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- Initialize engine version: 5.0.0p3 (8c9c1a5d2db2)
- Forcing GfxDevice: 4
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ProfileAttribute.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ProfileAttribute.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UMA.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UMA.dll into Unity Child Domain
- - Completed reload, in 0.045 seconds
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.853478 ms
- 2015-04-03T15:07:24 0.000 INF Awake
- 2015-04-03T15:07:24 0.016 INF Version: Alpha 11 (b67) Compatibility Version: Alpha 11, OS: Windows 64 Bit
- 2015-04-03T15:07:24 0.017 INF Last played version: Alpha 11
- 2015-04-03T15:07:24 0.017 INF Local UTC offset: -7 hours
- 2015-04-03T15:07:24 0.019 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -logfile 7DaysToDie_Data\output_log__2015-04-03__15-07-18.txt -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated
- 2015-04-03T15:07:24 0.021 INF Parsing server configfile: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../serverconfig.xml
- 2015-04-03T15:07:24 0.052 INF Parsing server configfile successfully completed
- 2015-04-03T15:07:24 0.052 INF Starting dedicated server level=Random Gen game name=ZZKitteh
- 2015-04-03T15:07:24 0.053 INF Maximum allowed players: 8
- 2015-04-03T15:07:24 0.053 INF Game mode: GameModeSurvivalMP
- HDR and MultisampleAntiAliasing (in Forward Rendering Path) is not supported. This camera will render without HDR buffers. Disable Antialiasing in the Quality settings if you want to use HDR.
- (Filename: Line: 2630)
- HDR RenderTexture format is not supported on this platform. This camera will render without HDR buffers.
- (Filename: Line: 2632)
- HDR and MultisampleAntiAliasing (in Forward Rendering Path) is not supported. This camera will render without HDR buffers. Disable Antialiasing in the Quality settings if you want to use HDR.
- (Filename: Line: 2630)
- HDR RenderTexture format is not supported on this platform. This camera will render without HDR buffers.
- (Filename: Line: 2632)
- HDR Render Texture not supported, disabling HDR on reflection probe.
- (Filename: Line: 241)
- WARNING: Shader Unsupported: 'Suimono/effect_refractDroplets' - Setting to default shader.
- WARNING: Shader Unsupported: 'Suimono/effect_refractionViewDepth' - Setting to default shader.
- 2015-04-03T15:07:27 2.612 INF WorldStaticData.Init() needed 1.672s
- 2015-04-03T15:07:27 2.623 INF Loading permissions file at 'C:\Users\Joshua\Documents/7 Days To Die/Saves/serveradmin.xml'
- 2015-04-03T15:07:27 2.644 INF Loading permissions file done.
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Configuration.dll (this message is harmless)
- 2015-04-03T15:07:27 2.686 INF Started NetTelnetServer thread on 26902
- 2015-04-03T15:07:27 2.686 INF Started thread thread_TelnetListenThread
- 2015-04-03T15:07:27 2.690 INF Awake done
- Unloading 616 unused Assets to reduce memory usage. Loaded Objects now: 180156.
- Total: 299.900574 ms (FindLiveObjects: 7.704725 ms CreateObjectMapping: 4.888157 ms MarkObjects: 286.754944 ms DeleteObjects: 0.551510 ms)
- 2015-04-03T15:07:27 3.107 INF StartGame
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 72
- GamePref.AutopilotMode = 0
- GamePref.BlockDurabilityModifier = 100
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 192.168.1.138
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = True
- GamePref.ControlPanelPort = 26901
- GamePref.CraftTimer = 1
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayNightLength = 40
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DedicatedServer = True
- GamePref.DisableNAT = True
- GamePref.DropOnDeath = 1
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySenseMemory = 60
- GamePref.EnemySpawnMode = 3
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.FriendlyFire = False
- GamePref.GameDifficulty = 2
- GamePref.GameMode = GameModeSurvivalMP
- GamePref.GameName = ZZKitteh
- GamePref.GameVersion = Alpha 11
- GamePref.GameWorld = Random Gen
- GamePref.JoiningOptions = True
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 3
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 7
- GamePref.LootAbundance = 100
- GamePref.LootRespawnDays = 4
- GamePref.LootTimer = 1
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedZombies = 60
- GamePref.NightPercentage = 30
- GamePref.OptionsAA = 0
- GamePref.OptionsAmbientVolumeLevel = 0.5
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsFieldOfView = 80
- GamePref.OptionsImageEffects = True
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsLODDistance = 1
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMouseSensitivity = 6
- GamePref.OptionsMusicVolumeLevel = 0.2
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsReflectionDistance = 13
- GamePref.OptionsReflectionQuality = 2
- GamePref.OptionsReflectiveWater = True
- GamePref.OptionsShadowDistance = 4
- GamePref.OptionsTextureQuality = 0
- GamePref.OptionsTreeQuality = 3
