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UE 4.6 Lighting Build Crash

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Dec 9th, 2014
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  1. Log file open, 12/09/14 12:04:55
  2. LogInit:Display: Running engine for game: AlexApartment46
  3. LogInit: Version: 4.6.0-2369412+++depot+UE4-Releases+4.6
  4. LogInit: API Version: 2369412
  5. LogInit: Compiled (64-bit): Nov 24 2014 21:54:04
  6. LogInit: Compiled with Visual C++: 18.00.21005.01
  7. LogInit: Build Configuration: Development
  8. LogInit: Branch Name: ++depot+UE4-Releases+4.6
  9. LogInit: Command line:
  10. LogInit: Base directory: C:/Program Files/Epic Games/4.6/Engine/Binaries/Win64/
  11. LogInit: Rocket: 1
  12. [2014.12.09-17.04.55:051][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
  13. [2014.12.09-17.04.55:098][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
  14. [2014.12.09-17.04.55:132][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  15. [2014.12.09-17.04.55:143][ 0]LogInit: Object subsystem initialized
  16. [2014.12.09-17.04.55:149][ 0]LogInit: Selected Device Profile: [Windows]
  17. [2014.12.09-17.04.55:149][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  18. [2014.12.09-17.04.55:155][ 0]LogInit: Computer: ANDRE-JADED-PC
  19. [2014.12.09-17.04.55:155][ 0]LogInit: User: AndreJaded
  20. [2014.12.09-17.04.55:155][ 0]LogInit: CPU Page size=4096, Cores=4
  21. [2014.12.09-17.04.55:155][ 0]LogInit: High frequency timer resolution =2.241064 MHz
  22. [2014.12.09-17.04.55:155][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=8192.0GB
  23. [2014.12.09-17.04.55:155][ 0]LogMemory: Platform Memory Stats for Windows
  24. [2014.12.09-17.04.55:155][ 0]LogMemory: Process Physical Memory: 50.55 MB used, 50.55 MB peak
  25. [2014.12.09-17.04.55:155][ 0]LogMemory: Process Virtual Memory: 26.70 MB used, 26.70 MB peak
  26. [2014.12.09-17.04.55:155][ 0]LogMemory: Physical Memory: 854.73 MB used, 16292.49 MB total
  27. [2014.12.09-17.04.55:155][ 0]LogMemory: Virtual Memory: 265.08 MB used, 8388608.00 MB total
  28. [2014.12.09-17.04.55:290][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GT 750M (Feature Level 11_0)
  29. [2014.12.09-17.04.55:290][ 0]LogD3D11RHI: Adapter has 1990MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
  30. [2014.12.09-17.04.55:290][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  31. [2014.12.09-17.04.55:295][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  32. [2014.12.09-17.04.55:300][ 0]LogD3D11RHI: Async texture creation enabled
  33. [2014.12.09-17.04.55:463][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
  34. [2014.12.09-17.04.55:591][ 0]LogContentStreaming: Texture pool size is 0.000000MB
  35. [2014.12.09-17.05.00:899][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  36. [2014.12.09-17.05.01:258][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  37. [2014.12.09-17.05.01:302][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  38. [2014.12.09-17.05.01:365][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 39MB C:/Users/Andre Jaded/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
  39. [2014.12.09-17.05.01:365][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Andre Jaded/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc
  40. [2014.12.09-17.05.01:365][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Andre Jaded/Documents/Unreal Projects/AlexApartment46/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  41. [2014.12.09-17.05.01:365][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  42. [2014.12.09-17.05.01:430][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
  43. [2014.12.09-17.05.01:441][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Andre Jaded/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  44. [2014.12.09-17.05.01:862][ 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found
  45. [2014.12.09-17.05.02:004][ 0]LogMeshUtilities: No automatic mesh reduction module available
  46. [2014.12.09-17.05.02:004][ 0]LogMeshUtilities: No automatic mesh merging module available
  47. [2014.12.09-17.05.02:470][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  48. [2014.12.09-17.05.02:527][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
  49. [2014.12.09-17.05.03:897][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  50. [2014.12.09-17.05.04:080][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for C:/Users/Andre Jaded/Documents/Unreal Projects/AlexApartment46/Binaries/Win64. Error: 0
  51. [2014.12.09-17.05.04:232][ 0]SourceControl: Info Source control is disabled
  52. [2014.12.09-17.05.04:232][ 0]SourceControl: Info Source control is disabled
  53. [2014.12.09-17.05.04:237][ 0]SourceControl: Info Source control is disabled
  54. [2014.12.09-17.05.04:393][ 0]LogAssetRegistry: FAssetRegistry took 0.0109 seconds to start up
  55. [2014.12.09-17.05.04:393][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
  56. [2014.12.09-17.05.04:416][ 0]LogObj: 23907 objects as part of root set at end of initial load.
