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  1. AUTOEXEC:
  2.  
  3. exec aliases
  4. exec settings
  5. exec binds
  6.  
  7. cl_hud_playerclass_use_playermodel 0
  8. tf_hud_target_id_disable_floating_health 1
  9.  
  10. sv_allow_point_servercommand always
  11. tf_scoreboard_ping_as_text 1
  12.  
  13. CLEAR.CFG
  14.  
  15. sv_allow_point_servercommand always
  16.  
  17. exec aliases
  18. exec binds
  19.  
  20. -attack
  21.  
  22. "tf_dingaling_pitchmindmg" "133"
  23. "tf_dingaling_pitchmaxdmg" "40"
  24.  
  25. // Good connection
  26. cl_cmdrate 67
  27. cl_interp .0152
  28. cl_interp_ratio 1
  29. cl_lagcompensation 1
  30. cl_pred_optimize 2
  31. cl_smooth 0
  32. cl_smoothtime 0.01
  33. cl_updaterate 67
  34. rate 60000
  35. net_graph "1"
  36.  
  37. alias wswitch1 wswitch2
  38. alias wswitch2 "slot2; alias wswitch1 wswitch3"
  39. alias wswitch3 "slot1; alias wswitch1 wswitch2"
  40. bind q wswitch1
  41.  
  42. bind "ENTER" "say"
  43. bind "SPACE" "+jump"
  44. bind "TAB" "+showscores"
  45. bind "ESCAPE" "cancelselect"
  46. bind "SHIFT" "+duck"
  47. bind "RSHIFT" "say_team"
  48. hud_combattext_batching "2"
  49. cl_hud_playerclass_use_playermodel "1"
  50. tf_scoreboard_ping_as_text "1"
  51.  
  52. // Disable sprays
  53. cl_playerspraydisable 1
  54. r_spray_lifetime 0
  55.  
  56. // Enable sprays -- uncomment this section if you want these settings
  57. //cl_playerspraydisable 0
  58. //r_spray_lifetime 2
  59.  
  60. // ----------------------------------------------------------------------------
  61. // Shadows
  62. // ----------------------------------------------------------------------------
  63.  
  64. // Disable shadows
  65. r_shadowmaxrendered 0
  66. r_shadowrendertotexture 0
  67. r_shadows 0
  68. nb_shadow_dist 0
  69.  
  70. // Enable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
  71. //mat_shadowstate 1
  72. //r_shadowmaxrendered 11
  73. //r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
  74. // competitive TF2 players to see opponents standing
  75. // near the other side of a wall. You may see some
  76. // performance loss from setting this to `1'.
  77. //r_shadows 1
  78. //nb_shadow_dist 400
  79.  
  80. // ----------------------------------------------------------------------------
  81. // Facial features
  82. // ----------------------------------------------------------------------------
  83.  
  84. // Disable facial features
  85. r_eyes 1
  86. r_flex 0
  87. r_lod 2
  88. r_rootlod 2
  89. r_teeth 0
  90. r_eyemove 0
  91. r_eyeshift_x 0
  92. r_eyeshift_y 0
  93. r_eyeshift_z 0
  94. r_eyesize 0
  95. blink_duration 0
  96.  
  97. // Enable facial features -- turning them on lowers framerate by 5ish%
  98. //r_eyes 1
  99. //r_flex 1
  100. //r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
  101. //r_rootlod 1
  102. //r_teeth 1
  103.  
  104. // ----------------------------------------------------------------------------
  105. // Ragdolls
  106. // ----------------------------------------------------------------------------
  107. // You will have reduced performance on deaths which produce ragdolls.
  108. // ----------------------------------------------------------------------------
  109.  
  110. // Disable ragdolls
  111. cl_ragdoll_fade_time 0
  112. cl_ragdoll_forcefade 1
  113. cl_ragdoll_physics_enable 0
  114. g_ragdoll_fadespeed 0
  115. g_ragdoll_lvfadespeed 0
  116. ragdoll_sleepaftertime 0
  117.  
  118. // Enable ragdolls -- lowers by 10ish%
  119. //cl_ragdoll_fade_time 15
  120. //cl_ragdoll_forcefade 0
  121. //cl_ragdoll_physics_enable 1
  122. //g_ragdoll_fadespeed 600
  123. //g_ragdoll_lvfadespeed 100
  124. //ragdoll_sleepaftertime "5.0f"
  125.  
  126. // ----------------------------------------------------------------------------
  127. // Gibs
  128. // ----------------------------------------------------------------------------
  129. // You will have reduced performance on deaths which produce gibs.
  130. // ----------------------------------------------------------------------------
  131.  
  132. // Disable gibs
  133. cl_phys_props_enable 0
  134. cl_phys_props_max 0
  135. props_break_max_pieces 0
  136. r_propsmaxdist 1
  137. violence_agibs 0
  138. violence_hgibs 0
  139.  
  140. // Enable gibs -- 6-7% less framerate
  141. //cl_phys_props_enable 1
  142. //cl_phys_props_max 128
  143. //props_break_max_pieces -1
  144. //r_propsmaxdist 1000
  145. //violence_agibs 1
  146. //violence_hgibs 1
  147.  
  148. // ----------------------------------------------------------------------------
  149. // Graphical
  150. // ----------------------------------------------------------------------------
  151. // Now we come to the main brunt of the config. You probably don't want to mess
  152. // with this.
  153. // ----------------------------------------------------------------------------
  154. prop_active_gib_limit 0
  155. props_break_max_pieces_perframe 0
  156. fov_desired 90
  157. cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames
  158. mat_phong 0 // some people don't like this on I prefer it on for sniper though
  159. cl_muzzleflash_dlight_1st 0
  160. cl_detaildist 0
  161. cl_detailfade 0
  162. cl_drawmonitors 0
  163. cl_ejectbrass 0
  164. cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
  165. cl_new_impact_effects 0
  166. cl_show_splashes 0
  167. cl_rumblescale 0
  168. cl_showhelp 0
  169. cl_showpluginmessages 0
  170. cl_debugrumble 0
  171. func_break_max_pieces 0
  172. glow_outline_effect_enable 0 // Cart glow effect.
  173. lod_transitiondist 0
  174. //mat_antialias 1 // apparently having this in config can break the mumble overlay for some users
  175. mat_bumpmap 1 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  176. // a strange `shine' effect to appear on all players. - Chris
  177. // In the past I wasn't able to prove that disabling this was significant,
  178. // it effects fps by about 1% after several checks - Comanglia
  179. mat_colcorrection_disableentities 1
  180. mat_colorcorrection 0
  181. mat_disable_bloom 1
  182. mat_disable_fancy_blending 1
  183. mat_disable_lightwarp 1
  184. mat_envmapsize 8
  185. mat_envmaptgasize 8
  186. mat_filterlightmaps 1
  187. mat_filtertextures 1
  188. mat_forceaniso 1
  189. mat_hdr_level 0
  190. mat_autoexposure_max 0
  191. mat_autoexposure_min 0
  192. mat_bloomscale 0
  193. mat_bloom_scalefactor_scalar 0
  194. mat_debug_postprocessing_effects 0
  195. mat_debugdepth 0
  196. mat_disable_bloom 1
  197. mat_postprocessing_combine 0
  198. mat_non_hdr_bloom_scalefactor 0
  199. mat_bufferprimitives 1
  200. mat_compressedtextures 1
  201. mat_forcemanagedtextureintohardware 0
  202. mat_framebuffercopyoverlaysize 0
  203. mat_hdr_enabled 0
  204. mat_hdr_manual_tonemap_rate 0
  205. mat_mipmaptextures 1 // ***
  206. mat_non_hdr_bloom_scalefactor 0
  207. mat_showlightmappage -1
  208. mat_softwarelighting 0
  209. mat_software_aa_blur_one_pixel_lines 0
  210. mat_software_aa_edge_threshold 9
  211. mat_software_aa_quality 0// was 9
  212. mat_software_aa_strength 0
  213. mat_software_aa_strength_vgui 0
  214. mat_software_aa_tap_offset 0
  215. mat_software_aa_quality 0
  216. mat_texture_limit -1
  217. mat_use_compressed_hdr_textures 0
  218. mem_max_heapsize 2048
  219. mod_forcedata 1
  220. mod_forcetouchdata 1
  221. mat_max_worldmesh_vertices 512
  222. mat_monitorgamma 2.2 // Controls brightness, try 1.8 to make it brighter or 2.2
  223. // to get it darker. Only works in fullscreen.
