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  1. * Detected CPU: AuthenticAMD , F15/M1/S2, 3322.00 mhz, 40-clk 'rdtsc'
  2. * CPU Features: RDTSC, MMX, SSE, SSE2
  3.  
  4. Initializing File System...
  5. using fs-ltx fsgame.ltx
  6. FS: 42198 files cached, 5967Kb memory used.
  7. Init FileSystem 1.286542 sec
  8. 'xrCore' build 3116, Aug 15 2007
  9.  
  10. Initializing Engine...
  11. Executing config-script "user.ltx"...
  12. [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
  13. Starting INPUT device...
  14. Loading DLL: xrRender_R2.dll
  15. Loading DLL: xrGame.dll
  16. * [win32]: free[4069172 K], reserved[50160 K], committed[74908 K]
  17. * [ D3D ]: textures[0 K]
  18. * [x-ray]: crt heap[12782 K], process heap[679 K], game lua[0 K], engine lua[0 K], render[0 K]
  19. * [x-ray]: economy: strings[8275 K], smem[0 K]
  20. Executing config-script "d:\game\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
  21. ! cant convert dik_name for dik[144], prop=[
  22. [d:\game\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
  23. Executing config-script "user.ltx"...
  24. Executing config-script "d:\game\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"...
  25. ! Unknown command: r__dtex_range
  26. ! Unknown command: r__ssa_glod_end
  27. ! Unknown command: r__ssa_glod_start
  28. ! Unknown command: r__wallmark_ttl
  29. ! Unknown command: rs_detail
  30. ! Unknown command: rs_skeleton_update
  31. ! Unknown command: vid_bpp
  32. [d:\game\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded.
  33. Executing config-script "d:\game\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
  34. [d:\game\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
  35. [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
  36. SOUND: OpenAL: enumerate devices...
  37. SOUND: OpenAL: EnumerationExtension Present
  38. devices Generic Hardware
  39. SOUND: OpenAL: system default SndDevice name is Generic Hardware
  40. SOUND: OpenAL: default SndDevice name set to Generic Software
  41. SOUND: OpenAL: All available devices:
  42. 1. Generic Software, Spec Version 1.1 (default)
  43. 2. Generic Software, Spec Version 1.1 (default)
  44. SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
  45. SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
  46. * sound: EAX 2.0 extension: absent
  47. * sound: EAX 2.0 deferred: absent
  48. * sound : cache: 32773 kb, 3805 lines, 8820 bpl
  49. Starting RENDER device...
  50. * GPU [vendor:1002]-[device:683F]: AMD Radeon R7 200 Series
  51. * GPU driver: 8.17.10.1395
  52. * CREATE: DeviceREF: 1
  53. * Vertex Processor: PURE HARDWARE
  54. * Texture memory: 714 M
  55. * DDI-level: 9.0
  56. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  57. * GPU vertex cache: unrecognized, 16
  58. * DVB created: 1536K
  59. * DIB created: 512K
  60. ! Version conflict in shader 'def_shaders\def_aref'
  61. ! Version conflict in shader 'def_shaders\def_aref_v'
  62. ! Version conflict in shader 'def_shaders\def_trans'
  63. ! Version conflict in shader 'def_shaders\def_trans_v'
  64. ! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
  65. ! Version conflict in shader 'def_shaders\lod_old'
  66. ! Renderer doesn't support blender 'effects\shadow_world'
  67. ! Version conflict in shader 'effects\watertest-1'
  68. count of .thm files=302
  69. load time=89 ms
  70. * NULLRT supported
  71. * ...and used
  72. * HWDST/PCF supported and used
  73. - r__tf_aniso 16
  74. - r2_tf_mipbias 0.
  75. Starting engine...
  76. [16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]
  77. [16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]
  78. [16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]
  79. [16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]
  80. [16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]
  81. [16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]
  82. [16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]
  83. [16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]
  84. [16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]
  85. [16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]
  86. [16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]
  87. [16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]
  88. [16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]
  89. [16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]
  90. [16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]
  91. [16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]
  92. [16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]
  93. [16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]
  94. [16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]
  95. [16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]
  96. [16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]
  97. [16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]
  98. [16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]
  99. [16-9] get_xml_name for[amk_ui_base.xml] returns [amk_ui_base.xml]
  100. [16-9] get_xml_name for[ui_razgruzka.xml] returns [ui_razgruzka.xml]
  101. [16-9] get_xml_name for[amk_pda.xml] returns [amk_pda.xml]
  102. [16-9] get_xml_name for[amk_pda_blank.xml] returns [amk_pda_blank.xml]
  103. [16-9] get_xml_name for[ui_mini_games_textures.xml] returns [ui_mini_games_textures.xml]
  104. [16-9] get_xml_name for[ui_mini_games_textures2.xml] returns [ui_mini_games_textures2.xml]
  105. [16-9] get_xml_name for[ui_npc_foto.xml] returns [ui_npc_foto.xml]
  106. [16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]
  107. [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
  108. Loading DLL: xrGameSpy.dll
  109. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  110. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  111. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  112. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  113. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  114. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  115. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  116. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  117. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  118. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  119. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  120. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  121. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  122. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  123. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  124. [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
  125. [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
  126. [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
  127. [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
  128. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  129. * DVB created: 1536K
  130. * DIB created: 512K
  131. - r__tf_aniso 16
  132. - r2_tf_mipbias 0.
