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BPoHC full version upgrade list

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Dec 3rd, 2016
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  1. Main: First character selected. Determines the player speed, hitbox and regular shot.
  2. Sub: Second character selected. Determines your bomb and flash bomb.
  3. Support: Third character selected. No effect besides applicable skills.
  4.  
  5. ---Yabusame Houren---
  6. Upgrade: Increases the barrier gauge.
  7.  
  8. Skill 0: Higgs Juice (unlocks at upgrade level 5)
  9. -HP slowly regenerates.
  10. -Usable as: Main
  11.  
  12. Skill 1: Thin Dimensional Fault (unlocks at upgrade level 10)
  13. -You get two additional barrier gauges.
  14. -Usable as: Main, Sub or Support
  15.  
  16. Skill 2: Warp Kingdom (unlocks at upgrade level 20)
  17. -You can warp from one side of the screen to the other while invincible (bomb, flashbomb, getting hit, etc).
  18. -Usable as: Main or Sub
  19.  
  20. ---Tsubakura Enraku---
  21. Upgrade: Increases the speed at which the destination gauge moves.
  22.  
  23. Skill 0: Monochrome Ray -Flash- (unlocks at upgrade level 5)
  24. -Flash bomb becomes a wide, vertical rectangle that deals damage to enemies.
  25. -Usable as: Sub
  26.  
  27. Skill 1: Bird's Eye "Deep Crimson Eyes" (unlocks at upgrade level 10)
  28. -Automatically dodge out of the way if you hit a bullet. (You might end up dodging into another bullet, though.)
  29. -Usable as: Main
  30.  
  31. Skill 2: Black Wings (unlocks at upgrade level 20)
  32. -Bomb now covers the whole screen, *and* ignores Stage 6 and EX bosses' bomb barriers. Exquisite.
  33. -Usable as: Sub
  34.  
  35. ---Shion---
  36. Upgrade: Increases the HP gauge.
  37.  
  38. Skill 0: Id-kun (unlocks at upgrade level 5)
  39. -Summons a familiar to home in on and attack enemies automatically.
  40. -Usable as: Main or Sub
  41.  
  42. Skill 1: Es-chan (unlocks at upgrade level 10)
  43. -Summons a familiar that drifts around and attacks any enemies in range.
  44. -Usable as: Main, Sub or Support
  45.  
  46. Skill 2: Superego-san (unlocks at upgrade level 20)
  47. -Summons a familiar surrounding the player that drains enemy HP to restore yours.
  48. -Usable as: Main
  49.  
  50. ---Taira no Fumikado---
  51. Upgrade: Increases deathbomb time. *Note: You can only deathbomb at the moment an HP gauge runs out; doing so refills the gauge.
  52.  
  53. Skill 0: Inherited Iron-Body Legend (unlocks at upgrade level 5)
  54. -Bullets touched during Armor Mode are reflected back at the enemy.
  55. -Usable as: Sub
  56.  
  57. Skill 1: Seven Shadows (unlocks at upgrade level 10)
  58. -Adds three Spare Barriers. They regenerate over time like regular barriers, but unlike regular barriers, a gauge that has been outright lost cannot be regained (except by using a Barrier Bomb). Also, the "Dimensional Destruction" sub-event only drains a single barrier gauge, and the "Barrier Interference" sub-event is completely nullified.
  59. -Usable as: Main, Sub or Support
  60.  
  61. Skill 2: Flask's Guardianship (unlocks at upgrade level 20)
  62. -Armor Mode's invincibility period lasts for a short time after Armor Mode itself wears off.
  63. -Usable as: Sub
  64.  
  65. ---Fujiwara no Iyozane---
  66. Upgrade: Shrinks hitbox (and graze-box).
  67.  
  68. Skill 0: Spirit Cannon "Promotion Bazooka" (unlocks at upgrade level 5)
  69. -Flash Bomb gets larger and deals damage to enemies.
  70. -Usable as: Sub
  71.  
  72. Skill 1: Spirit Fire "Blaze Returning" (unlocks at upgrade level 10)
  73. -Summons a bullet-erasing ghost that orbits the player.
  74. -Usable as: Main
  75.  
  76. Skill 2: Spirit Body (unlocks at upgrade level 20)
  77. -Briefly become invincible when the Flash Bomb gauge is completely filled.
  78. -Usable as: Main, Sub or Support
  79.  
