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  1. The following is a small number of the changes coming in the next update. There's lots more and we're still working on it!
  2.  
  3. * fix tier 10 chair alignments
  4. * Add piping tiles
  5. * Add ash weather
  6. * Added new weather sound loops
  7. * Added spacedust shower weather
  8. * Added fog weather
  9. * Improved variant < > lua handling
  10. * Added outpost, including large number of outpost npcs, items, objects, etc. Outposts serve as a central hub for buying, selling and taking quests.
  11. * Damage on traps tweaked
  12. * Agaran story arc additions
  13. * Added wind storms
  14. * Added ship upgrades, ships grow larger and unlock new technology
  15. * Added 'moon stone' ore, name will likely change
  16. * Improved songbook UI
  17. * Ship requires power and teleporter enabled before allowing beam down
  18. * New ship upgrade items
  19. * Added Agaran micro dungeons
  20. * Navigator remade and improved, shows far more data on planet conditions, more attractive UI
  21. * Network support for updating central structure in worlds
  22. * Added ember weather
  23. * Anchor block configuration support
  24. * Add spacejunk weather
  25. * Fix a number of object offsets
  26. * Added greenhouse random encounter
  27. * Fix Lua <-> C++ conversion with maps consisting of integers
  28. * Added shroom disguise hat
  29. * Ability to see planet sub biome from nav
  30. * Ability to see gravity on Nav UI
  31. * Ability to see weather on Nav UI
  32. * Ability to see hazards on Nav UI
  33. * All objects are now technically wire objects, allowing all sorts of object scripting/modding possibilities
  34. * Added giant floran pod object
  35. * Matter Manipulator graphic improved
  36. * Weather easier to configure and add new weathers
  37. * Added giant pod 2 object
  38. * Weather is now client controlled
  39. * Fix edge case array assignment in c++ lua api
  40. * Fix damage poly rotation in rotated projectiles
  41. * Massively revamped combat
  42. * Massive number of monster changes, vast number of new attacks, new behaviours, new knockback and physics
  43. * Monster attacks now based on the visual parts of the monster
  44. * Monster palettes now configurable on a per biome basis
  45. * New giant flying monster types
  46. * Massive number of weapon changes, ability to block and parry, aimable swords
  47. * Massive number of shield changes, guard crush mechanic
  48. * Added Staff weapons for sci-fi style 'magic'
  49. * Touching most monsters no longer hurts the player
  50. * Added a way to access the stage of a farmable via lua
  51. * Added case insensitive option to regexMatch, case sensitive by default
  52. * Added treasure underground biome
  53. * Added new function to lua API to get item descriptor (not just name)
  54. * Fixed issue where Grappling hook sometimes causes a crash
  55. * Added ability to fine tune where and when biomes appear
  56. * Introduced an alternate way to specify a Rect variant
  57. * Items can now suppress movement whilst being used
  58. * made preview images flippable for asymmetric tiered doors
  59. * Added stun state to monsters
  60. * fixed sitting position in tier3chair
  61. * Add a lua-side poly collision resolver
  62. * Fully scriptable items with huge modding potential
  63. * Per Wulf_Oman and Mackinz on reddit, fixed some inconsistencies with fuel amounts
  64. * Added harvesting power to harvesting tools
  65. * Added lua bindings to fireable items
  66. * Fixed issue with deprecated information in certain shields
  67. * attacks adjust distance based on monster size
  68. * Guns are now scripted
  69. * New sword for cell cave minibiome
  70. * New crystal minibiome spear
  71. * Added heck knife
  72. * Added getLightColor to pair to setLightColor per modder request
  73. * Added coral breakables for coral caves
  74. * Added coral cleaver
  75. * Slime minibiome additions
  76. * Added homing missiles for monster usage
  77. * Added hive hammers
  78. * Added Shattergun weapons
  79. * Tons of new sound FX
  80. * Player now walks when moving backwards
  81. * New gravity range
  82. * zen garden underground minibiome
  83. * Added stingergun weapon
  84. * melee projectile offset now configurable from .monstertype
  85. * New monster spawning system
  86. * Monsters spawn differently at night
  87. * Monsters are now spawned differently underground
  88. * Big improvements to monster art
  89. * fix tier4door position
  90. * Admin authentication on login
  91. * Lots of projectile graphics improvements
  92. * Kicking and banning added amongst other admin commands
  93. * Added light globe launcher
  94. * Cell biome gun added
  95. * Added new cursors
  96. * Lua modding is possible now on Server Side commands
  97. * Monsters hop on the spot and make a sound to show they're aggroed (it's really cute)
  98. * Monster growls etc removed entirely, monsters now only make sounds when they do something
  99. * Added fixed camera mode
  100. * Draggable slider bars
  101. * Human hair accent colours configurable with underwear colour (Via Kawa)
  102. * Some human hair style changes
  103. * Added barren biome
  104. * Ability to spawn player directly into dungeons
  105. * Added a way of accessing the owner's aim position to the lua api
  106. * Added access to the image metadata database to lua
  107. * Make it so that you can specify collision blocks manually
  108. * Ship now has on board AI called S.A.I.L that guides player through missions, and handles ship upgrades amongst other things.
