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Basic Freeroam Gamemode

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Mar 12th, 2016
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  1.  
  2. #include <a_samp>
  3. #include <zcmd>
  4. #include <streamer>
  5. #include <sscanf2>
  6. #include <dini>
  7. #include <core>
  8. #include <float>
  9. #include "../include/gl_common.inc"
  10.  
  11. #define GAMETEXT_COLOR 0
  12.  
  13. #define HOLDING(%0) \
  14. ((newkeys & (%0)) == (%0))
  15.  
  16. #define RELEASED(%0) \
  17. (((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))
  18.  
  19. #define PRESSED(%0) \
  20. (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
  21. #define IsPlayerNotInVehicle(%0) (!IsPlayerInAnyVehicle(%0))
  22.  
  23. new
  24. afk[ MAX_PLAYERS char ]
  25. ;
  26.  
  27. new VehicleModel[MAX_PLAYERS];
  28. new CFCTimer;
  29.  
  30. forward CheckForChange(playerid);
  31. forward ShowGameTextForPlayer(playerid);
  32.  
  33. new VehicleNames[212][] = {
  34. {"Landstalker"},{"Bravura"},{"Buffalo"},{"Linerunner"},{"Perrenial"},{"Sentinel"},{"Dumper"},
  35. {"Firetruck"},{"Trashmaster"},{"Stretch"},{"Manana"},{"Infernus"},{"Voodoo"},{"Pony"},{"Mule"},
  36. {"Cheetah"},{"Ambulance"},{"Leviathan"},{"Moonbeam"},{"Esperanto"},{"Taxi"},{"Washington"},
  37. {"Bobcat"},{"Mr Whoopee"},{"BF Injection"},{"Hunter"},{"Premier"},{"Enforcer"},{"Securicar"},
  38. {"Banshee"},{"Predator"},{"Bus"},{"Rhino"},{"Barracks"},{"Hotknife"},{"Trailer 1"},{"Previon"},
  39. {"Coach"},{"Cabbie"},{"Stallion"},{"Rumpo"},{"RC Bandit"},{"Romero"},{"Packer"},{"Monster"},
  40. {"Admiral"},{"Squalo"},{"Seasparrow"},{"Pizzaboy"},{"Tram"},{"Trailer 2"},{"Turismo"},
  41. {"Speeder"},{"Reefer"},{"Tropic"},{"Flatbed"},{"Yankee"},{"Caddy"},{"Solair"},{"Berkley's RC Van"},
  42. {"Skimmer"},{"PCJ-600"},{"Faggio"},{"Freeway"},{"RC Baron"},{"RC Raider"},{"Glendale"},{"Oceanic"},
  43. {"Sanchez"},{"Sparrow"},{"Patriot"},{"Quad"},{"Coastguard"},{"Dinghy"},{"Hermes"},{"Sabre"},
  44. {"Rustler"},{"ZR-350"},{"Walton"},{"Regina"},{"Comet"},{"BMX"},{"Burrito"},{"Camper"},{"Marquis"},
  45. {"Baggage"},{"Dozer"},{"Maverick"},{"News Chopper"},{"Rancher"},{"FBI Rancher"},{"Virgo"},{"Greenwood"},
  46. {"Jetmax"},{"Hotring"},{"Sandking"},{"Blista Compact"},{"Police Maverick"},{"Boxville"},{"Benson"},
  47. {"Mesa"},{"RC Goblin"},{"Hotring Racer A"},{"Hotring Racer B"},{"Bloodring Banger"},{"Rancher"},
  48. {"Super GT"},{"Elegant"},{"Journey"},{"Bike"},{"Mountain Bike"},{"Beagle"},{"Cropdust"},{"Stunt"},
  49. {"Tanker"}, {"Roadtrain"},{"Nebula"},{"Majestic"},{"Buccaneer"},{"Shamal"},{"Hydra"},{"FCR-900"},
  50. {"NRG-500"},{"HPV1000"},{"Cement Truck"},{"Tow Truck"},{"Fortune"},{"Cadrona"},{"FBI Truck"},
  51. {"Willard"},{"Forklift"},{"Tractor"},{"Combine"},{"Feltzer"},{"Remington"},{"Slamvan"},
  52. {"Blade"},{"Freight"},{"Streak"},{"Vortex"},{"Vincent"},{"Bullet"},{"Clover"},{"Sadler"},
  53. {"Firetruck LA"},{"Hustler"},{"Intruder"},{"Primo"},{"Cargobob"},{"Tampa"},{"Sunrise"},{"Merit"},
  54. {"Utility"},{"Nevada"},{"Yosemite"},{"Windsor"},{"Monster A"},{"Monster B"},{"Uranus"},{"Jester"},
  55. {"Sultan"},{"Stratum"},{"Elegy"},{"Raindance"},{"RC Tiger"},{"Flash"},{"Tahoma"},{"Savanna"},
  56. {"Bandito"},{"Freight Flat"},{"Streak Carriage"},{"Kart"},{"Mower"},{"Duneride"},{"Sweeper"},
  57. {"Broadway"},{"Tornado"},{"AT-400"},{"DFT-30"},{"Huntley"},{"Stafford"},{"BF-400"},{"Newsvan"},
  58. {"Tug"},{"Trailer 3"},{"Emperor"},{"Wayfarer"},{"Euros"},{"Hotdog"},{"Club"},{"Freight Carriage"},
  59. {"Trailer 3"},{"Andromada"},{"Dodo"},{"RC Cam"},{"Launch"},{"Police Car (LSPD)"},{"Police Car (SFPD)"},
  60. {"Police Car (LVPD)"},{"Police Ranger"},{"Picador"},{"S.W.A.T. Van"},{"Alpha"},{"Phoenix"},{"Glendale"},
  61. {"Sadler"},{"Luggage Trailer A"},{"Luggage Trailer B"},{"Stair Trailer"},{"Boxville"},{"Farm Plow"},
  62. {"Utility Trailer"}
  63. };
  64.  
  65. public OnGameModeInit()
  66. {
  67. SetGameModeText("Freeroam/Stunt/DM/Race/Derby");
  68. DisableInteriorEnterExits();
  69. //Classes
  70. AddPlayerClass(0,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  71. AddPlayerClass(2,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  72. AddPlayerClass(3,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  73. AddPlayerClass(4,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  74. AddPlayerClass(5,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  75. AddPlayerClass(6,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  76. AddPlayerClass(7,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  77. AddPlayerClass(8,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  78. AddPlayerClass(9,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  79. AddPlayerClass(49,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  80. AddPlayerClass(50,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  81. AddPlayerClass(51,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  82. AddPlayerClass(52,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  83. AddPlayerClass(53,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  84. AddPlayerClass(54,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  85. AddPlayerClass(55,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  86. AddPlayerClass(56,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  87. AddPlayerClass(57,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  88. AddPlayerClass(58,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  89. AddPlayerClass(59,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  90. AddPlayerClass(60,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  91. AddPlayerClass(61,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  92. AddPlayerClass(62,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  93. AddPlayerClass(63,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  94. AddPlayerClass(64,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  95. AddPlayerClass(66,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  96. AddPlayerClass(67,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  97. AddPlayerClass(68,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  98. AddPlayerClass(69,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  99. AddPlayerClass(70,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  100. AddPlayerClass(71,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  101. AddPlayerClass(72,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  102. AddPlayerClass(73,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  103. AddPlayerClass(75,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  104. AddPlayerClass(76,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  105. AddPlayerClass(77,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  106. AddPlayerClass(78,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  107. AddPlayerClass(79,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  108. AddPlayerClass(80,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  109. AddPlayerClass(81,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  110. AddPlayerClass(82,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  111. AddPlayerClass(83,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  112. AddPlayerClass(84,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  113. AddPlayerClass(85,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  114. AddPlayerClass(87,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  115. AddPlayerClass(88,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  116. AddPlayerClass(89,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  117. AddPlayerClass(90,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  118. AddPlayerClass(91,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  119. AddPlayerClass(92,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  120. AddPlayerClass(93,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  121. AddPlayerClass(94,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  122. AddPlayerClass(95,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  123. AddPlayerClass(96,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  124. AddPlayerClass(97,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  125. AddPlayerClass(98,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  126. AddPlayerClass(99,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  127. AddPlayerClass(100,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  128. AddPlayerClass(101,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  129. AddPlayerClass(102,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  130. AddPlayerClass(103,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  131. AddPlayerClass(104,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  132. AddPlayerClass(105,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  133. AddPlayerClass(106,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  134. AddPlayerClass(107,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  135. AddPlayerClass(108,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  136. AddPlayerClass(109,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  137. AddPlayerClass(110,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  138. AddPlayerClass(111,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  139. AddPlayerClass(112,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  140. AddPlayerClass(113,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  141. AddPlayerClass(114,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  142. AddPlayerClass(115,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  143. AddPlayerClass(116,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  144. AddPlayerClass(117,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  145. AddPlayerClass(118,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  146. AddPlayerClass(120,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  147. AddPlayerClass(121,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  148. AddPlayerClass(122,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  149. AddPlayerClass(123,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  150. AddPlayerClass(124,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  151. AddPlayerClass(125,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  152. AddPlayerClass(126,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  153. AddPlayerClass(127,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  154. AddPlayerClass(128,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  155. AddPlayerClass(129,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  156. AddPlayerClass(130,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  157. AddPlayerClass(131,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  158. AddPlayerClass(132,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  159. AddPlayerClass(133,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  160. AddPlayerClass(134,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  161. AddPlayerClass(135,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  162. AddPlayerClass(136,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  163. AddPlayerClass(137,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  164. AddPlayerClass(138,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  165. AddPlayerClass(139,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  166. AddPlayerClass(140,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  167. AddPlayerClass(141,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  168. AddPlayerClass(142,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  169. AddPlayerClass(143,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  170. AddPlayerClass(144,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  171. AddPlayerClass(145,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  172. AddPlayerClass(146,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  173. AddPlayerClass(147,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  174. AddPlayerClass(148,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  175. AddPlayerClass(150,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  176. AddPlayerClass(151,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  177. AddPlayerClass(152,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  178. AddPlayerClass(153,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  179. AddPlayerClass(154,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  180. AddPlayerClass(155,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  181. AddPlayerClass(156,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  182. AddPlayerClass(157,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  183. AddPlayerClass(158,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  184. AddPlayerClass(159,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  185. AddPlayerClass(160,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  186. AddPlayerClass(161,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  187. AddPlayerClass(162,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  188. AddPlayerClass(163,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  189. AddPlayerClass(164,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  190. AddPlayerClass(165,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  191. AddPlayerClass(166,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  192. AddPlayerClass(167,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  193. AddPlayerClass(168,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  194. AddPlayerClass(169,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  195. AddPlayerClass(170,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  196. AddPlayerClass(171,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  197. AddPlayerClass(172,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  198. AddPlayerClass(173,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  199. AddPlayerClass(174,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  200. AddPlayerClass(175,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  201. AddPlayerClass(176,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  202. AddPlayerClass(177,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  203. AddPlayerClass(178,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  204. AddPlayerClass(179,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  205. AddPlayerClass(180,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  206. AddPlayerClass(181,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  207. AddPlayerClass(182,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  208. AddPlayerClass(183,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  209. AddPlayerClass(184,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  210. AddPlayerClass(185,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  211. AddPlayerClass(186,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  212. AddPlayerClass(187,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  213. AddPlayerClass(188,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  214. AddPlayerClass(189,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  215. AddPlayerClass(190,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  216. AddPlayerClass(191,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  217. AddPlayerClass(192,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  218. AddPlayerClass(193,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  219. AddPlayerClass(194,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  220. AddPlayerClass(195,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  221. AddPlayerClass(196,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  222. AddPlayerClass(197,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  223. AddPlayerClass(198,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  224. AddPlayerClass(199,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  225. AddPlayerClass(200,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  226. AddPlayerClass(201,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  227. AddPlayerClass(202,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  228. AddPlayerClass(203,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  229. AddPlayerClass(204,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  230. AddPlayerClass(205,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  231. AddPlayerClass(206,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  232. AddPlayerClass(207,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  233. AddPlayerClass(209,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  234. AddPlayerClass(210,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  235. AddPlayerClass(211,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  236. AddPlayerClass(212,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  237. AddPlayerClass(213,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  238. AddPlayerClass(214,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  239. AddPlayerClass(215,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  240. AddPlayerClass(216,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  241. AddPlayerClass(217,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  242. AddPlayerClass(218,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  243. AddPlayerClass(219,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  244. AddPlayerClass(220,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  245. AddPlayerClass(221,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  246. AddPlayerClass(222,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  247. AddPlayerClass(223,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  248. AddPlayerClass(224,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  249. AddPlayerClass(225,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  250. AddPlayerClass(226,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  251. AddPlayerClass(227,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  252. AddPlayerClass(228,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  253. AddPlayerClass(229,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  254. AddPlayerClass(230,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  255. AddPlayerClass(231,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  256. AddPlayerClass(232,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  257. AddPlayerClass(233,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  258. AddPlayerClass(234,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  259. AddPlayerClass(235,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  260. AddPlayerClass(236,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  261. AddPlayerClass(237,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  262. AddPlayerClass(238,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  263. AddPlayerClass(239,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  264. AddPlayerClass(240,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  265. AddPlayerClass(241,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  266. AddPlayerClass(242,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  267. AddPlayerClass(243,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  268. AddPlayerClass(244,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  269. AddPlayerClass(245,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  270. AddPlayerClass(246,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  271. AddPlayerClass(247,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  272. AddPlayerClass(248,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  273. AddPlayerClass(249,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  274. AddPlayerClass(250,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  275. AddPlayerClass(251,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  276. AddPlayerClass(252,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  277. AddPlayerClass(253,1319.1426,1253.5632,10.8203,359.5592,0,0,0,0,0,0);
  278. //Derby Vehicles
  279. AddStaticVehicle(444,1547.33750000,-1122.13900000,136.19940000,89.76490000,32,53); //Monster
  280. AddStaticVehicle(444,1547.59270000,-1129.27930000,136.19940000,87.14470000,32,14); //Monster
  281. AddStaticVehicle(444,1547.90450000,-1139.70350000,136.19940000,88.44480000,32,36); //Monster
  282. AddStaticVehicle(444,1546.95830000,-1146.80180000,136.22780000,88.28670000,32,42); //Monster
  283. AddStaticVehicle(444,2694.14310000,-1724.10790000,39.65720000,233.91700000,32,32); //Monster
  284. AddStaticVehicle(444,2730.10520000,-1697.04600000,38.10660000,192.84610000,32,36); //Monster
  285. AddStaticVehicle(444,2778.81150000,-1711.89950000,38.15390000,147.28160000,32,42); //Monster
  286. AddStaticVehicle(444,2802.52150000,-1749.94670000,37.63750000,87.41380000,32,53); //Monster
  287. AddStaticVehicle(444,2795.64040000,-1789.33180000,37.82990000,71.48000000,32,66); //Monster
  288. AddStaticVehicle(444,2746.19920000,-1824.19040000,37.88830000,22.40040000,32,14); //Monster
  289. AddStaticVehicle(444,2687.71040000,-1798.92660000,38.18100000,314.96360000,32,32); //Monster
  290. AddStaticVehicle(444,587.73520000,-1254.31840000,64.55880000,190.22540000,32,66); //Monster
  291. AddStaticVehicle(444,599.33590000,-1249.15580000,64.55810000,185.25510000,32,14); //Monster
  292. AddStaticVehicle(444,286.88580000,-1557.39840000,76.91040000,332.41710000,32,14); //Monster
  293. AddStaticVehicle(406,2318.05620000,1942.30000000,40.84660000,84.42000000,1,1); //Dumper
  294. AddStaticVehicle(444,2317.09060000,1960.12100000,39.69160000,89.19610000,32,53); //Monster
  295. AddStaticVehicle(444,2225.32520000,1941.88560000,39.69340000,270.55520000,32,42); //Monster
  296. AddStaticVehicle(406,2224.96680000,1966.81490000,40.84650000,271.06560000,1,1); //Dumper
  297. AddStaticVehicle(444,305.48380000,-1558.25060000,76.91040000,0.87160000,32,32); //Monster
  298. AddStaticVehicle(444,347.08100000,-1469.63150000,76.91030000,136.88980000,32,36); //Monster
  299. AddStaticVehicle(444,358.45880000,-1485.76290000,76.90920000,99.50660000,32,42); //Monster
  300. AddStaticVehicle(406,-1759.82300000,621.25200000,106.66540000,358.58140000,1,1); //Dumper
  301. AddStaticVehicle(406,-1741.74550000,633.06180000,106.66510000,41.28130000,1,1); //Dumper
  302. AddStaticVehicle(406,-1760.59130000,710.78600000,106.66580000,182.48320000,1,1); //Dumper
  303. AddStaticVehicle(444,-1737.90100000,713.38760000,105.54040000,181.26610000,32,32); //Monster
  304. AddStaticVehicle(444,-1843.90090000,712.40690000,81.76980000,180.29170000,32,66); //Monster
  305. AddStaticVehicle(406,-1878.15340000,625.53220000,82.93330000,359.99990000,1,1); //Dumper
  306. //LVA Stunt Map
  307. CreateDynamicObject(712,1327.14,1272.35,19.57,0.00,0.00,0.00);
  308. CreateDynamicObject(712,1321.31,1272.38,19.57,0.00,0.00,0.00);
  309. CreateDynamicObject(712,1315.44,1272.43,19.57,0.00,0.00,0.00);
  310. CreateDynamicObject(712,1309.47,1272.41,19.57,0.00,0.00,0.00);
  311. CreateDynamicObject(18832,1354.48,1249.90,23.18,0.00,0.00,0.00);
  312. CreateDynamicObject(18827,1351.37,1384.93,14.47,0.00,0.00,0.00);
  313. CreateDynamicObject(18823,1351.42,1451.78,29.28,0.00,323.25,270.00);
  314. CreateDynamicObject(18835,1351.40,1460.95,62.07,0.00,0.00,0.00);
  315. CreateDynamicObject(18779,1408.82,1423.26,19.80,0.00,0.00,270.00);
  316. CreateDynamicObject(18779,1420.71,1423.26,19.81,0.00,0.00,270.00);
  317. CreateDynamicObject(18779,1432.69,1423.25,19.81,0.00,0.00,270.00);
  318. CreateDynamicObject(18779,1444.63,1423.26,19.81,0.00,0.00,270.00);
  319. CreateDynamicObject(18779,1420.90,1503.23,19.81,0.00,0.00,90.00);
  320. CreateDynamicObject(18779,1432.84,1503.23,19.81,0.00,0.00,90.00);
  321. CreateDynamicObject(18779,1444.82,1503.22,19.81,0.00,0.00,90.00);
  322. CreateDynamicObject(18779,1456.76,1503.22,19.81,0.00,0.00,90.00);
  323. CreateDynamicObject(16304,1519.47,1238.56,14.99,0.00,0.00,170.00);
  324. CreateDynamicObject(18781,1576.86,1448.37,20.63,0.00,0.00,270.00);
  325. CreateDynamicObject(7073,1594.03,1448.72,49.64,0.00,0.00,0.00);
  326. CreateDynamicObject(7392,1461.43,1440.20,39.99,0.00,0.00,270.00);
  327. CreateDynamicObject(7392,1403.98,1440.10,39.76,0.00,0.00,90.00);
  328. CreateDynamicObject(7392,1404.05,1486.00,39.97,0.00,0.00,90.00);
  329. CreateDynamicObject(7392,1461.59,1486.72,39.92,0.00,0.00,270.00);
  330. CreateDynamicObject(18851,1509.71,1366.44,16.49,0.00,0.00,270.00);
  331. CreateDynamicObject(18832,1509.71,1399.23,22.81,0.00,0.00,270.00);
  332. CreateDynamicObject(18859,1586.48,1224.95,21.17,0.00,0.00,180.00);
  333. CreateDynamicObject(18842,1509.70,1366.54,30.73,0.00,270.00,270.00);
  334. CreateDynamicObject(18836,1509.68,1317.56,30.64,0.00,0.00,0.00);
  335. CreateDynamicObject(18825,1493.78,1282.85,30.75,87.17,225.01,225.01);
  336. CreateDynamicObject(1655,1477.70,1297.37,27.71,0.00,0.00,0.00);
  337. CreateDynamicObject(18783,1389.03,1362.48,12.31,0.00,0.00,0.00);
  338. CreateDynamicObject(18784,1389.05,1342.45,12.32,0.00,0.00,90.00);
  339. CreateDynamicObject(18784,1389.03,1382.55,12.32,0.00,0.00,270.00);
  340. CreateDynamicObject(18771,1320.54,1265.29,9.82,0.00,0.00,180.00);
  341. CreateDynamicObject(18771,1320.48,1265.32,59.69,0.00,0.00,173.99);
  342. CreateDynamicObject(18728,1329.94,1272.65,9.10,0.00,0.00,0.00);
  343. CreateDynamicObject(18728,1306.71,1272.45,9.19,0.00,0.00,0.00);
  344. CreateDynamicObject(18779,1426.45,1694.65,19.81,0.00,0.00,270.00);
  345. CreateDynamicObject(18844,1432.68,1707.42,79.01,0.00,0.00,0.00);
  346. CreateDynamicObject(18780,1477.35,1732.03,21.56,0.00,0.00,90.00);
  347. CreateDynamicObject(18752,1470.08,1799.24,-14.72,0.00,0.00,0.00);
  348. CreateDynamicObject(18750,1429.89,1461.88,89.58,88.74,0.00,0.00);
  349. CreateDynamicObject(712,1377.88,1333.36,19.41,0.00,0.00,0.00);
  350. CreateDynamicObject(712,1400.18,1333.21,19.41,0.00,0.00,0.00);
  351. CreateDynamicObject(712,1400.26,1391.33,19.41,0.00,0.00,0.00);
  352. CreateDynamicObject(712,1377.78,1391.50,19.41,0.00,0.00,0.00);
  353. //LSA Stunt Map
  354. CreateDynamicObject(13592, 1510.133667, -2470.567139, 22.225311, 0.0000, 0.0000, 187.2529);
  355. CreateDynamicObject(6066, 1553.391602, -2474.855713, 15.055138, 0.0000, 0.0000, 269.9999);
  356. CreateDynamicObject(1634, 1556.602295, -2480.913330, 13.427011, 0.0000, 0.0000, 0.0000);
  357. CreateDynamicObject(1634, 1552.422974, -2480.490479, 13.577009, 0.0000, 0.0000, 0.0000);
  358. CreateDynamicObject(4141, 1550.047241, -2433.615234, 19.104845, 0.0000, 0.0000, 270.0000);
  359. CreateDynamicObject(1634, 1610.897949, -2447.075928, 13.602009, 0.0000, 0.0000, 90.0000);
  360. CreateDynamicObject(1634, 1603.280151, -2447.100098, 17.707586, 6.8755, 0.0000, 90.0000);
  361. CreateDynamicObject(1634, 1596.139648, -2447.106934, 22.816940, 14.6104, 0.0000, 90.0000);
  362. CreateDynamicObject(2774, 1545.378540, -2434.612305, 33.791676, 38.6747, 0.0000, 313.5905);
  363. CreateDynamicObject(1655, 1518.930176, -2446.400146, 45.411190, 0.0000, 0.0000, 87.4217);
  364. CreateDynamicObject(1655, 1511.209961, -2446.042969, 49.522339, 11.1727, 0.0000, 87.4217);
  365. CreateDynamicObject(4726, 1472.625244, -2444.885254, 51.226440, 0.0000, 0.0000, 280.0724);
  366. CreateDynamicObject(13641, 1532.549438, -2459.386230, 46.225029, 0.8594, 351.4056, 270.0000);
  367. CreateDynamicObject(10945, 1492.327759, -2550.961182, 94.636276, 0.0000, 0.0000, 90.0000);
  368. CreateDynamicObject(1634, 1477.955811, -2459.577393, 53.571594, 0.0000, 0.0000, 191.2500);
