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- public OnPlayerText(playerid, text[])
- {
- new string[128];
- if(FindIP(text)) /// Anti-Reclama
- {
- SendClientMessage(playerid, COLOR_RED, "[Anti-PUB] Vous avez été kick pour avoir fait une pub ");
- new advertiser[MAX_PLAYER_NAME];
- GetPlayerName(playerid, advertiser, sizeof(advertiser));
- format(string, sizeof(string), "[Anti-PUB] %s a été kické. Raison: Pub",advertiser);
- SendClientMessageToAll(COLOR_LIGHTRED,string);
- KickLog(string);
- SetTimerEx("KickPlayerp", 1000, 0, "d", playerid);
- return 1;
- }
- new sendername[MAX_PLAYER_NAME];
- new giveplayer[MAX_PLAYER_NAME];
- new tmp[256];
- if(SelectChar[playerid] == 255)
- {
- new idx;
- tmp = strtok(text, idx);
- if ((strcmp("suivant", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("suivant")))
- {
- switch (SelectCharID[playerid])
- {
- case 1: //Police Force
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[0][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[1][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[2][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[3][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[4][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[5][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = JoinPed[6][0]; }
- else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, JoinPed[7][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = JoinPed[7][0]; }
- else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, JoinPed[8][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = JoinPed[8][0]; }
- else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, JoinPed[9][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = JoinPed[9][0]; }
- else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, JoinPed[10][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[10][0]; }
- }
- case 2: //FBI/ATF
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[11][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[11][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[12][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[12][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[13][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[13][0]; }
- }
- case 3: //National Guard
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[14][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[14][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[15][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[15][0]; }
- }
- case 4: //Fire&Ambulance
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[16][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[16][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[17][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[17][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[18][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[18][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[19][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[19][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[20][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[20][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[21][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[21][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[22][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[22][0]; }
- }
- case 5: //Surenos
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[25][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[25][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[26][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[26][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[27][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[27][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[28][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[28][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[29][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[29][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[30][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[30][0]; }
- }
- case 9: //News Reporters
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[43][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[43][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[44][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[44][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[45][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[45][0]; }
- }
- case 10: //Taxi Cab Company
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[46][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[46][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[47][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[47][0]; }
- }
- case 11: //Driving/Flying School
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[48][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[48][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[49][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[49][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[50][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[50][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[51][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[51][0]; }
- }
- case 14: //Yamaguchi
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 122); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 122; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 118); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 118; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 186); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 186; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 123); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 123; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 113); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 113; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 169); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 169; }
- }
- case 15: //47th Street Saints Families
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[58][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[58][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[59][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[59][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[60][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[60][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[61][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[61][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[62][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[62][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[63][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[63][0]; }
- }
- case 16: //East Side Ballas
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 28); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 28; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 67); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 67; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 22); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 22; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 103); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 180; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 102); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 144; }
- }
- case 20: //Male civilian (by Ellis)
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, CivMalePeds[1][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = CivMalePeds[1][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, CivMalePeds[2][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = CivMalePeds[2][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, CivMalePeds[3][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = CivMalePeds[3][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, CivMalePeds[4][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = CivMalePeds[4][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, CivMalePeds[5][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = CivMalePeds[5][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, CivMalePeds[6][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = CivMalePeds[6][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, CivMalePeds[7][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = CivMalePeds[7][0]; }
