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Sep 7th, 2011
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  1. !Resolution(i,i)
  2. !WindowOffset(i,i)
  3. !Monitor(i) // -1 primary monitor
  4. !BPP(i)
  5. !FSAA(i) // Full Screen AntiAliasing, 0 - none, higher is better
  6. !TexBPP(i)
  7. !TextureQuality(s) // VeryLow, Low, High
  8. !Filtering(s) // Bilinear, Trilinear, Anisotropic, AnisotropicTrilinear
  9. !GammaFloat(f)
  10. !MaxRefresh(i)
  11. !Shadows(s) // Low, High
  12. !ShadowMapSize(i)
  13. !SpotShadowMapSize(i)
  14. !Lightmaps()
  15. !Fullscreen()
  16. !VSync() // enable vertical sync
  17. !MaterialQuality(i) // lower is better
  18. !WaterQuality(i) // lower is better
  19. !GrassQuality(i) // lower is better
  20. !FXQuality(i) // higher is better
  21. !FXFadeLevel(i) // 0-4 (lower is better)
  22. !EnvQuality(s) // FullDynamic, RareDynamic, Static
  23. !ShaderPath(i) // 0 - 1.1, 1 - 1.4, 2 - 2.0, 3 - 3.0, 4 - x360, 5 - 4.0, 6 - ps3
  24. !PostProcess(s) // Simple, Normal
  25. !DisplayDeviceType(i,f,f,f,f) //device type (LCD TV etc.): 0 - default
  26. !Curves(s) // curves texure
  27.  
  28. Resolution(1920,1080)
  29. Monitor(0)
  30. BPP(24)
  31. FSAA(16)
  32. TexBPP(32)
  33. TextureQuality("High")
  34. Filtering("AnisotropicTrilinear")
  35. Fullscreen()
  36. Shadows("High")
  37. ShadowMapSize(4096)
  38. SpotShadowMapSize(2048)
  39. Lightmaps()
  40. GammaFloat(1.08)
  41. MaxRefresh(60)
  42. MaterialQuality(0)
  43. FXQuality(5)
  44. FXFadeLevel(0)
  45. WaterQuality(0)
  46. GrassQuality(0)
  47. EnvQuality("FullDynamic")
  48. ShaderPath(5)
  49. VSync()
  50. DisplayDeviceType(0,0.000000,1.000000,1.000000,1.000000)
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