  133. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  134. * GPU vertex cache: unrecognized, 16
  135. *** RESET [412 ms]
  136. "d:\game\s.t.a.l.k.e.r\bin\xr_3da.exe"
  137. * phase time: 0 ms
  138. * phase cmem: 89187 K
  139. Кэширование объектов...
  140. Loading objects...
  141. Loading models...
  142. * [prefetch] time: 4291 ms
  143. * [prefetch] memory: 88380Kb
  144. * phase time: 4310 ms
  145. * phase cmem: 174887 K
  146. Сервер: Старт...
  147. * phase time: 73 ms
  148. * phase cmem: 175140 K
  149. Сервер: Загрузка симуляции жизни...
  150. * phase time: 17 ms
  151. * phase cmem: 175140 K
  152. Загрузка игры "username_quicksave.sav"...
  153. * Loading spawn registry...
  154. * 3719 spawn points are successfully loaded
  155. * Loading objects...
  156. * 16384 objects are successfully loaded
  157. [16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]
  158. [16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]
  159. [16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]
  160. [16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]
  161. [16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]
  162. [16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]
  163. [16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]
  164. [16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]
  165. [16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]
  166. [16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]
  167. [16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]
  168. * Game username_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\username_quicksave.sav' (2.175s)
  169. * phase time: 2169 ms
  170. * phase cmem: 263375 K
  171. Сервер: Соединяемся...
  172. MaxPlayers = 32
  173. * phase time: 20 ms
  174. * phase cmem: 263375 K
  175. Клиент: Соединение с localhost...
  176. Player not found
  177. * client : connection accepted - <>
  178. * phase time: 13 ms
  179. * phase cmem: 263399 K
  180. Открытие потока...
  181. * phase time: 11 ms
  182. * phase cmem: 263399 K
  183. Загрузка формы объектов...
  184. * phase time: 3187 ms
  185. * phase cmem: 317220 K
  186. Загрузка шейдеров...
  187. * phase time: 432 ms
  188. * phase cmem: 318210 K
  189. Загрузка геометрии...
  190. * [Loading VB] 65526 verts, 2047 Kb
  191. * [Loading VB] 65527 verts, 2047 Kb
  192. * [Loading VB] 65489 verts, 2046 Kb
  193. * [Loading VB] 14341 verts, 448 Kb
  194. * [Loading VB] 65534 verts, 2047 Kb
  195. * [Loading VB] 65530 verts, 2047 Kb
  196. * [Loading VB] 65531 verts, 2047 Kb
  197. * [Loading VB] 65533 verts, 2047 Kb
  198. * [Loading VB] 65535 verts, 2047 Kb
  199. * [Loading VB] 65532 verts, 2047 Kb
  200. * [Loading VB] 65534 verts, 2047 Kb
  201. * [Loading VB] 65532 verts, 2047 Kb
  202. * [Loading VB] 65525 verts, 2047 Kb
  203. * [Loading VB] 65501 verts, 2046 Kb
  204. * [Loading VB] 65532 verts, 2047 Kb
  205. * [Loading VB] 65528 verts, 2047 Kb
  206. * [Loading VB] 65533 verts, 2047 Kb
  207. * [Loading VB] 65534 verts, 2047 Kb
  208. * [Loading VB] 65489 verts, 2046 Kb
  209. * [Loading VB] 65414 verts, 2044 Kb
  210. * [Loading VB] 65534 verts, 2047 Kb
  211. * [Loading VB] 65436 verts, 2044 Kb
  212. * [Loading VB] 63875 verts, 1996 Kb
  213. * [Loading VB] 6670 verts, 208 Kb
  214. * [Loading IB] 1048575 indices, 2047 Kb
  215. * [Loading IB] 1048575 indices, 2047 Kb
  216. * [Loading IB] 1048572 indices, 2047 Kb
  217. * [Loading IB] 1048572 indices, 2047 Kb
  218. * [Loading IB] 1048575 indices, 2047 Kb
  219. * [Loading IB] 1048575 indices, 2047 Kb
  220. * [Loading IB] 1048575 indices, 2047 Kb
  221. * [Loading IB] 1048575 indices, 2047 Kb
  222. * [Loading IB] 1048575 indices, 2047 Kb
  223. * [Loading IB] 1048575 indices, 2047 Kb
  224. * [Loading IB] 969954 indices, 1894 Kb
  225. * [Loading VB] 65534 verts, 767 Kb
  226. * [Loading VB] 65533 verts, 767 Kb
  227. * [Loading VB] 65532 verts, 767 Kb
  228. * [Loading VB] 65535 verts, 767 Kb
  229. * [Loading VB] 65532 verts, 767 Kb
  230. * [Loading VB] 65532 verts, 767 Kb
  231. * [Loading VB] 65534 verts, 767 Kb
  232. * [Loading VB] 65532 verts, 767 Kb
  233. * [Loading VB] 40609 verts, 475 Kb
  234. * [Loading IB] 1048575 indices, 2047 Kb
  235. * [Loading IB] 1048572 indices, 2047 Kb
  236. * [Loading IB] 1048572 indices, 2047 Kb
  237. * [Loading IB] 1048572 indices, 2047 Kb
  238. * [Loading IB] 1048572 indices, 2047 Kb
  239. * [Loading IB] 1048572 indices, 2047 Kb
  240. * [Loading IB] 527412 indices, 1030 Kb
  241. * phase time: 94 ms
  242. * phase cmem: 318444 K
  243. Загрузка базы пространств...
  244. * phase time: 889 ms
  245. * phase cmem: 324547 K
  246. Загрузка детальных объектов...
  247. * [DETAILS] VertexConsts(256), Batch(61)
  248. * [DETAILS] 36905 v(20), 21228 p
  249. * [DETAILS] Batch(61), VB(720K), IB(124K)
  250. * phase time: 53 ms
  251. * phase cmem: 324567 K
  252. Загрузка секторов и порталов...
  253. * Loading HOM: d:\game\s.t.a.l.k.e.r\gamedata\levels\swamp\level.hom
  254. * phase time: 20 ms
  255. * phase cmem: 324607 K
  256. Загрузка ИИ объектов...
  257. * phase time: 16 ms
  258. * phase cmem: 324608 K
  259. Клиент: Создание...
  260. - Game configuring : Started
  261. - Game configuring : Finished