- else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, CivMalePeds[8][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = CivMalePeds[8][0]; }
- else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, CivMalePeds[9][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = CivMalePeds[9][0]; }
- else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, CivMalePeds[10][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = CivMalePeds[10][0]; }
- else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, CivMalePeds[11][0]); SelectCharPlace[playerid] = 12; ChosenSkin[playerid] = CivMalePeds[11][0]; }
- else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, CivMalePeds[12][0]); SelectCharPlace[playerid] = 13; ChosenSkin[playerid] = CivMalePeds[12][0]; }
- else if(SelectCharPlace[playerid] == 13) { SetPlayerSkin(playerid, CivMalePeds[13][0]); SelectCharPlace[playerid] = 14; ChosenSkin[playerid] = CivMalePeds[13][0]; }
- else if(SelectCharPlace[playerid] == 14) { SetPlayerSkin(playerid, CivMalePeds[14][0]); SelectCharPlace[playerid] = 15; ChosenSkin[playerid] = CivMalePeds[14][0]; }
- else if(SelectCharPlace[playerid] == 15) { SetPlayerSkin(playerid, CivMalePeds[15][0]); SelectCharPlace[playerid] = 16; ChosenSkin[playerid] = CivMalePeds[15][0]; }
- else if(SelectCharPlace[playerid] == 16) { SetPlayerSkin(playerid, CivMalePeds[16][0]); SelectCharPlace[playerid] = 17; ChosenSkin[playerid] = CivMalePeds[16][0]; }
- else if(SelectCharPlace[playerid] == 17) { SetPlayerSkin(playerid, CivMalePeds[17][0]); SelectCharPlace[playerid] = 18; ChosenSkin[playerid] = CivMalePeds[17][0]; }
- else if(SelectCharPlace[playerid] == 18) { SetPlayerSkin(playerid, CivMalePeds[18][0]); SelectCharPlace[playerid] = 19; ChosenSkin[playerid] = CivMalePeds[18][0]; }
- else if(SelectCharPlace[playerid] == 19) { SetPlayerSkin(playerid, CivMalePeds[19][0]); SelectCharPlace[playerid] = 20; ChosenSkin[playerid] = CivMalePeds[19][0]; }
- else if(SelectCharPlace[playerid] == 20) { SetPlayerSkin(playerid, CivMalePeds[20][0]); SelectCharPlace[playerid] = 21; ChosenSkin[playerid] = CivMalePeds[20][0]; }
- else if(SelectCharPlace[playerid] == 21) { SetPlayerSkin(playerid, CivMalePeds[21][0]); SelectCharPlace[playerid] = 22; ChosenSkin[playerid] = CivMalePeds[21][0]; }
- else if(SelectCharPlace[playerid] == 22) { SetPlayerSkin(playerid, CivMalePeds[22][0]); SelectCharPlace[playerid] = 23; ChosenSkin[playerid] = CivMalePeds[22][0]; }
- else if(SelectCharPlace[playerid] == 23) { SetPlayerSkin(playerid, CivMalePeds[23][0]); SelectCharPlace[playerid] = 24; ChosenSkin[playerid] = CivMalePeds[23][0]; }
- else if(SelectCharPlace[playerid] == 24) { SetPlayerSkin(playerid, CivMalePeds[24][0]); SelectCharPlace[playerid] = 25; ChosenSkin[playerid] = CivMalePeds[24][0]; }
- else if(SelectCharPlace[playerid] == 25) { SetPlayerSkin(playerid, CivMalePeds[25][0]); SelectCharPlace[playerid] = 26; ChosenSkin[playerid] = CivMalePeds[25][0]; }
- else if(SelectCharPlace[playerid] == 26) { SetPlayerSkin(playerid, CivMalePeds[26][0]); SelectCharPlace[playerid] = 27; ChosenSkin[playerid] = CivMalePeds[26][0]; }
- else if(SelectCharPlace[playerid] == 27) { SetPlayerSkin(playerid, CivMalePeds[27][0]); SelectCharPlace[playerid] = 28; ChosenSkin[playerid] = CivMalePeds[27][0]; }
- else if(SelectCharPlace[playerid] == 28) { SetPlayerSkin(playerid, CivMalePeds[28][0]); SelectCharPlace[playerid] = 29; ChosenSkin[playerid] = CivMalePeds[28][0]; }
- else if(SelectCharPlace[playerid] == 29) { SetPlayerSkin(playerid, CivMalePeds[29][0]); SelectCharPlace[playerid] = 30; ChosenSkin[playerid] = CivMalePeds[29][0]; }
- else if(SelectCharPlace[playerid] == 30) { SetPlayerSkin(playerid, CivMalePeds[30][0]); SelectCharPlace[playerid] = 31; ChosenSkin[playerid] = CivMalePeds[30][0]; }
- else if(SelectCharPlace[playerid] == 31) { SetPlayerSkin(playerid, CivMalePeds[31][0]); SelectCharPlace[playerid] = 32; ChosenSkin[playerid] = CivMalePeds[31][0]; }
- else if(SelectCharPlace[playerid] == 32) { SetPlayerSkin(playerid, CivMalePeds[32][0]); SelectCharPlace[playerid] = 33; ChosenSkin[playerid] = CivMalePeds[32][0]; }
- else if(SelectCharPlace[playerid] == 33) { SetPlayerSkin(playerid, CivMalePeds[33][0]); SelectCharPlace[playerid] = 34; ChosenSkin[playerid] = CivMalePeds[33][0]; }
- else if(SelectCharPlace[playerid] == 34) { SetPlayerSkin(playerid, CivMalePeds[34][0]); SelectCharPlace[playerid] = 35; ChosenSkin[playerid] = CivMalePeds[34][0]; }
- else if(SelectCharPlace[playerid] == 35) { SetPlayerSkin(playerid, CivMalePeds[35][0]); SelectCharPlace[playerid] = 36; ChosenSkin[playerid] = CivMalePeds[35][0]; }
- else if(SelectCharPlace[playerid] == 36) { SetPlayerSkin(playerid, CivMalePeds[36][0]); SelectCharPlace[playerid] = 37; ChosenSkin[playerid] = CivMalePeds[36][0]; }
- else if(SelectCharPlace[playerid] == 37) { SetPlayerSkin(playerid, CivMalePeds[37][0]); SelectCharPlace[playerid] = 38; ChosenSkin[playerid] = CivMalePeds[37][0]; }
- else if(SelectCharPlace[playerid] == 38) { SetPlayerSkin(playerid, CivMalePeds[38][0]); SelectCharPlace[playerid] = 39; ChosenSkin[playerid] = CivMalePeds[38][0]; }
- else if(SelectCharPlace[playerid] == 39) { SetPlayerSkin(playerid, CivMalePeds[39][0]); SelectCharPlace[playerid] = 40; ChosenSkin[playerid] = CivMalePeds[39][0]; }
- else if(SelectCharPlace[playerid] == 40) { SetPlayerSkin(playerid, CivMalePeds[40][0]); SelectCharPlace[playerid] = 41; ChosenSkin[playerid] = CivMalePeds[40][0]; }
- else if(SelectCharPlace[playerid] == 41) { SetPlayerSkin(playerid, CivMalePeds[41][0]); SelectCharPlace[playerid] = 42; ChosenSkin[playerid] = CivMalePeds[41][0]; }
- else if(SelectCharPlace[playerid] == 42) { SetPlayerSkin(playerid, CivMalePeds[42][0]); SelectCharPlace[playerid] = 43; ChosenSkin[playerid] = CivMalePeds[42][0]; }
- else if(SelectCharPlace[playerid] == 43) { SetPlayerSkin(playerid, CivMalePeds[43][0]); SelectCharPlace[playerid] = 44; ChosenSkin[playerid] = CivMalePeds[43][0]; }
- else if(SelectCharPlace[playerid] == 44) { SetPlayerSkin(playerid, CivMalePeds[44][0]); SelectCharPlace[playerid] = 45; ChosenSkin[playerid] = CivMalePeds[44][0]; }
- else if(SelectCharPlace[playerid] == 45) { SetPlayerSkin(playerid, CivMalePeds[45][0]); SelectCharPlace[playerid] = 46; ChosenSkin[playerid] = CivMalePeds[45][0]; }
- else if(SelectCharPlace[playerid] == 46) { SetPlayerSkin(playerid, CivMalePeds[46][0]); SelectCharPlace[playerid] = 47; ChosenSkin[playerid] = CivMalePeds[46][0]; }
- else if(SelectCharPlace[playerid] == 47) { SetPlayerSkin(playerid, CivMalePeds[47][0]); SelectCharPlace[playerid] = 48; ChosenSkin[playerid] = CivMalePeds[47][0]; }
- else if(SelectCharPlace[playerid] == 48) { SetPlayerSkin(playerid, CivMalePeds[48][0]); SelectCharPlace[playerid] = 49; ChosenSkin[playerid] = CivMalePeds[48][0]; }
- else if(SelectCharPlace[playerid] == 49) { SetPlayerSkin(playerid, CivMalePeds[49][0]); SelectCharPlace[playerid] = 50; ChosenSkin[playerid] = CivMalePeds[49][0]; }
- else if(SelectCharPlace[playerid] == 50) { SetPlayerSkin(playerid, CivMalePeds[50][0]); SelectCharPlace[playerid] = 51; ChosenSkin[playerid] = CivMalePeds[50][0]; }
- else if(SelectCharPlace[playerid] == 51) { SetPlayerSkin(playerid, CivMalePeds[51][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = CivMalePeds[51][0]; }
- }
- case 30: //Female civilian (by Ellis)
