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castfromhp

Some social moves

Nov 8th, 2017
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  1. Noble Roar
  2. Scene x3 - Status - Minor Action - AC 2 - Burst 2, Friendly, Social
  3. Effect: All foes hit by Noble Roar take a -5 penalty to damage rolls they make for one full round. All allies in the area of effect gain a +5 bonus to damage rolls they make for one full round. Noble Roar may affect any given foe or ally once a Scene.
  4.  
  5. Captivate
  6. Scene x3 - Status - Minor Action - AC 2 - 1 Target, 4m, Social
  7. Effect: The target takes a -10 penalty to Special Attacks for one full round and must immediately take their next turn's Movement Action to Move towards you, ending adjacent in the square of your choice if possible. Captivate may affect a target once a Scene.
  8.  
  9. Charm
  10. Scene x3 - Status - Minor Action - AC 2 - 1 Target, 4m, Social
  11. Effect: The target takes a -10 penalty to Physical Attacks for one full round and must immediately take their next turn's Movement Action to Move towards you, ending adjacent in the square of your choice if possible. Charm may affect a target once a Scene.
  12.  
  13. Taunt
  14. Scene x2 - Status - Standard Action - AC 2 - 1 Target, 8m, Social
  15. Effect: The target is Vulnerable for one full round, becomes Enraged, and you Provoke them while they are Enraged. This bypasses the normal round limit and cannot be overridden while they are Enraged.
  16.  
  17. Provoked - Provoked creatures gain a -4 penalty to Accuracy Rolls and penalty to damage equal to their level when attacking anyone besides the creature who Provoked them. This always lasts 1 full round. If someone is Provoked while already Provoked, the new instance overwrites the old one.
  18.  
  19. Scary Face
  20. EOT - Status - Minor Action - AC 2 - 1 Target, 4m, Social
  21. Effect: The target is Slowed for one full round and has their Speed reduced by 2 for the rest of the Scene. Scary Face may affect a target once a Scene.
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