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Feb 7th, 2016
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  1. Initialize engine version: 5.1.1f1 (2046fc06d4d8)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 9.0c [nvd3dum.dll 10.18.13.6175]
  5. Renderer: NVIDIA GeForce GTX 660
  6. Vendor: NVIDIA
  7. VRAM: 3007 MB (via DXGI)
  8. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  17. Loading F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  18. Platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  19. Loading F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  20. Platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  21. Loading F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  22. Platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  23. Loading F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  24. Platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
  25. Loading F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
  26. Platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\DynamicText.dll (this message is harmless)
  27. Loading F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\DynamicText.dll into Unity Child Domain
  28. - Completed reload, in 0.079 seconds
  29. <RI> Initializing input.
  30.  
  31. <RI> Input initialized.
  32.  
  33. desktop: 1920x1080 60Hz; virtual: 3360x1080 at 0,0
  34. <RI> Initialized touch support.
  35.  
  36. Platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\System.Core.dll (this message is harmless)
  37. Platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\System.dll (this message is harmless)
  38. Platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\Boo.Lang.dll (this message is harmless)
  39. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  40. FileNotFoundException: Could not find file "F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\CompletedLevels.txt".
  41. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  42.  
  43. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
  44.  
  45. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
  46.  
  47. at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
  48.  
  49. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0
  50.  
  51. at System.IO.StreamReader..ctor (System.String path) [0x00000] in <filename unknown>:0
  52.  
  53. at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string)
  54.  
  55. at SaveCompletedLevels.LoadGame () [0x00000] in <filename unknown>:0
  56.  
  57. at SaveCompletedLevels.Awake () [0x00000] in <filename unknown>:0
  58.  
  59. (Filename: Line: -1)
  60.  
  61. UnloadTime: 0.373359 ms
  62. FileNotFoundException: Could not find file "F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\CompletedLevels.txt".
  63. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  64.  
  65. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
  66.  
  67. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
  68.  
  69. at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
  70.  
  71. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0
  72.  
  73. at System.IO.StreamReader..ctor (System.String path) [0x00000] in <filename unknown>:0
  74.  
  75. at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string)
  76.  
  77. at SaveCompletedLevels.LoadGame () [0x00000] in <filename unknown>:0
  78.  
  79. at SaveCompletedLevels.OnLevelWasLoaded (Int32 level) [0x00000] in <filename unknown>:0
  80.  
  81. (Filename: Line: -1)
  82.  
  83.  
  84. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 908.
  85. Total: 0.180563 ms (FindLiveObjects: 0.031744 ms CreateObjectMapping: 0.037860 ms MarkObjects: 0.092029 ms DeleteObjects: 0.018347 ms)
  86.  
  87. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  88. WARNING: Shader Unsupported: 'Hidden/NFAA' - Setting to default shader.
  89. UnloadTime: 0.385008 ms
  90. Platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\UnityScript.Lang.dll (this message is harmless)
  91. FileNotFoundException: Could not find file "F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\CompletedLevels.txt".
  92. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  93.  
  94. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
  95.  
  96. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
  97.  
  98. at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
  99.  
  100. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0
  101.  
  102. at System.IO.StreamReader..ctor (System.String path) [0x00000] in <filename unknown>:0
  103.  
  104. at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string)
  105.  
  106. at SaveCompletedLevels.LoadGame () [0x00000] in <filename unknown>:0
  107.  
  108. at SaveCompletedLevels.OnLevelWasLoaded (Int32 level) [0x00000] in <filename unknown>:0
  109.  
  110. (Filename: Line: -1)
  111.  
  112.  
  113. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2142.
  114. Total: 0.411802 ms (FindLiveObjects: 0.082127 ms CreateObjectMapping: 0.061741 ms MarkObjects: 0.258905 ms DeleteObjects: 0.008445 ms)
  115.  
  116. Non platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Mods\SpaarModLoader.dll (this message is harmless)
  117. Non platform assembly: F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Mods\BuildingTools.dll (this message is harmless)
  118. Could not load BuildingTools.dll:
  119.  
  120. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
  121.  
  122. ReflectionTypeLoadException: The classes in the module cannot be loaded.
  123. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  124.  
  125. at System.Reflection.Assembly.GetExportedTypes () [0x00000] in <filename unknown>:0
  126.  
  127. at spaar.ModLoader.Internal.ModLoader.LoadMod (System.IO.FileInfo file, System.String overrideName) [0x00000] in <filename unknown>:0
  128. UnityEngine.Debug:Internal_LogException(Exception, Object)
  129. UnityEngine.Debug:LogException(Exception)
  130. spaar.ModLoader.Internal.ModLoader:LoadMod(FileInfo, String)
  131. spaar.ModLoader.Internal.ModLoader:LoadMods()
  132. spaar.ModLoader.Internal.ModLoader:Start()
  133.  
  134. (Filename: Line: -1)
  135.  
  136. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  137. WARNING: Shader Unsupported: 'Hidden/SSAO' - Setting to default shader.
  138. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
  139. UnloadTime: 1.556636 ms
  140. FileNotFoundException: Could not find file "F:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\CompletedLevels.txt".
  141. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  142.  
  143. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
  144.  
  145. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
  146.  
  147. at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
  148.  
  149. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0
  150.  
  151. at System.IO.StreamReader..ctor (System.String path) [0x00000] in <filename unknown>:0
  152.  
  153. at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string)
  154.  
  155. at SaveCompletedLevels.LoadGame () [0x00000] in <filename unknown>:0
  156.  
  157. at SaveCompletedLevels.OnLevelWasLoaded (Int32 level) [0x00000] in <filename unknown>:0
  158.  
  159. (Filename: Line: -1)
  160.  
  161.  
  162. Unloading 109 unused Assets to reduce memory usage. Loaded Objects now: 23036.
  163. Total: 6.534377 ms (FindLiveObjects: 1.086004 ms CreateObjectMapping: 0.530042 ms MarkObjects: 4.701944 ms DeleteObjects: 0.215511 ms)
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