Advertisement
jpWHY

Untitled

May 12th, 2013
65
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.47 KB | None | 0 0
  1. [SystemSettings]
  2. bCombineSimilarMappings=False
  3. StaticDecals=False
  4. DynamicDecals=False
  5. UnbatchedDecals=False
  6. DecalCullDistanceScale=0.100000
  7. DynamicLights=True
  8. DynamicShadows=False
  9. LightEnvironmentShadows=False
  10. CompositeDynamicLights=False
  11. SHSecondaryLighting=False
  12. DirectionalLightmaps=False
  13. OneFrameThreadLag=False
  14. MotionBlur=False
  15. MotionBlurPause=False
  16. MotionBlurSkinning=0
  17. DepthOfField=True
  18. AmbientOcclusion=False
  19. Bloom=False
  20. bAllowLightShafts=False
  21. Distortion=False
  22. FilteredDistortion=False
  23. DropParticleDistortion=True
  24. bAllowDownsampledTranslucency=False
  25. SpeedTreeLeaves=False
  26. SpeedTreeFronds=False
  27. LensFlares=False
  28. FogVolumes=False
  29. UseVsync=False
  30. Fullscreen=True
  31. AllowD3D10=False
  32. AllowD3D11=False
  33. AllowRadialBlur=False
  34. AllowSubsurfaceScattering=False
  35. SkeletalMeshLODBias=10
  36. ParticleLODBias=-1
  37. DetailMode=0
  38. ShadowFilterQualityBias=-1
  39. MaxAnisotropy=0
  40. MaxMultisamples=1
  41. MinShadowResolution=0
  42. MinPreShadowResolution=8
  43. MaxShadowResolution=0
  44. MaxWholeSceneDominantShadowResolution=0
  45. ShadowFadeResolution=8
  46. PreShadowFadeResolution=8
  47. ShadowFadeExponent=0.100000
  48. PlayerShadowFadeResolution=18
  49. ResX=1280
  50. ResY=1024
  51. SceneCaptureStreamingMultiplier=1.000000
  52. ShadowTexelsPerPixel=0.000000
  53. PreShadowResolutionFactor=0.1000000
  54. bAllowBetterModulatedShadows=False
  55. bAllowWholeSceneDominantShadows=False
  56. Borderless=False
  57. TEXTUREGROUP_World=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_WorldNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_WorldSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_Character=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_CharacterSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_Weapon=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_WeaponSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_Vehicle=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_VehicleSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_Cinematic=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_Effects=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_Skybox=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_UI=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=64,LODBias=-2,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1)
  75. TEXTUREGROUP_Shadowmap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_RenderTarget=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_MobileFlattened=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_ColorLookupTable=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. m_TrShadowLODGroup=0
  85. m_TrTextureLODGroup=0
  86. OnlyStreamInTextures=True
  87. FloatingPointRenderTargets=False
  88. bEnableForegroundShadowsOnWorld=False
  89. bEnableForegroundSelfShadowing=False
  90. Trilinear=False
  91. EnableHighPolyChars=False
  92.  
  93. [TribesGame.TrAudioSettings]
  94. m_nVolumeMaster=35
  95. m_nVolumeEffects=70
  96. m_nVolumeMusic=0
  97. m_nVolumeVoice=90
  98.  
  99. [WinDrv.WindowsClient]
  100. DisplayGamma=1.2
  101. [TribesGame.TrGameEngine]
  102. bSmoothFrameRate=True
  103. MaxSmoothedFrameRate=122
  104. AllowScreenDoorFade=False
  105. AllowNvidiaStereo3d=False
  106. bForceStaticTerrain=True
  107.  
  108. [Engine.GameViewportClient]
  109. bUseHardwareCursorWhenWindowed=False
  110.  
  111. [TribesGame.TrDevice]
  112. m_bTinyWeaponsEnabled=True
  113.  
  114. [Engine.Engine]
  115. bForceStaticTerrain=True
  116.  
  117. [Engine.ISVHacks]
  118. bInitializeShadersOnDemand=False
  119. DisableATITextureFilterOptimizationChecks=True
  120. UseMinimalNVIDIADriverShaderOptimization=True
  121. PumpWindowMessagesWhenRenderThreadStalled=False
  122.  
  123. [TextureStreaming]
  124. PoolSize=158
  125. MemoryMargin=20
  126. MemoryLoss=0
  127. HysteresisLimit=20
  128. DropMipLevelsLimit=4
  129. StopIncreasingLimit=12
  130. StopStreamingLimit=8
  131. MinEvictSize=10
  132. MinFudgeFactor=1
  133. FudgeFactorIncreaseRateOfChange=0.5
  134. FudgeFactorDecreaseRateOfChange=-0.4
  135. MinRequestedMipsToConsider=11
  136. MinTimeToGuaranteeMinMipCount=2
  137. MaxTimeToGuaranteeMinMipCount=12
  138. UseTextureFileCache=TRUE
  139. LoadMapTimeLimit=5.0
  140. LightmapStreamingFactor=0.09
  141. ShadowmapStreamingFactor=0.09
  142. MaxLightmapRadius=500.0
  143. AllowStreamingLightmaps=True
  144. TextureFileCacheBulkDataAlignment=1
  145. UsePriorityStreaming=True
  146. bAllowSwitchingStreamingSystem=False
  147. UseDynamicStreaming=True
  148. bEnableAsyncDefrag=False
  149. bEnableAsyncReallocation=False
  150. MaxDefragRelocations=256
  151. MaxDefragDownShift=128
  152.  
  153. [XAudio2.XAudio2Device]
  154. MaxChannels=32
  155. m_bEnableBassBoost=false
  156.  
  157. [TribesGame.TrPlayerController]
  158. m_bEnableChatFilter=False
  159. m_bShowHUDObjectives=false
  160. m_bShowHUDNotifications=true
  161. m_bShowHUDFriendStateNotifications=False
  162. m_bEnableOverheadDamageIndicators=True
  163. m_bShowHUDObjectives=False
  164. m_bShowHUDReticule=False
  165. m_bShowHUDCredits=True
  166. m_bShowHUDAccolades=False
  167. m_bShowHUDBadges=False
  168. m_bShowHUDScores=True
  169. m_bShowHUDHealthBar=true
  170. m_bShowHUDVisor=False
  171. m_bShowHUDChat=true
  172. m_bShowHUDCombatLog=true
  173. m_bShowHUDKillbox=True
  174. m_bShowHUDDeathcam=true
  175. m_bShowHUDHeroText=True
  176. m_bShowHUDPromptPanel=true
  177. m_bShowHUDRespawnTimer=true
  178. m_bShowHUDSkiBars=true
  179. m_bShowHUDFriendColoring=true
  180. m_WhisperFilter=0
  181. m_bShowHUDCracks=False
  182. EnableAlienFX=false
  183. m_bAnimMenu=false
  184. m_bAllowSimulatedProjectiles=True
  185.  
  186. [TribesGame.TrEntryPlayerController]
  187. m_bEnableChatFilter=false
  188. m_bShowHUDObjectives=true
  189. m_bShowHUDNotifications=true
  190. m_bShowHUDFriendStateNotifications=true
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement