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GraionDilach

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Feb 2nd, 2013
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  1. [11:02:29] <@GraionDilach> http://modenc.renegadeprojects.com/Who_crushes_whom
  2. [11:02:31] <@GraionDilach> xD
  3. [11:02:34] <%ImP_RuLz> Unit A has DeploysInto=Building B which has UndeploysInto=Unit C
  4. [11:02:57] <%ImP_RuLz> IsTrain would be awesome X-D
  5. [11:03:02] <%ImP_RuLz> CRUSH EVERYTHING!!!!!!
  6. [11:03:04] <%ImP_RuLz> X-D
  7. [11:03:19] <@GraionDilach> INCLUDING THE WF WHICH BUILT IT
  8. [11:03:21] <@GraionDilach> XD
  9. [11:03:27] <%ImP_RuLz> LOL
  10. [11:03:49] <@GraionDilach> oh wait
  11. [11:04:04] <@GraionDilach> " as it will destroy the building and itself upon creation."
  12. [11:04:06] <@GraionDilach> lol
  13. [11:04:09] <@GraionDilach> MUST
  14. [11:04:11] <@GraionDilach> TRY
  15. [11:04:15] <@GraionDilach> xD
  16. [11:04:19] <%ImP_RuLz> itself!?!?!? O.o
  17. [11:04:21] <%ImP_RuLz> LOL
  18. [11:04:30] <@GraionDilach> with Centy
  19. [11:04:33] <@GraionDilach> imagine
  20. [11:04:42] <@GraionDilach> lol
  21. [11:06:07] <%ImP_RuLz> When travelling through a single wall cell, the unit will pass through as if the wall was not there, and no damage will be done to the wall.
  22. [11:06:22] <%ImP_RuLz> well Centy's size can justify that behavior :P
  23. [11:06:58] <@GraionDilach> gone playing MO 1.2 with IsTrain Centy :')
  24. [11:07:05] <%ImP_RuLz> LOL
  25. [11:15:13] <%ImP_RuLz> the worst part of 3d starts now
  26. [11:15:26] <%ImP_RuLz> texturing -_-
  27. [11:16:57] <@GraionDilach> loool
  28. [11:17:04] <@GraionDilach> it does blow up
  29. [11:17:13] <%ImP_RuLz> LOL
  30. [11:17:19] <@GraionDilach> wf door opens and they blow up both
  31. [11:17:57] <%ImP_RuLz> maybe a close range AE which damages and kills everything
  32. [11:18:02] <@GraionDilach> no
  33. [11:18:12] <@GraionDilach> I try with WeaponsFactory=no
  34. [11:18:26] <%ImP_RuLz> and BuiltAT= ?
  35. [11:19:08] <@GraionDilach> hey wait
  36. [11:19:10] <@GraionDilach> ImP
  37. [11:19:23] <%ImP_RuLz> yes?
  38. [11:19:28] <@GraionDilach> how about building it from the Buildings tab, like Slave Miner
  39. [11:19:57] <%ImP_RuLz> that would play the same "undeploying" animation in reverse
  40. [11:20:01] <%ImP_RuLz> might work though
  41. [11:20:26] <@GraionDilach> tho I'm trying out nonWeapFacto WF first xD
  42. [11:20:35] <%ImP_RuLz> but i was thinking of making it "Not-Pop-Out-Suddenly"
  43. [11:20:52] <%ImP_RuLz> i think the result will be the same :P
  44. [11:21:06] <%ImP_RuLz> its the IsTrain tag that fucks things up
  45. [11:21:07] <%ImP_RuLz> :P
  46. [11:26:08] <@GraionDilach> HAH
  47. [11:26:10] <@GraionDilach> HAHAHA
  48. [11:26:20] <%ImP_RuLz> did it work?
  49. [11:26:31] <@GraionDilach> WeaponsFactory=no buildings can spit out IsTrain
  50. [11:26:39] <%ImP_RuLz> nice!!
  51. [11:26:43] <@GraionDilach> AND BOTH ARE ALIIIIIVE
  52. [11:26:51] <%ImP_RuLz> but IsTrain is still very buggy to be used properly
  53. [11:26:53] <@GraionDilach> THEY WILL KNOW FEAR
  54. [11:26:59] <%ImP_RuLz> LOL
  55. [11:27:03] <@GraionDilach> well
  56. [11:27:12] <@GraionDilach> that's what Centy said :P
  57. [11:27:25] <%ImP_RuLz> LOL
  58. [11:27:41] * %ImP_RuLz imagines a Centy Crushing everything in its path
  59. [11:27:42] <@GraionDilach> loool
  60. [11:27:45] <@GraionDilach> it does
  61. [11:27:57] <@GraionDilach> IsTrain doesn't even check if it's allied or not
  62. [11:28:01] <%ImP_RuLz> what about the trees and walls problem?