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, CivFemalePeds[1][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = CivFemalePeds[1][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, CivFemalePeds[2][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = CivFemalePeds[2][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, CivFemalePeds[3][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = CivFemalePeds[3][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, CivFemalePeds[4][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = CivFemalePeds[4][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, CivFemalePeds[5][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = CivFemalePeds[5][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, CivFemalePeds[6][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = CivFemalePeds[6][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, CivFemalePeds[7][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = CivFemalePeds[7][0]; }
- else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, CivFemalePeds[8][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = CivFemalePeds[8][0]; }
- else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, CivFemalePeds[9][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = CivFemalePeds[9][0]; }
- else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, CivFemalePeds[10][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = CivFemalePeds[10][0]; }
- else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, CivFemalePeds[11][0]); SelectCharPlace[playerid] = 12; ChosenSkin[playerid] = CivFemalePeds[11][0]; }
- else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, CivFemalePeds[12][0]); SelectCharPlace[playerid] = 13; ChosenSkin[playerid] = CivFemalePeds[12][0]; }
- else if(SelectCharPlace[playerid] == 13) { SetPlayerSkin(playerid, CivFemalePeds[13][0]); SelectCharPlace[playerid] = 14; ChosenSkin[playerid] = CivFemalePeds[13][0]; }
- else if(SelectCharPlace[playerid] == 14) { SetPlayerSkin(playerid, CivFemalePeds[14][0]); SelectCharPlace[playerid] = 15; ChosenSkin[playerid] = CivFemalePeds[14][0]; }
- else if(SelectCharPlace[playerid] == 15) { SetPlayerSkin(playerid, CivFemalePeds[15][0]); SelectCharPlace[playerid] = 16; ChosenSkin[playerid] = CivFemalePeds[15][0]; }
- else if(SelectCharPlace[playerid] == 16) { SetPlayerSkin(playerid, CivFemalePeds[16][0]); SelectCharPlace[playerid] = 17; ChosenSkin[playerid] = CivFemalePeds[16][0]; }
- else if(SelectCharPlace[playerid] == 17) { SetPlayerSkin(playerid, CivFemalePeds[17][0]); SelectCharPlace[playerid] = 18; ChosenSkin[playerid] = CivFemalePeds[17][0]; }
- else if(SelectCharPlace[playerid] == 18) { SetPlayerSkin(playerid, CivFemalePeds[18][0]); SelectCharPlace[playerid] = 19; ChosenSkin[playerid] = CivFemalePeds[18][0]; }
- else if(SelectCharPlace[playerid] == 19) { SetPlayerSkin(playerid, CivFemalePeds[19][0]); SelectCharPlace[playerid] = 20; ChosenSkin[playerid] = CivFemalePeds[19][0]; }
- else if(SelectCharPlace[playerid] == 20) { SetPlayerSkin(playerid, CivFemalePeds[20][0]); SelectCharPlace[playerid] = 21; ChosenSkin[playerid] = CivFemalePeds[20][0]; }
- else if(SelectCharPlace[playerid] == 21) { SetPlayerSkin(playerid, CivFemalePeds[21][0]); SelectCharPlace[playerid] = 22; ChosenSkin[playerid] = CivFemalePeds[21][0]; }
- else if(SelectCharPlace[playerid] == 22) { SetPlayerSkin(playerid, CivFemalePeds[22][0]); SelectCharPlace[playerid] = 23; ChosenSkin[playerid] = CivFemalePeds[22][0]; }
- else if(SelectCharPlace[playerid] == 23) { SetPlayerSkin(playerid, CivFemalePeds[23][0]); SelectCharPlace[playerid] = 24; ChosenSkin[playerid] = CivFemalePeds[23][0]; }
- else if(SelectCharPlace[playerid] == 24) { SetPlayerSkin(playerid, CivFemalePeds[24][0]); SelectCharPlace[playerid] = 25; ChosenSkin[playerid] = CivFemalePeds[24][0]; }
- else if(SelectCharPlace[playerid] == 25) { SetPlayerSkin(playerid, CivFemalePeds[25][0]); SelectCharPlace[playerid] = 26; ChosenSkin[playerid] = CivFemalePeds[25][0]; }
- else if(SelectCharPlace[playerid] == 26) { SetPlayerSkin(playerid, CivFemalePeds[26][0]); SelectCharPlace[playerid] = 27; ChosenSkin[playerid] = CivFemalePeds[26][0]; }
- else if(SelectCharPlace[playerid] == 27) { SetPlayerSkin(playerid, CivFemalePeds[27][0]); SelectCharPlace[playerid] = 28; ChosenSkin[playerid] = CivFemalePeds[27][0]; }
- else if(SelectCharPlace[playerid] == 28) { SetPlayerSkin(playerid, CivFemalePeds[28][0]); SelectCharPlace[playerid] = 29; ChosenSkin[playerid] = CivFemalePeds[28][0]; }
- else if(SelectCharPlace[playerid] == 29) { SetPlayerSkin(playerid, CivFemalePeds[29][0]); SelectCharPlace[playerid] = 30; ChosenSkin[playerid] = CivFemalePeds[29][0]; }
- else if(SelectCharPlace[playerid] == 30) { SetPlayerSkin(playerid, CivFemalePeds[30][0]); SelectCharPlace[playerid] = 31; ChosenSkin[playerid] = CivFemalePeds[30][0]; }
- else if(SelectCharPlace[playerid] == 31) { SetPlayerSkin(playerid, CivFemalePeds[31][0]); SelectCharPlace[playerid] = 32; ChosenSkin[playerid] = CivFemalePeds[31][0]; }
- else if(SelectCharPlace[playerid] == 32) { SetPlayerSkin(playerid, CivFemalePeds[32][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = CivFemalePeds[32][0]; }
- }
- }
- return 0;
- }
- else if ((strcmp("selectioner", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("selectioner")))
- {
- if(ChangePos2[playerid][1] == 1)
- {
- SetPlayerInterior(playerid, ChangePos2[playerid][0]);
- SetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
- ChangePos2[playerid][1] = 0;
- //return 0;
- }
- PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
- PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
- SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel],0.0,0.0,0.0,0,0,0,0,0,0,0);
- SetPlayerToTeamColor(playerid);
- MedicBill[playerid] = 0;
- //SpawnPlayer(playerid);
- SelectCharPlace[playerid] = 0;
- SelectCharID[playerid] = 0;
- SelectChar[playerid] = 0;
- SetTimerEx("backtoclothes", 500, false, "i", playerid);
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_WHITE, "* Utilisez 'suivant', ou 'selectioner'.");
- return 0;
- }
- }
- if(DKT[playerid] > 0)
- {
- if(DKT[playerid] == 1)
- {
- new idx;
- tmp = strtok(text, idx);
- if((strcmp("2", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("2")))
- {
- SendClientMessage(playerid, COLOR_GREEN, "Correcte");
- SetTimerEx("DKT3", 5000, 0, "d", playerid);
- return 0;
- }
- else
- {
- SetPlayerPos(playerid, 1492.9873,1304.9100,1093.2891);
- SetPlayerInterior(playerid, 3);
- GameTextForPlayer(playerid, "~r~ Echoue", 5000, 3);
- SendClientMessage(playerid, COLOR_LIGHTRED, "Incorrecte");
- TogglePlayerControllable(playerid, 1);
- DKT[playerid] = 0;
- }
- return 0;
- }
- else if(DKT[playerid] == 2)
- {
- new idx;
- tmp = strtok(text, idx);
- if((strcmp("2", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("2")))
- {
- SendClientMessage(playerid, COLOR_GREEN, "Correcte");
- SetTimerEx("DKT4", 5000, 0, "d", playerid);
- return 0;
- }
- else
- {
- SetPlayerPos(playerid, 1492.9873,1304.9100,1093.2891);
- SetPlayerInterior(playerid, 3);
- GameTextForPlayer(playerid, "~r~ Echoue", 5000, 3);
- SendClientMessage(playerid, COLOR_LIGHTRED, "Incorrecte");
- TogglePlayerControllable(playerid, 1);
- DKT[playerid] = 0;
- }
- return 0;
- }
- else if(DKT[playerid] == 3)
- {
- new idx;
- tmp = strtok(text, idx);
- if((strcmp("3", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("3")))
- {
- SendClientMessage(playerid, COLOR_GREEN, "Correcte");
- SetTimerEx("DKT5", 5000, 0, "d", playerid);
- return 0;
- }
- else
- {
- SetPlayerPos(playerid, 1492.9873,1304.9100,1093.2891);
- SetPlayerInterior(playerid, 3);
- GameTextForPlayer(playerid, "~r~ Echoue", 5000, 3);
- SendClientMessage(playerid, COLOR_GREEN, "Incorrecte");
- TogglePlayerControllable(playerid, 1);
- DKT[playerid] = 0;
- }
- return 0;
- }
- else if(DKT[playerid] == 4)
- {
- new idx;
- tmp = strtok(text, idx);
- if((strcmp("2/3", tmp, true, strlen(tmp)) == 0) || (strcmp("3/2", tmp, true, strlen(tmp)) == 0))
- {
- SendClientMessage(playerid, COLOR_GREEN, "Correcte");
- SetTimerEx("DKT6", 5000, 0, "d", playerid);
- return 0;
- }
- else
- {
- SetPlayerPos(playerid, 1492.9873,1304.9100,1093.2891);
- SetPlayerInterior(playerid, 3);
- GameTextForPlayer(playerid, "~r~ Echoue", 5000, 3);
- SendClientMessage(playerid, COLOR_LIGHTRED, "Incorrecte");
- TogglePlayerControllable(playerid, 1);
- DKT[playerid] = 0;
- }
- return 0;
- }
- else if(DKT[playerid] == 5)
- {
- new idx;