  224. mat_parallaxmap 0
  225. mat_picmip 1 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
  226. // at a range from -1 to 2, -1 being the best quality, 2 being the
  227. // worst. - Doesn't really matter much what you set this too if you're cpu bound
  228. mat_reducefillrate 1
  229. mat_reduceparticles 1
  230. mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
  231. // non-shiny, and will remove some specular effects from in-game
  232. // entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
  233. mat_trilinear 1
  234. mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
  235. mat_viewportupscale 1
  236. mat_wateroverlaysize 1
  237. mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
  238. r_3dsky 0
  239. r_ambientboost 0
  240. r_ambientfactor 0
  241. r_ambientmin 0
  242. r_cheapwaterend 1
  243. r_cheapwaterstart 1
  244. r_decals 9
  245. r_maxmodeldecal 9
  246. r_decalstaticprops 0
  247. r_decal_cullsize 15
  248. r_drawdetailprops 0
  249. r_drawmodeldecals 0
  250. r_drawflecks 0
  251. r_dynamic 0
  252. r_flashlightdepthtexture 0
  253. r_forcewaterleaf 1
  254. r_lightaverage 0
  255. r_maxnewsamples 0
  256. r_maxsampledist 1
  257. r_bloomtintb 0
  258. r_bloomtintexponent 0
  259. r_bloomtintg 0
  260. r_bloomtintr 0
  261. r_occlusion 1
  262. r_pixelfog 1
  263. r_propsmaxdist 0
  264. r_renderoverlayfragment 0
  265. r_staticprop_lod 4
  266. r_waterdrawreflection 0
  267. r_waterdrawrefraction 1
  268. r_waterforceexpensive 0
  269. r_waterforcereflectentities 0
  270. r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
  271. r_dopixelvisibility 0
  272. r_drawbatchdecals 0
  273. r_hunkalloclightmaps 0
  274. r_lightcache_zbuffercache 0
  275. r_PhysPropStaticLighting 0
  276. rope_averagelight 0
  277. rope_collide 0
  278. rope_rendersolid 0
  279. rope_shake 0
  280. rope_smooth 0
  281. rope_subdiv 0
  282. rope_wind_dist 0
  283. tf_particles_disable_weather 1 // Disable weather effects on maps supporting
  284. // it, for example, setting this to `1'
  285. // disables rain effects on *_sawmill.
  286. tracer_extra 0
  287. violence_ablood 1 // framerates on -most- pcs are higher with these on
  288. violence_hblood 1
  289. mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
  290. mat_motion_blur_forward_enabled 0
  291. mat_motion_blur_strength 0
  292. r_worldlightmin 0.0001
  293. r_worldlights 0
  294. mp_usehwmmodels -1
  295. mp_usehwmvcds -1
  296.  
  297. // ----------------------------------------------------------------------------
  298. // Misc
  299. // ----------------------------------------------------------------------------
  300. in_usekeyboardsampletime 0
  301. mat_clipz 1 // FX card users should set this to 0
  302. mat_forcehardwaresync 0
  303. mat_levelflush 1
  304. m_rawinput 1 // Turn on raw mouse input. Commented out by default due to
  305. // silly incompatibility with the Xfire overlay. You should use
  306. // it if you can! - WHO USES XFIRE ANYMORE?
  307. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
  308. r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
  309. // performed on the GPU (as opposed to on the CPU). The
  310. // value `-1' autodetects hardware support for this
  311. // feature, which is safer than forcing it.
  312.  
  313. ai_expression_optimization 1
  314. fast_fogvolume 1
  315. host_thread_mode 0 // Not exactly stable
  316. mod_load_anims_async 1
  317. mod_load_mesh_async 1
  318. mod_load_vcollide_async 1
  319. con_enable 1
  320. con_filter_enable 1
  321. con_filter_text_out particle
  322. datacachesize 256
  323.  
  324.  
  325. // Threading
  326. // ----------------------------------------------------------------------------
  327. mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
  328. // defines the threading method to be used by the material
  329. // system. It has been unstable to use in the past, but
  330. // nowadays it's generally okay.
  331. //
  332. // Here are the possible values:
  333. // -2 legacy default
  334. // -1 default
  335. // 0 synchronous single thread
  336. // 1 queued single thread
  337. // 2 queued multithreaded
  338. //
  339. // If you have problems with the value `2', try setting it to
  340. // `-1'.
  341. //
  342. // As an aside, there are quite a few bugs in the demo system
  343. // that occur when mat_queue_mode is set to a value that is
  344. // not `-1'. If you intend to do work with the demo system,
  345. // maybe you should change this.
  346. //
  347. //After immense testing I've found that default works perfectly
  348. //fine with setting your Thread usage. It automatically set me
  349. //to 2 every time. I'd say it's safer and likely less buggy to
  350. //leave this at -1 than it is at 2.
  351. //
  352. //As a side not I've noticed micro stutters with mat_queue_mode 2
  353. //at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps
  354.  
  355. cl_threaded_bone_setup 1 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
  356. cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
  357. r_queued_decals 0 // lessens the impact of higher decal limits.
  358. r_queued_ropes 1
  359. r_queued_post_processing 0 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
  360. r_threaded_client_shadow_manager 1
  361. r_threaded_particles 1
  362. r_threaded_renderables 1
  363.  
  364. // ----------------------------------------------------------------------------
  365. // HUD
  366. // ----------------------------------------------------------------------------
  367. hud_saytext_time 10 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
  368. voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
  369. hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
  370. hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
  371. hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
  372. hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
  373.  