  57. [2014.12.09-17.05.04:416][ 0]LogUObjectAllocator: 5195336 out of 0 bytes used by permanent object pool.
  58. [2014.12.09-17.05.04:490][ 0]LogEngine: Initializing Engine...
  59. [2014.12.09-17.05.04:630][ 0]LogInit: XAudio2 using 'Speakers (Cirrus Logic CS4208 (AB 94))' : 4 channels at 48 kHz using 32 bits per sample (channel mask 0x33)
  60. [2014.12.09-17.05.04:645][ 0]LogInit: FAudioDevice initialized.
  61. [2014.12.09-17.05.04:677][ 0]LogAIModule: Creating AISystem for world NewWorld
  62. [2014.12.09-17.05.04:697][ 0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/Andre Jaded/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
  63. [2014.12.09-17.05.04:700][ 0]LogInit: Texture streaming: Enabled
  64. [2014.12.09-17.05.04:721][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
  65. [2014.12.09-17.05.04:721][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.6.0-2369412+++depot+UE4-Releases+4.6
  66. [2014.12.09-17.05.04:723][ 0]LogAnalytics: SetUserId 365e54a68e4a5c1d3faa808b74a4418f
  67. [2014.12.09-17.05.04:723][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
  68. [2014.12.09-17.05.04:734][ 0]LogInit: Transaction tracking system initialized
  69. [2014.12.09-17.05.04:821][ 0]BlueprintLog: New page: Editor Load
  70. [2014.12.09-17.05.05:261][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  71. [2014.12.09-17.05.05:533][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  72. [2014.12.09-17.05.05:717][ 0]LogConsoleResponse:Display:
  73. [2014.12.09-17.05.05:770][ 0]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  74. [2014.12.09-17.05.05:974][ 0]SourceControl: Info Source control is disabled
  75. [2014.12.09-17.05.05:975][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/Andre Jaded/Documents/Unreal Projects/AlexApartment46/Content/Maps/Example_Map.umap" TEMPLATE=0 SHOWPROGRESS=1
  76. [2014.12.09-17.05.05:977][ 0]LightingResults: New page: Lighting Build
  77. [2014.12.09-17.05.05:985][ 0]MapCheck: New page: Map Check
  78. [2014.12.09-17.05.05:985][ 0]LightingResults: New page: Lighting Build
  79. [2014.12.09-17.05.05:994][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000169F8860
  80. [2014.12.09-17.05.06:653][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_10 (AutoDXT)
  81. [2014.12.09-17.05.06:960][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_21 (AutoDXT)
  82. [2014.12.09-17.05.07:119][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_22 (AutoDXT)
  83. [2014.12.09-17.05.07:338][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_23 (AutoDXT)
  84. [2014.12.09-17.05.07:417][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_3 (AutoDXT)
  85. [2014.12.09-17.05.07:576][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_5 (AutoDXT)
  86. [2014.12.09-17.05.07:770][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_6 (AutoDXT)
  87. [2014.12.09-17.05.07:980][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_7 (AutoDXT)
  88. [2014.12.09-17.05.08:232][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_1 (AutoDXT)
  89. [2014.12.09-17.05.08:416][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_11 (AutoDXT)
  90. [2014.12.09-17.05.08:756][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_12 (AutoDXT)
  91. [2014.12.09-17.05.09:046][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_13 (AutoDXT)
  92. [2014.12.09-17.05.09:194][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_14 (AutoDXT)
  93. [2014.12.09-17.05.09:402][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_2 (AutoDXT)
  94. [2014.12.09-17.05.09:671][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_24 (AutoDXT)
  95. [2014.12.09-17.05.09:682][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_4 (AutoDXT)
  96. [2014.12.09-17.05.09:843][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_9 (AutoDXT)
  97. [2014.12.09-17.05.11:189][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_10 (DXT1)
  98. [2014.12.09-17.05.11:274][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_21 (DXT1)