- tmp = strtok(text, idx);
- if((strcmp("1/4", tmp, true, strlen(tmp)) == 0) || (strcmp("4/1", tmp, true, strlen(tmp)) == 0))
- {
- SendClientMessage(playerid, COLOR_GREEN, "Correcte");
- SetPlayerPos(playerid, 1492.9873,1304.9100,1093.2891);
- SetPlayerInterior(playerid, 3);
- DKT[playerid] = 0;
- SendClientMessage(playerid, COLOR_LIGHTRED, "___________________________________");
- SendClientMessage(playerid, COLOR_YELLOW, "Fin du test du code de la route");
- SendClientMessage(playerid, COLOR_YELLOW, "L'instructeur vient de vous donner votre diplôme.");
- GameTextForPlayer(playerid, "~g~ Code de la route : Recu", 5000, 3);
- SendClientMessage(playerid, COLOR_YELLOW, "Maintenant Passons à la conduite, Allez au vehicule à l'extérieur !!! ");
- TogglePlayerControllable(playerid, 1);
- SetPlayerCheckpoint(playerid, 1069.3884,-1744.0950,13.4473, 10.0);
- PlayerPlayMusic(playerid);
- pTest[playerid] = 0;
- GivePlayerMoney(playerid, -200);
- PlayerInfo[playerid][pCode] = 1;
- PlayerInfo[playerid][pConduite] = 1;
- SavePlayer(playerid);
- }
- else
- {
- SetPlayerPos(playerid, 1492.9873,1304.9100,1093.2891);
- SetPlayerInterior(playerid, 3);
- GameTextForPlayer(playerid, "~r~Code de la route : Echoue", 5000, 3);
- SendClientMessage(playerid, COLOR_LIGHTRED, "Mauvaise réponse, recommencez !");
- TogglePlayerControllable(playerid, 1);
- DKT[playerid] = 0;
- }
- return 0;
- }
- return 0;
- }
- if(RegistrationStep[playerid] > 0)
- {
- if(RegistrationStep[playerid] == 1)
- {
- new idx;
- tmp = strtok(text, idx);
- if((strcmp("Homme", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("homme")))
- {
- PlayerInfo[playerid][pSex] = 1;
- SendClientMessage(playerid, COLOR_YELLOW2, "Ok! Vous êtes un Homme.");
- SendClientMessage(playerid, COLOR_LIGHTRED, "Quelle est vôtre date de naissance? (dd/mm/yyyy)");
- SetPlayerSkin(playerid, 26);
- RegistrationStep[playerid] = 2;
- return 0;
- }
- else if((strcmp("Femme", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("femme")))
- {
- PlayerInfo[playerid][pSex] = 2;
- SendClientMessage(playerid, COLOR_YELLOW2, "Ok! Vous êtes une Femme.");
- SendClientMessage(playerid, COLOR_LIGHTRED, "Quelle est vôtre date de naissance? (dd/mm/yyyy)");
- SetPlayerSkin(playerid, 232);
- RegistrationStep[playerid] = 2;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_LIGHTRED, "Êtes-vous un Homme ou une Femme?");
- }
- return 0;
- }
- else if(RegistrationStep[playerid] == 2)
- {
- new year, month,day;
- getdate(year, month, day);
- new DateInfo[3][20];
- split(text, DateInfo, '/');
- if(year - strvalEx(DateInfo[2]) > 100 || strvalEx(DateInfo[2]) < 1 || strvalEx(DateInfo[2]) >= year)
- {
- SendClientMessage(playerid, COLOR_LIGHTRED, "Quelle est vôtre date de naissance? (dd/mm/yyyy)");
- return 0;
- }
- new check = year - strvalEx(DateInfo[2]);
- if(check == year)
- {
- SendClientMessage(playerid, COLOR_LIGHTRED, "Quelle est vôtre date de naissance? (dd/mm/yyyy)");
- return 0;
- }
- if(strvalEx(DateInfo[1]) > month)
- {
- check -= 1;
- }
- else if(strvalEx(DateInfo[1]) == month && strval(DateInfo[0]) > day)
- {
- check -= 1;
- }
- PlayerInfo[playerid][pAge] = check;
- format(string, sizeof(string), "Ok! Vous avez %d ans",PlayerInfo[playerid][pAge]);
- SendClientMessage(playerid, COLOR_YELLOW2, string);
- RegistrationStep[playerid] = 3;
- SendClientMessage(playerid, COLOR_LIGHTRED, "D'où venez vous? (USA, Europe, Asie ou Afrique)");
- return 0;
- }
- else if(RegistrationStep[playerid] == 3)
- {
- new idx;
- tmp = strtok(text, idx);
- if((strcmp("usa", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("usa")))
- {
- PlayerInfo[playerid][pOrigin] = 1;
- SendClientMessage(playerid, COLOR_YELLOW2, "Ok! Vous venez des USA.");
- SendClientMessage(playerid, COLOR_LIGHTRED, "Merci, maintenant vous allez passez aux questions.");
- RegistrationStep[playerid] = 0;
- SendClientMessage(playerid, 0x87C1D7F6, "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
- SendClientMessage(playerid, COLOR_WHITE, "Merci de nous avoir fournis ces renseignements.");
- SendClientMessage(playerid, 0x87C1D7F6, "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
- //RegistrationStep[playerid] = 0;
- ClearChatbox(playerid, 1);
- SendClientMessage(playerid, COLOR_YELLOW2, "Nous allons maintenant passé au Test sur le RolePlay.");
- SendClientMessage(playerid, COLOR_YELLOW2, "");
- SendClientMessage(playerid, COLOR_NICEBLUE, ".:: Que veut dire 'RolePlay' ?? ::.");
- SendClientMessage(playerid, COLOR_WHITE, "1. Se connecter à un serveur");
- SendClientMessage(playerid, COLOR_WHITE, "2. Jouer a un jeu");
- SendClientMessage(playerid, COLOR_WHITE, "3. Incarner un personnage");
- RegistrationQuestion[playerid] = 1;
- //TutTime[playerid] = 1;
- return 0;
- }
- else if((strcmp("europe", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("europe")))
- {
- PlayerInfo[playerid][pOrigin] = 2;
- SendClientMessage(playerid, COLOR_YELLOW2, "Ok! Vous venez d'Europe.");
- SendClientMessage(playerid, COLOR_LIGHTRED, "Merci, maintenant vous allez passez aux questions.");
- RegistrationStep[playerid] = 0;
- SendClientMessage(playerid, 0x87C1D7F6, "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
- SendClientMessage(playerid, COLOR_WHITE, "Merci de nous avoir fournis ces renseignements.");
- SendClientMessage(playerid, 0x87C1D7F6, "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
- //RegistrationStep[playerid] = 0;
- ClearChatbox(playerid, 1);
- SendClientMessage(playerid, COLOR_YELLOW2, "Nous allons maintenant passé au Test sur le RolePlay.");
- SendClientMessage(playerid, COLOR_YELLOW2, "");
- SendClientMessage(playerid, COLOR_NICEBLUE, ".:: Que veut dire 'RolePlay' ?? ::.");
- SendClientMessage(playerid, COLOR_WHITE, "1. Se connecter à un serveur");
- SendClientMessage(playerid, COLOR_WHITE, "2. Jouer a un jeu");
- SendClientMessage(playerid, COLOR_WHITE, "3. Incarner un personnage");
- RegistrationQuestion[playerid] = 1;
- //TutTime[playerid] = 1;
- return 0;
- }
- else if((strcmp("asie", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("asie")))
- {
- PlayerInfo[playerid][pOrigin] = 3;
- SendClientMessage(playerid, COLOR_YELLOW2, "Ok! Vous venez d'Asie.");
- SendClientMessage(playerid, COLOR_LIGHTRED, "Merci, maintenant vous allez passez aux questions.");
- RegistrationStep[playerid] = 0;
- SendClientMessage(playerid, 0x87C1D7F6, "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
- SendClientMessage(playerid, COLOR_WHITE, "Merci de nous avoir fournis ces renseignements.");
- SendClientMessage(playerid, 0x87C1D7F6, "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
- //RegistrationStep[playerid] = 0;
- ClearChatbox(playerid, 1);
- SendClientMessage(playerid, COLOR_YELLOW2, "Nous allons maintenant passé au Test sur le RolePlay.");
- SendClientMessage(playerid, COLOR_YELLOW2, "");
- SendClientMessage(playerid, COLOR_NICEBLUE, ".:: Que veut dire 'RolePlay' ?? ::.");
- SendClientMessage(playerid, COLOR_WHITE, "1. Se connecter à un serveur");
- SendClientMessage(playerid, COLOR_WHITE, "2. Jouer a un jeu");
- SendClientMessage(playerid, COLOR_WHITE, "3. Incarner un personnage");
- RegistrationQuestion[playerid] = 1;
- //TutTime[playerid] = 1;
- return 0;
- }
- else if((strcmp("afrique", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("afrique")))
- {
- PlayerInfo[playerid][pOrigin] = 4;
- SendClientMessage(playerid, COLOR_YELLOW2, "Ok! Vous venez d'Afrique.");
- SendClientMessage(playerid, COLOR_LIGHTRED, "Merci, maintenant vous allez passez aux questions.");
- RegistrationStep[playerid] = 0;
- SendClientMessage(playerid, 0x87C1D7F6, "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
- SendClientMessage(playerid, COLOR_WHITE, "Merci de nous avoir fournis ces renseignements.");
- SendClientMessage(playerid, 0x87C1D7F6, "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
- //RegistrationStep[playerid] = 0;
- ClearChatbox(playerid, 1);
- SendClientMessage(playerid, COLOR_YELLOW2, "Nous allons maintenant passé au Test sur le RolePlay.");
- SendClientMessage(playerid, COLOR_YELLOW2, "");
