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TomaszLis

output log for dungeonland

Feb 7th, 2013
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  1. GfxDevice: creating device client; threaded=0
  2. Direct3D:
  3. Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.697]
  4. Renderer: NVIDIA GeForce GTX 560 Ti
  5. Vendor: NVIDIA
  6. VRAM: 978 MB (via DXGI)
  7. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
  8. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. Initialize engine version: 3.5.6f4
  14. Begin MonoManager ReloadAssembly
  15. Platform assembly: D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\UnityEngine.dll (this message is harmless)
  16. Loading D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\UnityEngine.dll into Unity Child Domain
  17. Platform assembly: D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  18. Loading D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  19. Platform assembly: D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  20. Loading D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  21. Platform assembly: D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  22. Loading D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  23. Platform assembly: D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\NewBehaveLibrary0Build.dll (this message is harmless)
  24. Loading D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\NewBehaveLibrary0Build.dll into Unity Child Domain
  25. Platform assembly: D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
  26. Loading D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
  27. Platform assembly: D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\JsonFx.Json.dll (this message is harmless)
  28. Loading D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\JsonFx.Json.dll into Unity Child Domain
  29. Platform assembly: D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.Unity.Assets.dll (this message is harmless)
  30. Loading D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.Unity.Assets.dll into Unity Child Domain
  31. Platform assembly: D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.Unity.Runtime.dll (this message is harmless)
  32. Loading D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.Unity.Runtime.dll into Unity Child Domain
  33. Platform assembly: D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.dll (this message is harmless)
  34. Loading D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.dll into Unity Child Domain
  35. Platform assembly: D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\DynamicExecutor.dll (this message is harmless)
  36. Loading D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\DynamicExecutor.dll into Unity Child Domain
  37. Platform assembly: D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\HttpLibrary.dll (this message is harmless)
  38. Loading D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\HttpLibrary.dll into Unity Child Domain
  39. Platform assembly: D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
  40. Loading D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
  41. Platform assembly: D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
  42. Loading D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
  43. Platform assembly: D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\SharpPIGS.dll (this message is harmless)
  44. Loading D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\SharpPIGS.dll into Unity Child Domain
  45. Platform assembly: D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\ExcelLibrary.dll (this message is harmless)
  46. Loading D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\ExcelLibrary.dll into Unity Child Domain
  47. Platform assembly: D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\SteamworksManaged.dll (this message is harmless)
  48. Loading D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\SteamworksManaged.dll into Unity Child Domain
  49. - Completed reload, in 0.065 seconds
  50. Platform assembly: D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.Core.dll (this message is harmless)
  51. Platform assembly: D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.dll (this message is harmless)
  52. Platform assembly: D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.Xml.dll (this message is harmless)
  53. FMOD Initialization successful
  54.  
  55. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  56.  
  57. Platform assembly: D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.Data.dll (this message is harmless)
  58. ReloadTexts en and Rossetta has occupy 565248 bytes.
  59.  
  60. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  61.  
  62. Reloaded Icons Descriptor | atlas: 3 | regions: 329 | maps: 329
  63.  
  64. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  65.  
  66. Entrando no estado CBootstrapState
  67.  
  68. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  69.  
  70. Platform assembly: D:\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.Configuration.dll (this message is harmless)
  71. Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  72.  
  73. Unloading 11154 unused Assets to reduce memory usage. Loaded Objects now: 2193. Operation took 53.428244 ms.
  74. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  75.  
  76. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2193. Operation took 5.232149 ms.
  77. %%%%% LoadLevel: MainMenu
  78.  
  79. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  80.  
  81. Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  82.  
  83. Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 2112. Operation took 14.663194 ms.
  84. OnLevelWasLoaded: 2
  85.  
  86. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  87.  
  88. Entrando no estado CSplashScreenState
  89.  
  90. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  91.  
  92. Connection test done: Undetermined
  93.  
  94. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  95.  
  96. GUID: 616993182955117686
  97.  
  98. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  99.  
  100. Starting theme CMainMenuTheme
  101.  
  102. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  103.  
  104. Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  105.  
  106. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 2174. Operation took 101.756103 ms.
  107. Entrando no estado CMainMenuState
  108.  
  109. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  110.  
  111. Recebi o match restarted
  112.  
  113. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  114.  
  115. Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  116.  
  117. Unloading 214 unused Assets to reduce memory usage. Loaded Objects now: 2342. Operation took 9.427734 ms.
  118. ABRI K_FIRST_BLOOD
  119.  
  120. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  121.  
  122. ABRI K_A_MATTER_OF_HYGIENE
  123.  
  124. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  125.  
  126. ABRI K_HEROCIDE
  127.  
  128. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  129.  
  130. ABRI K_YOU_WANT_SOMETHING_DONE_RIGHT
  131.  
  132. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  133.  
  134. ABRI K_PARK_REGULAR
  135.  
  136. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  137.  
  138. ABRI K_MY_FIRST_LOOT
  139.  
  140. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  141.  
  142. ABRI K_THE_POWER_OF_EVIL
  143.  
  144. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  145.  
  146. ABRI K_MONSTER_BREEDER
  147.  
  148. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  149.  
  150. ABRI K_MONSTER_MASTER
  151.  
  152. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  153.  
  154. ABRI K_BOARD_OF_DIRECTORS
  155.  
  156. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  157.  
  158. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  159.  
  160. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  161.  
  162. HandleD3DDeviceLost
  163. HandleD3DDeviceLost: still lost
  164. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  165.  
  166. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  167.  
  168. HandleD3DDeviceLost
  169. HandleD3DDeviceLost: still lost
  170. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  171.  
  172. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  173.  
  174. HandleD3DDeviceLost
  175. HandleD3DDeviceLost: still lost
  176. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  177.  
  178. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  179.  
  180. HandleD3DDeviceLost
  181. HandleD3DDeviceLost: still lost
  182. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  183.  
  184. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  185.  
  186. HandleD3DDeviceLost
  187. HandleD3DDeviceLost: still lost
  188. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  189.  
  190. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  191.  
  192. HandleD3DDeviceLost
  193. HandleD3DDeviceLost: still lost
  194. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  195.  
  196. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  197.  
  198. HandleD3DDeviceLost
  199. HandleD3DDeviceLost: still lost
  200. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  201.  
  202. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  203.  
  204. HandleD3DDeviceLost
  205. HandleD3DDeviceLost: still lost
  206. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  207.  
  208. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  209.  
  210. HandleD3DDeviceLost
  211. HandleD3DDeviceLost: still lost
  212. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  213.  
  214. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  215.  
  216. HandleD3DDeviceLost
  217. HandleD3DDeviceLost: still lost
  218. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  219.  
  220. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  221.  
  222. HandleD3DDeviceLost
  223. HandleD3DDeviceLost: still lost
  224. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  225.  
  226. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  227.  
  228. HandleD3DDeviceLost
  229. HandleD3DDeviceLost: still lost
  230. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  231.  
  232. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  233.  
  234. HandleD3DDeviceLost
  235. HandleD3DDeviceLost: still lost
  236. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  237.  
  238. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  239.  
  240. HandleD3DDeviceLost
  241. HandleD3DDeviceLost: still lost
  242. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  243.  
  244. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  245.  
  246. HandleD3DDeviceLost
  247. HandleD3DDeviceLost: still lost
  248. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  249.  
  250. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  251.  
  252. HandleD3DDeviceLost
  253. HandleD3DDeviceLost: still lost
  254. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  255.  
  256. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  257.  
  258. HandleD3DDeviceLost
  259. HandleD3DDeviceLost: still lost
  260. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  261.  
  262. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  263.  
  264. HandleD3DDeviceLost
  265. HandleD3DDeviceLost: still lost
  266. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  267.  
  268. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  269.  
  270. HandleD3DDeviceLost
  271. HandleD3DDeviceLost: still lost
  272. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  273.  
  274. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  275.  
  276. HandleD3DDeviceLost
  277. HandleD3DDeviceLost: still lost
  278. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  279.  
  280. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  281.  
  282. HandleD3DDeviceLost
  283. HandleD3DDeviceLost: still lost
  284. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  285.  
  286. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  287.  
  288. HandleD3DDeviceLost
  289. HandleD3DDeviceLost: still lost
  290. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  291.  
  292. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  293.  
  294. HandleD3DDeviceLost
  295. HandleD3DDeviceLost: still lost
  296. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  297.  
  298. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  299.  
  300. HandleD3DDeviceLost
  301. HandleD3DDeviceLost: still lost
  302. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  303.  
  304. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  305.  
  306. HandleD3DDeviceLost
  307. HandleD3DDeviceLost: still lost
  308. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  309.  
  310. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  311.  
  312. HandleD3DDeviceLost
  313. HandleD3DDeviceLost: still lost
  314. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  315.  
  316. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  317.  
  318. HandleD3DDeviceLost
  319. HandleD3DDeviceLost: still lost
  320. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  321.  
  322. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  323.  
  324. HandleD3DDeviceLost
  325. HandleD3DDeviceLost: still lost
  326. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  327.  
  328. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  329.  
  330. HandleD3DDeviceLost
  331. HandleD3DDeviceLost: needs reset, doing it
  332. FullResetD3DDevice
  333. ResetD3DDevice
  334. dev->Reset
  335. D3Dwindow device not lost anymore
  336. sendto failed with code -1 for char 9 and length 1464.
  337. sendto failed with code -1 for char 9 and length 1464.
  338. sendto failed with code -1 for char 9 and length 1464.
  339. sendto failed with code -1 for char 9 and length 1464.
  340. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  341.  
  342. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  343.  
  344. HandleD3DDeviceLost
  345. HandleD3DDeviceLost: still lost
  346. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  347.  
  348. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  349.  
  350. HandleD3DDeviceLost
  351. HandleD3DDeviceLost: still lost
  352. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  353.  
  354. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  355.  
  356. HandleD3DDeviceLost
  357. HandleD3DDeviceLost: still lost
  358. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  359.  
  360. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  361.  
  362. HandleD3DDeviceLost
  363. HandleD3DDeviceLost: still lost
  364. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  365.  
  366. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  367.  
  368. HandleD3DDeviceLost
  369. HandleD3DDeviceLost: still lost
  370. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  371.  
  372. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  373.  
  374. HandleD3DDeviceLost
  375. HandleD3DDeviceLost: still lost
  376. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  377.  
  378. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  379.  
  380. HandleD3DDeviceLost
  381. HandleD3DDeviceLost: still lost
  382. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  383.  
  384. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  385.  
  386. HandleD3DDeviceLost
  387. HandleD3DDeviceLost: still lost
  388. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  389.  
  390. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  391.  
  392. HandleD3DDeviceLost
  393. HandleD3DDeviceLost: still lost
  394. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  395.  
  396. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  397.  
  398. HandleD3DDeviceLost
  399. HandleD3DDeviceLost: still lost
  400. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  401.  
  402. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  403.  
  404. HandleD3DDeviceLost
  405. HandleD3DDeviceLost: still lost
  406. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  407.  
  408. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  409.  
  410. HandleD3DDeviceLost
  411. HandleD3DDeviceLost: still lost
  412. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  413.  
  414. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  415.  
  416. HandleD3DDeviceLost
  417. HandleD3DDeviceLost: still lost
  418. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  419.  
  420. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  421.  
  422. HandleD3DDeviceLost
  423. HandleD3DDeviceLost: still lost
  424. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  425.  
  426. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  427.  
  428. HandleD3DDeviceLost
  429. HandleD3DDeviceLost: still lost
  430. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  431.  
  432. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  433.  
  434. HandleD3DDeviceLost
  435. HandleD3DDeviceLost: still lost
  436. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  437.  
  438. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  439.  
  440. HandleD3DDeviceLost
  441. HandleD3DDeviceLost: still lost
  442. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  443.  
  444. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  445.  
  446. HandleD3DDeviceLost
  447. HandleD3DDeviceLost: still lost
  448. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  449.  
  450. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  451.  
  452. HandleD3DDeviceLost
  453. HandleD3DDeviceLost: still lost
  454. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  455.  
  456. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  457.  
  458. HandleD3DDeviceLost
  459. HandleD3DDeviceLost: still lost
  460. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  461.  
  462. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  463.  
  464. HandleD3DDeviceLost
  465. HandleD3DDeviceLost: still lost
  466. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  467.  
  468. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  469.  
  470. HandleD3DDeviceLost
  471. HandleD3DDeviceLost: still lost
  472. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  473.  
  474. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  475.  
  476. HandleD3DDeviceLost
  477. HandleD3DDeviceLost: still lost
  478. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  479.  
  480. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  481.  
  482. HandleD3DDeviceLost
  483. HandleD3DDeviceLost: still lost
  484. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  485.  
  486. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  487.  
  488. HandleD3DDeviceLost
  489. HandleD3DDeviceLost: still lost
  490. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  491.  
  492. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  493.  
  494. HandleD3DDeviceLost
  495. HandleD3DDeviceLost: still lost
  496. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  497.  
  498. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  499.  
  500. HandleD3DDeviceLost
  501. HandleD3DDeviceLost: still lost
  502. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  503.  
  504. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  505.  
  506. HandleD3DDeviceLost
  507. HandleD3DDeviceLost: still lost
  508. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  509.  
  510. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  511.  
  512. HandleD3DDeviceLost
  513. HandleD3DDeviceLost: still lost
  514. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  515.  
  516. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  517.  
  518. HandleD3DDeviceLost
  519. HandleD3DDeviceLost: still lost
  520. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  521.  
  522. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  523.  
  524. HandleD3DDeviceLost
  525. HandleD3DDeviceLost: still lost
  526. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  527.  
  528. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  529.  
  530. HandleD3DDeviceLost
  531. HandleD3DDeviceLost: still lost
  532. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  533.  
  534. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  535.  
  536. HandleD3DDeviceLost
  537. HandleD3DDeviceLost: still lost
  538. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  539.  
  540. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  541.  
  542. HandleD3DDeviceLost
  543. HandleD3DDeviceLost: still lost
  544. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  545.  
  546. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  547.  
  548. HandleD3DDeviceLost
  549. HandleD3DDeviceLost: still lost
  550. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  551.  
  552. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  553.  
  554. HandleD3DDeviceLost
  555. HandleD3DDeviceLost: still lost
  556. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  557.  
  558. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  559.  
  560. HandleD3DDeviceLost
  561. HandleD3DDeviceLost: still lost
  562. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  563.  
  564. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  565.  
  566. HandleD3DDeviceLost
  567. HandleD3DDeviceLost: still lost
  568. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  569.  
  570. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  571.  
  572. HandleD3DDeviceLost
  573. HandleD3DDeviceLost: still lost
  574. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  575.  
  576. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  577.  
  578. HandleD3DDeviceLost
  579. HandleD3DDeviceLost: still lost
  580. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  581.  
  582. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  583.  
  584. HandleD3DDeviceLost
  585. HandleD3DDeviceLost: still lost
  586. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  587.  
  588. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  589.  
  590. HandleD3DDeviceLost
  591. HandleD3DDeviceLost: still lost
  592. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  593.  
  594. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  595.  
  596. HandleD3DDeviceLost
  597. HandleD3DDeviceLost: still lost
  598. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  599.  
  600. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  601.  
  602. HandleD3DDeviceLost
  603. HandleD3DDeviceLost: still lost
  604. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  605.  
  606. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  607.  
  608. HandleD3DDeviceLost
  609. HandleD3DDeviceLost: still lost
  610. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  611.  
  612. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  613.  
  614. HandleD3DDeviceLost
  615. HandleD3DDeviceLost: still lost
  616. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  617.  
  618. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  619.  
  620. HandleD3DDeviceLost
  621. HandleD3DDeviceLost: still lost
  622. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  623.  
  624. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  625.  
  626. HandleD3DDeviceLost
  627. HandleD3DDeviceLost: still lost
  628. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  629.  
  630. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  631.  
  632. HandleD3DDeviceLost
  633. HandleD3DDeviceLost: still lost
  634. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  635.  
  636. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  637.  
  638. HandleD3DDeviceLost
  639. HandleD3DDeviceLost: still lost
  640. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  641.  
  642. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  643.  
  644. HandleD3DDeviceLost
  645. HandleD3DDeviceLost: still lost
  646. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  647.  
  648. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  649.  
  650. HandleD3DDeviceLost
  651. HandleD3DDeviceLost: still lost
  652. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  653.  
  654. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  655.  
  656. HandleD3DDeviceLost
  657. HandleD3DDeviceLost: still lost
  658. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  659.  
  660. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  661.  
  662. HandleD3DDeviceLost
  663. HandleD3DDeviceLost: still lost
  664. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  665.  
  666. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  667.  
  668. HandleD3DDeviceLost
  669. HandleD3DDeviceLost: still lost
  670. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  671.  
  672. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  673.  
  674. HandleD3DDeviceLost
  675. HandleD3DDeviceLost: still lost
  676. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  677.  
  678. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  679.  
  680. HandleD3DDeviceLost
  681. HandleD3DDeviceLost: still lost
  682. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  683.  
  684. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  685.  
  686. HandleD3DDeviceLost
  687. HandleD3DDeviceLost: still lost
  688. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  689.  
  690. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  691.  
  692. HandleD3DDeviceLost
  693. HandleD3DDeviceLost: still lost
  694. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  695.  
  696. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  697.  
  698. HandleD3DDeviceLost
  699. HandleD3DDeviceLost: still lost
  700. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  701.  
  702. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  703.  
  704. HandleD3DDeviceLost
  705. HandleD3DDeviceLost: still lost
  706. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  707.  
  708. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  709.  
  710. HandleD3DDeviceLost
  711. HandleD3DDeviceLost: still lost
  712. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  713.  
  714. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  715.  
  716. HandleD3DDeviceLost
  717. HandleD3DDeviceLost: still lost
  718. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  719.  
  720. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  721.  
  722. HandleD3DDeviceLost
  723. HandleD3DDeviceLost: still lost
  724. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  725.  
  726. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  727.  
  728. HandleD3DDeviceLost
  729. HandleD3DDeviceLost: still lost
  730. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  731.  
  732. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  733.  
  734. HandleD3DDeviceLost
  735. HandleD3DDeviceLost: still lost
  736. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  737.  
  738. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  739.  
  740. HandleD3DDeviceLost
  741. HandleD3DDeviceLost: still lost
  742. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  743.  
  744. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  745.  
  746. HandleD3DDeviceLost
  747. HandleD3DDeviceLost: still lost
  748. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  749.  
  750. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  751.  
  752. HandleD3DDeviceLost
  753. HandleD3DDeviceLost: still lost
  754. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  755.  
  756. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  757.  
  758. HandleD3DDeviceLost
  759. HandleD3DDeviceLost: still lost
  760. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  761.  
  762. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  763.  
  764. HandleD3DDeviceLost
  765. HandleD3DDeviceLost: still lost
  766. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  767.  
  768. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  769.  
  770. HandleD3DDeviceLost
  771. HandleD3DDeviceLost: still lost
  772. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  773.  
  774. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  775.  
  776. HandleD3DDeviceLost
  777. HandleD3DDeviceLost: still lost
  778. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  779.  
  780. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  781.  
  782. HandleD3DDeviceLost
  783. HandleD3DDeviceLost: still lost
  784. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  785.  
  786. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  787.  
  788. HandleD3DDeviceLost
  789. HandleD3DDeviceLost: still lost
  790. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  791.  
  792. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  793.  
  794. HandleD3DDeviceLost
  795. HandleD3DDeviceLost: still lost
  796. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  797.  
  798. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  799.  
  800. HandleD3DDeviceLost
  801. HandleD3DDeviceLost: still lost
  802. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  803.  
  804. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  805.  
  806. HandleD3DDeviceLost
  807. HandleD3DDeviceLost: still lost
  808. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  809.  
  810. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  811.  
  812. HandleD3DDeviceLost
  813. HandleD3DDeviceLost: still lost
  814. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  815.  
  816. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  817.  
  818. HandleD3DDeviceLost
  819. HandleD3DDeviceLost: still lost
  820. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  821.  
  822. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  823.  
  824. HandleD3DDeviceLost
  825. HandleD3DDeviceLost: still lost
  826. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  827.  
  828. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  829.  
  830. HandleD3DDeviceLost
  831. HandleD3DDeviceLost: still lost
  832. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  833.  
  834. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  835.  
  836. HandleD3DDeviceLost
  837. HandleD3DDeviceLost: still lost
  838. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  839.  
  840. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  841.  
  842. HandleD3DDeviceLost
  843. HandleD3DDeviceLost: still lost
  844. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  845.  
  846. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  847.  
  848. HandleD3DDeviceLost
  849. HandleD3DDeviceLost: still lost
  850. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  851.  
  852. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  853.  
  854. HandleD3DDeviceLost
  855. HandleD3DDeviceLost: still lost
  856. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  857.  
  858. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  859.  
  860. HandleD3DDeviceLost
  861. HandleD3DDeviceLost: still lost
  862. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  863.  
  864. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  865.  
  866. HandleD3DDeviceLost
  867. HandleD3DDeviceLost: still lost
  868. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  869.  
  870. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  871.  
  872. HandleD3DDeviceLost
  873. HandleD3DDeviceLost: still lost
  874. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  875.  
  876. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  877.  
  878. HandleD3DDeviceLost
  879. HandleD3DDeviceLost: still lost
  880. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  881.  
  882. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  883.  
  884. HandleD3DDeviceLost
  885. HandleD3DDeviceLost: still lost
  886. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  887.  
  888. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  889.  
  890. HandleD3DDeviceLost
  891. HandleD3DDeviceLost: still lost
  892. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  893.  
  894. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  895.  
  896. HandleD3DDeviceLost
  897. HandleD3DDeviceLost: still lost
  898. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  899.  
  900. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  901.  
  902. HandleD3DDeviceLost
  903. HandleD3DDeviceLost: still lost
  904. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  905.  
  906. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  907.  
  908. HandleD3DDeviceLost
  909. HandleD3DDeviceLost: still lost
  910. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  911.  
  912. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  913.  
  914. HandleD3DDeviceLost
  915. HandleD3DDeviceLost: still lost
  916. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  917.  
  918. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  919.  
  920. HandleD3DDeviceLost
  921. HandleD3DDeviceLost: still lost
  922. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  923.  
  924. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  925.  
  926. HandleD3DDeviceLost
  927. HandleD3DDeviceLost: still lost
  928. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  929.  
  930. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  931.  
  932. HandleD3DDeviceLost
  933. HandleD3DDeviceLost: still lost
  934. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  935.  
  936. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  937.  
  938. HandleD3DDeviceLost
  939. HandleD3DDeviceLost: still lost
  940. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  941.  
  942. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  943.  
  944. HandleD3DDeviceLost
  945. HandleD3DDeviceLost: still lost
  946. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  947.  
  948. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  949.  
  950. HandleD3DDeviceLost
  951. HandleD3DDeviceLost: still lost
  952. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  953.  
  954. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  955.  
  956. HandleD3DDeviceLost
  957. HandleD3DDeviceLost: still lost
  958. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  959.  
  960. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  961.  
  962. HandleD3DDeviceLost
  963. HandleD3DDeviceLost: still lost
  964. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  965.  
  966. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  967.  
  968. HandleD3DDeviceLost
  969. HandleD3DDeviceLost: still lost
  970. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  971.  
  972. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  973.  
  974. HandleD3DDeviceLost
  975. HandleD3DDeviceLost: still lost
  976. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  977.  
  978. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  979.  
  980. HandleD3DDeviceLost
  981. HandleD3DDeviceLost: still lost
  982. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  983.  
  984. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  985.  
  986. HandleD3DDeviceLost
  987. HandleD3DDeviceLost: still lost
  988. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  989.  
  990. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  991.  
  992. HandleD3DDeviceLost
  993. HandleD3DDeviceLost: still lost
  994. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  995.  
  996. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  997.  
  998. HandleD3DDeviceLost
  999. HandleD3DDeviceLost: still lost
  1000. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1001.  
  1002. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1003.  
  1004. HandleD3DDeviceLost
  1005. HandleD3DDeviceLost: still lost
  1006. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1007.  
  1008. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1009.  
  1010. HandleD3DDeviceLost
  1011. HandleD3DDeviceLost: still lost
  1012. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1013.  
  1014. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1015.  
  1016. HandleD3DDeviceLost
  1017. HandleD3DDeviceLost: still lost
  1018. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1019.  
  1020. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1021.  
  1022. HandleD3DDeviceLost
  1023. HandleD3DDeviceLost: still lost
  1024. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1025.  
  1026. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1027.  
  1028. HandleD3DDeviceLost
  1029. HandleD3DDeviceLost: still lost
  1030. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1031.  
  1032. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1033.  
  1034. HandleD3DDeviceLost
  1035. HandleD3DDeviceLost: still lost
  1036. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1037.  
  1038. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1039.  
  1040. HandleD3DDeviceLost
  1041. HandleD3DDeviceLost: still lost
  1042. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1043.  
  1044. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1045.  
  1046. HandleD3DDeviceLost
  1047. HandleD3DDeviceLost: still lost
  1048. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1049.  
  1050. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1051.  
  1052. HandleD3DDeviceLost
  1053. HandleD3DDeviceLost: still lost
  1054. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1055.  
  1056. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1057.  
  1058. HandleD3DDeviceLost
  1059. HandleD3DDeviceLost: still lost
  1060. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1061.  
  1062. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1063.  
  1064. HandleD3DDeviceLost
  1065. HandleD3DDeviceLost: still lost
  1066. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1067.  
  1068. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1069.  
  1070. HandleD3DDeviceLost
  1071. HandleD3DDeviceLost: still lost
  1072. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1073.  
  1074. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1075.  
  1076. HandleD3DDeviceLost
  1077. HandleD3DDeviceLost: still lost
  1078. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1079.  
  1080. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1081.  
  1082. HandleD3DDeviceLost
  1083. HandleD3DDeviceLost: still lost
  1084. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1085.  