  262. [16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml]
  263. [16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml]
  264. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  265. [16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml]
  266. [16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml]
  267. [16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml]
  268. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  269. [16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs.xml]
  270. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  271. [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
  272. [16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml]
  273. [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
  274. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  275. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  276. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  277. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  278. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  279. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  280. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  281. [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
  282. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  283. [16-9] get_xml_name for[pda.xml] returns [pda.xml]
  284. [16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml]
  285. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  286. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  287. [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
  288. [16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml]
  289. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  290. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  291. [16-9] get_xml_name for[events_new.xml] returns [events_new.xml]
  292. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  293. [16-9] get_xml_name for[news.xml] returns [news.xml]
  294. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  295. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  296. [16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml]
  297. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  298. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  299. [16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml]
  300. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  301. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  302. [16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml]
  303. [16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml]
  304. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  305. [16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml]
  306. [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
  307. [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
  308. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  309. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  310. [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
  311. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  312. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  313. [16-9] get_xml_name for[job_item.xml] returns [job_item.xml]
  314. [16-9] get_xml_name for[talk.xml] returns [talk_16.xml]
  315. [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
  316. [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
  317. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  318. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  319. [16-9] get_xml_name for[trade.xml] returns [trade_16.xml]
  320. [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
  321. [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
  322. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  323. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  324. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  325. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  326. [16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml]
  327. [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
  328. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  329. [16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml]
  330. [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
  331. [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
  332. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  333. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  334. [16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml]
  335. [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
  336. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  337. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  338. [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
  339. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  340. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  341. * phase time: 372 ms
  342. * phase cmem: 331090 K
  343. Загрузка текстур...
  344. * t-report - base: 1729, 894810 K
  345. * t-report - lmap: 16, 16386 K
  346. ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
  347. Reduce pixel density (worse) or use more vertex lighting (better).
  348. * phase time: 2219 ms
  349. * phase cmem: 331091 K
  350. Клиент: Синхронизация...
