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FFXII Checklist (Incomplete)

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Jul 6th, 2015
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  1. Will be done at twitch.tv/choicetick
  2.  
  3. So this is the checklist for "100%" in FFXII - IZJS (please note that 100% in this game is heavily debatable and 100% opinion-based, just using that because it's a smaller name):
  4.  
  5. 1. Order of Ambrosia Rank in Clan Centurio;
  6. -> 1.000.000 Clan Points
  7. -> All 45 Hunts dead
  8. -> Sky Pirate's Den complete
  9. 2. Complete Bestiary;
  10. -> Complete information on all monsters
  11. -> All Rare Game
  12. 3. All "best" weapons;
  13. -> Will make a list of all of them and post it here
  14. 4. All magicks, technicks, gambits and accessories
  15.  
  16. Party Composition (It might look weird, but it'll make sense):
  17. Vaan: Hunter
  18. Balthier: White Mage
  19. Basch: Black Mage
  20. Fran: Red Mage
  21. Penelo: Machinist
  22. Ashe: Knight
  23.  
  24.  
  25. Now i will not write everything down here, because it would make a gigantic pastebin.
  26. Instead i'll provide links to those things:
  27.  
  28. Hunts: http://goo.gl/E3cBkm
  29. Sky Pirate's Den: http://goo.gl/bLlG11
  30. Bestiary: http://goo.gl/2Pyf0X
  31. IZJS Changes: http://goo.gl/zRceuZ
  32.  
  33. Some magicks and technicks (and accessories and weapons? not sure) are not bought in any shop, instead they will appear in chests - they have 100% spawn rate and i will get them 100% of the time, even with the Diamond Armlet.
  34.  
  35. Here is the list:
  36. Estersand - Outpost: Firefly
  37. Estersand - Yardang Labyrith: Silence
  38. Estersand - Sand-swept Maze: Poison
  39. Estersand - Broken Sands: Berserker
  40. Giza Plains - Toam Hills - The Dry: Blind
  41. Giza Plains - Nomad Village - The Rains: Regen
  42. Giza Plains - Windtrace Dunes - Diamond Armlet
  43. Garamsythe Waterway - No. 11 Channel (water is drained): Gilt Measure
  44. Garamsythe Waterway - No. 10 Channel (water is drained): Hornito
  45. Garamsythe Waterway - No. 4 Cloaca Spur (water is drained): Achilles
  46. Barheim Passage - East-West Bypass: Toxify
  47. Barheim Passage - The Zeviah Span: Kagenui
  48. Barheim Passage - The Zeviah Span: Shear
  49. Lhusu Mines - Transitway 1: Numerology
  50. Lhusu Mines - Site 9: Expose
  51. Lhusu Mines - Site 6 North: Whale Whisker
  52. Lhusu Mines - Staging Area: Scathe
  53. Dreadnought Leviathan - Starboard Section: Sleep (can be gotten if missed in the Ogir-Yensa Sandsea)
  54. Dreadnought Leviathan - Sub-control Room: Infuse (can be gotten if missed in the Ogir-Yensa Sandsea)
  55. Ogir-Yensa Sandsea - Primary Tank Complex: Reflect
  56. Nam Yensa Sandsea - Demesne of the Sandqueen - Balance
  57. Tomb of Raithwall - Royal Passage - Dispel and Vanish
  58. Tomb of Raithwall - Cloister of Flame - Shades of Black and Blood Sword
  59.  
  60. I will add the rest here after the 1st episode of the playthrough, sorry did not have enough time >.>~
  61. But as you can see, this has many magicks and techs already, and it's only up until Raithwall (sure i can't get some of those early game, but still :P)
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