  99. [2014.12.09-17.05.11:334][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_22 (DXT1)
  100. [2014.12.09-17.05.11:420][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_23 (DXT1)
  101. [2014.12.09-17.05.11:468][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_3 (DXT1)
  102. [2014.12.09-17.05.11:544][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_5 (DXT1)
  103. [2014.12.09-17.05.11:627][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_6 (DXT1)
  104. [2014.12.09-17.05.11:717][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_7 (DXT1)
  105. [2014.12.09-17.05.11:805][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_1 (DXT1)
  106. [2014.12.09-17.05.11:889][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_11 (DXT1)
  107. [2014.12.09-17.05.12:002][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_12 (DXT1)
  108. [2014.12.09-17.05.12:101][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_13 (DXT1)
  109. [2014.12.09-17.05.12:154][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_14 (DXT1)
  110. [2014.12.09-17.05.12:209][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_2 (DXT1)
  111. [2014.12.09-17.05.12:324][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_24 (DXT1)
  112. [2014.12.09-17.05.12:335][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_4 (DXT1)
  113. [2014.12.09-17.05.12:395][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_9 (DXT1)
  114. [2014.12.09-17.05.12:511][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  115. [2014.12.09-17.05.12:511][ 0]LogAIModule: Creating AISystem for world Example_Map
  116. [2014.12.09-17.05.12:512][ 0]Cmd: MAP CHECKDEP
  117. [2014.12.09-17.05.12:512][ 0]MapCheck: New page: Example_Map - Dec 9, 2014, 7:05:12 AM
  118. [2014.12.09-17.05.12:605][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 92.857ms to complete.
  119. [2014.12.09-17.05.12:605][ 0]LogFileHelpers: Loading map 'Example_Map' took 6.630
  120. [2014.12.09-17.05.12:713][ 0]LogCollectionManager: Loaded 0 collections in 0.001021 seconds
  121. [2014.12.09-17.05.12:839][ 0]LogCrashTracker: Crashtracker disabled due to settings.
  122. [2014.12.09-17.05.12:849][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  123. [2014.12.09-17.05.12:888][ 0]LogLoad: Full Startup: 21.11 seconds (BP compile: 0.05 seconds)
  124. [2014.12.09-17.05.13:231][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Substances'
  125. [2014.12.09-17.05.13:411][ 0]LogRenderer:Warning: Reallocating scene render targets to support 1136x872.
  126. [2014.12.09-17.05.13:895][ 2]LogAssetRegistry: Asset discovery search completed in 9.5126 seconds
  127. [2014.12.09-17.05.13:902][ 2]LogAnalytics: Event Editor.Usage.AssetClasses has too many attributes (42). May be truncated at the collector.
  128. [2014.12.09-17.05.37:191][762]MapCheck: New page: Map Check
  129. [2014.12.09-17.05.37:200][762]LightingResults: New page: Lighting Build - Dec 9, 2014, 7:05:37 AM
  130. [2014.12.09-17.05.41:148][762]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
  131. [2014.12.09-17.05.41:148][762]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
  132. [2014.12.09-17.05.41:148][762]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
  133. [2014.12.09-17.05.41:148][762]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
  134. [2014.12.09-17.05.41:148][762]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
  135. [2014.12.09-17.05.41:207][762]LogEditorBuildUtils: Build time 0:00:04
  136. [2014.12.09-17.30.10:122][115]Job is a success!
  137. [2014.12.09-17.30.12:630][116]LogMaterial:Warning: Material /Game/Substances/porcelain.porcelain needed to have new flag set bUsedWithStaticLighting !
  138. [2014.12.09-17.30.12:670][116]LogMaterial: Missing cached shader map for material porcelain, compiling.
  139. [2014.12.09-17.30.12:739][116]LogMaterial: 0.008657 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
  140. [2014.12.09-17.30.12:739][116]LogMaterial:Warning: Material /Game/Substances/Brushed_Metal_MAT_0.Brushed_Metal_MAT_0 needed to have new flag set bUsedWithStaticLighting !
