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- Initialize engine version: 5.1.1f1 (2046fc06d4d8)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dum.dll 10.18.13.6175]
- Renderer: NVIDIA GeForce GTX 660
- Vendor: NVIDIA
- VRAM: 3007 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\DynamicText.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\DynamicText.dll into Unity Child Domain
- - Completed reload, in 0.079 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 3360x1080 at 0,0
- <RI> Initialized touch support.
- Platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\System.dll (this message is harmless)
- Platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\Boo.Lang.dll (this message is harmless)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- FileNotFoundException: Could not find file "F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\CompletedLevels.txt".
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
- at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
- at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at System.IO.StreamReader..ctor (System.String path) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string)
- at SaveCompletedLevels.LoadGame () [0x00000] in <filename unknown>:0
- at SaveCompletedLevels.Awake () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnloadTime: 0.373359 ms
- FileNotFoundException: Could not find file "F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\CompletedLevels.txt".
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
- at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
- at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at System.IO.StreamReader..ctor (System.String path) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string)
- at SaveCompletedLevels.LoadGame () [0x00000] in <filename unknown>:0
- at SaveCompletedLevels.OnLevelWasLoaded (Int32 level) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 908.
- Total: 0.180563 ms (FindLiveObjects: 0.031744 ms CreateObjectMapping: 0.037860 ms MarkObjects: 0.092029 ms DeleteObjects: 0.018347 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Hidden/NFAA' - Setting to default shader.
- UnloadTime: 0.385008 ms
- Platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- FileNotFoundException: Could not find file "F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\CompletedLevels.txt".
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
- at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
- at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at System.IO.StreamReader..ctor (System.String path) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string)
- at SaveCompletedLevels.LoadGame () [0x00000] in <filename unknown>:0
- at SaveCompletedLevels.OnLevelWasLoaded (Int32 level) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2142.
- Total: 0.411802 ms (FindLiveObjects: 0.082127 ms CreateObjectMapping: 0.061741 ms MarkObjects: 0.258905 ms DeleteObjects: 0.008445 ms)
- Non platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Mods\SpaarModLoader.dll (this message is harmless)
- Non platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Mods\BuildingTools.dll (this message is harmless)
- Could not load BuildingTools.dll:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
- ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetExportedTypes () [0x00000] in <filename unknown>:0
- at spaar.ModLoader.Internal.ModLoader.LoadMod (System.IO.FileInfo file, System.String overrideName) [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- spaar.ModLoader.Internal.ModLoader:LoadMod(FileInfo, String)
- spaar.ModLoader.Internal.ModLoader:LoadMods()
- spaar.ModLoader.Internal.ModLoader:Start()
- (Filename: Line: -1)
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Hidden/SSAO' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- UnloadTime: 1.556636 ms
- FileNotFoundException: Could not find file "F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\CompletedLevels.txt".
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
- at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
- at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at System.IO.StreamReader..ctor (System.String path) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string)
- at SaveCompletedLevels.LoadGame () [0x00000] in <filename unknown>:0
- at SaveCompletedLevels.OnLevelWasLoaded (Int32 level) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 109 unused Assets to reduce memory usage. Loaded Objects now: 23036.
- Total: 6.534377 ms (FindLiveObjects: 1.086004 ms CreateObjectMapping: 0.530042 ms MarkObjects: 4.701944 ms DeleteObjects: 0.215511 ms)
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