Advertisement
Guest User

Unturned RP Stuff

a guest
Sep 30th, 2016
231
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.75 KB | None | 0 0
  1. Unturned RP load
  2.  
  3. Mechanic: Gas 28 x2, Blowtorch 76, MRE 81 x3, Medkit 15 x2, Carjack 277, Flashlight 276, Clothing: 405 top/ 406 bottom, Duffle bag 200, Cap 246.
  4.  
  5. Firemen: Clothing 233 234 241, Fire axe 104, Flashlight 276, Yellow flare 260 x2, Medkit 15, Gasmask 1270, Dressing 394 x2, MRE 81 x3,
  6.  
  7. Hunter: Clothing 183 214 253 192, Sportshot 484, Spotshot Mag 485 x4, 7x Scope 153, MRE 81 x2, Snare 1103 x2, Knife 140,
  8.  
  9. Pilot: Clothing 212 178, Backpack 205, Gas 28, Blowtorch 76, Yellow Flare 260 x4, Water 14 x4, Chips 82, Energy Bar 86 x2, Candy bar 84, Annushka 133, Medkit 15 x2
  10.  
  11. LumberJack: Clothing 192 214 211 253, Axe 16, Chainsaw 490, Masterkey 380, 20 Gauge 381 x6, MRE 81 x2, Suturekit 403, Dressing 394 x2, Saw 141, Truck 55, Locker 328 (Goes on truck),
  12.  
  13. Taxi/Bus Driver: Clothing 207 108, Backpack 205, Car Jack 277, Gas 28 x2, MRE 81 x3, Flare 1274 x 3, Medkit 15, Dressing 394 x2.
  14.  
  15. Gun Salesmen: Clothing 209 211, Backpack 253, Cobra 99, Maplestrike 363, Military mag 6 x4, Cobra Mag 100 x2, Military Barrel 149, Grip 08, Sight 146, Locker 328 x2, Knife 121, MRE 81 x2, Medkit 15 x2, Dressing 394 x3, Truck 23, Gun shop building.
  16.  
  17. Fisherman: Clothing 511 510 509, Backpack 253, fishing rod 503, Bow 357, Arrows 347 x4, Knife 139, Scope 153, MRE 81 x2, Roadster 44,
  18.  
  19. Farmer: Backpack 253, MRE 81 x3, Fertilizer 332 x3, Ace 107, Schofeild 101, Clothing 244 243 242, Scythe 1174, Dressing 394 x4, Suturekit 403, Painkillers 390 X2, Schofeild mag 103 x4, Ace Mag 108 x2, Planter 331 x2, Tractor 85, And farm he/she wishes to own.
  20.  
  21. Drug Dealer: Clothing is anything Civi, Van 40, Planter 331 x5, Indigo Berry 271 x10, Locker 328 x2, Amber Berry 270 x10, Vermillion Berry 275 x10, Russet Berry 273 x10, Glue 70 x5, Alice back 253,
  22.  
  23. Police: BluntForce 112, Vertical Grip 8, Military Barrel 149, Police Vest 10, Suturekit 403, Dressing 394 x4, MRE 81 x3, Cobra 99, Cobra Magazine 100 x2, BluntForce Ammo 113 x4, Sights 146, Tactical laser 151 (Pistol), Taclight 152 (Shotgun), Police clothing 223 224 225, Alice pack 253, Baton 1023, Cuffs 1195 x2 Key 1196, Police Car 33, Bed 289.
  24.  
  25. SWAT Loadout: Clothing 1169 1170 1171 1172, Eaglefire 4, Military Mag 6 x4, Cobra 99, Cobra Mag 100 x2, Holo Sight 146, Laser Sight 151 (Primary), TacLight 152 (Pistol), Military Barrel 149 x2, MRE 81 x2, Grip 8, Cableties 1197 x2, Suturekit 403, Dressing 394 x2, Painkillers 309 x2.
  26.  