  80. ---Tsugumi Umatachi---
  81. Upgrade: Decreases the speed at which the destination gauge moves.
  82.  
  83. Skill 0: Pumpkin Rocket (unlocks at upgrade level 5)
  84. -Doubles movement speed while you're not shooting.
  85. -Usable as: Main, Sub or Support
  86.  
  87. Skill 1: One Yellow Eye (unlocks at upgrade level 10)
  88. -Auto-bomb upon getting hit (negates the hit). Auto-bombing uses up two bombs.
  89. -Usable as: Main
  90.  
  91. Skill 2: Low-Quality Genes (unlocks at upgrade level 20)
  92. -Restores HP when a barrier gauge completely fills up.
  93. -Usable as: Main or Sub
  94.  
  95. ---Tenkai Zuifeng---
  96. Upgrade: Increases flash bomb invincibility period.
  97.  
  98. Skill 0: Four Gods' Interstice (unlocks at upgrade level 5)
  99. -Start with four additional barriers.
  100. -Usable as: Main
  101.  
  102. Skill 1: Desperate Strength Barrier (unlocks at upgrade level 10)
  103. -Bombs received upon losing a life may become special bombs (Power, Barrier, etc).
  104. -Usable as: Main or Sub
  105.  
  106. Skill 2: Nemuri-Neko (unlocks at upgrade level 20)
  107. -Once a barrier gauge starts to regenerate, it immediately fills all the way up.
  108. -Usable as: Main, Sub or Support
  109.  
  110. ---Sukune Katano---
  111. Upgrade: Reduces power loss upon losing a life.
  112.  
  113. Skill 0: Haniwa Cage (unlocks at upgrade level 5)
  114. -You can hold 2 additional bombs.
  115. -Usable as: Main or Sub
  116.  
  117. Skill 1: Haniwa Hand (unlocks at upgrade level 10)
  118. -Items on screen are slightly drawn towards the player.
  119. -Usable as: Main, Sub or Support
  120.  
  121. Skill 2: Haniwa Knuckle (unlocks at upgrade level 20)
  122. -Flash bomb now fires a big, damaging fist!
  123. -Usable as: Sub
  124.  
  125. ---Sese Kitsugai---
  126. Upgrade: Lowers the autocollect line.
  127.  
  128. Skill 0: Absooooooooorb!! (unlocks at upgrade level 5)
  129. -Upon defeating an enemy, the time until the barrier gauge refills is slightly reduced.
  130. -Usable as: Main, Sub or Support
  131.  
  132. Skill 1: Bone Skewers (unlocks at upgrade level 10)
  133. -Flash bomb now deals damage and clears more bullets.
  134. -Usable as: Sub
  135.  
  136. Skill 2: Necropotence (unlocks at upgrade level 20)
  137. -Triggers a free flash bomb upon getting hit. (You still take damage, though.)
  138. -Usable as: Main or Sub
  139.  
  140. ---Kuroji Shitodo---
  141. Upgrade: Reduces money (booze) lost upon using a continue.
  142.  
  143. Skill 0: Reverse Linking (unlocks at upgrade level 5)
  144. -Small chance of replacing one sub-event with "Sake Mongerer" (automatic money event).
  145. -Usable as: Main or Sub
  146.  
  147. Skill 1: Sumptuary Edict (unlocks at upgrade level 10)
  148. -Sometimes bombing won't use up a bomb.
  149. -Usable as: Main, Sub or Support
  150.  
  151. Skill 2: Black Wings [Shitodo] (unlocks at upgrade level 20)
  152. -Large increase to attack power when you have no barriers or lives left.
  153. -Usable as: Main
  154.  
  155. ---Hooaka Shitodo---
  156. Upgrade: Increases power you get from power items.
  157.  
  158. Skill 0: Double Meaning (unlocks at upgrade level 5)
  159. -Sometimes collecting a bomb item will give you two bombs.
  160. -Usable as: Main, Sub or Support
  161.  
  162. Skill 1: White Out (unlocks at upgrade level 10)
  163. -Instead of the default flash bomb, Hooaka's flash bomb now temporarily freezes all bullets on screen. Bullets can still be grazed, but don't hurt to touch. *During boss fights, the bullets are not erased upon unfreezing. Watch out!
  164. -Usable as: Sub
  165.  
  166. Skill 2: Aura Wind (unlocks at upgrade level 20)
  167. -Creates a small field around the player that does huge damage to enemies and occasionally erases bullets.
  168. -Usable as: Main
  169.  
  170. ---Aoji Shitodo---
  171. Upgrade: Decreases damage taken.
  172.  
  173. Skill 0: Finest Soul (unlocks at upgrade level 5)
  174. -You get one additional HP gauge.
  175. -Usable as: Main or Sub
  176.  
  177. Skill 1: Insurance Bomb (unlocks at upgrade level 10)
  178. -Increases default bomb stock by 1.
  179. -Usable as: Main, Sub or Support
  180.  
  181. Skill 2: Life Kept in Reserve (unlocks at upgrade level 20)
  182. -Halves damage taken upon getting hit.
  183. -Usable as: Main
  184.  
  185. ==================================================================
  186.  
  187. *Skills from bosses apply to any character in any role.
  188.  
  189. ---Souko Shirami---
  190. Upgrade: Increases the HP gauge (less than Shion, but cheaper).
  191.  
  192. Skill 0: Stone's Lifespan (unlocks at upgrade level 10)
  193. -Reduces damage to HP by 25%.
  194.  
  195. ---Mitsumo---
  196. Upgrade: Increases the barrier gauge (less than Yabusame, but cheaper).
  197.  
  198. Skill 0: Monster-Revealing Mirror (unlocks at upgrade level 10)
  199. -You get an additional barrier.
  200.  
  201. ---Kurohebi---
  202. Upgrade: Increases the barrier gauge regeneration speed.
  203.  
  204. Skill 0: Afterimage Brought to Mind (unlocks at upgrade level 10)
  205. -Creates a stationary clone of the player upon Flash Bombing. Enemies may aim at the clone for a while instead.
  206.  
  207. ---Jun Amanomiya---
  208. Upgrade: Increases attack power (by a small amount, but cheap).
  209.  
  210. Skill 0: Satellite Parasol (unlocks at upgrade level 10)
  211. -Intermittently fires bullet-erasing parasols in an upwards arc while shooting.
  212.  
  213. ---Medias Moritake---
  214. Upgrade: Increases graze-box size.
  215.  
  216. Skill 0: Re-Thrill (unlocks at upgrade level 10)
  217. -You can graze a given bullet more than once.
  218.  
  219. ---Kujiru Kesa---
  220. Upgrade: Increases item collection radius.
  221.  
  222. Skill 0: Sticky Slug Trap (unlocks at upgrade level 10)
  223. -Falling items will rest at the bottom of the screen for a while.
  224.  
  225. ---Shou Amamori---
  226. Upgrade: Decreases speed at which items fall.
  227.  
  228. Skill 0: Slug Scramble (unlocks at upgrade level 10)
  229. -Items below you on the screen fall slower.
  230.  
  231. ---Kunimitsu Ooya---
  232. Upgrade: Increases attack power (by a lot).
  233.  
  234. Skill 0: Great Upset (unlocks at upgrade level 10)
  235. -Damage dealt to bosses increases, but damage dealt to enemies slightly decreases.
  236.  
  237. ---Kaisen Azuma---
  238. Upgrade: Decreases the time until the barrier gauge starts to refill.
  239.  
  240. Skill 0: Tsukuba Toad Oil (unlocks at upgrade level 10)
  241. -Upon taking damage to the HP gauge, the time until the barrier gauge starts to refill is cut in half.
  242.  
  243. ---Lumen Celeritas---
  244. Upgrade: Increases invincibility time after getting hit.
  245.  
  246. Skill 0: Cross Feuer (unlocks at upgrade level 10)
  247. -Upon taking damage to the HP gauge, a small cross that erases enemy bullets appears on the player's position.
  248.  
  249. ---Kaoru Kashiwagi---
  250. Upgrade: Increases the player's defense.
  251.  
  252. Skill 0: Miasma Shot (unlocks at upgrade level 10)
  253. -Enemies will become poisoned upon being shot, gradually losing HP. The poison stacks, which is particularly useful for boss fights.
  254.  
  255. ---Garaiya Ogata---
  256. Upgrade: Increases the size of the bullet-cancelling wave emitted upon losing a life or barrier.
  257.  
  258. Skill 0: Shadow Shiki (unlocks at upgrade level 10)
  259. -Sometimes clears the screen of bullets upon getting hit.
  260.  
  261. ---Hibaru Kokutenshi---
  262. Upgrade: Increases the amount of money (booze) you obtain.
  263.  
  264. Skill 0: Money Bill (unlocks at upgrade level 10)
  265. -Quintuples the amount of money (booze) you get from capturing a Spell Card. Exquisite!!
  266.  
  267. ---Adagumo no Saragimaru---
  268. Upgrade: Makes the flash bomb gauge fill up more easily.
  269.  
  270. Skill 0: Self-Sacrifice (unlocks at upgrade level 10)
  271. -Flash bomb gauge gradually fills automatically.
  272.  
  273. ---Fujiwara no Shirogane no Sanra---
  274. Upgrade: Increases the chance that the player's shot will get critical hits (indicated by a small red explosion), which do more damage.
  275.  
  276. Skill 0: One Trigger Kill (unlocks at upgrade level 10)
  277. -Randomly deals huge damage to all enemies on screen.
  278.  
  279. ---Para---
  280. Upgrade: Slightly increases the chance that, instead of getting a Game Over upon losing your last life, you'll come back to life with restored barriers.
  281.  
  282. Skill 0: Clone Revival (unlocks at upgrade level 10)
  283. -As long as you have more than a certain amount of HP, damage that would be fatal will instead leave you with 1 HP in the gauge. (Some characters' default HP is below the amount needed for the skill to take effect, so they'd need HP upgrades first.)
  284.  
  285. ---Ooama no Ake no Mitori---
  286. Upgrade: Restore a slight amount of HP upon defeating enemies.
  287.  
  288. Skill 0: Cancel Arrow (unlocks at upgrade level 10)
  289. -High chance of erasing one sub-event. (Might erase a beneficial one, though.)
  290.  
  291. ---Taira no Chouki---
  292. Upgrade: Increases the chance that any given enemy appearing on screen will be cursed (indicated by turning purple), rendering it unable to shoot any bullets.
  293.  
  294. Skill 0: Chain-Link Vengeance (unlocks at upgrade level 10)
  295. -Enemies may explode upon being defeated. Explosions clear bullets and deal heavy damage to other enemies.
  296.  
  297. ---Clause---
  298. Upgrade: Gradually damages all enemies on-screen. Damage depends on the player's power level.
  299.  
  300. Skill 0: Profundity of Darkness ~ Wormhole (unlocks at upgrade level 10)
  301. -Attempting to flash bomb without a full gauge will place a warp point on your position. Upon successfully flash bombing, you will warp to the warp point.
  302.  
  303. ---Adagumo no Yaorochi---
  304. Upgrade: Increases the hitbox of the player's bullets.
  305.  
  306. Skill 0: Cloud-Mowing Sword (unlocks at upgrade level 10)
  307. -Clears the screen upon filling the flash bomb gauge. The gauge becomes slightly harder to fill, though.
  308.  
  309. ---Suzumi Kuzu---
  310. Upgrade: Decreases the chance of sub-events occurring.
  311.  
  312. Skill 0: Replay & Experience "REPLAY" (unlocks at upgrade level 10)
  313. -The mini-map will display colored squares to indicate certain events.
  314.  
  315. ---Xeno a---
  316. Upgrade: Decreases the chance of enemy waves leveling up.
  317.  
  318. Skill 0: Inevitable Miracle (unlocks at upgrade level 10)
  319. -25% chance of negating any hit taken. (The hit counter still goes up, though.)
  320.  
  321. ---Yago Ametsukana---
  322. Upgrade: Increases the radius in which enemies can get hit by your bullets.
  323.  
  324. Skill 0: Blood-Lacquered Sheath (unlocks at upgrade level 10)
  325. -Temporarily increases attack power upon defeating a boss character. Increases by a larger amount as you defeat more bosses.
  326.  
  327. ---Haiji Seniri---
  328. Upgrade: Reduces boss HP.
  329.  
  330. Skill 0: Spell Collector (unlocks at upgrade level 10)
  331. -Obtain another barrier each time you capture a Spell Card.
  332.  
  333. ---Tsurubami Senri---
  334. Upgrade: Increases the amount of damage you can do to enemies during the "Immortal" sub-event.
  335.  
  336. Skill 0: Crane's Voice (unlocks at upgrade level 10)
  337. -Reduces the amount of midbosses present in a given stage.
  338.  
  339. ---Suzumi Kuzu (EX)---
  340. Upgrade: ???? (Not yet implemented)
  341.  
  342. Skill 0: ???? (Not yet implemented)
  343.  
  344. Skill 1: ???? (Not yet implemented)
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