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- options:
- messagem_pegou_kit: &e[Kit]&aVoce pegou o kit &cDeshFire
- messagem_sem_permissao: &e[Kit]&cVoce nao possui esse kit
- command /deshfire:
- permission: kit.deshfire
- description: Corra e queime seus inimigos
- permission message: {@messagem_sem_permissao}
- trigger:
- if {deshfire.%player%::*} is not set:
- add player to {deshfire.%player%::*}
- clear the player's inventory
- wait 1 tick
- give 1 redstone block named "&6▲&7 - &cDeshFire &7 - &6▲" to player
- send "{@messagem_pegou_kit}"
- stop
- else:
- message "&cVoce ja pegou esse kit."
- on death:
- clear {deshfire.%victim%::*}
- on place of redstone block:
- name of tool of player contains "&6▲&7 - &cDeshFire &7 - &6▲":
- if {deshfire.%player%::*} is set:
- cancel event
- on rightclick with redstone block:
- name of tool of player contains "&6▲&7 - &cDeshFire &7 - &6▲":
- if player is equal to {deshfire.%player%::*}:
- set {_espera} to difference between {desh.Delay::%player%} and now
- if {_espera} is less than 60 seconds:
- send "&cVoce deve esperar para usar o kit novamente"
- stop
- clear {armadura.p.%player%::*}
- clear {armadura.l.%player%::*}
- clear {armadura.b.%player%::*}
- clear {armadura.h.%player%::*}
- set {armadura.p.%player%::*} to player's chestplate
- set {armadura.l.%player%::*} to player's leggings
- set {armadura.b.%player%::*} to player's boots
- set {armadura.h.%player%::*} to player's helmet
- wait 2 tick
- send "&cVoce usou o rastro de fogo"
- wait 1 tick
- set {desh.Delay::%player%} to now
- equip player with all leather armour
- dye player's helmet red
- dye player's leggings red
- dye player's boots red
- dye player's chestplate red
- set {desh.fogo.%player%} to 1
- push the player in the direction of the player at speed 10
- wait 5 seconds
- equip player with {armadura.p.%player%::*}
- equip player with {armadura.l.%player%::*}
- equip player with {armadura.b.%player%::*}
- equip player with {armadura.h.%player%::*}
- set {desh.fogo.%player%} to 0
- wait 2 tick
- clear {armadura.p.%player%::*}
- clear {armadura.l.%player%::*}
- clear {armadura.b.%player%::*}
- clear {armadura.h.%player%::*}
- on any move:
- if {desh.fogo.%player%} is 1:
- show mob spawner flames at the player to the player
- loop entities in radius 5 around the player:
- ignite the loop-entity
- on damage:
- victim is player
- damage cause is fire:
- if {deshfire.%victim%::*} is set:
- cancel event
- on damage:
- victim is player
- damage cause is burning:
- if {deshfire.%victim%::*} is set:
- cancel event
- on damage:
- victim is player
- damage cause is lava:
- if {deshfire.%victim%::*} is set:
- cancel event
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