  27. Paramedic: Medkit 15 x3, Alicepack 253, Bloodbag 395 x2, Vaccine 269 x3, Antibiotics 389 x5, Painkillers 390 x4, Dressing 394 x5, Suturekit 403, Swiss Knife 139, Clothing 312 311, Ambulance 54, Bedroll 294, MRE 81 x3.
  28.  
  29. Prisoner: Clothing 304 303, MRE 81 X2.
  30.  
  31. SWAT Sniper Loadout: Clothing 1169 1170 1171 1172, Timberwolf 18, Timberwolf Mag 20 x4, Cobra 99, Cobra Mag 100 x2, MRE 81 x2, Range Finder 1008 (Primary), Tac Light 152 (Pistol), 7x Scope 153, Cable Tie 1197 x2, Bipod 143, Military Barrel 149 x2, Suturekit 403, Dressing 394 x2, Painkillers 309 x2,
  32.  
  33. Bank Worker: Clothing 121 211, Desert Falcon 488, Falcon Mag 489 x2, Gas Mask 1270, Backpack 1170, MRE 81 x3, Medkit 15, Dressing 394 x3, Painkillers 390 x2, Bloodbag 395 x2, Machette 1035,
  34.  
  35. Regular Citizen: MRE 81 x3, White Duffle Bag 1188, Dressing 394 x2, Flashlight 276, Pants 212/ Shirt 177, Civi Vest 1168, $100 1055 x2.
  36.  
  37. Cook: Top 230/ Bottom 231, Butcher knife 137, Hat 239, MRE 81 x3.
  38.  
  39. Military Sniper: Suppresser 7 x2, Alice Pack 253, MRE 81 x2, Bipod 143, Grizzly 297, Avenger 1021, Clothing 1010 1013 1012 1011, Vest 1013, Laser 151 x2, Ammo boxes 1192 43, Scope 296, Mil Knife 121, Medkit 15 x2, Avenger mag 1022 x2, Grizzly Mag 298 x4, Military NV 334.
  40.  
  41. Military LMG: Alice Pack 253, MRE 81 x2, Bipod 143, Barrel 149, Dragonfang 132, Avenger 1021, Clothing 1010 1013 1012 1011, Vest 1013, Laser 151 x2, Ammo boxes 43 x3, Scope 147 , Mil Knife 121, Medkit 15 x2, Avenger mag 1022 x2, Dragonfang Box 133 x2, Military NV 334.
  42.  
  43. Military Assault: Clothing 1010 1012 1011 1013, Laser 151, TacLight 152, Military NV 334, Mil Knife 121, Avenger Mag 1022 x2, Avenger 1021, Chevron Scope 148, Military Barrel 149 x2, Heart Breaker 1037, Grip 8, Backpack 253, Granade 254 x2, Green flare 256 x2, Canteen 337, Dressing 394 x2, Gasmask 1270, Military mag 6 x4, MRE 81 x2, Cabletie 1197 x2.
  44.  
  45. Scuba Diver: clothing 1178 1179 1180 1181, MRE 81 x2, Suturekit 403, Dressing 394 x2, Antibiotics 389 x2, Red flare 259 x2,
  46.  
  47. Police Air Support: Eaglefire 4, Military Mag 6 x4, Vertical Grip 8, Military Suppressor 7 x2, Police Vest 10, Medkit 15 x2, MRE 81 x3, Cobra 99, Cobra Magazine 100 x2, Sights 146, Tactical laser 151, Tac Light 152, Police clothing 223 224 225, Alice pack 253, Baton 1023, Cuffs 1195 x2 Key 1196, Police Heli 106, Shades 409, Bed 289, Umbrella 1122.
  48.  
  49. Scientist: Backpack 203, Clothing 1017(Hood is optionable) 1016 1015, Vaccine 269 x3, Suturekit 403, Dressing 394 x2, MRE 81 x2.
  50.  
  51. Basic Security Force: Clothing 184 689( Badge) 1169 212 425, Avenger mag 1022 x3, Avenger 1021, Knife 140, Cable Ties 1197 x3, Medkit 15, Dresssing 394 x2, MRE 81 x2, Tac light 152, Backpack 1170, Flare 259 x3,
  52.  