  1086. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1087.  
  1088. HandleD3DDeviceLost
  1089. HandleD3DDeviceLost: still lost
  1090. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1091.  
  1092. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1093.  
  1094. HandleD3DDeviceLost
  1095. HandleD3DDeviceLost: still lost
  1096. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1097.  
  1098. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1099.  
  1100. HandleD3DDeviceLost
  1101. HandleD3DDeviceLost: still lost
  1102. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1103.  
  1104. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1105.  
  1106. HandleD3DDeviceLost
  1107. HandleD3DDeviceLost: still lost
  1108. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1109.  
  1110. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1111.  
  1112. HandleD3DDeviceLost
  1113. HandleD3DDeviceLost: still lost
  1114. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1115.  
  1116. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1117.  
  1118. HandleD3DDeviceLost
  1119. HandleD3DDeviceLost: still lost
  1120. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1121.  
  1122. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1123.  
  1124. HandleD3DDeviceLost
  1125. HandleD3DDeviceLost: still lost
  1126. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1127.  
  1128. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1129.  
  1130. HandleD3DDeviceLost
  1131. HandleD3DDeviceLost: still lost
  1132. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1133.  
  1134. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1135.  
  1136. HandleD3DDeviceLost
  1137. HandleD3DDeviceLost: still lost
  1138. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1139.  
  1140. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1141.  
  1142. HandleD3DDeviceLost
  1143. HandleD3DDeviceLost: still lost
  1144. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1145.  
  1146. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1147.  
  1148. HandleD3DDeviceLost
  1149. HandleD3DDeviceLost: still lost
  1150. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1151.  
  1152. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1153.  
  1154. HandleD3DDeviceLost
  1155. HandleD3DDeviceLost: still lost
  1156. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1157.  
  1158. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1159.  
  1160. HandleD3DDeviceLost
  1161. HandleD3DDeviceLost: still lost
  1162. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1163.  
  1164. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1165.  
  1166. HandleD3DDeviceLost
  1167. HandleD3DDeviceLost: still lost
  1168. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1169.  
  1170. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1171.  
  1172. HandleD3DDeviceLost
  1173. HandleD3DDeviceLost: still lost
  1174. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1175.  
  1176. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1177.  
  1178. HandleD3DDeviceLost
  1179. HandleD3DDeviceLost: still lost
  1180. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1181.  
  1182. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1183.  
  1184. HandleD3DDeviceLost
  1185. HandleD3DDeviceLost: still lost
  1186. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1187.  
  1188. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1189.  
  1190. HandleD3DDeviceLost
  1191. HandleD3DDeviceLost: still lost
  1192. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1193.  
  1194. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1195.  
  1196. HandleD3DDeviceLost
  1197. HandleD3DDeviceLost: still lost
  1198. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1199.  
  1200. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1201.  
  1202. HandleD3DDeviceLost
  1203. HandleD3DDeviceLost: still lost
  1204. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1205.  
  1206. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1207.  
  1208. HandleD3DDeviceLost
  1209. HandleD3DDeviceLost: still lost
  1210. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1211.  
  1212. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1213.  
  1214. HandleD3DDeviceLost
  1215. HandleD3DDeviceLost: still lost
  1216. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1217.  
  1218. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1219.  
  1220. HandleD3DDeviceLost
  1221. HandleD3DDeviceLost: still lost
  1222. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1223.  
  1224. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1225.  
  1226. HandleD3DDeviceLost
  1227. HandleD3DDeviceLost: still lost
  1228. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1229.  
  1230. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1231.  
  1232. HandleD3DDeviceLost
  1233. HandleD3DDeviceLost: still lost
  1234. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1235.  
  1236. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1237.  
  1238. HandleD3DDeviceLost
  1239. HandleD3DDeviceLost: still lost
  1240. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1241.  
  1242. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1243.  
  1244. HandleD3DDeviceLost
  1245. HandleD3DDeviceLost: still lost
  1246. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1247.  
  1248. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1249.  
  1250. HandleD3DDeviceLost
  1251. HandleD3DDeviceLost: still lost
  1252. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1253.  
  1254. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1255.  
  1256. HandleD3DDeviceLost
  1257. HandleD3DDeviceLost: still lost
  1258. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1259.  
  1260. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1261.  
  1262. HandleD3DDeviceLost
  1263. HandleD3DDeviceLost: still lost
  1264. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1265.  
  1266. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1267.  
  1268. HandleD3DDeviceLost
  1269. HandleD3DDeviceLost: still lost
  1270. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1271.  
  1272. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1273.  
  1274. HandleD3DDeviceLost
  1275. HandleD3DDeviceLost: still lost
  1276. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1277.  
  1278. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1279.  
  1280. HandleD3DDeviceLost
  1281. HandleD3DDeviceLost: still lost
  1282. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1283.  
  1284. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1285.  
  1286. HandleD3DDeviceLost
  1287. HandleD3DDeviceLost: still lost
  1288. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1289.  
  1290. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1291.  
  1292. HandleD3DDeviceLost
  1293. HandleD3DDeviceLost: still lost
  1294. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1295.  
  1296. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1297.  
  1298. HandleD3DDeviceLost
  1299. HandleD3DDeviceLost: still lost
  1300. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1301.  
  1302. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1303.  
  1304. HandleD3DDeviceLost
  1305. HandleD3DDeviceLost: still lost
  1306. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1307.  
  1308. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1309.  
  1310. HandleD3DDeviceLost
  1311. HandleD3DDeviceLost: still lost
  1312. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1313.  
  1314. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1315.  
  1316. HandleD3DDeviceLost
  1317. HandleD3DDeviceLost: still lost
  1318. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1319.  
  1320. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1321.  
  1322. HandleD3DDeviceLost
  1323. HandleD3DDeviceLost: still lost
  1324. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1325.  
  1326. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1327.  
  1328. HandleD3DDeviceLost
  1329. HandleD3DDeviceLost: still lost
  1330. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1331.  
  1332. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1333.  
  1334. HandleD3DDeviceLost
  1335. HandleD3DDeviceLost: still lost
  1336. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1337.  
  1338. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1339.  
  1340. HandleD3DDeviceLost
  1341. HandleD3DDeviceLost: still lost
  1342. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1343.  
  1344. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1345.  
  1346. HandleD3DDeviceLost
  1347. HandleD3DDeviceLost: still lost
  1348. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1349.  
  1350. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1351.  
  1352. HandleD3DDeviceLost
  1353. HandleD3DDeviceLost: still lost
  1354. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1355.  
  1356. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1357.  
  1358. HandleD3DDeviceLost
  1359. HandleD3DDeviceLost: still lost
  1360. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1361.  
  1362. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1363.  
  1364. HandleD3DDeviceLost
  1365. HandleD3DDeviceLost: still lost
  1366. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1367.  
  1368. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1369.  
  1370. HandleD3DDeviceLost
  1371. HandleD3DDeviceLost: still lost
  1372. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1373.  
  1374. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1375.  
  1376. HandleD3DDeviceLost
  1377. HandleD3DDeviceLost: still lost
  1378. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1379.  
  1380. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1381.  
  1382. HandleD3DDeviceLost
  1383. HandleD3DDeviceLost: still lost
  1384. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1385.  
  1386. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1387.  
  1388. HandleD3DDeviceLost
  1389. HandleD3DDeviceLost: still lost
  1390. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1391.  
  1392. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1393.  
  1394. HandleD3DDeviceLost
  1395. HandleD3DDeviceLost: still lost
  1396. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1397.  
  1398. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1399.  
  1400. HandleD3DDeviceLost
  1401. HandleD3DDeviceLost: still lost
  1402. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1403.  
  1404. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1405.  
  1406. HandleD3DDeviceLost
  1407. HandleD3DDeviceLost: still lost
  1408. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1409.  
  1410. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1411.  
  1412. HandleD3DDeviceLost
  1413. HandleD3DDeviceLost: still lost
  1414. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1415.  
  1416. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1417.  
  1418. HandleD3DDeviceLost
  1419. HandleD3DDeviceLost: still lost
  1420. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1421.  
  1422. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1423.  
  1424. HandleD3DDeviceLost
  1425. HandleD3DDeviceLost: still lost
  1426. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1427.  
  1428. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1429.  
  1430. HandleD3DDeviceLost
  1431. HandleD3DDeviceLost: still lost
  1432. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1433.  
  1434. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1435.  
  1436. HandleD3DDeviceLost
  1437. HandleD3DDeviceLost: still lost
  1438. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1439.  
  1440. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1441.  
  1442. HandleD3DDeviceLost
  1443. HandleD3DDeviceLost: still lost
  1444. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1445.  
  1446. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1447.  
  1448. HandleD3DDeviceLost
  1449. HandleD3DDeviceLost: still lost
  1450. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1451.  
  1452. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1453.  
  1454. HandleD3DDeviceLost
  1455. HandleD3DDeviceLost: still lost
  1456. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1457.  
  1458. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1459.  
  1460. HandleD3DDeviceLost
  1461. HandleD3DDeviceLost: still lost
  1462. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1463.  
  1464. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1465.  
  1466. HandleD3DDeviceLost
  1467. HandleD3DDeviceLost: still lost
  1468. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1469.  
  1470. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1471.  
  1472. HandleD3DDeviceLost
  1473. HandleD3DDeviceLost: still lost
  1474. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1475.  
  1476. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1477.  
  1478. HandleD3DDeviceLost
  1479. HandleD3DDeviceLost: still lost
  1480. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1481.  
  1482. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1483.  
  1484. HandleD3DDeviceLost
  1485. HandleD3DDeviceLost: still lost
  1486. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1487.  
  1488. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1489.  
  1490. HandleD3DDeviceLost
  1491. HandleD3DDeviceLost: still lost
  1492. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1493.  
  1494. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1495.  
  1496. HandleD3DDeviceLost
  1497. HandleD3DDeviceLost: still lost
  1498. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1499.  
  1500. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1501.  
  1502. HandleD3DDeviceLost
  1503. HandleD3DDeviceLost: still lost
  1504. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1505.  
  1506. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1507.  
  1508. HandleD3DDeviceLost
  1509. HandleD3DDeviceLost: still lost
  1510. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1511.  
  1512. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1513.  
  1514. HandleD3DDeviceLost
  1515. HandleD3DDeviceLost: still lost
  1516. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1517.  
  1518. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1519.  
  1520. HandleD3DDeviceLost
  1521. HandleD3DDeviceLost: still lost
  1522. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1523.  
  1524. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1525.  
  1526. HandleD3DDeviceLost
  1527. HandleD3DDeviceLost: still lost
  1528. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1529.  
  1530. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1531.  
  1532. HandleD3DDeviceLost
  1533. HandleD3DDeviceLost: still lost
  1534. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1535.  
  1536. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1537.  
  1538. HandleD3DDeviceLost
  1539. HandleD3DDeviceLost: still lost
  1540. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1541.  
  1542. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1543.  
  1544. HandleD3DDeviceLost
  1545. HandleD3DDeviceLost: still lost
  1546. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1547.  
  1548. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1549.  
  1550. HandleD3DDeviceLost
  1551. HandleD3DDeviceLost: still lost
  1552. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1553.  
  1554. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1555.  
  1556. HandleD3DDeviceLost
  1557. HandleD3DDeviceLost: still lost
  1558. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1559.  
  1560. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1561.  
  1562. HandleD3DDeviceLost
  1563. HandleD3DDeviceLost: still lost
  1564. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1565.  
  1566. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1567.  
  1568. HandleD3DDeviceLost
  1569. HandleD3DDeviceLost: still lost
  1570. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1571.  
  1572. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1573.  
  1574. HandleD3DDeviceLost
  1575. HandleD3DDeviceLost: still lost
  1576. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1577.  
  1578. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1579.  
  1580. HandleD3DDeviceLost
  1581. HandleD3DDeviceLost: still lost
  1582. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1583.  
  1584. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1585.  
  1586. HandleD3DDeviceLost
  1587. HandleD3DDeviceLost: still lost
  1588. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1589.  
  1590. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1591.  
  1592. HandleD3DDeviceLost
  1593. HandleD3DDeviceLost: still lost
  1594. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1595.  
  1596. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1597.  
  1598. HandleD3DDeviceLost
  1599. HandleD3DDeviceLost: still lost
  1600. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1601.  
  1602. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1603.  
  1604. HandleD3DDeviceLost
  1605. HandleD3DDeviceLost: still lost
  1606. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1607.  
  1608. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1609.  
  1610. HandleD3DDeviceLost
  1611. HandleD3DDeviceLost: still lost
  1612. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1613.  
  1614. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1615.  
  1616. HandleD3DDeviceLost
  1617. HandleD3DDeviceLost: still lost
  1618. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1619.  
  1620. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1621.  
  1622. HandleD3DDeviceLost
  1623. HandleD3DDeviceLost: still lost
  1624. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1625.  
  1626. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1627.  
  1628. HandleD3DDeviceLost
  1629. HandleD3DDeviceLost: still lost
  1630. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1631.  
  1632. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1633.  
  1634. HandleD3DDeviceLost
  1635. HandleD3DDeviceLost: still lost
  1636. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1637.  
  1638. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1639.  
  1640. HandleD3DDeviceLost
  1641. HandleD3DDeviceLost: still lost
  1642. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1643.  
  1644. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1645.  
  1646. HandleD3DDeviceLost
  1647. HandleD3DDeviceLost: still lost
  1648. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1649.  
  1650. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1651.  
  1652. HandleD3DDeviceLost
  1653. HandleD3DDeviceLost: still lost
  1654. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1655.  
  1656. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1657.  
  1658. HandleD3DDeviceLost
  1659. HandleD3DDeviceLost: still lost
  1660. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1661.  
  1662. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1663.  
  1664. HandleD3DDeviceLost
  1665. HandleD3DDeviceLost: still lost
  1666. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1667.  
  1668. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1669.  
  1670. HandleD3DDeviceLost
  1671. HandleD3DDeviceLost: still lost
  1672. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1673.  
  1674. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1675.  
  1676. HandleD3DDeviceLost
  1677. HandleD3DDeviceLost: still lost
  1678. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1679.  
  1680. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1681.  
  1682. HandleD3DDeviceLost
  1683. HandleD3DDeviceLost: still lost
  1684. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1685.  
  1686. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1687.  
  1688. HandleD3DDeviceLost
  1689. HandleD3DDeviceLost: still lost
  1690. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1691.  
  1692. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1693.  
  1694. HandleD3DDeviceLost
  1695. HandleD3DDeviceLost: still lost
  1696. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1697.  
  1698. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1699.  
  1700. HandleD3DDeviceLost
  1701. HandleD3DDeviceLost: still lost
  1702. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1703.  
  1704. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1705.  
  1706. HandleD3DDeviceLost
  1707. HandleD3DDeviceLost: still lost
  1708. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1709.  
  1710. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1711.  
  1712. HandleD3DDeviceLost
  1713. HandleD3DDeviceLost: still lost
  1714. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1715.  
  1716. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1717.  
  1718. HandleD3DDeviceLost
  1719. HandleD3DDeviceLost: still lost
  1720. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1721.  
  1722. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1723.  
  1724. HandleD3DDeviceLost
  1725. HandleD3DDeviceLost: still lost
  1726. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1727.  
  1728. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1729.  
  1730. HandleD3DDeviceLost
  1731. HandleD3DDeviceLost: still lost
  1732. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1733.  
  1734. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1735.  
  1736. HandleD3DDeviceLost
  1737. HandleD3DDeviceLost: still lost
  1738. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1739.  
  1740. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1741.  
  1742. HandleD3DDeviceLost
  1743. HandleD3DDeviceLost: still lost
  1744. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1745.  
  1746. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1747.  
  1748. HandleD3DDeviceLost
  1749. HandleD3DDeviceLost: still lost
  1750. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1751.  
  1752. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1753.  
  1754. HandleD3DDeviceLost
  1755. HandleD3DDeviceLost: still lost
  1756. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1757.  
  1758. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1759.  
  1760. HandleD3DDeviceLost
  1761. HandleD3DDeviceLost: still lost
  1762. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1763.  
  1764. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1765.  
  1766. HandleD3DDeviceLost
  1767. HandleD3DDeviceLost: still lost
  1768. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1769.  
  1770. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1771.  
  1772. HandleD3DDeviceLost
  1773. HandleD3DDeviceLost: still lost
  1774. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1775.  
  1776. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1777.  
  1778. HandleD3DDeviceLost
  1779. HandleD3DDeviceLost: still lost
  1780. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1781.  
  1782. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1783.  
  1784. HandleD3DDeviceLost
  1785. HandleD3DDeviceLost: still lost
  1786. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1787.  
  1788. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1789.  
  1790. HandleD3DDeviceLost
  1791. HandleD3DDeviceLost: still lost
  1792. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1793.  
  1794. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1795.  
  1796. HandleD3DDeviceLost
  1797. HandleD3DDeviceLost: still lost
  1798. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1799.  
  1800. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1801.  
  1802. HandleD3DDeviceLost
  1803. HandleD3DDeviceLost: still lost
  1804. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1805.  
  1806. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1807.  
  1808. HandleD3DDeviceLost
  1809. HandleD3DDeviceLost: still lost
  1810. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1811.  
  1812. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1813.  
  1814. HandleD3DDeviceLost
  1815. HandleD3DDeviceLost: still lost
  1816. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1817.  
  1818. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1819.  
  1820. HandleD3DDeviceLost
  1821. HandleD3DDeviceLost: still lost
  1822. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1823.  
  1824. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1825.  
  1826. HandleD3DDeviceLost
  1827. HandleD3DDeviceLost: still lost
  1828. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1829.  
  1830. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1831.  
  1832. HandleD3DDeviceLost
  1833. HandleD3DDeviceLost: still lost
  1834. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1835.  
  1836. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1837.  
  1838. HandleD3DDeviceLost
  1839. HandleD3DDeviceLost: still lost
  1840. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1841.  
  1842. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1843.  
  1844. HandleD3DDeviceLost
  1845. HandleD3DDeviceLost: still lost
  1846. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1847.  
  1848. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1849.  
  1850. HandleD3DDeviceLost
  1851. HandleD3DDeviceLost: still lost
  1852. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1853.  
  1854. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1855.  
  1856. HandleD3DDeviceLost
  1857. HandleD3DDeviceLost: still lost
  1858. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1859.  
  1860. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1861.  
  1862. HandleD3DDeviceLost
  1863. HandleD3DDeviceLost: still lost
  1864. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1865.  
  1866. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1867.  
  1868. HandleD3DDeviceLost
  1869. HandleD3DDeviceLost: still lost
  1870. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1871.  
  1872. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1873.  
  1874. HandleD3DDeviceLost
  1875. HandleD3DDeviceLost: still lost
  1876. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1877.  
  1878. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1879.  
  1880. HandleD3DDeviceLost
  1881. HandleD3DDeviceLost: still lost
  1882. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1883.  
  1884. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1885.  
  1886. HandleD3DDeviceLost
  1887. HandleD3DDeviceLost: still lost
  1888. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1889.  
  1890. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1891.  
  1892. HandleD3DDeviceLost
  1893. HandleD3DDeviceLost: still lost
  1894. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1895.  
  1896. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1897.  
  1898. HandleD3DDeviceLost
  1899. HandleD3DDeviceLost: still lost
  1900. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1901.  
  1902. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1903.  
  1904. HandleD3DDeviceLost
  1905. HandleD3DDeviceLost: still lost
  1906. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1907.  
  1908. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1909.  
  1910. HandleD3DDeviceLost
  1911. HandleD3DDeviceLost: still lost
  1912. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1913.  
  1914. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1915.  
  1916. HandleD3DDeviceLost
  1917. HandleD3DDeviceLost: still lost
  1918. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1919.  
  1920. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1921.  
  1922. HandleD3DDeviceLost
  1923. HandleD3DDeviceLost: still lost
  1924. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1925.  
  1926. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1927.  
  1928. HandleD3DDeviceLost
  1929. HandleD3DDeviceLost: still lost
  1930. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1931.  
  1932. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1933.  
  1934. HandleD3DDeviceLost
  1935. HandleD3DDeviceLost: still lost
  1936. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1937.  
  1938. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1939.  
  1940. HandleD3DDeviceLost
  1941. HandleD3DDeviceLost: still lost
  1942. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1943.  
  1944. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1945.  
  1946. HandleD3DDeviceLost
  1947. HandleD3DDeviceLost: still lost
  1948. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1949.  
  1950. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1951.  
  1952. HandleD3DDeviceLost
  1953. HandleD3DDeviceLost: still lost
  1954. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1955.  
  1956. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1957.  
  1958. HandleD3DDeviceLost
  1959. HandleD3DDeviceLost: still lost
  1960. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1961.  
  1962. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1963.  
  1964. HandleD3DDeviceLost
  1965. HandleD3DDeviceLost: still lost
  1966. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1967.  
  1968. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1969.  
  1970. HandleD3DDeviceLost
  1971. HandleD3DDeviceLost: still lost
  1972. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1973.  
  1974. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1975.  
  1976. HandleD3DDeviceLost
  1977. HandleD3DDeviceLost: still lost
  1978. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1979.  
  1980. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1981.  
  1982. HandleD3DDeviceLost
  1983. HandleD3DDeviceLost: still lost
  1984. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1985.  
  1986. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1987.  
  1988. HandleD3DDeviceLost
  1989. HandleD3DDeviceLost: still lost
  1990. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1991.  
  1992. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1993.  
  1994. HandleD3DDeviceLost
  1995. HandleD3DDeviceLost: still lost
  1996. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  1997.  
  1998. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  1999.  
  2000. HandleD3DDeviceLost
  2001. HandleD3DDeviceLost: still lost
  2002. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2003.  
  2004. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2005.  
  2006. HandleD3DDeviceLost
  2007. HandleD3DDeviceLost: still lost
  2008. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2009.  
  2010. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2011.  
  2012. HandleD3DDeviceLost
  2013. HandleD3DDeviceLost: still lost
  2014. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2015.  
  2016. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2017.  
  2018. HandleD3DDeviceLost
  2019. HandleD3DDeviceLost: still lost
  2020. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2021.  
  2022. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2023.  
  2024. HandleD3DDeviceLost
  2025. HandleD3DDeviceLost: still lost
  2026. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2027.  
  2028. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2029.  
  2030. HandleD3DDeviceLost
  2031. HandleD3DDeviceLost: still lost
  2032. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2033.  
  2034. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2035.  
  2036. HandleD3DDeviceLost
  2037. HandleD3DDeviceLost: still lost
  2038. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2039.  
  2040. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2041.  
  2042. HandleD3DDeviceLost
  2043. HandleD3DDeviceLost: still lost
  2044. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2045.  
  2046. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2047.  
  2048. HandleD3DDeviceLost
  2049. HandleD3DDeviceLost: still lost
  2050. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2051.  
  2052. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2053.  
  2054. HandleD3DDeviceLost
  2055. HandleD3DDeviceLost: still lost
  2056. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2057.  
  2058. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2059.  
  2060. HandleD3DDeviceLost
  2061. HandleD3DDeviceLost: still lost
  2062. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2063.  
  2064. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2065.  
  2066. HandleD3DDeviceLost
  2067. HandleD3DDeviceLost: still lost
  2068. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2069.  
  2070. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2071.  
  2072. HandleD3DDeviceLost
  2073. HandleD3DDeviceLost: still lost
  2074. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2075.  
  2076. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2077.  
  2078. HandleD3DDeviceLost
  2079. HandleD3DDeviceLost: still lost
  2080. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2081.  
  2082. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2083.  
  2084. HandleD3DDeviceLost
  2085. HandleD3DDeviceLost: still lost
  2086. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2087.  
  2088. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2089.  
  2090. HandleD3DDeviceLost
  2091. HandleD3DDeviceLost: still lost
  2092. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2093.  
  2094. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2095.  
  2096. HandleD3DDeviceLost
  2097. HandleD3DDeviceLost: still lost
  2098. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2099.  
  2100. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2101.  
  2102. HandleD3DDeviceLost
  2103. HandleD3DDeviceLost: still lost
  2104. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2105.  
  2106. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2107.  
  2108. HandleD3DDeviceLost
  2109. HandleD3DDeviceLost: still lost
  2110. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2111.  
  2112. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2113.  
  2114. HandleD3DDeviceLost
  2115. HandleD3DDeviceLost: still lost
  2116. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2117.  
  2118. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2119.  
  2120. HandleD3DDeviceLost
  2121. HandleD3DDeviceLost: still lost
  2122. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2123.  
  2124. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2125.  
  2126. HandleD3DDeviceLost
  2127. HandleD3DDeviceLost: still lost
  2128. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2129.  
  2130. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2131.  
  2132. HandleD3DDeviceLost
  2133. HandleD3DDeviceLost: still lost
  2134. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2135.  
  2136. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2137.  
  2138. HandleD3DDeviceLost
  2139. HandleD3DDeviceLost: still lost
  2140. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2141.  
  2142. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2143.  
  2144. HandleD3DDeviceLost
  2145. HandleD3DDeviceLost: still lost
  2146. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2147.  
  2148. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2149.  
  2150. HandleD3DDeviceLost
  2151. HandleD3DDeviceLost: still lost
  2152. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2153.  
  2154. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2155.  
  2156. HandleD3DDeviceLost
  2157. HandleD3DDeviceLost: still lost
  2158. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2159.  
  2160. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2161.  
  2162. HandleD3DDeviceLost
  2163. HandleD3DDeviceLost: still lost
  2164. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2165.  
  2166. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2167.  
  2168. HandleD3DDeviceLost
  2169. HandleD3DDeviceLost: still lost
  2170. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2171.  
  2172. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2173.  
  2174. HandleD3DDeviceLost
  2175. HandleD3DDeviceLost: still lost
  2176. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2177.  
  2178. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2179.  
  2180. HandleD3DDeviceLost
  2181. HandleD3DDeviceLost: still lost
  2182. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2183.  
