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GameOverCanvas Template

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Apr 23rd, 2016
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  1. using UnityEngine;
  2. using System.Collections;
  3. using UnityEngine.UI;
  4. using UnityEngine.SceneManagement;
  5.  
  6. /*
  7. http://stackoverflow.com/questions/36809687/ui-canvas-image-with-ui-buttons
  8. */
  9.  
  10. public class GameOverCanvas : MonoBehaviour
  11. {
  12. public Button playAgainButton;
  13. public Button backToMainMenuButton;
  14. public Button exitGameButton;
  15.  
  16. public Canvas mainMenuCanvas;
  17. public Canvas settingsMenuCanvas;
  18.  
  19. void OnEnable()
  20. {
  21. //Register Button Events
  22. playAgainButton.onClick.AddListener(() => buttonCallBack(playAgainButton));
  23. backToMainMenuButton.onClick.AddListener(() => buttonCallBack(backToMainMenuButton));
  24. exitGameButton.onClick.AddListener(() => buttonCallBack(exitGameButton));
  25. }
  26.  
  27. private void buttonCallBack(Button buttonPressed)
  28. {
  29.  
  30. //Play Again Button Pressed
  31. if (buttonPressed == playAgainButton)
  32. {
  33. //Hide this Pause Canvas
  34. gameObject.SetActive(false);
  35.  
  36. //Load Game Scene
  37. SceneManager.LoadScene("Game");
  38. }
  39.  
  40. //Back To Main Menu Button Pressed
  41. if (buttonPressed == backToMainMenuButton)
  42. {
  43. //Hide this Pause Canvas
  44. gameObject.SetActive(false);
  45.  
  46. //Show Main Menu Canvas
  47. mainMenuCanvas.gameObject.SetActive(true);
  48. }
  49.  
  50.  
  51. //Exit Game Button Pressed
  52. if (buttonPressed == exitGameButton)
  53. {
  54. #if UNITY_EDITOR
  55. UnityEditor.EditorApplication.isPlaying = false;
  56. #else
  57. Application.Quit();
  58. #endif
  59. }
  60.  
  61. }
  62.  
  63. void OnDisable()
  64. {
  65. //Un-Register Button Events
  66. playAgainButton.onClick.RemoveAllListeners();
  67. backToMainMenuButton.onClick.RemoveAllListeners();
  68. exitGameButton.onClick.RemoveAllListeners();
  69. }
  70. }
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