  351. * phase time: 17 ms
  352. * phase cmem: 331091 K
  353. * [win32]: free[2397476 K], reserved[97992 K], committed[1698772 K]
  354. * [ D3D ]: textures[911196 K]
  355. * [x-ray]: crt heap[331029 K], process heap[14812 K], game lua[15702 K], engine lua[157 K], render[0 K]
  356. * [x-ray]: economy: strings[9927 K], smem[27322 K]
  357. [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
  358. [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
  359. [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
  360. * MEMORY USAGE: 317913 K
  361. - Critical: SMapLocation binded to non-existent object id=1754
  362. ! r_tgt [55.000][85.000][-1.#IO][-1.#IO]
  363. ! result [55.000][85.000][-1.#IO][-1.#IO]
  364. ! r_tgt [55.000][85.000][87.000][-1.#IO]
  365. ! result [55.000][85.000][87.000][-1.#IO]
  366. ! r_tgt [405.000][85.000][437.000][-1.#IO]
  367. ! result [405.000][85.000][437.000][-1.#IO]
  368. ! r_tgt [55.000][85.000][-1.#IO][117.000]
  369. ! result [55.000][85.000][-1.#IO][117.000]
  370. ! r_tgt [55.000][677.000][-1.#IO][709.000]
  371. ! result [55.000][677.000][-1.#IO][709.000]
  372. ! r_tgt [417.000][85.000][-1.#IO][-1.#IO]
  373. ! result [417.000][85.000][-1.#IO][-1.#IO]
  374. ! r_tgt [417.000][85.000][449.000][-1.#IO]
  375. ! result [417.000][85.000][449.000][-1.#IO]
  376. ! r_tgt [968.000][85.000][1000.000][-1.#IO]
  377. ! result [968.000][85.000][1000.000][-1.#IO]
  378. ! r_tgt [417.000][85.000][-1.#IO][117.000]
  379. ! result [417.000][85.000][-1.#IO][117.000]
  380. ! r_tgt [417.000][677.000][-1.#IO][709.000]
  381. ! result [417.000][677.000][-1.#IO][709.000]
  382. ! auto-generated bump map: wpn\microuzi\map1_bump#
  383. ! auto-generated bump map: wpn\microuzi\map2_bump#
  384. ! auto-generated bump map: wpn\microuzi\upg_sil_9p_bump#
  385. * Saving spawns...
  386. * Saving objects...
  387. * 16386 objects are successfully saved
  388. * Game USERNAME_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\username_autosave.sav'
  389. - Disconnect
  390. - Destroying level
  391. * DVB created: 1536K
  392. * DIB created: 512K
  393. - r__tf_aniso 16
  394. - r2_tf_mipbias 0.
  395. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  396. * GPU vertex cache: unrecognized, 16
  397. *** RESET [431 ms]
  398. "d:\game\s.t.a.l.k.e.r\bin\xr_3da.exe"
  399. * phase time: 0 ms
  400. * phase cmem: 218198 K
  401. Сервер: Старт...
  402. * phase time: 122 ms
  403. * phase cmem: 218191 K
  404. Сервер: Загрузка симуляции жизни...
  405. * phase time: 19 ms
  406. * phase cmem: 218191 K
  407. Загрузка игры "username_autosave.sav"...
  408. * Loading spawn registry...
  409. * 3719 spawn points are successfully loaded
  410. * Loading objects...
  411. * 16386 objects are successfully loaded
  412. * Game username_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\username_autosave.sav' (2.044s)
  413. * phase time: 2040 ms
  414. * phase cmem: 274580 K
  415. Сервер: Соединяемся...
  416. MaxPlayers = 32
  417. * phase time: 30 ms
  418. * phase cmem: 274580 K
  419. Клиент: Соединение с localhost...
  420. Player not found
  421. * client : connection accepted - <>
  422. * phase time: 20 ms
  423. * phase cmem: 274604 K
  424. Открытие потока...
  425. * phase time: 17 ms
  426. * phase cmem: 274604 K
  427. Загрузка формы объектов...
  428. * phase time: 4947 ms
  429. * phase cmem: 355754 K
  430. Загрузка шейдеров...
  431. * phase time: 492 ms
  432. * phase cmem: 356454 K
  433. Загрузка геометрии...