  53. Construction Worker: Helmet 240, Nailgun Mag 1166 x3, Splint 96 x2, Dressing 394 x2, Blood-bag 395, Hammer 138, Pants 2, Shirt 232, headlamp 1199, MRE 81 x2.
  54.  
  55. Prison Guard Sniper: Clothing 306 305 313 253, Hawkhound 109, Hawkhound Mag 111 x4, Ace 107, Ace clip 107 x2, Scope 21, Binoculars 333, MRE 81 x2, Medkit 15 x2,
  56.  
  57. National Guard: Clothing 307 308 310 433 253, Maplestrike 363, Military Mag 06 x4, Avenger 1021, Avenger Mag 1022 x2, Chevron Sight 148, Laser 151 (Primary), TacLight 152 (Pistol), Grip 8, Military Knife 121, Cableties 1197 x2, MRE 81 X2
  58.  
  59. Prison Guard: Clothing 306 305 313, Alice pack 253, Grip 145 x2, Eaglefire 4, Bluntforce 112, Ace 107, Ace clip 108 x3, Military Mag 6 x3, 113 Bluntforce ammo x4, Medkit 15 x2, Flashlight 276, Sights 147 146, Laser 151 x2, MRE 81 x4,
  60.  
  61. Secret Service Loadout: Eaglefire 4, Military Mag 6 x4, Vertical Grip 8, Military Suppressor 7 x2, Blood bag 395 x2, Medkit 15 x2, MRE 81 x3, Cobra 99, Cobra Magazine 100 x4 ,Clothing 1169 1170 1171 1172, Cuffs 1195 x4 Key 1196 x2, Bed 288, laser 151, Gas Mask 1270, Holo sight 147, Tac light 152.
  62.  
  63. Secret Service Sniper Loadout: Timberwolf 18, Timberwolf Mag 20 x4, Vertical Grip 8, Military Suppressor 7 x2, Blood bag 395 x2, Medkit 15 x2, MRE 81 x3, Viper 1027, Viper Mag 1029 x4, Bipod 143, cross scope 022,Clothing 1169 1170 1171 1172, Cuffs 1195 x2 Key 1196 x2, Bed 288, Rangefinder 1008, Gas Mask 1270, Holo sight 147, Tac light 152.
  64.  
  65. President Loadout: clothing 421 422, Desert Falcon 488, Falcon Mag 489 x3, Gas Mask 1270, Vest 1169, Backpack 1170, MRE 81 x3, Medkit 15, Splint 96, Dressing 394 x3, Painkillers 390 x2, Bloodbag 395 x2, Machette 1035,
  66.  
  67. Special Forces Marksmen: Clothing 253 307 308 309 310, Avenger 1021, Avenger Mag 1022 x2, Sabertooth 1018, TacLight 152 (Pistol), Tac Laser 151 (Primary), Sabertooth Mag 1020 x4, Gas Mask 1270, Scope 22, Grenade 254 x2, Red Smoke 266, Flashbang 1346 x2, Grip 145, Mili Barrel 149 x2, Cable Tie 1197 x2, MRE 81 x2.
  68.  
  69. Special Forces Sniper: Clothing 253 307 308 309 310, Avenger 1021, Avenger Mag 1022 x2, Grizzly 297, TacLight 152 (Pistol), Tac Laser 151 (Primary), Grizzly Mag 298 x4, Gas Mask 1270, Scope 21, Grenade 254 x2, Red Smoke 266, Flashbang 1346 x2, Bipod 143, Mili Barrel 149 x2, Cable Tie 1197 x2, MRE 81 x2.
  70.  