- SendClientMessage(playerid, COLOR_NICEBLUE, ".:: Que veut dire 'RolePlay' ?? ::.");
- SendClientMessage(playerid, COLOR_WHITE, "1. Se connecter à un serveur");
- SendClientMessage(playerid, COLOR_WHITE, "2. Jouer a un jeu");
- SendClientMessage(playerid, COLOR_WHITE, "3. Incarner un personnage");
- RegistrationQuestion[playerid] = 1;
- //TutTime[playerid] = 1;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_LIGHTRED, "D'où venez vous? (USA, Europe, Asie ou Afrique)");
- }
- return 0;
- }
- return 0;
- }
- if(RegistrationQuestion[playerid] > 0)
- {
- if(RegistrationQuestion[playerid] == 1)
- {
- new idx;
- tmp = strtok(text, idx);
- if((strcmp("3", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("3")))
- {
- ClearChatbox(playerid, 2);
- SendClientMessage(playerid, COLOR_YELLOW2, "Excellent!");
- ClearChatbox(playerid, 1);
- SendClientMessage(playerid, COLOR_NICEBLUE, ".:: Que signifie le Mixe en RP ? ::.");
- SendClientMessage(playerid, COLOR_WHITE, "1. C'est un terme culinaire qui signifie Mélanger");
- SendClientMessage(playerid, COLOR_WHITE, "2. Faire le DJ");
- SendClientMessage(playerid, COLOR_WHITE, "3. Mélanger des informations OOC en IC")
- ClearChatbox(playerid, 2);
- RegistrationQuestion[playerid] = 2;
- return 0;
- }
- else
- {
- ClearChatbox(playerid, 10);
- SendClientMessage(playerid, COLOR_LIGHTRED, "Mauvaise réponse.");
- ClearChatbox(playerid, 1);
- SendClientMessage(playerid, COLOR_WHITE, "Le lien de notre forum pour consulter les règles : .:: onelife-rp.fr ::.");
- SetTimerEx("KickPlayerp", 1000, 0, "d", playerid);
- return 0;
- }
- }
- else if(RegistrationQuestion[playerid] == 2)
- {
- new idx;
- tmp = strtok(text, idx);
- if((strcmp("3", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("3")))
- {
- ClearChatbox(playerid, 2);
- SendClientMessage(playerid, COLOR_YELLOW2, "Bonne réponse !");
- ClearChatbox(playerid, 1);
- SendClientMessage(playerid, COLOR_NICEBLUE, ".:: Que signifie PowerGame ? ::.");
- SendClientMessage(playerid, COLOR_WHITE, "1. Effectuer des actions irréalisables ");
- SendClientMessage(playerid, COLOR_WHITE, "2. Etre super musclé");
- SendClientMessage(playerid, COLOR_WHITE, "3. Avoir des pouvoirs");
- ClearChatbox(playerid, 2);
- RegistrationQuestion[playerid] = 3;
- return 0;
- }
- else
- {
- ClearChatbox(playerid, 4);
- SendClientMessage(playerid, COLOR_LIGHTRED, "Mauvaise réponse !");
- ClearChatbox(playerid, 1);
- SendClientMessage(playerid, COLOR_WHITE, "Allez sur notre forum relire les règles. .:: http://onelife-rp.fr ::.");
- SetTimerEx("KickPlayerp", 1000, 0, "d", playerid);
- return 0;
- }
- }
- else if(RegistrationQuestion[playerid] == 3)
- {
- new idx;
- tmp = strtok(text, idx);
- if((strcmp("1", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("1")))
- {
- ClearChatbox(playerid, 2);
- SendClientMessage(playerid, COLOR_YELLOW2, "Excellent!");
- ClearChatbox(playerid, 1);
- SendClientMessage(playerid, COLOR_NICEBLUE, ".:: Que signifie Death Match (DM) ? ::.");
- SendClientMessage(playerid, COLOR_WHITE, "1. Tuer un joueur");
- SendClientMessage(playerid, COLOR_WHITE, "2. Tuer sans raison");
- SendClientMessage(playerid, COLOR_WHITE, "3. La fin d'un match");
- ClearChatbox(playerid, 2);
- RegistrationQuestion[playerid] = 4;
- return 0;
- }
- else
- {
- ClearChatbox(playerid, 4);
- SendClientMessage(playerid, COLOR_LIGHTRED, "Mauvaise réponse !");
- ClearChatbox(playerid, 1);
- SendClientMessage(playerid, COLOR_WHITE, "Allez sur notre forum relire les règles. .:: http://onelife-rp.fr ::.");
- SetTimerEx("KickPlayerp", 1000, 0, "d", playerid);
- return 0;
- }
- }
- else if(RegistrationQuestion[playerid] == 4)
- {
- new idx;
- tmp = strtok(text, idx);
- if((strcmp("2", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("2")))
- {
- ClearChatbox(playerid, 2);
- SendClientMessage(playerid, COLOR_YELLOW2, "Bravo ! Question suivante :");
- ClearChatbox(playerid, 1);
- SendClientMessage(playerid, COLOR_NICEBLUE, ".:: Que signifie Rush ? ::.");
- SendClientMessage(playerid, COLOR_WHITE, "1. Courrir rapidement");
- SendClientMessage(playerid, COLOR_WHITE, "2. Faire une Cascade");
- SendClientMessage(playerid, COLOR_WHITE, "3. Faire une fusillade sans se mettre à couvert");
- ClearChatbox(playerid, 2);
- RegistrationQuestion[playerid] = 5;
- return 0;
- }
- else
- {
- ClearChatbox(playerid, 4);
- SendClientMessage(playerid, COLOR_LIGHTRED, "Mauvaise réponse.");
- ClearChatbox(playerid, 1);
- SendClientMessage(playerid, COLOR_WHITE, "Allez sur notre forum relire les règles. .:: http://onelife-rp.fr ::.");
- SetTimerEx("KickPlayerp", 1000, 0, "d", playerid);
- return 0;
- }
- }
- else if(RegistrationQuestion[playerid] == 5)
- {
- new idx;
- tmp = strtok(text, idx);
- if((strcmp("3", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("3")))
- {
- ClearChatbox(playerid, 2);
- SendClientMessage(playerid, COLOR_YELLOW2, "Très bien ! Continuez comme ca !");
- ClearChatbox(playerid, 1);
- SendClientMessage(playerid, COLOR_NICEBLUE, ".:: Que signifie MetaGame ? ::.");
- SendClientMessage(playerid, COLOR_WHITE, "1. Prendre une info OOC et l'utiliser IC");
- SendClientMessage(playerid, COLOR_WHITE, "2. Transformer/Changer le jeu");
- SendClientMessage(playerid, COLOR_WHITE, "3. Changer de personnage, Nom, etc");
- ClearChatbox(playerid, 2);
- RegistrationQuestion[playerid] = 6;
- return 0;
- }
- else
- {
- ClearChatbox(playerid, 4);
- SendClientMessage(playerid, COLOR_LIGHTRED, "Mauvaise réponse !");
- ClearChatbox(playerid, 1);
- SendClientMessage(playerid, COLOR_WHITE, "Allez sur notre forum relire les règles. .:: http://onelife-rp.fr ::.");
- SetTimerEx("KickPlayerp", 1000, 0, "d", playerid);
- return 0;
- }
- }
- else if(RegistrationQuestion[playerid] == 6)
- {
- new idx;
- tmp = strtok(text, idx);
- if((strcmp("1", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("1")))
- {
- ClearChatbox(playerid, 2);
- SendClientMessage(playerid, COLOR_YELLOW2, "Bonne réponse !");
- ClearChatbox(playerid, 1);
- SendClientMessage(playerid, COLOR_NICEBLUE, ".:: Que signifie Bunny Hop ? ::.");
- SendClientMessage(playerid, COLOR_WHITE, "1. Faire un Rp Lapin");
- SendClientMessage(playerid, COLOR_WHITE, "2. Sauter pour aller plus vite");
- SendClientMessage(playerid, COLOR_WHITE, "3. Faire une Action Rp");
- ClearChatbox(playerid, 2);
- RegistrationQuestion[playerid] = 7;
- return 0;
- }
- else
- {
- ClearChatbox(playerid, 4);
- SendClientMessage(playerid, COLOR_LIGHTRED, "Ce n'est pas RP !");
- ClearChatbox(playerid, 1);
- SendClientMessage(playerid, COLOR_WHITE, "Allez sur notre forum relire les règles. .:: http://onelife-rp.fr ::.");
- SetTimerEx("KickPlayerp", 1000, 0, "d", playerid);
- return 0;
- }
- }
- else if(RegistrationQuestion[playerid] == 7)
- {
- new idx;
- tmp = strtok(text, idx);
- if((strcmp("2", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("2")))
- {
- ClearChatbox(playerid, 2);
- SendClientMessage(playerid, COLOR_YELLOW2, "Super ! Passons a la question suivante :");
- ClearChatbox(playerid, 1);
- SendClientMessage(playerid, COLOR_NICEBLUE, ".:: Qu'est-ce que le RevangeKill ? ::.");
- SendClientMessage(playerid, COLOR_WHITE, "1. Tuer quelqu'un");
- SendClientMessage(playerid, COLOR_WHITE, "2. Mourrir a cause d'une revanche");
- SendClientMessage(playerid, COLOR_WHITE, "3. Tuer le joueur qui vous a tué");
- ClearChatbox(playerid, 2);
- RegistrationQuestion[playerid] = 8;
- return 0;
- }
- else
- {
- ClearChatbox(playerid, 4);
- SendClientMessage(playerid, COLOR_LIGHTRED, "Mauvaise réponse !");
- ClearChatbox(playerid, 1);
- SendClientMessage(playerid, COLOR_WHITE, "Allez sur notre forum relire les règles. .:: http://onelife-rp.fr ::.");
- SetTimerEx("KickPlayerp", 1000, 0, "d", playerid);
- return 0;
- }
- }
- else if(RegistrationQuestion[playerid] == 8)
- {
- new idx;
- tmp = strtok(text, idx);
- if((strcmp("3", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("3")))
- {
- ClearChatbox(playerid, 2);
- SendClientMessage(playerid, COLOR_YELLOW2, "Félécitation ! Question suivante :");
- ClearChatbox(playerid, 1);
- SendClientMessage(playerid, COLOR_NICEBLUE, ".:: Que signifie Stunt ? ::.");
