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- [11:02:29] <@GraionDilach> http://modenc.renegadeprojects.com/Who_crushes_whom
- [11:02:31] <@GraionDilach> xD
- [11:02:34] <%ImP_RuLz> Unit A has DeploysInto=Building B which has UndeploysInto=Unit C
- [11:02:57] <%ImP_RuLz> IsTrain would be awesome X-D
- [11:03:02] <%ImP_RuLz> CRUSH EVERYTHING!!!!!!
- [11:03:04] <%ImP_RuLz> X-D
- [11:03:19] <@GraionDilach> INCLUDING THE WF WHICH BUILT IT
- [11:03:21] <@GraionDilach> XD
- [11:03:27] <%ImP_RuLz> LOL
- [11:03:49] <@GraionDilach> oh wait
- [11:04:04] <@GraionDilach> " as it will destroy the building and itself upon creation."
- [11:04:06] <@GraionDilach> lol
- [11:04:09] <@GraionDilach> MUST
- [11:04:11] <@GraionDilach> TRY
- [11:04:15] <@GraionDilach> xD
- [11:04:19] <%ImP_RuLz> itself!?!?!? O.o
- [11:04:21] <%ImP_RuLz> LOL
- [11:04:30] <@GraionDilach> with Centy
- [11:04:33] <@GraionDilach> imagine
- [11:04:42] <@GraionDilach> lol
- [11:06:07] <%ImP_RuLz> When travelling through a single wall cell, the unit will pass through as if the wall was not there, and no damage will be done to the wall.
- [11:06:22] <%ImP_RuLz> well Centy's size can justify that behavior :P
- [11:06:58] <@GraionDilach> gone playing MO 1.2 with IsTrain Centy :')
- [11:07:05] <%ImP_RuLz> LOL
- [11:15:13] <%ImP_RuLz> the worst part of 3d starts now
- [11:15:26] <%ImP_RuLz> texturing -_-
- [11:16:57] <@GraionDilach> loool
- [11:17:04] <@GraionDilach> it does blow up
- [11:17:13] <%ImP_RuLz> LOL
- [11:17:19] <@GraionDilach> wf door opens and they blow up both
- [11:17:57] <%ImP_RuLz> maybe a close range AE which damages and kills everything
- [11:18:02] <@GraionDilach> no
- [11:18:12] <@GraionDilach> I try with WeaponsFactory=no
- [11:18:26] <%ImP_RuLz> and BuiltAT= ?
- [11:19:08] <@GraionDilach> hey wait
- [11:19:10] <@GraionDilach> ImP
- [11:19:23] <%ImP_RuLz> yes?
- [11:19:28] <@GraionDilach> how about building it from the Buildings tab, like Slave Miner
- [11:19:57] <%ImP_RuLz> that would play the same "undeploying" animation in reverse
- [11:20:01] <%ImP_RuLz> might work though
- [11:20:26] <@GraionDilach> tho I'm trying out nonWeapFacto WF first xD
- [11:20:35] <%ImP_RuLz> but i was thinking of making it "Not-Pop-Out-Suddenly"
- [11:20:52] <%ImP_RuLz> i think the result will be the same :P
- [11:21:06] <%ImP_RuLz> its the IsTrain tag that fucks things up
- [11:21:07] <%ImP_RuLz> :P
- [11:26:08] <@GraionDilach> HAH
- [11:26:10] <@GraionDilach> HAHAHA
- [11:26:20] <%ImP_RuLz> did it work?
- [11:26:31] <@GraionDilach> WeaponsFactory=no buildings can spit out IsTrain
- [11:26:39] <%ImP_RuLz> nice!!
- [11:26:43] <@GraionDilach> AND BOTH ARE ALIIIIIVE
- [11:26:51] <%ImP_RuLz> but IsTrain is still very buggy to be used properly
- [11:26:53] <@GraionDilach> THEY WILL KNOW FEAR
- [11:26:59] <%ImP_RuLz> LOL
- [11:27:03] <@GraionDilach> well
- [11:27:12] <@GraionDilach> that's what Centy said :P
- [11:27:25] <%ImP_RuLz> LOL
- [11:27:41] * %ImP_RuLz imagines a Centy Crushing everything in its path
- [11:27:42] <@GraionDilach> loool
- [11:27:45] <@GraionDilach> it does
- [11:27:57] <@GraionDilach> IsTrain doesn't even check if it's allied or not
- [11:28:01] <%ImP_RuLz> what about the trees and walls problem?