  369. CreateDynamicObject(1634, 1479.333496, -2466.591309, 58.235783, 15.4699, 0.0000, 191.2500);
  370. CreateDynamicObject(1634, 1480.541626, -2472.621338, 64.623077, 26.6425, 0.0000, 191.2500);
  371. CreateDynamicObject(13638, 1502.098877, -2547.673584, 82.193283, 0.0000, 0.0000, 90.0000);
  372. CreateDynamicObject(13638, 1501.913940, -2540.797607, 90.099709, 0.0000, 0.0000, 270.0000);
  373. CreateDynamicObject(13638, 1516.959595, -2544.018555, 98.019142, 0.0000, 0.0000, 179.1405);
  374. CreateDynamicObject(13638, 1513.556885, -2559.162598, 105.855629, 0.0000, 0.0000, 90.0000);
  375. CreateDynamicObject(13638, 1501.833252, -2571.391602, 113.842140, 0.0000, 0.0000, 90.0000);
  376. CreateDynamicObject(13638, 1486.470093, -2568.154785, 121.887070, 0.0000, 0.0000, 0.0000);
  377. CreateDynamicObject(13638, 1493.007080, -2568.153809, 129.630081, 0.0000, 0.0000, 180.0000);
  378. CreateDynamicObject(13638, 1489.887329, -2583.407959, 137.541489, 0.0000, 0.0000, 90.0000);
  379. CreateDynamicObject(13638, 1489.624512, -2576.681885, 145.102905, 0.0000, 0.0000, 270.0000);
  380. CreateDynamicObject(13638, 1504.855835, -2579.947998, 153.024506, 0.0000, 0.0000, 180.0000);
  381. CreateDynamicObject(13638, 1497.856445, -2580.025146, 161.087509, 0.0000, 0.0000, 0.0000);
  382. CreateDynamicObject(13638, 1504.566284, -2579.913818, 168.966766, 0.0000, 0.0000, 180.0000);
  383. CreateDynamicObject(13638, 1497.582153, -2579.883057, 176.999008, 0.0000, 0.0000, 0.0000);
  384. CreateDynamicObject(2774, 1480.200562, -2574.454834, 180.818558, 94.5380, 0.0000, 272.3375);
  385. CreateDynamicObject(8357, 1561.427856, -2610.812256, 121.527786, 332.4980, 0.0000, 270.0000);
  386. CreateDynamicObject(8149, 1532.150391, -2590.708008, 140.287369, 332.4980, 0.0000, 270.0000);
  387. CreateDynamicObject(8149, 1535.479858, -2590.606689, 146.568069, 332.4980, 0.0000, 270.0000);
  388. CreateDynamicObject(8149, 1538.824829, -2590.670166, 152.757492, 332.4980, 0.0000, 270.0000);
  389. CreateDynamicObject(8149, 1524.256470, -2608.262451, 144.272522, 332.4980, 0.0000, 270.0000);
  390. CreateDynamicObject(1634, 1595.072998, -2593.474121, 106.601395, 347.9679, 0.0000, 266.5623);
  391. CreateDynamicObject(1634, 1594.840454, -2597.463135, 106.629448, 347.9679, 0.0000, 266.5623);
  392. CreateDynamicObject(1634, 1594.379395, -2601.703369, 106.745247, 347.9679, 0.0000, 266.5623);
  393. CreateDynamicObject(1634, 1593.869263, -2605.899170, 106.812027, 347.9679, 0.0000, 266.5623);
  394. CreateDynamicObject(1634, 1602.611938, -2593.766602, 109.944305, 9.4538, 0.0000, 266.5623);
  395. CreateDynamicObject(1634, 1602.994141, -2597.864258, 109.284096, 358.2811, 0.0000, 266.5623);
  396. CreateDynamicObject(1634, 1797.801880, -2593.360352, 13.594196, 0.0000, 0.0000, 270.0000);
  397. CreateDynamicObject(1634, 1805.438354, -2593.353271, 18.309072, 12.8916, 0.0000, 270.0000);
  398. CreateDynamicObject(1634, 1811.916382, -2593.378174, 24.480881, 24.0642, 0.0000, 270.0000);
  399. CreateDynamicObject(1634, 1815.284790, -2593.428711, 29.195940, 34.3775, 0.0000, 270.0000);
  400. CreateDynamicObject(13590, 1747.987061, -2552.157471, 13.797735, 0.0000, 0.0000, 0.0000);
  401. CreateDynamicObject(13593, 1712.245483, -2557.859619, 13.289734, 0.0000, 0.0000, 0.0000);
  402. CreateDynamicObject(13593, 1712.178833, -2554.953369, 14.818583, 16.3293, 0.0000, 0.0000);
  403. CreateDynamicObject(13636, 1683.935181, -2523.431641, 14.652273, 0.0000, 0.0000, 0.0000);
  404. CreateDynamicObject(13647, 1849.215698, -2664.918945, 22.492844, 0.0000, 0.0000, 180.0000);
  405. CreateDynamicObject(13647, 1782.536133, -2666.074707, 22.567854, 0.0000, 0.0000, 180.0000);
  406. CreateDynamicObject(13647, 1718.399292, -2665.680664, 23.242840, 0.0000, 0.0000, 180.0000);
  407. CreateDynamicObject(13647, 1643.655762, -2668.404541, 22.967848, 0.0000, 0.0000, 180.0000);
  408. CreateDynamicObject(17565, 1653.980591, -2496.159180, 14.688399, 0.0000, 0.0000, 270.0000);
  409. CreateDynamicObject(1634, 1930.009277, -2651.698730, 13.594196, 0.0000, 0.0000, 90.0000);
  410. CreateDynamicObject(1634, 1926.754639, -2651.711426, 15.375648, 7.7349, 0.0000, 90.0000);
  411. CreateDynamicObject(6052, 1731.144531, -2567.756104, 14.644525, 0.0000, 0.0000, 11.2500);
  412. CreateDynamicObject(12956, 1730.474731, -2510.566895, 15.832935, 0.0000, 0.0000, 0.0000);
  413. CreateDynamicObject(13604, 1617.503418, -2553.710938, 14.254892, 0.0000, 0.0000, 0.0000);
  414. CreateDynamicObject(13639, 1772.969604, -2545.820068, 12.440140, 0.0000, 0.0000, 0.0000);
  415. CreateDynamicObject(18290, 1537.302734, -2480.620361, 74.056793, 18.0482, 6.0161, 90.0000);
  416. CreateDynamicObject(4019, 1897.241089, -2586.632080, 0.705195, 0.0000, 0.0000, 0.0000);
  417. CreateDynamicObject(1633, 1926.393677, -2587.777588, 40.675781, 0.0000, 0.0000, 270.0000);
  418. CreateDynamicObject(1633, 1932.282349, -2587.748047, 42.826210, 9.4538, 0.0000, 270.0000);
  419. CreateDynamicObject(1633, 1939.418335, -2587.712646, 46.734276, 15.4699, 0.0000, 270.0000);
  420. CreateDynamicObject(13592, 1924.229858, -2611.821045, 49.746147, 355.7028, 325.6225, 10.3906);
  421. CreateDynamicObject(13592, 1923.610352, -2604.364746, 50.221130, 355.7028, 325.6225, 10.3906);
  422. CreateDynamicObject(8355, 2071.102051, -2542.829102, 13.064327, 0.0000, 0.0000, 0.0000);
  423. CreateDynamicObject(8355, 2095.478271, -2542.647461, 17.066250, 0.0000, 341.0924, 359.1406);
  424. CreateDynamicObject(8355, 2117.378418, -2542.930908, 30.606026, 0.0000, 317.8876, 359.1406);
  425. CreateDynamicObject(8355, 2134.349854, -2543.160156, 49.583084, 0.0000, 304.1367, 359.1406);
  426. CreateDynamicObject(8355, 2044.344238, -2542.948975, 16.816254, 0.0000, 17.1887, 0.0000);
  427. CreateDynamicObject(8355, 2032.389526, -2542.895752, 25.859827, 0.0000, 38.6747, 0.0000);
  428. CreateDynamicObject(8355, 2013.963135, -2543.075684, 44.752331, 0.0000, 52.4256, 0.0000);
  429. CreateDynamicObject(8355, 1981.824463, -2543.146973, 60.241276, 0.0000, 0.0000, 0.0000);
  430. CreateDynamicObject(13592, 1778.845337, -2454.002197, 22.325291, 0.0000, 0.0000, 186.9528);
  431. CreateDynamicObject(13592, 1768.674194, -2462.157227, 23.450285, 0.0000, 349.6868, 186.9528);
  432. CreateDynamicObject(13592, 1759.210327, -2469.658936, 26.499512, 0.0000, 326.4820, 186.9528);
  433. CreateDynamicObject(13592, 1751.656128, -2477.165283, 33.825356, 0.8594, 304.9961, 186.9528);
  434. CreateDynamicObject(13592, 1747.042603, -2484.419189, 43.425224, 0.8594, 288.6668, 186.9528);
  435. CreateDynamicObject(13648, 1864.792847, -2411.401611, 12.250662, 0.0000, 0.0000, 0.0000);
  436. CreateDynamicObject(13647, 1864.779663, -2381.750000, 12.025665, 0.0000, 342.8113, 90.0000);
  437. CreateDynamicObject(13647, 1864.767578, -2348.624268, 22.025644, 0.0000, 342.8113, 90.0000);
  438. CreateDynamicObject(1634, 1839.105103, -2328.770264, 22.746933, 0.0000, 0.0000, 90.0000);
  439. CreateDynamicObject(8355, 2165.559326, -2543.357666, 65.978523, 0.0000, 0.0000, 0.0000);
  440. CreateDynamicObject(8391, 1944.901855, -2372.100342, 22.627251, 0.0000, 0.0000, 90.0000);
  441. CreateDynamicObject(1634, 1966.206787, -2371.154053, 13.594196, 0.0000, 0.0000, 180.0000);
  442. CreateDynamicObject(1634, 1966.211426, -2375.669678, 16.280630, 12.8916, 0.0000, 180.0000);
  443. CreateDynamicObject(1634, 1966.211426, -2378.350098, 18.628067, 19.7670, 0.0000, 180.0000);
  444. CreateDynamicObject(1634, 1966.185181, -2383.755859, 25.417006, 32.6586, 0.0000, 180.0000);
  445. CreateDynamicObject(1634, 1966.185059, -2387.469971, 33.682961, 48.1284, 0.0000, 180.0000);
  446. CreateDynamicObject(18290, 1939.690430, -2415.494873, 32.179695, 356.5623, 340.2330, 96.4029);
  447. CreateDynamicObject(13592, 1980.462402, -2400.619873, 49.964687, 0.0000, 0.0000, 281.2500);
  448. CreateDynamicObject(13592, 1988.836304, -2404.852051, 48.806202, 0.0000, 338.5141, 281.2500);
  449. CreateDynamicObject(13592, 1997.738647, -2410.942383, 51.151608, 0.0000, 331.6386, 281.2500);
  450. //SFA Stunt Map
  451. CreateDynamicObject(19005, -1412.08, 79.12, 14.51, 0.00, 0.00, 139.07);
  452. CreateDynamicObject(19005, -1536.70, -40.55, 13.41, 0.00, 0.00, 314.33);
  453. CreateDynamicObject(18827, -1475.29, 17.57, 22.72, 0.00, 0.00, 313.89);
  454. CreateDynamicObject(18843, -1361.42, -14.18, 272.05, 0.00, 0.00, 0.00);
  455. CreateDynamicObject(18813, -1361.72, -13.94, 341.55, 0.00, 0.00, 0.00);
  456. CreateDynamicObject(18820, -1361.18, -14.96, 199.74, 0.00, 0.00, 0.00);
  457. CreateDynamicObject(18818, -1311.27, -14.56, 191.87, 0.00, 0.00, 1.40);
  458. CreateDynamicObject(18811, -1311.26, -14.52, 161.41, 0.00, 0.00, 0.00);
  459. CreateDynamicObject(18813, -1310.53, -26.32, 111.95, 0.00, 0.00, 0.00);
  460. CreateDynamicObject(18824, -1393.97, -14.22, 176.20, 0.00, 0.00, 354.40);
  461. CreateDynamicObject(18809, -1361.29, -15.31, 151.31, 0.00, 0.00, 0.00);
  462. CreateDynamicObject(18824, -1277.65, -13.17, 175.92, 0.00, 0.00, 181.36);
  463. CreateDynamicObject(16305, -1324.81, -113.25, 18.04, 0.00, 0.00, 0.00);
  464. CreateDynamicObject(16305, -1312.40, -10.11, 18.04, 0.00, 0.00, 0.00);
  465. CreateDynamicObject(18784, -1408.51, -262.59, 26.11, 0.00, 0.00, 139.57);
  466. CreateDynamicObject(13641, -1351.36, -87.69, 14.02, 0.00, 0.00, 308.86);
  467. CreateDynamicObject(13641, -1369.27, -294.17, 25.41, 0.00, 0.00, 35.11);
  468. CreateDynamicObject(18784, -1261.47, -106.92, 15.48, 0.00, 0.00, 44.09);
  469. CreateDynamicObject(18801, -1287.96, -82.45, 33.80, 0.00, 0.00, 321.35);
  470. CreateDynamicObject(18801, -1200.77, -57.28, 48.01, 0.00, 0.00, 51.47);
  471. CreateDynamicObject(18784, -1628.22, -294.08, 13.63, 0.00, 0.00, 222.56);
  472. CreateDynamicObject(16305, -1644.38, -310.63, 18.13, 0.00, 0.00, 0.00);
  473. CreateDynamicObject(18784, -1663.61, -326.95, 13.63, 0.00, 0.00, 41.04);
  474. CreateDynamicObject(10464, -1258.50, -180.90, 39.49, 0.00, 0.00, 221.85);
  475. CreateDynamicObject(18769, -1549.30, -412.15, 112.92, 0.00, 0.00, 310.41);
  476. CreateDynamicObject(18769, -1521.45, -414.33, 112.92, 0.00, 0.00, 310.41);
  477. CreateDynamicObject(18769, -1534.27, -399.73, 112.92, 0.00, 0.00, 310.41);
  478. CreateDynamicObject(18769, -1509.19, -429.52, 112.92, 0.00, 0.00, 310.41);
  479. CreateDynamicObject(18769, -1523.79, -442.22, 112.92, 0.00, 0.00, 310.41);
  480. CreateDynamicObject(18769, -1536.52, -427.12, 112.92, 0.00, 0.00, 310.41);
  481. CreateDynamicObject(10464, -1453.58, -354.45, 100.24, 0.00, 0.00, 221.39);
  482. CreateDynamicObject(10464, -1381.90, -290.68, 79.01, 0.00, 0.00, 222.00);
  483. CreateDynamicObject(10464, -1320.31, -235.72, 60.39, 0.00, 0.00, 221.41);
  484. CreateDynamicObject(18780, -1185.66, -123.77, 36.02, 0.00, 0.00, 40.70);
  485. CreateDynamicObject(18780, -1192.11, -116.18, 36.02, 0.00, 0.00, 40.70);
  486. CreateDynamicObject(18780, -1519.69, -183.10, 21.81, 0.00, 0.00, 344.18);
  487. CreateDynamicObject(13637, -1361.83, -556.50, 14.93, 0.00, 0.00, 352.24);
  488. CreateDynamicObject(13643, -1264.39, -487.33, 14.35, 0.00, 0.00, 315.67);
  489. CreateDynamicObject(13643, -1302.95, -447.86, 14.35, 0.00, 0.00, 315.67);
  490. CreateDynamicObject(13643, -1284.24, -466.41, 14.35, 0.00, 0.00, 315.67);
  491. CreateDynamicObject(13636, -1250.36, -511.91, 14.96, 0.00, 0.00, 223.07);
  492. CreateDynamicObject(13593, -1282.49, -476.17, 13.62, 0.00, 0.00, 312.86);
  493. CreateDynamicObject(13604, -1295.24, -569.76, 14.70, 0.00, 0.00, 0.00);
  494. CreateDynamicObject(18780, -1205.25, -437.56, 16.49, 0.00, 0.00, 319.88);
  495. CreateDynamicObject(18801, -1193.94, -436.61, 35.34, 0.00, 0.00, 315.27);
  496. CreateDynamicObject(13641, -1500.77, -542.94, 13.89, 0.00, 0.00, 113.76);
  497. CreateDynamicObject(18780, -1651.29, -453.19, 26.29, 0.00, 0.00, 314.70);
  498. CreateDynamicObject(18780, -1556.92, -547.78, 26.29, 0.00, 0.00, 134.45);
  499. CreateDynamicObject(18813, -1583.79, -609.38, 7.05, 0.00, 0.00, 0.00);
  500. CreateDynamicObject(19005, -1501.80, -587.31, 16.13, 0.00, 0.00, 104.27);
  501. CreateDynamicObject(19005, -1503.39, -450.58, 115.87, 0.00, 0.00, 221.92);
  502. CreateDynamicObject(19005, -1551.93, -388.31, 115.87, 0.00, 0.00, 38.19);
  503. //AA Stunt Map
  504. CreateDynamicObject(8171, 66.667175, 2579.032959, 25.315647, 0.0000, 329.9197, 90.0000);
  505. CreateDynamicObject(8171, 202.009659, 2579.020996, 25.306795, 0.0000, 329.9197, 90.0000);
  506. CreateDynamicObject(8171, 337.927185, 2579.069580, 25.287834, 0.0000, 329.9197, 90.0000);
  507. CreateDynamicObject(8171, 475.110565, 2579.068359, 25.329439, 0.0000, 329.9197, 90.0000);
  508. CreateDynamicObject(4867, 323.924866, 2687.851318, 35.347015, 0.0000, 0.0000, 0.0000);
  509. CreateDynamicObject(4867, 114.912338, 2687.892578, 35.316605, 0.0000, 0.0000, 0.0000);
  510. CreateDynamicObject(4867, 304.746704, 2833.344971, 35.325035, 0.0000, 0.0000, 180.0000);
  511. CreateDynamicObject(5005, 249.603149, 2924.124023, 38.651539, 0.0000, 0.0000, 0.0000);
  512. CreateDynamicObject(1632, 260.235382, 2872.862549, 36.375134, 0.0000, 0.0000, 0.0000);
  513. CreateDynamicObject(1632, 260.230804, 2879.011963, 39.720947, 12.0321, 0.0000, 0.0000);
  514. CreateDynamicObject(1632, 260.266693, 2884.448975, 44.414253, 24.9237, 0.0000, 0.0000);
  515. CreateDynamicObject(1632, 260.295654, 2888.620850, 50.267239, 38.6747, 0.0000, 0.0000);
  516. CreateDynamicObject(1632, 260.277344, 2891.300049, 56.678043, 50.7067, 0.0000, 0.0000);
  517. CreateDynamicObject(1632, 260.294098, 2892.202393, 62.573250, 67.8955, 0.0000, 0.0000);
  518. CreateDynamicObject(1632, 260.263824, 2891.208008, 70.210594, 81.6464, 0.0000, 0.0000);
  519. CreateDynamicObject(1632, 260.267944, 2888.065186, 77.966339, 97.1163, 0.0000, 0.0000);
  520. CreateDynamicObject(18450, 260.233948, 2840.909180, 75.031837, 0.0000, 0.0000, 90.0000);
  521. CreateDynamicObject(13592, 346.312744, 2659.476563, 46.292583, 38.6747, 0.0000, 337.5000);
  522. CreateDynamicObject(13592, 348.827820, 2663.298584, 49.898647, 38.6747, 0.0000, 337.5000);
  523. CreateDynamicObject(13592, 351.746765, 2667.745850, 54.037937, 38.6747, 0.0000, 337.5000);
  524. CreateDynamicObject(13592, 354.860535, 2672.473145, 58.478741, 38.6747, 0.0000, 337.5000);
  525. CreateDynamicObject(13592, 357.228455, 2676.087158, 61.869698, 38.6747, 0.0000, 337.5000);
  526. CreateDynamicObject(1655, 345.148132, 2659.937500, 35.472057, 349.6868, 0.0000, 270.0000);
  527. CreateDynamicObject(1655, 276.322205, 2702.713867, 36.397114, 0.0000, 0.0000, 0.0000);
  528. CreateDynamicObject(1655, 276.321747, 2708.573486, 39.840389, 14.6104, 0.0000, 0.0000);
  529. CreateDynamicObject(1655, 276.313934, 2713.563965, 44.691105, 28.3614, 0.0000, 0.0000);
  530. CreateDynamicObject(1655, 276.303192, 2717.511963, 50.633892, 39.5341, 0.0000, 0.0000);
  531. CreateDynamicObject(7073, 57.202080, 2612.176514, 63.458359, 0.0000, 0.0000, 0.0000);
  532. CreateDynamicObject(1655, 73.594223, 2613.218750, 36.616718, 0.0000, 0.0000, 90.0000);
  533. CreateDynamicObject(1655, 66.356918, 2613.224121, 41.308525, 19.7670, 0.0000, 90.0000);
  534. CreateDynamicObject(1655, 60.774796, 2613.225342, 47.901505, 34.3775, 0.0000, 90.0000);
  535. CreateDynamicObject(1655, 57.541649, 2613.169922, 55.164608, 51.5661, 0.0000, 90.0000);
  536. CreateDynamicObject(1655, 229.390320, 2604.200928, 36.447117, 0.0000, 0.0000, 180.0000);
  537. CreateDynamicObject(1655, 229.399719, 2596.628418, 41.059650, 17.1887, 0.0000, 180.0000);
  538. CreateDynamicObject(8493, 361.067719, 2622.698975, 53.569153, 0.1037, 0.0000, 303.7500);
  539. CreateDynamicObject(1655, 339.348785, 2634.130371, 36.597126, 0.0000, 0.0000, 213.7500);
  540. CreateDynamicObject(1655, 342.776764, 2629.018066, 40.507786, 18.9076, 0.0000, 213.7500);
  541. CreateDynamicObject(1632, 260.248688, 2797.899658, 76.450684, 0.0000, 0.0000, 180.0000);
  542. CreateDynamicObject(1632, 260.271301, 2791.653320, 80.297913, 18.0482, 0.0000, 180.0000);
  543. CreateDynamicObject(1632, 260.277954, 2786.392822, 86.975853, 39.5341, 0.0000, 180.0000);
  544. CreateDynamicObject(1632, 260.266693, 2783.854736, 93.826584, 55.0039, 0.0000, 180.0000);
  545. CreateDynamicObject(1632, 260.281921, 2783.321533, 101.538704, 71.3332, 0.0000, 180.0000);
  546. CreateDynamicObject(1632, 260.266083, 2785.353516, 109.212006, 91.9597, 0.0000, 180.0000);
  547. CreateDynamicObject(1632, 260.270325, 2789.557373, 115.837570, 107.4295, 0.0000, 180.0000);
  548. CreateDynamicObject(1632, 260.294464, 2795.519531, 121.157654, 123.7589, 0.0000, 180.0000);
  549. CreateDynamicObject(18450, 260.262695, 2839.776367, 118.393898, 0.0000, 0.0000, 270.0000);
  550. CreateDynamicObject(8357, 523.460571, 2502.520264, 44.362812, 16.3293, 0.0000, 270.0000);
  551. CreateDynamicObject(8357, 725.275208, 2502.541504, 103.472198, 16.3293, 0.0000, 270.0000);
  552. CreateDynamicObject(8357, 923.689880, 2502.534424, 161.600601, 16.3293, 0.0000, 270.0000);
  553. CreateDynamicObject(3816, 1053.301270, 2500.588623, 199.991135, 0.0000, 0.0000, 270.0000);
  554. CreateDynamicObject(5005, 500.447815, 2486.965576, 40.810802, 0.0000, 343.6707, 0.0000);
  555. CreateDynamicObject(5005, 656.493958, 2486.896973, 86.513084, 0.0000, 343.6707, 0.0000);
  556. CreateDynamicObject(5005, 812.363953, 2486.843018, 132.174011, 0.0000, 343.6707, 0.0000);
  557. CreateDynamicObject(5005, 943.851074, 2486.769775, 170.668976, 0.0000, 343.6707, 0.0000);
  558. CreateDynamicObject(5005, 944.023132, 2517.964844, 171.212311, 0.0000, 343.6707, 0.0000);
  559. CreateDynamicObject(5005, 788.062561, 2518.042969, 125.487213, 0.0000, 343.6707, 0.0000);
  560. CreateDynamicObject(5005, 633.580261, 2518.112061, 80.212341, 0.0000, 343.6707, 0.0000);
  561. CreateDynamicObject(5005, 500.548553, 2518.185547, 41.235008, 0.0000, 343.6707, 0.0000);
  562. CreateDynamicObject(1655, 635.106140, 2491.728760, 78.213684, 345.3896, 0.0000, 90.0000);
  563. CreateDynamicObject(1655, 627.905457, 2491.720459, 80.297829, 1.7189, 0.0000, 90.0000);
  564. CreateDynamicObject(1655, 547.057556, 2513.222656, 52.084957, 341.0924, 0.0000, 90.0000);
  565. CreateDynamicObject(1655, 538.925476, 2513.190918, 54.014400, 0.0000, 0.0000, 90.0000);
  566. CreateDynamicObject(1655, 452.339722, 2502.011719, 24.809973, 347.1084, 0.0000, 90.0000);
  567. CreateDynamicObject(1655, 444.334656, 2502.010010, 27.111496, 0.0000, 0.0000, 90.0000);
  568. CreateDynamicObject(1655, 437.302094, 2502.000977, 31.262341, 15.4699, 0.0000, 90.0000);
  569. CreateDynamicObject(8171, 309.527863, 2450.639404, 25.329575, 0.0000, 329.9197, 270.0000);
  570. CreateDynamicObject(8171, 173.038452, 2450.642090, 25.328003, 0.0000, 329.9197, 270.0000);
  571. CreateDynamicObject(4002, 99.778229, 2426.025879, 37.850006, 0.0000, 0.0000, 270.0000);
  572. CreateDynamicObject(4867, 214.975189, 2341.884521, 35.310638, 0.0000, 0.0000, 180.0000);
  573. CreateDynamicObject(4867, 272.189423, 2341.940674, 35.313683, 0.0000, 0.0000, 180.0000);
  574. CreateDynamicObject(5005, 194.763016, 2250.870850, 38.790195, 0.0000, 0.0000, 0.0000);
  575. CreateDynamicObject(5001, 293.104187, 2273.800293, 38.135506, 0.0000, 0.0000, 0.0000);
  576. CreateDynamicObject(1632, 96.661003, 2507.812256, 16.784487, 0.0000, 0.0000, 90.0000);
  577. CreateDynamicObject(1632, 89.174583, 2507.734619, 21.022768, 13.7510, 0.0000, 90.0000);
  578. CreateDynamicObject(1632, 82.992279, 2507.760498, 26.649097, 25.7831, 0.0000, 90.0000);
  579. CreateDynamicObject(1655, 96.628365, 2514.205322, 16.759487, 0.0000, 0.0000, 90.0000);
  580. CreateDynamicObject(1655, 89.265144, 2514.208496, 21.088181, 15.4699, 0.0000, 90.0000);
  581. CreateDynamicObject(18450, 7.730715, 2512.083496, 40.209896, 359.1406, 12.0321, 0.0000);
  582. CreateDynamicObject(18450, -60.909203, 2512.304199, 54.813759, 359.1406, 12.0321, 0.0000);
  583. CreateDynamicObject(18450, -135.187042, 2512.655518, 77.356010, 359.1406, 21.4859, 0.0000);
  584. CreateDynamicObject(18450, -203.438141, 2513.056885, 104.164482, 359.1406, 21.4859, 0.0000);
  585. CreateDynamicObject(18450, -275.716736, 2513.495361, 132.606445, 359.1406, 21.4859, 0.0000);
  586. CreateDynamicObject(18450, -345.106476, 2513.921387, 159.929504, 359.1406, 21.4859, 0.0000);
  587. CreateDynamicObject(18450, -418.610413, 2514.323486, 188.845840, 359.1406, 21.4859, 0.0000);
  588. CreateDynamicObject(18450, -490.762268, 2514.756104, 217.242447, 359.1406, 21.4859, 0.0000);
  589. CreateDynamicObject(8040, -567.236023, 2515.102783, 232.994827, 0.0000, 0.0000, 0.0000);
  590. CreateDynamicObject(8040, -567.111084, 2514.645020, 237.759064, 179.6226, 0.0000, 0.0000);
  591. CreateDynamicObject(18450, -167.393280, 2395.911621, 88.086922, 0.0000, 20.6265, 33.7500);
  592. CreateDynamicObject(18450, -107.332191, 2436.052002, 60.894920, 0.0000, 20.6265, 33.7500);
  593. CreateDynamicObject(18450, -46.549210, 2476.703857, 33.369057, 0.0000, 20.6265, 33.7500);
  594. CreateDynamicObject(1655, -11.627684, 2504.035645, 16.684488, 3.4377, 0.0000, 123.7499);
  595. CreateDynamicObject(1655, -7.707478, 2498.177979, 16.684488, 3.4377, 0.0000, 123.7499);
  596. CreateDynamicObject(18450, -351.263184, 2354.483154, 109.064529, 0.0000, 356.5623, 0.0000);
  597. CreateDynamicObject(18450, -382.587311, 2354.493896, 107.137817, 0.0000, 356.5623, 0.0000);
  598. CreateDynamicObject(18450, -446.754272, 2455.692383, 115.699112, 0.0000, 349.6868, 67.5000);
  599. CreateDynamicObject(18450, -465.846375, 2522.151855, 130.497635, 0.0000, 11.1727, 337.5000);
  600. CreateDynamicObject(18450, -533.977783, 2550.272705, 145.009796, 0.0000, 11.1727, 337.5000);
  601. CreateDynamicObject(18450, -608.158325, 2565.622070, 151.250793, 0.0000, 358.2811, 0.0000);
  602. CreateDynamicObject(1632, 260.220062, 2879.255127, 119.812744, 0.0000, 0.0000, 0.0000);
  603. CreateDynamicObject(1632, 260.212067, 2886.202393, 124.378204, 20.6265, 0.0000, 0.0000);
  604. CreateDynamicObject(1632, 260.202667, 2891.387695, 130.561066, 34.3775, 0.0000, 0.0000);
  605. CreateDynamicObject(1632, 260.197205, 2894.663574, 138.315292, 54.1445, 0.0000, 0.0000);
  606. CreateDynamicObject(1632, 260.187836, 2894.938965, 146.653961, 75.6304, 0.0000, 0.0000);
  607. CreateDynamicObject(1632, 260.191040, 2892.456787, 154.816010, 92.8191, 0.0000, 0.0000);
  608. CreateDynamicObject(1632, 260.189575, 2887.398926, 161.847092, 112.5861, 0.0000, 0.0000);
  609. CreateDynamicObject(1632, 260.171814, 2880.582764, 167.065292, 127.1967, 0.0000, 0.0000);
  610. CreateDynamicObject(18450, 260.624481, 2842.503906, 159.181549, 0.0000, 0.0000, 270.0000);
  611. CreateDynamicObject(1632, 260.633118, 2799.333008, 160.575470, 0.0000, 0.0000, 180.0000);
  612. CreateDynamicObject(1632, 260.635773, 2791.906250, 165.038269, 16.3293, 0.0000, 180.0000);
  613. CreateDynamicObject(1632, 260.644409, 2786.176758, 171.113617, 31.7992, 0.0000, 180.0000);
  614. CreateDynamicObject(1632, 260.660400, 2782.646973, 178.660049, 52.4256, 0.0000, 180.0000);
  615. CreateDynamicObject(1632, 260.665131, 2781.875977, 186.952408, 71.3332, 0.0000, 180.0000);
  616. CreateDynamicObject(1632, 260.667603, 2783.722656, 195.112717, 88.5219, 0.0000, 180.0000);
  617. CreateDynamicObject(1632, 260.674255, 2787.984863, 202.114563, 108.2889, 0.0000, 180.0000);
  618. CreateDynamicObject(1632, 260.678253, 2794.794678, 207.426132, 129.7751, 0.0000, 180.0000);
  619. CreateDynamicObject(18450, 260.692871, 2839.344238, 203.253403, 0.0000, 0.0000, 270.0000);
  620. CreateDynamicObject(18450, 260.680756, 2917.929443, 203.239960, 0.0000, 0.0000, 270.0000);
  621. CreateDynamicObject(18450, 260.648102, 2994.462891, 187.526871, 0.0000, 336.7952, 270.0000);
  622. CreateDynamicObject(18450, 260.626465, 3066.736816, 156.550171, 0.0000, 336.7952, 270.0000);
  623. CreateDynamicObject(18450, 260.601318, 3137.929199, 126.026070, 0.0000, 336.7952, 270.0000);
  624. CreateDynamicObject(18450, 260.597961, 3210.503906, 94.896614, 0.0000, 336.7952, 270.0000);
  625. CreateDynamicObject(18450, 260.600311, 3280.633789, 64.808273, 0.0000, 336.7952, 270.0000);
  626. CreateDynamicObject(1655, 256.179626, 3317.067871, 50.251427, 331.6386, 0.8594, 1.7189);
  627. CreateDynamicObject(1655, 264.644073, 3317.122070, 50.185879, 331.6386, 0.0000, 359.1406);
  628. CreateDynamicObject(1655, 264.661377, 3323.873535, 51.116554, 353.9839, 0.0000, 0.0000);
  629. CreateDynamicObject(1655, 255.981506, 3323.876465, 51.101223, 353.9839, 0.0000, 0.0000);
  630. CreateDynamicObject(1655, 151.011551, 2395.780518, 36.385738, 0.0000, 0.0000, 90.0000);
  631. CreateDynamicObject(1655, 143.889847, 2395.791748, 40.641285, 16.3293, 0.0000, 90.0000);
  632. CreateDynamicObject(1655, 138.641556, 2395.788330, 46.355637, 32.6586, 0.0000, 90.0000);
  633. CreateDynamicObject(4563, 75.079849, 2350.490479, 41.022858, 0.0000, 326.4820, 0.0000);
  634. CreateDynamicObject(1655, 115.982819, 2355.194580, 36.210728, 358.2811, 0.0000, 90.0000);
  635. CreateDynamicObject(1655, 46.415783, 2515.225342, 33.493027, 350.5462, 0.0000, 270.0000);
  636. CreateDynamicObject(1655, 46.399639, 2507.494141, 33.480854, 350.5462, 0.0000, 270.0000);
  637. CreateDynamicObject(1655, 54.034744, 2507.479492, 36.477390, 6.8755, 0.0000, 270.0000);
  638. CreateDynamicObject(1655, 54.055000, 2515.298584, 36.496075, 6.8755, 0.0000, 270.0000);
  639. CreateDynamicObject(18367, -431.368958, 2489.907715, 122.478958, 5.1566, 0.0000, 157.5000);
  640. CreateDynamicObject(18367, -638.626343, 2565.113525, 150.262436, 7.7349, 0.0000, 270.0000);
  641. CreateDynamicObject(18367, -664.662231, 2609.863037, 142.160477, 352.2651, 0.0000, 0.0000);
  642. CreateDynamicObject(18367, -688.468018, 2620.777588, 143.406876, 12.8916, 359.1406, 270.0000);
  643. CreateDynamicObject(18367, -716.456177, 2620.897461, 140.187790, 12.8916, 359.1406, 270.0000);
  644. CreateDynamicObject(18367, -744.981018, 2621.020752, 136.914261, 12.8916, 359.1406, 270.0000);
  645. CreateDynamicObject(18367, -772.355896, 2621.063232, 133.758896, 12.8916, 359.1406, 270.0000);
  646. CreateDynamicObject(18367, -800.214966, 2621.194092, 130.552963, 12.8916, 359.1406, 270.0000);
  647. CreateDynamicObject(5716, 96.393631, 2293.018311, 48.645428, 0.0000, 0.0000, 90.0000);
  648. CreateDynamicObject(1655, 148.518311, 2307.456787, 36.360737, 0.0000, 0.0000, 123.7499);
  649. CreateDynamicObject(1655, 142.387939, 2303.366455, 40.755829, 16.3293, 0.0000, 123.7499);
  650. CreateDynamicObject(1655, 137.265381, 2299.931641, 46.971954, 29.2208, 0.0000, 123.7499);
  651. CreateDynamicObject(1655, 358.240509, 2484.669189, 16.534491, 0.0000, 0.0000, 247.5000);
  652. CreateDynamicObject(1655, 365.244202, 2481.767090, 20.888102, 14.6104, 0.0000, 247.5000);
  653. CreateDynamicObject(18367, 369.539246, 2329.512695, 34.895535, 351.4056, 0.0000, 90.0000);
  654. CreateDynamicObject(18367, 396.615112, 2329.507080, 42.107231, 351.4056, 0.0000, 90.0000);
  655. CreateDynamicObject(18367, 423.934753, 2329.505127, 49.380531, 351.4056, 0.0000, 90.0000);
  656. CreateDynamicObject(18367, 452.393097, 2329.492920, 56.973431, 351.4056, 0.0000, 90.0000);
  657. CreateDynamicObject(18367, 480.386505, 2329.446289, 64.435837, 351.4056, 0.0000, 90.0000);
  658. CreateDynamicObject(18367, 509.069305, 2329.445801, 72.091736, 351.4056, 0.0000, 90.0000);
  659. CreateDynamicObject(18367, 536.484314, 2329.513184, 79.416809, 351.4056, 0.0000, 90.0000);
  660. CreateDynamicObject(18367, 564.241699, 2329.604248, 86.813034, 351.4056, 0.0000, 90.0000);
  661. CreateDynamicObject(18367, 592.928589, 2329.620361, 94.470123, 351.4056, 0.0000, 90.0000);
  662. CreateDynamicObject(18367, 620.000671, 2329.627686, 101.698944, 351.4056, 0.0000, 90.0000);
  663. CreateDynamicObject(18367, 646.680725, 2329.543945, 108.817734, 351.4056, 0.0000, 90.0000);
  664. CreateDynamicObject(18367, 674.227356, 2329.441406, 116.179741, 351.4056, 0.0000, 90.0000);
  665. CreateDynamicObject(18367, 699.587524, 2329.472656, 122.903091, 351.4056, 0.0000, 90.0000);
  666. CreateDynamicObject(18367, 728.421387, 2329.529785, 130.601898, 351.4056, 0.0000, 90.0000);
  667. CreateDynamicObject(18367, 757.790039, 2329.601074, 138.454132, 351.4056, 0.0000, 90.0000);
  668. CreateDynamicObject(18367, 784.475098, 2329.499756, 145.574768, 351.4056, 0.0000, 90.0000);
  669. CreateDynamicObject(18367, 812.336853, 2329.521484, 153.025711, 351.4056, 0.0000, 90.0000);
  670. CreateDynamicObject(18367, 842.075073, 2329.604492, 161.050156, 27.5020, 0.0000, 90.0000);
  671. CreateDynamicObject(18367, 870.429993, 2329.670166, 150.101654, 27.5020, 0.0000, 90.0000);
  672. CreateDynamicObject(18367, 898.382568, 2329.697510, 139.303253, 27.5020, 0.0000, 90.0000);
  673. CreateDynamicObject(18367, 926.430664, 2329.706787, 128.444290, 27.5020, 0.0000, 90.0000);
  674. CreateDynamicObject(18367, 953.782288, 2329.744385, 117.869164, 27.5020, 0.0000, 90.0000);
  675. CreateDynamicObject(18367, 979.903809, 2329.701904, 107.751938, 27.5020, 0.0000, 90.0000);
  676. CreateDynamicObject(18367, 1008.196350, 2329.739014, 96.826546, 27.5020, 0.0000, 90.0000);
  677. CreateDynamicObject(18367, 1036.697266, 2329.769043, 85.822136, 27.5020, 0.0000, 90.0000);
  678. CreateDynamicObject(18367, 1063.338013, 2329.854248, 75.511650, 27.5020, 0.0000, 90.0000);
  679. CreateDynamicObject(18367, 1090.455688, 2329.916016, 65.023605, 27.5020, 0.0000, 90.0000);
  680. CreateDynamicObject(18367, 1117.387207, 2330.027832, 54.604839, 27.5020, 0.0000, 90.0000);
  681. CreateDynamicObject(18367, 1145.296387, 2330.157715, 43.822155, 27.5020, 0.0000, 90.0000);
  682. CreateDynamicObject(18367, 1173.052490, 2330.179443, 33.096397, 27.5020, 0.0000, 90.0000);
  683. CreateDynamicObject(18367, 1200.927002, 2330.289551, 22.326666, 27.5020, 0.0000, 90.0000);
  684. CreateDynamicObject(1655, 1232.305420, 2330.382080, 11.959158, 341.9518, 0.0000, 270.0000);
  685. CreateDynamicObject(1655, 1239.875366, 2330.319336, 13.747185, 359.1406, 0.0000, 269.1406);
  686. CreateDynamicObject(1655, 1246.541870, 2330.281250, 17.412338, 13.7510, 0.0000, 270.0000);
  687. CreateDynamicObject(16640, 383.878204, 2382.147217, 38.412601, 0.0000, 0.0000, 0.0000);
  688. CreateDynamicObject(16640, 376.238434, 2382.149414, 41.627270, 0.0000, 0.0000, 180.0000);
  689. CreateDynamicObject(16640, 386.678772, 2381.736328, 47.745583, 0.0000, 0.0000, 0.0000);
  690. CreateDynamicObject(18450, 340.546356, 2386.929443, 48.029018, 0.0000, 0.0000, 0.0000);
  691. CreateDynamicObject(1655, 305.596497, 2387.108398, 49.372864, 0.0000, 0.0000, 90.0000);
  692. CreateDynamicObject(1655, 359.118561, 2418.967041, 36.363781, 0.0000, 0.0000, 315.0000);
  693. CreateDynamicObject(1655, 363.812286, 2423.632813, 40.234188, 15.4699, 0.0000, 315.0000);
  694. CreateDynamicObject(1655, 401.319489, 2557.581055, 16.591963, 0.0000, 0.0000, 270.0000);
  695. CreateDynamicObject(2714, 404.809113, 2476.781982, 23.269722, 0.0000, 0.0000, 180.0000);
  696. CreateDynamicObject(8171, 233.676453, 2453.332275, 55.911324, 0.0000, 329.9197, 90.0000);
  697. CreateDynamicObject(8171, 233.583420, 2490.600830, 65.894028, 0.0000, 0.0000, 270.0000);
  698. CreateDynamicObject(8171, 368.112213, 2490.531982, 85.100708, 343.6707, 0.0000, 90.0000);
  699. CreateDynamicObject(8355, 503.542572, 2490.561523, 104.518112, 0.0000, 0.0000, 270.0000);
  700. CreateDynamicObject(1655, 116.370575, 2363.815918, 36.110722, 358.2811, 0.0000, 90.0000);
  701. CreateDynamicObject(1655, 116.051292, 2346.665527, 36.185726, 358.2811, 0.0000, 90.0000);
  702. CreateDynamicObject(8355, 233.599625, 2528.726563, 65.895950, 0.0000, 0.0000, 270.0000);
  703. CreateDynamicObject(8171, 233.609970, 2566.018066, 55.877235, 0.0000, 329.9197, 270.0000);
  704. CreateDynamicObject(1655, 229.427780, 2428.682617, 41.014935, 17.1887, 0.0000, 0.0001);
  705. CreateDynamicObject(1655, 229.417847, 2421.101074, 36.397114, 0.0000, 0.0000, 0.0000);
  706. CreateDynamicObject(8171, 368.123077, 2528.678467, 85.097855, 343.6707, 0.0000, 90.0000);
  707. CreateDynamicObject(8355, 503.597229, 2528.753174, 104.527885, 0.0000, 0.0000, 270.0000);
  708. CreateDynamicObject(1655, 435.623199, 2509.547852, 105.577980, 0.0000, 0.0000, 90.0000);
  709. CreateDynamicObject(1655, 428.256012, 2509.519775, 109.643715, 12.8916, 0.0000, 90.0000);
  710. CreateDynamicObject(1655, 421.824677, 2509.517578, 115.696831, 28.3614, 0.0000, 90.0000);
  711. CreateDynamicObject(18449, 366.444275, 2509.872070, 118.681625, 0.0000, 0.0000, 0.0000);
  712. CreateDynamicObject(18450, 259.667419, 2509.887939, 118.678185, 0.0000, 0.0000, 0.0000);
  713. CreateDynamicObject(1655, 323.240051, 2510.274170, 120.050468, 0.0000, 0.0000, 90.0000);
  714. CreateDynamicObject(18450, 337.627960, 2509.844971, 107.463158, 0.0000, 16.3293, 0.0000);
  715. CreateDynamicObject(17310, 214.341339, 2509.277344, 118.115326, 180.4818, 359.1406, 90.0000);
  716. CreateDynamicObject(17310, 202.872818, 2509.176025, 118.266479, 180.4818, 359.1406, 90.0000);
  717. CreateDynamicObject(17310, 191.273499, 2509.145996, 118.349403, 180.4818, 359.1406, 90.0000);
  718. CreateDynamicObject(17310, 179.828491, 2509.087158, 118.435005, 180.4818, 359.1406, 90.0000);
  719. CreateDynamicObject(17310, 168.171844, 2509.041016, 118.490479, 180.4818, 359.1406, 90.0000);
  720. CreateDynamicObject(17310, 156.761948, 2508.956055, 118.605156, 180.4818, 359.1406, 90.0000);
  721. CreateDynamicObject(17310, 145.092361, 2508.971436, 118.721550, 180.4818, 359.1406, 89.1405);
  722. CreateDynamicObject(17310, 145.235046, 2529.698242, 126.460678, 179.6224, 42.9718, 90.8594);
  723. CreateDynamicObject(17310, 156.979889, 2529.943604, 126.581886, 179.6224, 42.9718, 90.8594);
  724. CreateDynamicObject(17310, 168.497665, 2530.164551, 126.716537, 179.6224, 42.9718, 90.8594);
  725. CreateDynamicObject(17310, 179.915222, 2530.434570, 126.847176, 179.6224, 42.9718, 90.8594);
  726. CreateDynamicObject(17310, 179.871887, 2488.606201, 126.629066, 179.6224, 42.9718, 270.8594);
  727. CreateDynamicObject(17310, 168.367844, 2488.396729, 126.731880, 179.6224, 42.9718, 270.8594);
  728. CreateDynamicObject(17310, 156.608490, 2488.158203, 126.867752, 179.6224, 42.9718, 270.8594);
  729. CreateDynamicObject(17310, 145.627472, 2488.089111, 127.165161, 177.9035, 42.9718, 270.8594);
  730. CreateDynamicObject(13644, 249.857727, 2285.389893, 36.397091, 0.0000, 0.0000, 0.0000);
  731. CreateDynamicObject(13644, 256.551544, 2279.759766, 38.965260, 0.0000, 0.0000, 0.0000);
  732. CreateDynamicObject(13644, 249.751678, 2282.586914, 42.058460, 0.0000, 0.0000, 180.0000);
  733. CreateDynamicObject(16304, 136.763123, 2540.532471, 20.054359, 0.0000, 0.0000, 0.0000);
  734. CreateDynamicObject(10838, 259.248505, 2862.358398, 51.377399, 0.0000, 0.0000, 270.0000);
  735. CreateDynamicObject(7073, 246.156448, 2502.303223, 20.777884, 2.5783, 63.5983, 351.3283);
  736. CreateDynamicObject(7073, 267.272125, 2502.367676, 20.726137, 2.5783, 63.5983, 182.5783);
  737. CreateDynamicObject(7268, 270.413300, 2451.054932, 11.228662, 59.3011, 0.0000, 0.0000);
  738. CreateDynamicObject(7268, 270.395813, 2439.297363, 27.214861, 1.7189, 0.0000, 0.0000);
  739. CreateDynamicObject(16776, 404.417358, 2469.215088, 27.184074, 0.0000, 0.0000, 180.0000);
  740. CreateDynamicObject(8375, 276.059387, 2361.317139, 36.997406, 0.0000, 0.0000, 56.2500);
  741. CreateDynamicObject(8375, 268.385529, 2366.421387, 40.784317, 0.0000, 0.0000, 56.2500);
  742. CreateDynamicObject(8375, 251.908478, 2377.264404, 37.051941, 0.0000, 0.0000, 56.2500);
  743. CreateDynamicObject(8841, 357.089966, 2561.264648, 18.056049, 0.0000, 0.0000, 0.0000);
  744. CreateDynamicObject(8841, 357.133026, 2534.760742, 18.465309, 358.2811, 0.0000, 0.0000);
  745. CreateDynamicObject(1655, 355.260498, 2517.631836, 23.101440, 0.0000, 0.0000, 180.0000);
  746. CreateDynamicObject(1655, 355.265137, 2510.052490, 27.627371, 16.3293, 0.0000, 180.0000);
  747. CreateDynamicObject(18450, -15.449574, 2346.047119, 467.606079, 0.0000, 57.5823, 0.0000);
  748. CreateDynamicObject(8040, -76.392136, 2346.535889, 502.329987, 0.0000, 0.0000, 0.0000);
  749. CreateDynamicObject(18450, 27.156000, 2346.069336, 400.512207, 0.0000, 57.5823, 0.0000);
  750. CreateDynamicObject(18450, 69.339157, 2346.032227, 334.101654, 0.0000, 57.5823, 0.0000);
  751. CreateDynamicObject(1634, 90.447472, 2346.285645, 302.801605, 298.9801, 0.0000, 270.0000);
  752. CreateDynamicObject(1634, 98.522675, 2346.283447, 299.075836, 320.4659, 0.0000, 270.0000);
  753. CreateDynamicObject(1634, 107.203003, 2346.287109, 298.671478, 342.8113, 0.0000, 270.0000);
  754. CreateDynamicObject(18367, 62.848434, 2210.111328, 68.618462, 342.8113, 348.8273, 294.2189);
  755. CreateDynamicObject(18367, 37.560383, 2199.295410, 80.588264, 0.0000, 335.0763, 247.5000);
  756. CreateDynamicObject(18367, 18.039730, 2207.794922, 83.033081, 359.1406, 7.7349, 337.5000);
  757. CreateDynamicObject(3419, 4.081704, 2172.559570, 87.425880, 0.8594, 351.4056, 157.5000);
  758. CreateDynamicObject(10236, 424.952576, 2479.022949, 32.481438, 0.0000, 0.0000, 270.0000);
  759. CreateDynamicObject(17310, 73.743698, 2422.542236, 20.548229, 179.6224, 319.6065, 179.1406);
  760. CreateDynamicObject(8313, -32.947365, 2363.360840, 26.089756, 0.0000, 0.0000, 112.5000);
  761. CreateDynamicObject(8313, -45.203598, 2348.886719, 26.239754, 0.0000, 0.0000, 202.5000);
  762. CreateDynamicObject(8313, -39.654259, 2323.013672, 25.564764, 0.0000, 0.0000, 213.7500);
  763. CreateDynamicObject(8313, -22.501377, 2312.167236, 26.708344, 0.0000, 0.0000, 112.5000);
  764. CreateDynamicObject(8313, -7.735874, 2327.032715, 25.654463, 0.0000, 0.0000, 11.2500);
  765. CreateDynamicObject(8313, -5.543831, 2352.833740, 24.839775, 0.0000, 0.0000, 11.2500);
  766. CreateDynamicObject(18450, 1070.895752, 2450.977539, 16.038492, 359.1406, 10.3132, 0.0000);
  767. CreateDynamicObject(18450, 992.265503, 2451.157471, 30.324156, 359.1406, 10.3132, 0.0000);
  768. CreateDynamicObject(18450, 918.141907, 2451.345947, 43.734032, 359.1406, 10.3132, 0.0000);
  769. CreateDynamicObject(18450, 840.878601, 2451.585449, 57.769089, 359.1406, 10.3132, 0.0000);
  770. CreateDynamicObject(18450, 761.954834, 2451.686768, 64.889381, 359.1406, 0.0000, 0.0000);
  771. CreateDynamicObject(18450, 684.646667, 2451.630127, 64.829079, 359.1406, 0.0000, 0.0000);
  772. CreateDynamicObject(18450, 606.255371, 2451.556396, 64.766808, 359.1406, 0.0000, 0.0000);
  773. CreateDynamicObject(18450, 527.590393, 2451.817627, 55.907455, 0.8594, 192.5139, 179.6729);
  774. CreateDynamicObject(18450, 450.518250, 2452.000000, 38.763718, 0.8594, 192.5139, 179.6729);
  775. CreateDynamicObject(3664, 427.862885, 2448.144775, 41.433868, 348.8273, 0.8594, 90.0000);
  776. CreateDynamicObject(3664, 427.697632, 2441.491943, 41.506275, 348.8273, 0.8594, 90.0000);
  777. CreateDynamicObject(18450, 250.330536, 2386.940186, 56.516117, 359.1406, 6.8755, 0.0000);
  778. CreateDynamicObject(18450, 176.539932, 2375.965820, 66.108292, 3.4377, 7.7349, 16.4066);
  779. CreateDynamicObject(1655, 96.690514, 2363.790771, 66.618256, 317.8876, 0.0000, 270.0000);
  780. CreateDynamicObject(1655, 105.131706, 2363.810303, 65.469757, 340.2330, 0.0000, 270.0000);
  781. CreateDynamicObject(1655, 113.305214, 2363.802490, 67.365410, 0.0000, 0.0000, 270.0000);
  782. CreateDynamicObject(1655, 720.898132, 2502.721924, 104.023659, 353.1245, 0.0000, 90.0000);
  783. CreateDynamicObject(1655, 713.356079, 2502.717773, 107.251984, 7.7349, 0.0000, 90.0000);
  784. CreateDynamicObject(1655, 706.322937, 2502.730225, 112.202599, 18.0482, 0.0000, 90.0000);
  785. //TheBigRally Map
  786. CreateDynamicObject(8357, 836.068970, -2150.064697, 190.905930, 0.0000, 0.0000, 0.0000);
  787. CreateDynamicObject(8344, 860.294678, -2317.111816, 190.902588, 0.0000, 0.0000, 0.0000);
  788. CreateDynamicObject(8171, 922.157959, -2307.591064, 190.929504, 0.0000, 0.0000, 0.0000);
  789. CreateDynamicObject(8171, 922.149475, -2170.010254, 190.938477, 0.0000, 0.0000, 0.0000);
  790. CreateDynamicObject(8344, 898.016785, -2041.272461, 190.962051, 0.0000, 0.0000, 180.0000);
  791. CreateDynamicObject(8171, 836.086426, -2050.552002, 190.892227, 0.0000, 0.0000, 0.0000);
  792. CreateDynamicObject(8040, 834.399841, -1942.562500, 191.712616, 0.0000, 0.0000, 270.0000);
  793. CreateDynamicObject(8147, 816.505920, -2054.665527, 193.993256, 0.0000, 0.0000, 0.0000);
  794. CreateDynamicObject(8147, 816.491943, -2200.712402, 193.991333, 0.0000, 0.0000, 0.0000);
  795. CreateDynamicObject(8147, 816.534851, -2244.000732, 193.978622, 0.0000, 0.0000, 0.0000);
  796. CreateDynamicObject(8147, 941.429749, -2113.491211, 194.063080, 0.0000, 0.0000, 180.0000);
  797. CreateDynamicObject(8147, 941.441895, -2259.255859, 194.039505, 0.0000, 0.0000, 180.0000);
  798. CreateDynamicObject(8147, 941.533447, -2303.756348, 194.030533, 0.0000, 0.0000, 180.0000);
  799. CreateDynamicObject(8167, 816.257935, -1979.400635, 193.547379, 0.0000, 0.0000, 0.0000);
  800. CreateDynamicObject(8167, 816.237915, -1972.240601, 193.522385, 0.0000, 0.0000, 0.0000);
  801. CreateDynamicObject(8167, 816.205078, -1965.147461, 193.497391, 0.0000, 0.0000, 0.0000);
  802. CreateDynamicObject(8167, 816.181641, -1958.025391, 193.497391, 0.0000, 0.0000, 0.0000);
  803. CreateDynamicObject(8167, 816.185730, -1950.659912, 193.497391, 0.0000, 0.0000, 0.0000);
  804. CreateDynamicObject(8167, 816.191040, -1943.290894, 193.497391, 0.0000, 0.0000, 0.0000);
  805. CreateDynamicObject(8167, 816.239441, -1936.002197, 193.522385, 0.0000, 0.0000, 0.0000);
  806. CreateDynamicObject(8167, 816.191223, -1928.683105, 193.472397, 0.0000, 0.0000, 0.0000);
  807. CreateDynamicObject(8167, 816.237610, -1921.361206, 193.497391, 0.0000, 0.0000, 0.0000);
  808. CreateDynamicObject(8167, 816.294006, -1914.141235, 193.522385, 0.0000, 0.0000, 0.0000);
  809. CreateDynamicObject(8167, 816.284302, -1906.850464, 193.497391, 0.0000, 0.0000, 0.0000);
  810. CreateDynamicObject(987, 853.191650, -1982.394897, 190.428391, 0.0000, 0.0000, 20.7811);
  811. CreateDynamicObject(987, 863.771851, -1978.415039, 190.862076, 0.0000, 359.1406, 4.2972);
  812. CreateDynamicObject(987, 875.152527, -1977.467896, 190.762100, 0.0000, 358.2811, 355.7028);
  813. CreateDynamicObject(987, 886.977844, -1978.211792, 190.862076, 0.0000, 0.0000, 347.8905);
  814. CreateDynamicObject(987, 898.592102, -1980.721069, 190.862076, 0.0000, 0.0000, 335.7811);
  815. CreateDynamicObject(987, 909.313843, -1985.458984, 190.862076, 0.0000, 0.0000, 326.2500);
  816. CreateDynamicObject(987, 919.113342, -1991.856445, 190.812088, 0.0000, 0.0000, 313.2038);
  817. CreateDynamicObject(987, 927.399353, -2000.526489, 190.687119, 0.0000, 0.0000, 303.7500);
  818. CreateDynamicObject(987, 933.978699, -2010.404053, 190.787094, 0.0000, 0.0000, 292.5000);
  819. CreateDynamicObject(987, 938.295837, -2021.166260, 190.762100, 0.0000, 0.0000, 281.2500);
  820. CreateDynamicObject(987, 940.426819, -2031.475464, 190.887070, 0.0000, 0.0000, 274.3746);
  821. CreateDynamicObject(987, 941.512695, -2376.087158, 190.854523, 0.0000, 0.0000, 180.0000);
  822. CreateDynamicObject(987, 929.723022, -2376.131592, 190.779541, 359.1406, 0.0000, 180.8595);
  823. CreateDynamicObject(987, 917.974792, -2376.295898, 190.754547, 0.0000, 0.0000, 180.0000);
  824. CreateDynamicObject(987, 906.045410, -2376.373291, 190.704559, 0.0000, 0.0000, 191.2501);
  825. CreateDynamicObject(987, 894.492920, -2378.691650, 190.727631, 0.0000, 0.0000, 191.2501);
  826. CreateDynamicObject(987, 882.845398, -2381.016602, 190.802612, 0.0000, 0.0000, 176.4850);
  827. CreateDynamicObject(987, 870.889648, -2380.330078, 190.727631, 0.0000, 0.0000, 166.0945);
  828. CreateDynamicObject(987, 859.811768, -2377.560791, 190.802612, 0.0000, 0.0000, 154.8444);
  829. CreateDynamicObject(987, 849.001587, -2372.495117, 190.902588, 0.0000, 0.0000, 146.2501);
  830. CreateDynamicObject(987, 839.188904, -2365.871094, 190.827606, 0.0000, 0.0000, 135.0000);
  831. CreateDynamicObject(987, 831.002136, -2357.526123, 190.827606, 0.0000, 0.0000, 123.7500);
  832. CreateDynamicObject(987, 824.584961, -2347.883789, 190.752625, 0.0000, 0.0000, 112.5001);
  833. CreateDynamicObject(987, 820.086792, -2337.156006, 190.752625, 0.0000, 0.0000, 101.2501);
  834. CreateDynamicObject(987, 817.959717, -2326.280029, 190.402710, 0.0000, 1.7189, 99.4538);
  835. CreateDynamicObject(18014, 834.314514, -1926.206909, 191.551071, 0.0000, 0.0000, 0.0000);
  836. CreateDynamicObject(3517, 833.968811, -1932.586914, 202.268967, 0.0000, 0.0000, 0.0000);
  837. CreateDynamicObject(3517, 834.064514, -1940.997070, 202.168991, 0.0000, 0.0000, 0.0000);
  838. CreateDynamicObject(3517, 834.226501, -1948.986816, 202.094009, 0.0000, 0.0000, 0.0000);
  839. CreateDynamicObject(3517, 834.273193, -1961.168091, 202.193985, 0.0000, 0.0000, 0.0000);
  840. CreateDynamicObject(18014, 834.439819, -1936.652466, 191.551071, 0.0000, 0.0000, 0.0000);
  841. CreateDynamicObject(18014, 834.547668, -1944.560059, 191.551071, 0.0000, 0.0000, 0.0000);
  842. CreateDynamicObject(18014, 834.554199, -1953.971680, 191.551071, 0.0000, 0.0000, 0.0000);
  843. CreateDynamicObject(10766, 882.829651, -2121.226074, 188.561737, 0.0000, 0.0000, 0.0000);
  844. CreateDynamicObject(10766, 882.810974, -2202.106201, 188.492508, 0.0000, 0.0000, 180.0000);
  845. CreateDynamicObject(10766, 880.907532, -2248.366211, 188.467438, 0.0000, 0.0000, 180.0000);
  846. CreateDynamicObject(8209, 902.177551, -2277.057861, 188.637543, 0.0000, 0.0000, 90.0000);
  847. CreateDynamicObject(8209, 902.148926, -2181.436768, 188.639847, 0.0000, 0.0000, 90.0000);
  848. CreateDynamicObject(8209, 902.185181, -2093.300049, 188.638306, 0.0000, 0.0000, 90.0000);
  849. CreateDynamicObject(8209, 855.997559, -2269.381836, 188.412277, 0.0000, 0.0000, 270.0000);
  850. CreateDynamicObject(8209, 855.967712, -2170.363525, 188.391663, 0.0000, 0.0000, 270.0000);
  851. CreateDynamicObject(8209, 855.929626, -2080.819824, 188.336411, 0.0000, 0.0000, 270.0000);
  852. CreateDynamicObject(987, 861.798401, -2021.670410, 187.862198, 0.0000, 0.0000, 237.9689);
  853. CreateDynamicObject(987, 872.325073, -2016.575562, 187.862076, 0.0000, 0.0000, 205.9378);
  854. CreateDynamicObject(987, 884.097900, -2016.784058, 187.862076, 0.0000, 0.0000, 179.1405);
  855. CreateDynamicObject(987, 894.448364, -2022.162720, 187.862564, 0.0000, 0.0000, 153.2028);
  856. CreateDynamicObject(987, 901.069397, -2032.219116, 187.862137, 358.2811, 0.0000, 122.0311);
  857. CreateDynamicObject(987, 902.365173, -2044.067993, 188.023209, 0.0000, 0.0000, 96.8755);
  858. CreateDynamicObject(987, 896.571716, -2337.100342, 188.311249, 356.5623, 0.0000, 59.6104);
  859. CreateDynamicObject(987, 885.341980, -2341.490967, 188.502563, 359.1406, 0.8594, 22.5773);
  860. CreateDynamicObject(987, 873.473694, -2341.518311, 188.602600, 0.0000, 0.0000, 0.0000);
  861. CreateDynamicObject(987, 863.414795, -2335.475098, 188.502686, 0.0000, 0.0000, 329.6877);
  862. CreateDynamicObject(987, 856.757324, -2325.561279, 188.552673, 0.0000, 0.0000, 303.7500);
  863. CreateDynamicObject(987, 855.662231, -2313.928955, 188.527985, 0.0000, 0.0000, 275.2340);
  864. CreateDynamicObject(3452, 892.873108, -2251.280518, 192.806458, 0.0000, 0.0000, 270.0000);
  865. CreateDynamicObject(3452, 874.809143, -2251.384521, 192.678162, 359.1406, 0.0000, 90.0000);
  866. CreateDynamicObject(3819, 862.705872, -2311.657471, 191.326813, 0.0000, 0.0000, 0.0000);
  867. CreateDynamicObject(3819, 883.466431, -2268.815430, 191.826767, 0.0000, 0.0000, 90.0000);
  868. CreateDynamicObject(3819, 891.927368, -2268.681396, 191.801773, 0.0000, 0.0000, 90.0000);
  869. CreateDynamicObject(3819, 893.711731, -2313.903076, 191.751709, 0.0000, 0.0000, 180.0000);
  870. CreateDynamicObject(3819, 880.010559, -2327.724854, 191.701736, 0.0000, 0.0000, 90.0000);
  871. CreateDynamicObject(3819, 876.814331, -2235.327881, 191.435577, 0.0000, 0.0000, 270.0000);
  872. CreateDynamicObject(3819, 885.318054, -2235.351563, 191.435577, 0.0000, 0.0000, 270.0000);
  873. CreateDynamicObject(3819, 893.616150, -2235.368408, 191.435577, 0.0000, 0.0000, 270.0000);
  874. CreateDynamicObject(3819, 874.957825, -2268.804443, 191.834015, 0.0000, 0.0000, 90.0000);
  875. CreateDynamicObject(7617, 897.560608, -2144.984863, 201.844833, 0.0000, 0.0000, 90.0000);
  876. CreateDynamicObject(7617, 859.982239, -2145.366699, 201.293198, 0.0000, 0.0000, 270.0000);
  877. CreateDynamicObject(7617, 850.695923, -1980.351685, 201.222580, 0.0000, 0.0000, 10.3132);
  878. CreateDynamicObject(3819, 863.611877, -2060.661865, 191.828262, 0.0000, 0.0000, 0.0000);
  879. CreateDynamicObject(3819, 880.091919, -2032.817505, 191.903244, 0.0000, 0.0000, 270.0000);
  880. CreateDynamicObject(3819, 895.676575, -2061.975586, 191.821014, 0.0000, 0.0000, 180.0000);
  881. CreateDynamicObject(3819, 882.754700, -2091.859131, 191.504807, 0.0000, 0.0000, 90.0000);
  882. CreateDynamicObject(2780, 860.464905, -2146.178955, 212.808075, 0.0000, 0.0000, 0.0000);
  883. CreateDynamicObject(2780, 837.633301, -2028.576172, 186.892227, 0.0000, 0.0000, 0.0000);
  884. CreateDynamicObject(13562, 874.324646, -2060.795166, 191.912659, 0.0000, 0.0000, 0.0000);
  885. CreateDynamicObject(1290, 857.780762, -2036.576538, 196.806259, 0.0000, 0.0000, 0.0000);
  886. CreateDynamicObject(1290, 864.328369, -2024.173462, 196.928909, 0.0000, 0.0000, 315.0000);
  887. CreateDynamicObject(1290, 888.769958, -2022.298340, 196.928909, 0.0000, 0.0000, 258.7500);
  888. CreateDynamicObject(1290, 898.765869, -2038.917847, 196.921661, 0.0000, 0.0000, 0.0000);
  889. CreateDynamicObject(1290, 899.220276, -2072.831787, 196.921661, 0.0000, 0.0000, 11.2500);
  890. CreateDynamicObject(1290, 898.412170, -2093.680664, 196.530472, 0.0000, 0.0000, 11.2500);
  891. CreateDynamicObject(1290, 898.303650, -2114.733887, 196.330521, 0.0000, 0.0000, 0.0000);
  892. CreateDynamicObject(1290, 898.723999, -2129.236328, 196.380508, 0.0000, 0.0000, 0.0000);
  893. CreateDynamicObject(1290, 897.107727, -2159.662354, 196.255539, 0.0000, 0.0000, 11.2500);
  894. CreateDynamicObject(1290, 897.650513, -2171.300049, 196.161316, 0.0000, 0.0000, 0.0000);
  895. CreateDynamicObject(1290, 897.651428, -2181.935059, 196.086334, 0.0000, 0.0000, 0.0000);
  896. CreateDynamicObject(1290, 898.450256, -2207.545166, 196.461243, 0.0000, 0.0000, 0.0000);
  897. CreateDynamicObject(1290, 898.954102, -2274.763916, 196.859680, 0.0000, 0.0000, 0.0000);
  898. CreateDynamicObject(1290, 898.645630, -2299.367432, 196.859680, 0.0000, 0.0000, 22.5000);
  899. CreateDynamicObject(1290, 895.492249, -2329.625488, 196.834610, 0.0000, 0.0000, 348.7500);
  900. CreateDynamicObject(1290, 867.689514, -2329.410645, 196.834610, 0.0000, 0.0000, 258.7500);
  901. CreateDynamicObject(1290, 884.164124, -2337.654785, 196.827362, 0.0000, 0.0000, 303.7500);
  902. CreateDynamicObject(1290, 861.310303, -2295.665527, 196.852432, 0.0000, 0.0000, 0.0000);
  903. CreateDynamicObject(1290, 860.733215, -2277.726807, 196.852448, 0.0000, 0.0000, 0.0000);
  904. CreateDynamicObject(1290, 860.207092, -2254.776367, 196.859680, 0.0000, 0.0000, 0.0000);
  905. CreateDynamicObject(1290, 860.443481, -2235.759766, 196.859680, 0.0000, 0.0000, 0.0000);
  906. CreateDynamicObject(1290, 860.006470, -2213.600586, 196.859680, 0.0000, 0.0000, 0.0000);
  907. CreateDynamicObject(1290, 859.154602, -2189.636719, 196.559753, 0.0000, 0.0000, 0.0000);
  908. CreateDynamicObject(1290, 859.072693, -2169.696777, 196.459778, 0.0000, 0.0000, 0.0000);
  909. CreateDynamicObject(1290, 860.538269, -2126.954346, 196.703964, 0.0000, 0.0000, 0.0000);
  910. CreateDynamicObject(1290, 860.376343, -2110.902832, 196.578995, 0.0000, 0.0000, 0.0000);
  911. CreateDynamicObject(1290, 859.335693, -2094.979736, 196.628983, 0.0000, 0.0000, 0.0000);
  912. CreateDynamicObject(1290, 859.820679, -2076.657471, 196.504013, 0.0000, 0.0000, 0.0000);
  913. CreateDynamicObject(3554, 882.721680, -2192.601318, 200.534424, 0.0000, 0.0000, 0.0000);
  914. CreateDynamicObject(4732, 856.654053, -2203.691406, 193.394836, 0.0000, 0.0000, 51.0160);
  915. CreateDynamicObject(7306, 856.528625, -2153.871582, 192.787994, 0.0000, 0.0000, 315.0000);
  916. CreateDynamicObject(7307, 856.728271, -2089.178955, 193.318176, 0.0000, 0.0000, 225.0000);
  917. CreateDynamicObject(7907, 856.384888, -2046.397827, 193.771301, 0.0000, 0.0000, 270.0000);
  918. CreateDynamicObject(7909, 901.402100, -2047.589844, 194.002258, 0.0000, 0.0000, 90.0000);
  919. CreateDynamicObject(7910, 900.718811, -2102.090820, 193.828674, 0.0000, 0.0000, 90.0000);
  920. CreateDynamicObject(7913, 901.735535, -2140.028564, 193.828674, 0.0000, 0.0000, 90.0000);
  921. CreateDynamicObject(8322, 942.142517, -2358.841553, 201.328384, 359.1406, 0.0000, 253.5933);
  922. CreateDynamicObject(8325, 901.687134, -2217.746582, 193.003189, 0.0000, 0.0000, 0.0000);
  923. CreateDynamicObject(8331, 903.024780, -2288.701660, 190.266708, 0.0000, 0.0000, 199.0622);
  924. CreateDynamicObject(9314, 856.739441, -2234.764648, 192.571365, 0.0000, 0.0000, 0.0000);
  925. CreateDynamicObject(9527, 857.307129, -2249.664795, 194.052933, 0.0000, 0.0000, 270.0000);
  926. CreateDynamicObject(11395, 873.603394, -2220.084473, 198.158325, 0.0000, 0.0000, 270.0000);
  927. CreateDynamicObject(16480, 857.131958, -2285.194824, 192.877884, 0.0000, 0.0000, 225.0000);
  928. CreateDynamicObject(8406, 832.178955, -1983.077515, 196.417572, 0.0000, 0.0000, 0.0000);
  929. //SmallDM
  930. CreateDynamicObject(987, 1329.59949, -1535.53491, 84.28280, 0.00000, 0.00000, -6.06000);
  931. CreateDynamicObject(987, 1341.53223, -1536.80017, 84.29880, 0.00000, 0.00000, -6.06000);
  932. CreateDynamicObject(987, 1326.87012, -1547.15991, 84.28280, 0.00000, 0.00000, 78.00000);
  933. CreateDynamicObject(987, 1353.40759, -1538.06140, 84.29880, 0.00000, 0.00000, -12.00000);
  934. CreateDynamicObject(987, 1363.02722, -1558.23059, 84.28280, 0.00000, 0.00000, -111.00000);
  935. CreateDynamicObject(987, 1324.35034, -1558.89343, 84.28280, 0.00000, 0.00000, 78.00000);
  936. CreateDynamicObject(987, 1335.94141, -1562.14966, 84.28280, 0.00000, 0.00000, -196.00000);
  937. CreateDynamicObject(987, 1347.02429, -1566.62524, 84.28280, 0.00000, 0.00000, -202.00000);
  938. CreateDynamicObject(987, 1358.63147, -1569.50134, 84.28280, 0.00000, 0.00000, -194.00000);
  939. CreateDynamicObject(987, 1366.10901, -1546.67578, 84.28280, 0.00000, 0.00000, -105.00000);
  940. CreateDynamicObject(987, 1367.64990, -1540.87622, 84.28280, 0.00000, 0.00000, -105.00000);
  941. CreateDynamicObject(987, 1356.23865, -1538.72705, 84.29880, 0.00000, 0.00000, -12.00000);
  942. CreateDynamicObject(3576, 1354.69836, -1548.55713, 84.54413, 0.00000, 0.00000, 0.00000);
  943. CreateDynamicObject(3576, 1344.03149, -1556.18396, 84.54413, 0.00000, 0.00000, 0.00000);
  944. CreateDynamicObject(3576, 1360.16479, -1553.20178, 84.54413, 0.00000, 0.00000, 0.00000);
  945. CreateDynamicObject(3576, 1353.19031, -1553.29993, 84.54413, 0.00000, 0.00000, 0.00000);
  946. CreateDynamicObject(3576, 1332.57678, -1549.01807, 84.54413, 0.00000, 0.00000, 0.00000);
  947. CreateDynamicObject(3576, 1343.77795, -1544.51233, 84.54413, 0.00000, 0.00000, 0.00000);
  948. CreateDynamicObject(3576, 1354.44763, -1563.16052, 85.99210, 0.00000, 0.00000, 0.00000);
  949. CreateDynamicObject(3576, 1346.87231, -1561.40234, 85.99210, 0.00000, 0.00000, 0.00000);
  950. CreateDynamicObject(3576, 1337.02771, -1546.40320, 85.99210, 0.00000, 0.00000, 0.00000);
  951. CreateDynamicObject(3576, 1330.26501, -1555.05884, 85.99210, 0.00000, 0.00000, 0.00000);
  952. CreateDynamicObject(3576, 1358.49268, -1545.67346, 85.99210, 0.00000, 0.00000, 0.00000);
  953. CreateDynamicObject(3576, 1340.36011, -1552.31201, 85.99210, 0.00000, 0.00000, 0.00000);
  954. CreateDynamicObject(3576, 1346.91528, -1542.32300, 85.99210, 0.00000, 0.00000, 0.00000);
  955. return 1;
  956. }
  957.  
  958. public OnGameModeExit()
  959. {
  960. return 1;
  961. }
  962.  
  963. public OnPlayerRequestClass(playerid, classid)
  964. {
  965. SetPlayerCameraPos(playerid, 2666.7036,2797.8311,17.6896);
  966. SetPlayerCameraLookAt(playerid, 2671.4568,2795.6125,17.6896);
  967. SetPlayerPos(playerid, 2671.4568,2795.6125,17.6896);
  968. SetPlayerFacingAngle(playerid, 48.8905);
  969. return 1;
  970. }
  971.  
  972. public OnPlayerConnect(playerid)
  973. {
  974. new pName[MAX_PLAYER_NAME], string[39 + MAX_PLAYER_NAME];
  975. GetPlayerName(playerid, pName, sizeof(pName));
  976. format(string, sizeof(string), "%s [ID:%d] has joined the server. [Connected]", pName, playerid);
  977. SendClientMessageToAll(0xAFAFAFAA, string);
  978. SendClientMessage(playerid,0x33CCFFAA,"Welcome to the server,use /help to start your journey.");
  979. return 1;
  980. }
  981.  
  982. public OnPlayerDisconnect(playerid, reason)
  983. {
  984. new pName[MAX_PLAYER_NAME], string[39 + MAX_PLAYER_NAME];
  985. GetPlayerName(playerid, pName, sizeof(pName));
  986. switch(reason)
  987. {
  988. case 0: format(string, sizeof(string), "%s [ID:%d] has left the server. [Lost Connection]", pName, playerid);
  989. case 1: format(string, sizeof(string), "%s [ID:%d] has left the server. [Leaving]", pName, playerid);
  990. case 2: format(string, sizeof(string), "%s [ID:%d] has left the server. [Kicked/Banned]", pName, playerid);
  991. }
  992. SendClientMessageToAll(0xAFAFAFAA, string);
  993. return 1;
  994. }
  995.  
  996. public OnPlayerSpawn(playerid)
  997. {
  998. return 1;
  999. }
  1000.  
  1001. public OnPlayerDeath(playerid, killerid, reason)
  1002. {
  1003. return 1;
  1004. }
  1005.  
  1006. public OnVehicleSpawn(vehicleid)
  1007. {
  1008. return 1;
  1009. }
  1010.  
  1011. public OnVehicleDeath(vehicleid, killerid)
  1012. {
  1013. return 1;
  1014. }
  1015.  
  1016. public OnPlayerText(playerid, text[])
  1017. {
  1018. SetPlayerChatBubble(playerid, text, 0xFF0000FF, 100.0, 10000);
  1019. return 1;
  1020. }
  1021.  
  1022. COMMAND:teles(playerid, params[])
  1023. {
  1024. new Float:x,Float:y,Float:z;
  1025. PlayerPlaySound(playerid,1133,x,y,z);
  1026. new sz_msg [ 900 ];
  1027. strcat( sz_msg, "Drift: /drift1-53\r\n");
  1028. strcat( sz_msg, "Deathmatch: /smalldm\r\n");
  1029. strcat( sz_msg, "Derby: /derby1-7\r\n");
  1030. strcat( sz_msg, "Race: /bigrally\r\n");
  1031. strcat( sz_msg, "Other: /bj1-32\r\n");
  1032. ShowPlayerDialog(playerid, 1337, DIALOG_STYLE_MSGBOX, "Server Teleports", sz_msg, "Close","");
  1033. return 1;
  1034. }
  1035.  
  1036. COMMAND:help(playerid, params[])
  1037. {
  1038. new Float:x,Float:y,Float:z;
  1039. PlayerPlaySound(playerid,1133,x,y,z);
  1040. new sz_msg [ 900 ];
  1041. strcat( sz_msg, "Use /v to open up a dialog to spawn a vehicle.\r\n");
  1042. strcat( sz_msg, "You can repair your car by pressing 2!\r\n");
  1043. strcat( sz_msg, "You can use /f to flip your car. \r\n");
  1044. strcat( sz_msg, "Type /rules to see the rules.\r\n");
  1045. strcat( sz_msg, "Type /cmds to see the commands.\r\n");
  1046. strcat( sz_msg, "Type /teles to see the teleports.\r\n");
  1047. strcat( sz_msg, "Use /admins to see if there is any admin online!\r\n");
  1048. ShowPlayerDialog(playerid, 1337, DIALOG_STYLE_MSGBOX, "Server Help", sz_msg, "Close","");
  1049. return 1;
  1050. }
  1051.  
  1052. COMMAND:cmds(playerid, params[])
  1053. {
  1054. new Float:x,Float:y,Float:z;
  1055. PlayerPlaySound(playerid,1133,x,y,z);
  1056. new sz_msg [ 900 ];
  1057. strcat( sz_msg, "/teles /help /rules /f /pm /kill /afk /back /v\r\n");
  1058. strcat( sz_msg, "/admins /goto /cmenu\r\n");
  1059. ShowPlayerDialog(playerid, 1337, DIALOG_STYLE_MSGBOX, "Server Commands", sz_msg, "Close","");
  1060. return 1;
  1061. }
  1062.  
  1063. COMMAND:rules(playerid, params[])
  1064. {
  1065. new Float:x,Float:y,Float:z;
  1066. PlayerPlaySound(playerid,1133,x,y,z);
  1067. new sz_msg [ 900 ];
  1068. strcat( sz_msg, "1: No car jaking.\r\n");
  1069. strcat( sz_msg, "2. No cursing over players.\r\n");
  1070. strcat( sz_msg, "3. Do NOT spam or else you will be kicked!\r\n");
  1071. strcat( sz_msg, "4. Do NOT advertise other servers or else you will be banned!\r\n");
  1072. strcat( sz_msg, "5. Hacks are not allowed.\r\n");
  1073. strcat( sz_msg, "6. Respect all players and Administrators.\r\n");
  1074. ShowPlayerDialog(playerid, 1337, DIALOG_STYLE_MSGBOX, "Server Rules", sz_msg, "Close","");
  1075. return 1;
  1076. }
  1077.  
  1078. COMMAND:f(playerid, params[])
  1079. {
  1080. if(IsPlayerInAnyVehicle(playerid))
  1081. {
  1082. new currentveh;
  1083. new Float:angle;
  1084. currentveh = GetPlayerVehicleID(playerid);
  1085. GetVehicleZAngle(currentveh, angle);
  1086. SetVehicleZAngle(currentveh, angle);
  1087. return 1;
  1088. }
  1089. else
  1090. {
  1091. return 1;
  1092. }
  1093. }
  1094.  
  1095. CMD:pm(playerid, params[])
  1096. {
  1097. new str[256], str2[256], id, Name1[MAX_PLAYER_NAME], Name2[MAX_PLAYER_NAME];
  1098. if(sscanf(params, "us", id, str2))
  1099. {
  1100. SendClientMessage(playerid, 0xFF0000FF, "Usage: {FFFFFF}/pm [id] [message]");
  1101. return 1;
  1102. }
  1103. if(!IsPlayerConnected(id)) return SendClientMessage(playerid, 0xFF0000FF, "ERROR: The player you are trying to pm is not online!");
  1104. if(playerid == id) return SendClientMessage(playerid, 0xFF0000FF, "ERROR: You cannot private message yourself!");
  1105. {
  1106. GetPlayerName(playerid, Name1, sizeof(Name1));
  1107. GetPlayerName(id, Name2, sizeof(Name2));
  1108. format(str, sizeof(str), "Private Message has been sent to %s(ID %d): %s", Name2, id, str2);
  1109. SendClientMessage(playerid, 0xFF0000FF, str);
  1110. format(str, sizeof(str), "Private Message has been sent from %s(ID %d): %s", Name1, playerid, str2);
  1111. SendClientMessage(id, 0xFF0000FF, str);
  1112. }
  1113. return 1;
  1114. }
  1115.  
  1116. CMD:kill(playerid, params[])
  1117. {
  1118. SetPlayerHealth(playerid, 0);
  1119. return 1;
  1120. }
  1121.  
  1122. CMD:afk(playerid, params[])
  1123. {
  1124. new name[MAX_PLAYER_NAME], string[128];
  1125. GetPlayerName(playerid, name, sizeof(name));
  1126. if( afk{ playerid } ) SendClientMessage(playerid, 0xFF9900AA, "{FFFFFF}You're already {FF0000}AFK!");
  1127. else
  1128. {
  1129. afk{ playerid } = true;
  1130. SetPlayerHealth(playerid, 99999);
  1131. SetPlayerArmour(playerid, 99999);
  1132. TogglePlayerControllable(playerid, 0);
  1133. format(string, sizeof(string), "{FF0000}%s {FFFFFF}is now {FF0000}AFK!", name);
  1134. SendClientMessageToAll(0xFF9900AA, string);
  1135. }
  1136. return 1;
  1137. }
  1138.  
  1139. CMD:back(playerid, params[]) {
  1140. if( !afk{ playerid } ) SendClientMessage(playerid, 0xFF9900AA, "{FFFFFF}You aren't {FF0000}AFK!");
  1141. else
  1142. {
  1143. new name[MAX_PLAYER_NAME], string[128];
  1144. GetPlayerName(playerid, name, sizeof(name));
  1145. SetPlayerHealth(playerid, 99);
  1146. SetPlayerArmour(playerid, 99);
  1147. TogglePlayerControllable(playerid, 1);
  1148. format(string, sizeof(string), "{FF0000}%s {FFFFFF}is now {FF0000}BACK!", name);
  1149. SendClientMessageToAll(0x33AA33AA, string);
  1150. afk{ playerid } = false;
  1151. }
  1152. return 1;
  1153. }
  1154.  
  1155. CMD:cmenu(playerid, params[])
  1156. {
  1157. ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Player Color Changer", "{00FF00}Green\n{FF0000}Red\n{FFFF00}Yellow\n{0000FF}Blue\n{800080}Purple\n{FFFFFF}White\n{000000}Black\n{EDA532}Orange\n{FFD000}Gold", "Ok", "Cancel");
  1158. return 1;
  1159. }
  1160.  
  1161. CMD:derby1(playerid, params[])
  1162. {
  1163. new pName[MAX_PLAYER_NAME];
  1164. new string[128];
  1165. GetPlayerName(playerid, pName, sizeof(pName));
  1166. SetPlayerPos(playerid, 1539.868164, -1135.097900, 135.828125 );
  1167. SetPlayerFacingAngle(playerid, 272.996063);
  1168. SetCameraBehindPlayer(playerid);
  1169. format(string, sizeof(string), "%s [ID:%d] has gone to Derby 1 (/derby1)", pName, playerid);
  1170. SendClientMessageToAll(0xFFFF00AA, string);
  1171. GameTextForPlayer(playerid, "~w~Welcome To Derby 1! ~G~", 5000, 5);
  1172. return 1;
  1173. }
  1174.  
  1175. CMD:derby2(playerid, params[])
  1176. {
  1177. new pName[MAX_PLAYER_NAME];
  1178. new string[128];
  1179. GetPlayerName(playerid, pName, sizeof(pName));
  1180. SetPlayerPos(playerid, 2746.940917, -1755.909423, 43.892791 );
  1181. SetPlayerFacingAngle(playerid, 349.621765);
  1182. SetCameraBehindPlayer(playerid);
  1183. format(string, sizeof(string), "%s [ID:%d] has gone to Derby 2 (/derby2)", pName, playerid);
  1184. SendClientMessageToAll(0xFFFF00AA, string);
  1185. GameTextForPlayer(playerid, "~w~Welcome To Derby 2! ~G~", 5000, 5);
  1186. return 1;
  1187. }
  1188.  
  1189. CMD:derby3(playerid, params[])
  1190. {
  1191. new pName[MAX_PLAYER_NAME];
  1192. new string[128];
  1193. GetPlayerName(playerid, pName, sizeof(pName));
  1194. SetPlayerPos(playerid, 597.015136, -1260.187988, 64.187500 );
  1195. SetPlayerFacingAngle(playerid, 302.442993);
  1196. SetCameraBehindPlayer(playerid);
  1197. format(string, sizeof(string), "%s [ID:%d] has gone to Derby 3 (/derby3)", pName, playerid);
  1198. SendClientMessageToAll(0xFFFF00AA, string);
  1199. GameTextForPlayer(playerid, "~w~Welcome To Derby 3! ~G~", 5000, 5);
  1200. return 1;
  1201. }
  1202.  
  1203. CMD:derby4(playerid, params[])
  1204. {
  1205. new pName[MAX_PLAYER_NAME];
  1206. new string[128];
  1207. GetPlayerName(playerid, pName, sizeof(pName));
  1208. SetPlayerPos(playerid, 319.050781, -1499.879394, 76.539062 );
  1209. SetPlayerFacingAngle(playerid, 237.971923);
  1210. SetCameraBehindPlayer(playerid);
  1211. format(string, sizeof(string), "%s [ID:%d] has gone to Derby 4 (/derby4)", pName, playerid);
  1212. SendClientMessageToAll(0xFFFF00AA, string);
  1213. GameTextForPlayer(playerid, "~w~Welcome To Derby 4! ~G~", 5000, 5);
  1214. return 1;
  1215. }
  1216.  
  1217. CMD:derby5(playerid, params[])
  1218. {
  1219. new pName[MAX_PLAYER_NAME];
  1220. new string[128];
  1221. GetPlayerName(playerid, pName, sizeof(pName));
  1222. SetPlayerPos(playerid, 2271.583984, 1952.227539, 39.322105 );
  1223. SetPlayerFacingAngle(playerid, 356.952209);
  1224. SetCameraBehindPlayer(playerid);
  1225. format(string, sizeof(string), "%s [ID:%d] has gone to Derby 5 (/derby5)", pName, playerid);
  1226. SendClientMessageToAll(0xFFFF00AA, string);
  1227. GameTextForPlayer(playerid, "~w~Welcome To Derby 5! ~G~", 5000, 5);
  1228. return 1;
  1229. }
  1230.  
  1231. CMD:derby6(playerid, params[])
  1232. {
  1233. new pName[MAX_PLAYER_NAME];
  1234. new string[128];
  1235. GetPlayerName(playerid, pName, sizeof(pName));
  1236. SetPlayerPos(playerid, -1746.857666, 668.705566, 105.140625 );
  1237. SetPlayerFacingAngle(playerid, 109.677658);
  1238. SetCameraBehindPlayer(playerid);
  1239. format(string, sizeof(string), "%s [ID:%d] has gone to Derby 6 (/derby6)", pName, playerid);
  1240. SendClientMessageToAll(0xFFFF00AA, string);
  1241. GameTextForPlayer(playerid, "~w~Welcome To Derby 6! ~G~", 5000, 5);
  1242. return 1;
  1243. }
  1244.  
  1245. CMD:derby7(playerid, params[])
  1246. {
  1247. new pName[MAX_PLAYER_NAME];
  1248. new string[128];
  1249. GetPlayerName(playerid, pName, sizeof(pName));
  1250. SetPlayerPos(playerid, -1859.789062, 669.561706, 81.398437 );
  1251. SetPlayerFacingAngle(playerid, 95.169815);
  1252. SetCameraBehindPlayer(playerid);
  1253. format(string, sizeof(string), "%s [ID:%d] has gone to Derby 7 (/derby7)", pName, playerid);
  1254. SendClientMessageToAll(0xFFFF00AA, string);
  1255. GameTextForPlayer(playerid, "~w~Welcome To Derby 7! ~G~", 5000, 5);
  1256. return 1;
  1257. }
  1258.  
  1259. CMD:bj1(playerid, params[])
  1260. {
  1261. GivePlayerWeapon(playerid, 46, 1);
  1262. new pName[MAX_PLAYER_NAME];
  1263. new string[128];
  1264. GetPlayerName(playerid, pName, sizeof(pName));
  1265. SetPlayerPos(playerid, -2081.0242,-1730.7247,427.3749 );
  1266. SetPlayerFacingAngle(playerid, 276.8851);
  1267. SetCameraBehindPlayer(playerid);
  1268. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 1 (/bj1)", pName, playerid);
  1269. SendClientMessageToAll(0xFFFF00AA, string);
  1270. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 1! ~G~", 5000, 5);
  1271. return 1;
  1272. }
  1273.  
  1274. CMD:bj2(playerid, params[])
  1275. {
  1276. GivePlayerWeapon(playerid, 46, 1);
  1277. new pName[MAX_PLAYER_NAME];
  1278. new string[128];
  1279. GetPlayerName(playerid, pName, sizeof(pName));
  1280. SetPlayerPos(playerid, 1509.0198,-1295.7421,352.0222 );
  1281. SetPlayerFacingAngle(playerid, 276.8851);
  1282. SetCameraBehindPlayer(playerid);
  1283. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 2 (/bj2)", pName, playerid);
  1284. SendClientMessageToAll(0xFFFF00AA, string);
  1285. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 2! ~G~", 5000, 5);
  1286. return 1;
  1287. }
  1288.  
  1289. CMD:bj3(playerid, params[])
  1290. {
  1291. GivePlayerWeapon(playerid, 46, 1);
  1292. new pName[MAX_PLAYER_NAME];
  1293. new string[128];
  1294. GetPlayerName(playerid, pName, sizeof(pName));
  1295. SetPlayerPos(playerid, 1376.8594,-1203.8457,202.4453 );
  1296. SetPlayerFacingAngle(playerid, 276.8851);
  1297. SetCameraBehindPlayer(playerid);
  1298. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 3 (/bj3)", pName, playerid);
  1299. SendClientMessageToAll(0xFFFF00AA, string);
  1300. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 3! ~G~", 5000, 5);
  1301. return 1;
  1302. }
  1303.  
  1304. CMD:bj4(playerid, params[])
  1305. {
  1306. GivePlayerWeapon(playerid, 46, 1);
  1307. new pName[MAX_PLAYER_NAME];
  1308. new string[128];
  1309. GetPlayerName(playerid, pName, sizeof(pName));
  1310. SetPlayerPos(playerid, 1868.2814,2198.4353,795.6274 );
  1311. SetPlayerFacingAngle(playerid, 276.8851);
  1312. SetCameraBehindPlayer(playerid);
  1313. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 4 (/bj4)", pName, playerid);
  1314. SendClientMessageToAll(0xFFFF00AA, string);
  1315. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 4! ~G~", 5000, 5);
  1316. return 1;
  1317. }
  1318.  
  1319. CMD:bj5(playerid, params[])
  1320. {
  1321. GivePlayerWeapon(playerid, 46, 1);
  1322. new pName[MAX_PLAYER_NAME];
  1323. new string[128];
  1324. GetPlayerName(playerid, pName, sizeof(pName));
  1325. SetPlayerPos(playerid, -1473.1982,861.9119,778.8239 );
  1326. SetPlayerFacingAngle(playerid, 276.8851);
  1327. SetCameraBehindPlayer(playerid);
  1328. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 5 (/bj5)", pName, playerid);
  1329. SendClientMessageToAll(0xFFFF00AA, string);
  1330. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 5! ~G~", 5000, 5);
  1331. return 1;
  1332. }
  1333.  
  1334. CMD:bj6(playerid, params[])
  1335. {
  1336. GivePlayerWeapon(playerid, 46, 1);
  1337. new pName[MAX_PLAYER_NAME];
  1338. new string[128];
  1339. GetPlayerName(playerid, pName, sizeof(pName));
  1340. SetPlayerPos(playerid, -1753.7478,885.7360,295.8750 );
  1341. SetPlayerFacingAngle(playerid, 276.8851);
  1342. SetCameraBehindPlayer(playerid);
  1343. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 6 (/bj6)", pName, playerid);
  1344. SendClientMessageToAll(0xFFFF00AA, string);
  1345. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 6! ~G~", 5000, 5);
  1346. return 1;
  1347. }
  1348.  
  1349. CMD:bj7(playerid, params[])
  1350. {
  1351. GivePlayerWeapon(playerid, 46, 1);
  1352. new pName[MAX_PLAYER_NAME];
  1353. new string[128];
  1354. GetPlayerName(playerid, pName, sizeof(pName));
  1355. SetPlayerPos(playerid, -2336.2686,1531.8396,1416.5114 );
  1356. SetPlayerFacingAngle(playerid, 276.8851);
  1357. SetCameraBehindPlayer(playerid);
  1358. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 7 (/bj7)", pName, playerid);
  1359. SendClientMessageToAll(0xFFFF00AA, string);
  1360. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 7! ~G~", 5000, 5);
  1361. return 1;
  1362. }
  1363.  
  1364. CMD:bj8(playerid, params[])
  1365. {
  1366. GivePlayerWeapon(playerid, 46, 1);
  1367. new pName[MAX_PLAYER_NAME];
  1368. new string[128];
  1369. GetPlayerName(playerid, pName, sizeof(pName));
  1370. SetPlayerPos(playerid, -1812.7672,559.2889,273.1258 );
  1371. SetPlayerFacingAngle(playerid, 276.8851);
  1372. SetCameraBehindPlayer(playerid);
  1373. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 8 (/bj8)", pName, playerid);
  1374. SendClientMessageToAll(0xFFFF00AA, string);
  1375. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 8! ~G~", 5000, 5);
  1376. return 1;
  1377. }
  1378.  
  1379. CMD:bj9(playerid, params[])
  1380. {
  1381. GivePlayerWeapon(playerid, 46, 1);
  1382. new pName[MAX_PLAYER_NAME];
  1383. new string[128];
  1384. GetPlayerName(playerid, pName, sizeof(pName));
  1385. SetPlayerPos(playerid, 1666.7014,-1218.3112,233.3750 );
  1386. SetPlayerFacingAngle(playerid, 276.8851);
  1387. SetCameraBehindPlayer(playerid);
  1388. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 9 (/bj9)", pName, playerid);
  1389. SendClientMessageToAll(0xFFFF00AA, string);
  1390. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 9! ~G~", 5000, 5);
  1391. return 1;
  1392. }
  1393.  
  1394. CMD:bj10(playerid, params[])
  1395. {
  1396. GivePlayerWeapon(playerid, 46, 1);
  1397. new pName[MAX_PLAYER_NAME];
  1398. new string[128];
  1399. GetPlayerName(playerid, pName, sizeof(pName));
  1400. SetPlayerPos(playerid, -1792.2056,569.6980,332.8047 );
  1401. SetPlayerFacingAngle(playerid, 276.8851);
  1402. SetCameraBehindPlayer(playerid);
  1403. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 10 (/bj10)", pName, playerid);
  1404. SendClientMessageToAll(0xFFFF00AA, string);
  1405. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 10! ~G~", 5000, 5);
  1406. return 1;
  1407. }
  1408.  
  1409. CMD:bj11(playerid, params[])
  1410. {
  1411. GivePlayerWeapon(playerid, 46, 1);
  1412. new pName[MAX_PLAYER_NAME];
  1413. new string[128];
  1414. GetPlayerName(playerid, pName, sizeof(pName));
  1415. SetPlayerPos(playerid, -2662.2515,1933.5365,225.7578 );
  1416. SetPlayerFacingAngle(playerid, 276.8851);
  1417. SetCameraBehindPlayer(playerid);
  1418. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 11 (/bj11)", pName, playerid);
  1419. SendClientMessageToAll(0xFFFF00AA, string);
  1420. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 11! ~G~", 5000, 5);
  1421. return 1;
  1422. }
  1423.  
  1424. CMD:bj12(playerid, params[])
  1425. {
  1426. GivePlayerWeapon(playerid, 46, 1);
  1427. new pName[MAX_PLAYER_NAME];
  1428. new string[128];
  1429. GetPlayerName(playerid, pName, sizeof(pName));
  1430. SetPlayerPos(playerid, -1013.4426,-703.5352,136.3203 );
  1431. SetPlayerFacingAngle(playerid, 276.8851);
  1432. SetCameraBehindPlayer(playerid);
  1433. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 12 (/bj12)", pName, playerid);
  1434. SendClientMessageToAll(0xFFFF00AA, string);
  1435. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 12! ~G~", 5000, 5);
  1436. return 1;
  1437. }
  1438.  
  1439. CMD:bj13(playerid, params[])
  1440. {
  1441. GivePlayerWeapon(playerid, 46, 1);
  1442. new pName[MAX_PLAYER_NAME];
  1443. new string[128];
  1444. GetPlayerName(playerid, pName, sizeof(pName));
  1445. SetPlayerPos(playerid, -1280.4670,49.5875,70.5295 );
  1446. SetPlayerFacingAngle(playerid, 276.8851);
  1447. SetCameraBehindPlayer(playerid);
  1448. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 13 (/bj13)", pName, playerid);
  1449. SendClientMessageToAll(0xFFFF00AA, string);
  1450. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 13! ~G~", 5000, 5);
  1451. return 1;
  1452. }
  1453.  
  1454. CMD:bj14(playerid, params[])
  1455. {
  1456. GivePlayerWeapon(playerid, 46, 1);
  1457. new pName[MAX_PLAYER_NAME];
  1458. new string[128];
  1459. GetPlayerName(playerid, pName, sizeof(pName));
  1460. SetPlayerPos(playerid, 1670.7603,-1343.0720,158.4766 );
  1461. SetPlayerFacingAngle(playerid, 276.8851);
  1462. SetCameraBehindPlayer(playerid);
  1463. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 14 (/bj14)", pName, playerid);
  1464. SendClientMessageToAll(0xFFFF00AA, string);
  1465. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 14! ~G~", 5000, 5);
  1466. return 1;
  1467. }
  1468.  
  1469. CMD:bj15(playerid, params[])
  1470. {
  1471. GivePlayerWeapon(playerid, 46, 1);
  1472. new pName[MAX_PLAYER_NAME];
  1473. new string[128];
  1474. GetPlayerName(playerid, pName, sizeof(pName));
  1475. SetPlayerPos(playerid, 2067.9290,2437.1096,165.6172 );
  1476. SetPlayerFacingAngle(playerid, 276.8851);
  1477. SetCameraBehindPlayer(playerid);
  1478. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 15 (/bj15)", pName, playerid);
  1479. SendClientMessageToAll(0xFFFF00AA, string);
  1480. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 15! ~G~", 5000, 5);
  1481. return 1;
  1482. }
  1483.  
  1484. CMD:bj16(playerid, params[])
  1485. {
  1486. GivePlayerWeapon(playerid, 46, 1);
  1487. new pName[MAX_PLAYER_NAME];
  1488. new string[128];
  1489. GetPlayerName(playerid, pName, sizeof(pName));
  1490. SetPlayerPos(playerid, -1742.4236,480.8592,232.7431 );
  1491. SetPlayerFacingAngle(playerid, 276.8851);
  1492. SetCameraBehindPlayer(playerid);
  1493. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 16 (/bj16)", pName, playerid);
  1494. SendClientMessageToAll(0xFFFF00AA, string);
  1495. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 16! ~G~", 5000, 5);
  1496. return 1;
  1497. }
  1498.  
  1499. CMD:bj17(playerid, params[])
  1500. {
  1501. GivePlayerWeapon(playerid, 46, 1);
  1502. new pName[MAX_PLAYER_NAME];
  1503. new string[128];
  1504. GetPlayerName(playerid, pName, sizeof(pName));
  1505. SetPlayerPos(playerid, -2871.803466, 2716.008300, 275.878234 );
  1506. SetPlayerFacingAngle(playerid, 276.8851);
  1507. SetCameraBehindPlayer(playerid);
  1508. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 17 (/bj17)", pName, playerid);
  1509. SendClientMessageToAll(0xFFFF00AA, string);
  1510. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 17! ~G~", 5000, 5);
  1511. return 1;
  1512. }
  1513.  
  1514. CMD:bj18(playerid, params[])
  1515. {
  1516. GivePlayerWeapon(playerid, 46, 1);
  1517. new pName[MAX_PLAYER_NAME];
  1518. new string[128];
  1519. GetPlayerName(playerid, pName, sizeof(pName));
  1520. SetPlayerPos(playerid, -2237.350097, -1544.120117, 731.832153 );
  1521. SetPlayerFacingAngle(playerid, 276.8851);
  1522. SetCameraBehindPlayer(playerid);
  1523. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 18 (/bj18)", pName, playerid);
  1524. SendClientMessageToAll(0xFFFF00AA, string);
  1525. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 18! ~G~", 5000, 5);
  1526. return 1;
  1527. }
  1528.  
  1529. CMD:bj19(playerid, params[])
  1530. {
  1531. GivePlayerWeapon(playerid, 46, 1);
  1532. new pName[MAX_PLAYER_NAME];
  1533. new string[128];
  1534. GetPlayerName(playerid, pName, sizeof(pName));
  1535. SetPlayerPos(playerid, 2216.027099, -2517.950683, 720.708496 );
  1536. SetPlayerFacingAngle(playerid, 276.8851);
  1537. SetCameraBehindPlayer(playerid);
  1538. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 19 (/bj19)", pName, playerid);
  1539. SendClientMessageToAll(0xFFFF00AA, string);
  1540. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 19! ~G~", 5000, 5);
  1541. return 1;
  1542. }
  1543.  
  1544. CMD:bj20(playerid, params[])
  1545. {
  1546. GivePlayerWeapon(playerid, 46, 1);
  1547. new pName[MAX_PLAYER_NAME];
  1548. new string[128];
  1549. GetPlayerName(playerid, pName, sizeof(pName));
  1550. SetPlayerPos(playerid, 1552.031127, -1321.825683, 785.228759 );
  1551. SetPlayerFacingAngle(playerid, 276.8851);
  1552. SetCameraBehindPlayer(playerid);
  1553. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 20 (/bj20)", pName, playerid);
  1554. SendClientMessageToAll(0xFFFF00AA, string);
  1555. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 20! ~G~", 5000, 5);
  1556. return 1;
  1557. }
  1558.  
  1559. CMD:bj21(playerid, params[])
  1560. {
  1561. GivePlayerWeapon(playerid, 46, 1);
  1562. new pName[MAX_PLAYER_NAME];
  1563. new string[128];
  1564. GetPlayerName(playerid, pName, sizeof(pName));
  1565. SetPlayerPos(playerid, 1253.240966, 2180.920654, 750.504394 );
  1566. SetPlayerFacingAngle(playerid, 276.8851);
  1567. SetCameraBehindPlayer(playerid);
  1568. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 21 (/bj21)", pName, playerid);
  1569. SendClientMessageToAll(0xFFFF00AA, string);
  1570. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 21! ~G~", 5000, 5);
  1571. return 1;
  1572. }
  1573.  
  1574. CMD:bj22(playerid, params[])
  1575. {
  1576. GivePlayerWeapon(playerid, 46, 1);
  1577. new pName[MAX_PLAYER_NAME];
  1578. new string[128];
  1579. GetPlayerName(playerid, pName, sizeof(pName));
  1580. SetPlayerPos(playerid, -2221.005126, -3097.487304, 27.174392 );
  1581. SetPlayerFacingAngle(playerid, 276.8851);
  1582. SetCameraBehindPlayer(playerid);
  1583. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 22 (/bj22)", pName, playerid);
  1584. SendClientMessageToAll(0xFFFF00AA, string);
  1585. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 22! ~G~", 5000, 5);
  1586. return 1;
  1587. }
  1588.  
  1589. CMD:bj23(playerid, params[])
  1590. {
  1591. GivePlayerWeapon(playerid, 46, 1);
  1592. new pName[MAX_PLAYER_NAME];
  1593. new string[128];
  1594. GetPlayerName(playerid, pName, sizeof(pName));
  1595. SetPlayerPos(playerid, -2429.282714, -1620.064697, 525.795104 );
  1596. SetPlayerFacingAngle(playerid, 276.8851);
  1597. SetCameraBehindPlayer(playerid);
  1598. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 23 (/bj23)", pName, playerid);
  1599. SendClientMessageToAll(0xFFFF00AA, string);
  1600. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 23! ~G~", 5000, 5);
  1601. return 1;
  1602. }
  1603.  
  1604. CMD:bj24(playerid, params[])
  1605. {
  1606. GivePlayerWeapon(playerid, 46, 1);
  1607. new pName[MAX_PLAYER_NAME];
  1608. new string[128];
  1609. GetPlayerName(playerid, pName, sizeof(pName));
  1610. SetPlayerPos(playerid, -1638.962890, 902.880371, 139.974685 );
  1611. SetPlayerFacingAngle(playerid, 276.8851);
  1612. SetCameraBehindPlayer(playerid);
  1613. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 24 (/bj24)", pName, playerid);
  1614. SendClientMessageToAll(0xFFFF00AA, string);
  1615. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 24! ~G~", 5000, 5);
  1616. return 1;
  1617. }
  1618.  
  1619. CMD:bj25(playerid, params[])
  1620. {
  1621. GivePlayerWeapon(playerid, 46, 1);
  1622. new pName[MAX_PLAYER_NAME];
  1623. new string[128];
  1624. GetPlayerName(playerid, pName, sizeof(pName));
  1625. SetPlayerPos(playerid, -859.351257, 2309.060791, 158.133407 );
  1626. SetPlayerFacingAngle(playerid, 276.8851);
  1627. SetCameraBehindPlayer(playerid);
  1628. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 25 (/bj25)", pName, playerid);
  1629. SendClientMessageToAll(0xFFFF00AA, string);
  1630. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 25! ~G~", 5000, 5);
  1631. return 1;
  1632. }
  1633.  
  1634. CMD:bj26(playerid, params[])
  1635. {
  1636. GivePlayerWeapon(playerid, 46, 1);
  1637. new pName[MAX_PLAYER_NAME];
  1638. new string[128];
  1639. GetPlayerName(playerid, pName, sizeof(pName));
  1640. SetPlayerPos(playerid, -645.760437, 2366.501953, 159.342117 );
  1641. SetPlayerFacingAngle(playerid, 276.8851);
  1642. SetCameraBehindPlayer(playerid);
  1643. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 26 (/bj26)", pName, playerid);
  1644. SendClientMessageToAll(0xFFFF00AA, string);
  1645. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 26! ~G~", 5000, 5);
  1646. return 1;
  1647. }
  1648.  
  1649. CMD:bj27(playerid, params[])
  1650. {
  1651. GivePlayerWeapon(playerid, 46, 1);
  1652. new pName[MAX_PLAYER_NAME];
  1653. new string[128];
  1654. GetPlayerName(playerid, pName, sizeof(pName));
  1655. SetPlayerPos(playerid, -2966.488769, 29.445034, 792.073974 );
  1656. SetPlayerFacingAngle(playerid, 276.8851);
  1657. SetCameraBehindPlayer(playerid);
  1658. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 27 (/bj27)", pName, playerid);
  1659. SendClientMessageToAll(0xFFFF00AA, string);
  1660. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 27! ~G~", 5000, 5);
  1661. return 1;
  1662. }
  1663.  
  1664. CMD:bj28(playerid, params[])
  1665. {
  1666. GivePlayerWeapon(playerid, 46, 1);
  1667. new pName[MAX_PLAYER_NAME];
  1668. new string[128];
  1669. GetPlayerName(playerid, pName, sizeof(pName));
  1670. SetPlayerPos(playerid, -2417.421875, -287.257202, 330.910217 );
  1671. SetPlayerFacingAngle(playerid, 276.8851);
  1672. SetCameraBehindPlayer(playerid);
  1673. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 28 (/bj28)", pName, playerid);
  1674. SendClientMessageToAll(0xFFFF00AA, string);
  1675. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 28! ~G~", 5000, 5);
  1676. return 1;
  1677. }
  1678.  
  1679. CMD:bj29(playerid, params[])
  1680. {
  1681. GivePlayerWeapon(playerid, 46, 1);
  1682. new pName[MAX_PLAYER_NAME];
  1683. new string[128];
  1684. GetPlayerName(playerid, pName, sizeof(pName));
  1685. SetPlayerPos(playerid, -1236.682983, -69.560165, 570.098693 );
  1686. SetPlayerFacingAngle(playerid, 276.8851);
  1687. SetCameraBehindPlayer(playerid);
  1688. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 29 (/bj29)", pName, playerid);
  1689. SendClientMessageToAll(0xFFFF00AA, string);
  1690. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 29! ~G~", 5000, 5);
  1691. return 1;
  1692. }
  1693.  
  1694. CMD:bj30(playerid, params[])
  1695. {
  1696. GivePlayerWeapon(playerid, 46, 1);
  1697. new pName[MAX_PLAYER_NAME];
  1698. new string[128];
  1699. GetPlayerName(playerid, pName, sizeof(pName));
  1700. SetPlayerPos(playerid, 1527.979492, 1598.610229, 732.503479 );
  1701. SetPlayerFacingAngle(playerid, 276.8851);
  1702. SetCameraBehindPlayer(playerid);
  1703. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 30 (/bj30)", pName, playerid);
  1704. SendClientMessageToAll(0xFFFF00AA, string);
  1705. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 30! ~G~", 5000, 5);
  1706. return 1;
  1707. }
  1708.  
  1709. CMD:bj31(playerid, params[])
  1710. {
  1711. GivePlayerWeapon(playerid, 46, 1);
  1712. new pName[MAX_PLAYER_NAME];
  1713. new string[128];
  1714. GetPlayerName(playerid, pName, sizeof(pName));
  1715. SetPlayerPos(playerid, 2509.007324, 1584.802856, 612.210571 );
  1716. SetPlayerFacingAngle(playerid, 276.8851);
  1717. SetCameraBehindPlayer(playerid);
  1718. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 31 (/bj31)", pName, playerid);
  1719. SendClientMessageToAll(0xFFFF00AA, string);
  1720. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 31! ~G~", 5000, 5);
  1721. return 1;
  1722. }
  1723.  
  1724. CMD:bj32(playerid, params[])
  1725. {
  1726. GivePlayerWeapon(playerid, 46, 1);
  1727. new pName[MAX_PLAYER_NAME];
  1728. new string[128];
  1729. GetPlayerName(playerid, pName, sizeof(pName));
  1730. SetPlayerPos(playerid, 2463.917968, 1518.445068, 540.967529 );
  1731. SetPlayerFacingAngle(playerid, 276.8851);
  1732. SetCameraBehindPlayer(playerid);
  1733. format(string, sizeof(string), "%s [ID:%d] has gone to Base Jump 32 (/bj32)", pName, playerid);
  1734. SendClientMessageToAll(0xFFFF00AA, string);
  1735. GameTextForPlayer(playerid, "~w~Welcome To Base Jump 32! ~G~", 5000, 5);
  1736. return 1;
  1737. }
  1738.  
  1739. CMD:smalldm(playerid, params[])
  1740. {
  1741. GivePlayerWeapon(playerid, 24, 250);
  1742. GivePlayerWeapon(playerid, 25, 150);
  1743. GivePlayerWeapon(playerid, 29, 300);
  1744. GivePlayerWeapon(playerid, 30, 275);
  1745. new pName[MAX_PLAYER_NAME];
  1746. new string[128];
  1747. GetPlayerName(playerid, pName, sizeof(pName));
  1748. SetPlayerPos(playerid, 1357.1898,-1565.1184,85.5469 );
  1749. SetPlayerFacingAngle(playerid, 276.8851);
  1750. SetCameraBehindPlayer(playerid);
  1751. format(string, sizeof(string), "%s [ID:%d] has gone to Small Deathmatch (/smalldm)", pName, playerid);
  1752. SendClientMessageToAll(0xFFFF00AA, string);
  1753. GameTextForPlayer(playerid, "~w~Welcome To Small Deathmatch! ~G~", 5000, 5);
  1754. return 1;
  1755. }
  1756.  
  1757. CMD:bigrally(playerid, params[])
  1758. {
  1759. if(IsPlayerInAnyVehicle(playerid))
  1760. {
  1761. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  1762. {
  1763. new pName[MAX_PLAYER_NAME];
  1764. new string[128];
  1765. GetPlayerName(playerid, pName, sizeof(pName));
  1766. SetVehiclePos(GetPlayerVehicleID(playerid), 833.5510,-1977.9570,191.9546 );
  1767. SetVehicleZAngle(GetPlayerVehicleID(playerid), 264.7289);
  1768. SetCameraBehindPlayer(playerid);
  1769. format(string, sizeof(string), "%s [ID:%d] has gone to Big Rally (/bigrally)", pName, playerid);
  1770. SendClientMessageToAll(0xFFFF00AA, string);
  1771. GameTextForPlayer(playerid, "~w~Welcome To Big Rally! ~G~", 5000, 5);
  1772. }
  1773. else
  1774. {
  1775. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  1776. }
  1777. }
  1778. else
  1779. {
  1780. new pName[MAX_PLAYER_NAME];
  1781. new string[128];
  1782. GetPlayerName(playerid, pName, sizeof(pName));
  1783. SetPlayerPos(playerid, 833.5510,-1977.9570,191.9546 );
  1784. SetPlayerFacingAngle(playerid, 276.8851);
  1785. SetCameraBehindPlayer(playerid);
  1786. format(string, sizeof(string), "%s [ID:%d] has gone to Big Rally (/bigrally)", pName, playerid);
  1787. SendClientMessageToAll(0xFFFF00AA, string);
  1788. GameTextForPlayer(playerid, "~w~Welcome To Big Rally! ~G~", 5000, 5);
  1789. }
  1790. return 1;
  1791. }
  1792.  
  1793. CMD:lsa(playerid, params[])
  1794. {
  1795. if(IsPlayerInAnyVehicle(playerid))
  1796. {
  1797. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  1798. {
  1799. new pName[MAX_PLAYER_NAME];
  1800. new string[128];
  1801. GetPlayerName(playerid, pName, sizeof(pName));
  1802. SetVehiclePos(GetPlayerVehicleID(playerid), 1382.4987,-2435.8967,13.5547 );
  1803. SetVehicleZAngle(GetPlayerVehicleID(playerid), 264.7289);
  1804. SetCameraBehindPlayer(playerid);
  1805. format(string, sizeof(string), "%s [ID:%d] has gone to Los Santos Airport (/lsa)", pName, playerid);
  1806. SendClientMessageToAll(0xFFFF00AA, string);
  1807. GameTextForPlayer(playerid, "~w~Welcome To Los Santos Airport! ~G~", 5000, 5);
  1808. }
  1809. else
  1810. {
  1811. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  1812. }
  1813. }
  1814. else
  1815. {
  1816. new pName[MAX_PLAYER_NAME];
  1817. new string[128];
  1818. GetPlayerName(playerid, pName, sizeof(pName));
  1819. SetPlayerPos(playerid, 1382.4987,-2435.8967,13.5547 );
  1820. SetPlayerFacingAngle(playerid, 276.8851);
  1821. SetCameraBehindPlayer(playerid);
  1822. format(string, sizeof(string), "%s [ID:%d] has gone to Los Santos Airport (/lsa)", pName, playerid);
  1823. SendClientMessageToAll(0xFFFF00AA, string);
  1824. GameTextForPlayer(playerid, "~w~Welcome To Los Santos Airport! ~G~", 5000, 5);
  1825. }
  1826. return 1;
  1827. }
  1828.  
  1829. CMD:sfa(playerid, params[])
  1830. {
  1831. if(IsPlayerInAnyVehicle(playerid))
  1832. {
  1833. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  1834. {
  1835. new pName[MAX_PLAYER_NAME];
  1836. new string[128];
  1837. GetPlayerName(playerid, pName, sizeof(pName));
  1838. SetVehiclePos(GetPlayerVehicleID(playerid), -1361.2006, -245.9081, 14.1440 );
  1839. SetVehicleZAngle(GetPlayerVehicleID(playerid), 264.7289);
  1840. SetCameraBehindPlayer(playerid);
  1841. format(string, sizeof(string), "%s [ID:%d] has gone to San Fierro Airport (/sfa)", pName, playerid);
  1842. SendClientMessageToAll(0xFFFF00AA, string);
  1843. GameTextForPlayer(playerid, "~w~Welcome To San Fierro Airport! ~G~", 5000, 5);
  1844. }
  1845. else
  1846. {
  1847. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  1848. }
  1849. }
  1850. else
  1851. {
  1852. new pName[MAX_PLAYER_NAME];
  1853. new string[128];
  1854. GetPlayerName(playerid, pName, sizeof(pName));
  1855. SetPlayerPos(playerid, -1361.2006, -245.9081, 14.1440 );
  1856. SetPlayerFacingAngle(playerid, 276.8851);
  1857. SetCameraBehindPlayer(playerid);
  1858. format(string, sizeof(string), "%s [ID:%d] has gone to San Fierro Airport (/sfa)", pName, playerid);
  1859. SendClientMessageToAll(0xFFFF00AA, string);
  1860. GameTextForPlayer(playerid, "~w~Welcome To San Fierro Airport! ~G~", 5000, 5);
  1861. }
  1862. return 1;
  1863. }
  1864.  
  1865. CMD:lva(playerid, params[])
  1866. {
  1867. if(IsPlayerInAnyVehicle(playerid))
  1868. {
  1869. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  1870. {
  1871. new pName[MAX_PLAYER_NAME];
  1872. new string[128];
  1873. GetPlayerName(playerid, pName, sizeof(pName));
  1874. SetVehiclePos(GetPlayerVehicleID(playerid), 1601.5837,1324.1768,10.9394 );
  1875. SetVehicleZAngle(GetPlayerVehicleID(playerid), 264.7289);
  1876. SetCameraBehindPlayer(playerid);
  1877. format(string, sizeof(string), "%s [ID:%d] has gone to Las Venturas Airport (/lva)", pName, playerid);
  1878. SendClientMessageToAll(0xFFFF00AA, string);
  1879. GameTextForPlayer(playerid, "~w~Welcome To Las Venturas Airport! ~G~", 5000, 5);
  1880. }
  1881. else
  1882. {
  1883. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  1884. }
  1885. }
  1886. else
  1887. {
  1888. new pName[MAX_PLAYER_NAME];
  1889. new string[128];
  1890. GetPlayerName(playerid, pName, sizeof(pName));
  1891. SetPlayerPos(playerid, 1601.5837,1324.1768,10.9394 );
  1892. SetPlayerFacingAngle(playerid, 276.8851);
  1893. SetCameraBehindPlayer(playerid);
  1894. format(string, sizeof(string), "%s [ID:%d] has gone to Las Venturas Airport (/lva)", pName, playerid);
  1895. SendClientMessageToAll(0xFFFF00AA, string);
  1896. GameTextForPlayer(playerid, "~w~Welcome To Las Venturas Airport! ~G~", 5000, 5);
  1897. }
  1898. return 1;
  1899. }
  1900.  
  1901. CMD:lv(playerid, params[])
  1902. {
  1903. if(IsPlayerInAnyVehicle(playerid))
  1904. {
  1905. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  1906. {
  1907. new pName[MAX_PLAYER_NAME];
  1908. new string[128];
  1909. GetPlayerName(playerid, pName, sizeof(pName));
  1910. SetVehiclePos(GetPlayerVehicleID(playerid), 2104.1064,1430.4622,10.8203 );
  1911. SetVehicleZAngle(GetPlayerVehicleID(playerid), 264.7289);
  1912. SetCameraBehindPlayer(playerid);
  1913. format(string, sizeof(string), "%s [ID:%d] has gone to Las Venturas (/lv)", pName, playerid);
  1914. SendClientMessageToAll(0xFFFF00AA, string);
  1915. GameTextForPlayer(playerid, "~w~Welcome To Las Venturas! ~G~", 5000, 5);
  1916. }
  1917. else
  1918. {
  1919. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  1920. }
  1921. }
  1922. else
  1923. {
  1924. new pName[MAX_PLAYER_NAME];
  1925. new string[128];
  1926. GetPlayerName(playerid, pName, sizeof(pName));
  1927. SetPlayerPos(playerid, 2104.1064,1430.4622,10.8203 );
  1928. SetPlayerFacingAngle(playerid, 276.8851);
  1929. SetCameraBehindPlayer(playerid);
  1930. format(string, sizeof(string), "%s [ID:%d] has gone to Las Venturas (/lv)", pName, playerid);
  1931. SendClientMessageToAll(0xFFFF00AA, string);
  1932. GameTextForPlayer(playerid, "~w~Welcome To Las Venturas! ~G~", 5000, 5);
  1933. }
  1934. return 1;
  1935. }
  1936.  
  1937. CMD:sf(playerid, params[])
  1938. {
  1939. if(IsPlayerInAnyVehicle(playerid))
  1940. {
  1941. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  1942. {
  1943. new pName[MAX_PLAYER_NAME];
  1944. new string[128];
  1945. GetPlayerName(playerid, pName, sizeof(pName));
  1946. SetVehiclePos(GetPlayerVehicleID(playerid), -1992.7402,148.8261,27.5391 );
  1947. SetVehicleZAngle(GetPlayerVehicleID(playerid), 264.7289);
  1948. SetCameraBehindPlayer(playerid);
  1949. format(string, sizeof(string), "%s [ID:%d] has gone to San Fierro (/sf)", pName, playerid);
  1950. SendClientMessageToAll(0xFFFF00AA, string);
  1951. GameTextForPlayer(playerid, "~w~Welcome To San Fierro! ~G~", 5000, 5);
  1952. }
  1953. else
  1954. {
  1955. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  1956. }
  1957. }
  1958. else
  1959. {
  1960. new pName[MAX_PLAYER_NAME];
  1961. new string[128];
  1962. GetPlayerName(playerid, pName, sizeof(pName));
  1963. SetPlayerPos(playerid, -1992.7402,148.8261,27.5391 );
  1964. SetPlayerFacingAngle(playerid, 276.8851);
  1965. SetCameraBehindPlayer(playerid);
  1966. format(string, sizeof(string), "%s [ID:%d] has gone to San Fierro (/sf)", pName, playerid);
  1967. SendClientMessageToAll(0xFFFF00AA, string);
  1968. GameTextForPlayer(playerid, "~w~Welcome To San Fierro! ~G~", 5000, 5);
  1969. }
  1970. return 1;
  1971. }
  1972.  
  1973. CMD:ls(playerid, params[])
  1974. {
  1975. if(IsPlayerInAnyVehicle(playerid))
  1976. {
  1977. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  1978. {
  1979. new pName[MAX_PLAYER_NAME];
  1980. new string[128];
  1981. GetPlayerName(playerid, pName, sizeof(pName));
  1982. SetVehiclePos(GetPlayerVehicleID(playerid), 1607.6703,-1721.9176,13.5469 );
  1983. SetVehicleZAngle(GetPlayerVehicleID(playerid), 264.7289);
  1984. SetCameraBehindPlayer(playerid);
  1985. format(string, sizeof(string), "%s [ID:%d] has gone to Los Santos (/ls)", pName, playerid);
  1986. SendClientMessageToAll(0xFFFF00AA, string);
  1987. GameTextForPlayer(playerid, "~w~Welcome To Los Santos! ~G~", 5000, 5);
  1988. }
  1989. else
  1990. {
  1991. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  1992. }
  1993. }
  1994. else
  1995. {
  1996. new pName[MAX_PLAYER_NAME];
  1997. new string[128];
  1998. GetPlayerName(playerid, pName, sizeof(pName));
  1999. SetPlayerPos(playerid, 1607.6703,-1721.9176,13.5469 );
  2000. SetPlayerFacingAngle(playerid, 276.8851);
  2001. SetCameraBehindPlayer(playerid);
  2002. format(string, sizeof(string), "%s [ID:%d] has gone to Los Santos (/ls)", pName, playerid);
  2003. SendClientMessageToAll(0xFFFF00AA, string);
  2004. GameTextForPlayer(playerid, "~w~Welcome To Los Santos! ~G~", 5000, 5);
  2005. }
  2006. return 1;
  2007. }
  2008.  
  2009. CMD:mc(playerid, params[])
  2010. {
  2011. if(IsPlayerInAnyVehicle(playerid))
  2012. {
  2013. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2014. {
  2015. new pName[MAX_PLAYER_NAME];
  2016. new string[128];
  2017. GetPlayerName(playerid, pName, sizeof(pName));
  2018. SetVehiclePos(GetPlayerVehicleID(playerid), -2322.072265, -1651.324707, 483.420562 );
  2019. SetVehicleZAngle(GetPlayerVehicleID(playerid), 264.7289);
  2020. SetCameraBehindPlayer(playerid);
  2021. format(string, sizeof(string), "%s [ID:%d] has gone to Mountain Chiliad (/mc)", pName, playerid);
  2022. SendClientMessageToAll(0xFFFF00AA, string);
  2023. GameTextForPlayer(playerid, "~w~Welcome To Mountain Chiliad! ~G~", 5000, 5);
  2024. }
  2025. else
  2026. {
  2027. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2028. }
  2029. }
  2030. else
  2031. {
  2032. new pName[MAX_PLAYER_NAME];
  2033. new string[128];
  2034. GetPlayerName(playerid, pName, sizeof(pName));
  2035. SetPlayerPos(playerid, -2322.072265, -1651.324707, 483.420562 );
  2036. SetPlayerFacingAngle(playerid, 276.8851);
  2037. SetCameraBehindPlayer(playerid);
  2038. format(string, sizeof(string), "%s [ID:%d] has gone to Mountain Chiliad (/mc)", pName, playerid);
  2039. SendClientMessageToAll(0xFFFF00AA, string);
  2040. GameTextForPlayer(playerid, "~w~Welcome To Mountain Chiliad! ~G~", 5000, 5);
  2041. }
  2042. return 1;
  2043. }
  2044.  
  2045. CMD:aa(playerid, params[])
  2046. {
  2047. if(IsPlayerInAnyVehicle(playerid))
  2048. {
  2049. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2050. {
  2051. new pName[MAX_PLAYER_NAME];
  2052. new string[128];
  2053. GetPlayerName(playerid, pName, sizeof(pName));
  2054. SetVehiclePos(GetPlayerVehicleID(playerid), 383.0134,2538.8259,16.5391 );
  2055. SetVehicleZAngle(GetPlayerVehicleID(playerid), 264.7289);
  2056. SetCameraBehindPlayer(playerid);
  2057. format(string, sizeof(string), "%s [ID:%d] has gone to Abandoned Airport(/aa)", pName, playerid);
  2058. SendClientMessageToAll(0xFFFF00AA, string);
  2059. GameTextForPlayer(playerid, "~w~Welcome To Abandoned Airport! ~G~", 5000, 5);
  2060. }
  2061. else
  2062. {
  2063. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2064. }
  2065. }
  2066. else
  2067. {
  2068. new pName[MAX_PLAYER_NAME];
  2069. new string[128];
  2070. GetPlayerName(playerid, pName, sizeof(pName));
  2071. SetPlayerPos(playerid, 383.0134,2538.8259,16.5391 );
  2072. SetPlayerFacingAngle(playerid, 276.8851);
  2073. SetCameraBehindPlayer(playerid);
  2074. format(string, sizeof(string), "%s [ID:%d] has gone to Abandoned Airport (/aa)", pName, playerid);
  2075. SendClientMessageToAll(0xFFFF00AA, string);
  2076. GameTextForPlayer(playerid, "~w~Welcome To Abandoned Airport! ~G~", 5000, 5);
  2077. }
  2078. return 1;
  2079. }
  2080.  
  2081. CMD:drift1(playerid, params[])
  2082. {
  2083. if(IsPlayerInAnyVehicle(playerid))
  2084. {
  2085. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2086. {
  2087. new pName[MAX_PLAYER_NAME];
  2088. new string[128];
  2089. GetPlayerName(playerid, pName, sizeof(pName));
  2090. SetVehiclePos(GetPlayerVehicleID(playerid), -358.1943,1531.2909,75.1698 );
  2091. SetVehicleZAngle(GetPlayerVehicleID(playerid), 264.7289);
  2092. SetCameraBehindPlayer(playerid);
  2093. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 1 (/drift1)", pName, playerid);
  2094. SendClientMessageToAll(0xFFFF00AA, string);
  2095. GameTextForPlayer(playerid, "~w~Welcome To Drift 1! ~G~", 5000, 5);
  2096. }
  2097. else
  2098. {
  2099. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2100. }
  2101. }
  2102. else
  2103. {
  2104. new pName[MAX_PLAYER_NAME];
  2105. new string[128];
  2106. GetPlayerName(playerid, pName, sizeof(pName));
  2107. SetPlayerPos(playerid, -329.3348,1536.3771,76.6117 );
  2108. SetPlayerFacingAngle(playerid, 276.8851);
  2109. SetCameraBehindPlayer(playerid);
  2110. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 1 (/drift1)", pName, playerid);
  2111. SendClientMessageToAll(0xFFFF00AA, string);
  2112. GameTextForPlayer(playerid, "~w~Welcome To Drift 1! ~G~", 5000, 5);
  2113. }
  2114. return 1;
  2115. }
  2116.  
  2117. CMD:drift2(playerid, params[])
  2118. {
  2119. if(IsPlayerInAnyVehicle(playerid))
  2120. {
  2121. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2122. {
  2123. new pName[MAX_PLAYER_NAME];
  2124. new string[128];
  2125. GetPlayerName(playerid, pName, sizeof(pName));
  2126. SetVehiclePos(GetPlayerVehicleID(playerid), 2265.3010,1399.5085,42.8203);
  2127. SetVehicleZAngle(GetPlayerVehicleID(playerid), 269.7637);
  2128. SetCameraBehindPlayer(playerid);
  2129. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 2 (/drift2)", pName, playerid);
  2130. SendClientMessageToAll(0xFFFF00AA, string);
  2131. GameTextForPlayer(playerid, "~w~Welcome To Drift 2! ~G~", 5000, 5);
  2132. }
  2133. else
  2134. {
  2135. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2136. }
  2137. }
  2138. else
  2139. {
  2140. new pName[MAX_PLAYER_NAME];
  2141. new string[128];
  2142. GetPlayerName(playerid, pName, sizeof(pName));
  2143. SetPlayerPos(playerid, 2265.3010,1399.5085,42.8203);
  2144. SetPlayerFacingAngle(playerid, 110.5445);
  2145. SetCameraBehindPlayer(playerid);
  2146. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 2 (/drift2)", pName, playerid);
  2147. SendClientMessageToAll(0xFFFF00AA, string);
  2148. GameTextForPlayer(playerid, "~w~Welcome To Drift 2! ~G~", 5000, 5);
  2149. }
  2150. return 1;
  2151. }
  2152.  
  2153. CMD:drift3(playerid, params[])
  2154. {
  2155. if(IsPlayerInAnyVehicle(playerid))
  2156. {
  2157. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2158. {
  2159. new pName[MAX_PLAYER_NAME];
  2160. new string[128];
  2161. GetPlayerName(playerid, pName, sizeof(pName));
  2162. SetVehiclePos(GetPlayerVehicleID(playerid), -2489.8352,-616.3492,132.5658);
  2163. SetVehicleZAngle(GetPlayerVehicleID(playerid), 178.7448);
  2164. SetCameraBehindPlayer(playerid);
  2165. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 3 (/drift3)", pName, playerid);
  2166. SendClientMessageToAll(0xFFFF00AA, string);
  2167. GameTextForPlayer(playerid, "~w~Welcome To Drift 3! ~G~", 5000, 5);
  2168. }
  2169. else
  2170. {
  2171. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2172. }
  2173. }
  2174. else
  2175. {
  2176. new pName[MAX_PLAYER_NAME];
  2177. new string[128];
  2178. GetPlayerName(playerid, pName, sizeof(pName));
  2179. SetPlayerPos(playerid, -2489.8352,-616.3492,132.5658);
  2180. SetPlayerFacingAngle(playerid, 110.5445);
  2181. SetCameraBehindPlayer(playerid);
  2182. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 3 (/drift3)", pName, playerid);
  2183. SendClientMessageToAll(0xFFFF00AA, string);
  2184. GameTextForPlayer(playerid, "~w~Welcome To Drift 3! ~G~", 5000, 5);
  2185. }
  2186. return 1;
  2187. }
  2188.  
  2189. CMD:drift4(playerid, params[])
  2190. {
  2191. if(IsPlayerInAnyVehicle(playerid))
  2192. {
  2193. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2194. {
  2195. new pName[MAX_PLAYER_NAME];
  2196. new string[128];
  2197. GetPlayerName(playerid, pName, sizeof(pName));
  2198. SetVehiclePos(GetPlayerVehicleID(playerid), 2243.2185,1963.3853,31.7797);
  2199. SetVehicleZAngle(GetPlayerVehicleID(playerid), 178.7448);
  2200. SetCameraBehindPlayer(playerid);
  2201. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 4 (/drift4)", pName, playerid);
  2202. SendClientMessageToAll(0xFFFF00AA, string);
  2203. GameTextForPlayer(playerid, "~w~Welcome To Drift 4! ~G~", 5000, 5);
  2204. }
  2205. else
  2206. {
  2207. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2208. }
  2209. }
  2210. else
  2211. {
  2212. new pName[MAX_PLAYER_NAME];
  2213. new string[128];
  2214. GetPlayerName(playerid, pName, sizeof(pName));
  2215. SetPlayerPos(playerid, 2243.2185,1963.3853,31.7797);
  2216. SetPlayerFacingAngle(playerid, 110.5445);
  2217. SetCameraBehindPlayer(playerid);
  2218. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 4 (/drift4)", pName, playerid);
  2219. SendClientMessageToAll(0xFFFF00AA, string);
  2220. GameTextForPlayer(playerid, "~w~Welcome To Drift 4! ~G~", 5000, 5);
  2221. }
  2222. return 1;
  2223. }
  2224.  
  2225. CMD:drift5(playerid, params[])
  2226. {
  2227. if(IsPlayerInAnyVehicle(playerid))
  2228. {
  2229. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2230. {
  2231. new pName[MAX_PLAYER_NAME];
  2232. new string[128];
  2233. GetPlayerName(playerid, pName, sizeof(pName));
  2234. SetVehiclePos(GetPlayerVehicleID(playerid), 1146.2200,2178.7068,10.8203);
  2235. SetVehicleZAngle(GetPlayerVehicleID(playerid), 178.7448);
  2236. SetCameraBehindPlayer(playerid);
  2237. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 5 (/drift5)", pName, playerid);
  2238. SendClientMessageToAll(0xFFFF00AA, string);
  2239. GameTextForPlayer(playerid, "~w~Welcome To Drift 5! ~G~", 5000, 5);
  2240. }
  2241. else
  2242. {
  2243. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2244. }
  2245. }
  2246. else
  2247. {
  2248. new pName[MAX_PLAYER_NAME];
  2249. new string[128];
  2250. GetPlayerName(playerid, pName, sizeof(pName));
  2251. SetPlayerPos(playerid, 1146.2200,2178.7068,10.8203);
  2252. SetPlayerFacingAngle(playerid, 110.5445);
  2253. SetCameraBehindPlayer(playerid);
  2254. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 5 (/drift5)", pName, playerid);
  2255. SendClientMessageToAll(0xFFFF00AA, string);
  2256. GameTextForPlayer(playerid, "~w~Welcome To Drift 5! ~G~", 5000, 5);
  2257. }
  2258. return 1;
  2259. }
  2260.  
  2261. CMD:drift6(playerid, params[])
  2262. {
  2263. if(IsPlayerInAnyVehicle(playerid))
  2264. {
  2265. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2266. {
  2267. new pName[MAX_PLAYER_NAME];
  2268. new string[128];
  2269. GetPlayerName(playerid, pName, sizeof(pName));
  2270. SetVehiclePos(GetPlayerVehicleID(playerid), 1886.9543,1813.2212,18.9339);
  2271. SetVehicleZAngle(GetPlayerVehicleID(playerid), 178.7448);
  2272. SetCameraBehindPlayer(playerid);
  2273. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 6 (/drift6)", pName, playerid);
  2274. SendClientMessageToAll(0xFFFF00AA, string);
  2275. GameTextForPlayer(playerid, "~w~Welcome To Drift 6! ~G~", 5000, 5);
  2276. }
  2277. else
  2278. {
  2279. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2280. }
  2281. }
  2282. else
  2283. {
  2284. new pName[MAX_PLAYER_NAME];
  2285. new string[128];
  2286. GetPlayerName(playerid, pName, sizeof(pName));
  2287. SetPlayerPos(playerid, 1886.9543,1813.2212,18.9339);
  2288. SetPlayerFacingAngle(playerid, 110.5445);
  2289. SetCameraBehindPlayer(playerid);
  2290. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 6 (/drift6)", pName, playerid);
  2291. SendClientMessageToAll(0xFFFF00AA, string);
  2292. GameTextForPlayer(playerid, "~w~Welcome To Drift 6! ~G~", 5000, 5);
  2293. }
  2294. return 1;
  2295. }
  2296.  
  2297. CMD:drift7(playerid, params[])
  2298. {
  2299. if(IsPlayerInAnyVehicle(playerid))
  2300. {
  2301. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2302. {
  2303. new pName[MAX_PLAYER_NAME];
  2304. new string[128];
  2305. GetPlayerName(playerid, pName, sizeof(pName));
  2306. SetVehiclePos(GetPlayerVehicleID(playerid), -766.7427,-1730.1228,95.9759);
  2307. SetVehicleZAngle(GetPlayerVehicleID(playerid), 355.3116);
  2308. SetCameraBehindPlayer(playerid);
  2309. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 7 (/drift7)", pName, playerid);
  2310. SendClientMessageToAll(0xFFFF00AA, string);
  2311. GameTextForPlayer(playerid, "~w~Welcome To Drift 7! ~G~", 5000, 5);
  2312. }
  2313. else
  2314. {
  2315. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2316. }
  2317. }
  2318. else
  2319. {
  2320. new pName[MAX_PLAYER_NAME];
  2321. new string[128];
  2322. GetPlayerName(playerid, pName, sizeof(pName));
  2323. SetPlayerPos(playerid, -766.7427,-1730.1228,95.9759);
  2324. SetPlayerFacingAngle(playerid, 110.5445);
  2325. SetCameraBehindPlayer(playerid);
  2326. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 7 (/drift7)", pName, playerid);
  2327. SendClientMessageToAll(0xFFFF00AA, string);
  2328. GameTextForPlayer(playerid, "~w~Welcome To Drift 7! ~G~", 5000, 5);
  2329. }
  2330. return 1;
  2331. }
  2332.  
  2333. CMD:drift8(playerid, params[])
  2334. {
  2335. if(IsPlayerInAnyVehicle(playerid))
  2336. {
  2337. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2338. {
  2339. new pName[MAX_PLAYER_NAME];
  2340. new string[128];
  2341. GetPlayerName(playerid, pName, sizeof(pName));
  2342. SetVehiclePos(GetPlayerVehicleID(playerid), 711.8475,2581.5981,25.2460);
  2343. SetVehicleZAngle(GetPlayerVehicleID(playerid), 178.7448);
  2344. SetCameraBehindPlayer(playerid);
  2345. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 8 (/drift8)", pName, playerid);
  2346. SendClientMessageToAll(0xFFFF00AA, string);
  2347. GameTextForPlayer(playerid, "~w~Welcome To Drift 8! ~G~", 5000, 5);
  2348. }
  2349. else
  2350. {
  2351. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2352. }
  2353. }
  2354. else
  2355. {
  2356. new pName[MAX_PLAYER_NAME];
  2357. new string[128];
  2358. GetPlayerName(playerid, pName, sizeof(pName));
  2359. SetPlayerPos(playerid, 711.8475,2581.5981,25.2460);
  2360. SetPlayerFacingAngle(playerid, 110.5445);
  2361. SetCameraBehindPlayer(playerid);
  2362. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 8 (/drift8)", pName, playerid);
  2363. SendClientMessageToAll(0xFFFF00AA, string);
  2364. GameTextForPlayer(playerid, "~w~Welcome To Drift 8! ~G~", 5000, 5);
  2365. }
  2366. return 1;
  2367. }
  2368.  
  2369. CMD:drift9(playerid, params[])
  2370. {
  2371. if(IsPlayerInAnyVehicle(playerid))
  2372. {
  2373. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2374. {
  2375. new pName[MAX_PLAYER_NAME];
  2376. new string[128];
  2377. GetPlayerName(playerid, pName, sizeof(pName));
  2378. SetVehiclePos(GetPlayerVehicleID(playerid), -2418.8452,81.8775,34.6797);
  2379. SetVehicleZAngle(GetPlayerVehicleID(playerid), 89.7885);
  2380. SetCameraBehindPlayer(playerid);
  2381. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 9 (/drift9)", pName, playerid);
  2382. SendClientMessageToAll(0xFFFF00AA, string);
  2383. GameTextForPlayer(playerid, "~w~Welcome To Drift 9! ~G~", 5000, 5);
  2384. }
  2385. else
  2386. {
  2387. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2388. }
  2389. }
  2390. else
  2391. {
  2392. new pName[MAX_PLAYER_NAME];
  2393. new string[128];
  2394. GetPlayerName(playerid, pName, sizeof(pName));
  2395. SetPlayerPos(playerid, -2418.8452,81.8775,34.6797);
  2396. SetPlayerFacingAngle(playerid, 89.7885);
  2397. SetCameraBehindPlayer(playerid);
  2398. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 9 (/drift9)", pName, playerid);
  2399. SendClientMessageToAll(0xFFFF00AA, string);
  2400. GameTextForPlayer(playerid, "~w~Welcome To Drift 9! ~G~", 5000, 5);
  2401. }
  2402. return 1;
  2403. }
  2404.  
  2405. CMD:drift10(playerid, params[])
  2406. {
  2407. if(IsPlayerInAnyVehicle(playerid))
  2408. {
  2409. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2410. {
  2411. new pName[MAX_PLAYER_NAME];
  2412. new string[128];
  2413. GetPlayerName(playerid, pName, sizeof(pName));
  2414. SetVehiclePos(GetPlayerVehicleID(playerid), 915.9879,-685.1018,116.0321);
  2415. SetVehicleZAngle(GetPlayerVehicleID(playerid), 148.8388);
  2416. SetCameraBehindPlayer(playerid);
  2417. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 10 (/drift10)", pName, playerid);
  2418. SendClientMessageToAll(0xFFFF00AA, string);
  2419. GameTextForPlayer(playerid, "~w~Welcome To Drift 10! ~G~", 5000, 5);
  2420. }
  2421. else
  2422. {
  2423. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2424. }
  2425. }
  2426. else
  2427. {
  2428. new pName[MAX_PLAYER_NAME];
  2429. new string[128];
  2430. GetPlayerName(playerid, pName, sizeof(pName));
  2431. SetPlayerPos(playerid, 915.9879,-685.1018,116.0321);
  2432. SetPlayerFacingAngle(playerid, 148.8388);
  2433. SetCameraBehindPlayer(playerid);
  2434. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 10 (/drift10)", pName, playerid);
  2435. SendClientMessageToAll(0xFFFF00AA, string);
  2436. GameTextForPlayer(playerid, "~w~Welcome To Drift 10! ~G~", 5000, 5);
  2437. }
  2438. return 1;
  2439. }
  2440.  
  2441. CMD:drift11(playerid, params[])
  2442. {
  2443. if(IsPlayerInAnyVehicle(playerid))
  2444. {
  2445. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2446. {
  2447. new pName[MAX_PLAYER_NAME];
  2448. new string[128];
  2449. GetPlayerName(playerid, pName, sizeof(pName));
  2450. SetVehiclePos(GetPlayerVehicleID(playerid), -771.1682,-100.2281,64.8293);
  2451. SetVehicleZAngle(GetPlayerVehicleID(playerid), 290.6883);
  2452. SetCameraBehindPlayer(playerid);
  2453. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 11 (/drift11)", pName, playerid);
  2454. SendClientMessageToAll(0xFFFF00AA, string);
  2455. GameTextForPlayer(playerid, "~w~Welcome To Drift 11! ~G~", 5000, 5);
  2456. }
  2457. else
  2458. {
  2459. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2460. }
  2461. }
  2462. else
  2463. {
  2464. new pName[MAX_PLAYER_NAME];
  2465. new string[128];
  2466. GetPlayerName(playerid, pName, sizeof(pName));
  2467. SetPlayerPos(playerid, -771.1682,-100.2281,64.8293);
  2468. SetPlayerFacingAngle(playerid, 290.6883);
  2469. SetCameraBehindPlayer(playerid);
  2470. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 11 (/drift11)", pName, playerid);
  2471. SendClientMessageToAll(0xFFFF00AA, string);
  2472. GameTextForPlayer(playerid, "~w~Welcome To Drift 11! ~G~", 5000, 5);
  2473. }
  2474. return 1;
  2475. }
  2476.  
  2477. CMD:drift12(playerid, params[])
  2478. {
  2479. if(IsPlayerInAnyVehicle(playerid))
  2480. {
  2481. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2482. {
  2483. new pName[MAX_PLAYER_NAME];
  2484. new string[128];
  2485. GetPlayerName(playerid, pName, sizeof(pName));
  2486. SetVehiclePos(GetPlayerVehicleID(playerid), 2847.8616,-758.0251,10.4511);
  2487. SetVehicleZAngle(GetPlayerVehicleID(playerid), 357.8184);
  2488. SetCameraBehindPlayer(playerid);
  2489. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 12 (/drift12)", pName, playerid);
  2490. SendClientMessageToAll(0xFFFF00AA, string);
  2491. GameTextForPlayer(playerid, "~w~Welcome To Drift 12! ~G~", 5000, 5);
  2492. }
  2493. else
  2494. {
  2495. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2496. }
  2497. }
  2498. else
  2499. {
  2500. new pName[MAX_PLAYER_NAME];
  2501. new string[128];
  2502. GetPlayerName(playerid, pName, sizeof(pName));
  2503. SetPlayerPos(playerid, 2847.8616,-758.0251,10.4511);
  2504. SetPlayerFacingAngle(playerid, 357.8184);
  2505. SetCameraBehindPlayer(playerid);
  2506. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 12 (/drift12)", pName, playerid);
  2507. SendClientMessageToAll(0xFFFF00AA, string);
  2508. GameTextForPlayer(playerid, "~w~Welcome To Drift 12! ~G~", 5000, 5);
  2509. }
  2510. return 1;
  2511. }
  2512.  
  2513. CMD:drift13(playerid, params[])
  2514. {
  2515. if(IsPlayerInAnyVehicle(playerid))
  2516. {
  2517. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2518. {
  2519. new pName[MAX_PLAYER_NAME];
  2520. new string[128];
  2521. GetPlayerName(playerid, pName, sizeof(pName));
  2522. SetVehiclePos(GetPlayerVehicleID(playerid), 1246.2567,-2057.4617,59.5055);
  2523. SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.6362);
  2524. SetCameraBehindPlayer(playerid);
  2525. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 13 (/drift13)", pName, playerid);
  2526. SendClientMessageToAll(0xFFFF00AA, string);
  2527. GameTextForPlayer(playerid, "~w~Welcome To Drift 13! ~G~", 5000, 5);
  2528. }
  2529. else
  2530. {
  2531. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2532. }
  2533. }
  2534. else
  2535. {
  2536. new pName[MAX_PLAYER_NAME];
  2537. new string[128];
  2538. GetPlayerName(playerid, pName, sizeof(pName));
  2539. SetPlayerPos(playerid, 1239.8492,-2037.4199,59.9314);
  2540. SetPlayerFacingAngle(playerid, 260.3887);
  2541. SetCameraBehindPlayer(playerid);
  2542. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 13 (/drift13)", pName, playerid);
  2543. SendClientMessageToAll(0xFFFF00AA, string);
  2544. GameTextForPlayer(playerid, "~w~Welcome To Drift 13! ~G~", 5000, 5);
  2545. }
  2546. return 1;
  2547. }
  2548.  
  2549. CMD:drift14(playerid, params[])
  2550. {
  2551. if(IsPlayerInAnyVehicle(playerid))
  2552. {
  2553. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2554. {
  2555. new pName[MAX_PLAYER_NAME];
  2556. new string[128];
  2557. GetPlayerName(playerid, pName, sizeof(pName));
  2558. SetVehiclePos(GetPlayerVehicleID(playerid), 1636.9423,-1154.2665,23.6056);
  2559. SetVehicleZAngle(GetPlayerVehicleID(playerid), 357.5793);
  2560. SetCameraBehindPlayer(playerid);
  2561. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 14 (/drift14)", pName, playerid);
  2562. SendClientMessageToAll(0xFFFF00AA, string);
  2563. GameTextForPlayer(playerid, "~w~Welcome To Drift 14! ~G~", 5000, 5);
  2564. }
  2565. else
  2566. {
  2567. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2568. }
  2569. }
  2570. else
  2571. {
  2572. new pName[MAX_PLAYER_NAME];
  2573. new string[128];
  2574. GetPlayerName(playerid, pName, sizeof(pName));
  2575. SetPlayerPos(playerid, 1636.9423,-1154.2665,23.6056);
  2576. SetPlayerFacingAngle(playerid, 357.5793);
  2577. SetCameraBehindPlayer(playerid);
  2578. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 14 (/drift14)", pName, playerid);
  2579. SendClientMessageToAll(0xFFFF00AA, string);
  2580. GameTextForPlayer(playerid, "~w~Welcome To Drift 14! ~G~", 5000, 5);
  2581. }
  2582. return 1;
  2583. }
  2584.  
  2585. CMD:drift15(playerid, params[])
  2586. {
  2587. if(IsPlayerInAnyVehicle(playerid))
  2588. {
  2589. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2590. {
  2591. new pName[MAX_PLAYER_NAME];
  2592. new string[128];
  2593. GetPlayerName(playerid, pName, sizeof(pName));
  2594. SetVehiclePos(GetPlayerVehicleID(playerid),1978.7637,2238.7798,26.8968);
  2595. SetVehicleZAngle(GetPlayerVehicleID(playerid), 269.8691);
  2596. SetCameraBehindPlayer(playerid);
  2597. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 15 (/drift15)", pName, playerid);
  2598. SendClientMessageToAll(0xFFFF00AA, string);
  2599. GameTextForPlayer(playerid, "~w~Welcome To Drift 15! ~G~", 5000, 5);
  2600. }
  2601. else
  2602. {
  2603. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2604. }
  2605. }
  2606. else
  2607. {
  2608. new pName[MAX_PLAYER_NAME];
  2609. new string[128];
  2610. GetPlayerName(playerid, pName, sizeof(pName));
  2611. SetPlayerPos(playerid, 1978.7637,2238.7798,26.8968);
  2612. SetPlayerFacingAngle(playerid, 269.8691);
  2613. SetCameraBehindPlayer(playerid);
  2614. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 15 (/drift15)", pName, playerid);
  2615. SendClientMessageToAll(0xFFFF00AA, string);
  2616. GameTextForPlayer(playerid, "~w~Welcome To Drift 15! ~G~", 5000, 5);
  2617. }
  2618. return 1;
  2619. }
  2620.  
  2621. CMD:drift16(playerid, params[])
  2622. {
  2623. if(IsPlayerInAnyVehicle(playerid))
  2624. {
  2625. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2626. {
  2627. new pName[MAX_PLAYER_NAME];
  2628. new string[128];
  2629. GetPlayerName(playerid, pName, sizeof(pName));
  2630. SetVehiclePos(GetPlayerVehicleID(playerid),-116.2590,819.2222,20.0582);
  2631. SetVehicleZAngle(GetPlayerVehicleID(playerid), 199.9199);
  2632. SetCameraBehindPlayer(playerid);
  2633. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 16 (/drift16)", pName, playerid);
  2634. SendClientMessageToAll(0xFFFF00AA, string);
  2635. GameTextForPlayer(playerid, "~w~Welcome To Drift 16! ~G~", 5000, 5);
  2636. }
  2637. else
  2638. {
  2639. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2640. }
  2641. }
  2642. else
  2643. {
  2644. new pName[MAX_PLAYER_NAME];
  2645. new string[128];
  2646. GetPlayerName(playerid, pName, sizeof(pName));
  2647. SetPlayerPos(playerid, -116.2590,819.2222,20.0582);
  2648. SetPlayerFacingAngle(playerid, 199.9199);
  2649. SetCameraBehindPlayer(playerid);
  2650. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 16 (/drfit16)", pName, playerid);
  2651. SendClientMessageToAll(0xFFFF00AA, string);
  2652. GameTextForPlayer(playerid, "~w~Welcome To Drift 16! ~G~", 5000, 5);
  2653. }
  2654. return 1;
  2655. }
  2656.  
  2657. CMD:drift17(playerid, params[])
  2658. {
  2659. if(IsPlayerInAnyVehicle(playerid))
  2660. {
  2661. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2662. {
  2663. new pName[MAX_PLAYER_NAME];
  2664. new string[128];
  2665. GetPlayerName(playerid, pName, sizeof(pName));
  2666. SetVehiclePos(GetPlayerVehicleID(playerid),2620.0789,-2406.7498,13.1992);
  2667. SetVehicleZAngle(GetPlayerVehicleID(playerid), 269.8561);
  2668. SetCameraBehindPlayer(playerid);
  2669. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 17 (/drift17)", pName, playerid);
  2670. SendClientMessageToAll(0xFFFF00AA, string);
  2671. GameTextForPlayer(playerid, "~w~Welcome To Drift 17! ~G~", 5000, 5);
  2672. }
  2673. else
  2674. {
  2675. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2676. }
  2677. }
  2678. else
  2679. {
  2680. new pName[MAX_PLAYER_NAME];
  2681. new string[128];
  2682. GetPlayerName(playerid, pName, sizeof(pName));
  2683. SetPlayerPos(playerid, 2620.0789,-2406.7498,13.1992);
  2684. SetPlayerFacingAngle(playerid, 269.8561);
  2685. SetCameraBehindPlayer(playerid);
  2686. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 17 (/drift17)", pName, playerid);
  2687. SendClientMessageToAll(0xFFFF00AA, string);
  2688. GameTextForPlayer(playerid, "~w~Welcome To Drift 17! ~G~", 5000, 5);
  2689. }
  2690. return 1;
  2691. }
  2692.  
  2693. CMD:drift18(playerid, params[])
  2694. {
  2695. if(IsPlayerInAnyVehicle(playerid))
  2696. {
  2697. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2698. {
  2699. new pName[MAX_PLAYER_NAME];
  2700. new string[128];
  2701. GetPlayerName(playerid, pName, sizeof(pName));
  2702. SetVehiclePos(GetPlayerVehicleID(playerid),-318.4155,2518.4719,34.4178);
  2703. SetVehicleZAngle(GetPlayerVehicleID(playerid), 276.3857);
  2704. SetCameraBehindPlayer(playerid);
  2705. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 18 (/drift18)", pName, playerid);
  2706. SendClientMessageToAll(0xFFFF00AA, string);
  2707. GameTextForPlayer(playerid, "~w~Welcome To Drift 18! ~G~", 5000, 5);
  2708. }
  2709. else
  2710. {
  2711. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2712. }
  2713. }
  2714. else
  2715. {
  2716. new pName[MAX_PLAYER_NAME];
  2717. new string[128];
  2718. GetPlayerName(playerid, pName, sizeof(pName));
  2719. SetPlayerPos(playerid, -318.4155,2518.4719,34.4178);
  2720. SetPlayerFacingAngle(playerid, 276.3857);
  2721. SetCameraBehindPlayer(playerid);
  2722. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 18 (/drift18)", pName, playerid);
  2723. SendClientMessageToAll(0xFFFF00AA, string);
  2724. GameTextForPlayer(playerid, "~w~Welcome To Drift 18! ~G~", 5000, 5);
  2725. }
  2726. return 1;
  2727. }
  2728.  
  2729. CMD:drift19(playerid, params[])
  2730. {
  2731. if(IsPlayerInAnyVehicle(playerid))
  2732. {
  2733. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2734. {
  2735. new pName[MAX_PLAYER_NAME];
  2736. new string[128];
  2737. GetPlayerName(playerid, pName, sizeof(pName));
  2738. SetVehiclePos(GetPlayerVehicleID(playerid),-1994.6610,343.1967,34.7129);
  2739. SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.1237);
  2740. SetCameraBehindPlayer(playerid);
  2741. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 19 (/drift19)", pName, playerid);
  2742. SendClientMessageToAll(0xFFFF00AA, string);
  2743. GameTextForPlayer(playerid, "~w~Welcome To Drift 19! ~G~", 5000, 5);
  2744. }
  2745. else
  2746. {
  2747. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2748. }
  2749. }
  2750. else
  2751. {
  2752. new pName[MAX_PLAYER_NAME];
  2753. new string[128];
  2754. GetPlayerName(playerid, pName, sizeof(pName));
  2755. SetPlayerPos(playerid, -1994.6610,343.1967,34.7129);
  2756. SetPlayerFacingAngle(playerid, 266.1237);
  2757. SetCameraBehindPlayer(playerid);
  2758. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 19 (/drift19)", pName, playerid);
  2759. SendClientMessageToAll(0xFFFF00AA, string);
  2760. GameTextForPlayer(playerid, "~w~Welcome To Drift 19! ~G~", 5000, 5);
  2761. }
  2762. return 1;
  2763. }
  2764.  
  2765. CMD:drift20(playerid, params[])
  2766. {
  2767. if(IsPlayerInAnyVehicle(playerid))
  2768. {
  2769. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2770. {
  2771. new pName[MAX_PLAYER_NAME];
  2772. new string[128];
  2773. GetPlayerName(playerid, pName, sizeof(pName));
  2774. SetVehiclePos(GetPlayerVehicleID(playerid),-536.4901,1985.9124,59.8858);
  2775. SetVehicleZAngle(GetPlayerVehicleID(playerid), 54.5365);
  2776. SetCameraBehindPlayer(playerid);
  2777. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 20 (/drift20)", pName, playerid);
  2778. SendClientMessageToAll(0xFFFF00AA, string);
  2779. GameTextForPlayer(playerid, "~w~Welcome To Drift 20! ~G~", 5000, 5);
  2780. }
  2781. else
  2782. {
  2783. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2784. }
  2785. }
  2786. else
  2787. {
  2788. new pName[MAX_PLAYER_NAME];
  2789. new string[128];
  2790. GetPlayerName(playerid, pName, sizeof(pName));
  2791. SetPlayerPos(playerid, -536.4901,1985.9124,59.8858);
  2792. SetPlayerFacingAngle(playerid, 54.5365);
  2793. SetCameraBehindPlayer(playerid);
  2794. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 20 (/drift20)", pName, playerid);
  2795. SendClientMessageToAll(0xFFFF00AA, string);
  2796. GameTextForPlayer(playerid, "~w~Welcome To Drift 20! ~G~", 5000, 5);
  2797. }
  2798. return 1;
  2799. }
  2800.  
  2801. CMD:drift21(playerid, params[])
  2802. {
  2803. if(IsPlayerInAnyVehicle(playerid))
  2804. {
  2805. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2806. {
  2807. new pName[MAX_PLAYER_NAME];
  2808. new string[128];
  2809. GetPlayerName(playerid, pName, sizeof(pName));
  2810. SetVehiclePos(GetPlayerVehicleID(playerid),2560.1799,-1054.5699,69.1088);
  2811. SetVehicleZAngle(GetPlayerVehicleID(playerid), 174.5037);
  2812. SetCameraBehindPlayer(playerid);
  2813. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 21 (/drift21)", pName, playerid);
  2814. SendClientMessageToAll(0xFFFF00AA, string);
  2815. GameTextForPlayer(playerid, "~w~Welcome To Drift 21! ~G~", 5000, 5);
  2816. }
  2817. else
  2818. {
  2819. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2820. }
  2821. }
  2822. else
  2823. {
  2824. new pName[MAX_PLAYER_NAME];
  2825. new string[128];
  2826. GetPlayerName(playerid, pName, sizeof(pName));
  2827. SetPlayerPos(playerid, 2560.1799,-1054.5699,69.1088);
  2828. SetPlayerFacingAngle(playerid, 174.5037);
  2829. SetCameraBehindPlayer(playerid);
  2830. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 21 (/drift21)", pName, playerid);
  2831. SendClientMessageToAll(0xFFFF00AA, string);
  2832. GameTextForPlayer(playerid, "~w~Welcome To Drift 21! ~G~", 5000, 5);
  2833. }
  2834. return 1;
  2835. }
  2836.  
  2837. CMD:drift22(playerid, params[])
  2838. {
  2839. if(IsPlayerInAnyVehicle(playerid))
  2840. {
  2841. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2842. {
  2843. new pName[MAX_PLAYER_NAME];
  2844. new string[128];
  2845. GetPlayerName(playerid, pName, sizeof(pName));
  2846. SetVehiclePos(GetPlayerVehicleID(playerid),2744.8188,-1259.8951,59.2429);
  2847. SetVehicleZAngle(GetPlayerVehicleID(playerid), 268.8653);
  2848. SetCameraBehindPlayer(playerid);
  2849. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 22 (/drift22)", pName, playerid);
  2850. SendClientMessageToAll(0xFFFF00AA, string);
  2851. GameTextForPlayer(playerid, "~w~Welcome To Drift 22! ~G~", 5000, 5);
  2852. }
  2853. else
  2854. {
  2855. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2856. }
  2857. }
  2858. else
  2859. {
  2860. new pName[MAX_PLAYER_NAME];
  2861. new string[128];
  2862. GetPlayerName(playerid, pName, sizeof(pName));
  2863. SetPlayerPos(playerid, 2744.8188,-1259.8951,59.2429);
  2864. SetPlayerFacingAngle(playerid, 268.8653);
  2865. SetCameraBehindPlayer(playerid);
  2866. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 22 (/drift22)", pName, playerid);
  2867. SendClientMessageToAll(0xFFFF00AA, string);
  2868. GameTextForPlayer(playerid, "~w~Welcome To Drift 22! ~G~", 5000, 5);
  2869. }
  2870. return 1;
  2871. }
  2872.  
  2873. CMD:drift23(playerid, params[])
  2874. {
  2875. if(IsPlayerInAnyVehicle(playerid))
  2876. {
  2877. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2878. {
  2879. new pName[MAX_PLAYER_NAME];
  2880. new string[128];
  2881. GetPlayerName(playerid, pName, sizeof(pName));
  2882. SetVehiclePos(GetPlayerVehicleID(playerid),664.9158,-1317.3036,13.1367);
  2883. SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.9902);
  2884. SetCameraBehindPlayer(playerid);
  2885. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 23 (/drift23)", pName, playerid);
  2886. SendClientMessageToAll(0xFFFF00AA, string);
  2887. GameTextForPlayer(playerid, "~w~Welcome To Drift 23! ~G~", 5000, 5);
  2888. }
  2889. else
  2890. {
  2891. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2892. }
  2893. }
  2894. else
  2895. {
  2896. new pName[MAX_PLAYER_NAME];
  2897. new string[128];
  2898. GetPlayerName(playerid, pName, sizeof(pName));
  2899. SetPlayerPos(playerid, 664.9158,-1317.3036,13.1367);
  2900. SetPlayerFacingAngle(playerid, 1.9902);
  2901. SetCameraBehindPlayer(playerid);
  2902. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 23 (/drift23)", pName, playerid);
  2903. SendClientMessageToAll(0xFFFF00AA, string);
  2904. GameTextForPlayer(playerid, "~w~Welcome To Drift 23! ~G~", 5000, 5);
  2905. }
  2906. return 1;
  2907. }
  2908.  
  2909. CMD:drift24(playerid, params[])
  2910. {
  2911. if(IsPlayerInAnyVehicle(playerid))
  2912. {
  2913. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2914. {
  2915. new pName[MAX_PLAYER_NAME];
  2916. new string[128];
  2917. GetPlayerName(playerid, pName, sizeof(pName));
  2918. SetVehiclePos(GetPlayerVehicleID(playerid),293.9851,-561.8304,40.3055);
  2919. SetVehicleZAngle(GetPlayerVehicleID(playerid), 89.1122);
  2920. SetCameraBehindPlayer(playerid);
  2921. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 24 (/drift24)", pName, playerid);
  2922. SendClientMessageToAll(0xFFFF00AA, string);
  2923. GameTextForPlayer(playerid, "~w~Welcome To Drift 24! ~G~", 5000, 5);
  2924. }
  2925. else
  2926. {
  2927. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2928. }
  2929. }
  2930. else
  2931. {
  2932. new pName[MAX_PLAYER_NAME];
  2933. new string[128];
  2934. GetPlayerName(playerid, pName, sizeof(pName));
  2935. SetPlayerPos(playerid, 293.9851,-561.8304,40.3055);
  2936. SetPlayerFacingAngle(playerid, 89.1122);
  2937. SetCameraBehindPlayer(playerid);
  2938. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 24 (/drift24)", pName, playerid);
  2939. SendClientMessageToAll(0xFFFF00AA, string);
  2940. GameTextForPlayer(playerid, "~w~Welcome To Drift 24! ~G~", 5000, 5);
  2941. }
  2942. return 1;
  2943. }
  2944.  
  2945. CMD:drift25(playerid, params[])
  2946. {
  2947. if(IsPlayerInAnyVehicle(playerid))
  2948. {
  2949. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2950. {
  2951. new pName[MAX_PLAYER_NAME];
  2952. new string[128];
  2953. GetPlayerName(playerid, pName, sizeof(pName));
  2954. SetVehiclePos(GetPlayerVehicleID(playerid),-1257.1068,-1355.8252,119.8318);
  2955. SetVehicleZAngle(GetPlayerVehicleID(playerid), 110.5793);
  2956. SetCameraBehindPlayer(playerid);
  2957. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 25 (/drift25)", pName, playerid);
  2958. SendClientMessageToAll(0xFFFF00AA, string);
  2959. GameTextForPlayer(playerid, "~w~Welcome To Drift 25! ~G~", 5000, 5);
  2960. }
  2961. else
  2962. {
  2963. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  2964. }
  2965. }
  2966. else
  2967. {
  2968. new pName[MAX_PLAYER_NAME];
  2969. new string[128];
  2970. GetPlayerName(playerid, pName, sizeof(pName));
  2971. SetPlayerPos(playerid, -1257.1068,-1355.8252,119.8318);
  2972. SetPlayerFacingAngle(playerid, 110.5793);
  2973. SetCameraBehindPlayer(playerid);
  2974. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 25 (/drift25)", pName, playerid);
  2975. SendClientMessageToAll(0xFFFF00AA, string);
  2976. GameTextForPlayer(playerid, "~w~Welcome To Drift 25! ~G~", 5000, 5);
  2977. }
  2978. return 1;
  2979. }
  2980.  
  2981. CMD:drift26(playerid, params[])
  2982. {
  2983. if(IsPlayerInAnyVehicle(playerid))
  2984. {
  2985. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2986. {
  2987. new pName[MAX_PLAYER_NAME];
  2988. new string[128];
  2989. GetPlayerName(playerid, pName, sizeof(pName));
  2990. SetVehiclePos(GetPlayerVehicleID(playerid),1277.5319,-601.2232,100.9038);
  2991. SetVehicleZAngle(GetPlayerVehicleID(playerid), 353.0812);
  2992. SetCameraBehindPlayer(playerid);
  2993. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 26 (/drift26)", pName, playerid);
  2994. SendClientMessageToAll(0xFFFF00AA, string);
  2995. GameTextForPlayer(playerid, "~w~Welcome To Drift 26! ~G~", 5000, 5);
  2996. }
  2997. else
  2998. {
  2999. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3000. }
  3001. }
  3002. else
  3003. {
  3004. new pName[MAX_PLAYER_NAME];
  3005. new string[128];
  3006. GetPlayerName(playerid, pName, sizeof(pName));
  3007. SetPlayerPos(playerid, 1277.5319,-601.2232,100.9038);
  3008. SetPlayerFacingAngle(playerid, 353.0812);
  3009. SetCameraBehindPlayer(playerid);
  3010. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 26 (/drift26)", pName, playerid);
  3011. SendClientMessageToAll(0xFFFF00AA, string);
  3012. GameTextForPlayer(playerid, "~w~Welcome To Drift 26! ~G~", 5000, 5);
  3013. }
  3014. return 1;
  3015. }
  3016.  
  3017. CMD:drift27(playerid, params[])
  3018. {
  3019. if(IsPlayerInAnyVehicle(playerid))
  3020. {
  3021. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3022. {
  3023. new pName[MAX_PLAYER_NAME];
  3024. new string[128];
  3025. GetPlayerName(playerid, pName, sizeof(pName));
  3026. SetVehiclePos(GetPlayerVehicleID(playerid),-1810.9692,2685.8086,55.8367);
  3027. SetVehicleZAngle(GetPlayerVehicleID(playerid), 76.9332);
  3028. SetCameraBehindPlayer(playerid);
  3029. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 27 (/drift27)", pName, playerid);
  3030. SendClientMessageToAll(0xFFFF00AA, string);
  3031. GameTextForPlayer(playerid, "~w~Welcome To Drift 27! ~G~", 5000, 5);
  3032. }
  3033. else
  3034. {
  3035. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3036. }
  3037. }
  3038. else
  3039. {
  3040. new pName[MAX_PLAYER_NAME];
  3041. new string[128];
  3042. GetPlayerName(playerid, pName, sizeof(pName));
  3043. SetPlayerPos(playerid, -1810.9692,2685.8086,55.8367);
  3044. SetPlayerFacingAngle(playerid, 76.9332);
  3045. SetCameraBehindPlayer(playerid);
  3046. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 27 (/drift27)", pName, playerid);
  3047. SendClientMessageToAll(0xFFFF00AA, string);
  3048. GameTextForPlayer(playerid, "~w~Welcome To Drift 27! ~G~", 5000, 5);
  3049. }
  3050. return 1;
  3051. }
  3052.  
  3053. CMD:drift28(playerid, params[])
  3054. {
  3055. if(IsPlayerInAnyVehicle(playerid))
  3056. {
  3057. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3058. {
  3059. new pName[MAX_PLAYER_NAME];
  3060. new string[128];
  3061. GetPlayerName(playerid, pName, sizeof(pName));
  3062. SetVehiclePos(GetPlayerVehicleID(playerid),-1822.0422,2670.2593,54.7437);
  3063. SetVehicleZAngle(GetPlayerVehicleID(playerid), 144.0571);
  3064. SetCameraBehindPlayer(playerid);
  3065. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 28 (/drift28)", pName, playerid);
  3066. SendClientMessageToAll(0xFFFF00AA, string);
  3067. GameTextForPlayer(playerid, "~w~Welcome To Drift 28! ~G~", 5000, 5);
  3068. }
  3069. else
  3070. {
  3071. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3072. }
  3073. }
  3074. else
  3075. {
  3076. new pName[MAX_PLAYER_NAME];
  3077. new string[128];
  3078. GetPlayerName(playerid, pName, sizeof(pName));
  3079. SetPlayerPos(playerid, -1822.0422,2670.2593,54.7437);
  3080. SetPlayerFacingAngle(playerid, 144.0571);
  3081. SetCameraBehindPlayer(playerid);
  3082. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 28 (/drift28)", pName, playerid);
  3083. SendClientMessageToAll(0xFFFF00AA, string);
  3084. GameTextForPlayer(playerid, "~w~Welcome To Drift 28! ~G~", 5000, 5);
  3085. }
  3086. return 1;
  3087. }
  3088.  
  3089. CMD:drift29(playerid, params[])
  3090. {
  3091. if(IsPlayerInAnyVehicle(playerid))
  3092. {
  3093. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3094. {
  3095. new pName[MAX_PLAYER_NAME];
  3096. new string[128];
  3097. GetPlayerName(playerid, pName, sizeof(pName));
  3098. SetVehiclePos(GetPlayerVehicleID(playerid),1104.5126,815.3459,10.4263);
  3099. SetVehicleZAngle(GetPlayerVehicleID(playerid), 305.2941);
  3100. SetCameraBehindPlayer(playerid);
  3101. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 29 (/drift29)", pName, playerid);
  3102. SendClientMessageToAll(0xFFFF00AA, string);
  3103. GameTextForPlayer(playerid, "~w~Welcome To Drift 29! ~G~", 5000, 5);
  3104. }
  3105. else
  3106. {
  3107. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3108. }
  3109. }
  3110. else
  3111. {
  3112. new pName[MAX_PLAYER_NAME];
  3113. new string[128];
  3114. GetPlayerName(playerid, pName, sizeof(pName));
  3115. SetPlayerPos(playerid, 1104.5126,815.3459,10.4263);
  3116. SetPlayerFacingAngle(playerid, 305.2941);
  3117. SetCameraBehindPlayer(playerid);
  3118. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 29 (/drift29)", pName, playerid);
  3119. SendClientMessageToAll(0xFFFF00AA, string);
  3120. GameTextForPlayer(playerid, "~w~Welcome To Drift 29! ~G~", 5000, 5);
  3121. }
  3122. return 1;
  3123. }
  3124.  
  3125. CMD:drift30(playerid, params[])
  3126. {
  3127. if(IsPlayerInAnyVehicle(playerid))
  3128. {
  3129. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3130. {
  3131. new pName[MAX_PLAYER_NAME];
  3132. new string[128];
  3133. GetPlayerName(playerid, pName, sizeof(pName));
  3134. SetVehiclePos(GetPlayerVehicleID(playerid),2509.8716,1606.4781,10.4566);
  3135. SetVehicleZAngle(GetPlayerVehicleID(playerid), 158.8041);
  3136. SetCameraBehindPlayer(playerid);
  3137. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 30 (/drift30)", pName, playerid);
  3138. SendClientMessageToAll(0xFFFF00AA, string);
  3139. GameTextForPlayer(playerid, "~w~Welcome To Drift 30! ~G~", 5000, 5);
  3140. }
  3141. else
  3142. {
  3143. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3144. }
  3145. }
  3146. else
  3147. {
  3148. new pName[MAX_PLAYER_NAME];
  3149. new string[128];
  3150. GetPlayerName(playerid, pName, sizeof(pName));
  3151. SetPlayerPos(playerid, 2509.8716,1606.4781,10.4566);
  3152. SetPlayerFacingAngle(playerid, 158.8041);
  3153. SetCameraBehindPlayer(playerid);
  3154. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 30 (/drift30)", pName, playerid);
  3155. SendClientMessageToAll(0xFFFF00AA, string);
  3156. GameTextForPlayer(playerid, "~w~Welcome To Drift 30! ~G~", 5000, 5);
  3157. }
  3158. return 1;
  3159. }
  3160.  
  3161. CMD:drift31(playerid, params[])
  3162. {
  3163. if(IsPlayerInAnyVehicle(playerid))
  3164. {
  3165. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3166. {
  3167. new pName[MAX_PLAYER_NAME];
  3168. new string[128];
  3169. GetPlayerName(playerid, pName, sizeof(pName));
  3170. SetVehiclePos(GetPlayerVehicleID(playerid),-1421.2139,-816.0684,80.1159);
  3171. SetVehicleZAngle(GetPlayerVehicleID(playerid), 93.0473);
  3172. SetCameraBehindPlayer(playerid);
  3173. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 31 (/drift31)", pName, playerid);
  3174. SendClientMessageToAll(0xFFFF00AA, string);
  3175. GameTextForPlayer(playerid, "~w~Welcome To Drift 31! ~G~", 5000, 5);
  3176. }
  3177. else
  3178. {
  3179. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3180. }
  3181. }
  3182. else
  3183. {
  3184. new pName[MAX_PLAYER_NAME];
  3185. new string[128];
  3186. GetPlayerName(playerid, pName, sizeof(pName));
  3187. SetPlayerPos(playerid, -1421.2139,-816.0684,80.1159);
  3188. SetPlayerFacingAngle(playerid, 93.0473);
  3189. SetCameraBehindPlayer(playerid);
  3190. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 31 (/drift31)", pName, playerid);
  3191. SendClientMessageToAll(0xFFFF00AA, string);
  3192. GameTextForPlayer(playerid, "~w~Welcome To Drift 31! ~G~", 5000, 5);
  3193. }
  3194. return 1;
  3195.  
  3196. }
  3197. CMD:drift32(playerid, params[])
  3198. {
  3199. if(IsPlayerInAnyVehicle(playerid))
  3200. {
  3201. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3202. {
  3203. new pName[MAX_PLAYER_NAME];
  3204. new string[128];
  3205. GetPlayerName(playerid, pName, sizeof(pName));
  3206. SetVehiclePos(GetPlayerVehicleID(playerid),-1697.0072,991.5380,17.2838);
  3207. SetVehicleZAngle(GetPlayerVehicleID(playerid), 357.3751);
  3208. SetCameraBehindPlayer(playerid);
  3209. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 32 (/drift32)", pName, playerid);
  3210. SendClientMessageToAll(0xFFFF00AA, string);
  3211. GameTextForPlayer(playerid, "~w~Welcome To Drift 32! ~G~", 5000, 5);
  3212. }
  3213. else
  3214. {
  3215. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3216. }
  3217. }
  3218. else
  3219. {
  3220. new pName[MAX_PLAYER_NAME];
  3221. new string[128];
  3222. GetPlayerName(playerid, pName, sizeof(pName));
  3223. SetPlayerPos(playerid, -1697.0072,991.5380,17.2838);
  3224. SetPlayerFacingAngle(playerid, 357.3751);
  3225. SetCameraBehindPlayer(playerid);
  3226. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 32 (/drift32)", pName, playerid);
  3227. SendClientMessageToAll(0xFFFF00AA, string);
  3228. GameTextForPlayer(playerid, "~w~Welcome To Drift 32! ~G~", 5000, 5);
  3229. }
  3230. return 1;
  3231. }
  3232.  
  3233. CMD:drift33(playerid, params[])
  3234. {
  3235. if(IsPlayerInAnyVehicle(playerid))
  3236. {
  3237. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3238. {
  3239. new pName[MAX_PLAYER_NAME];
  3240. new string[128];
  3241. GetPlayerName(playerid, pName, sizeof(pName));
  3242. SetVehiclePos(GetPlayerVehicleID(playerid),-2136.3975,919.4185,79.5486);
  3243. SetVehicleZAngle(GetPlayerVehicleID(playerid), 268.2998);
  3244. SetCameraBehindPlayer(playerid);
  3245. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 33 (/drift33)", pName, playerid);
  3246. SendClientMessageToAll(0xFFFF00AA, string);
  3247. GameTextForPlayer(playerid, "~w~Welcome To Drift 33! ~G~", 5000, 5);
  3248. }
  3249. else
  3250. {
  3251. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3252. }
  3253. }
  3254. else
  3255. {
  3256. new pName[MAX_PLAYER_NAME];
  3257. new string[128];
  3258. GetPlayerName(playerid, pName, sizeof(pName));
  3259. SetPlayerPos(playerid, -2136.3975,919.4185,79.5486);
  3260. SetPlayerFacingAngle(playerid, 268.2998);
  3261. SetCameraBehindPlayer(playerid);
  3262. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 33 (/drift33)", pName, playerid);
  3263. SendClientMessageToAll(0xFFFF00AA, string);
  3264. GameTextForPlayer(playerid, "~w~Welcome To Drift 33! ~G~", 5000, 5);
  3265. }
  3266. return 1;
  3267. }
  3268.  
  3269. CMD:drift34(playerid, params[])
  3270. {
  3271. if(IsPlayerInAnyVehicle(playerid))
  3272. {
  3273. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3274. {
  3275. new pName[MAX_PLAYER_NAME];
  3276. new string[128];
  3277. GetPlayerName(playerid, pName, sizeof(pName));
  3278. SetVehiclePos(GetPlayerVehicleID(playerid),-1400.5747,-291.2898,5.7002);
  3279. SetVehicleZAngle(GetPlayerVehicleID(playerid), 353.6805);
  3280. SetCameraBehindPlayer(playerid);
  3281. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 34 (/drift34)", pName, playerid);
  3282. SendClientMessageToAll(0xFFFF00AA, string);
  3283. GameTextForPlayer(playerid, "~w~Welcome To Drift 34! ~G~", 5000, 5);
  3284. }
  3285. else
  3286. {
  3287. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3288. }
  3289. }
  3290. else
  3291. {
  3292. new pName[MAX_PLAYER_NAME];
  3293. new string[128];
  3294. GetPlayerName(playerid, pName, sizeof(pName));
  3295. SetPlayerPos(playerid, -1400.5747,-291.2898,5.7002);
  3296. SetPlayerFacingAngle(playerid, 353.6805);
  3297. SetCameraBehindPlayer(playerid);
  3298. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 34 (/drift34)", pName, playerid);
  3299. SendClientMessageToAll(0xFFFF00AA, string);
  3300. GameTextForPlayer(playerid, "~w~Welcome To Drift 34! ~G~", 5000, 5);
  3301. }
  3302. return 1;
  3303. }
  3304.  
  3305. CMD:drift35(playerid, params[])
  3306. {
  3307. if(IsPlayerInAnyVehicle(playerid))
  3308. {
  3309. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3310. {
  3311. new pName[MAX_PLAYER_NAME];
  3312. new string[128];
  3313. GetPlayerName(playerid, pName, sizeof(pName));
  3314. SetVehiclePos(GetPlayerVehicleID(playerid),1615.3378,-1659.0410,13.2405);
  3315. SetVehicleZAngle(GetPlayerVehicleID(playerid), 184.4336);
  3316. SetCameraBehindPlayer(playerid);
  3317. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 35 (/drift35)", pName, playerid);
  3318. SendClientMessageToAll(0xFFFF00AA, string);
  3319. GameTextForPlayer(playerid, "~w~Welcome To Drift 35! ~G~", 5000, 5);
  3320. }
  3321. else
  3322. {
  3323. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3324. }
  3325. }
  3326. else
  3327. {
  3328. new pName[MAX_PLAYER_NAME];
  3329. new string[128];
  3330. GetPlayerName(playerid, pName, sizeof(pName));
  3331. SetPlayerPos(playerid, 1615.3378,-1659.0410,13.2405);
  3332. SetPlayerFacingAngle(playerid, 184.4336);
  3333. SetCameraBehindPlayer(playerid);
  3334. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 35 (/drift35)", pName, playerid);
  3335. SendClientMessageToAll(0xFFFF00AA, string);
  3336. GameTextForPlayer(playerid, "~w~Welcome To Drift 35! ~G~", 5000, 5);
  3337. }
  3338. return 1;
  3339. }
  3340.  
  3341. CMD:drift36(playerid, params[])
  3342. {
  3343. if(IsPlayerInAnyVehicle(playerid))
  3344. {
  3345. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3346. {
  3347. new pName[MAX_PLAYER_NAME];
  3348. new string[128];
  3349. GetPlayerName(playerid, pName, sizeof(pName));
  3350. SetVehiclePos(GetPlayerVehicleID(playerid),1651.2620,-2599.9829,13.2465);
  3351. SetVehicleZAngle(GetPlayerVehicleID(playerid), 269.8469);
  3352. SetCameraBehindPlayer(playerid);
  3353. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 36 (/drift36)", pName, playerid);
  3354. SendClientMessageToAll(0xFFFF00AA, string);
  3355. GameTextForPlayer(playerid, "~w~Welcome To Drift 36! ~G~", 5000, 5);
  3356. }
  3357. else
  3358. {
  3359. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3360. }
  3361. }
  3362. else
  3363. {
  3364. new pName[MAX_PLAYER_NAME];
  3365. new string[128];
  3366. GetPlayerName(playerid, pName, sizeof(pName));
  3367. SetPlayerPos(playerid, 1651.2620,-2599.9829,13.2465);
  3368. SetPlayerFacingAngle(playerid, 269.8469);
  3369. SetCameraBehindPlayer(playerid);
  3370. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 36 (/drift36)", pName, playerid);
  3371. SendClientMessageToAll(0xFFFF00AA, string);
  3372. GameTextForPlayer(playerid, "~w~Welcome To Drift 36! ~G~", 5000, 5);
  3373. }
  3374. return 1;
  3375. }
  3376.  
  3377. CMD:drift37(playerid, params[])
  3378. {
  3379. if(IsPlayerInAnyVehicle(playerid))
  3380. {
  3381. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3382. {
  3383. new pName[MAX_PLAYER_NAME];
  3384. new string[128];
  3385. GetPlayerName(playerid, pName, sizeof(pName));
  3386. SetVehiclePos(GetPlayerVehicleID(playerid),291.6453,-1489.1570,32.3365);
  3387. SetVehicleZAngle(GetPlayerVehicleID(playerid), 50.8979);
  3388. SetCameraBehindPlayer(playerid);
  3389. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 37 (/drift37)", pName, playerid);
  3390. SendClientMessageToAll(0xFFFF00AA, string);
  3391. GameTextForPlayer(playerid, "~w~Welcome To Drift 37! ~G~", 5000, 5);
  3392. }
  3393. else
  3394. {
  3395. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3396. }
  3397. }
  3398. else
  3399. {
  3400. new pName[MAX_PLAYER_NAME];
  3401. new string[128];
  3402. GetPlayerName(playerid, pName, sizeof(pName));
  3403. SetPlayerPos(playerid, 291.6453,-1489.1570,32.3365);
  3404. SetPlayerFacingAngle(playerid, 50.8979);
  3405. SetCameraBehindPlayer(playerid);
  3406. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 37 (/drift37)", pName, playerid);
  3407. SendClientMessageToAll(0xFFFF00AA, string);
  3408. GameTextForPlayer(playerid, "~w~Welcome To Drift 37! ~G~", 5000, 5);
  3409. }
  3410. return 1;
  3411. }
  3412.  
  3413. CMD:drift38(playerid, params[])
  3414. {
  3415. if(IsPlayerInAnyVehicle(playerid))
  3416. {
  3417. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3418. {
  3419. new pName[MAX_PLAYER_NAME];
  3420. new string[128];
  3421. GetPlayerName(playerid, pName, sizeof(pName));
  3422. SetVehiclePos(GetPlayerVehicleID(playerid),1591.4022,-2192.9214,13.0724);
  3423. SetVehicleZAngle(GetPlayerVehicleID(playerid), 88.7810);
  3424. SetCameraBehindPlayer(playerid);
  3425. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 38 (/drift38)", pName, playerid);
  3426. SendClientMessageToAll(0xFFFF00AA, string);
  3427. GameTextForPlayer(playerid, "~w~Welcome To Drift 38! ~G~", 5000, 5);
  3428. }
  3429. else
  3430. {
  3431. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3432. }
  3433. }
  3434. else
  3435. {
  3436. new pName[MAX_PLAYER_NAME];
  3437. new string[128];
  3438. GetPlayerName(playerid, pName, sizeof(pName));
  3439. SetPlayerPos(playerid, 1591.4022,-2192.9214,13.0724);
  3440. SetPlayerFacingAngle(playerid, 88.7810);
  3441. SetCameraBehindPlayer(playerid);
  3442. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 38 (/drift38)", pName, playerid);
  3443. SendClientMessageToAll(0xFFFF00AA, string);
  3444. GameTextForPlayer(playerid, "~w~Welcome To Drift 38! ~G~", 5000, 5);
  3445. }
  3446. return 1;
  3447. }
  3448.  
  3449. CMD:drift39(playerid, params[])
  3450. {
  3451. if(IsPlayerInAnyVehicle(playerid))
  3452. {
  3453. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3454. {
  3455. new pName[MAX_PLAYER_NAME];
  3456. new string[128];
  3457. GetPlayerName(playerid, pName, sizeof(pName));
  3458. SetVehiclePos(GetPlayerVehicleID(playerid),1360.9453,-2465.1997,7.3572);
  3459. SetVehicleZAngle(GetPlayerVehicleID(playerid), 269.3084);
  3460. SetCameraBehindPlayer(playerid);
  3461. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 39 (/drift39)", pName, playerid);
  3462. SendClientMessageToAll(0xFFFF00AA, string);
  3463. GameTextForPlayer(playerid, "~w~Welcome To Drift 39! ~G~", 5000, 5);
  3464. }
  3465. else
  3466. {
  3467. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3468. }
  3469. }
  3470. else
  3471. {
  3472. new pName[MAX_PLAYER_NAME];
  3473. new string[128];
  3474. GetPlayerName(playerid, pName, sizeof(pName));
  3475. SetPlayerPos(playerid, 1360.9453,-2465.1997,7.3572);
  3476. SetPlayerFacingAngle(playerid, 269.3084);
  3477. SetCameraBehindPlayer(playerid);
  3478. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 39 (/drift39)", pName, playerid);
  3479. SendClientMessageToAll(0xFFFF00AA, string);
  3480. GameTextForPlayer(playerid, "~w~Welcome To Drift 39! ~G~", 5000, 5);
  3481. }
  3482. return 1;
  3483. }
  3484.  
  3485. CMD:drift40(playerid, params[])
  3486. {
  3487. if(IsPlayerInAnyVehicle(playerid))
  3488. {
  3489. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3490. {
  3491. new pName[MAX_PLAYER_NAME];
  3492. new string[128];
  3493. GetPlayerName(playerid, pName, sizeof(pName));
  3494. SetVehiclePos(GetPlayerVehicleID(playerid),-2265.7798,1158.4409,57.0986);
  3495. SetVehicleZAngle(GetPlayerVehicleID(playerid), 0.1581);
  3496. SetCameraBehindPlayer(playerid);
  3497. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 40 (/drift40)", pName, playerid);
  3498. SendClientMessageToAll(0xFFFF00AA, string);
  3499. GameTextForPlayer(playerid, "~w~Welcome To Drift 40! ~G~", 5000, 5);
  3500. }
  3501. else
  3502. {
  3503. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3504. }
  3505. }
  3506. else
  3507. {
  3508. new pName[MAX_PLAYER_NAME];
  3509. new string[128];
  3510. GetPlayerName(playerid, pName, sizeof(pName));
  3511. SetPlayerPos(playerid, -2265.7798,1158.4409,57.0986);
  3512. SetPlayerFacingAngle(playerid, 0.1581);
  3513. SetCameraBehindPlayer(playerid);
  3514. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 40 (/drift40)", pName, playerid);
  3515. SendClientMessageToAll(0xFFFF00AA, string);
  3516. GameTextForPlayer(playerid, "~w~Welcome To Drift 40! ~G~", 5000, 5);
  3517. }
  3518. return 1;
  3519. }
  3520.  
  3521. CMD:drift41(playerid, params[])
  3522. {
  3523. if(IsPlayerInAnyVehicle(playerid))
  3524. {
  3525. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3526. {
  3527. new pName[MAX_PLAYER_NAME];
  3528. new string[128];
  3529. GetPlayerName(playerid, pName, sizeof(pName));
  3530. SetVehiclePos(GetPlayerVehicleID(playerid),-2119.4114,-349.4402,34.8226);
  3531. SetVehicleZAngle(GetPlayerVehicleID(playerid), 270.5172);
  3532. SetCameraBehindPlayer(playerid);
  3533. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 41 (/drift41)", pName, playerid);
  3534. SendClientMessageToAll(0xFFFF00AA, string);
  3535. GameTextForPlayer(playerid, "~w~Welcome To Drift 41! ~G~", 5000, 5);
  3536. }
  3537. else
  3538. {
  3539. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3540. }
  3541. }
  3542. else
  3543. {
  3544. new pName[MAX_PLAYER_NAME];
  3545. new string[128];
  3546. GetPlayerName(playerid, pName, sizeof(pName));
  3547. SetPlayerPos(playerid, -2119.4114,-349.4402,34.8226);
  3548. SetPlayerFacingAngle(playerid, 270.5172);
  3549. SetCameraBehindPlayer(playerid);
  3550. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 41 (/drift41)", pName, playerid);
  3551. SendClientMessageToAll(0xFFFF00AA, string);
  3552. GameTextForPlayer(playerid, "~w~Welcome To Drift 41! ~G~", 5000, 5);
  3553. }
  3554. return 1;
  3555. }
  3556.  
  3557. CMD:drift42(playerid, params[])
  3558. {
  3559. if(IsPlayerInAnyVehicle(playerid))
  3560. {
  3561. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3562. {
  3563. new pName[MAX_PLAYER_NAME];
  3564. new string[128];
  3565. GetPlayerName(playerid, pName, sizeof(pName));
  3566. SetVehiclePos(GetPlayerVehicleID(playerid),1476.5244,1758.5297,10.5100);
  3567. SetVehicleZAngle(GetPlayerVehicleID(playerid), 181.3618);
  3568. SetCameraBehindPlayer(playerid);
  3569. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 42 (/drift42)", pName, playerid);
  3570. SendClientMessageToAll(0xFFFF00AA, string);
  3571. GameTextForPlayer(playerid, "~w~Welcome To Drift 42! ~G~", 5000, 5);
  3572. }
  3573. else
  3574. {
  3575. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3576. }
  3577. }
  3578. else
  3579. {
  3580. new pName[MAX_PLAYER_NAME];
  3581. new string[128];
  3582. GetPlayerName(playerid, pName, sizeof(pName));
  3583. SetPlayerPos(playerid, 1476.5244,1758.5297,10.5100);
  3584. SetPlayerFacingAngle(playerid, 181.3618);
  3585. SetCameraBehindPlayer(playerid);
  3586. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 42 (/drift42)", pName, playerid);
  3587. SendClientMessageToAll(0xFFFF00AA, string);
  3588. GameTextForPlayer(playerid, "~w~Welcome To Drift 42! ~G~", 5000, 5);
  3589. }
  3590. return 1;
  3591. }
  3592.  
  3593. CMD:drift43(playerid, params[])
  3594. {
  3595. if(IsPlayerInAnyVehicle(playerid))
  3596. {
  3597. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3598. {
  3599. new pName[MAX_PLAYER_NAME];
  3600. new string[128];
  3601. GetPlayerName(playerid, pName, sizeof(pName));
  3602. SetVehiclePos(GetPlayerVehicleID(playerid),137.5619,1946.4087,19.0599);
  3603. SetVehicleZAngle(GetPlayerVehicleID(playerid), 181.3618);
  3604. SetCameraBehindPlayer(playerid);
  3605. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 43 (/drift43)", pName, playerid);
  3606. SendClientMessageToAll(0xFFFF00AA, string);
  3607. GameTextForPlayer(playerid, "~w~Welcome To Drift 43! ~G~", 5000, 5);
  3608. }
  3609. else
  3610. {
  3611. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3612. }
  3613. }
  3614. else
  3615. {
  3616. new pName[MAX_PLAYER_NAME];
  3617. new string[128];
  3618. GetPlayerName(playerid, pName, sizeof(pName));
  3619. SetPlayerPos(playerid, 137.5619,1946.4087,19.0599);
  3620. SetPlayerFacingAngle(playerid, 181.3618);
  3621. SetCameraBehindPlayer(playerid);
  3622. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 43 (/drift43)", pName, playerid);
  3623. SendClientMessageToAll(0xFFFF00AA, string);
  3624. GameTextForPlayer(playerid, "~w~Welcome To Drift 43! ~G~", 5000, 5);
  3625. }
  3626. return 1;
  3627. }
  3628.  
  3629. CMD:drift44(playerid, params[])
  3630. {
  3631. if(IsPlayerInAnyVehicle(playerid))
  3632. {
  3633. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3634. {
  3635. new pName[MAX_PLAYER_NAME];
  3636. new string[128];
  3637. GetPlayerName(playerid, pName, sizeof(pName));
  3638. SetVehiclePos(GetPlayerVehicleID(playerid),2589.9761,2800.7749,10.3423);
  3639. SetVehicleZAngle(GetPlayerVehicleID(playerid), 90.1578);
  3640. SetCameraBehindPlayer(playerid);
  3641. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 44 (/drift44)", pName, playerid);
  3642. SendClientMessageToAll(0xFFFF00AA, string);
  3643. GameTextForPlayer(playerid, "~w~Welcome To Drift 44! ~G~", 5000, 5);
  3644. }
  3645. else
  3646. {
  3647. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3648. }
  3649. }
  3650. else
  3651. {
  3652. new pName[MAX_PLAYER_NAME];
  3653. new string[128];
  3654. GetPlayerName(playerid, pName, sizeof(pName));
  3655. SetPlayerPos(playerid, 2589.9761,2800.7749,10.3423);
  3656. SetPlayerFacingAngle(playerid, 90.1578);
  3657. SetCameraBehindPlayer(playerid);
  3658. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 44 (/drift44)", pName, playerid);
  3659. SendClientMessageToAll(0xFFFF00AA, string);
  3660. GameTextForPlayer(playerid, "~w~Welcome To Drift 44! ~G~", 5000, 5);
  3661. }
  3662. return 1;
  3663. }
  3664.  
  3665. CMD:drift45(playerid, params[])
  3666. {
  3667. if(IsPlayerInAnyVehicle(playerid))
  3668. {
  3669. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3670. {
  3671. new pName[MAX_PLAYER_NAME];
  3672. new string[128];
  3673. GetPlayerName(playerid, pName, sizeof(pName));
  3674. SetVehiclePos(GetPlayerVehicleID(playerid),1000.0231,2545.3728,10.3403);
  3675. SetVehicleZAngle(GetPlayerVehicleID(playerid), 235.6451);
  3676. SetCameraBehindPlayer(playerid);
  3677. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 45 (/drift45)", pName, playerid);
  3678. SendClientMessageToAll(0xFFFF00AA, string);
  3679. GameTextForPlayer(playerid, "~w~Welcome To Drift 45! ~G~", 5000, 5);
  3680. }
  3681. else
  3682. {
  3683. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3684. }
  3685. }
  3686. else
  3687. {
  3688. new pName[MAX_PLAYER_NAME];
  3689. new string[128];
  3690. GetPlayerName(playerid, pName, sizeof(pName));
  3691. SetPlayerPos(playerid, 1000.0231,2545.3728,10.3403);
  3692. SetPlayerFacingAngle(playerid, 235.6451);
  3693. SetCameraBehindPlayer(playerid);
  3694. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 45 (/drift45)", pName, playerid);
  3695. SendClientMessageToAll(0xFFFF00AA, string);
  3696. GameTextForPlayer(playerid, "~w~Welcome To Drift 45! ~G~", 5000, 5);
  3697. }
  3698. return 1;
  3699. }
  3700.  
  3701. CMD:drift46(playerid, params[])
  3702. {
  3703. if(IsPlayerInAnyVehicle(playerid))
  3704. {
  3705. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3706. {
  3707. new pName[MAX_PLAYER_NAME];
  3708. new string[128];
  3709. GetPlayerName(playerid, pName, sizeof(pName));
  3710. SetVehiclePos(GetPlayerVehicleID(playerid),1322.6106,2236.8350,10.4909);
  3711. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.3974);
  3712. SetCameraBehindPlayer(playerid);
  3713. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 46 (/drift46)", pName, playerid);
  3714. SendClientMessageToAll(0xFFFF00AA, string);
  3715. GameTextForPlayer(playerid, "~w~Welcome To Drift 46! ~G~", 5000, 5);
  3716. }
  3717. else
  3718. {
  3719. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3720. }
  3721. }
  3722. else
  3723. {
  3724. new pName[MAX_PLAYER_NAME];
  3725. new string[128];
  3726. GetPlayerName(playerid, pName, sizeof(pName));
  3727. SetPlayerPos(playerid, 1322.6106,2236.8350,10.4909);
  3728. SetPlayerFacingAngle(playerid, 2.3974);
  3729. SetCameraBehindPlayer(playerid);
  3730. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 46 (/drift46)", pName, playerid);
  3731. SendClientMessageToAll(0xFFFF00AA, string);
  3732. GameTextForPlayer(playerid, "~w~Welcome To Drift 46! ~G~", 5000, 5);
  3733. }
  3734. return 1;
  3735. }
  3736.  
  3737. CMD:drift47(playerid, params[])
  3738. {
  3739. if(IsPlayerInAnyVehicle(playerid))
  3740. {
  3741. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3742. {
  3743. new pName[MAX_PLAYER_NAME];
  3744. new string[128];
  3745. GetPlayerName(playerid, pName, sizeof(pName));
  3746. SetVehiclePos(GetPlayerVehicleID(playerid),1500.5153,994.9993,10.4639);
  3747. SetVehicleZAngle(GetPlayerVehicleID(playerid), 90.1991);
  3748. SetCameraBehindPlayer(playerid);
  3749. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 47 (/drift47)", pName, playerid);
  3750. SendClientMessageToAll(0xFFFF00AA, string);
  3751. GameTextForPlayer(playerid, "~w~Welcome To Drift 47! ~G~", 5000, 5);
  3752. }
  3753. else
  3754. {
  3755. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3756. }
  3757. }
  3758. else
  3759. {
  3760. new pName[MAX_PLAYER_NAME];
  3761. new string[128];
  3762. GetPlayerName(playerid, pName, sizeof(pName));
  3763. SetPlayerPos(playerid, 1500.5153,994.9993,10.4639);
  3764. SetPlayerFacingAngle(playerid, 90.1991);
  3765. SetCameraBehindPlayer(playerid);
  3766. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 47 (/drift47)", pName, playerid);
  3767. SendClientMessageToAll(0xFFFF00AA, string);
  3768. GameTextForPlayer(playerid, "~w~Welcome To Drift 47! ~G~", 5000, 5);
  3769. }
  3770. return 1;
  3771. }
  3772.  
  3773. CMD:drift48(playerid, params[])
  3774. {
  3775. if(IsPlayerInAnyVehicle(playerid))
  3776. {
  3777. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3778. {
  3779. new pName[MAX_PLAYER_NAME];
  3780. new string[128];
  3781. GetPlayerName(playerid, pName, sizeof(pName));
  3782. SetVehiclePos(GetPlayerVehicleID(playerid),2050.2854,864.9113,6.4736);
  3783. SetVehicleZAngle(GetPlayerVehicleID(playerid), 182.3646);
  3784. SetCameraBehindPlayer(playerid);
  3785. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 48 (/drift48)", pName, playerid);
  3786. SendClientMessageToAll(0xFFFF00AA, string);
  3787. GameTextForPlayer(playerid, "~w~Welcome To Drift 48! ~G~", 5000, 5);
  3788. }
  3789. else
  3790. {
  3791. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3792. }
  3793. }
  3794. else
  3795. {
  3796. new pName[MAX_PLAYER_NAME];
  3797. new string[128];
  3798. GetPlayerName(playerid, pName, sizeof(pName));
  3799. SetPlayerPos(playerid, 2050.2854,864.9113,6.4736);
  3800. SetPlayerFacingAngle(playerid, 182.3646);
  3801. SetCameraBehindPlayer(playerid);
  3802. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 48 (/drift48)", pName, playerid);
  3803. SendClientMessageToAll(0xFFFF00AA, string);
  3804. GameTextForPlayer(playerid, "~w~Welcome To Drift 48! ~G~", 5000, 5);
  3805. }
  3806. return 1;
  3807. }
  3808.  
  3809. CMD:drift49(playerid, params[])
  3810. {
  3811. if(IsPlayerInAnyVehicle(playerid))
  3812. {
  3813. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3814. {
  3815. new pName[MAX_PLAYER_NAME];
  3816. new string[128];
  3817. GetPlayerName(playerid, pName, sizeof(pName));
  3818. SetVehiclePos(GetPlayerVehicleID(playerid),2634.6064,1312.7318,10.4710);
  3819. SetVehicleZAngle(GetPlayerVehicleID(playerid), 270.8752);
  3820. SetCameraBehindPlayer(playerid);
  3821. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 49 (/drift49)", pName, playerid);
  3822. SendClientMessageToAll(0xFFFF00AA, string);
  3823. GameTextForPlayer(playerid, "~w~Welcome To Drift 49! ~G~", 5000, 5);
  3824. }
  3825. else
  3826. {
  3827. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3828. }
  3829. }
  3830. else
  3831. {
  3832. new pName[MAX_PLAYER_NAME];
  3833. new string[128];
  3834. GetPlayerName(playerid, pName, sizeof(pName));
  3835. SetPlayerPos(playerid, 2634.6064,1312.7318,10.4710);
  3836. SetPlayerFacingAngle(playerid, 270.8752);
  3837. SetCameraBehindPlayer(playerid);
  3838. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 49 (/drift49)", pName, playerid);
  3839. SendClientMessageToAll(0xFFFF00AA, string);
  3840. GameTextForPlayer(playerid, "~w~Welcome To Drift 49! ~G~", 5000, 5);
  3841. }
  3842. return 1;
  3843. }
  3844.  
  3845. CMD:drift50(playerid, params[])
  3846. {
  3847. if(IsPlayerInAnyVehicle(playerid))
  3848. {
  3849. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3850. {
  3851. new pName[MAX_PLAYER_NAME];
  3852. new string[128];
  3853. GetPlayerName(playerid, pName, sizeof(pName));
  3854. SetVehiclePos(GetPlayerVehicleID(playerid),1605.4539,2279.6563,10.4743);
  3855. SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.3359);
  3856. SetCameraBehindPlayer(playerid);
  3857. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 50 (/drift50)", pName, playerid);
  3858. SendClientMessageToAll(0xFFFF00AA, string);
  3859. GameTextForPlayer(playerid, "~w~Welcome To Drift 50! ~G~", 5000, 5);
  3860. }
  3861. else
  3862. {
  3863. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3864. }
  3865. }
  3866. else
  3867. {
  3868. new pName[MAX_PLAYER_NAME];
  3869. new string[128];
  3870. GetPlayerName(playerid, pName, sizeof(pName));
  3871. SetPlayerPos(playerid, 1605.4539,2279.6563,10.4743);
  3872. SetPlayerFacingAngle(playerid, 1.3359);
  3873. SetCameraBehindPlayer(playerid);
  3874. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 50 (/drift50)", pName, playerid);
  3875. SendClientMessageToAll(0xFFFF00AA, string);
  3876. GameTextForPlayer(playerid, "~w~Welcome To Drift 50! ~G~", 5000, 5);
  3877. }
  3878. return 1;
  3879. }
  3880.  
  3881. CMD:drift51(playerid, params[])
  3882. {
  3883. if(IsPlayerInAnyVehicle(playerid))
  3884. {
  3885. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3886. {
  3887. new pName[MAX_PLAYER_NAME];
  3888. new string[128];
  3889. GetPlayerName(playerid, pName, sizeof(pName));
  3890. SetVehiclePos(GetPlayerVehicleID(playerid),2080.7761,-1865.9845,13.0337);
  3891. SetVehicleZAngle(GetPlayerVehicleID(playerid), 179.1301);
  3892. SetCameraBehindPlayer(playerid);
  3893. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 51 (/drift51)", pName, playerid);
  3894. SendClientMessageToAll(0xFFFF00AA, string);
  3895. GameTextForPlayer(playerid, "~w~Welcome To Drift 51! ~G~", 5000, 5);
  3896. }
  3897. else
  3898. {
  3899. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3900. }
  3901. }
  3902. else
  3903. {
  3904. new pName[MAX_PLAYER_NAME];
  3905. new string[128];
  3906. GetPlayerName(playerid, pName, sizeof(pName));
  3907. SetPlayerPos(playerid, 2080.7761,-1865.9845,13.0337);
  3908. SetPlayerFacingAngle(playerid, 179.1301);
  3909. SetCameraBehindPlayer(playerid);
  3910. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 51 (/drift51)", pName, playerid);
  3911. SendClientMessageToAll(0xFFFF00AA, string);
  3912. GameTextForPlayer(playerid, "~w~Welcome To Drift 51! ~G~", 5000, 5);
  3913. }
  3914. return 1;
  3915. }
  3916.  
  3917. CMD:drift52(playerid, params[])
  3918. {
  3919. if(IsPlayerInAnyVehicle(playerid))
  3920. {
  3921. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3922. {
  3923. new pName[MAX_PLAYER_NAME];
  3924. new string[128];
  3925. GetPlayerName(playerid, pName, sizeof(pName));
  3926. SetVehiclePos(GetPlayerVehicleID(playerid),1342.4817,-1576.3361,13.0962);
  3927. SetVehicleZAngle(GetPlayerVehicleID(playerid), 179.1301);
  3928. SetCameraBehindPlayer(playerid);
  3929. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 52 (/drift52)", pName, playerid);
  3930. SendClientMessageToAll(0xFFFF00AA, string);
  3931. GameTextForPlayer(playerid, "~w~Welcome To Drift 52! ~G~", 5000, 5);
  3932. }
  3933. else
  3934. {
  3935. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3936. }
  3937. }
  3938. else
  3939. {
  3940. new pName[MAX_PLAYER_NAME];
  3941. new string[128];
  3942. GetPlayerName(playerid, pName, sizeof(pName));
  3943. SetPlayerPos(playerid, 1342.4817,-1576.3361,13.0962);
  3944. SetPlayerFacingAngle(playerid, 179.1301);
  3945. SetCameraBehindPlayer(playerid);
  3946. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 52 (/drift52)", pName, playerid);
  3947. SendClientMessageToAll(0xFFFF00AA, string);
  3948. GameTextForPlayer(playerid, "~w~Welcome To Drift 52! ~G~", 5000, 5);
  3949. }
  3950. return 1;
  3951. }
  3952.  
  3953. CMD:drift53(playerid, params[])
  3954. {
  3955. if(IsPlayerInAnyVehicle(playerid))
  3956. {
  3957. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3958. {
  3959. new pName[MAX_PLAYER_NAME];
  3960. new string[128];
  3961. GetPlayerName(playerid, pName, sizeof(pName));
  3962. SetVehiclePos(GetPlayerVehicleID(playerid),835.6555,-878.2632,68.0216);
  3963. SetVehicleZAngle(GetPlayerVehicleID(playerid), 238.8432);
  3964. SetCameraBehindPlayer(playerid);
  3965. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 53 (/drift53)", pName, playerid);
  3966. SendClientMessageToAll(0xFFFF00AA, string);
  3967. GameTextForPlayer(playerid, "~w~Welcome To Drift 53! ~G~", 5000, 5);
  3968. }
  3969. else
  3970. {
  3971. SendClientMessage(playerid, 0xCC0000AA, "[ERROR]: You need to be the driver!");
  3972. }
  3973. }
  3974. else
  3975. {
  3976. new pName[MAX_PLAYER_NAME];
  3977. new string[128];
  3978. GetPlayerName(playerid, pName, sizeof(pName));
  3979. SetPlayerPos(playerid, 835.6555,-878.2632,68.0216);
  3980. SetPlayerFacingAngle(playerid, 238.8432);
  3981. SetCameraBehindPlayer(playerid);
  3982. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 53 (/drift53)", pName, playerid);
  3983. SendClientMessageToAll(0xFFFF00AA, string);
  3984. GameTextForPlayer(playerid, "~w~Welcome To Drift 53! ~G~", 5000, 5);
  3985. }
  3986. return 1;
  3987. }
  3988.  
  3989. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  3990. {
  3991. return 1;
  3992. }
  3993.  
  3994. public OnPlayerExitVehicle(playerid, vehicleid)
  3995. {
  3996. return 1;
  3997. }
  3998.  
  3999. public OnPlayerStateChange(playerid, newstate, oldstate)
  4000. {
  4001. if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
  4002. {
  4003. VehicleModel[playerid] = GetVehicleModel(GetPlayerVehicleID(playerid));
  4004. ShowGameTextForPlayer(playerid);
  4005. return 1;
  4006. }
  4007. if(newstate != PLAYER_STATE_DRIVER && (oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER)) KillTimer(CFCTimer); //kills timer that checks for left vehicle if player exits vehicle
  4008. return 1;
  4009. }
  4010.  
  4011. public CheckForChange(playerid)
  4012. {
  4013. if(GetVehicleModel(GetPlayerVehicleID(playerid)) != VehicleModel[playerid])
  4014. {
  4015. VehicleModel[playerid] = GetVehicleModel(GetPlayerVehicleID(playerid));
  4016. ShowGameTextForPlayer(playerid);
  4017. }
  4018. return 1;
  4019. }
  4020.  
  4021. public ShowGameTextForPlayer(playerid)
  4022. {
  4023. new string[32];
  4024. switch(GAMETEXT_COLOR)
  4025. {
  4026. case 0: format(string,sizeof(string),"%s",VehicleNames[VehicleModel[playerid]-400]);
  4027. case 1: format(string,sizeof(string),"~b~%s",VehicleNames[VehicleModel[playerid]-400]);
  4028. case 2: format(string,sizeof(string),"~g~%s",VehicleNames[VehicleModel[playerid]-400]);
  4029. case 3: format(string,sizeof(string),"~r~%s",VehicleNames[VehicleModel[playerid]-400]);
  4030. case 4: format(string,sizeof(string),"~p~%s",VehicleNames[VehicleModel[playerid]-400]);
  4031. case 5: format(string,sizeof(string),"~w~%s",VehicleNames[VehicleModel[playerid]-400]);
  4032. case 6: format(string,sizeof(string),"%~|~s",VehicleNames[VehicleModel[playerid]-400]);
  4033. }
  4034. GameTextForPlayer(playerid,string,2000,1);
  4035. CFCTimer = SetTimerEx("CheckForChange",1000,true,"i",playerid);
  4036. return 1;
  4037. }
  4038.  
  4039. public OnPlayerEnterCheckpoint(playerid)
  4040. {
  4041. return 1;
  4042. }
  4043.  
  4044. public OnPlayerLeaveCheckpoint(playerid)
  4045. {
  4046. return 1;
  4047. }
  4048.  
  4049. public OnPlayerEnterRaceCheckpoint(playerid)
  4050. {
  4051. return 1;
  4052. }
  4053.  
  4054. public OnPlayerLeaveRaceCheckpoint(playerid)
  4055. {
  4056. return 1;
  4057. }
  4058.  
  4059. public OnRconCommand(cmd[])
  4060. {
  4061. return 1;
  4062. }
  4063.  
  4064. public OnPlayerRequestSpawn(playerid)
  4065. {
  4066. return 1;
  4067. }
  4068.  
  4069. public OnObjectMoved(objectid)
  4070. {
  4071. return 1;
  4072. }
  4073.  
  4074. public OnPlayerObjectMoved(playerid, objectid)
  4075. {
  4076. return 1;
  4077. }
  4078.  
  4079. public OnPlayerPickUpPickup(playerid, pickupid)
  4080. {
  4081. return 1;
  4082. }
  4083.  
  4084. public OnVehicleMod(playerid, vehicleid, componentid)
  4085. {
  4086. return 1;
  4087. }
  4088.  
  4089. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  4090. {
  4091. return 1;
  4092. }
  4093.  
  4094. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  4095. {
  4096. return 1;
  4097. }
  4098.  
  4099. public OnPlayerSelectedMenuRow(playerid, row)
  4100. {
  4101. return 1;
  4102. }
  4103.  
  4104. public OnPlayerExitedMenu(playerid)
  4105. {
  4106. return 1;
  4107. }
  4108.  
  4109. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  4110. {
  4111. return 1;
  4112. }
  4113.  
  4114. public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
  4115. {
  4116. if ( HOLDING( KEY_FIRE ) && GetPlayerState( playerid ) == PLAYER_STATE_DRIVER )
  4117. {
  4118. AddVehicleComponent( GetPlayerVehicleID( playerid ), 1010 );
  4119. }
  4120.  
  4121. if ( RELEASED( KEY_FIRE ) && GetPlayerState( playerid ) == PLAYER_STATE_DRIVER )
  4122. {
  4123. RemoveVehicleComponent( GetPlayerVehicleID( playerid ), 1010 );
  4124. }
  4125.  
  4126. {
  4127. if(PRESSED(KEY_SUBMISSION))
  4128. {
  4129. new vehicleid = GetPlayerVehicleID(playerid);
  4130. if(IsPlayerInVehicle(playerid, vehicleid))
  4131. {
  4132. SetVehicleHealth(vehicleid,1000.0);
  4133. RepairVehicle(GetPlayerVehicleID(playerid));
  4134. PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4135. }
  4136. }
  4137. if(PRESSED(KEY_ACTION))
  4138. {
  4139. if(IsPlayerNotInVehicle(playerid))
  4140. {
  4141. }
  4142. }
  4143. }
  4144. return 1;
  4145. }
  4146.  
  4147. public OnRconLoginAttempt(ip[], password[], success)
  4148. {
  4149. return 1;
  4150. }
  4151.  
  4152. public OnPlayerUpdate(playerid)
  4153. {
  4154. return 1;
  4155. }
  4156.  
  4157. public OnPlayerStreamIn(playerid, forplayerid)
  4158. {
  4159. return 1;
  4160. }
  4161.  
  4162. public OnPlayerStreamOut(playerid, forplayerid)
  4163. {
  4164. return 1;
  4165. }
  4166.  
  4167. public OnVehicleStreamIn(vehicleid, forplayerid)
  4168. {
  4169. return 1;
  4170. }
  4171.  
  4172. public OnVehicleStreamOut(vehicleid, forplayerid)
  4173. {
  4174. return 1;
  4175. }
  4176.  
  4177. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  4178. {
  4179. if(response)
  4180. {
  4181. switch(dialogid)
  4182. {
  4183. case 1:
  4184. {
  4185. switch(listitem)
  4186. {
  4187. case 0:
  4188. {
  4189. SetPlayerColor(playerid, 0x90EE90FF);
  4190. }
  4191. case 1:
  4192. {
  4193. SetPlayerColor(playerid, 0xFF0000FF);
  4194. }
  4195. case 2:
  4196. {
  4197. SetPlayerColor(playerid, 0xFFFF00AA);
  4198. }
  4199. case 3:
  4200. {
  4201. SetPlayerColor(playerid, 0x0000BBAA);
  4202. }
  4203. case 4:
  4204. {
  4205. SetPlayerColor(playerid,0x800080FF);
  4206. }
  4207. case 5:
  4208. {
  4209. SetPlayerColor(playerid, 0xFFFFFFFF);
  4210. }
  4211. case 6:
  4212. {
  4213. SetPlayerColor(playerid, 0x000000AA);
  4214. }
  4215. case 7:
  4216. {
  4217. SetPlayerColor(playerid, 0xFF9900AA);
  4218. }
  4219. case 8:
  4220. {
  4221. SetPlayerColor(playerid, 0xB8860BAA);
  4222. }
  4223. }
  4224. }
  4225. }
  4226. }
  4227. return 0;
  4228. }
  4229.  
  4230. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  4231. {
  4232. return 1;
  4233. }
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