  63. [11:28:04] <%ImP_RuLz> LOL
  64. [11:28:06] <@GraionDilach> no slowdown, no preparations
  65. [11:28:10] <@GraionDilach> well
  66. [11:28:30] <@GraionDilach> haven't ran into that yet but it already crashed an Apoc of mine XD
  67. [11:28:38] <%ImP_RuLz> LOL
  68. [11:28:50] <@GraionDilach> like if it was an inf lool
  69. [11:28:53] <@GraionDilach> tho
  70. [11:29:10] <@GraionDilach> Bay Of Pigs might not have enough trees to check those lol
  71. [11:29:21] <%ImP_RuLz> yeah
  72. [11:29:29] <%ImP_RuLz> but there are fences
  73. [11:29:37] <%ImP_RuLz> so you can check the wall problem
  74. [11:29:46] <@GraionDilach> hm
  75. [11:29:51] <@GraionDilach> it evades trees
  76. [11:29:59] <%ImP_RuLz> awesome!!!
  77. [11:30:28] <@GraionDilach> oh wait no
  78. [11:30:36] <@GraionDilach> it evaded the first tree lol
  79. [11:30:49] <%ImP_RuLz> aww :(
  80. [11:31:10] <@GraionDilach> checked on those three trees at 3 and 6 starting pos
  81. [11:31:46] <%ImP_RuLz> it doesnt get stuck on the first tree
  82. [11:32:03] <@GraionDilach> loool
  83. [11:32:06] <%ImP_RuLz> but if there is a second tree in the adjacent cell to the first
  84. [11:32:09] <@GraionDilach> it goes over all buildings
  85. [11:32:20] <%ImP_RuLz> then it will get stuck on the second tree
  86. [11:32:21] <%ImP_RuLz> LOL
  87. [11:32:38] <@GraionDilach> just went to the fences at the 4 oil rig in the middle
  88. [11:32:59] <@GraionDilach> the building between them, went on through without a scratch lol
  89. [11:33:05] <%ImP_RuLz> LOL
  90. [11:33:14] <@GraionDilach> NOW CENTY IS A SIEGE CRAWLER
  91. [11:33:23] <%ImP_RuLz> LOL
  92. [11:33:28] <@GraionDilach> god
  93. [11:33:30] <@GraionDilach> :')
  94. [11:33:32] <@GraionDilach> so OP
  95. [11:33:36] <%ImP_RuLz> an too much OP Siege Crawler
  96. [11:36:38] <%ImP_RuLz> the mobile factory im making will be an MCV!!!! X-D
  97. [11:36:42] <%ImP_RuLz> j/k
  98. [11:36:46] <@GraionDilach> hm
  99. [11:36:52] <@GraionDilach> no issue with walls
  100. [11:36:58] <%ImP_RuLz> O.o
  101. [11:37:04] <@GraionDilach> I think because of OmniCrusher as well
  102. [11:37:13] <%ImP_RuLz> oh
  103. [11:37:15] <%ImP_RuLz> right
  104. [11:37:19] <%ImP_RuLz> maybe
  105. [11:37:20] <@GraionDilach> because the voxel does tilt like OminCrusher would
  106. [11:37:39] <@GraionDilach> IsTrain crush doesn't tilt
  107. [11:37:46] <%ImP_RuLz> yeah
  108. [11:38:02] <@GraionDilach> so only trees remain to check
  109. [11:38:15] <%ImP_RuLz> try on a map with dense forest
  110. [11:43:05] <%ImP_RuLz> does it work on trees too?
  111. [11:46:07] <@GraionDilach> can't get it stuck on trees
  112. [11:46:19] <@GraionDilach> I'm on Path Beyond 2
  113. [11:46:41] <@GraionDilach> Centy has no issues with the bushes
  114. [11:46:53] <@GraionDilach> so yea
  115. [11:47:32] <@GraionDilach> right now I'm heavily thinking on making my Marv IsTrain=yes, buildable from a special WarFacto with WeaponFactory=no XD
  116. [11:47:52] <%ImP_RuLz> LOL
  117. [11:48:15] <@GraionDilach> 5K stolentech buildlimited unit
  118. [11:48:21] <@GraionDilach> OFC TO BE OP
  119. [11:48:33] <@GraionDilach> BORN TO BE OP lol
  120. [11:48:33] <%ImP_RuLz> well
  121. [11:48:39] <%ImP_RuLz> that will be a game changer
  122. [11:48:41] <%ImP_RuLz> for sure
  123. [11:48:46] <@GraionDilach> yea
  124. [11:48:50] <@GraionDilach> GOOOD
  125. [11:48:59] <@GraionDilach> HE HAS A MAAARV
  126. [11:49:01] <@GraionDilach> RUUUN
  127. [11:49:01] <%ImP_RuLz> you see a MARV rollin
  128. [11:49:10] <@GraionDilach> EMP IT
  129. [11:49:12] <%ImP_RuLz> YOU HIT HIM WITH EVERYTHING YOU GOT!!!!