- [11:28:04] <%ImP_RuLz> LOL
- [11:28:06] <@GraionDilach> no slowdown, no preparations
- [11:28:10] <@GraionDilach> well
- [11:28:30] <@GraionDilach> haven't ran into that yet but it already crashed an Apoc of mine XD
- [11:28:38] <%ImP_RuLz> LOL
- [11:28:50] <@GraionDilach> like if it was an inf lool
- [11:28:53] <@GraionDilach> tho
- [11:29:10] <@GraionDilach> Bay Of Pigs might not have enough trees to check those lol
- [11:29:21] <%ImP_RuLz> yeah
- [11:29:29] <%ImP_RuLz> but there are fences
- [11:29:37] <%ImP_RuLz> so you can check the wall problem
- [11:29:46] <@GraionDilach> hm
- [11:29:51] <@GraionDilach> it evades trees
- [11:29:59] <%ImP_RuLz> awesome!!!
- [11:30:28] <@GraionDilach> oh wait no
- [11:30:36] <@GraionDilach> it evaded the first tree lol
- [11:30:49] <%ImP_RuLz> aww :(
- [11:31:10] <@GraionDilach> checked on those three trees at 3 and 6 starting pos
- [11:31:46] <%ImP_RuLz> it doesnt get stuck on the first tree
- [11:32:03] <@GraionDilach> loool
- [11:32:06] <%ImP_RuLz> but if there is a second tree in the adjacent cell to the first
- [11:32:09] <@GraionDilach> it goes over all buildings
- [11:32:20] <%ImP_RuLz> then it will get stuck on the second tree
- [11:32:21] <%ImP_RuLz> LOL
- [11:32:38] <@GraionDilach> just went to the fences at the 4 oil rig in the middle
- [11:32:59] <@GraionDilach> the building between them, went on through without a scratch lol
- [11:33:05] <%ImP_RuLz> LOL
- [11:33:14] <@GraionDilach> NOW CENTY IS A SIEGE CRAWLER
- [11:33:23] <%ImP_RuLz> LOL
- [11:33:28] <@GraionDilach> god
- [11:33:30] <@GraionDilach> :')
- [11:33:32] <@GraionDilach> so OP
- [11:33:36] <%ImP_RuLz> an too much OP Siege Crawler
- [11:36:38] <%ImP_RuLz> the mobile factory im making will be an MCV!!!! X-D
- [11:36:42] <%ImP_RuLz> j/k
- [11:36:46] <@GraionDilach> hm
- [11:36:52] <@GraionDilach> no issue with walls
- [11:36:58] <%ImP_RuLz> O.o
- [11:37:04] <@GraionDilach> I think because of OmniCrusher as well
- [11:37:13] <%ImP_RuLz> oh
- [11:37:15] <%ImP_RuLz> right
- [11:37:19] <%ImP_RuLz> maybe
- [11:37:20] <@GraionDilach> because the voxel does tilt like OminCrusher would
- [11:37:39] <@GraionDilach> IsTrain crush doesn't tilt
- [11:37:46] <%ImP_RuLz> yeah
- [11:38:02] <@GraionDilach> so only trees remain to check
- [11:38:15] <%ImP_RuLz> try on a map with dense forest
- [11:43:05] <%ImP_RuLz> does it work on trees too?
- [11:46:07] <@GraionDilach> can't get it stuck on trees
- [11:46:19] <@GraionDilach> I'm on Path Beyond 2
- [11:46:41] <@GraionDilach> Centy has no issues with the bushes
- [11:46:53] <@GraionDilach> so yea
- [11:47:32] <@GraionDilach> right now I'm heavily thinking on making my Marv IsTrain=yes, buildable from a special WarFacto with WeaponFactory=no XD
- [11:47:52] <%ImP_RuLz> LOL
- [11:48:15] <@GraionDilach> 5K stolentech buildlimited unit
- [11:48:21] <@GraionDilach> OFC TO BE OP
- [11:48:33] <@GraionDilach> BORN TO BE OP lol
- [11:48:33] <%ImP_RuLz> well
- [11:48:39] <%ImP_RuLz> that will be a game changer
- [11:48:41] <%ImP_RuLz> for sure
- [11:48:46] <@GraionDilach> yea
- [11:48:50] <@GraionDilach> GOOOD
- [11:48:59] <@GraionDilach> HE HAS A MAAARV
- [11:49:01] <@GraionDilach> RUUUN
- [11:49:01] <%ImP_RuLz> you see a MARV rollin
- [11:49:10] <@GraionDilach> EMP IT
- [11:49:12] <%ImP_RuLz> YOU HIT HIM WITH EVERYTHING YOU GOT!!!!
