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- Download FTL Captain's Edition 1.203 (MediaFire) http://www.mediafire.com/download/x2b6jbb3trvg66f/FTL_Captains_Edition_1.203.ftl
- Download FTL Captain's Edition 1.203 https://dl.dropboxusercontent.com/u/72297689/FTL%20Captains%20Edition%201.203.ftl.torrent
- (torrent, please keep seeding to support CE)
- The base mod. Fully AE compatible. Install with Slipstream Mod Manager.
- Download CE Vanilla Player Ship Loadouts Addon 1.204 https://dl.dropboxusercontent.com/u/72297689/CE%20Player%20Ship%20Vanilla%20Loadouts%20Addon%201.204.ftl
- Optional. Reverts changes that CE makes to player ship loadouts (Classic and AE) and re-equips the player ships with their original gear. Use this if your prefer playing the player ships with their classic loadouts. Requires the Captain's Edition base mod. Has to be loaded after Captains Edition to work properly. Install with Slipstream Mod Manager.
- Image
- Download CE Infinite Addon 1.203 (MediaFire) http://www.mediafire.com/download/63b60fhvgq0ecw0/CE_Infinite_Addon_1.203.ftl
- Download CE Infinite Addon 1.203 (Dropbox) https://dl.dropboxusercontent.com/u/72297689/CE%20Infinite%20Addon%201.203.ftl
- Optional. This turns FTL into a semi endless sandbox game, much like the original Infinite Space mod by DrkTemplar. It also supports all the regular Captains Edition features and AE. Provides a less harsh and more relaxed CE experience. Details below. Install with Slipstream Mod Manager. Requires the Captain's Edition base mod. Has to be loaded after Captains Edition to work.
- Download CE Endless Loot Addon 0.91 (beta) (MediaFire) http://www.mediafire.com/download/q4mxpnp0y147hr5/CE_Endless_Loot_Addon_0.91_(beta).ftl
- Optional subaddon for CE infinite. This introduces procedural content generation to FTL and currently adds over 8000 (!) weapon, drone and enemy variants to the game. Powered by RannI software. Details below. Install with Slipstream Mod Manager. Requires the Captain's Edition base mod and the CE Infinite Addon. Has to be loaded after Captains Edition and the addon to work. Best loaded last, after any other mods you are using.
- Download CE Non-EL Enemy Loadouts Addon 1.0 (Mediafire)
- http://www.mediafire.com/download/bcits4nzrjxs68n/CE_Non-EL_Enemy_Loadouts_Addon.ftl
- Recommended. Reverts changes that CE Endless Loots makes to enemy loadouts (Classic and AE) and prevents enemies from using procedurally generated gear. If you do not use this, enemies will become way more unpredictable. Has to be loaded after Captains Edition and Endless Loot to work properly.[/b] Install with Slipstream Mod Manager.
- Download CE Additional Music Addon 1.203 http://www.mediafire.com/download/5g2rh13lyps3fk9/CE_Additional_Music_Addon_1.203.ftl
- Optional. Adds a custom soundtrack for CEs new sector types. Install with Slipstream Mod Manager. Requires the Captains Edition base mod. Has to be loaded after Captains Edition to work.
- --------COULD NOT GET A LINK, IT'S ON ANOTHER FORUM PAGE (-Beelzebub123) -------
- Capain's Edition uses some images from sanmonkus great Better Planets and Backgrounds mod in certain events. It is recommended to use this mod alongside CE for coherency. And also because it looks simply fantastic. :)
- Better Planets and Backgrounds has to be loaded before Captain's Edition in order to work correctly with it. Apart from that some people reported problems with version 1.3.1. of BPaB. But version 1.2.1 seems to work for everyone.
- Note: Since 1.2 you will need this compatibility patch in order to make CE work correctly together with Better Planets and Backgrounds:
- Download CE BPaB Compatibility Patch 1.0 http://www.mediafire.com/download/8ytefjo5cpfxz8a/CE_BPaB_Compatibility_Patch_1.0.ftl
- The patch has to be loaded after Better Planets and Backgrounds and Captain's Edition in order to work.
- If you want to see more of your new enemies you can use kartoFlanes nifty Expanded Enemy Window 1.1 mod.
- Mod Load Order
- When you patch the mods in via SMM, not loading mods in the right order can cause various problems (visual glitches in some events, crystal sector spawning instead of deepspace).