  2184. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2185.  
  2186. HandleD3DDeviceLost
  2187. HandleD3DDeviceLost: still lost
  2188. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2189.  
  2190. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2191.  
  2192. HandleD3DDeviceLost
  2193. HandleD3DDeviceLost: still lost
  2194. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2195.  
  2196. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2197.  
  2198. HandleD3DDeviceLost
  2199. HandleD3DDeviceLost: still lost
  2200. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2201.  
  2202. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2203.  
  2204. HandleD3DDeviceLost
  2205. HandleD3DDeviceLost: still lost
  2206. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2207.  
  2208. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2209.  
  2210. HandleD3DDeviceLost
  2211. HandleD3DDeviceLost: still lost
  2212. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2213.  
  2214. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2215.  
  2216. HandleD3DDeviceLost
  2217. HandleD3DDeviceLost: still lost
  2218. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2219.  
  2220. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2221.  
  2222. HandleD3DDeviceLost
  2223. HandleD3DDeviceLost: still lost
  2224. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2225.  
  2226. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2227.  
  2228. HandleD3DDeviceLost
  2229. HandleD3DDeviceLost: still lost
  2230. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2231.  
  2232. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2233.  
  2234. HandleD3DDeviceLost
  2235. HandleD3DDeviceLost: still lost
  2236. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2237.  
  2238. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2239.  
  2240. HandleD3DDeviceLost
  2241. HandleD3DDeviceLost: still lost
  2242. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2243.  
  2244. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2245.  
  2246. HandleD3DDeviceLost
  2247. HandleD3DDeviceLost: still lost
  2248. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2249.  
  2250. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2251.  
  2252. HandleD3DDeviceLost
  2253. HandleD3DDeviceLost: still lost
  2254. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2255.  
  2256. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2257.  
  2258. HandleD3DDeviceLost
  2259. HandleD3DDeviceLost: still lost
  2260. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2261.  
  2262. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2263.  
  2264. HandleD3DDeviceLost
  2265. HandleD3DDeviceLost: still lost
  2266. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2267.  
  2268. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2269.  
  2270. HandleD3DDeviceLost
  2271. HandleD3DDeviceLost: still lost
  2272. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2273.  
  2274. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2275.  
  2276. HandleD3DDeviceLost
  2277. HandleD3DDeviceLost: still lost
  2278. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2279.  
  2280. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2281.  
  2282. HandleD3DDeviceLost
  2283. HandleD3DDeviceLost: still lost
  2284. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2285.  
  2286. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2287.  
  2288. HandleD3DDeviceLost
  2289. HandleD3DDeviceLost: still lost
  2290. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2291.  
  2292. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2293.  
  2294. HandleD3DDeviceLost
  2295. HandleD3DDeviceLost: still lost
  2296. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2297.  
  2298. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2299.  
  2300. HandleD3DDeviceLost
  2301. HandleD3DDeviceLost: still lost
  2302. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2303.  
  2304. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2305.  
  2306. HandleD3DDeviceLost
  2307. HandleD3DDeviceLost: still lost
  2308. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2309.  
  2310. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2311.  
  2312. HandleD3DDeviceLost
  2313. HandleD3DDeviceLost: still lost
  2314. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2315.  
  2316. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2317.  
  2318. HandleD3DDeviceLost
  2319. HandleD3DDeviceLost: still lost
  2320. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2321.  
  2322. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2323.  
  2324. HandleD3DDeviceLost
  2325. HandleD3DDeviceLost: still lost
  2326. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2327.  
  2328. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2329.  
  2330. HandleD3DDeviceLost
  2331. HandleD3DDeviceLost: still lost
  2332. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2333.  
  2334. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2335.  
  2336. HandleD3DDeviceLost
  2337. HandleD3DDeviceLost: still lost
  2338. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2339.  
  2340. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2341.  
  2342. HandleD3DDeviceLost
  2343. HandleD3DDeviceLost: still lost
  2344. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2345.  
  2346. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2347.  
  2348. HandleD3DDeviceLost
  2349. HandleD3DDeviceLost: still lost
  2350. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2351.  
  2352. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2353.  
  2354. HandleD3DDeviceLost
  2355. HandleD3DDeviceLost: still lost
  2356. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2357.  
  2358. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2359.  
  2360. HandleD3DDeviceLost
  2361. HandleD3DDeviceLost: still lost
  2362. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2363.  
  2364. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2365.  
  2366. HandleD3DDeviceLost
  2367. HandleD3DDeviceLost: still lost
  2368. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2369.  
  2370. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2371.  
  2372. HandleD3DDeviceLost
  2373. HandleD3DDeviceLost: still lost
  2374. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2375.  
  2376. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2377.  
  2378. HandleD3DDeviceLost
  2379. HandleD3DDeviceLost: still lost
  2380. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2381.  
  2382. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2383.  
  2384. HandleD3DDeviceLost
  2385. HandleD3DDeviceLost: still lost
  2386. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2387.  
  2388. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2389.  
  2390. HandleD3DDeviceLost
  2391. HandleD3DDeviceLost: still lost
  2392. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2393.  
  2394. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2395.  
  2396. HandleD3DDeviceLost
  2397. HandleD3DDeviceLost: still lost
  2398. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2399.  
  2400. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2401.  
  2402. HandleD3DDeviceLost
  2403. HandleD3DDeviceLost: still lost
  2404. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2405.  
  2406. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2407.  
  2408. HandleD3DDeviceLost
  2409. HandleD3DDeviceLost: still lost
  2410. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2411.  
  2412. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2413.  
  2414. HandleD3DDeviceLost
  2415. HandleD3DDeviceLost: still lost
  2416. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2417.  
  2418. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2419.  
  2420. HandleD3DDeviceLost
  2421. HandleD3DDeviceLost: still lost
  2422. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2423.  
  2424. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2425.  
  2426. HandleD3DDeviceLost
  2427. HandleD3DDeviceLost: still lost
  2428. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2429.  
  2430. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2431.  
  2432. HandleD3DDeviceLost
  2433. HandleD3DDeviceLost: still lost
  2434. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2435.  
  2436. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2437.  
  2438. HandleD3DDeviceLost
  2439. HandleD3DDeviceLost: still lost
  2440. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2441.  
  2442. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2443.  
  2444. HandleD3DDeviceLost
  2445. HandleD3DDeviceLost: still lost
  2446. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2447.  
  2448. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2449.  
  2450. HandleD3DDeviceLost
  2451. HandleD3DDeviceLost: still lost
  2452. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2453.  
  2454. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2455.  
  2456. HandleD3DDeviceLost
  2457. HandleD3DDeviceLost: still lost
  2458. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2459.  
  2460. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2461.  
  2462. HandleD3DDeviceLost
  2463. HandleD3DDeviceLost: still lost
  2464. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2465.  
  2466. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2467.  
  2468. HandleD3DDeviceLost
  2469. HandleD3DDeviceLost: still lost
  2470. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2471.  
  2472. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2473.  
  2474. HandleD3DDeviceLost
  2475. HandleD3DDeviceLost: still lost
  2476. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2477.  
  2478. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2479.  
  2480. HandleD3DDeviceLost
  2481. HandleD3DDeviceLost: still lost
  2482. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2483.  
  2484. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2485.  
  2486. HandleD3DDeviceLost
  2487. HandleD3DDeviceLost: still lost
  2488. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2489.  
  2490. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2491.  
  2492. HandleD3DDeviceLost
  2493. HandleD3DDeviceLost: still lost
  2494. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2495.  
  2496. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2497.  
  2498. HandleD3DDeviceLost
  2499. HandleD3DDeviceLost: still lost
  2500. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2501.  
  2502. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2503.  
  2504. HandleD3DDeviceLost
  2505. HandleD3DDeviceLost: still lost
  2506. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2507.  
  2508. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2509.  
  2510. HandleD3DDeviceLost
  2511. HandleD3DDeviceLost: still lost
  2512. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2513.  
  2514. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2515.  
  2516. HandleD3DDeviceLost
  2517. HandleD3DDeviceLost: still lost
  2518. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2519.  
  2520. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2521.  
  2522. HandleD3DDeviceLost
  2523. HandleD3DDeviceLost: still lost
  2524. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2525.  
  2526. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2527.  
  2528. HandleD3DDeviceLost
  2529. HandleD3DDeviceLost: still lost
  2530. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2531.  
  2532. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2533.  
  2534. HandleD3DDeviceLost
  2535. HandleD3DDeviceLost: still lost
  2536. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2537.  
  2538. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2539.  
  2540. HandleD3DDeviceLost
  2541. HandleD3DDeviceLost: still lost
  2542. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2543.  
  2544. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2545.  
  2546. HandleD3DDeviceLost
  2547. HandleD3DDeviceLost: still lost
  2548. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2549.  
  2550. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2551.  
  2552. HandleD3DDeviceLost
  2553. HandleD3DDeviceLost: still lost
  2554. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2555.  
  2556. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2557.  
  2558. HandleD3DDeviceLost
  2559. HandleD3DDeviceLost: still lost
  2560. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2561.  
  2562. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2563.  
  2564. HandleD3DDeviceLost
  2565. HandleD3DDeviceLost: still lost
  2566. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2567.  
  2568. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2569.  
  2570. HandleD3DDeviceLost
  2571. HandleD3DDeviceLost: still lost
  2572. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2573.  
  2574. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2575.  
  2576. HandleD3DDeviceLost
  2577. HandleD3DDeviceLost: still lost
  2578. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2579.  
  2580. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2581.  
  2582. HandleD3DDeviceLost
  2583. HandleD3DDeviceLost: still lost
  2584. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2585.  
  2586. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2587.  
  2588. HandleD3DDeviceLost
  2589. HandleD3DDeviceLost: still lost
  2590. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2591.  
  2592. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2593.  
  2594. HandleD3DDeviceLost
  2595. HandleD3DDeviceLost: still lost
  2596. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2597.  
  2598. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2599.  
  2600. HandleD3DDeviceLost
  2601. HandleD3DDeviceLost: still lost
  2602. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2603.  
  2604. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2605.  
  2606. HandleD3DDeviceLost
  2607. HandleD3DDeviceLost: still lost
  2608. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2609.  
  2610. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2611.  
  2612. HandleD3DDeviceLost
  2613. HandleD3DDeviceLost: still lost
  2614. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2615.  
  2616. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2617.  
  2618. HandleD3DDeviceLost
  2619. HandleD3DDeviceLost: still lost
  2620. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2621.  
  2622. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2623.  
  2624. HandleD3DDeviceLost
  2625. HandleD3DDeviceLost: still lost
  2626. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2627.  
  2628. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2629.  
  2630. HandleD3DDeviceLost
  2631. HandleD3DDeviceLost: still lost
  2632. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2633.  
  2634. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2635.  
  2636. HandleD3DDeviceLost
  2637. HandleD3DDeviceLost: still lost
  2638. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2639.  
  2640. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2641.  
  2642. HandleD3DDeviceLost
  2643. HandleD3DDeviceLost: still lost
  2644. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2645.  
  2646. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2647.  
  2648. HandleD3DDeviceLost
  2649. HandleD3DDeviceLost: still lost
  2650. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2651.  
  2652. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2653.  
  2654. HandleD3DDeviceLost
  2655. HandleD3DDeviceLost: still lost
  2656. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2657.  
  2658. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2659.  
  2660. HandleD3DDeviceLost
  2661. HandleD3DDeviceLost: still lost
  2662. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2663.  
  2664. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2665.  
  2666. HandleD3DDeviceLost
  2667. HandleD3DDeviceLost: still lost
  2668. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2669.  
  2670. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2671.  
  2672. HandleD3DDeviceLost
  2673. HandleD3DDeviceLost: still lost
  2674. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2675.  
  2676. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2677.  
  2678. HandleD3DDeviceLost
  2679. HandleD3DDeviceLost: still lost
  2680. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2681.  
  2682. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2683.  
  2684. HandleD3DDeviceLost
  2685. HandleD3DDeviceLost: still lost
  2686. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2687.  
  2688. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2689.  
  2690. HandleD3DDeviceLost
  2691. HandleD3DDeviceLost: still lost
  2692. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2693.  
  2694. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2695.  
  2696. HandleD3DDeviceLost
  2697. HandleD3DDeviceLost: still lost
  2698. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2699.  
  2700. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2701.  
  2702. HandleD3DDeviceLost
  2703. HandleD3DDeviceLost: still lost
  2704. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2705.  
  2706. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2707.  
  2708. HandleD3DDeviceLost
  2709. HandleD3DDeviceLost: still lost
  2710. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2711.  
  2712. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2713.  
  2714. HandleD3DDeviceLost
  2715. HandleD3DDeviceLost: still lost
  2716. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2717.  
  2718. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2719.  
  2720. HandleD3DDeviceLost
  2721. HandleD3DDeviceLost: still lost
  2722. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2723.  
  2724. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2725.  
  2726. HandleD3DDeviceLost
  2727. HandleD3DDeviceLost: still lost
  2728. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2729.  
  2730. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2731.  
  2732. HandleD3DDeviceLost
  2733. HandleD3DDeviceLost: still lost
  2734. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2735.  
  2736. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2737.  
  2738. HandleD3DDeviceLost
  2739. HandleD3DDeviceLost: still lost
  2740. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2741.  
  2742. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2743.  
  2744. HandleD3DDeviceLost
  2745. HandleD3DDeviceLost: still lost
  2746. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2747.  
  2748. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2749.  
  2750. HandleD3DDeviceLost
  2751. HandleD3DDeviceLost: still lost
  2752. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2753.  
  2754. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2755.  
  2756. HandleD3DDeviceLost
  2757. HandleD3DDeviceLost: still lost
  2758. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2759.  
  2760. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2761.  
  2762. HandleD3DDeviceLost
  2763. HandleD3DDeviceLost: still lost
  2764. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2765.  
  2766. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2767.  
  2768. HandleD3DDeviceLost
  2769. HandleD3DDeviceLost: still lost
  2770. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2771.  
  2772. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2773.  
  2774. HandleD3DDeviceLost
  2775. HandleD3DDeviceLost: still lost
  2776. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2777.  
  2778. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2779.  
  2780. HandleD3DDeviceLost
  2781. HandleD3DDeviceLost: still lost
  2782. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2783.  
  2784. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2785.  
  2786. HandleD3DDeviceLost
  2787. HandleD3DDeviceLost: still lost
  2788. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2789.  
  2790. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2791.  
  2792. HandleD3DDeviceLost
  2793. HandleD3DDeviceLost: still lost
  2794. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2795.  
  2796. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2797.  
  2798. HandleD3DDeviceLost
  2799. HandleD3DDeviceLost: still lost
  2800. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2801.  
  2802. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2803.  
  2804. HandleD3DDeviceLost
  2805. HandleD3DDeviceLost: still lost
  2806. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2807.  
  2808. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2809.  
  2810. HandleD3DDeviceLost
  2811. HandleD3DDeviceLost: still lost
  2812. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2813.  
  2814. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2815.  
  2816. HandleD3DDeviceLost
  2817. HandleD3DDeviceLost: still lost
  2818. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2819.  
  2820. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2821.  
  2822. HandleD3DDeviceLost
  2823. HandleD3DDeviceLost: still lost
  2824. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2825.  
  2826. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2827.  
  2828. HandleD3DDeviceLost
  2829. HandleD3DDeviceLost: still lost
  2830. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2831.  
  2832. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2833.  
  2834. HandleD3DDeviceLost
  2835. HandleD3DDeviceLost: still lost
  2836. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2837.  
  2838. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2839.  
  2840. HandleD3DDeviceLost
  2841. HandleD3DDeviceLost: still lost
  2842. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2843.  
  2844. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2845.  
  2846. HandleD3DDeviceLost
  2847. HandleD3DDeviceLost: still lost
  2848. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2849.  
  2850. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2851.  
  2852. HandleD3DDeviceLost
  2853. HandleD3DDeviceLost: still lost
  2854. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2855.  
  2856. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2857.  
  2858. HandleD3DDeviceLost
  2859. HandleD3DDeviceLost: still lost
  2860. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2861.  
  2862. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2863.  
  2864. HandleD3DDeviceLost
  2865. HandleD3DDeviceLost: still lost
  2866. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2867.  
  2868. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2869.  
  2870. HandleD3DDeviceLost
  2871. HandleD3DDeviceLost: still lost
  2872. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2873.  
  2874. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2875.  
  2876. HandleD3DDeviceLost
  2877. HandleD3DDeviceLost: still lost
  2878. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2879.  
  2880. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2881.  
  2882. HandleD3DDeviceLost
  2883. HandleD3DDeviceLost: still lost
  2884. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2885.  
  2886. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2887.  
  2888. HandleD3DDeviceLost
  2889. HandleD3DDeviceLost: still lost
  2890. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2891.  
  2892. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2893.  
  2894. HandleD3DDeviceLost
  2895. HandleD3DDeviceLost: still lost
  2896. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2897.  
  2898. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2899.  
  2900. HandleD3DDeviceLost
  2901. HandleD3DDeviceLost: still lost
  2902. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2903.  
  2904. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2905.  
  2906. HandleD3DDeviceLost
  2907. HandleD3DDeviceLost: still lost
  2908. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2909.  
  2910. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2911.  
  2912. HandleD3DDeviceLost
  2913. HandleD3DDeviceLost: still lost
  2914. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2915.  
  2916. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2917.  
  2918. HandleD3DDeviceLost
  2919. HandleD3DDeviceLost: still lost
  2920. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2921.  
  2922. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2923.  
  2924. HandleD3DDeviceLost
  2925. HandleD3DDeviceLost: still lost
  2926. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2927.  
  2928. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2929.  
  2930. HandleD3DDeviceLost
  2931. HandleD3DDeviceLost: still lost
  2932. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2933.  
  2934. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2935.  
  2936. HandleD3DDeviceLost
  2937. HandleD3DDeviceLost: still lost
  2938. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2939.  
  2940. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2941.  
  2942. HandleD3DDeviceLost
  2943. HandleD3DDeviceLost: still lost
  2944. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2945.  
  2946. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2947.  
  2948. HandleD3DDeviceLost
  2949. HandleD3DDeviceLost: still lost
  2950. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2951.  
  2952. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2953.  
  2954. HandleD3DDeviceLost
  2955. HandleD3DDeviceLost: still lost
  2956. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2957.  
  2958. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2959.  
  2960. HandleD3DDeviceLost
  2961. HandleD3DDeviceLost: still lost
  2962. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2963.  
  2964. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2965.  
  2966. HandleD3DDeviceLost
  2967. HandleD3DDeviceLost: still lost
  2968. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2969.  
  2970. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2971.  
  2972. HandleD3DDeviceLost
  2973. HandleD3DDeviceLost: still lost
  2974. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2975.  
  2976. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2977.  
  2978. HandleD3DDeviceLost
  2979. HandleD3DDeviceLost: still lost
  2980. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2981.  
  2982. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2983.  
  2984. HandleD3DDeviceLost
  2985. HandleD3DDeviceLost: still lost
  2986. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2987.  
  2988. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2989.  
  2990. HandleD3DDeviceLost
  2991. HandleD3DDeviceLost: still lost
  2992. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2993.  
  2994. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  2995.  
  2996. HandleD3DDeviceLost
  2997. HandleD3DDeviceLost: still lost
  2998. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  2999.  
  3000. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3001.  
  3002. HandleD3DDeviceLost
  3003. HandleD3DDeviceLost: still lost
  3004. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3005.  
  3006. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3007.  
  3008. HandleD3DDeviceLost
  3009. HandleD3DDeviceLost: still lost
  3010. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3011.  
  3012. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3013.  
  3014. HandleD3DDeviceLost
  3015. HandleD3DDeviceLost: still lost
  3016. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3017.  
  3018. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3019.  
  3020. HandleD3DDeviceLost
  3021. HandleD3DDeviceLost: still lost
  3022. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3023.  
  3024. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3025.  
  3026. HandleD3DDeviceLost
  3027. HandleD3DDeviceLost: still lost
  3028. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3029.  
  3030. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3031.  
  3032. HandleD3DDeviceLost
  3033. HandleD3DDeviceLost: still lost
  3034. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3035.  
  3036. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3037.  
  3038. HandleD3DDeviceLost
  3039. HandleD3DDeviceLost: still lost
  3040. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3041.  
  3042. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3043.  
  3044. HandleD3DDeviceLost
  3045. HandleD3DDeviceLost: still lost
  3046. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3047.  
  3048. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3049.  
  3050. HandleD3DDeviceLost
  3051. HandleD3DDeviceLost: still lost
  3052. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3053.  
  3054. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3055.  
  3056. HandleD3DDeviceLost
  3057. HandleD3DDeviceLost: still lost
  3058. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3059.  
  3060. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3061.  
  3062. HandleD3DDeviceLost
  3063. HandleD3DDeviceLost: still lost
  3064. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3065.  
  3066. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3067.  
  3068. HandleD3DDeviceLost
  3069. HandleD3DDeviceLost: still lost
  3070. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3071.  
  3072. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3073.  
  3074. HandleD3DDeviceLost
  3075. HandleD3DDeviceLost: still lost
  3076. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3077.  
  3078. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3079.  
  3080. HandleD3DDeviceLost
  3081. HandleD3DDeviceLost: still lost
  3082. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3083.  
  3084. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3085.  
  3086. HandleD3DDeviceLost
  3087. HandleD3DDeviceLost: still lost
  3088. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3089.  
  3090. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3091.  
  3092. HandleD3DDeviceLost
  3093. HandleD3DDeviceLost: still lost
  3094. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3095.  
  3096. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3097.  
  3098. HandleD3DDeviceLost
  3099. HandleD3DDeviceLost: still lost
  3100. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3101.  
  3102. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3103.  
  3104. HandleD3DDeviceLost
  3105. HandleD3DDeviceLost: still lost
  3106. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3107.  
  3108. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3109.  
  3110. HandleD3DDeviceLost
  3111. HandleD3DDeviceLost: still lost
  3112. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3113.  
  3114. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3115.  
  3116. HandleD3DDeviceLost
  3117. HandleD3DDeviceLost: still lost
  3118. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3119.  
  3120. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3121.  
  3122. HandleD3DDeviceLost
  3123. HandleD3DDeviceLost: still lost
  3124. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3125.  
  3126. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3127.  
  3128. HandleD3DDeviceLost
  3129. HandleD3DDeviceLost: still lost
  3130. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3131.  
  3132. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3133.  
  3134. HandleD3DDeviceLost
  3135. HandleD3DDeviceLost: still lost
  3136. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3137.  
  3138. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3139.  
  3140. HandleD3DDeviceLost
  3141. HandleD3DDeviceLost: still lost
  3142. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3143.  
  3144. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3145.  
  3146. HandleD3DDeviceLost
  3147. HandleD3DDeviceLost: still lost
  3148. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3149.  
  3150. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3151.  
  3152. HandleD3DDeviceLost
  3153. HandleD3DDeviceLost: still lost
  3154. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3155.  
  3156. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3157.  
  3158. HandleD3DDeviceLost
  3159. HandleD3DDeviceLost: still lost
  3160. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3161.  
  3162. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3163.  
  3164. HandleD3DDeviceLost
  3165. HandleD3DDeviceLost: still lost
  3166. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3167.  
  3168. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3169.  
  3170. HandleD3DDeviceLost
  3171. HandleD3DDeviceLost: still lost
  3172. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3173.  
  3174. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3175.  
  3176. HandleD3DDeviceLost
  3177. HandleD3DDeviceLost: still lost
  3178. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3179.  
  3180. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3181.  
  3182. HandleD3DDeviceLost
  3183. HandleD3DDeviceLost: still lost
  3184. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3185.  
  3186. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3187.  
  3188. HandleD3DDeviceLost
  3189. HandleD3DDeviceLost: still lost
  3190. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3191.  
  3192. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3193.  
  3194. HandleD3DDeviceLost
  3195. HandleD3DDeviceLost: still lost
  3196. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3197.  
  3198. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3199.  
  3200. HandleD3DDeviceLost
  3201. HandleD3DDeviceLost: still lost
  3202. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3203.  
  3204. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3205.  
  3206. HandleD3DDeviceLost
  3207. HandleD3DDeviceLost: still lost
  3208. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3209.  
  3210. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3211.  
  3212. HandleD3DDeviceLost
  3213. HandleD3DDeviceLost: still lost
  3214. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3215.  
  3216. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3217.  
  3218. HandleD3DDeviceLost
  3219. HandleD3DDeviceLost: still lost
  3220. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3221.  
  3222. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3223.  
  3224. HandleD3DDeviceLost
  3225. HandleD3DDeviceLost: still lost
  3226. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3227.  
  3228. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3229.  
  3230. HandleD3DDeviceLost
  3231. HandleD3DDeviceLost: still lost
  3232. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3233.  
  3234. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3235.  
  3236. HandleD3DDeviceLost
  3237. HandleD3DDeviceLost: still lost
  3238. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3239.  
  3240. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3241.  
  3242. HandleD3DDeviceLost
  3243. HandleD3DDeviceLost: still lost
  3244. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3245.  
  3246. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3247.  
  3248. HandleD3DDeviceLost
  3249. HandleD3DDeviceLost: still lost
  3250. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3251.  
  3252. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3253.  
  3254. HandleD3DDeviceLost
  3255. HandleD3DDeviceLost: still lost
  3256. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3257.  
  3258. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3259.  
  3260. HandleD3DDeviceLost
  3261. HandleD3DDeviceLost: still lost
  3262. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3263.  
  3264. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3265.  
  3266. HandleD3DDeviceLost
  3267. HandleD3DDeviceLost: still lost
  3268. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3269.  
  3270. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3271.  
  3272. HandleD3DDeviceLost
  3273. HandleD3DDeviceLost: still lost
  3274. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3275.  
  3276. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3277.  
  3278. HandleD3DDeviceLost
  3279. HandleD3DDeviceLost: still lost
  3280. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3281.  
  3282. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3283.  
  3284. HandleD3DDeviceLost
  3285. HandleD3DDeviceLost: still lost
  3286. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3287.  
  3288. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3289.  
  3290. HandleD3DDeviceLost
  3291. HandleD3DDeviceLost: still lost
  3292. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3293.  
  3294. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3295.  
  3296. HandleD3DDeviceLost
  3297. HandleD3DDeviceLost: still lost
  3298. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3299.  
  3300. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3301.  
  3302. HandleD3DDeviceLost
  3303. HandleD3DDeviceLost: still lost
  3304. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3305.  
  3306. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3307.  
  3308. HandleD3DDeviceLost
  3309. HandleD3DDeviceLost: still lost
  3310. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3311.  
  3312. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3313.  
  3314. HandleD3DDeviceLost
  3315. HandleD3DDeviceLost: still lost
  3316. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3317.  
  3318. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3319.  
  3320. HandleD3DDeviceLost
  3321. HandleD3DDeviceLost: still lost
  3322. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3323.  
  3324. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3325.  
  3326. HandleD3DDeviceLost
  3327. HandleD3DDeviceLost: still lost
  3328. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3329.  
  3330. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3331.  
  3332. HandleD3DDeviceLost
  3333. HandleD3DDeviceLost: still lost
  3334. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3335.  
  3336. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3337.  
  3338. HandleD3DDeviceLost
  3339. HandleD3DDeviceLost: still lost
  3340. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3341.  
  3342. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3343.  
  3344. HandleD3DDeviceLost
  3345. HandleD3DDeviceLost: still lost
  3346. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3347.  
  3348. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3349.  
  3350. HandleD3DDeviceLost
  3351. HandleD3DDeviceLost: still lost
  3352. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3353.  
  3354. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3355.  
  3356. HandleD3DDeviceLost
  3357. HandleD3DDeviceLost: still lost
  3358. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3359.  
  3360. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3361.  
  3362. HandleD3DDeviceLost
  3363. HandleD3DDeviceLost: still lost
  3364. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3365.  
  3366. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3367.  
  3368. HandleD3DDeviceLost
  3369. HandleD3DDeviceLost: still lost
  3370. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3371.  
  3372. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3373.  
  3374. HandleD3DDeviceLost
  3375. HandleD3DDeviceLost: still lost
  3376. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3377.  
  3378. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3379.  
  3380. HandleD3DDeviceLost
  3381. HandleD3DDeviceLost: still lost
  3382. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3383.  
  3384. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3385.  
  3386. HandleD3DDeviceLost
  3387. HandleD3DDeviceLost: still lost
  3388. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3389.  
  3390. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3391.  
  3392. HandleD3DDeviceLost
  3393. HandleD3DDeviceLost: still lost
  3394. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3395.  
  3396. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3397.  
  3398. HandleD3DDeviceLost
  3399. HandleD3DDeviceLost: still lost
  3400. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3401.  
  3402. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3403.  
  3404. HandleD3DDeviceLost
  3405. HandleD3DDeviceLost: still lost
  3406. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3407.  
  3408. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3409.  
  3410. HandleD3DDeviceLost
  3411. HandleD3DDeviceLost: still lost
  3412. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3413.  
  3414. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3415.  
  3416. HandleD3DDeviceLost
  3417. HandleD3DDeviceLost: still lost
  3418. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3419.  
  3420. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3421.  
  3422. HandleD3DDeviceLost
  3423. HandleD3DDeviceLost: still lost
  3424. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3425.  
  3426. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3427.  
  3428. HandleD3DDeviceLost
  3429. HandleD3DDeviceLost: still lost
  3430. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3431.  
  3432. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3433.  
  3434. HandleD3DDeviceLost
  3435. HandleD3DDeviceLost: still lost
  3436. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3437.  
  3438. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3439.  
  3440. HandleD3DDeviceLost
  3441. HandleD3DDeviceLost: still lost
  3442. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3443.  
  3444. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3445.  
  3446. HandleD3DDeviceLost
  3447. HandleD3DDeviceLost: still lost
  3448. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3449.  
  3450. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3451.  
  3452. HandleD3DDeviceLost
  3453. HandleD3DDeviceLost: still lost
  3454. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3455.  
  3456. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3457.  
  3458. HandleD3DDeviceLost
  3459. HandleD3DDeviceLost: still lost
  3460. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3461.  
  3462. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3463.  
  3464. HandleD3DDeviceLost
  3465. HandleD3DDeviceLost: still lost
  3466. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3467.  
  3468. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3469.  
  3470. HandleD3DDeviceLost
  3471. HandleD3DDeviceLost: still lost
  3472. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3473.  
  3474. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3475.  
  3476. HandleD3DDeviceLost
  3477. HandleD3DDeviceLost: still lost
  3478. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3479.  
  3480. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3481.  
  3482. HandleD3DDeviceLost
  3483. HandleD3DDeviceLost: still lost
  3484. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3485.  
  3486. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3487.  
  3488. HandleD3DDeviceLost
  3489. HandleD3DDeviceLost: still lost
  3490. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3491.  
  3492. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3493.  
  3494. HandleD3DDeviceLost
  3495. HandleD3DDeviceLost: still lost
  3496. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3497.  
  3498. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3499.  
  3500. HandleD3DDeviceLost
  3501. HandleD3DDeviceLost: still lost
  3502. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3503.  
  3504. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3505.  
  3506. HandleD3DDeviceLost
  3507. HandleD3DDeviceLost: still lost
  3508. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3509.  
  3510. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3511.  
  3512. HandleD3DDeviceLost
  3513. HandleD3DDeviceLost: still lost
  3514. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3515.  
  3516. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3517.  
  3518. HandleD3DDeviceLost
  3519. HandleD3DDeviceLost: still lost
  3520. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3521.  
  3522. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3523.  
  3524. HandleD3DDeviceLost
  3525. HandleD3DDeviceLost: still lost
  3526. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3527.  
  3528. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3529.  
  3530. HandleD3DDeviceLost
  3531. HandleD3DDeviceLost: still lost
  3532. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3533.  
  3534. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3535.  
  3536. HandleD3DDeviceLost
  3537. HandleD3DDeviceLost: still lost
  3538. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3539.  
  3540. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3541.  
  3542. HandleD3DDeviceLost
  3543. HandleD3DDeviceLost: still lost
  3544. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3545.  
  3546. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3547.  
  3548. HandleD3DDeviceLost
  3549. HandleD3DDeviceLost: still lost
  3550. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3551.  
  3552. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3553.  
  3554. HandleD3DDeviceLost
  3555. HandleD3DDeviceLost: still lost
  3556. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3557.  
  3558. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3559.  
  3560. HandleD3DDeviceLost
  3561. HandleD3DDeviceLost: still lost
  3562. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3563.  
  3564. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3565.  
  3566. HandleD3DDeviceLost
  3567. HandleD3DDeviceLost: still lost
  3568. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3569.  
  3570. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3571.  
  3572. HandleD3DDeviceLost
  3573. HandleD3DDeviceLost: still lost
  3574. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3575.  
  3576. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3577.  
  3578. HandleD3DDeviceLost
  3579. HandleD3DDeviceLost: still lost
  3580. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3581.  
  3582. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3583.  
  3584. HandleD3DDeviceLost
  3585. HandleD3DDeviceLost: still lost
  3586. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3587.  
  3588. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3589.  
  3590. HandleD3DDeviceLost
  3591. HandleD3DDeviceLost: still lost
  3592. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3593.  
  3594. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3595.  
  3596. HandleD3DDeviceLost
  3597. HandleD3DDeviceLost: still lost
  3598. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3599.  
  3600. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3601.  
  3602. HandleD3DDeviceLost
  3603. HandleD3DDeviceLost: still lost
  3604. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3605.  
  3606. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3607.  
  3608. HandleD3DDeviceLost
  3609. HandleD3DDeviceLost: still lost
  3610. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3611.  
  3612. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3613.  
  3614. HandleD3DDeviceLost
  3615. HandleD3DDeviceLost: still lost
  3616. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3617.  
  3618. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3619.  
  3620. HandleD3DDeviceLost
  3621. HandleD3DDeviceLost: still lost
  3622. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3623.  
  3624. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3625.  
  3626. HandleD3DDeviceLost
  3627. HandleD3DDeviceLost: still lost
  3628. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3629.  
  3630. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3631.  
  3632. HandleD3DDeviceLost
  3633. HandleD3DDeviceLost: still lost
  3634. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3635.  
  3636. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3637.  
  3638. HandleD3DDeviceLost
  3639. HandleD3DDeviceLost: still lost
  3640. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3641.  
  3642. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3643.  
  3644. HandleD3DDeviceLost
  3645. HandleD3DDeviceLost: still lost
  3646. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3647.  
  3648. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3649.  
  3650. HandleD3DDeviceLost
  3651. HandleD3DDeviceLost: still lost
  3652. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3653.  
  3654. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3655.  
  3656. HandleD3DDeviceLost
  3657. HandleD3DDeviceLost: still lost
  3658. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3659.  
  3660. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3661.  
  3662. HandleD3DDeviceLost
  3663. HandleD3DDeviceLost: still lost
  3664. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3665.  
  3666. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3667.  
  3668. HandleD3DDeviceLost
  3669. HandleD3DDeviceLost: still lost
  3670. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3671.  
  3672. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3673.  
  3674. HandleD3DDeviceLost
  3675. HandleD3DDeviceLost: still lost
  3676. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3677.  
  3678. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3679.  
  3680. HandleD3DDeviceLost
  3681. HandleD3DDeviceLost: still lost
  3682. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3683.  
  3684. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3685.  
  3686. HandleD3DDeviceLost
  3687. HandleD3DDeviceLost: still lost
  3688. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3689.  
  3690. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3691.  
  3692. HandleD3DDeviceLost
  3693. HandleD3DDeviceLost: still lost
  3694. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3695.  
  3696. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3697.  
  3698. HandleD3DDeviceLost
  3699. HandleD3DDeviceLost: still lost
  3700. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3701.  
  3702. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3703.  
  3704. HandleD3DDeviceLost
  3705. HandleD3DDeviceLost: still lost
  3706. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3707.  
  3708. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3709.  
  3710. HandleD3DDeviceLost
  3711. HandleD3DDeviceLost: still lost
  3712. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3713.  
  3714. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3715.  
  3716. HandleD3DDeviceLost
  3717. HandleD3DDeviceLost: still lost
  3718. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3719.  
  3720. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3721.  
  3722. HandleD3DDeviceLost
  3723. HandleD3DDeviceLost: still lost
  3724. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3725.  
  3726. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3727.  
  3728. HandleD3DDeviceLost
  3729. HandleD3DDeviceLost: still lost
  3730. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3731.  
  3732. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3733.  
  3734. HandleD3DDeviceLost
  3735. HandleD3DDeviceLost: still lost
  3736. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3737.  
  3738. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3739.  
  3740. HandleD3DDeviceLost
  3741. HandleD3DDeviceLost: still lost
  3742. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3743.  
  3744. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3745.  
  3746. HandleD3DDeviceLost
  3747. HandleD3DDeviceLost: still lost
  3748. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3749.  
  3750. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3751.  
  3752. HandleD3DDeviceLost
  3753. HandleD3DDeviceLost: still lost
  3754. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3755.  
  3756. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3757.  
  3758. HandleD3DDeviceLost
  3759. HandleD3DDeviceLost: still lost
  3760. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3761.  
  3762. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3763.  
  3764. HandleD3DDeviceLost
  3765. HandleD3DDeviceLost: still lost
  3766. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3767.  
  3768. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3769.  
  3770. HandleD3DDeviceLost
  3771. HandleD3DDeviceLost: still lost
  3772. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3773.  
  3774. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3775.  
  3776. HandleD3DDeviceLost
  3777. HandleD3DDeviceLost: still lost
  3778. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3779.  
  3780. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3781.  
  3782. HandleD3DDeviceLost
  3783. HandleD3DDeviceLost: still lost
  3784. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3785.  
  3786. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3787.  
  3788. HandleD3DDeviceLost
  3789. HandleD3DDeviceLost: still lost
  3790. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3791.  
  3792. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3793.  
  3794. HandleD3DDeviceLost
  3795. HandleD3DDeviceLost: still lost
  3796. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3797.  
  3798. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3799.  
  3800. HandleD3DDeviceLost
  3801. HandleD3DDeviceLost: still lost
  3802. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3803.  
  3804. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3805.  
  3806. HandleD3DDeviceLost
  3807. HandleD3DDeviceLost: still lost
  3808. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3809.  
  3810. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3811.  
  3812. HandleD3DDeviceLost
  3813. HandleD3DDeviceLost: still lost
  3814. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3815.  
  3816. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3817.  
  3818. HandleD3DDeviceLost
  3819. HandleD3DDeviceLost: still lost
  3820. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3821.  
  3822. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3823.  
  3824. HandleD3DDeviceLost
  3825. HandleD3DDeviceLost: still lost
  3826. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3827.  
  3828. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3829.  
  3830. HandleD3DDeviceLost
  3831. HandleD3DDeviceLost: still lost
  3832. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3833.  
  3834. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3835.  
  3836. HandleD3DDeviceLost
  3837. HandleD3DDeviceLost: still lost
  3838. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3839.  
  3840. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3841.  
  3842. HandleD3DDeviceLost
  3843. HandleD3DDeviceLost: still lost
  3844. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3845.  
  3846. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3847.  
  3848. HandleD3DDeviceLost
  3849. HandleD3DDeviceLost: still lost
  3850. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3851.  
  3852. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3853.  
  3854. HandleD3DDeviceLost
  3855. HandleD3DDeviceLost: still lost
  3856. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3857.  
  3858. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3859.  
  3860. HandleD3DDeviceLost
  3861. HandleD3DDeviceLost: still lost
  3862. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3863.  
  3864. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3865.  
  3866. HandleD3DDeviceLost
  3867. HandleD3DDeviceLost: still lost
  3868. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3869.  
  3870. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3871.  
  3872. HandleD3DDeviceLost
  3873. HandleD3DDeviceLost: still lost
  3874. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3875.  
  3876. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3877.  
  3878. HandleD3DDeviceLost
  3879. HandleD3DDeviceLost: still lost
  3880. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3881.  
  3882. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3883.  
  3884. HandleD3DDeviceLost
  3885. HandleD3DDeviceLost: still lost
  3886. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3887.  
  3888. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3889.  
  3890. HandleD3DDeviceLost
  3891. HandleD3DDeviceLost: still lost
  3892. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3893.  
  3894. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3895.  
  3896. HandleD3DDeviceLost
  3897. HandleD3DDeviceLost: still lost
  3898. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3899.  
  3900. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3901.  
  3902. HandleD3DDeviceLost
  3903. HandleD3DDeviceLost: still lost
  3904. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3905.  
  3906. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3907.  
  3908. HandleD3DDeviceLost
  3909. HandleD3DDeviceLost: still lost
  3910. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3911.  
  3912. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3913.  
  3914. HandleD3DDeviceLost
  3915. HandleD3DDeviceLost: still lost
  3916. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3917.  
  3918. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3919.  
  3920. HandleD3DDeviceLost
  3921. HandleD3DDeviceLost: still lost
  3922. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3923.  
  3924. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3925.  
  3926. HandleD3DDeviceLost
  3927. HandleD3DDeviceLost: still lost
  3928. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3929.  
  3930. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3931.  
  3932. HandleD3DDeviceLost
  3933. HandleD3DDeviceLost: still lost
  3934. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3935.  
  3936. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3937.  
  3938. HandleD3DDeviceLost
  3939. HandleD3DDeviceLost: still lost
  3940. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3941.  
  3942. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3943.  
  3944. HandleD3DDeviceLost
  3945. HandleD3DDeviceLost: still lost
  3946. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3947.  
  3948. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3949.  
  3950. HandleD3DDeviceLost
  3951. HandleD3DDeviceLost: still lost
  3952. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3953.  
  3954. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3955.  
  3956. HandleD3DDeviceLost
  3957. HandleD3DDeviceLost: still lost
  3958. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3959.  
  3960. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3961.  
  3962. HandleD3DDeviceLost
  3963. HandleD3DDeviceLost: still lost
  3964. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3965.  
  3966. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3967.  
  3968. HandleD3DDeviceLost
  3969. HandleD3DDeviceLost: still lost
  3970. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3971.  
  3972. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3973.  
  3974. HandleD3DDeviceLost
  3975. HandleD3DDeviceLost: still lost
  3976. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3977.  
  3978. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3979.  
  3980. HandleD3DDeviceLost
  3981. HandleD3DDeviceLost: still lost
  3982. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3983.  
  3984. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3985.  
  3986. HandleD3DDeviceLost
  3987. HandleD3DDeviceLost: still lost
  3988. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3989.  
  3990. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3991.  
  3992. HandleD3DDeviceLost
  3993. HandleD3DDeviceLost: still lost
  3994. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  3995.  
  3996. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  3997.  
  3998. HandleD3DDeviceLost
  3999. HandleD3DDeviceLost: still lost
  4000. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4001.  
  4002. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4003.  
  4004. HandleD3DDeviceLost
  4005. HandleD3DDeviceLost: still lost
  4006. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4007.  
  4008. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4009.  
  4010. HandleD3DDeviceLost
  4011. HandleD3DDeviceLost: still lost
  4012. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4013.  
  4014. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4015.  
  4016. HandleD3DDeviceLost
  4017. HandleD3DDeviceLost: still lost
  4018. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4019.  
  4020. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4021.  
  4022. HandleD3DDeviceLost
  4023. HandleD3DDeviceLost: still lost
  4024. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4025.  
  4026. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4027.  
  4028. HandleD3DDeviceLost
  4029. HandleD3DDeviceLost: still lost
  4030. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4031.  
  4032. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4033.  
  4034. HandleD3DDeviceLost
  4035. HandleD3DDeviceLost: still lost
  4036. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4037.  
  4038. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4039.  
  4040. HandleD3DDeviceLost
  4041. HandleD3DDeviceLost: still lost
  4042. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4043.  
  4044. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4045.  
  4046. HandleD3DDeviceLost
  4047. HandleD3DDeviceLost: still lost
  4048. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4049.  
  4050. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4051.  
  4052. HandleD3DDeviceLost
  4053. HandleD3DDeviceLost: still lost
  4054. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4055.  
  4056. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4057.  
  4058. HandleD3DDeviceLost
  4059. HandleD3DDeviceLost: still lost
  4060. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4061.  
  4062. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4063.  
  4064. HandleD3DDeviceLost
  4065. HandleD3DDeviceLost: still lost
  4066. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4067.  
  4068. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4069.  
  4070. HandleD3DDeviceLost
  4071. HandleD3DDeviceLost: still lost
  4072. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4073.  
  4074. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4075.  
  4076. HandleD3DDeviceLost
  4077. HandleD3DDeviceLost: still lost
  4078. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4079.  
  4080. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4081.  
  4082. HandleD3DDeviceLost
  4083. HandleD3DDeviceLost: still lost
  4084. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4085.  
  4086. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4087.  
  4088. HandleD3DDeviceLost
  4089. HandleD3DDeviceLost: still lost
  4090. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4091.  
  4092. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4093.  
  4094. HandleD3DDeviceLost
  4095. HandleD3DDeviceLost: still lost
  4096. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4097.  
  4098. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4099.  
  4100. HandleD3DDeviceLost
  4101. HandleD3DDeviceLost: still lost
  4102. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4103.  
  4104. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4105.  
  4106. HandleD3DDeviceLost
  4107. HandleD3DDeviceLost: still lost
  4108. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4109.  
  4110. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4111.  
  4112. HandleD3DDeviceLost
  4113. HandleD3DDeviceLost: needs reset, doing it
  4114. FullResetD3DDevice
  4115. ResetD3DDevice
  4116. dev->Reset
  4117. D3Dwindow device not lost anymore
  4118. Setei playmode: DM_MODE
  4119.  
  4120. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  4121.  
  4122. Found Keyboard for DM
  4123.  
  4124. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  4125.  
  4126. InitializeServer at 144.9453
  4127.  
  4128. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  4129.  
  4130. OnServerInitialized at 144.9618
  4131.  
  4132. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  4133.  
  4134. Registering match 'Dungeonland1.0.6068' on MasterServer 85.236.109.218:23466
  4135.  
  4136. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  4137.  
  4138. My port is 25002
  4139.  
  4140. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  4141.  
  4142. Entrando no estado CDMModeLobbyState
  4143.  
  4144. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  4145.  
  4146. sendto failed with code -1 for char 9 and length 1464.
  4147. sendto failed with code -1 for char 9 and length 1464.
  4148. The class defined in script file named 'CDMLobbyPlayersPane' does not match the file name!
  4149.  
  4150. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Mono/MonoBehaviour.cpp Line: 1492)
  4151.  
  4152. The class defined in script file named 'CDMLobbyPlayersPane' does not match the file name!
  4153.  
  4154. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Mono/MonoBehaviour.cpp Line: 1492)
  4155.  
  4156. sendto failed with code -1 for char 9 and length 1464.
  4157. sendto failed with code -1 for char 9 and length 1464.
  4158. sendto failed with code -1 for char 9 and length 1464.
  4159. sendto failed with code -1 for char 9 and length 1464.
  4160. Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  4161.  
  4162. Unloading 4364 unused Assets to reduce memory usage. Loaded Objects now: 10575. Operation took 77.696957 ms.
  4163. sendto failed with code -1 for char 9 and length 1464.
  4164. sendto failed with code -1 for char 9 and length 1464.
  4165. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4166.  
  4167. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4168.  
  4169. HandleD3DDeviceLost
  4170. HandleD3DDeviceLost: still lost
  4171. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4172.  
  4173. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4174.  
  4175. HandleD3DDeviceLost
  4176. HandleD3DDeviceLost: still lost
  4177. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4178.  
  4179. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4180.  
  4181. HandleD3DDeviceLost
  4182. HandleD3DDeviceLost: still lost
  4183. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4184.  
  4185. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4186.  
  4187. HandleD3DDeviceLost
  4188. HandleD3DDeviceLost: still lost
  4189. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4190.  
  4191. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4192.  
  4193. HandleD3DDeviceLost
  4194. HandleD3DDeviceLost: still lost
  4195. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4196.  
  4197. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4198.  
  4199. HandleD3DDeviceLost
  4200. HandleD3DDeviceLost: still lost
  4201. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4202.  
  4203. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4204.  
  4205. HandleD3DDeviceLost
  4206. HandleD3DDeviceLost: still lost
  4207. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4208.  
  4209. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4210.  
  4211. HandleD3DDeviceLost
  4212. HandleD3DDeviceLost: still lost
  4213. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4214.  
  4215. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4216.  
  4217. HandleD3DDeviceLost
  4218. HandleD3DDeviceLost: still lost
  4219. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4220.  
  4221. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4222.  
  4223. HandleD3DDeviceLost
  4224. HandleD3DDeviceLost: still lost
  4225. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4226.  
  4227. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4228.  
  4229. HandleD3DDeviceLost
  4230. HandleD3DDeviceLost: still lost
  4231. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4232.  
  4233. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4234.  
  4235. HandleD3DDeviceLost
  4236. HandleD3DDeviceLost: still lost
  4237. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4238.  
  4239. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4240.  
  4241. HandleD3DDeviceLost
  4242. HandleD3DDeviceLost: still lost
  4243. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4244.  
  4245. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4246.  
  4247. HandleD3DDeviceLost
  4248. HandleD3DDeviceLost: still lost
  4249. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4250.  
  4251. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4252.  
  4253. HandleD3DDeviceLost
  4254. HandleD3DDeviceLost: still lost
  4255. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4256.  
  4257. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4258.  
  4259. HandleD3DDeviceLost
  4260. HandleD3DDeviceLost: still lost
  4261. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4262.  
  4263. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4264.  
  4265. HandleD3DDeviceLost
  4266. HandleD3DDeviceLost: still lost
  4267. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4268.  
  4269. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4270.  
  4271. HandleD3DDeviceLost
  4272. HandleD3DDeviceLost: still lost
  4273. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4274.  
  4275. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4276.  
  4277. HandleD3DDeviceLost
  4278. HandleD3DDeviceLost: still lost
  4279. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4280.  
  4281. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4282.  
  4283. HandleD3DDeviceLost
  4284. HandleD3DDeviceLost: still lost
  4285. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4286.  
  4287. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4288.  
  4289. HandleD3DDeviceLost
  4290. HandleD3DDeviceLost: still lost
  4291. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4292.  
  4293. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4294.  
  4295. HandleD3DDeviceLost
  4296. HandleD3DDeviceLost: still lost
  4297. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4298.  
  4299. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4300.  
  4301. HandleD3DDeviceLost
  4302. HandleD3DDeviceLost: still lost
  4303. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4304.  
  4305. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4306.  
  4307. HandleD3DDeviceLost
  4308. HandleD3DDeviceLost: still lost
  4309. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4310.  
  4311. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4312.  
  4313. HandleD3DDeviceLost
  4314. HandleD3DDeviceLost: still lost
  4315. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4316.  
  4317. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4318.  
  4319. HandleD3DDeviceLost
  4320. HandleD3DDeviceLost: still lost
  4321. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4322.  
  4323. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4324.  
  4325. HandleD3DDeviceLost
  4326. HandleD3DDeviceLost: still lost
  4327. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4328.  
  4329. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4330.  
  4331. HandleD3DDeviceLost
  4332. HandleD3DDeviceLost: still lost
  4333. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4334.  
  4335. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4336.  
  4337. HandleD3DDeviceLost
  4338. HandleD3DDeviceLost: still lost
  4339. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4340.  
  4341. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4342.  
  4343. HandleD3DDeviceLost
  4344. HandleD3DDeviceLost: still lost
  4345. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4346.  
  4347. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4348.  
