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- #include "SpriteNode.h"
- SpriteNode::SpriteNode(sf::Texture& mTexture)
- {
- mSprite.setTexture(mTexture);
- }
- void SpriteNode::drawCurrent(sf::RenderTarget& target, sf::RenderStates states) const
- {
- target.draw(mSprite, states);
- }
- sf::FloatRect SpriteNode::getBoundingRect()
- {
- return getWorldTransform().transformRect(mSprite.getGlobalBounds());
- }
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