- Therefore you have to get the mods into the right order, simply by dragging them around in the mod manager window. In the end, your load-order should look like this:
- Code: Select all
- | Any non-ship not-CE-related mods you are using
- | Better Planets and Backgrounds
- | FTL Captain's Edition
- | CE BPaB Compatibility Patch
- | CE Additional Music Addon
- | CE Infinite Addon
- | CE Endless Loot Addon
- | CE Non-EL Enemy Loadouts Addon
- | CE Vanilla Player Ship Loadouts Addon
- V Any ship mods you are using
- Compatibility
- Note: incompatibility does not necessary mean the game crashes, things might just not work properly.
- - Outright incompatible with Balanced Arsenal, New Enemy Classes, Diversity Mod and Infinite Space; Don't use these mods alongside
- - Incompatible with most enemy mods, weapon mods, drone mods or event mods
- - Currently incompatible with the Corpses mod CE addon, causes crashes
- - CE Infinite is generally incompatible with anything that changes the crystal sector
- - Most other stuff, specially ship mods and visual mods, should work
- What is this anyway?
- FTL Captain's Edition is a major overhaul mod-compilation that aims to diversify and extend FTL's game-play on different levels. The mod tries to match the games lore, graphic style and general tone. While it adds a lot of new content, it also aims to maintain the basic balance of the vanilla game.
- And, like Kieve has put it,
- Kieve wrote:[...] it's built on the work of everyone who came before it, and continues to expand because of innovation - not just within the mod but from other ideas that have been incorporated into it.
- Components
- This should give you an overview of what is include in the mod (asset suffixes in brackets).
- Captains Edition General (CE_)
- Events, a lot of Events...
- A lot of CEs content does not clearly belong to a certain component or a certain project. There are a lot of small or big events that have been added now and then, and there is actual no exact count on how many new events there are now. It feels like a lot. :) Some general stuff that has been done with events so far:
- - Distress beacons have been diversified, there are many new distress encounters
- - A few highly scripted combat events have been added to various sectors
- - Several new global quests have been added
- - Various cut vanilla events have been reworked an re-added to the game
- - Encounters with harmless civilians have been added
- - All of CEs gear has been seaming less integrated into events and offers appropriate blue options
- - A lot of vanilla text lists for flavour texts have been extended
- - Ship destruction events gained more unique flavour texts, depending on faction (courtesy of slowridersxchorps)
- - The Tips at the beginning of the game have been vastly extend to give tips about CE
- - Probably more stuff that I have forgotten about...
- Empty Beacons
- The empty beacons of vanilla FTL, the jump nodes where nothing happens, have become quite an important thing in Captain's Edition. They are used to for a lot of other features, especially for new augments.
- CE Social
- Empty beacons also give you some time to chat with your crew. That is always a good option if you have nothing to do. Conversing with your crew might give you some details on their past or information on the game world. Sometimes it might even lead to hidden quests or rewards.
- Player Surrender
- CE will allow you to offer surrender at the beginning of most fights in which you are actively attacked. Just like enemies, you will have to offer some resources as a price. And just like you, your opponent might not accept surrender. Better make a good offer, it can save your live.
- Lore Perks and Meta Play-styles
- CE tries to make the player ships of the various factions feel more unique, in a way that matches FTLs lore. A lot of the player ships get additional blue options that are related to the faction of this respective ship. Certain equipment also allow for similar distinct "secondary play-styles", that offer a way to gain resources outside of- or advantages in combat.
- On-board Engineering and Meta Play-styles
- On-board engineering let's you customize your ship into certain direction, in a way completely independent from your standard system upgrades. With certain gear (mostly augs), engineering options will become available at empty beacons. Your crew will be able to build stackable copies of augments you already have or new augments that supports you other gear. This needs time and more resources than simply buying the augment at shops, but makes it easier to customize a ship for a certain play style. A lot of the vanilla augments are less powerful on their own now, but offer to fully dedicate your ship to the advantages this augment holds by engineering copies of it.
- All this together makes many Meta Play-styles possible. Some examples:
- - Trader
- - Pirate
- - Diplomat
- - Asteroid Miner
- - Aid-Ship/Medevac
- - Mine layer
- - Factory Ship
- - Hacker
- - AI ship
- - Brood Ship/Clone Ship
- - Retaliation Ship
- - Gunslinger Ship
- - Missile Boat
- - Ironclad
- - Fast shield charging Defence Ship
- - Drone Carrier
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