  130. [11:49:14] <@GraionDilach> AIRSTRIKE IT
  131. [11:49:23] <@GraionDilach> lol
  132. [11:49:37] <@GraionDilach> yea
  133. [11:49:43] <%ImP_RuLz> KILL HIM BEFORE THE SOB REACHES YOUR BASE!!!
  134. [11:49:45] <@GraionDilach> I'm gonna do this
  135. [11:49:53] <%ImP_RuLz> HE'S HUNGRY AND YOUR BASE IS ON THE MENU!!!
  136. [11:49:55] <%ImP_RuLz> X-D
  137. [11:50:16] <@GraionDilach> who cares, this is too awesome to NOT take it xD
  138. [11:50:40] <%ImP_RuLz> LOL
  139. [11:50:57] <%ImP_RuLz> i might use IsTrain for the SCRIN :P
  140. [11:51:32] <@GraionDilach> so yea
  141. [11:51:51] <@GraionDilach> I think IsTrain bugs can be workarounded with Omnicrusher
  142. [11:51:58] <%ImP_RuLz> yup
  143. [11:52:21] <@GraionDilach> and then you should only care about the building issue
  144. [11:52:22] <%ImP_RuLz> Westwood/EA fixed the IsTrain bugs without even knowing it :P
  145. [11:52:39] <%ImP_RuLz> as in your own buildings issue :P
  146. [11:52:53] <@GraionDilach> THEY WILL NOW FEAR *BOOM WF* xD
  147. [11:53:00] <%ImP_RuLz> LOL
  148. [11:53:28] <@GraionDilach> Centurion was so epic, the WF couldn't handle lol
  149. [11:54:19] <@GraionDilach> oh wait
  150. [11:54:20] <%ImP_RuLz> lol
  151. [11:54:24] <@GraionDilach> I got it stuck lol
  152. [11:54:31] <%ImP_RuLz> in trees?
  153. [11:54:32] <@GraionDilach> I stopped it on a tree
  154. [11:54:36] <@GraionDilach> yea
  155. [11:54:39] <%ImP_RuLz> YAY!!!!!!!
  156. [11:54:47] <%ImP_RuLz> so point to note is
  157. [11:54:54] <%ImP_RuLz> NEVER STOP IT ON TOP OF TREES!!!
  158. [11:55:01] <@GraionDilach> exactly
  159. [11:55:04] <@GraionDilach> besides
  160. [11:55:23] <@GraionDilach> who would be such idiot to stop a Centy or a MARV on A TREE?
  161. [11:55:32] <@GraionDilach> besides me ofc XD
  162. [11:55:33] <%ImP_RuLz> Recon
  163. [11:55:35] <%ImP_RuLz> X-D
  164. [11:55:47] <%ImP_RuLz> and you too :P
  165. [11:56:06] <%ImP_RuLz> can AE have a weapon which destroys trees?
  166. [11:57:20] <@GraionDilach> hmmm
  167. [11:57:26] <@GraionDilach> never tried
  168. [11:57:29] <@GraionDilach> probably yes
  169. [11:57:42] <%ImP_RuLz> that might fix the trees problem :P
  170. [11:57:50] <@GraionDilach> trees have armor=wood
  171. [11:58:01] <%ImP_RuLz> it wont get stuck if there is no tree
  172. [11:58:23] <%ImP_RuLz> doesnt matter, it will already crush the building regardless of its armor
  173. [11:58:29] <%ImP_RuLz> oh
  174. [11:58:36] <%ImP_RuLz> you meant the tree's armor :P
  175. [11:59:48] <%ImP_RuLz> i thought you were saying that the AE might screw with buildings with Wood armor
  176. [12:00:00] <%ImP_RuLz> i dont know
  177. [12:01:15] <@GraionDilach> yea ImP, I meant that
  178. [12:02:05] <@GraionDilach> Immmp
  179. [12:02:14] <@GraionDilach> I can't get TrainCenty to go over rocks
  180. [12:02:34] <@GraionDilach> so yea seems only trees can stuck TrainCenty
  181. [12:02:54] <@GraionDilach> I'm gonna ask Speed if I can use MO Centy as a crateunit lol
  182. [12:03:01] <@GraionDilach> WITH THESE PARAMETERS
  183. [12:04:01] <@GraionDilach> lol
  184. [12:04:03] <@GraionDilach> crap
  185. [12:04:10] <@GraionDilach> it did get stuck in the wioods
  186. [12:04:23] <@GraionDilach> seems i always went on wrong paths
  187. [12:09:03] <%ImP_RuLz> so a short, 1 cell, AE which destroys trees
  188. [12:09:13] <%ImP_RuLz> might also be used in campaign :P
  189. [12:09:16] <@GraionDilach> heh
  190. [12:09:27] <%ImP_RuLz> clear a path through the woods for your tanks :P
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