  4349. HandleD3DDeviceLost
  4350. HandleD3DDeviceLost: still lost
  4351. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4352.  
  4353. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4354.  
  4355. HandleD3DDeviceLost
  4356. HandleD3DDeviceLost: still lost
  4357. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4358.  
  4359. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4360.  
  4361. HandleD3DDeviceLost
  4362. HandleD3DDeviceLost: still lost
  4363. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4364.  
  4365. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4366.  
  4367. HandleD3DDeviceLost
  4368. HandleD3DDeviceLost: still lost
  4369. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4370.  
  4371. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4372.  
  4373. HandleD3DDeviceLost
  4374. HandleD3DDeviceLost: still lost
  4375. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4376.  
  4377. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4378.  
  4379. HandleD3DDeviceLost
  4380. HandleD3DDeviceLost: still lost
  4381. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4382.  
  4383. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4384.  
  4385. HandleD3DDeviceLost
  4386. HandleD3DDeviceLost: still lost
  4387. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4388.  
  4389. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4390.  
  4391. HandleD3DDeviceLost
  4392. HandleD3DDeviceLost: still lost
  4393. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4394.  
  4395. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4396.  
  4397. HandleD3DDeviceLost
  4398. HandleD3DDeviceLost: still lost
  4399. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4400.  
  4401. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4402.  
  4403. HandleD3DDeviceLost
  4404. HandleD3DDeviceLost: still lost
  4405. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4406.  
  4407. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4408.  
  4409. HandleD3DDeviceLost
  4410. HandleD3DDeviceLost: still lost
  4411. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4412.  
  4413. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4414.  
  4415. HandleD3DDeviceLost
  4416. HandleD3DDeviceLost: still lost
  4417. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4418.  
  4419. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4420.  
  4421. HandleD3DDeviceLost
  4422. HandleD3DDeviceLost: still lost
  4423. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4424.  
  4425. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4426.  
  4427. HandleD3DDeviceLost
  4428. HandleD3DDeviceLost: still lost
  4429. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4430.  
  4431. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4432.  
  4433. HandleD3DDeviceLost
  4434. HandleD3DDeviceLost: still lost
  4435. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4436.  
  4437. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4438.  
  4439. HandleD3DDeviceLost
  4440. HandleD3DDeviceLost: still lost
  4441. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4442.  
  4443. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4444.  
  4445. HandleD3DDeviceLost
  4446. HandleD3DDeviceLost: still lost
  4447. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4448.  
  4449. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4450.  
  4451. HandleD3DDeviceLost
  4452. HandleD3DDeviceLost: still lost
  4453. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4454.  
  4455. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4456.  
  4457. HandleD3DDeviceLost
  4458. HandleD3DDeviceLost: still lost
  4459. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4460.  
  4461. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4462.  
  4463. HandleD3DDeviceLost
  4464. HandleD3DDeviceLost: still lost
  4465. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4466.  
  4467. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4468.  
  4469. HandleD3DDeviceLost
  4470. HandleD3DDeviceLost: still lost
  4471. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4472.  
  4473. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4474.  
  4475. HandleD3DDeviceLost
  4476. HandleD3DDeviceLost: still lost
  4477. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4478.  
  4479. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4480.  
  4481. HandleD3DDeviceLost
  4482. HandleD3DDeviceLost: still lost
  4483. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4484.  
  4485. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4486.  
  4487. HandleD3DDeviceLost
  4488. HandleD3DDeviceLost: still lost
  4489. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4490.  
  4491. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4492.  
  4493. HandleD3DDeviceLost
  4494. HandleD3DDeviceLost: still lost
  4495. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4496.  
  4497. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4498.  
  4499. HandleD3DDeviceLost
  4500. HandleD3DDeviceLost: still lost
  4501. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4502.  
  4503. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4504.  
  4505. HandleD3DDeviceLost
  4506. HandleD3DDeviceLost: still lost
  4507. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4508.  
  4509. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4510.  
  4511. HandleD3DDeviceLost
  4512. HandleD3DDeviceLost: still lost
  4513. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4514.  
  4515. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4516.  
  4517. HandleD3DDeviceLost
  4518. HandleD3DDeviceLost: still lost
  4519. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4520.  
  4521. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4522.  
  4523. HandleD3DDeviceLost
  4524. HandleD3DDeviceLost: still lost
  4525. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4526.  
  4527. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4528.  
  4529. HandleD3DDeviceLost
  4530. HandleD3DDeviceLost: still lost
  4531. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4532.  
  4533. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4534.  
  4535. HandleD3DDeviceLost
  4536. HandleD3DDeviceLost: still lost
  4537. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4538.  
  4539. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4540.  
  4541. HandleD3DDeviceLost
  4542. HandleD3DDeviceLost: still lost
  4543. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4544.  
  4545. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4546.  
  4547. HandleD3DDeviceLost
  4548. HandleD3DDeviceLost: still lost
  4549. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4550.  
  4551. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4552.  
  4553. HandleD3DDeviceLost
  4554. HandleD3DDeviceLost: still lost
  4555. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4556.  
  4557. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4558.  
  4559. HandleD3DDeviceLost
  4560. HandleD3DDeviceLost: still lost
  4561. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4562.  
  4563. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4564.  
  4565. HandleD3DDeviceLost
  4566. HandleD3DDeviceLost: still lost
  4567. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4568.  
  4569. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4570.  
  4571. HandleD3DDeviceLost
  4572. HandleD3DDeviceLost: still lost
  4573. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4574.  
  4575. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4576.  
  4577. HandleD3DDeviceLost
  4578. HandleD3DDeviceLost: still lost
  4579. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4580.  
  4581. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4582.  
  4583. HandleD3DDeviceLost
  4584. HandleD3DDeviceLost: still lost
  4585. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4586.  
  4587. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4588.  
  4589. HandleD3DDeviceLost
  4590. HandleD3DDeviceLost: still lost
  4591. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4592.  
  4593. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4594.  
  4595. HandleD3DDeviceLost
  4596. HandleD3DDeviceLost: still lost
  4597. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4598.  
  4599. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4600.  
  4601. HandleD3DDeviceLost
  4602. HandleD3DDeviceLost: still lost
  4603. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4604.  
  4605. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4606.  
  4607. HandleD3DDeviceLost
  4608. HandleD3DDeviceLost: still lost
  4609. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4610.  
  4611. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4612.  
  4613. HandleD3DDeviceLost
  4614. HandleD3DDeviceLost: still lost
  4615. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4616.  
  4617. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4618.  
  4619. HandleD3DDeviceLost
  4620. HandleD3DDeviceLost: still lost
  4621. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4622.  
  4623. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4624.  
  4625. HandleD3DDeviceLost
  4626. HandleD3DDeviceLost: still lost
  4627. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4628.  
  4629. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4630.  
  4631. HandleD3DDeviceLost
  4632. HandleD3DDeviceLost: still lost
  4633. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4634.  
  4635. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4636.  
  4637. HandleD3DDeviceLost
  4638. HandleD3DDeviceLost: still lost
  4639. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4640.  
  4641. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4642.  
  4643. HandleD3DDeviceLost
  4644. HandleD3DDeviceLost: still lost
  4645. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4646.  
  4647. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4648.  
  4649. HandleD3DDeviceLost
  4650. HandleD3DDeviceLost: still lost
  4651. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4652.  
  4653. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4654.  
  4655. HandleD3DDeviceLost
  4656. HandleD3DDeviceLost: still lost
  4657. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4658.  
  4659. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4660.  
  4661. HandleD3DDeviceLost
  4662. HandleD3DDeviceLost: still lost
  4663. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4664.  
  4665. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4666.  
  4667. HandleD3DDeviceLost
  4668. HandleD3DDeviceLost: still lost
  4669. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4670.  
  4671. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4672.  
  4673. HandleD3DDeviceLost
  4674. HandleD3DDeviceLost: still lost
  4675. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4676.  
  4677. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4678.  
  4679. HandleD3DDeviceLost
  4680. HandleD3DDeviceLost: still lost
  4681. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4682.  
  4683. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4684.  
  4685. HandleD3DDeviceLost
  4686. HandleD3DDeviceLost: still lost
  4687. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4688.  
  4689. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4690.  
  4691. HandleD3DDeviceLost
  4692. HandleD3DDeviceLost: still lost
  4693. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4694.  
  4695. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4696.  
  4697. HandleD3DDeviceLost
  4698. HandleD3DDeviceLost: still lost
  4699. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4700.  
  4701. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4702.  
  4703. HandleD3DDeviceLost
  4704. HandleD3DDeviceLost: still lost
  4705. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4706.  
  4707. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4708.  
  4709. HandleD3DDeviceLost
  4710. HandleD3DDeviceLost: still lost
  4711. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4712.  
  4713. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4714.  
  4715. HandleD3DDeviceLost
  4716. HandleD3DDeviceLost: still lost
  4717. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4718.  
  4719. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4720.  
  4721. HandleD3DDeviceLost
  4722. HandleD3DDeviceLost: still lost
  4723. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4724.  
  4725. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4726.  
  4727. HandleD3DDeviceLost
  4728. HandleD3DDeviceLost: still lost
  4729. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4730.  
  4731. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4732.  
  4733. HandleD3DDeviceLost
  4734. HandleD3DDeviceLost: still lost
  4735. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4736.  
  4737. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4738.  
  4739. HandleD3DDeviceLost
  4740. HandleD3DDeviceLost: still lost
  4741. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4742.  
  4743. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4744.  
  4745. HandleD3DDeviceLost
  4746. HandleD3DDeviceLost: still lost
  4747. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4748.  
  4749. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4750.  
  4751. HandleD3DDeviceLost
  4752. HandleD3DDeviceLost: still lost
  4753. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4754.  
  4755. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4756.  
  4757. HandleD3DDeviceLost
  4758. HandleD3DDeviceLost: still lost
  4759. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4760.  
  4761. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4762.  
  4763. HandleD3DDeviceLost
  4764. HandleD3DDeviceLost: still lost
  4765. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4766.  
  4767. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4768.  
  4769. HandleD3DDeviceLost
  4770. HandleD3DDeviceLost: still lost
  4771. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4772.  
  4773. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4774.  
  4775. HandleD3DDeviceLost
  4776. HandleD3DDeviceLost: still lost
  4777. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4778.  
  4779. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4780.  
  4781. HandleD3DDeviceLost
  4782. HandleD3DDeviceLost: still lost
  4783. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4784.  
  4785. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4786.  
  4787. HandleD3DDeviceLost
  4788. HandleD3DDeviceLost: still lost
  4789. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4790.  
  4791. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4792.  
  4793. HandleD3DDeviceLost
  4794. HandleD3DDeviceLost: still lost
  4795. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4796.  
  4797. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4798.  
  4799. HandleD3DDeviceLost
  4800. HandleD3DDeviceLost: still lost
  4801. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4802.  
  4803. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4804.  
  4805. HandleD3DDeviceLost
  4806. HandleD3DDeviceLost: still lost
  4807. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4808.  
  4809. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4810.  
  4811. HandleD3DDeviceLost
  4812. HandleD3DDeviceLost: still lost
  4813. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4814.  
  4815. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4816.  
  4817. HandleD3DDeviceLost
  4818. HandleD3DDeviceLost: still lost
  4819. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4820.  
  4821. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4822.  
  4823. HandleD3DDeviceLost
  4824. HandleD3DDeviceLost: still lost
  4825. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4826.  
  4827. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4828.  
  4829. HandleD3DDeviceLost
  4830. HandleD3DDeviceLost: still lost
  4831. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4832.  
  4833. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4834.  
  4835. HandleD3DDeviceLost
  4836. HandleD3DDeviceLost: still lost
  4837. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4838.  
  4839. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4840.  
  4841. HandleD3DDeviceLost
  4842. HandleD3DDeviceLost: still lost
  4843. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4844.  
  4845. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4846.  
  4847. HandleD3DDeviceLost
  4848. HandleD3DDeviceLost: still lost
  4849. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4850.  
  4851. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4852.  
  4853. HandleD3DDeviceLost
  4854. HandleD3DDeviceLost: still lost
  4855. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4856.  
  4857. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4858.  
  4859. HandleD3DDeviceLost
  4860. HandleD3DDeviceLost: still lost
  4861. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4862.  
  4863. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4864.  
  4865. HandleD3DDeviceLost
  4866. HandleD3DDeviceLost: still lost
  4867. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4868.  
  4869. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4870.  
  4871. HandleD3DDeviceLost
  4872. HandleD3DDeviceLost: still lost
  4873. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4874.  
  4875. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4876.  
  4877. HandleD3DDeviceLost
  4878. HandleD3DDeviceLost: still lost
  4879. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4880.  
  4881. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4882.  
  4883. HandleD3DDeviceLost
  4884. HandleD3DDeviceLost: still lost
  4885. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4886.  
  4887. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4888.  
  4889. HandleD3DDeviceLost
  4890. HandleD3DDeviceLost: still lost
  4891. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4892.  
  4893. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4894.  
  4895. HandleD3DDeviceLost
  4896. HandleD3DDeviceLost: still lost
  4897. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4898.  
  4899. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4900.  
  4901. HandleD3DDeviceLost
  4902. HandleD3DDeviceLost: still lost
  4903. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4904.  
  4905. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4906.  
  4907. HandleD3DDeviceLost
  4908. HandleD3DDeviceLost: still lost
  4909. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4910.  
  4911. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4912.  
  4913. HandleD3DDeviceLost
  4914. HandleD3DDeviceLost: still lost
  4915. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4916.  
  4917. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4918.  
  4919. HandleD3DDeviceLost
  4920. HandleD3DDeviceLost: still lost
  4921. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4922.  
  4923. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4924.  
  4925. HandleD3DDeviceLost
  4926. HandleD3DDeviceLost: still lost
  4927. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4928.  
  4929. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4930.  
  4931. HandleD3DDeviceLost
  4932. HandleD3DDeviceLost: still lost
  4933. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4934.  
  4935. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4936.  
  4937. HandleD3DDeviceLost
  4938. HandleD3DDeviceLost: still lost
  4939. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4940.  
  4941. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4942.  
  4943. HandleD3DDeviceLost
  4944. HandleD3DDeviceLost: still lost
  4945. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4946.  
  4947. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4948.  
  4949. HandleD3DDeviceLost
  4950. HandleD3DDeviceLost: still lost
  4951. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4952.  
  4953. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4954.  
  4955. HandleD3DDeviceLost
  4956. HandleD3DDeviceLost: still lost
  4957. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4958.  
  4959. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4960.  
  4961. HandleD3DDeviceLost
  4962. HandleD3DDeviceLost: still lost
  4963. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4964.  
  4965. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4966.  
  4967. HandleD3DDeviceLost
  4968. HandleD3DDeviceLost: still lost
  4969. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4970.  
  4971. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4972.  
  4973. HandleD3DDeviceLost
  4974. HandleD3DDeviceLost: still lost
  4975. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4976.  
  4977. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4978.  
  4979. HandleD3DDeviceLost
  4980. HandleD3DDeviceLost: still lost
  4981. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4982.  
  4983. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4984.  
  4985. HandleD3DDeviceLost
  4986. HandleD3DDeviceLost: still lost
  4987. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4988.  
  4989. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4990.  
  4991. HandleD3DDeviceLost
  4992. HandleD3DDeviceLost: still lost
  4993. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  4994.  
  4995. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  4996.  
  4997. HandleD3DDeviceLost
  4998. HandleD3DDeviceLost: still lost
  4999. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5000.  
  5001. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5002.  
  5003. HandleD3DDeviceLost
  5004. HandleD3DDeviceLost: still lost
  5005. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5006.  
  5007. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5008.  
  5009. HandleD3DDeviceLost
  5010. HandleD3DDeviceLost: still lost
  5011. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5012.  
  5013. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5014.  
  5015. HandleD3DDeviceLost
  5016. HandleD3DDeviceLost: still lost
  5017. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5018.  
  5019. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5020.  
  5021. HandleD3DDeviceLost
  5022. HandleD3DDeviceLost: still lost
  5023. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5024.  
  5025. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5026.  
  5027. HandleD3DDeviceLost
  5028. HandleD3DDeviceLost: still lost
  5029. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5030.  
  5031. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5032.  
  5033. HandleD3DDeviceLost
  5034. HandleD3DDeviceLost: still lost
  5035. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5036.  
  5037. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5038.  
  5039. HandleD3DDeviceLost
  5040. HandleD3DDeviceLost: still lost
  5041. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5042.  
  5043. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5044.  
  5045. HandleD3DDeviceLost
  5046. HandleD3DDeviceLost: still lost
  5047. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5048.  
  5049. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5050.  
  5051. HandleD3DDeviceLost
  5052. HandleD3DDeviceLost: still lost
  5053. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5054.  
  5055. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5056.  
  5057. HandleD3DDeviceLost
  5058. HandleD3DDeviceLost: still lost
  5059. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5060.  
  5061. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5062.  
  5063. HandleD3DDeviceLost
  5064. HandleD3DDeviceLost: still lost
  5065. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5066.  
  5067. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5068.  
  5069. HandleD3DDeviceLost
  5070. HandleD3DDeviceLost: still lost
  5071. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5072.  
  5073. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5074.  
  5075. HandleD3DDeviceLost
  5076. HandleD3DDeviceLost: still lost
  5077. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5078.  
  5079. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5080.  
  5081. HandleD3DDeviceLost
  5082. HandleD3DDeviceLost: still lost
  5083. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5084.  
  5085. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5086.  
  5087. HandleD3DDeviceLost
  5088. HandleD3DDeviceLost: still lost
  5089. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5090.  
  5091. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5092.  
  5093. HandleD3DDeviceLost
  5094. HandleD3DDeviceLost: still lost
  5095. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5096.  
  5097. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5098.  
  5099. HandleD3DDeviceLost
  5100. HandleD3DDeviceLost: still lost
  5101. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5102.  
  5103. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5104.  
  5105. HandleD3DDeviceLost
  5106. HandleD3DDeviceLost: still lost
  5107. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5108.  
  5109. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5110.  
  5111. HandleD3DDeviceLost
  5112. HandleD3DDeviceLost: still lost
  5113. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5114.  
  5115. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5116.  
  5117. HandleD3DDeviceLost
  5118. HandleD3DDeviceLost: still lost
  5119. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5120.  
  5121. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5122.  
  5123. HandleD3DDeviceLost
  5124. HandleD3DDeviceLost: still lost
  5125. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5126.  
  5127. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5128.  
  5129. HandleD3DDeviceLost
  5130. HandleD3DDeviceLost: still lost
  5131. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5132.  
  5133. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5134.  
  5135. HandleD3DDeviceLost
  5136. HandleD3DDeviceLost: still lost
  5137. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5138.  
  5139. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5140.  
  5141. HandleD3DDeviceLost
  5142. HandleD3DDeviceLost: still lost
  5143. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5144.  
  5145. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5146.  
  5147. HandleD3DDeviceLost
  5148. HandleD3DDeviceLost: still lost
  5149. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5150.  
  5151. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5152.  
  5153. HandleD3DDeviceLost
  5154. HandleD3DDeviceLost: still lost
  5155. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5156.  
  5157. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5158.  
  5159. HandleD3DDeviceLost
  5160. HandleD3DDeviceLost: still lost
  5161. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5162.  
  5163. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5164.  
  5165. HandleD3DDeviceLost
  5166. HandleD3DDeviceLost: still lost
  5167. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5168.  
  5169. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5170.  
  5171. HandleD3DDeviceLost
  5172. HandleD3DDeviceLost: still lost
  5173. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5174.  
  5175. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5176.  
  5177. HandleD3DDeviceLost
  5178. HandleD3DDeviceLost: still lost
  5179. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5180.  
  5181. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5182.  
  5183. HandleD3DDeviceLost
  5184. HandleD3DDeviceLost: still lost
  5185. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5186.  
  5187. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5188.  
  5189. HandleD3DDeviceLost
  5190. HandleD3DDeviceLost: still lost
  5191. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5192.  
  5193. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5194.  
  5195. HandleD3DDeviceLost
  5196. HandleD3DDeviceLost: still lost
  5197. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5198.  
  5199. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5200.  
  5201. HandleD3DDeviceLost
  5202. HandleD3DDeviceLost: still lost
  5203. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5204.  
  5205. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5206.  
  5207. HandleD3DDeviceLost
  5208. HandleD3DDeviceLost: still lost
  5209. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5210.  
  5211. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5212.  
  5213. HandleD3DDeviceLost
  5214. HandleD3DDeviceLost: still lost
  5215. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5216.  
  5217. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5218.  
  5219. HandleD3DDeviceLost
  5220. HandleD3DDeviceLost: still lost
  5221. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5222.  
  5223. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5224.  
  5225. HandleD3DDeviceLost
  5226. HandleD3DDeviceLost: still lost
  5227. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5228.  
  5229. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5230.  
  5231. HandleD3DDeviceLost
  5232. HandleD3DDeviceLost: still lost
  5233. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5234.  
  5235. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5236.  
  5237. HandleD3DDeviceLost
  5238. HandleD3DDeviceLost: still lost
  5239. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5240.  
  5241. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5242.  
  5243. HandleD3DDeviceLost
  5244. HandleD3DDeviceLost: still lost
  5245. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5246.  
  5247. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5248.  
  5249. HandleD3DDeviceLost
  5250. HandleD3DDeviceLost: still lost
  5251. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5252.  
  5253. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5254.  
  5255. HandleD3DDeviceLost
  5256. HandleD3DDeviceLost: still lost
  5257. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5258.  
  5259. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5260.  
  5261. HandleD3DDeviceLost
  5262. HandleD3DDeviceLost: still lost
  5263. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5264.  
  5265. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5266.  
  5267. HandleD3DDeviceLost
  5268. HandleD3DDeviceLost: still lost
  5269. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5270.  
  5271. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5272.  
  5273. HandleD3DDeviceLost
  5274. HandleD3DDeviceLost: still lost
  5275. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5276.  
  5277. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5278.  
  5279. HandleD3DDeviceLost
  5280. HandleD3DDeviceLost: still lost
  5281. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5282.  
  5283. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5284.  
  5285. HandleD3DDeviceLost
  5286. HandleD3DDeviceLost: still lost
  5287. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5288.  
  5289. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5290.  
  5291. HandleD3DDeviceLost
  5292. HandleD3DDeviceLost: still lost
  5293. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5294.  
  5295. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5296.  
  5297. HandleD3DDeviceLost
  5298. HandleD3DDeviceLost: still lost
  5299. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5300.  
  5301. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5302.  
  5303. HandleD3DDeviceLost
  5304. HandleD3DDeviceLost: still lost
  5305. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5306.  
  5307. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5308.  
  5309. HandleD3DDeviceLost
  5310. HandleD3DDeviceLost: still lost
  5311. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5312.  
  5313. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5314.  
  5315. HandleD3DDeviceLost
  5316. HandleD3DDeviceLost: still lost
  5317. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5318.  
  5319. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5320.  
  5321. HandleD3DDeviceLost
  5322. HandleD3DDeviceLost: still lost
  5323. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5324.  
  5325. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5326.  
  5327. HandleD3DDeviceLost
  5328. HandleD3DDeviceLost: still lost
  5329. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5330.  
  5331. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5332.  
  5333. HandleD3DDeviceLost
  5334. HandleD3DDeviceLost: still lost
  5335. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5336.  
  5337. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5338.  
  5339. HandleD3DDeviceLost
  5340. HandleD3DDeviceLost: still lost
  5341. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5342.  
  5343. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5344.  
  5345. HandleD3DDeviceLost
  5346. HandleD3DDeviceLost: still lost
  5347. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5348.  
  5349. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5350.  
  5351. HandleD3DDeviceLost
  5352. HandleD3DDeviceLost: still lost
  5353. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5354.  
  5355. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5356.  
  5357. HandleD3DDeviceLost
  5358. HandleD3DDeviceLost: still lost
  5359. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5360.  
  5361. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5362.  
  5363. HandleD3DDeviceLost
  5364. HandleD3DDeviceLost: still lost
  5365. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5366.  
  5367. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5368.  
  5369. HandleD3DDeviceLost
  5370. HandleD3DDeviceLost: still lost
  5371. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5372.  
  5373. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5374.  
  5375. HandleD3DDeviceLost
  5376. HandleD3DDeviceLost: still lost
  5377. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5378.  
  5379. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5380.  
  5381. HandleD3DDeviceLost
  5382. HandleD3DDeviceLost: still lost
  5383. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5384.  
  5385. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5386.  
  5387. HandleD3DDeviceLost
  5388. HandleD3DDeviceLost: still lost
  5389. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5390.  
  5391. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5392.  
  5393. HandleD3DDeviceLost
  5394. HandleD3DDeviceLost: still lost
  5395. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5396.  
  5397. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5398.  
  5399. HandleD3DDeviceLost
  5400. HandleD3DDeviceLost: still lost
  5401. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5402.  
  5403. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5404.  
  5405. HandleD3DDeviceLost
  5406. HandleD3DDeviceLost: still lost
  5407. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5408.  
  5409. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5410.  
  5411. HandleD3DDeviceLost
  5412. HandleD3DDeviceLost: still lost
  5413. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5414.  
  5415. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5416.  
  5417. HandleD3DDeviceLost
  5418. HandleD3DDeviceLost: still lost
  5419. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5420.  
  5421. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5422.  
  5423. HandleD3DDeviceLost
  5424. HandleD3DDeviceLost: still lost
  5425. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5426.  
  5427. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5428.  
  5429. HandleD3DDeviceLost
  5430. HandleD3DDeviceLost: still lost
  5431. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5432.  
  5433. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5434.  
  5435. HandleD3DDeviceLost
  5436. HandleD3DDeviceLost: still lost
  5437. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5438.  
  5439. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5440.  
  5441. HandleD3DDeviceLost
  5442. HandleD3DDeviceLost: still lost
  5443. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5444.  
  5445. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5446.  
  5447. HandleD3DDeviceLost
  5448. HandleD3DDeviceLost: still lost
  5449. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5450.  
  5451. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5452.  
  5453. HandleD3DDeviceLost
  5454. HandleD3DDeviceLost: still lost
  5455. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5456.  
  5457. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5458.  
  5459. HandleD3DDeviceLost
  5460. HandleD3DDeviceLost: still lost
  5461. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5462.  
  5463. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5464.  
  5465. HandleD3DDeviceLost
  5466. HandleD3DDeviceLost: still lost
  5467. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5468.  
  5469. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5470.  
  5471. HandleD3DDeviceLost
  5472. HandleD3DDeviceLost: still lost
  5473. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5474.  
  5475. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5476.  
  5477. HandleD3DDeviceLost
  5478. HandleD3DDeviceLost: still lost
  5479. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5480.  
  5481. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5482.  
  5483. HandleD3DDeviceLost
  5484. HandleD3DDeviceLost: still lost
  5485. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5486.  
  5487. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5488.  
  5489. HandleD3DDeviceLost
  5490. HandleD3DDeviceLost: still lost
  5491. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5492.  
  5493. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5494.  
  5495. HandleD3DDeviceLost
  5496. HandleD3DDeviceLost: still lost
  5497. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5498.  
  5499. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5500.  
  5501. HandleD3DDeviceLost
  5502. HandleD3DDeviceLost: still lost
  5503. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5504.  
  5505. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5506.  
  5507. HandleD3DDeviceLost
  5508. HandleD3DDeviceLost: still lost
  5509. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5510.  
  5511. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5512.  
  5513. HandleD3DDeviceLost
  5514. HandleD3DDeviceLost: still lost
  5515. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5516.  
  5517. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5518.  
  5519. HandleD3DDeviceLost
  5520. HandleD3DDeviceLost: still lost
  5521. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5522.  
  5523. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5524.  
  5525. HandleD3DDeviceLost
  5526. HandleD3DDeviceLost: still lost
  5527. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5528.  
  5529. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5530.  
  5531. HandleD3DDeviceLost
  5532. HandleD3DDeviceLost: still lost
  5533. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5534.  
  5535. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5536.  
  5537. HandleD3DDeviceLost
  5538. HandleD3DDeviceLost: still lost
  5539. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5540.  
  5541. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5542.  
  5543. HandleD3DDeviceLost
  5544. HandleD3DDeviceLost: still lost
  5545. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5546.  
  5547. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5548.  
  5549. HandleD3DDeviceLost
  5550. HandleD3DDeviceLost: still lost
  5551. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5552.  
  5553. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5554.  
  5555. HandleD3DDeviceLost
  5556. HandleD3DDeviceLost: still lost
  5557. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5558.  
  5559. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5560.  
  5561. HandleD3DDeviceLost
  5562. HandleD3DDeviceLost: still lost
  5563. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5564.  
  5565. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5566.  
  5567. HandleD3DDeviceLost
  5568. HandleD3DDeviceLost: still lost
  5569. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5570.  
  5571. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5572.  
  5573. HandleD3DDeviceLost
  5574. HandleD3DDeviceLost: still lost
  5575. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5576.  
  5577. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5578.  
  5579. HandleD3DDeviceLost
  5580. HandleD3DDeviceLost: still lost
  5581. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5582.  
  5583. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5584.  
  5585. HandleD3DDeviceLost
  5586. HandleD3DDeviceLost: still lost
  5587. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5588.  
  5589. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5590.  
  5591. HandleD3DDeviceLost
  5592. HandleD3DDeviceLost: still lost
  5593. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5594.  
  5595. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5596.  
  5597. HandleD3DDeviceLost
  5598. HandleD3DDeviceLost: still lost
  5599. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5600.  
  5601. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5602.  
  5603. HandleD3DDeviceLost
  5604. HandleD3DDeviceLost: still lost
  5605. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5606.  
  5607. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5608.  
  5609. HandleD3DDeviceLost
  5610. HandleD3DDeviceLost: still lost
  5611. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5612.  
  5613. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5614.  
  5615. HandleD3DDeviceLost
  5616. HandleD3DDeviceLost: still lost
  5617. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5618.  
  5619. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5620.  
  5621. HandleD3DDeviceLost
  5622. HandleD3DDeviceLost: still lost
  5623. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5624.  
  5625. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5626.  
  5627. HandleD3DDeviceLost
  5628. HandleD3DDeviceLost: still lost
  5629. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5630.  
  5631. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5632.  
  5633. HandleD3DDeviceLost
  5634. HandleD3DDeviceLost: still lost
  5635. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5636.  
  5637. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5638.  
  5639. HandleD3DDeviceLost
  5640. HandleD3DDeviceLost: still lost
  5641. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5642.  
  5643. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5644.  
  5645. HandleD3DDeviceLost
  5646. HandleD3DDeviceLost: still lost
  5647. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5648.  
  5649. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5650.  
  5651. HandleD3DDeviceLost
  5652. HandleD3DDeviceLost: still lost
  5653. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5654.  
  5655. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5656.  
  5657. HandleD3DDeviceLost
  5658. HandleD3DDeviceLost: still lost
  5659. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5660.  
  5661. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5662.  
  5663. HandleD3DDeviceLost
  5664. HandleD3DDeviceLost: still lost
  5665. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5666.  
  5667. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5668.  
  5669. HandleD3DDeviceLost
  5670. HandleD3DDeviceLost: still lost
  5671. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5672.  
  5673. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5674.  
  5675. HandleD3DDeviceLost
  5676. HandleD3DDeviceLost: still lost
  5677. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5678.  
  5679. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5680.  
  5681. HandleD3DDeviceLost
  5682. HandleD3DDeviceLost: still lost
  5683. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5684.  
  5685. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5686.  
  5687. HandleD3DDeviceLost
  5688. HandleD3DDeviceLost: still lost
  5689. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5690.  
  5691. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5692.  
  5693. HandleD3DDeviceLost
  5694. HandleD3DDeviceLost: still lost
  5695. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5696.  
  5697. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5698.  
  5699. HandleD3DDeviceLost
  5700. HandleD3DDeviceLost: still lost
  5701. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5702.  
  5703. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5704.  
  5705. HandleD3DDeviceLost
  5706. HandleD3DDeviceLost: still lost
  5707. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5708.  
  5709. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5710.  
  5711. HandleD3DDeviceLost
  5712. HandleD3DDeviceLost: still lost
  5713. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5714.  
  5715. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5716.  
  5717. HandleD3DDeviceLost
  5718. HandleD3DDeviceLost: still lost
  5719. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5720.  
  5721. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5722.  
  5723. HandleD3DDeviceLost
  5724. HandleD3DDeviceLost: still lost
  5725. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5726.  
  5727. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5728.  
  5729. HandleD3DDeviceLost
  5730. HandleD3DDeviceLost: still lost
  5731. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5732.  
  5733. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5734.  
  5735. HandleD3DDeviceLost
  5736. HandleD3DDeviceLost: still lost
  5737. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5738.  
  5739. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5740.  
  5741. HandleD3DDeviceLost
  5742. HandleD3DDeviceLost: still lost
  5743. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5744.  
  5745. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5746.  
  5747. HandleD3DDeviceLost
  5748. HandleD3DDeviceLost: still lost
  5749. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5750.  
  5751. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5752.  
  5753. HandleD3DDeviceLost
  5754. HandleD3DDeviceLost: still lost
  5755. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5756.  
  5757. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5758.  
  5759. HandleD3DDeviceLost
  5760. HandleD3DDeviceLost: still lost
  5761. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5762.  
  5763. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5764.  
  5765. HandleD3DDeviceLost
  5766. HandleD3DDeviceLost: still lost
  5767. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5768.  
  5769. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5770.  
  5771. HandleD3DDeviceLost
  5772. HandleD3DDeviceLost: still lost
  5773. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5774.  
  5775. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5776.  
  5777. HandleD3DDeviceLost
  5778. HandleD3DDeviceLost: still lost
  5779. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5780.  
  5781. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5782.  
  5783. HandleD3DDeviceLost
  5784. HandleD3DDeviceLost: still lost
  5785. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5786.  
  5787. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5788.  
  5789. HandleD3DDeviceLost
  5790. HandleD3DDeviceLost: still lost
  5791. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5792.  
  5793. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5794.  
  5795. HandleD3DDeviceLost
  5796. HandleD3DDeviceLost: still lost
  5797. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5798.  
  5799. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5800.  
  5801. HandleD3DDeviceLost
  5802. HandleD3DDeviceLost: still lost
  5803. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5804.  
  5805. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5806.  
  5807. HandleD3DDeviceLost
  5808. HandleD3DDeviceLost: still lost
  5809. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5810.  
  5811. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5812.  
  5813. HandleD3DDeviceLost
  5814. HandleD3DDeviceLost: still lost
  5815. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5816.  
  5817. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5818.  
  5819. HandleD3DDeviceLost
  5820. HandleD3DDeviceLost: still lost
  5821. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5822.  
  5823. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5824.  
  5825. HandleD3DDeviceLost
  5826. HandleD3DDeviceLost: still lost
  5827. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5828.  
  5829. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5830.  
  5831. HandleD3DDeviceLost
  5832. HandleD3DDeviceLost: still lost
  5833. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5834.  
  5835. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5836.  
  5837. HandleD3DDeviceLost
  5838. HandleD3DDeviceLost: still lost
  5839. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5840.  
  5841. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5842.  
  5843. HandleD3DDeviceLost
  5844. HandleD3DDeviceLost: still lost
  5845. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5846.  
  5847. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5848.  
  5849. HandleD3DDeviceLost
  5850. HandleD3DDeviceLost: still lost
  5851. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5852.  
  5853. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5854.  
  5855. HandleD3DDeviceLost
  5856. HandleD3DDeviceLost: still lost
  5857. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5858.  
  5859. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5860.  
  5861. HandleD3DDeviceLost
  5862. HandleD3DDeviceLost: still lost
  5863. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5864.  
  5865. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5866.  
  5867. HandleD3DDeviceLost
  5868. HandleD3DDeviceLost: still lost
  5869. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5870.  
  5871. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5872.  
  5873. HandleD3DDeviceLost
  5874. HandleD3DDeviceLost: still lost
  5875. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5876.  
  5877. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5878.  
  5879. HandleD3DDeviceLost
  5880. HandleD3DDeviceLost: still lost
  5881. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5882.  
  5883. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5884.  
  5885. HandleD3DDeviceLost
  5886. HandleD3DDeviceLost: still lost
  5887. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5888.  
  5889. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5890.  
  5891. HandleD3DDeviceLost
  5892. HandleD3DDeviceLost: still lost
  5893. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5894.  
  5895. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5896.  
  5897. HandleD3DDeviceLost
  5898. HandleD3DDeviceLost: still lost
  5899. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5900.  
  5901. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5902.  
  5903. HandleD3DDeviceLost
  5904. HandleD3DDeviceLost: still lost
  5905. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5906.  
  5907. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5908.  
  5909. HandleD3DDeviceLost
  5910. HandleD3DDeviceLost: still lost
  5911. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5912.  
  5913. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5914.  
  5915. HandleD3DDeviceLost
  5916. HandleD3DDeviceLost: still lost
  5917. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5918.  
  5919. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5920.  
  5921. HandleD3DDeviceLost
  5922. HandleD3DDeviceLost: still lost
  5923. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5924.  
  5925. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5926.  
  5927. HandleD3DDeviceLost
  5928. HandleD3DDeviceLost: still lost
  5929. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5930.  
  5931. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5932.  
  5933. HandleD3DDeviceLost
  5934. HandleD3DDeviceLost: still lost
  5935. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5936.  
  5937. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5938.  
  5939. HandleD3DDeviceLost
  5940. HandleD3DDeviceLost: still lost
  5941. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5942.  
  5943. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5944.  
  5945. HandleD3DDeviceLost
  5946. HandleD3DDeviceLost: still lost
  5947. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5948.  
  5949. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5950.  
  5951. HandleD3DDeviceLost
  5952. HandleD3DDeviceLost: still lost
  5953. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5954.  
  5955. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5956.  
  5957. HandleD3DDeviceLost
  5958. HandleD3DDeviceLost: still lost
  5959. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5960.  
  5961. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5962.  
  5963. HandleD3DDeviceLost
  5964. HandleD3DDeviceLost: still lost
  5965. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5966.  
  5967. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5968.  
  5969. HandleD3DDeviceLost
  5970. HandleD3DDeviceLost: still lost
  5971. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5972.  
  5973. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5974.  
  5975. HandleD3DDeviceLost
  5976. HandleD3DDeviceLost: still lost
  5977. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5978.  
  5979. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5980.  
  5981. HandleD3DDeviceLost
  5982. HandleD3DDeviceLost: still lost
  5983. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5984.  
  5985. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5986.  
  5987. HandleD3DDeviceLost
  5988. HandleD3DDeviceLost: still lost
  5989. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5990.  
  5991. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5992.  
  5993. HandleD3DDeviceLost
  5994. HandleD3DDeviceLost: still lost
  5995. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  5996.  
  5997. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  5998.  
  5999. HandleD3DDeviceLost
  6000. HandleD3DDeviceLost: still lost
  6001. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6002.  
  6003. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6004.  
  6005. HandleD3DDeviceLost
  6006. HandleD3DDeviceLost: still lost
  6007. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6008.  
  6009. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6010.  
  6011. HandleD3DDeviceLost
  6012. HandleD3DDeviceLost: still lost
  6013. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6014.  
  6015. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6016.  
  6017. HandleD3DDeviceLost
  6018. HandleD3DDeviceLost: still lost
  6019. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6020.  
  6021. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6022.  
  6023. HandleD3DDeviceLost
  6024. HandleD3DDeviceLost: still lost
  6025. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6026.  
  6027. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6028.  
  6029. HandleD3DDeviceLost
  6030. HandleD3DDeviceLost: still lost
  6031. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6032.  
  6033. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6034.  
  6035. HandleD3DDeviceLost
  6036. HandleD3DDeviceLost: still lost
  6037. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6038.  
  6039. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6040.  
  6041. HandleD3DDeviceLost
  6042. HandleD3DDeviceLost: still lost
  6043. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6044.  
  6045. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6046.  
  6047. HandleD3DDeviceLost
  6048. HandleD3DDeviceLost: still lost
  6049. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6050.  
  6051. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6052.  
  6053. HandleD3DDeviceLost
  6054. HandleD3DDeviceLost: still lost
  6055. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6056.  
  6057. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6058.  
  6059. HandleD3DDeviceLost
  6060. HandleD3DDeviceLost: still lost
  6061. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6062.  
  6063. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6064.  
  6065. HandleD3DDeviceLost
  6066. HandleD3DDeviceLost: still lost
  6067. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6068.  
  6069. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6070.  
  6071. HandleD3DDeviceLost
  6072. HandleD3DDeviceLost: still lost
  6073. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6074.  
  6075. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6076.  
  6077. HandleD3DDeviceLost
  6078. HandleD3DDeviceLost: still lost
  6079. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6080.  
  6081. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6082.  
  6083. HandleD3DDeviceLost
  6084. HandleD3DDeviceLost: still lost
  6085. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6086.  
  6087. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6088.  
  6089. HandleD3DDeviceLost
  6090. HandleD3DDeviceLost: still lost
  6091. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6092.  
  6093. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6094.  
  6095. HandleD3DDeviceLost
  6096. HandleD3DDeviceLost: still lost
  6097. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6098.  
  6099. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6100.  
  6101. HandleD3DDeviceLost
  6102. HandleD3DDeviceLost: still lost
  6103. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6104.  
  6105. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6106.  
  6107. HandleD3DDeviceLost
  6108. HandleD3DDeviceLost: still lost
  6109. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6110.  
  6111. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6112.  
  6113. HandleD3DDeviceLost
  6114. HandleD3DDeviceLost: still lost
  6115. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6116.  
  6117. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6118.  
  6119. HandleD3DDeviceLost
  6120. HandleD3DDeviceLost: still lost
  6121. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6122.  
  6123. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6124.  
  6125. HandleD3DDeviceLost
  6126. HandleD3DDeviceLost: still lost
  6127. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6128.  
  6129. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6130.  
  6131. HandleD3DDeviceLost
  6132. HandleD3DDeviceLost: still lost
  6133. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6134.  
  6135. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6136.  
  6137. HandleD3DDeviceLost
  6138. HandleD3DDeviceLost: still lost
  6139. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6140.  
  6141. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6142.  
  6143. HandleD3DDeviceLost
  6144. HandleD3DDeviceLost: still lost
  6145. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6146.  
  6147. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6148.  
  6149. HandleD3DDeviceLost
  6150. HandleD3DDeviceLost: still lost
  6151. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6152.  
  6153. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6154.  
  6155. HandleD3DDeviceLost
  6156. HandleD3DDeviceLost: still lost
  6157. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6158.  
  6159. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6160.  
  6161. HandleD3DDeviceLost
  6162. HandleD3DDeviceLost: still lost
  6163. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6164.  
  6165. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6166.  
  6167. HandleD3DDeviceLost
  6168. HandleD3DDeviceLost: still lost
  6169. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6170.  
  6171. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6172.  
  6173. HandleD3DDeviceLost
  6174. HandleD3DDeviceLost: still lost
  6175. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6176.  
  6177. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6178.  
  6179. HandleD3DDeviceLost
  6180. HandleD3DDeviceLost: still lost
  6181. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6182.  
  6183. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6184.  
  6185. HandleD3DDeviceLost
  6186. HandleD3DDeviceLost: still lost
  6187. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6188.  
  6189. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6190.  
  6191. HandleD3DDeviceLost
  6192. HandleD3DDeviceLost: still lost
  6193. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6194.  
  6195. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6196.  
  6197. HandleD3DDeviceLost
  6198. HandleD3DDeviceLost: still lost
  6199. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6200.  
  6201. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6202.  
  6203. HandleD3DDeviceLost
  6204. HandleD3DDeviceLost: still lost
  6205. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6206.  
  6207. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6208.  
  6209. HandleD3DDeviceLost
  6210. HandleD3DDeviceLost: still lost
  6211. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6212.  
  6213. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6214.  
  6215. HandleD3DDeviceLost
  6216. HandleD3DDeviceLost: still lost
  6217. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6218.  
  6219. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6220.  
  6221. HandleD3DDeviceLost
  6222. HandleD3DDeviceLost: still lost
  6223. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6224.  
  6225. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6226.  
  6227. HandleD3DDeviceLost
  6228. HandleD3DDeviceLost: still lost
  6229. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6230.  
  6231. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6232.  
  6233. HandleD3DDeviceLost
  6234. HandleD3DDeviceLost: still lost
  6235. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6236.  
  6237. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6238.  
  6239. HandleD3DDeviceLost
  6240. HandleD3DDeviceLost: still lost
  6241. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6242.  
  6243. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6244.  
  6245. HandleD3DDeviceLost
  6246. HandleD3DDeviceLost: still lost
  6247. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6248.  
  6249. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6250.  
  6251. HandleD3DDeviceLost
  6252. HandleD3DDeviceLost: still lost
  6253. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6254.  
  6255. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6256.  
  6257. HandleD3DDeviceLost
  6258. HandleD3DDeviceLost: still lost
  6259. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6260.  
  6261. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6262.  
  6263. HandleD3DDeviceLost
  6264. HandleD3DDeviceLost: still lost
  6265. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6266.  
  6267. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6268.  
  6269. HandleD3DDeviceLost
  6270. HandleD3DDeviceLost: still lost
  6271. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6272.  
  6273. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6274.  
  6275. HandleD3DDeviceLost
  6276. HandleD3DDeviceLost: still lost
  6277. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6278.  
  6279. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6280.  
  6281. HandleD3DDeviceLost
  6282. HandleD3DDeviceLost: still lost
  6283. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6284.  
  6285. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6286.  
  6287. HandleD3DDeviceLost
  6288. HandleD3DDeviceLost: still lost
  6289. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6290.  
  6291. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6292.  
  6293. HandleD3DDeviceLost
  6294. HandleD3DDeviceLost: still lost
  6295. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6296.  
  6297. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6298.  
  6299. HandleD3DDeviceLost
  6300. HandleD3DDeviceLost: still lost
  6301. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6302.  
  6303. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6304.  
  6305. HandleD3DDeviceLost
  6306. HandleD3DDeviceLost: still lost
  6307. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6308.  
  6309. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6310.  
  6311. HandleD3DDeviceLost
  6312. HandleD3DDeviceLost: still lost
  6313. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6314.  
  6315. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6316.  
  6317. HandleD3DDeviceLost
  6318. HandleD3DDeviceLost: still lost
  6319. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6320.  
  6321. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6322.  
  6323. HandleD3DDeviceLost
  6324. HandleD3DDeviceLost: still lost
  6325. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6326.  
  6327. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6328.  
  6329. HandleD3DDeviceLost
  6330. HandleD3DDeviceLost: still lost
  6331. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6332.  
  6333. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6334.  
  6335. HandleD3DDeviceLost
  6336. HandleD3DDeviceLost: still lost
  6337. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6338.  
  6339. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6340.  
  6341. HandleD3DDeviceLost
  6342. HandleD3DDeviceLost: still lost
  6343. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6344.  
  6345. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6346.  
  6347. HandleD3DDeviceLost
  6348. HandleD3DDeviceLost: still lost
  6349. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6350.  
  6351. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6352.  
  6353. HandleD3DDeviceLost
  6354. HandleD3DDeviceLost: still lost
  6355. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6356.  
  6357. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6358.  
  6359. HandleD3DDeviceLost
  6360. HandleD3DDeviceLost: still lost
  6361. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6362.  
  6363. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6364.  
  6365. HandleD3DDeviceLost
  6366. HandleD3DDeviceLost: still lost
  6367. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6368.  
  6369. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6370.  
  6371. HandleD3DDeviceLost
  6372. HandleD3DDeviceLost: still lost
  6373. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6374.  
  6375. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6376.  
  6377. HandleD3DDeviceLost
  6378. HandleD3DDeviceLost: still lost
  6379. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6380.  
  6381. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6382.  
  6383. HandleD3DDeviceLost
  6384. HandleD3DDeviceLost: still lost
  6385. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6386.  
  6387. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6388.  
  6389. HandleD3DDeviceLost
  6390. HandleD3DDeviceLost: still lost
  6391. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6392.  
  6393. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6394.  
  6395. HandleD3DDeviceLost
  6396. HandleD3DDeviceLost: still lost
  6397. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6398.  
  6399. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6400.  
  6401. HandleD3DDeviceLost
  6402. HandleD3DDeviceLost: still lost
  6403. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6404.  
  6405. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6406.  
  6407. HandleD3DDeviceLost
  6408. HandleD3DDeviceLost: still lost
  6409. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6410.  
  6411. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6412.  
  6413. HandleD3DDeviceLost
  6414. HandleD3DDeviceLost: still lost
  6415. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6416.  
  6417. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6418.  
  6419. HandleD3DDeviceLost
  6420. HandleD3DDeviceLost: still lost
  6421. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6422.  
  6423. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6424.  
  6425. HandleD3DDeviceLost
  6426. HandleD3DDeviceLost: still lost
  6427. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6428.  
  6429. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6430.  
  6431. HandleD3DDeviceLost
  6432. HandleD3DDeviceLost: still lost
  6433. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6434.  
  6435. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6436.  
  6437. HandleD3DDeviceLost
  6438. HandleD3DDeviceLost: still lost
  6439. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6440.  
  6441. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6442.  
  6443. HandleD3DDeviceLost
  6444. HandleD3DDeviceLost: still lost
  6445. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6446.  
  6447. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6448.  
  6449. HandleD3DDeviceLost
  6450. HandleD3DDeviceLost: still lost
  6451. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6452.  
  6453. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6454.  
  6455. HandleD3DDeviceLost
  6456. HandleD3DDeviceLost: still lost
  6457. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6458.  
  6459. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6460.  
  6461. HandleD3DDeviceLost
  6462. HandleD3DDeviceLost: still lost
  6463. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6464.  
  6465. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6466.  
  6467. HandleD3DDeviceLost
  6468. HandleD3DDeviceLost: still lost
  6469. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6470.  
  6471. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6472.  
  6473. HandleD3DDeviceLost
  6474. HandleD3DDeviceLost: still lost
  6475. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6476.  
  6477. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6478.  
  6479. HandleD3DDeviceLost
  6480. HandleD3DDeviceLost: still lost
  6481. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6482.  
  6483. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6484.  
  6485. HandleD3DDeviceLost
  6486. HandleD3DDeviceLost: still lost
  6487. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6488.  
  6489. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6490.  
  6491. HandleD3DDeviceLost
  6492. HandleD3DDeviceLost: still lost
  6493. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6494.  
  6495. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6496.  
  6497. HandleD3DDeviceLost
  6498. HandleD3DDeviceLost: still lost
  6499. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6500.  
  6501. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6502.  
  6503. HandleD3DDeviceLost
  6504. HandleD3DDeviceLost: still lost
  6505. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6506.  
  6507. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6508.  
  6509. HandleD3DDeviceLost
  6510. HandleD3DDeviceLost: still lost
  6511. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6512.  
  6513. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6514.  
  6515. HandleD3DDeviceLost
  6516. HandleD3DDeviceLost: still lost
  6517. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6518.  
  6519. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6520.  
  6521. HandleD3DDeviceLost
  6522. HandleD3DDeviceLost: still lost
  6523. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6524.  
  6525. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6526.  
  6527. HandleD3DDeviceLost
  6528. HandleD3DDeviceLost: still lost
  6529. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6530.  
  6531. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6532.  
  6533. HandleD3DDeviceLost
  6534. HandleD3DDeviceLost: still lost
  6535. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6536.  
  6537. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6538.  
  6539. HandleD3DDeviceLost
  6540. HandleD3DDeviceLost: still lost
  6541. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6542.  
  6543. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6544.  
