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- using UnityEngine;
- using System.Collections;
- public class CoinPickUp : MonoBehaviour {
- public int pointsToAdd;
- void OnTriggerEnter (Collider other)
- {
- if (other.GetComponent<GroundedCharacterController> () == null)
- return;
- ScoreManager.AddPoints (pointsToAdd);
- Destroy (gameObject);
- }
- }
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