- SendClientMessage(playerid, COLOR_WHITE, "1. Rouler no RP");
- SendClientMessage(playerid, COLOR_WHITE, "2. Faire des Cascades Irréalisables IRL");
- SendClientMessage(playerid, COLOR_WHITE, "3. Faire des cascades");
- ClearChatbox(playerid, 2);
- RegistrationQuestion[playerid] = 9;
- return 0;
- }
- else
- {
- ClearChatbox(playerid, 4);
- SendClientMessage(playerid, COLOR_LIGHTRED, "Mauvaise réponse!");
- ClearChatbox(playerid, 1);
- SendClientMessage(playerid, COLOR_WHITE, "Allez sur notre forum relire les règles. .:: http://onelife-rp.fr ::.");
- SetTimerEx("KickPlayerp", 1000, 0, "d", playerid);
- return 0;
- }
- }
- else if(RegistrationQuestion[playerid] == 9)
- {
- new idx;
- tmp = strtok(text, idx);
- if((strcmp("2", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("2")))
- {
- ClearChatbox(playerid, 2);
- SendClientMessage(playerid, COLOR_YELLOW2, " Excellent !");
- ClearChatbox(playerid, 1);
- SendClientMessage(playerid, COLOR_WHITE, "Vous avez réussi les tests. Bienvenue sur One Life Universal RP RolePlay !");
- SendClientMessage(playerid, COLOR_WHITE, "Comme vous avez réussi les tests, vous êtes priés d'appliquer ces règles.");
- RegistrationQuestion[playerid] = 0;
- PlayerInfo[playerid][pTut] = 1;
- SendClientMessage(playerid, COLOR_WHITE, "En cas de problème ou autre, utilisez /question pour contacter un admin/modo.");
- RegistrationStep[playerid] = 0;
- TutTime[playerid] = 1;
- PlayerInfo[playerid][pTut] = 1;
- gOoc[playerid] = 0; gNews[playerid] = 0; gFam[playerid] = 0;
- TogglePlayerControllable(playerid, 0);
- MedicBill[playerid] = 0;
- AfterTutorial[playerid] = 1;
- SetTimerEx("UnsetAfterTutorial", 2500, false, "i", playerid);
- //SetTimerEx("UnsetFirstSpawn", 5000, false, "i", playerid);
- //SetPlayerSpawn(playerid);
- return 0;
- }
- else
- {
- ClearChatbox(playerid, 4);
- SendClientMessage(playerid, COLOR_LIGHTRED, "C'est faux ! Dommage !");
- ClearChatbox(playerid, 1);
- SendClientMessage(playerid, COLOR_WHITE, "Allez sur notre forum relire les règles. .:: http://onelife-rp.fr// ::.");
- SetTimerEx("KickPlayerp", 1000, 0, "d", playerid);
- return 0;
- }
- }
- }
- if(MarriageCeremoney[playerid] > 0)
- {
- new idx;
- tmp = strtok(text, idx);
- if ((strcmp("oui", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("oui")))
- {
- if(GotProposedBy[playerid] != 999)
- {
- if(IsPlayerConnected(GotProposedBy[playerid]))
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- GetPlayerName(GotProposedBy[playerid], giveplayer, sizeof(giveplayer));
- format(string, sizeof(string), "Prêtre : %s prenez-vous %s en tant que votre belle épouse ? (type ' ; oui' ; , toute autre chose rejetteront le marriage).", giveplayer,sendername);
- SendClientMessage(GotProposedBy[playerid], COLOR_WHITE, string);
- MarriageCeremoney[GotProposedBy[playerid]] = 1;
- MarriageCeremoney[playerid] = 0;
- GotProposedBy[playerid] = 999;
- return 1;
- }
- else
- {
- MarriageCeremoney[playerid] = 0;
- GotProposedBy[playerid] = 999;
- return 0;
- }
- }
- else if(ProposedTo[playerid] != 999)
- {
- if(IsPlayerConnected(ProposedTo[playerid]))
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- GetPlayerName(ProposedTo[playerid], giveplayer, sizeof(giveplayer));
- if(PlayerInfo[playerid][pSex] == 1 && PlayerInfo[ProposedTo[playerid]][pSex] == 2)
- {
- format(string, sizeof(string), "Prêtre : %s et %s je vous prononce maintenant… & de mari ; Épouse, vous pouvez embrasser la mariée", sendername, giveplayer);
- SendClientMessage(playerid, COLOR_WHITE, string);
- format(string, sizeof(string), "Prêtre : %s et %s je vous prononce maintenant… & de mari ; Épouse, vous pouvez embrasser le marié.", giveplayer, sendername);
- SendClientMessage(ProposedTo[playerid], COLOR_WHITE, string);
- format(string, sizeof(string), "Nouvelles de marriage : Nous avons un nouveau joli couple, & de %s ; %s ont été mariés.", sendername, giveplayer);
- OOCNews(COLOR_WHITE, string);
- }
- else if(PlayerInfo[playerid][pSex] == 1 && PlayerInfo[ProposedTo[playerid]][pSex] == 1)
- {
- format(string, sizeof(string), "Prêtre : %s et %s je vous prononce maintenant… & de mari ; Mari, vous pouvez embrasser la mariée.", sendername, giveplayer);
- SendClientMessage(playerid, COLOR_WHITE, string);
- format(string, sizeof(string), "Prêtre : %s et %s je vous prononce maintenant… & de mari ; Mari, vous pouvez embrasser le marié.", giveplayer, sendername);
- SendClientMessage(ProposedTo[playerid], COLOR_WHITE, string);
- format(string, sizeof(string), "Nouvelles de marriage : Nous avons un nouveau couple gay, & de %s ; %s ont été mariés.", sendername, giveplayer);
- OOCNews(COLOR_WHITE, string);
- }
- else if(PlayerInfo[playerid][pSex] == 2 && PlayerInfo[ProposedTo[playerid]][pSex] == 2)
- {
- format(string, sizeof(string), "Prêtre : %s et %s je vous prononce maintenant… & d'épouse ; Épouse, vous pouvez embrasser la mariée.", sendername, giveplayer);
- SendClientMessage(playerid, COLOR_WHITE, string);
- format(string, sizeof(string), "Prêtre : %s et %s je vous prononce maintenant… & d'épouse ; Épouse, vous pouvez embrasser le marié", giveplayer, sendername);
- SendClientMessage(ProposedTo[playerid], COLOR_WHITE, string);
- format(string, sizeof(string), "Nouvelles de marriage : Nous avons un nouveau couple lesbienne, & de %s ; %s ont été mariés.", sendername, giveplayer);
- OOCNews(COLOR_WHITE, string);
- }
- //MarriageCeremoney[ProposedTo[playerid]] = 1;
- MarriageCeremoney[ProposedTo[playerid]] = 0;
- MarriageCeremoney[playerid] = 0;
- format(string, sizeof(string), "%s", sendername);
- strmid(PlayerInfo[ProposedTo[playerid]][pMarriedTo], string, 0, strlen(string), 255);
- format(string, sizeof(string), "%s", giveplayer);
- strmid(PlayerInfo[playerid][pMarriedTo], string, 0, strlen(string), 255);
- GivePlayerMoney(playerid, - 20000);
- PlayerInfo[playerid][pMarried] = 1;
- PlayerInfo[ProposedTo[playerid]][pMarried] = 1;
- PlayerInfo[ProposedTo[playerid]][pPhousekey] = PlayerInfo[playerid][pPhousekey];
- PlayerInfo[ProposedTo[playerid]][pPbiskey] = PlayerInfo[playerid][pPbiskey];
- ProposedTo[playerid] = 999;
- MarriageCeremoney[playerid] = 0;
- return 1;
- }
- else
- {
- MarriageCeremoney[playerid] = 0;
- ProposedTo[playerid] = 999;
- return 0;
- }
- }
- }
- else
- {
- if(GotProposedBy[playerid] != 999)
- {
- if(IsPlayerConnected(GotProposedBy[playerid]))
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- GetPlayerName(GotProposedBy[playerid], giveplayer, sizeof(giveplayer));
- format(string, sizeof(string), "* Vous n'avez pas voulu marier %s, aucun ' ; oui' ; a été dit.",giveplayer);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "* %s n'a pas voulu vous épouser, aucun ' ; oui' ; a été dit.",sendername);
- SendClientMessage(GotProposedBy[playerid], COLOR_YELLOW, string);
- return 0;
- }
- else
- {
- MarriageCeremoney[playerid] = 0;
- GotProposedBy[playerid] = 999;
- return 0;
- }
- }
- else if(ProposedTo[playerid] != 999)
- {
- if(IsPlayerConnected(ProposedTo[playerid]))
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- GetPlayerName(ProposedTo[playerid], giveplayer, sizeof(giveplayer));
- format(string, sizeof(string), "* Vous n'avez pas voulu marier %s, aucun ' ; oui' ; a été dit.",giveplayer);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "* %s n'a pas voulu vous épouser, aucun ' ; oui' ; a été dit.",sendername);
- SendClientMessage(ProposedTo[playerid], COLOR_YELLOW, string);
- return 0;
- }
- else
- {
- MarriageCeremoney[playerid] = 0;
- ProposedTo[playerid] = 999;
- return 0;
- }
- }
- }
- return 0;
- }
- if(WritingPaper[playerid] > 0)
- {
- new line;
- new nstring[128];
- new idx;
- new length = strlen(text);
- while ((idx < length) && (text[idx] <= ' '))
- {
- idx++;
- }
- new offset = idx;
- new result[82];
- while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
- {
- result[idx - offset] = text[idx];
- idx++;
- }
- result[idx - offset] = EOS;
- if(!strlen(result))
- {
- if(WritingLine[playerid] == 1) { SendClientMessage(playerid, COLOR_GRAD2, "* Veuillez saisir le titre de votre journal."); }