  141. [2014.12.09-17.30.12:743][116]LogMaterial: Missing cached shader map for material Brushed_Metal_MAT_0, compiling.
  142. [2014.12.09-17.30.12:756][116]LogMaterial: 0.001004 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
  143. [2014.12.09-17.30.12:757][116]LogMaterial:Warning: Material /Game/Substances/metal_006_MAT_0.metal_006_MAT_0 needed to have new flag set bUsedWithStaticLighting !
  144. [2014.12.09-17.30.12:761][116]LogMaterial: Missing cached shader map for material metal_006_MAT_0, compiling.
  145. [2014.12.09-17.30.12:770][116]LogMaterial: 0.000083 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
  146. [2014.12.09-17.30.12:772][116]LogMaterial:Warning: Material /Game/Substances/Ceramic_02_MAT_0.Ceramic_02_MAT_0 needed to have new flag set bUsedWithStaticLighting !
  147. [2014.12.09-17.30.12:775][116]LogMaterial: Missing cached shader map for material Ceramic_02_MAT_0, compiling.
  148. [2014.12.09-17.30.12:787][116]LogMaterial: 0.001173 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
  149. [2014.12.09-17.30.14:260][116]LogCrashTracker:
  150.  
  151.  
  152. [2014.12.09-17.30.14:260][116]LogThreadingWindows:Error: Runnable thread UdpMessageMulticastReceiver crashed.
  153. [2014.12.09-17.30.14:260][116]LogCrashTracker:
  154.  
  155.  
  156. [2014.12.09-17.30.14:260][116]LogWindows: === Critical error: ===
  157. Fatal error!
  158.  
  159. Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000
  160.  
  161. UE4Editor-Core.dll!UnknownFunction (0x000007fef3c9c357) + 0 bytes [UnknownFile:0]
  162. UE4Editor-Core.dll!UnknownFunction (0x000007fef3c9afaa) + 0 bytes [UnknownFile:0]
  163. UE4Editor-Core.dll!UnknownFunction (0x000007fef3c9b69e) + 0 bytes [UnknownFile:0]
  164. UE4Editor-Core.dll!UnknownFunction (0x000007fef3c9d746) + 0 bytes [UnknownFile:0]
  165. UE4Editor-Core.dll!UnknownFunction (0x000007fef3a44dfb) + 0 bytes [UnknownFile:0]
  166. UE4Editor-UdpMessaging.dll!UnknownFunction (0x000007fedf68a790) + 0 bytes [UnknownFile:0]
  167. UE4Editor-UdpMessaging.dll!UnknownFunction (0x000007fedf68aaa0) + 0 bytes [UnknownFile:0]
  168. UE4Editor-UdpMessaging.dll!UnknownFunction (0x000007fedf68aeae) + 0 bytes [UnknownFile:0]
  169. UE4Editor-UdpMessaging.dll!UnknownFunction (0x000007fedf6952f5) + 0 bytes [UnknownFile:0]
  170. UE4Editor-Core.dll!UnknownFunction (0x000007fef3c92276) + 0 bytes [UnknownFile:0]
  171. UE4Editor-Core.dll!UnknownFunction (0x000007fef3c8adad) + 0 bytes [UnknownFile:0]
  172. kernel32.dll!UnknownFunction (0x00000000778559ed) + 0 bytes [UnknownFile:0]
  173. ntdll.dll!UnknownFunction (0x0000000077b0c541) + 0 bytes [UnknownFile:0]
  174. ntdll.dll!UnknownFunction (0x0000000077b0c541) + 0 bytes [UnknownFile:0]
  175.  
  176. Crash in runnable thread UdpMessageMulticastReceiver
  177.  
  178. [2014.12.09-17.30.14:466][116]LogExit: Executing StaticShutdownAfterError
  179. [2014.12.09-17.30.14:467][116]LogWindows:Error: Error reentered: Runnable thread UdpMessageMulticastReceiver crashed.
  180. [2014.12.09-17.30.14:467][116]LogWindows:Error: HandleError re-entered.
  181. [2014.12.09-17.30.14:467][116]LogWindows: FPlatformMisc::RequestExit(1)
  182. [2014.12.09-17.30.14:467][116]Log file closed, 12/09/14 12:30:14
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