- [11:49:14] <@GraionDilach> AIRSTRIKE IT
- [11:49:23] <@GraionDilach> lol
- [11:49:37] <@GraionDilach> yea
- [11:49:43] <%ImP_RuLz> KILL HIM BEFORE THE SOB REACHES YOUR BASE!!!
- [11:49:45] <@GraionDilach> I'm gonna do this
- [11:49:53] <%ImP_RuLz> HE'S HUNGRY AND YOUR BASE IS ON THE MENU!!!
- [11:49:55] <%ImP_RuLz> X-D
- [11:50:16] <@GraionDilach> who cares, this is too awesome to NOT take it xD
- [11:50:40] <%ImP_RuLz> LOL
- [11:50:57] <%ImP_RuLz> i might use IsTrain for the SCRIN :P
- [11:51:32] <@GraionDilach> so yea
- [11:51:51] <@GraionDilach> I think IsTrain bugs can be workarounded with Omnicrusher
- [11:51:58] <%ImP_RuLz> yup
- [11:52:21] <@GraionDilach> and then you should only care about the building issue
- [11:52:22] <%ImP_RuLz> Westwood/EA fixed the IsTrain bugs without even knowing it :P
- [11:52:39] <%ImP_RuLz> as in your own buildings issue :P
- [11:52:53] <@GraionDilach> THEY WILL NOW FEAR *BOOM WF* xD
- [11:53:00] <%ImP_RuLz> LOL
- [11:53:28] <@GraionDilach> Centurion was so epic, the WF couldn't handle lol
- [11:54:19] <@GraionDilach> oh wait
- [11:54:20] <%ImP_RuLz> lol
- [11:54:24] <@GraionDilach> I got it stuck lol
- [11:54:31] <%ImP_RuLz> in trees?
- [11:54:32] <@GraionDilach> I stopped it on a tree
- [11:54:36] <@GraionDilach> yea
- [11:54:39] <%ImP_RuLz> YAY!!!!!!!
- [11:54:47] <%ImP_RuLz> so point to note is
- [11:54:54] <%ImP_RuLz> NEVER STOP IT ON TOP OF TREES!!!
- [11:55:01] <@GraionDilach> exactly
- [11:55:04] <@GraionDilach> besides
- [11:55:23] <@GraionDilach> who would be such idiot to stop a Centy or a MARV on A TREE?
- [11:55:32] <@GraionDilach> besides me ofc XD
- [11:55:33] <%ImP_RuLz> Recon
- [11:55:35] <%ImP_RuLz> X-D
- [11:55:47] <%ImP_RuLz> and you too :P
- [11:56:06] <%ImP_RuLz> can AE have a weapon which destroys trees?
- [11:57:20] <@GraionDilach> hmmm
- [11:57:26] <@GraionDilach> never tried
- [11:57:29] <@GraionDilach> probably yes
- [11:57:42] <%ImP_RuLz> that might fix the trees problem :P
- [11:57:50] <@GraionDilach> trees have armor=wood
- [11:58:01] <%ImP_RuLz> it wont get stuck if there is no tree
- [11:58:23] <%ImP_RuLz> doesnt matter, it will already crush the building regardless of its armor
- [11:58:29] <%ImP_RuLz> oh
- [11:58:36] <%ImP_RuLz> you meant the tree's armor :P
- [11:59:48] <%ImP_RuLz> i thought you were saying that the AE might screw with buildings with Wood armor
- [12:00:00] <%ImP_RuLz> i dont know
- [12:01:15] <@GraionDilach> yea ImP, I meant that
- [12:02:05] <@GraionDilach> Immmp
- [12:02:14] <@GraionDilach> I can't get TrainCenty to go over rocks
- [12:02:34] <@GraionDilach> so yea seems only trees can stuck TrainCenty
- [12:02:54] <@GraionDilach> I'm gonna ask Speed if I can use MO Centy as a crateunit lol
- [12:03:01] <@GraionDilach> WITH THESE PARAMETERS
- [12:04:01] <@GraionDilach> lol
- [12:04:03] <@GraionDilach> crap
- [12:04:10] <@GraionDilach> it did get stuck in the wioods
- [12:04:23] <@GraionDilach> seems i always went on wrong paths
- [12:09:03] <%ImP_RuLz> so a short, 1 cell, AE which destroys trees
- [12:09:13] <%ImP_RuLz> might also be used in campaign :P
- [12:09:16] <@GraionDilach> heh
- [12:09:27] <%ImP_RuLz> clear a path through the woods for your tanks :P
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