- else { SendClientMessage(playerid, COLOR_LIGHTRED, "* Veuillez saisir une ligne de textes de votre journal."); }
- return 0;
- }
- format(nstring, sizeof(nstring), "%s", text);
- switch(WritingLine[playerid])
- {
- case 1:
- {
- new fstring[MAX_PLAYER_NAME];
- GetPlayerName(playerid, sendername, sizeof(sendername));
- format(fstring, sizeof(fstring), "%s", sendername);
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperMaker], fstring, 0, strlen(fstring), 255);
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperTitle], nstring, 0, strlen(nstring), 255);
- line = 0; WritingLine[playerid] = 2;
- SendClientMessage(playerid, COLOR_LIGHTRED, "* Maintenant vous pouvez noter les lignes de nouvelles, 7 restant.");
- }
- case 2:
- {
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText1], nstring, 0, strlen(nstring), 255);
- line = 1; WritingLine[playerid] = 3;
- }
- case 3:
- {
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText2], nstring, 0, strlen(nstring), 255);
- line = 2; WritingLine[playerid] = 4;
- }
- case 4:
- {
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText3], nstring, 0, strlen(nstring), 255);
- line = 3; WritingLine[playerid] = 5;
- }
- case 5:
- {
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText4], nstring, 0, strlen(nstring), 255);
- line = 4; WritingLine[playerid] = 6;
- }
- case 6:
- {
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText5], nstring, 0, strlen(nstring), 255);
- line = 5; WritingLine[playerid] = 7;
- }
- case 7:
- {
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText6], nstring, 0, strlen(nstring), 255);
- line = 6; WritingLine[playerid] = 8;
- }
- case 8:
- {
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText7], nstring, 0, strlen(nstring), 255);
- PaperInfo[WritingPaperNumber[playerid]][PaperUsed] = 1;
- SavePapers();
- line = 7; WritingLine[playerid] = 0; WritingPaper[playerid] = 0; WritingPaperNumber[playerid] = 999;
- }
- }
- if(line > 0)
- {
- format(string, sizeof(string), "* Vous avez écrit la ligne %d du journal.", line);
- SendClientMessage(playerid, COLOR_WHITE, string);
- if(line == 7)
- {
- SendClientMessage(playerid, COLOR_WHITE, "* Votre journal a été ajouté à la liste de nouvelles (pour les garçons de papier).");
- }
- }
- return 0;
- }
- if(CallLawyer[playerid] == 111)
- {
- new idx;
- tmp = strtok(text, idx);
- if ((strcmp("oui", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("oui")))
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- format(string, sizeof(string), "** %s est en prison, et a besoin d'un avocat. Allez au cellule du commisariat de police.", sendername);
- SendJobMessage(2, TEAM_AZTECAS_COLOR, string);
- SendJobMessage(2, TEAM_AZTECAS_COLOR, "* Lorsque vous êtes au commisariat, demandez à un agent de vous approuver avec /accepter avocat [votre ID] .");
- SendClientMessage(playerid, COLOR_LIGHTRED, "Les messages ont été envoyés a tous les avocats,Veuillez attendre svp.");
- WantLawyer[playerid] = 0;
- CallLawyer[playerid] = 0;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_LIGHTRED, "Il n'y a pas d'avocats a votre disposition , la prison a débuter.");
- WantLawyer[playerid] = 0;
- CallLawyer[playerid] = 0;
- return 0;
- }
- }
- if(TalkingLive[playerid] != 255)
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- if(PlayerInfo[playerid][pMember] == 9)
- {
- format(string, sizeof(string), "Interview %s: %s", sendername, text);
- OOCNews(COLOR_LIGHTBLUE, string);
- }
- else
- {
- format(string, sizeof(string), "Interview %s: %s", sendername, text);
- OOCNews(COLOR_LIGHTBLUE, string);
- }
- return 0;
- }
- if(Mobile[playerid] != 255)
- {
- new idx;
- tmp = strtok(text, idx);
- GetPlayerName(playerid, sendername, sizeof(sendername));
- if(UnidentifedCall[playerid] == 1)
- {
- format(string, sizeof(string), "Etranger_[%d] Dit (telephone): %s", playerid, text);
- }
- else
- {
- format(string, sizeof(string), "%s Dit (telephone): %s", sendername, text);
- }
- ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- //printf("callers line %d called %d caller %d",Mobile[Mobile[playerid]],Mobile[playerid],playerid);
- if(Mobile[playerid] == 914)
- {
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, TEAM_CYAN_COLOR, "Expédition : Désolé je ne comprends pas ?");
- return 0;
- }
- new turner[MAX_PLAYER_NAME];
- new wanted[128];
- GetPlayerName(playerid, turner, sizeof(turner));
- SendClientMessage(playerid, TEAM_CYAN_COLOR, "Expédition : Nous avons alerté toutes les unités dans le secteur.");
- SendClientMessage(playerid, TEAM_CYAN_COLOR, "Merci de rapporter cet incident");
- format(wanted, sizeof(wanted), "a Toutes les unités Médecins (/tda): Accident: %s",turner);
- SendJobMessage(10, TEAM_CYAN_COLOR, wanted);
- format(wanted, sizeof(wanted), "Expédition : Incident : %s",text);
- SendJobMessage(10, TEAM_CYAN_COLOR, wanted);
- new Float:trace_x, Float:trace_y, Float:trace_z;
- GetPlayerPos(playerid, trace_x, trace_y, trace_z);
- emdtrace = 1; emdtrace_x = trace_x; emdtrace_y = trace_y; emdtrace_z = trace_z;
- SendClientMessage(playerid, COLOR_GRAD2, " Ils raccrochent...");
- Mobile[playerid] = 255;
- return 0;
- }
- if(Mobile[playerid] == 913)
- {
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_ALLDEPT, "URGENCE : Désolé je ne comprends pas ?");
- return 0;
- }
- if ((strcmp("non", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("non")))
- {
- new turner[MAX_PLAYER_NAME];
- new wanted[128];
- GetPlayerName(playerid, turner, sizeof(turner));
- SendClientMessage(playerid, COLOR_DBLUE, "La police expédie : Nous avons alerté toutes les unités dans le secteur.");
- SendClientMessage(playerid, COLOR_DBLUE, "Merci de rapporter ce crime");
- format(wanted, sizeof(wanted), "HQ: Toutes les unités APB (/tda) : Victim : %s (%d)",turner, PlayerInfo[playerid][pPnumber]);
- SendFamilyMessage(1, COLOR_DBLUE, wanted);
- SendFamilyMessage(2, COLOR_DBLUE, wanted);
- SendFamilyMessage(3, COLOR_DBLUE, wanted);
- format(wanted, sizeof(wanted), "HQ: Crime : %s, suspect : Inconnu",PlayerCrime[playerid][pAccusing]);
- SendFamilyMessage(1, COLOR_DBLUE, wanted);
- SendFamilyMessage(2, COLOR_DBLUE, wanted);
- SendFamilyMessage(3, COLOR_DBLUE, wanted);
- new Float:trace_x, Float:trace_y, Float:trace_z;
- GetPlayerPos(playerid, trace_x, trace_y, trace_z);
- pdtrace = 1; pdtrace_x = trace_x; pdtrace_y = trace_y; pdtrace_z = trace_z;
- SendClientMessage(playerid, COLOR_GRAD2, " Ils raccrochent...");
- Mobile[playerid] = 255;
- return 0;
- }
- new badguy;
- //badguy = strval(tmp);
- badguy = ReturnUser(tmp);
- if (IsPlayerConnected(badguy))
- {
- if(badguy != INVALID_PLAYER_ID)
- {
- if (IsACop(badguy))
- {
- SendClientMessage(playerid, COLOR_DBLUE, "Police expédie: Vous aurez à prendre contact avec les affaires intérieures. Il s'agit d'une ligne d'urgence");
- SendClientMessage(playerid, COLOR_GRAD2, " Ils raccrochent...");
- Mobile[playerid] = 255;
- return 0;
- }
- if (WantedPoints[badguy] > 0)
- {
- SendClientMessage(playerid, COLOR_DBLUE, "Police expédie: Les unités sont déja informé de cette affaire");
- SendClientMessage(playerid, COLOR_DBLUE, "Merci d'avoir réporter ce crime");
- SendClientMessage(playerid, COLOR_GRAD2, " Ils raccrochent...");
- Mobile[playerid] = 255;
- return 0;
- }
- if (badguy == playerid)
- {
- SendClientMessage(playerid, COLOR_DBLUE, "Police expédie: Nous sommes pas prét de tromper,il s'agit d'une ligne d'urgence.");
- SendClientMessage(playerid, COLOR_GRAD2, " Ils raccrochent...");
- Mobile[playerid] = 255;
- return 0;
- }
- SendClientMessage(playerid, COLOR_DBLUE, "Police expédie: Nous avons alerté tous les unités dans la zone.");
- SendClientMessage(playerid, COLOR_DBLUE, "Merci d'avoir réporter ce crim");
- new Float:trace_x, Float:trace_y, Float:trace_z;
- GetPlayerPos(playerid, trace_x, trace_y, trace_z);
- pdtrace = 1; pdtrace_x = trace_x; pdtrace_y = trace_y; pdtrace_z = trace_z;
- SetPlayerCriminal(badguy,playerid, PlayerCrime[playerid][pAccusing]);
- if(WantedPoints[badguy] > 0) { } else { WantedPoints[badguy] += 2; }
- SendClientMessage(playerid, COLOR_GRAD2, " Ils raccrochent...");
- Mobile[playerid] = 255;