  71. Special Forces Demolition: Clothing 253 307 308 309 310, Yuri 1041, Yuri Mag 1042 x3, RPG 529, TacLight 152 (Secondary), Range Finder 1008 (Primary), Rocket 520 x6, Gas Mask 1270, Dot Sight 146 (Secondary), Grenade 254 x2, Red Smoke 266, Flashbang 1346 x2, Bipod 143, Mili Barrel 149, Cable Tie 1197 x2, MRE 81 x2, Detonator 1140, Charge 1241 x5, Landmine 1101 x3, Claymore 1102 x3
  72.  
  73. Special Forces LMG: Clothing 253 307 308 309 310, Avenger 1021, Avenger Mag 1022 x2, Dragonfang 132 , TacLight 152 (Pistol), Tac Laser 151 (Primary), Dragonfang Box 133 x3, Gas Mask 1270, Chevron Scope 148, Grenade 254 x2, Red Smoke 266, Flashbang 1346 x2, Bipod 143, Mili Barrel 149 x2, Cable Tie 1197 x2, MRE 81 x2
  74.  
  75. Special Forces: Clothing 253 307 308 309 310, Avenger 1021, Avenger Mag 1022 x2, Heartbreaker 1037, TacLight 152 (Pistol), Tac Laser 151 (Primary), Military Mag 06 x4, Gas Mask 1270, Chevron Scope 148, Grenade 254 x2, Red Smoke 266, Flashbang 1346 x2, Mili Barrel 149 x2, Cable Tie 1197 x2, MRE 81 x2
  76.  
  77.  
  78.  
  79. Clothing Store Owner: MRE 81 x2, Locker 328 x4, flashlight 276, Alicepack 253,
  80.  
  81. Buildings that CoRespond to jobs: Firemen=Fire Dept, Police=Police station, SWAT=Specially Built base from metal,
  82.  
  83. Illegal Things: Glue, Berrys, Grizzly, Shadow stalker, RPG/ explosives, Dragonfang,
  84.  
  85. Payments: Police $150 per day, National Guard $195 Per day, Mechanic $100 Per day, Military $200 Per day, Cook $125 per day, SWAT $175 per day, Paramedic $145 Perday, Local Farmer 50 Per day + what he sells , Gun salesman(Earns what is bought from him.), Special Forces 300, Prison Guard $115, Secret Service $200 per day, President $215 per day ($2,000 Emergency cash in locker), Fishermen $50 per day + what he sells, Scientist are paid depending on their discoverys.
  86.  
  87. Rules for admins working with new players: When a player joins the server give them the Civi load out specified. After that find them a basic 1 floor home. Once the home is found provide them with a generator 3 lockers, a metal door for each entrance into the home and weak glass for the Windows, once that is done you will give them $200 to start their life with. It is important too that they find a job to help their income such as farming banker.
  88.  
  89.  
  90.  
  91.  
  92. Bank Design: Sentry gun equipped in vault with Nykorev fully loaded 24/7, Lockers in the vault and cash will be sorted by value each locker will be filled with money that is worth a certain amount, there will be many extra lockers for imported items that are sold to the bank in exchange for money. A admin must be on standby at the bank at all times to spawn items for customers to buy. There should be 2 Basic security forces on duty at the bank while it's open. Bank tellers should remain behind the counter were there is bullet proof glass unless needed to come outfrom behind the counter. Protocol for bank robbery: When the bank is being robbed and staff are on duty are to take customer behind the counter and phone authorities. DO NOT ATTEMPT TO GO TO THE VAULT! The security measures inside the vault will keep it safe. Security forces are to open fire on the robber if they do not surrender. If security is killed you are to remain behind the counter with your gun equipped.
  93.  
  94. Prison Meals:
  95. Morning/ Sunrise: Water 14, Waffle 1161, Carrot 329,
  96. Lunch/Sun is high in the sky: Grilled Cheese 466, Milk 462, Potato 342,
  97. Dinner/Sunset: Cooked beef 1121, Water 14.
  98.  
  99. AirDrop rules: All airdrops are to be recovered by the Military, High ranking police, Or the bank for storage. If a gunsalesmen gets to the cargo first he may take the weapons that are LEGAL.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement