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- NoDown Version:
- if (mc.thePlayer.onGround)mc.thePlayer.fallDistance = 0.1f;
- if (mc.thePlayer.fallDistance > 0) {
- mc.thePlayer.motionY = mc.gameSettings.keyBindJump.pressed ? 0.06 : 0.0405;
- mc.thePlayer.fallDistance = 0;
- }
- Other:
- if (mc.thePlayer.onGround)mc.thePlayer.fallDistance = 0.1f;
- if (mc.thePlayer.fallDistance > 0) {
- mc.thePlayer.motionY = 0.1;
- mc.thePlayer.fallDistance = 0.0f;
- }
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