- return 0;
- }//invalid id
- return 0;
- }//not connected
- else
- {
- format(string, sizeof(string), "Police expédie: J'ai e information du nom %s, Vous êtes sur que c'est celui la?",tmp);
- SendClientMessage(playerid, COLOR_DBLUE, string);
- return 0;
- }
- }
- if(Mobile[playerid] == 912)
- {
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_ALLDEPT, "URGENCE : Désoler je ne comprend pas?");
- return 0;
- }
- strmid(PlayerCrime[playerid][pAccusing], text, 0, strlen(text), 255);
- SendClientMessage(playerid, COLOR_DBLUE, "Police HQ: Si vous connaisez le nom de l'agrésseur , Merci de le dire ou sinon dit tous simplement non.");
- Mobile[playerid] = 913;
- return 0;
- }
- if(Mobile[playerid] == 911)
- {
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_ALLDEPT, "Urgences: Désolé je ne comprends pas, police ou paramedic?");
- return 0;
- }
- else if ((strcmp("police", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("police")))
- {
- SendClientMessage(playerid, COLOR_ALLDEPT, "Police: Je vous raccorde au poste de police , attendez svp.");
- Mobile[playerid] = 912;
- SendClientMessage(playerid, COLOR_DBLUE, "HQ: S'il vous plaît donnez-moi une courte description du criminel et de l'incident.");
- return 0;
- }
- else if ((strcmp("hopital", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("hopital")))
- {
- SendClientMessage(playerid, COLOR_ALLDEPT, "Urgences: .");
- Mobile[playerid] = 914;
- SendClientMessage(playerid, TEAM_CYAN_COLOR, "Dispatch: S'il vous plait donner moi un courte discription de l'incident.");
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_ALLDEPT, "Urgences: Désoler je ne comprend pas , La police ou l'hopital?");
- return 0;
- }
- }
- if(Mobile[playerid] == 3900)
- {
- SendFamilyMessage(9, COLOR_GREEN, "Vous avez un nouveau message:");
- GetPlayerName(playerid, sendername, sizeof(sendername));
- format(string, sizeof(string), "[ID:%d] %s Dit: %s", playerid, sendername, text);
- SendFamilyMessage(9, COLOR_GREEN, string);
- SendClientMessage(playerid, COLOR_GREEN, "ACN Studio: Merci de vos informations !");
- Mobile[playerid] = 255;
- return 0;
- }
- if(IsPlayerConnected(Mobile[playerid]))
- {
- if(Mobile[Mobile[playerid]] == playerid)
- {
- if(PlayerInfo[Mobile[playerid]][pSpeaker] == 1)
- {
- ProxDetector(20.0, Mobile[playerid], string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- }
- else
- {
- SendClientMessage(Mobile[playerid], COLOR_YELLOW,string);
- }
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_YELLOW,"Personnes n'est la");
- }
- return 0;
- }
- if (BusShowLocation[playerid][0] == 1)
- {
- new idx;
- tmp = strtok(text, idx);
- if ((strcmp("yes", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("yes")))
- {
- SetPlayerCheckpoint(playerid, BusShowLocation[playerid][1], BusShowLocation[playerid][2], BusShowLocation[playerid][3], 3.0);
- SendClientMessage(playerid, COLOR_YELLOW, "Il ya un emplacement (Point Rouge) vous ferez mieux de présser!");
- BusShowLocation[playerid][0] = 0;
- BusShowLocationC[playerid] = 1;
- return 0;
- }
- else
- {
- BusShowLocation[playerid][0] = 0;
- return 0;
- }
- }
- if (realchat)
- {
- if(gPlayerLogged[playerid] == 0)
- {
- return 0;
- }
- GetPlayerName(playerid, sendername, sizeof(sendername));
- if(!IsPlayerInAnyVehicle(playerid))
- {
- if(PlayerInfo[playerid][pMaskuse] == 1)
- {
- if((chatanim == 1) && (!IsFreeze(playerid)))
- {LoopingAnim(playerid,"GANGS","prtial_gngtlkH",4.0,0,0,0,1,1);}
- format(string, sizeof(string), "Etranger_[%d] dit: %s", playerid, text);
- ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- ////SetPlayerChatBubble(playerid,text,COLOR_WHITE,35.0,2500);
- }
- else if(bailloner[playerid] == 1)
- {
- format(string, sizeof(string), "%s dit: Hmmmmm hmmmmmm mmmmm", sendername);
- ProxDetector(10.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- }
- else
- {
- if((chatanim == 1) && (!IsFreeze(playerid)))
- {LoopingAnim(playerid,"GANGS","prtial_gngtlkH",4.0,0,0,0,1,1);}
- format(string, sizeof(string), "%s dit: %s", sendername, text);
- ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- ////SetPlayerChatBubble(playerid,text,COLOR_WHITE,35.0,2500);
- }
- }
- else
- {
- new carid = GetPlayerVehicleID(playerid);
- if(VehicleWindows[GetPlayerVehicleID(playerid)] == 0)
- {
- if(PlayerInfo[playerid][pMaskuse] == 1)
- {
- if(IsABike(carid) || IsAPizzabike(carid) || IsAOBike(carid) || IsAPlane(carid) || IsASweeper(carid) || IsAHarvest(carid) || IsATank(carid))
- {
- format(string, sizeof(string), "Etranger_[%d] dit: %s", playerid, text);
- ProxDetector(10.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- ////SetPlayerChatBubble(playerid,text,COLOR_WHITE,35.0,2500);
- }
- else
- {
- format(string, sizeof(string), "(Fenêtre fermée) Etranger_[%d] dit: %s", playerid, text);
- ProxDetector(10.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- // //SetPlayerChatBubble(playerid,text,COLOR_WHITE,35.0,2500);
- }
- }
- else if(bailloner[playerid] == 1)
- {
- if(IsABike(carid) || IsAPizzabike(carid) || IsAOBike(carid) || IsAPlane(carid) || IsASweeper(carid) || IsAHarvest(carid) || IsATank(carid))
- {
- format(string, sizeof(string), "%s dit: Hmmmmm hmmmmmm mmmmm", sendername);
- ProxDetector(3.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- }
- else
- {
- format(string, sizeof(string), "(Fenêtre fermée) %s dit: Hmmmmm hmmmmmm mmmmm", sendername);
- ProxDetector(3.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- }
- }
- else
- {
- if(IsABike(carid) || IsAPizzabike(carid) || IsAOBike(carid) || IsAPlane(carid) || IsASweeper(carid) || IsAHarvest(carid) || IsATank(carid))
- {
- format(string, sizeof(string), "%s dit: %s", sendername, text);
- ProxDetector(10.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- // //SetPlayerChatBubble(playerid,text,COLOR_WHITE,35.0,2500);
- }
- else
- {
- format(string, sizeof(string), "(Fenêtre fermée) %s dit: %s", sendername, text);
- ProxDetector(10.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- // //SetPlayerChatBubble(playerid,text,COLOR_WHITE,35.0,2500);
- }
- }
- }
- else
- {
- if(PlayerInfo[playerid][pMaskuse] == 1)
- {
- if(IsABike(carid) || IsAPizzabike(carid) || IsAOBike(carid) || IsAPlane(carid) || IsASweeper(carid) || IsAHarvest(carid) || IsATank(carid))
- {
- format(string, sizeof(string), "Etranger_[%d] dit: %s", playerid, text);
- ProxDetector(10.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- // //SetPlayerChatBubble(playerid,text,COLOR_WHITE,35.0,2500);
- }
- else
- {
- format(string, sizeof(string), "(Fenêtre ouverte) Etranger_[%d] dit: %s", playerid, text);
- ProxDetector(10.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- // //SetPlayerChatBubble(playerid,string,COLOR_WHITE,35.0,2500);
- }
- }
- else if(bailloner[playerid] == 1)
- {
- if(IsABike(carid) || IsAPizzabike(carid) || IsAOBike(carid) || IsAPlane(carid) || IsASweeper(carid) || IsAHarvest(carid) || IsATank(carid))
- {
- format(string, sizeof(string), "%s dit: Hmmmmm hmmmmmm mmmmm", sendername);
- ProxDetector(3.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- // //SetPlayerChatBubble(playerid,text,COLOR_WHITE,35.0,2500);
- }
- else
- {
- format(string, sizeof(string), "(Fenêtre ouverte) %s dit: Hmmmmm hmmmmmm mmmmm", sendername);
- ProxDetector(3.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- // //SetPlayerChatBubble(playerid,text,COLOR_WHITE,35.0,2500);
- }
- }
- else
- {
- if(IsABike(carid) || IsAPizzabike(carid) || IsAOBike(carid) || IsAPlane(carid) || IsASweeper(carid) || IsAHarvest(carid) || IsATank(carid))
- {
- format(string, sizeof(string), "%s dit: %s", sendername, text);
- ProxDetector(10.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- // //SetPlayerChatBubble(playerid,text,COLOR_WHITE,35.0,2500);
- }
- else
- {
- format(string, sizeof(string), "(Fenêtre ouverte) %s dit: %s", sendername, text);
- ProxDetector(10.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- // //SetPlayerChatBubble(playerid,text,COLOR_WHITE,35.0,2500);
- }
- }
- }
- }
- return 0;
- }
- return 1;
- }
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