  109. * Expanded tutorial
  110. * Fix wire node selection bug
  111. * Better wire rendering
  112. * light source color is network aware
  113. * Almost all lights in the game can now be switched on and off via wiring
  114. * Add liquid sensor object
  115. * Added light sensor wiring object
  116. * Fixed up proximity sensor
  117. * Added the ability to control light pulsing/flickering
  118. * Random Guns now support powerProjectiles and (even better) config pass through
  119. * Selling interface
  120. * Massively improved forests
  121. * Make microwave flip appropriately.
  122. * New mission selection UI for prebuilt missions (not to be confused with quests)
  123. * Moon base missions
  124. * Sword damage poly changes
  125. * Combat music changed entirely, less annoying
  126. * New hylotl damage sounds
  127. * New avian damage sounds
  128. * New "Essential Bar" beneath player hotbar. Stores matter manipulator, paint tool and wire tool, with hotkeys
  129. * Ship reboot sequence
  130. * Matter Manipulator reboot sequence
  131. * Fix upgrade cutscene
  132. * Core fragment ore
  133. * Lots of UI changes and fixes
  134. * Add new 'Jupiter' music track
  135. * New unlit options on lighting
  136. * Teleporter enable sound
  137. * Item holster and equip sounds
  138. * Bones now cascade
  139. * Add harvest level system to tile damage
  140. * Drills, pickaxes and other mining tools now break permanently but have far greater power. Provide temporary mining boost.
  141. * Matter Manipulator can now be permanently upgraded and improved
  142. * Upgraded Matter Manipulator can now suck up liquids
  143. * Player death sounds
  144. * Large number of turret improvements, turrets now have item slot and will fire any gun equipped
  145. * Rebalance ropes
  146. * Rebalance hunger
  147. * Recipes now no longer require pixels for the most part
  148. * Ores and Bars are now dropped on death by default
  149. * Monsters can now have different spawn profiles (ability to create swarms etc)
  150. * New bow art
  151. * Rebalanced chests
  152. * Updated platinum art
  153. * Updated lots of art with colour blindness in mind
  154. * Massive change to how tiles are rendered, provides vast performance increase across the board
  155. * Iron furnace added
  156. * Diagonal doors added
  157. * Once a monster has been aggroed, it will attack again on sight
  158. * Fixed Girders
  159. * Added a bunch of new tiles/blocks/platforms/pipes
  160. * Redrew many human armors
  161. * Blocks can now give off light
  162. * Add mining chests
  163. * Added huge mysterious gates (give access to various hubs throughout the universe)
  164. * Added lots of Avian microdungeons
  165. * Added wilderness sword
  166. * Added Novakid species
  167. * Added Novakid armors
  168. * Added Novakid weapons
  169. * Added Novakid ships
  170. * Added Iron crafting table
  171. * Added ability to delete character from character selection
  172. * Added 'sci-fi anvil' (will be renamed)
  173. * Added 'sci-fi furnace' (will be renamed)
  174. * Added manipulator table
  175. * Added accelerator table
  176. * Added separator table
  177. * Added windchime item
  178. * Ability to add instanced worlds
  179. * Ability to add worlds that consist of only a dungeons
  180. * Objects and NPCs can now give quests
  181. * Quests can now require turn in
  182. * Shroom biome hammer
  183. * Revamping temperature system, player is now either 'too hot' or 'too cold', no sliding scale
  184. * Floran mission created
  185. * Ability to add on/off sound to lights
  186. * Fix medkit animation
  187. * Improved ores, bars and ingots
  188. * New smelting system more in line with crafting system, allows for smelting with multiple ingredients
  189. * Updated capture pod graphic
  190. * Massive change to the damage/projectile system, you should no longer see your projectile go through enemies
  191. * Massive updates to netcode to improve performance
  192. * Added ability to upgrade essential items
  193. * Added oil as a fuel
  194. * Mouse no longer renders during cinematics
  195. * Added unique enemies to moon base mission
  196. * Added large number of staves / spells for all different races
  197. * A vast number of balance changes
  198. * A completely new progression system, with branching options and more logical progress through the universe. Completely changes how the game is played.
  199. * Added dirt trapdoors
  200. * Added new starting planet biome, garden biome
  201. * Added rock items
  202. * Added large portcullis object
  203. * Added death warning and falling rock signs
  204. * Added trap chest
  205. * Added bone spikes
  206. * Added Acid light
  207. * Added cave art
  208. * Added skull torch
  209. * Terrain generation changes
  210. * Make caves less flat
  211. * Made system for finding a solar system that matches developer specific requirements more robust
  212. * More Floran creatures
  213. * Fix Human dagger graphics
  214. * Change starting planet size
  215. * Quest turn in indicators
  216. * Quest log UI updated
  217. * Added research table for discovering new crafting lines / for modders to add their own crafting lines to
  218. * Massive change to status effects opens them up for modding, gives them all the abilities of tech
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