  434. * [Loading VB] 65522 verts, 2047 Kb
  435. * [Loading VB] 65523 verts, 2047 Kb
  436. * [Loading VB] 65523 verts, 2047 Kb
  437. * [Loading VB] 56232 verts, 1757 Kb
  438. * [Loading VB] 65534 verts, 2047 Kb
  439. * [Loading VB] 65533 verts, 2047 Kb
  440. * [Loading VB] 65520 verts, 2047 Kb
  441. * [Loading VB] 65533 verts, 2047 Kb
  442. * [Loading VB] 65535 verts, 2047 Kb
  443. * [Loading VB] 65532 verts, 2047 Kb
  444. * [Loading VB] 65403 verts, 2043 Kb
  445. * [Loading VB] 65534 verts, 2047 Kb
  446. * [Loading VB] 65533 verts, 2047 Kb
  447. * [Loading VB] 65534 verts, 2047 Kb
  448. * [Loading VB] 50447 verts, 1576 Kb
  449. * [Loading VB] 65533 verts, 2047 Kb
  450. * [Loading VB] 65532 verts, 2047 Kb
  451. * [Loading VB] 65532 verts, 2047 Kb
  452. * [Loading VB] 65534 verts, 2047 Kb
  453. * [Loading VB] 65534 verts, 2047 Kb
  454. * [Loading VB] 65534 verts, 2047 Kb
  455. * [Loading VB] 65535 verts, 2047 Kb
  456. * [Loading VB] 65532 verts, 2047 Kb
  457. * [Loading VB] 56849 verts, 1776 Kb
  458. * [Loading IB] 1048575 indices, 2047 Kb
  459. * [Loading IB] 1048572 indices, 2047 Kb
  460. * [Loading IB] 1048572 indices, 2047 Kb
  461. * [Loading IB] 366903 indices, 716 Kb
  462. * [Loading VB] 65535 verts, 767 Kb
  463. * [Loading VB] 65534 verts, 767 Kb
  464. * [Loading VB] 65535 verts, 767 Kb
  465. * [Loading VB] 65533 verts, 767 Kb
  466. * [Loading VB] 65533 verts, 767 Kb
  467. * [Loading VB] 65534 verts, 767 Kb
  468. * [Loading VB] 65535 verts, 767 Kb
  469. * [Loading VB] 65535 verts, 767 Kb
  470. * [Loading VB] 65534 verts, 767 Kb
  471. * [Loading VB] 65534 verts, 767 Kb
  472. * [Loading VB] 54691 verts, 640 Kb
  473. * [Loading IB] 1048575 indices, 2047 Kb
  474. * [Loading IB] 1048572 indices, 2047 Kb
  475. * [Loading IB] 685416 indices, 1338 Kb
  476. * phase time: 86 ms
  477. * phase cmem: 356255 K
  478. Загрузка базы пространств...
  479. * phase time: 400 ms
  480. * phase cmem: 357143 K
  481. Загрузка детальных объектов...
  482. * [DETAILS] VertexConsts(256), Batch(61)
  483. * [DETAILS] 40687 v(20), 26352 p
  484. * [DETAILS] Batch(61), VB(794K), IB(154K)
  485. * phase time: 59 ms
  486. * phase cmem: 357153 K
  487. Загрузка секторов и порталов...
  488. * Loading HOM: d:\game\s.t.a.l.k.e.r\gamedata\levels\hiding_road\level.hom
  489. * phase time: 34 ms
  490. * phase cmem: 357324 K
  491. Загрузка ИИ объектов...
  492. * phase time: 18 ms
  493. * phase cmem: 357324 K
  494. Клиент: Создание...
  495. - Game configuring : Started
  496. - Game configuring : Finished
  497. * phase time: 33 ms
  498. * phase cmem: 363631 K
  499. Загрузка текстур...
  500. * t-report - base: 2204, 1062520 K
  501. * t-report - lmap: 13, 13313 K
  502. ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
  503. Reduce pixel density (worse) or use more vertex lighting (better).
  504. * phase time: 1768 ms
  505. * phase cmem: 363632 K
  506. Клиент: Синхронизация...
  507. * phase time: 18 ms
  508. * phase cmem: 363632 K
  509. * [win32]: free[2130852 K], reserved[97728 K], committed[1965660 K]
  510. * [ D3D ]: textures[1075834 K]
  511. * [x-ray]: crt heap[363570 K], process heap[14867 K], game lua[15613 K], engine lua[164 K], render[4274 K]
  512. * [x-ray]: economy: strings[29858 K], smem[33703 K]
  513. [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
  514. [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
  515. [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
  516. * MEMORY USAGE: 338071 K
  517. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  518. ! auto-generated bump map: arsenal_mod\upg_sil_9p_bump#
  519. ! auto-generated bump map: arsenal_mod\aps_sk1_bump#
  520. ! auto-generated bump map: act\act_stalke2_bump#
  521. ! auto-generated bump map: act\act_stalke3_bump#
  522. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  523. * Saving spawns...
  524. * Saving objects...