- GamePref.OptionsViewDistance = 11
- GamePref.OptionsVoiceChatEnabled = False
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.PersistentPlayerProfiles = False
- GamePref.PlayerAutologin = False
- GamePref.PlayerId =
- GamePref.PlayerName = Bazgrim
- GamePref.PlayerSafeZoneHours = 5
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = C:\Users\Joshua\Documents/7 Days To Die/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerDescription = A 7 Days to Die server
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerName = ZZKitteh
- GamePref.ServerPort = 26900
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = True
- GamePref.TelnetPort = 26902
- GamePref.ZombiePlayers = True
- GamePref.ZombiesRun = 0
- GameStat.AirDropFrequency = 0
- GameStat.BlockDurabilityModifier = 1
- GameStat.CraftTimer = 1
- GameStat.CurrentRoundIx = 0
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.Difficulty = 2
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySenseMemory = 60
- GameStat.EnemySpawnMode = 3
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsFriendlyFire = True
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = False
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 7
- GameStat.LoadScene =
- GameStat.LootTimer = 1
- GameStat.NightPercentage = 50
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.ZombieHordeMeter = False
- 2015-04-03T15:07:27 3.127 INF StartAsServer
- 2015-04-03T15:07:27 3.129 INF createWorld: Random Gen, ZZKitteh, GameModeSurvivalMP
- 2015-04-03T15:07:27 3.149 INF Started thread thread_Regenerating
- 2015-04-03T15:07:27 3.151 INF World.Load: Random Gen
- 2015-04-03T15:07:27 3.233 INF Started thread thread_Pathfinder
- 2015-04-03T15:07:28 3.567 INF SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
- 2015-04-03T15:07:28 3.569 INF Started thread thread_GenerateChunks
- 2015-04-03T15:07:28 3.964 INF Loading rwgmixer.xml
- 2015-04-03T15:07:28 4.008 INF Loading and parsing of generator took 55ms
- 2015-04-03T15:07:28 4.011 INF createWorld() done
- 2015-04-03T15:07:28 4.011 INF Loading players.xml
- 2015-04-03T15:07:28 4.016 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 1, default = 0
- 2015-04-03T15:07:28 4.017 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 4, default = 7
- 2015-04-03T15:07:28 4.027 INF StartGame done
- 2015-04-03T15:07:28 4.052 INF Load key config check
- 2015-04-03T15:07:28 4.052 INF Load key config
- Setting up 3 worker threads for Enlighten.
- Thread -> id: 2a38 -> priority: 1
- Thread -> id: 3670 -> priority: 1
- Thread -> id: 35b8 -> priority: 1
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Mono.Security.dll (this message is harmless)
- 2015-04-03T15:07:29 4.380 INF [Steamworks.NET] GameServer.Init successful
- 2015-04-03T15:07:29 5.146 INF [Steamworks.NET] GameServer.LogOn successful
- 2015-04-03T15:07:38 13.621 INF Disconnect
- 2015-04-03T15:07:38 13.621 INF [NET] DisconnectedFromServer: Server shut down
- 2015-04-03T15:07:38 13.622 INF SaveAndCleanupWorld
- 2015-04-03T15:07:38 13.648 INF Saving 0 of chunks took 20ms
- 2015-04-03T15:07:38 13.650 INF [Steamworks.NET] Stopping server
- 2015-04-03T15:07:38 13.740 INF World.Unload
- 2015-04-03T15:07:38 13.747 INF Exited thread thread_GenerateChunks
- 2015-04-03T15:07:38 13.749 INF Exited thread thread_Pathfinder
- 2015-04-03T15:07:38 13.750 INF World.Cleanup
- 2015-04-03T15:07:38 13.751 INF Exited thread thread_Regenerating
- 2015-04-03T15:07:38 13.954 INF Cleanup
- 2015-04-03T15:07:38 13.956 INF Error in telnetListenThread: Read failure
- 2015-04-03T15:07:38 13.958 INF Stack Trace: at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
- at System.IO.StreamReader.ReadBuffer () [0x00000] in <filename unknown>:0
- at System.IO.StreamReader.ReadLine () [0x00000] in <filename unknown>:0
- at NetTelnetServer.thread_TelnetListenThread (.ThreadInfo _threadInfo) [0x00000] in <filename unknown>:0
- 2015-04-03T15:07:38 13.959 ERR Exception in thread thread_TelnetListenThread:
- 2015-04-03T15:07:38 13.959 EXC The object was used after being disposed.
- ObjectDisposedException: The object was used after being disposed.
- at System.Net.Sockets.Socket.get_RemoteEndPoint () [0x00000] in <filename unknown>:0
- at NetTelnetServer.thread_TelnetListenThread (.ThreadInfo _threadInfo) [0x00000] in <filename unknown>:0
- at ThreadManager.3AAA1 (System.Object 0AAAA) [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Logger:masterLogException(Exception)
- Logger:Exception(Exception)
- Log:Exception(Exception)
- ThreadManager:3AAA1(Object)
- (Filename: Line: -1)
- 2015-04-03T15:07:38 13.963 INF Exited thread thread_TelnetListenThread
- Unloading 5 Unused Serialized files (Serialized files now loaded: 2)
- Unloading 5327 unused Assets to reduce memory usage. Loaded Objects now: 57233.
- Total: 36.661331 ms (FindLiveObjects: 5.318292 ms CreateObjectMapping: 4.519773 ms MarkObjects: 23.628576 ms DeleteObjects: 3.193774 ms)
- 2015-04-03T15:07:38 14.153 INF OnApplicationQuit
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