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Aug 23rd, 2015
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Java 0.86 KB | None | 0 0
  1.         Vec3 result;
  2.         if ((float) 0 == 1.0F)
  3.         {
  4.             result = new Vec3(entity.posX, entity.posY + (double) entity.getEyeHeight(), entity.posZ);
  5.         }
  6.         else
  7.         {
  8.             double d0 = entity.prevPosX + (entity.posX - entity.prevPosX) * (double) (float) 0;
  9.             double d1 = entity.prevPosY + (entity.posY - entity.prevPosY) * (double) (float) 0 + (double) entity.getEyeHeight();
  10.             double d2 = entity.prevPosZ + (entity.posZ - entity.prevPosZ) * (double) (float) 0;
  11.             result = new Vec3(d0, d1, d2);
  12.         }
  13.         Vec3 vec3 = result;
  14.         Vec3 vec31 = entity.getLook((float) 0);
  15.         Vec3 vec32 = vec3.addVector(vec31.xCoord * (double) 0, vec31.yCoord * (double) 0, vec31.zCoord * (double) 0);
  16.         MovingObjectPosition mop = entity.worldObj.rayTraceBlocks(vec3, vec32, false, false, true);
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