  525. * 16363 objects are successfully saved
  526. * Game USERNAME_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\username_quicksave.sav'
  527. * DVB created: 1536K
  528. * DIB created: 512K
  529. - r__tf_aniso 16
  530. - r2_tf_mipbias 0.
  531. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  532. * GPU vertex cache: unrecognized, 16
  533. *** RESET [831 ms]
  534. * MEMORY USAGE: 347192 K
  535. * Saving spawns...
  536. * Saving objects...
  537. * 16363 objects are successfully saved
  538. * Game USERNAME_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\username_autosave.sav'
  539. - Disconnect
  540. - Destroying level
  541. * DVB created: 1536K
  542. * DIB created: 512K
  543. - r__tf_aniso 16
  544. - r2_tf_mipbias 0.
  545. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  546. * GPU vertex cache: unrecognized, 16
  547. *** RESET [479 ms]
  548. "d:\game\s.t.a.l.k.e.r\bin\xr_3da.exe"
  549. * phase time: 52 ms
  550. * phase cmem: 233106 K
  551. Сервер: Старт...
  552. * phase time: 195 ms
  553. * phase cmem: 232977 K
  554. Сервер: Загрузка симуляции жизни...
  555. * phase time: 27 ms
  556. * phase cmem: 232977 K
  557. Загрузка игры "username_autosave.sav"...
  558. * Loading spawn registry...
  559. * 3719 spawn points are successfully loaded
  560. * Loading objects...
  561. * 16363 objects are successfully loaded
  562. * Game username_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\username_autosave.sav' (2.802s)
  563. * phase time: 2802 ms
  564. * phase cmem: 295084 K
  565. Сервер: Соединяемся...
  566. MaxPlayers = 32
  567. * phase time: 195 ms
  568. * phase cmem: 295084 K
  569. Клиент: Соединение с localhost...
  570. Player not found
  571. * client : connection accepted - <>
  572. * phase time: 100 ms
  573. * phase cmem: 295109 K
  574. Открытие потока...
  575. * phase time: 31 ms
  576. * phase cmem: 295109 K
  577. Загрузка формы объектов...
  578. * phase time: 7694 ms
  579. * phase cmem: 415877 K
  580. Загрузка шейдеров...
  581. * phase time: 314 ms
  582. * phase cmem: 416578 K
  583. Загрузка геометрии...
  584. * [Loading VB] 65516 verts, 2047 Kb
  585. * [Loading VB] 65439 verts, 2044 Kb
  586. * [Loading VB] 30725 verts, 960 Kb
  587. * [Loading VB] 24981 verts, 780 Kb
  588. * [Loading VB] 56377 verts, 1761 Kb
  589. * [Loading IB] 1048572 indices, 2047 Kb
  590. * [Loading IB] 1048566 indices, 2047 Kb
  591. * [Loading IB] 1027824 indices, 2007 Kb
  592. * [Loading VB] 49010 verts, 574 Kb
  593. * [Loading IB] 426369 indices, 832 Kb
  594. * phase time: 218 ms
  595. * phase cmem: 416814 K
  596. Загрузка базы пространств...
  597. * phase time: 9959 ms
  598. * phase cmem: 428054 K
  599. Загрузка детальных объектов...
  600. * [DETAILS] VertexConsts(256), Batch(61)
  601. * [DETAILS] 40687 v(20), 26352 p
  602. * [DETAILS] Batch(61), VB(794K), IB(154K)
  603. * phase time: 117 ms
  604. * phase cmem: 428064 K
  605. Загрузка секторов и порталов...
  606. * Loading HOM: d:\game\s.t.a.l.k.e.r\gamedata\levels\aver\level.hom
  607. * phase time: 245 ms
  608. * phase cmem: 429062 K
  609. Загрузка ИИ объектов...
  610. * phase time: 23 ms
  611. * phase cmem: 429062 K
  612. Клиент: Создание...
  613. - Game configuring : Started
  614. - Game configuring : Finished
  615. * phase time: 40 ms
  616. * phase cmem: 436453 K
  617. Загрузка текстур...
  618. * t-report - base: 1705, 809724 K
  619. * t-report - lmap: 1, 1024 K
  620. * phase time: 1111 ms
  621. * phase cmem: 436453 K
  622. Клиент: Синхронизация...
  623. * phase time: 219 ms
  624. * phase cmem: 436453 K
  625. * [win32]: free[2178132 K], reserved[180424 K], committed[1835684 K]
  626. * [ D3D ]: textures[810748 K]
  627. * [x-ray]: crt heap[436390 K], process heap[15347 K], game lua[15631 K], engine lua[217 K], render[6033 K]
  628. * [x-ray]: economy: strings[54963 K], smem[34275 K]
  629. [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
  630. [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
  631. [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
  632. ! auto-generated bump map: wpn\wpn_m1891stock_bump#
  633. * MEMORY USAGE: 412739 K
  634. ! auto-generated bump map: act\act_stalker_hunter_bump#
  635. * DVB created: 1536K
  636. * DIB created: 512K
  637. - r__tf_aniso 16
  638. - r2_tf_mipbias 0.
  639. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  640. * GPU vertex cache: unrecognized, 16
  641. *** RESET [667 ms]
  642. * MEMORY USAGE: 410592 K
  643. * Saving spawns...
  644. * Saving objects...
  645. * 16377 objects are successfully saved
  646. * Game USERNAME_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\username_quicksave.sav'
  647. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  648. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  649. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  650. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  651. * phase time: 95 ms
  652. * phase cmem: 400737 K
  653. Сервер: Загрузка симуляции жизни...
  654. * phase time: 24 ms
  655. * phase cmem: 400737 K
  656. Загрузка игры "username_quicksave.sav"...
  657. * Loading spawn registry...
  658. * 3719 spawn points are successfully loaded
  659. * Loading objects...
  660. * 16377 objects are successfully loaded
  661. * Game username_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\username_quicksave.sav' (2.329s)
  662. * phase time: 2329 ms
  663. * phase cmem: 448588 K
  664. Сервер: Соединяемся...
  665. * phase time: 25 ms
  666. * phase cmem: 448588 K
  667. Клиент: Синхронизация...
  668. * phase time: 25 ms
  669. * phase cmem: 448588 K
  670. * [win32]: free[2131720 K], reserved[174380 K], committed[1888140 K]
  671. * [ D3D ]: textures[870334 K]
  672. * [x-ray]: crt heap[448525 K], process heap[16487 K], game lua[15426 K], engine lua[220 K], render[6358 K]
  673. * [x-ray]: economy: strings[60135 K], smem[34336 K]
  674. [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
  675. [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
  676. [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
  677. * MEMORY USAGE: 421349 K
  678. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  679. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  680. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  681. * DVB created: 1536K
  682. * DIB created: 512K
  683. - r__tf_aniso 16
  684. - r2_tf_mipbias 0.
  685. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  686. * GPU vertex cache: unrecognized, 16
  687. *** RESET [616 ms]
  688. * MEMORY USAGE: 411165 K
  689. * Saving spawns...
  690. * Saving objects...
  691. * 16376 objects are successfully saved
  692. * Game USERNAME_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\username_quicksave.sav'
  693. * Saving spawns...
  694. * Saving objects...
  695. * 16376 objects are successfully saved
  696. * Game USERNAME_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\username_quicksave.sav'
  697. * Saving spawns...
  698. * Saving objects...
  699. * 16376 objects are successfully saved
  700. * Game USERNAME_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\username_autosave.sav'
  701. - Disconnect
  702. - Destroying level
  703. * DVB created: 1536K
  704. * DIB created: 512K
  705. - r__tf_aniso 16
  706. - r2_tf_mipbias 0.
  707. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  708. * GPU vertex cache: unrecognized, 16
  709. *** RESET [460 ms]
  710. "d:\game\s.t.a.l.k.e.r\bin\xr_3da.exe"
  711. * phase time: 0 ms
  712. * phase cmem: 249829 K
  713. Сервер: Старт...
  714. * phase time: 239 ms
  715. * phase cmem: 249805 K
  716. Сервер: Загрузка симуляции жизни...
  717. * phase time: 21 ms
  718. * phase cmem: 249805 K
  719. Загрузка игры "username_autosave.sav"...
  720. * Loading spawn registry...
  721. * 3719 spawn points are successfully loaded
  722. * Loading objects...
  723. * 16376 objects are successfully loaded
  724. * Game username_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\username_autosave.sav' (2.043s)
  725. * phase time: 2042 ms
  726. * phase cmem: 298146 K
  727. Сервер: Соединяемся...
  728. MaxPlayers = 32
  729. * phase time: 225 ms
  730. * phase cmem: 298146 K
  731. Клиент: Соединение с localhost...
  732. Player not found
  733. * client : connection accepted - <>
  734. * phase time: 197 ms
  735. * phase cmem: 298171 K
  736. Открытие потока...
  737. * phase time: 65 ms
  738. * phase cmem: 298171 K
  739. Загрузка формы объектов...
  740. * phase time: 2819 ms
  741. * phase cmem: 343075 K
  742. Загрузка шейдеров...
  743. * phase time: 398 ms
  744. * phase cmem: 343765 K
  745. Загрузка геометрии...
  746. * [Loading VB] 65435 verts, 2044 Kb
  747. * [Loading VB] 65236 verts, 2038 Kb
  748. * [Loading VB] 65530 verts, 2047 Kb
  749. * [Loading VB] 65534 verts, 2047 Kb
  750. * [Loading VB] 65535 verts, 2047 Kb
  751. * [Loading VB] 65532 verts, 2047 Kb
  752. * [Loading VB] 65535 verts, 2047 Kb
  753. * [Loading VB] 65534 verts, 2047 Kb
  754. * [Loading VB] 65535 verts, 2047 Kb
  755. * [Loading VB] 65533 verts, 2047 Kb
  756. * [Loading VB] 65535 verts, 2047 Kb
  757. * [Loading VB] 57122 verts, 1785 Kb
  758. * [Loading VB] 65535 verts, 2047 Kb
  759. * [Loading VB] 65533 verts, 2047 Kb
  760. * [Loading VB] 65534 verts, 2047 Kb
  761. * [Loading VB] 65534 verts, 2047 Kb
  762. * [Loading VB] 65535 verts, 2047 Kb
  763. * [Loading VB] 43641 verts, 1363 Kb
  764. * [Loading IB] 1048575 indices, 2047 Kb
  765. * [Loading IB] 1048575 indices, 2047 Kb
  766. * [Loading IB] 1048575 indices, 2047 Kb
  767. * [Loading IB] 1048575 indices, 2047 Kb
  768. * [Loading IB] 1048575 indices, 2047 Kb
  769. * [Loading IB] 1048575 indices, 2047 Kb
  770. * [Loading IB] 780369 indices, 1524 Kb
  771. * [Loading VB] 65534 verts, 767 Kb
  772. * [Loading VB] 65535 verts, 767 Kb
  773. * [Loading VB] 65535 verts, 767 Kb
  774. * [Loading VB] 65535 verts, 767 Kb
  775. * [Loading VB] 65535 verts, 767 Kb
  776. * [Loading VB] 65535 verts, 767 Kb
  777. * [Loading VB] 65532 verts, 767 Kb
  778. * [Loading VB] 54604 verts, 639 Kb
  779. * [Loading IB] 1048575 indices, 2047 Kb
  780. * [Loading IB] 1048575 indices, 2047 Kb
  781. * [Loading IB] 1048575 indices, 2047 Kb
  782. * [Loading IB] 950730 indices, 1856 Kb
  783. * phase time: 88 ms
  784. * phase cmem: 343705 K
  785. Загрузка базы пространств...
  786. * phase time: 288 ms
  787. * phase cmem: 345025 K
  788. Загрузка детальных объектов...
  789. * [DETAILS] VertexConsts(256), Batch(61)
  790. * [DETAILS] 40687 v(20), 26352 p
  791. * [DETAILS] Batch(61), VB(794K), IB(154K)
  792. * phase time: 67 ms
  793. * phase cmem: 345036 K
  794. Загрузка секторов и порталов...
  795. * Loading HOM: d:\game\s.t.a.l.k.e.r\gamedata\levels\l05_bar\level.hom
  796. * phase time: 37 ms
  797. * phase cmem: 345216 K
  798. Загрузка ИИ объектов...
  799. * phase time: 28 ms
  800. * phase cmem: 345236 K
  801. Клиент: Создание...
  802. - Game configuring : Started
  803. - Game configuring : Finished
  804. * phase time: 38 ms
  805. * phase cmem: 350378 K
  806. Загрузка текстур...
  807. * t-report - base: 2151, 1042848 K
  808. * t-report - lmap: 5, 5120 K
  809. * phase time: 1133 ms
  810. * phase cmem: 350380 K
  811. Клиент: Синхронизация...
  812. * phase time: 220 ms
  813. * phase cmem: 350380 K
  814. * [win32]: free[2076712 K], reserved[134728 K], committed[1982800 K]
  815. * [ D3D ]: textures[1047969 K]
  816. * [x-ray]: crt heap[350317 K], process heap[16916 K], game lua[15518 K], engine lua[151 K], render[6464 K]
  817. * [x-ray]: economy: strings[67525 K], smem[34452 K]
  818. [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
  819. [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
  820. [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
  821.  
  822. FATAL ERROR
  823.  
  824. [error]Expression : motion_ID.valid()
  825. [error]Function : CKinematicsAnimated::ID_Cycle
  826. [error]File : E:\stalker\patch_1_0004\xr_3da\SkeletonAnimated.cpp
  827. [error]Line : 136
  828. [error]Description : ! MODEL: can't find cycle:
  829. [error]Arguments : waunded_1_idle_0
  830.  
  831.  
  832. stack trace:
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