  6545. HandleD3DDeviceLost
  6546. HandleD3DDeviceLost: still lost
  6547. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6548.  
  6549. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6550.  
  6551. HandleD3DDeviceLost
  6552. HandleD3DDeviceLost: still lost
  6553. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6554.  
  6555. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6556.  
  6557. HandleD3DDeviceLost
  6558. HandleD3DDeviceLost: still lost
  6559. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6560.  
  6561. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6562.  
  6563. HandleD3DDeviceLost
  6564. HandleD3DDeviceLost: still lost
  6565. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6566.  
  6567. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6568.  
  6569. HandleD3DDeviceLost
  6570. HandleD3DDeviceLost: still lost
  6571. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6572.  
  6573. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6574.  
  6575. HandleD3DDeviceLost
  6576. HandleD3DDeviceLost: still lost
  6577. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6578.  
  6579. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6580.  
  6581. HandleD3DDeviceLost
  6582. HandleD3DDeviceLost: still lost
  6583. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6584.  
  6585. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6586.  
  6587. HandleD3DDeviceLost
  6588. HandleD3DDeviceLost: still lost
  6589. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6590.  
  6591. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6592.  
  6593. HandleD3DDeviceLost
  6594. HandleD3DDeviceLost: still lost
  6595. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6596.  
  6597. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6598.  
  6599. HandleD3DDeviceLost
  6600. HandleD3DDeviceLost: still lost
  6601. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6602.  
  6603. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6604.  
  6605. HandleD3DDeviceLost
  6606. HandleD3DDeviceLost: still lost
  6607. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6608.  
  6609. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6610.  
  6611. HandleD3DDeviceLost
  6612. HandleD3DDeviceLost: still lost
  6613. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6614.  
  6615. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6616.  
  6617. HandleD3DDeviceLost
  6618. HandleD3DDeviceLost: still lost
  6619. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6620.  
  6621. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6622.  
  6623. HandleD3DDeviceLost
  6624. HandleD3DDeviceLost: still lost
  6625. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6626.  
  6627. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6628.  
  6629. HandleD3DDeviceLost
  6630. HandleD3DDeviceLost: still lost
  6631. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6632.  
  6633. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6634.  
  6635. HandleD3DDeviceLost
  6636. HandleD3DDeviceLost: still lost
  6637. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6638.  
  6639. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6640.  
  6641. HandleD3DDeviceLost
  6642. HandleD3DDeviceLost: still lost
  6643. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6644.  
  6645. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6646.  
  6647. HandleD3DDeviceLost
  6648. HandleD3DDeviceLost: still lost
  6649. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6650.  
  6651. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6652.  
  6653. HandleD3DDeviceLost
  6654. HandleD3DDeviceLost: still lost
  6655. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6656.  
  6657. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6658.  
  6659. HandleD3DDeviceLost
  6660. HandleD3DDeviceLost: still lost
  6661. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6662.  
  6663. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6664.  
  6665. HandleD3DDeviceLost
  6666. HandleD3DDeviceLost: still lost
  6667. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6668.  
  6669. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6670.  
  6671. HandleD3DDeviceLost
  6672. HandleD3DDeviceLost: still lost
  6673. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6674.  
  6675. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6676.  
  6677. HandleD3DDeviceLost
  6678. HandleD3DDeviceLost: still lost
  6679. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6680.  
  6681. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6682.  
  6683. HandleD3DDeviceLost
  6684. HandleD3DDeviceLost: still lost
  6685. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6686.  
  6687. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6688.  
  6689. HandleD3DDeviceLost
  6690. HandleD3DDeviceLost: still lost
  6691. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6692.  
  6693. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6694.  
  6695. HandleD3DDeviceLost
  6696. HandleD3DDeviceLost: still lost
  6697. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6698.  
  6699. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6700.  
  6701. HandleD3DDeviceLost
  6702. HandleD3DDeviceLost: still lost
  6703. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6704.  
  6705. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6706.  
  6707. HandleD3DDeviceLost
  6708. HandleD3DDeviceLost: still lost
  6709. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6710.  
  6711. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6712.  
  6713. HandleD3DDeviceLost
  6714. HandleD3DDeviceLost: still lost
  6715. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6716.  
  6717. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6718.  
  6719. HandleD3DDeviceLost
  6720. HandleD3DDeviceLost: still lost
  6721. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6722.  
  6723. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6724.  
  6725. HandleD3DDeviceLost
  6726. HandleD3DDeviceLost: still lost
  6727. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6728.  
  6729. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6730.  
  6731. HandleD3DDeviceLost
  6732. HandleD3DDeviceLost: still lost
  6733. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6734.  
  6735. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6736.  
  6737. HandleD3DDeviceLost
  6738. HandleD3DDeviceLost: still lost
  6739. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6740.  
  6741. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6742.  
  6743. HandleD3DDeviceLost
  6744. HandleD3DDeviceLost: still lost
  6745. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6746.  
  6747. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6748.  
  6749. HandleD3DDeviceLost
  6750. HandleD3DDeviceLost: still lost
  6751. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6752.  
  6753. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6754.  
  6755. HandleD3DDeviceLost
  6756. HandleD3DDeviceLost: still lost
  6757. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6758.  
  6759. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6760.  
  6761. HandleD3DDeviceLost
  6762. HandleD3DDeviceLost: still lost
  6763. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6764.  
  6765. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6766.  
  6767. HandleD3DDeviceLost
  6768. HandleD3DDeviceLost: still lost
  6769. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6770.  
  6771. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6772.  
  6773. HandleD3DDeviceLost
  6774. HandleD3DDeviceLost: still lost
  6775. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6776.  
  6777. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6778.  
  6779. HandleD3DDeviceLost
  6780. HandleD3DDeviceLost: still lost
  6781. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6782.  
  6783. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6784.  
  6785. HandleD3DDeviceLost
  6786. HandleD3DDeviceLost: still lost
  6787. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6788.  
  6789. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6790.  
  6791. HandleD3DDeviceLost
  6792. HandleD3DDeviceLost: still lost
  6793. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6794.  
  6795. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6796.  
  6797. HandleD3DDeviceLost
  6798. HandleD3DDeviceLost: still lost
  6799. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6800.  
  6801. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6802.  
  6803. HandleD3DDeviceLost
  6804. HandleD3DDeviceLost: still lost
  6805. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6806.  
  6807. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6808.  
  6809. HandleD3DDeviceLost
  6810. HandleD3DDeviceLost: still lost
  6811. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6812.  
  6813. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6814.  
  6815. HandleD3DDeviceLost
  6816. HandleD3DDeviceLost: still lost
  6817. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6818.  
  6819. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6820.  
  6821. HandleD3DDeviceLost
  6822. HandleD3DDeviceLost: still lost
  6823. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6824.  
  6825. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6826.  
  6827. HandleD3DDeviceLost
  6828. HandleD3DDeviceLost: still lost
  6829. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6830.  
  6831. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6832.  
  6833. HandleD3DDeviceLost
  6834. HandleD3DDeviceLost: still lost
  6835. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6836.  
  6837. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6838.  
  6839. HandleD3DDeviceLost
  6840. HandleD3DDeviceLost: still lost
  6841. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6842.  
  6843. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6844.  
  6845. HandleD3DDeviceLost
  6846. HandleD3DDeviceLost: still lost
  6847. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6848.  
  6849. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6850.  
  6851. HandleD3DDeviceLost
  6852. HandleD3DDeviceLost: still lost
  6853. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6854.  
  6855. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6856.  
  6857. HandleD3DDeviceLost
  6858. HandleD3DDeviceLost: still lost
  6859. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6860.  
  6861. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6862.  
  6863. HandleD3DDeviceLost
  6864. HandleD3DDeviceLost: still lost
  6865. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6866.  
  6867. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6868.  
  6869. HandleD3DDeviceLost
  6870. HandleD3DDeviceLost: still lost
  6871. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6872.  
  6873. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6874.  
  6875. HandleD3DDeviceLost
  6876. HandleD3DDeviceLost: still lost
  6877. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6878.  
  6879. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6880.  
  6881. HandleD3DDeviceLost
  6882. HandleD3DDeviceLost: still lost
  6883. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6884.  
  6885. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6886.  
  6887. HandleD3DDeviceLost
  6888. HandleD3DDeviceLost: still lost
  6889. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6890.  
  6891. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6892.  
  6893. HandleD3DDeviceLost
  6894. HandleD3DDeviceLost: still lost
  6895. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6896.  
  6897. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6898.  
  6899. HandleD3DDeviceLost
  6900. HandleD3DDeviceLost: still lost
  6901. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6902.  
  6903. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6904.  
  6905. HandleD3DDeviceLost
  6906. HandleD3DDeviceLost: still lost
  6907. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6908.  
  6909. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6910.  
  6911. HandleD3DDeviceLost
  6912. HandleD3DDeviceLost: still lost
  6913. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6914.  
  6915. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6916.  
  6917. HandleD3DDeviceLost
  6918. HandleD3DDeviceLost: still lost
  6919. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6920.  
  6921. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6922.  
  6923. HandleD3DDeviceLost
  6924. HandleD3DDeviceLost: still lost
  6925. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6926.  
  6927. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6928.  
  6929. HandleD3DDeviceLost
  6930. HandleD3DDeviceLost: still lost
  6931. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6932.  
  6933. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6934.  
  6935. HandleD3DDeviceLost
  6936. HandleD3DDeviceLost: still lost
  6937. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6938.  
  6939. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6940.  
  6941. HandleD3DDeviceLost
  6942. HandleD3DDeviceLost: still lost
  6943. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6944.  
  6945. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6946.  
  6947. HandleD3DDeviceLost
  6948. HandleD3DDeviceLost: still lost
  6949. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6950.  
  6951. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6952.  
  6953. HandleD3DDeviceLost
  6954. HandleD3DDeviceLost: still lost
  6955. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6956.  
  6957. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6958.  
  6959. HandleD3DDeviceLost
  6960. HandleD3DDeviceLost: still lost
  6961. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6962.  
  6963. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6964.  
  6965. HandleD3DDeviceLost
  6966. HandleD3DDeviceLost: still lost
  6967. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6968.  
  6969. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6970.  
  6971. HandleD3DDeviceLost
  6972. HandleD3DDeviceLost: still lost
  6973. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6974.  
  6975. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6976.  
  6977. HandleD3DDeviceLost
  6978. HandleD3DDeviceLost: still lost
  6979. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6980.  
  6981. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6982.  
  6983. HandleD3DDeviceLost
  6984. HandleD3DDeviceLost: still lost
  6985. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6986.  
  6987. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6988.  
  6989. HandleD3DDeviceLost
  6990. HandleD3DDeviceLost: still lost
  6991. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6992.  
  6993. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  6994.  
  6995. HandleD3DDeviceLost
  6996. HandleD3DDeviceLost: still lost
  6997. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  6998.  
  6999. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7000.  
  7001. HandleD3DDeviceLost
  7002. HandleD3DDeviceLost: still lost
  7003. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7004.  
  7005. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7006.  
  7007. HandleD3DDeviceLost
  7008. HandleD3DDeviceLost: still lost
  7009. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7010.  
  7011. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7012.  
  7013. HandleD3DDeviceLost
  7014. HandleD3DDeviceLost: still lost
  7015. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7016.  
  7017. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7018.  
  7019. HandleD3DDeviceLost
  7020. HandleD3DDeviceLost: still lost
  7021. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7022.  
  7023. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7024.  
  7025. HandleD3DDeviceLost
  7026. HandleD3DDeviceLost: still lost
  7027. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7028.  
  7029. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7030.  
  7031. HandleD3DDeviceLost
  7032. HandleD3DDeviceLost: still lost
  7033. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7034.  
  7035. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7036.  
  7037. HandleD3DDeviceLost
  7038. HandleD3DDeviceLost: still lost
  7039. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7040.  
  7041. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7042.  
  7043. HandleD3DDeviceLost
  7044. HandleD3DDeviceLost: still lost
  7045. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7046.  
  7047. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7048.  
  7049. HandleD3DDeviceLost
  7050. HandleD3DDeviceLost: still lost
  7051. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7052.  
  7053. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7054.  
  7055. HandleD3DDeviceLost
  7056. HandleD3DDeviceLost: still lost
  7057. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7058.  
  7059. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7060.  
  7061. HandleD3DDeviceLost
  7062. HandleD3DDeviceLost: still lost
  7063. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7064.  
  7065. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7066.  
  7067. HandleD3DDeviceLost
  7068. HandleD3DDeviceLost: still lost
  7069. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7070.  
  7071. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7072.  
  7073. HandleD3DDeviceLost
  7074. HandleD3DDeviceLost: still lost
  7075. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7076.  
  7077. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7078.  
  7079. HandleD3DDeviceLost
  7080. HandleD3DDeviceLost: still lost
  7081. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7082.  
  7083. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7084.  
  7085. HandleD3DDeviceLost
  7086. HandleD3DDeviceLost: still lost
  7087. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7088.  
  7089. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7090.  
  7091. HandleD3DDeviceLost
  7092. HandleD3DDeviceLost: still lost
  7093. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7094.  
  7095. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7096.  
  7097. HandleD3DDeviceLost
  7098. HandleD3DDeviceLost: still lost
  7099. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7100.  
  7101. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7102.  
  7103. HandleD3DDeviceLost
  7104. HandleD3DDeviceLost: still lost
  7105. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7106.  
  7107. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7108.  
  7109. HandleD3DDeviceLost
  7110. HandleD3DDeviceLost: still lost
  7111. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7112.  
  7113. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7114.  
  7115. HandleD3DDeviceLost
  7116. HandleD3DDeviceLost: still lost
  7117. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7118.  
  7119. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7120.  
  7121. HandleD3DDeviceLost
  7122. HandleD3DDeviceLost: still lost
  7123. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7124.  
  7125. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7126.  
  7127. HandleD3DDeviceLost
  7128. HandleD3DDeviceLost: still lost
  7129. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7130.  
  7131. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7132.  
  7133. HandleD3DDeviceLost
  7134. HandleD3DDeviceLost: still lost
  7135. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7136.  
  7137. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7138.  
  7139. HandleD3DDeviceLost
  7140. HandleD3DDeviceLost: still lost
  7141. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7142.  
  7143. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7144.  
  7145. HandleD3DDeviceLost
  7146. HandleD3DDeviceLost: still lost
  7147. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7148.  
  7149. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7150.  
  7151. HandleD3DDeviceLost
  7152. HandleD3DDeviceLost: still lost
  7153. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7154.  
  7155. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7156.  
  7157. HandleD3DDeviceLost
  7158. HandleD3DDeviceLost: still lost
  7159. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7160.  
  7161. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7162.  
  7163. HandleD3DDeviceLost
  7164. HandleD3DDeviceLost: still lost
  7165. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7166.  
  7167. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7168.  
  7169. HandleD3DDeviceLost
  7170. HandleD3DDeviceLost: still lost
  7171. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7172.  
  7173. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7174.  
  7175. HandleD3DDeviceLost
  7176. HandleD3DDeviceLost: still lost
  7177. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7178.  
  7179. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7180.  
  7181. HandleD3DDeviceLost
  7182. HandleD3DDeviceLost: still lost
  7183. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7184.  
  7185. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7186.  
  7187. HandleD3DDeviceLost
  7188. HandleD3DDeviceLost: still lost
  7189. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7190.  
  7191. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7192.  
  7193. HandleD3DDeviceLost
  7194. HandleD3DDeviceLost: still lost
  7195. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7196.  
  7197. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7198.  
  7199. HandleD3DDeviceLost
  7200. HandleD3DDeviceLost: still lost
  7201. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7202.  
  7203. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7204.  
  7205. HandleD3DDeviceLost
  7206. HandleD3DDeviceLost: still lost
  7207. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7208.  
  7209. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7210.  
  7211. HandleD3DDeviceLost
  7212. HandleD3DDeviceLost: still lost
  7213. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7214.  
  7215. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7216.  
  7217. HandleD3DDeviceLost
  7218. HandleD3DDeviceLost: still lost
  7219. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7220.  
  7221. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7222.  
  7223. HandleD3DDeviceLost
  7224. HandleD3DDeviceLost: still lost
  7225. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7226.  
  7227. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7228.  
  7229. HandleD3DDeviceLost
  7230. HandleD3DDeviceLost: still lost
  7231. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7232.  
  7233. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7234.  
  7235. HandleD3DDeviceLost
  7236. HandleD3DDeviceLost: still lost
  7237. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7238.  
  7239. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7240.  
  7241. HandleD3DDeviceLost
  7242. HandleD3DDeviceLost: still lost
  7243. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7244.  
  7245. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7246.  
  7247. HandleD3DDeviceLost
  7248. HandleD3DDeviceLost: still lost
  7249. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7250.  
  7251. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7252.  
  7253. HandleD3DDeviceLost
  7254. HandleD3DDeviceLost: still lost
  7255. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7256.  
  7257. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7258.  
  7259. HandleD3DDeviceLost
  7260. HandleD3DDeviceLost: still lost
  7261. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7262.  
  7263. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7264.  
  7265. HandleD3DDeviceLost
  7266. HandleD3DDeviceLost: still lost
  7267. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7268.  
  7269. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7270.  
  7271. HandleD3DDeviceLost
  7272. HandleD3DDeviceLost: still lost
  7273. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7274.  
  7275. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7276.  
  7277. HandleD3DDeviceLost
  7278. HandleD3DDeviceLost: still lost
  7279. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7280.  
  7281. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7282.  
  7283. HandleD3DDeviceLost
  7284. HandleD3DDeviceLost: still lost
  7285. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7286.  
  7287. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7288.  
  7289. HandleD3DDeviceLost
  7290. HandleD3DDeviceLost: still lost
  7291. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7292.  
  7293. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7294.  
  7295. HandleD3DDeviceLost
  7296. HandleD3DDeviceLost: still lost
  7297. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7298.  
  7299. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7300.  
  7301. HandleD3DDeviceLost
  7302. HandleD3DDeviceLost: still lost
  7303. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7304.  
  7305. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7306.  
  7307. HandleD3DDeviceLost
  7308. HandleD3DDeviceLost: still lost
  7309. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7310.  
  7311. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7312.  
  7313. HandleD3DDeviceLost
  7314. HandleD3DDeviceLost: still lost
  7315. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7316.  
  7317. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7318.  
  7319. HandleD3DDeviceLost
  7320. HandleD3DDeviceLost: still lost
  7321. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7322.  
  7323. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7324.  
  7325. HandleD3DDeviceLost
  7326. HandleD3DDeviceLost: still lost
  7327. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7328.  
  7329. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7330.  
  7331. HandleD3DDeviceLost
  7332. HandleD3DDeviceLost: still lost
  7333. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7334.  
  7335. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7336.  
  7337. HandleD3DDeviceLost
  7338. HandleD3DDeviceLost: still lost
  7339. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7340.  
  7341. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7342.  
  7343. HandleD3DDeviceLost
  7344. HandleD3DDeviceLost: still lost
  7345. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7346.  
  7347. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7348.  
  7349. HandleD3DDeviceLost
  7350. HandleD3DDeviceLost: still lost
  7351. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7352.  
  7353. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7354.  
  7355. HandleD3DDeviceLost
  7356. HandleD3DDeviceLost: still lost
  7357. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7358.  
  7359. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7360.  
  7361. HandleD3DDeviceLost
  7362. HandleD3DDeviceLost: still lost
  7363. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7364.  
  7365. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7366.  
  7367. HandleD3DDeviceLost
  7368. HandleD3DDeviceLost: still lost
  7369. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7370.  
  7371. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7372.  
  7373. HandleD3DDeviceLost
  7374. HandleD3DDeviceLost: still lost
  7375. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7376.  
  7377. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7378.  
  7379. HandleD3DDeviceLost
  7380. HandleD3DDeviceLost: still lost
  7381. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7382.  
  7383. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7384.  
  7385. HandleD3DDeviceLost
  7386. HandleD3DDeviceLost: still lost
  7387. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7388.  
  7389. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7390.  
  7391. HandleD3DDeviceLost
  7392. HandleD3DDeviceLost: still lost
  7393. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7394.  
  7395. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7396.  
  7397. HandleD3DDeviceLost
  7398. HandleD3DDeviceLost: still lost
  7399. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7400.  
  7401. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7402.  
  7403. HandleD3DDeviceLost
  7404. HandleD3DDeviceLost: still lost
  7405. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7406.  
  7407. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7408.  
  7409. HandleD3DDeviceLost
  7410. HandleD3DDeviceLost: still lost
  7411. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7412.  
  7413. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7414.  
  7415. HandleD3DDeviceLost
  7416. HandleD3DDeviceLost: still lost
  7417. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7418.  
  7419. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7420.  
  7421. HandleD3DDeviceLost
  7422. HandleD3DDeviceLost: still lost
  7423. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7424.  
  7425. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7426.  
  7427. HandleD3DDeviceLost
  7428. HandleD3DDeviceLost: still lost
  7429. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7430.  
  7431. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7432.  
  7433. HandleD3DDeviceLost
  7434. HandleD3DDeviceLost: still lost
  7435. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7436.  
  7437. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7438.  
  7439. HandleD3DDeviceLost
  7440. HandleD3DDeviceLost: still lost
  7441. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7442.  
  7443. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7444.  
  7445. HandleD3DDeviceLost
  7446. HandleD3DDeviceLost: still lost
  7447. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7448.  
  7449. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7450.  
  7451. HandleD3DDeviceLost
  7452. HandleD3DDeviceLost: still lost
  7453. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7454.  
  7455. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7456.  
  7457. HandleD3DDeviceLost
  7458. HandleD3DDeviceLost: still lost
  7459. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7460.  
  7461. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7462.  
  7463. HandleD3DDeviceLost
  7464. HandleD3DDeviceLost: still lost
  7465. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7466.  
  7467. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7468.  
  7469. HandleD3DDeviceLost
  7470. HandleD3DDeviceLost: still lost
  7471. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7472.  
  7473. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7474.  
  7475. HandleD3DDeviceLost
  7476. HandleD3DDeviceLost: still lost
  7477. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7478.  
  7479. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7480.  
  7481. HandleD3DDeviceLost
  7482. HandleD3DDeviceLost: still lost
  7483. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7484.  
  7485. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7486.  
  7487. HandleD3DDeviceLost
  7488. HandleD3DDeviceLost: still lost
  7489. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7490.  
  7491. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7492.  
  7493. HandleD3DDeviceLost
  7494. HandleD3DDeviceLost: still lost
  7495. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7496.  
  7497. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7498.  
  7499. HandleD3DDeviceLost
  7500. HandleD3DDeviceLost: still lost
  7501. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7502.  
  7503. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7504.  
  7505. HandleD3DDeviceLost
  7506. HandleD3DDeviceLost: still lost
  7507. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7508.  
  7509. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7510.  
  7511. HandleD3DDeviceLost
  7512. HandleD3DDeviceLost: still lost
  7513. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7514.  
  7515. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7516.  
  7517. HandleD3DDeviceLost
  7518. HandleD3DDeviceLost: still lost
  7519. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7520.  
  7521. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7522.  
  7523. HandleD3DDeviceLost
  7524. HandleD3DDeviceLost: still lost
  7525. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7526.  
  7527. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7528.  
  7529. HandleD3DDeviceLost
  7530. HandleD3DDeviceLost: still lost
  7531. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7532.  
  7533. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7534.  
  7535. HandleD3DDeviceLost
  7536. HandleD3DDeviceLost: still lost
  7537. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7538.  
  7539. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7540.  
  7541. HandleD3DDeviceLost
  7542. HandleD3DDeviceLost: still lost
  7543. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7544.  
  7545. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7546.  
  7547. HandleD3DDeviceLost
  7548. HandleD3DDeviceLost: still lost
  7549. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7550.  
  7551. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7552.  
  7553. HandleD3DDeviceLost
  7554. HandleD3DDeviceLost: still lost
  7555. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7556.  
  7557. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7558.  
  7559. HandleD3DDeviceLost
  7560. HandleD3DDeviceLost: still lost
  7561. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7562.  
  7563. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7564.  
  7565. HandleD3DDeviceLost
  7566. HandleD3DDeviceLost: still lost
  7567. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7568.  
  7569. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7570.  
  7571. HandleD3DDeviceLost
  7572. HandleD3DDeviceLost: still lost
  7573. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7574.  
  7575. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7576.  
  7577. HandleD3DDeviceLost
  7578. HandleD3DDeviceLost: still lost
  7579. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7580.  
  7581. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7582.  
  7583. HandleD3DDeviceLost
  7584. HandleD3DDeviceLost: still lost
  7585. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7586.  
  7587. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7588.  
  7589. HandleD3DDeviceLost
  7590. HandleD3DDeviceLost: still lost
  7591. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7592.  
  7593. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7594.  
  7595. HandleD3DDeviceLost
  7596. HandleD3DDeviceLost: still lost
  7597. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7598.  
  7599. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7600.  
  7601. HandleD3DDeviceLost
  7602. HandleD3DDeviceLost: still lost
  7603. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7604.  
  7605. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7606.  
  7607. HandleD3DDeviceLost
  7608. HandleD3DDeviceLost: still lost
  7609. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7610.  
  7611. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7612.  
  7613. HandleD3DDeviceLost
  7614. HandleD3DDeviceLost: still lost
  7615. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7616.  
  7617. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7618.  
  7619. HandleD3DDeviceLost
  7620. HandleD3DDeviceLost: still lost
  7621. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7622.  
  7623. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7624.  
  7625. HandleD3DDeviceLost
  7626. HandleD3DDeviceLost: still lost
  7627. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7628.  
  7629. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7630.  
  7631. HandleD3DDeviceLost
  7632. HandleD3DDeviceLost: still lost
  7633. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7634.  
  7635. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7636.  
  7637. HandleD3DDeviceLost
  7638. HandleD3DDeviceLost: still lost
  7639. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7640.  
