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Mar 5th, 2014
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C++ 0.36 KB | None | 0 0
  1. #include "SpriteNode.h"
  2.  
  3. SpriteNode::SpriteNode(sf::Texture& mTexture)
  4. {
  5.     mSprite.setTexture(mTexture);
  6. }
  7.  
  8. void SpriteNode::drawCurrent(sf::RenderTarget& target, sf::RenderStates states) const
  9. {
  10.     target.draw(mSprite, states);
  11. }
  12.  
  13. sf::FloatRect SpriteNode::getBoundingRect()
  14. {
  15.     return getWorldTransform().transformRect(mSprite.getGlobalBounds());
  16. }
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