  374. // ----------------------------------------------------------------------------
  375. // Test Shit
  376. // ----------------------------------------------------------------------------
  377. cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost
  378. cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
  379. //cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
  380. sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
  381. tf_scoreboard_ping_as_text 1
  382.  
  383. // ----------------------------------------------------------------------------
  384. // Misc
  385. // ----------------------------------------------------------------------------
  386. cl_ask_blacklist_opt_out "1"
  387. cl_ask_favorite_opt_out "1"
  388. sb_dontshow_maxplayer_warning "1"
  389. tf_explanations_backpackpanel "1"
  390. tf_explanations_charinfo_armory_panel "1"
  391. tf_explanations_charinfopanel "1"
  392. tf_explanations_craftingpanel "1"
  393. tf_explanations_discardpanel "1"
  394. tf_explanations_store "1"
  395. tf_training_has_prompted_for_forums "1"
  396. tf_training_has_prompted_for_loadout "1"
  397. tf_training_has_prompted_for_offline_practice "1"
  398. tf_training_has_prompted_for_options "1"
  399. tf_training_has_prompted_for_training "1"
  400. //net_graph 1 // keeping this on actually lowers your framerate by 3-6% depending on the level of net_graph you have it at
  401. // net_graph 1,2,3,4,5
  402. hud_fastswitch 1
  403. sv_forcepreload 1
  404.  
  405. ALIASES.CFG
  406.  
  407. alias +mate_forward "+mfwd"
  408. alias -mate_forward "-mfwd"
  409. alias +mate_back "+mback"
  410. alias -mate_back "-mback"
  411. alias +mate_moveleft "+mleft"
  412. alias -mate_moveleft "-mleft"
  413. alias +mate_moveright "+mright"
  414. alias -mate_moveright "-mright"
  415. alias +mate_attack "+attack"
  416. alias -mate_attack "-attack"
  417. alias +mate_attack2 "+attack2"
  418. alias -mate_attack2 "-attack2"
  419. alias mate_slot1 "weapon1"
  420. alias mate_slot2 "weapon2"
  421. alias mate_slot3 "weapon3"
  422. alias mate_slot4 "slot4"
  423. alias mate_slot5 "slot5"
  424. alias mate_slot6 "slot6"
  425. alias +mate_uberpop "mate_uberpop_msg;+attack2"
  426. alias -mate_uberpop "-attack2"
  427. alias mate_uberpop_msg "say_team ## POPPING UBER"
  428. alias mate_uberfake "mate_uberfake_msg;voicemenu 1 7"
  429. alias mate_uberfake_msg "say_team ## FAKING UBER"
  430. alias mate_uberhide "voicemenu 2 6"
  431. alias +mate_autoheal "-attack"
  432. alias -mate_autoheal "+attack"
  433. alias mate_goodnet "cl_cmdrate 67;cl_interp 0.0152;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl_smoothtime 0.01;cl_updaterate 67;rate 60000;echo goodnet_enabled"
  434.  
  435. alias +mate_joinclass "bind 1 mate_scout; bind 2 mate_soldier; bind 3 mate_pyro; bind 4 mate_demoman; bind 5 mate_heavy; bind 6 mate_engineer; bind 7 mate_medic; bind 8 mate_sniper; bind 9 mate_spy"
  436. alias -mate_joinclass "bind 1 "mate_slot1"; bind 2 "mate_slot2"; bind 3 "mate_slot3"; bind 4 "mate_slot4"; bind 5 "mate_slot5"; bind 6 "mate_slot6"; bind 7 "mate_slot7"; bind 8 "mate_slot8"; bind 9 "mate_slot9""
  437.  
  438. alias mate_scout "join_class scout"
  439. alias mate_soldier "join_class soldier"
  440. alias mate_pyro "join_class pyro"
  441. alias mate_demoman "join_class demoman"
  442. alias mate_heavy "join_class heavyweapons"
  443. alias mate_engineer "join_class engineer"
  444. alias mate_medic "join_class medic"
  445. alias mate_sniper "join_class sniper"
  446. alias mate_spy "join_class spy"
  447.  
  448. alias +mfwd "-back;+forward;alias checkfwd +forward"
  449. alias +mback "-forward;+back;alias checkback +back"
  450. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  451. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  452. alias -mfwd "-forward;checkback;alias checkfwd none"
  453. alias -mback "-back;checkfwd;alias checkback none"
  454. alias -mleft "-moveleft;checkright;alias checkleft none"
  455. alias -mright "-moveright;checkleft;alias checkright none"
  456. alias checkfwd none
  457. alias checkback none
  458. alias checkleft none
  459. alias checkright none
  460. alias none ""
  461.  
  462. alias enable_autoheal "+attack; bind mouse1 +mate_autoheal"
  463. alias disable_autoheal "-attack; bind mouse1 +attack"
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