  7641. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7642.  
  7643. HandleD3DDeviceLost
  7644. HandleD3DDeviceLost: still lost
  7645. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7646.  
  7647. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7648.  
  7649. HandleD3DDeviceLost
  7650. HandleD3DDeviceLost: still lost
  7651. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7652.  
  7653. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7654.  
  7655. HandleD3DDeviceLost
  7656. HandleD3DDeviceLost: still lost
  7657. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7658.  
  7659. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7660.  
  7661. HandleD3DDeviceLost
  7662. HandleD3DDeviceLost: still lost
  7663. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7664.  
  7665. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7666.  
  7667. HandleD3DDeviceLost
  7668. HandleD3DDeviceLost: still lost
  7669. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7670.  
  7671. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7672.  
  7673. HandleD3DDeviceLost
  7674. HandleD3DDeviceLost: still lost
  7675. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7676.  
  7677. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7678.  
  7679. HandleD3DDeviceLost
  7680. HandleD3DDeviceLost: still lost
  7681. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7682.  
  7683. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7684.  
  7685. HandleD3DDeviceLost
  7686. HandleD3DDeviceLost: still lost
  7687. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7688.  
  7689. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7690.  
  7691. HandleD3DDeviceLost
  7692. HandleD3DDeviceLost: still lost
  7693. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7694.  
  7695. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7696.  
  7697. HandleD3DDeviceLost
  7698. HandleD3DDeviceLost: still lost
  7699. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7700.  
  7701. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7702.  
  7703. HandleD3DDeviceLost
  7704. HandleD3DDeviceLost: still lost
  7705. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7706.  
  7707. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7708.  
  7709. HandleD3DDeviceLost
  7710. HandleD3DDeviceLost: still lost
  7711. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7712.  
  7713. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7714.  
  7715. HandleD3DDeviceLost
  7716. HandleD3DDeviceLost: still lost
  7717. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7718.  
  7719. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7720.  
  7721. HandleD3DDeviceLost
  7722. HandleD3DDeviceLost: still lost
  7723. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7724.  
  7725. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7726.  
  7727. HandleD3DDeviceLost
  7728. HandleD3DDeviceLost: still lost
  7729. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7730.  
  7731. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7732.  
  7733. HandleD3DDeviceLost
  7734. HandleD3DDeviceLost: still lost
  7735. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7736.  
  7737. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7738.  
  7739. HandleD3DDeviceLost
  7740. HandleD3DDeviceLost: still lost
  7741. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7742.  
  7743. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7744.  
  7745. HandleD3DDeviceLost
  7746. HandleD3DDeviceLost: still lost
  7747. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7748.  
  7749. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7750.  
  7751. HandleD3DDeviceLost
  7752. HandleD3DDeviceLost: still lost
  7753. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7754.  
  7755. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7756.  
  7757. HandleD3DDeviceLost
  7758. HandleD3DDeviceLost: still lost
  7759. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7760.  
  7761. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7762.  
  7763. HandleD3DDeviceLost
  7764. HandleD3DDeviceLost: still lost
  7765. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7766.  
  7767. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7768.  
  7769. HandleD3DDeviceLost
  7770. HandleD3DDeviceLost: still lost
  7771. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7772.  
  7773. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7774.  
  7775. HandleD3DDeviceLost
  7776. HandleD3DDeviceLost: still lost
  7777. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7778.  
  7779. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7780.  
  7781. HandleD3DDeviceLost
  7782. HandleD3DDeviceLost: still lost
  7783. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7784.  
  7785. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7786.  
  7787. HandleD3DDeviceLost
  7788. HandleD3DDeviceLost: still lost
  7789. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7790.  
  7791. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7792.  
  7793. HandleD3DDeviceLost
  7794. HandleD3DDeviceLost: still lost
  7795. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7796.  
  7797. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7798.  
  7799. HandleD3DDeviceLost
  7800. HandleD3DDeviceLost: still lost
  7801. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7802.  
  7803. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7804.  
  7805. HandleD3DDeviceLost
  7806. HandleD3DDeviceLost: still lost
  7807. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7808.  
  7809. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7810.  
  7811. HandleD3DDeviceLost
  7812. HandleD3DDeviceLost: still lost
  7813. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7814.  
  7815. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7816.  
  7817. HandleD3DDeviceLost
  7818. HandleD3DDeviceLost: still lost
  7819. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7820.  
  7821. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7822.  
  7823. HandleD3DDeviceLost
  7824. HandleD3DDeviceLost: still lost
  7825. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7826.  
  7827. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7828.  
  7829. HandleD3DDeviceLost
  7830. HandleD3DDeviceLost: still lost
  7831. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7832.  
  7833. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7834.  
  7835. HandleD3DDeviceLost
  7836. HandleD3DDeviceLost: still lost
  7837. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7838.  
  7839. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7840.  
  7841. HandleD3DDeviceLost
  7842. HandleD3DDeviceLost: still lost
  7843. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7844.  
  7845. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7846.  
  7847. HandleD3DDeviceLost
  7848. HandleD3DDeviceLost: still lost
  7849. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7850.  
  7851. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7852.  
  7853. HandleD3DDeviceLost
  7854. HandleD3DDeviceLost: still lost
  7855. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7856.  
  7857. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7858.  
  7859. HandleD3DDeviceLost
  7860. HandleD3DDeviceLost: still lost
  7861. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7862.  
  7863. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7864.  
  7865. HandleD3DDeviceLost
  7866. HandleD3DDeviceLost: still lost
  7867. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7868.  
  7869. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7870.  
  7871. HandleD3DDeviceLost
  7872. HandleD3DDeviceLost: still lost
  7873. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7874.  
  7875. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7876.  
  7877. HandleD3DDeviceLost
  7878. HandleD3DDeviceLost: still lost
  7879. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7880.  
  7881. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7882.  
  7883. HandleD3DDeviceLost
  7884. HandleD3DDeviceLost: still lost
  7885. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7886.  
  7887. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7888.  
  7889. HandleD3DDeviceLost
  7890. HandleD3DDeviceLost: still lost
  7891. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7892.  
  7893. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7894.  
  7895. HandleD3DDeviceLost
  7896. HandleD3DDeviceLost: still lost
  7897. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7898.  
  7899. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7900.  
  7901. HandleD3DDeviceLost
  7902. HandleD3DDeviceLost: still lost
  7903. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7904.  
  7905. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7906.  
  7907. HandleD3DDeviceLost
  7908. HandleD3DDeviceLost: still lost
  7909. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7910.  
  7911. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7912.  
  7913. HandleD3DDeviceLost
  7914. HandleD3DDeviceLost: still lost
  7915. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7916.  
  7917. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7918.  
  7919. HandleD3DDeviceLost
  7920. HandleD3DDeviceLost: still lost
  7921. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7922.  
  7923. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7924.  
  7925. HandleD3DDeviceLost
  7926. HandleD3DDeviceLost: still lost
  7927. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7928.  
  7929. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7930.  
  7931. HandleD3DDeviceLost
  7932. HandleD3DDeviceLost: still lost
  7933. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7934.  
  7935. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7936.  
  7937. HandleD3DDeviceLost
  7938. HandleD3DDeviceLost: still lost
  7939. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7940.  
  7941. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7942.  
  7943. HandleD3DDeviceLost
  7944. HandleD3DDeviceLost: still lost
  7945. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7946.  
  7947. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7948.  
  7949. HandleD3DDeviceLost
  7950. HandleD3DDeviceLost: still lost
  7951. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7952.  
  7953. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7954.  
  7955. HandleD3DDeviceLost
  7956. HandleD3DDeviceLost: still lost
  7957. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7958.  
  7959. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7960.  
  7961. HandleD3DDeviceLost
  7962. HandleD3DDeviceLost: still lost
  7963. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7964.  
  7965. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7966.  
  7967. HandleD3DDeviceLost
  7968. HandleD3DDeviceLost: still lost
  7969. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7970.  
  7971. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7972.  
  7973. HandleD3DDeviceLost
  7974. HandleD3DDeviceLost: still lost
  7975. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7976.  
  7977. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7978.  
  7979. HandleD3DDeviceLost
  7980. HandleD3DDeviceLost: still lost
  7981. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7982.  
  7983. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7984.  
  7985. HandleD3DDeviceLost
  7986. HandleD3DDeviceLost: still lost
  7987. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7988.  
  7989. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7990.  
  7991. HandleD3DDeviceLost
  7992. HandleD3DDeviceLost: still lost
  7993. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  7994.  
  7995. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  7996.  
  7997. HandleD3DDeviceLost
  7998. HandleD3DDeviceLost: still lost
  7999. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8000.  
  8001. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8002.  
  8003. HandleD3DDeviceLost
  8004. HandleD3DDeviceLost: still lost
  8005. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8006.  
  8007. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8008.  
  8009. HandleD3DDeviceLost
  8010. HandleD3DDeviceLost: still lost
  8011. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8012.  
  8013. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8014.  
  8015. HandleD3DDeviceLost
  8016. HandleD3DDeviceLost: still lost
  8017. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8018.  
  8019. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8020.  
  8021. HandleD3DDeviceLost
  8022. HandleD3DDeviceLost: still lost
  8023. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8024.  
  8025. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8026.  
  8027. HandleD3DDeviceLost
  8028. HandleD3DDeviceLost: still lost
  8029. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8030.  
  8031. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8032.  
  8033. HandleD3DDeviceLost
  8034. HandleD3DDeviceLost: still lost
  8035. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8036.  
  8037. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8038.  
  8039. HandleD3DDeviceLost
  8040. HandleD3DDeviceLost: still lost
  8041. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8042.  
  8043. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8044.  
  8045. HandleD3DDeviceLost
  8046. HandleD3DDeviceLost: still lost
  8047. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8048.  
  8049. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8050.  
  8051. HandleD3DDeviceLost
  8052. HandleD3DDeviceLost: still lost
  8053. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8054.  
  8055. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8056.  
  8057. HandleD3DDeviceLost
  8058. HandleD3DDeviceLost: still lost
  8059. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8060.  
  8061. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8062.  
  8063. HandleD3DDeviceLost
  8064. HandleD3DDeviceLost: still lost
  8065. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8066.  
  8067. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8068.  
  8069. HandleD3DDeviceLost
  8070. HandleD3DDeviceLost: still lost
  8071. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8072.  
  8073. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8074.  
  8075. HandleD3DDeviceLost
  8076. HandleD3DDeviceLost: still lost
  8077. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8078.  
  8079. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8080.  
  8081. HandleD3DDeviceLost
  8082. HandleD3DDeviceLost: still lost
  8083. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8084.  
  8085. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8086.  
  8087. HandleD3DDeviceLost
  8088. HandleD3DDeviceLost: still lost
  8089. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8090.  
  8091. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8092.  
  8093. HandleD3DDeviceLost
  8094. HandleD3DDeviceLost: still lost
  8095. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8096.  
  8097. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8098.  
  8099. HandleD3DDeviceLost
  8100. HandleD3DDeviceLost: still lost
  8101. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8102.  
  8103. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8104.  
  8105. HandleD3DDeviceLost
  8106. HandleD3DDeviceLost: still lost
  8107. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8108.  
  8109. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8110.  
  8111. HandleD3DDeviceLost
  8112. HandleD3DDeviceLost: still lost
  8113. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8114.  
  8115. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8116.  
  8117. HandleD3DDeviceLost
  8118. HandleD3DDeviceLost: still lost
  8119. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8120.  
  8121. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8122.  
  8123. HandleD3DDeviceLost
  8124. HandleD3DDeviceLost: still lost
  8125. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8126.  
  8127. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8128.  
  8129. HandleD3DDeviceLost
  8130. HandleD3DDeviceLost: still lost
  8131. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8132.  
  8133. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8134.  
  8135. HandleD3DDeviceLost
  8136. HandleD3DDeviceLost: still lost
  8137. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8138.  
  8139. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8140.  
  8141. HandleD3DDeviceLost
  8142. HandleD3DDeviceLost: still lost
  8143. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8144.  
  8145. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8146.  
  8147. HandleD3DDeviceLost
  8148. HandleD3DDeviceLost: still lost
  8149. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8150.  
  8151. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8152.  
  8153. HandleD3DDeviceLost
  8154. HandleD3DDeviceLost: still lost
  8155. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8156.  
  8157. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8158.  
  8159. HandleD3DDeviceLost
  8160. HandleD3DDeviceLost: still lost
  8161. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8162.  
  8163. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8164.  
  8165. HandleD3DDeviceLost
  8166. HandleD3DDeviceLost: still lost
  8167. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8168.  
  8169. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8170.  
  8171. HandleD3DDeviceLost
  8172. HandleD3DDeviceLost: still lost
  8173. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8174.  
  8175. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8176.  
  8177. HandleD3DDeviceLost
  8178. HandleD3DDeviceLost: still lost
  8179. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8180.  
  8181. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8182.  
  8183. HandleD3DDeviceLost
  8184. HandleD3DDeviceLost: still lost
  8185. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8186.  
  8187. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8188.  
  8189. HandleD3DDeviceLost
  8190. HandleD3DDeviceLost: still lost
  8191. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8192.  
  8193. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8194.  
  8195. HandleD3DDeviceLost
  8196. HandleD3DDeviceLost: still lost
  8197. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8198.  
  8199. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8200.  
  8201. HandleD3DDeviceLost
  8202. HandleD3DDeviceLost: still lost
  8203. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8204.  
  8205. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8206.  
  8207. HandleD3DDeviceLost
  8208. HandleD3DDeviceLost: still lost
  8209. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8210.  
  8211. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8212.  
  8213. HandleD3DDeviceLost
  8214. HandleD3DDeviceLost: still lost
  8215. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8216.  
  8217. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8218.  
  8219. HandleD3DDeviceLost
  8220. HandleD3DDeviceLost: still lost
  8221. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8222.  
  8223. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8224.  
  8225. HandleD3DDeviceLost
  8226. HandleD3DDeviceLost: still lost
  8227. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8228.  
  8229. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8230.  
  8231. HandleD3DDeviceLost
  8232. HandleD3DDeviceLost: still lost
  8233. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8234.  
  8235. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8236.  
  8237. HandleD3DDeviceLost
  8238. HandleD3DDeviceLost: still lost
  8239. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8240.  
  8241. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8242.  
  8243. HandleD3DDeviceLost
  8244. HandleD3DDeviceLost: still lost
  8245. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8246.  
  8247. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8248.  
  8249. HandleD3DDeviceLost
  8250. HandleD3DDeviceLost: still lost
  8251. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8252.  
  8253. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8254.  
  8255. HandleD3DDeviceLost
  8256. HandleD3DDeviceLost: still lost
  8257. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8258.  
  8259. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8260.  
  8261. HandleD3DDeviceLost
  8262. HandleD3DDeviceLost: still lost
  8263. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8264.  
  8265. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8266.  
  8267. HandleD3DDeviceLost
  8268. HandleD3DDeviceLost: still lost
  8269. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8270.  
  8271. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8272.  
  8273. HandleD3DDeviceLost
  8274. HandleD3DDeviceLost: still lost
  8275. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8276.  
  8277. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8278.  
  8279. HandleD3DDeviceLost
  8280. HandleD3DDeviceLost: still lost
  8281. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8282.  
  8283. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8284.  
  8285. HandleD3DDeviceLost
  8286. HandleD3DDeviceLost: still lost
  8287. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8288.  
  8289. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8290.  
  8291. HandleD3DDeviceLost
  8292. HandleD3DDeviceLost: still lost
  8293. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8294.  
  8295. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8296.  
  8297. HandleD3DDeviceLost
  8298. HandleD3DDeviceLost: still lost
  8299. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8300.  
  8301. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8302.  
  8303. HandleD3DDeviceLost
  8304. HandleD3DDeviceLost: still lost
  8305. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8306.  
  8307. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8308.  
  8309. HandleD3DDeviceLost
  8310. HandleD3DDeviceLost: still lost
  8311. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8312.  
  8313. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8314.  
  8315. HandleD3DDeviceLost
  8316. HandleD3DDeviceLost: still lost
  8317. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8318.  
  8319. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8320.  
  8321. HandleD3DDeviceLost
  8322. HandleD3DDeviceLost: still lost
  8323. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8324.  
  8325. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8326.  
  8327. HandleD3DDeviceLost
  8328. HandleD3DDeviceLost: still lost
  8329. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8330.  
  8331. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8332.  
  8333. HandleD3DDeviceLost
  8334. HandleD3DDeviceLost: still lost
  8335. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8336.  
  8337. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8338.  
  8339. HandleD3DDeviceLost
  8340. HandleD3DDeviceLost: still lost
  8341. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8342.  
  8343. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8344.  
  8345. HandleD3DDeviceLost
  8346. HandleD3DDeviceLost: still lost
  8347. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8348.  
  8349. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8350.  
  8351. HandleD3DDeviceLost
  8352. HandleD3DDeviceLost: still lost
  8353. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8354.  
  8355. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8356.  
  8357. HandleD3DDeviceLost
  8358. HandleD3DDeviceLost: still lost
  8359. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8360.  
  8361. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8362.  
  8363. HandleD3DDeviceLost
  8364. HandleD3DDeviceLost: still lost
  8365. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8366.  
  8367. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8368.  
  8369. HandleD3DDeviceLost
  8370. HandleD3DDeviceLost: still lost
  8371. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8372.  
  8373. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8374.  
  8375. HandleD3DDeviceLost
  8376. HandleD3DDeviceLost: still lost
  8377. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8378.  
  8379. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8380.  
  8381. HandleD3DDeviceLost
  8382. HandleD3DDeviceLost: still lost
  8383. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8384.  
  8385. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8386.  
  8387. HandleD3DDeviceLost
  8388. HandleD3DDeviceLost: still lost
  8389. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8390.  
  8391. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8392.  
  8393. HandleD3DDeviceLost
  8394. HandleD3DDeviceLost: still lost
  8395. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8396.  
  8397. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8398.  
  8399. HandleD3DDeviceLost
  8400. HandleD3DDeviceLost: still lost
  8401. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8402.  
  8403. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8404.  
  8405. HandleD3DDeviceLost
  8406. HandleD3DDeviceLost: still lost
  8407. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8408.  
  8409. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8410.  
  8411. HandleD3DDeviceLost
  8412. HandleD3DDeviceLost: still lost
  8413. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8414.  
  8415. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8416.  
  8417. HandleD3DDeviceLost
  8418. HandleD3DDeviceLost: still lost
  8419. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8420.  
  8421. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8422.  
  8423. HandleD3DDeviceLost
  8424. HandleD3DDeviceLost: still lost
  8425. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8426.  
  8427. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8428.  
  8429. HandleD3DDeviceLost
  8430. HandleD3DDeviceLost: still lost
  8431. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8432.  
  8433. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8434.  
  8435. HandleD3DDeviceLost
  8436. HandleD3DDeviceLost: still lost
  8437. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8438.  
  8439. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8440.  
  8441. HandleD3DDeviceLost
  8442. HandleD3DDeviceLost: still lost
  8443. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8444.  
  8445. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8446.  
  8447. HandleD3DDeviceLost
  8448. HandleD3DDeviceLost: still lost
  8449. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8450.  
  8451. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8452.  
  8453. HandleD3DDeviceLost
  8454. HandleD3DDeviceLost: still lost
  8455. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8456.  
  8457. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8458.  
  8459. HandleD3DDeviceLost
  8460. HandleD3DDeviceLost: still lost
  8461. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8462.  
  8463. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8464.  
  8465. HandleD3DDeviceLost
  8466. HandleD3DDeviceLost: still lost
  8467. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8468.  
  8469. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8470.  
  8471. HandleD3DDeviceLost
  8472. HandleD3DDeviceLost: still lost
  8473. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8474.  
  8475. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8476.  
  8477. HandleD3DDeviceLost
  8478. HandleD3DDeviceLost: still lost
  8479. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8480.  
  8481. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8482.  
  8483. HandleD3DDeviceLost
  8484. HandleD3DDeviceLost: still lost
  8485. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8486.  
  8487. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8488.  
  8489. HandleD3DDeviceLost
  8490. HandleD3DDeviceLost: still lost
  8491. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8492.  
  8493. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8494.  
  8495. HandleD3DDeviceLost
  8496. HandleD3DDeviceLost: still lost
  8497. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8498.  
  8499. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8500.  
  8501. HandleD3DDeviceLost
  8502. HandleD3DDeviceLost: still lost
  8503. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8504.  
  8505. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8506.  
  8507. HandleD3DDeviceLost
  8508. HandleD3DDeviceLost: still lost
  8509. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8510.  
  8511. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8512.  
  8513. HandleD3DDeviceLost
  8514. HandleD3DDeviceLost: still lost
  8515. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8516.  
  8517. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8518.  
  8519. HandleD3DDeviceLost
  8520. HandleD3DDeviceLost: still lost
  8521. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8522.  
  8523. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8524.  
  8525. HandleD3DDeviceLost
  8526. HandleD3DDeviceLost: still lost
  8527. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8528.  
  8529. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8530.  
  8531. HandleD3DDeviceLost
  8532. HandleD3DDeviceLost: still lost
  8533. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8534.  
  8535. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8536.  
  8537. HandleD3DDeviceLost
  8538. HandleD3DDeviceLost: still lost
  8539. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8540.  
  8541. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8542.  
  8543. HandleD3DDeviceLost
  8544. HandleD3DDeviceLost: still lost
  8545. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8546.  
  8547. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8548.  
  8549. HandleD3DDeviceLost
  8550. HandleD3DDeviceLost: still lost
  8551. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8552.  
  8553. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8554.  
  8555. HandleD3DDeviceLost
  8556. HandleD3DDeviceLost: still lost
  8557. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8558.  
  8559. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8560.  
  8561. HandleD3DDeviceLost
  8562. HandleD3DDeviceLost: still lost
  8563. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8564.  
  8565. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8566.  
  8567. HandleD3DDeviceLost
  8568. HandleD3DDeviceLost: still lost
  8569. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8570.  
  8571. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8572.  
  8573. HandleD3DDeviceLost
  8574. HandleD3DDeviceLost: still lost
  8575. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8576.  
  8577. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8578.  
  8579. HandleD3DDeviceLost
  8580. HandleD3DDeviceLost: still lost
  8581. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8582.  
  8583. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8584.  
  8585. HandleD3DDeviceLost
  8586. HandleD3DDeviceLost: still lost
  8587. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8588.  
  8589. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8590.  
  8591. HandleD3DDeviceLost
  8592. HandleD3DDeviceLost: still lost
  8593. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8594.  
  8595. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8596.  
  8597. HandleD3DDeviceLost
  8598. HandleD3DDeviceLost: still lost
  8599. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8600.  
  8601. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8602.  
  8603. HandleD3DDeviceLost
  8604. HandleD3DDeviceLost: still lost
  8605. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8606.  
  8607. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8608.  
  8609. HandleD3DDeviceLost
  8610. HandleD3DDeviceLost: still lost
  8611. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8612.  
  8613. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8614.  
  8615. HandleD3DDeviceLost
  8616. HandleD3DDeviceLost: still lost
  8617. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8618.  
  8619. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8620.  
  8621. HandleD3DDeviceLost
  8622. HandleD3DDeviceLost: still lost
  8623. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8624.  
  8625. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8626.  
  8627. HandleD3DDeviceLost
  8628. HandleD3DDeviceLost: still lost
  8629. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8630.  
  8631. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8632.  
  8633. HandleD3DDeviceLost
  8634. HandleD3DDeviceLost: still lost
  8635. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8636.  
  8637. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8638.  
  8639. HandleD3DDeviceLost
  8640. HandleD3DDeviceLost: still lost
  8641. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8642.  
  8643. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8644.  
  8645. HandleD3DDeviceLost
  8646. HandleD3DDeviceLost: still lost
  8647. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8648.  
  8649. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8650.  
  8651. HandleD3DDeviceLost
  8652. HandleD3DDeviceLost: still lost
  8653. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8654.  
  8655. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8656.  
  8657. HandleD3DDeviceLost
  8658. HandleD3DDeviceLost: still lost
  8659. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8660.  
  8661. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8662.  
  8663. HandleD3DDeviceLost
  8664. HandleD3DDeviceLost: still lost
  8665. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8666.  
  8667. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8668.  
  8669. HandleD3DDeviceLost
  8670. HandleD3DDeviceLost: still lost
  8671. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8672.  
  8673. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8674.  
  8675. HandleD3DDeviceLost
  8676. HandleD3DDeviceLost: still lost
  8677. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8678.  
  8679. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8680.  
  8681. HandleD3DDeviceLost
  8682. HandleD3DDeviceLost: still lost
  8683. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8684.  
  8685. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8686.  
  8687. HandleD3DDeviceLost
  8688. HandleD3DDeviceLost: still lost
  8689. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8690.  
  8691. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8692.  
  8693. HandleD3DDeviceLost
  8694. HandleD3DDeviceLost: still lost
  8695. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  8696.  
  8697. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
  8698.  
  8699. HandleD3DDeviceLost
  8700. HandleD3DDeviceLost: needs reset, doing it
  8701. FullResetD3DDevice
  8702. ResetD3DDevice
  8703. dev->Reset
  8704. D3Dwindow device not lost anymore
  8705. Clean out of Lobby
  8706.  
  8707. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  8708.  
  8709. ++++++++++ Vou para o main menu porq eu sou legal!
  8710.  
  8711. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  8712.  
  8713. %%%%% LoadLevel: MainMenu
  8714.  
  8715. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  8716.  
  8717. Entrando no estado CMainMenuState
  8718.  
  8719. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  8720.  
  8721. Recebi o match restarted
  8722.  
  8723. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
  8724.  
  8725. Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  8726.  
  8727. Unloading 2770 unused Assets to reduce memory usage. Loaded Objects now: 9137. Operation took 100.466929 ms.
  8728. FMOD was shutdown successfully.
  8729.  
  8730. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
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