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- ####################################################################################################
- # ExtraHardMode Config #
- # #
- # 1. The config cleans itself, so if something resets you probably did something wrong #
- # 2. Generally if you can specify a block you can add meta after an @ #
- # F.e: STEP@3 = cobblestone slab. STEP@3,11 matches normal&upside cobble slabs #
- # If you specify meta it will only match cobble slabs and not the other slabs. #
- # If you don't specify meta it matches all slabs. #
- # You can use numerical block ids as well, they will be converted to bukkit names #
- # 3. If your empty lists reset, put [] instead #
- # 4. This config changes regularly, so you might want to revisit it after an update. #
- # 5. Lots of the configuration is user requested so if you need something just ask #
- # 6. Remember to use /ehm reload after you changed the config instead of /reload #
- # #
- # Happy Configuring! #
- ####################################################################################################
- ExtraHardMode:
- Config Type: MAIN
- # If the big text on top of the config should be printed
- Print Config Header: true
- # If comments like this should be printed
- Print Comments: true
- # Set the worlds you want ehm active here. F.e. [world, world_nether]. "@all" enables ehm for all worlds
- Enabled Worlds:
- - world
- - world_nether
- Bypassing:
- # Disabling this disables all checks for bypass permissions.
- Check For Permission: true
- # Disable ehm for creative mode players. Useful for building.
- Creative Mode Bypasses: true
- # If activated ops automatically bypass. Disable if you want your ops to be able to play with ehm.
- Operators Bypass: false
- World Rules:
- Mining:
- # Hardened blocks require certain tools to be broken and will wear those tools down quicker
- # This is to encourage caving, by making branch mining unprofitable
- Inhibit Tunneling:
- # If hardened blocks can only be broken by specific tools
- Enable: false
- # These blocks will be treated as hardened
- Hardened Blocks:
- - STONE
- # Block players from placing ore next to stone to soften the stone when mining the ore.
- Block Placing Ore Next To Stone Exploit: true
- # Block sneaky players from trying to tunnel using pistons. This will block movement of stone and ore blocks with pistons.
- Block Moving Of Stone Blocks With Piston Exploit: true
- # List of tools that can mine stone. If a tool isn't in the list it can't mine stone.
- # F.e. DIAMOND_PICKAXE@100 = Mine 100 stone blocks -> pick broken
- Amount of Stone Tool Can Mine (Tool@Blocks):
- - IRON_PICKAXE@32
- - DIAMOND_PICKAXE@64
- Breaking Blocks Softens Surrounding Stone:
- # Cave-ins are a persistent threat. Mining ore softens the stone around it, which can then fall and injure the careless player.
- # Dirt and grass, which is often compacted into a solid mass in cavern ceilings and floors, will also come crashing down when disturbed.
- Enable: false
- # If the softened stone blocks should fall. They do not have to be in additional falling blocks section for this.
- Apply Physics To Weakened Stone: true
- # Ore blocks that will soften surrounding stone blocks.
- Blocks (Block@id,id2):
- - COAL_ORE
- - EMERALD_ORE
- - LAPIS_ORE
- - DIAMOND_ORE
- - REDSTONE_ORE
- - GLOWING_REDSTONE_ORE
- - GOLD_ORE
- - IRON_ORE
- # Here you can specify custom stone blocks or change what stone softens into.
- Stone Blocks (Stone@data-Cobble@data):
- - STONE-COBBLESTONE
- Torches:
- # No placement of torches below Defined Value. Makes for scarier caves on the lower levels. Y: 0 to disable
- No Placement Under Y: 0
- # Soft materials include sand and dirt. Idea is that players don't litter the landscape with torches.
- No Placement On Soft Materials: false
- # When it rains there is a chance that torches will be removed in a chunk.
- # Any kind of block above the torch is enough to protect the torch
- Rain Breaks Torches: false
- Play Sounds:
- # A lava fizz when a torch's placement has been blocked.
- Torch Fizzing: true
- # A Ghast shriek when a creeper drops tnt.
- Creeper Tnt Warning: true
- # Tunneling in the nether will randomly set a fire. Players have to be careful
- # to not set themselves on fire.
- Breaking Netherrack Starts Fire Percent: 10
- # Blocks jumping and placing a block directly beneath you and branching out with no blocks to support
- Limited Block Placement: false
- # The trunk and branches of a tree will fall and potentially injure you.
- # It makes it easier to chop trees, but you have to watch out a little for the falling logs.
- # Also by making logs of branches fall down most treetops should decay naturally.
- Better Tree Felling: false
- Player:
- # Apply effects and damage multipliers to players
- # Bukkit effect names: http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
- # or effect ids: http://minecraft.gamepedia.com/Status_effects
- Enhanced Environmental Injuries:
- Enable: false
- Fall:
- Dmg Multiplier: 2.0
- Potion Type: SLOW
- Duration (ticks): 80
- Amplifier: 2
- Explosion:
- Dmg Multiplier: 1.0
- Potion Type: CONFUSION
- Duration (ticks): 300
- Amplifier: 3
- Suffocation:
- Dmg Multiplier: 5.0
- Potion Type: NONE
- Duration (ticks): 0
- Amplifier: 0
- Lava:
- Dmg Multiplier: 2.0
- Potion Type: NONE
- Duration (ticks): 0
- Amplifier: 0
- Burning:
- Dmg Multiplier: 1.0
- Potion Type: BLINDNESS
- Duration (ticks): 20
- Amplifier: 1
- Starvation:
- Dmg Multiplier: 2.0
- Potion Type: NONE
- Duration (ticks): 0
- Amplifier: 0
- Drowning:
- Dmg Multiplier: 2.0
- Potion Type: NONE
- Duration (ticks): 0
- Amplifier: 0
- # Set the player on fire when he tries to extinguish fire with his bare hand.
- Extinguishing Fires Ignites Player: false
- # On death, a small portion of the player's inventory disappears forever,
- # discouraging players from killing themselves to restore health and hunger.
- # After respawn, the player won't have a full health and food bar.
- Death:
- Loose Items On Death:
- Enable: false
- # Percentage of all of the players items that will get lost on death.
- Percentage: 5
- # Damage some tools from the list instead of completely removing them.
- # Encourages players to use more valuable tools as they won't completely loose them on death.
- Damage Tools By Percentage: 1
- # If an already heavily damaged tool should be kept or completely destroyed.
- Keep Heavily Damaged Tools: true
- # Tool settings apply only to these tools
- Tools:
- - DIAMOND_SWORD
- - DIAMOND_SPADE
- - DIAMOND_PICKAXE
- - DIAMOND_AXE
- # These items will never be removed on death.
- Blacklisted Items:
- - DIAMOND_SWORD
- - DIAMOND_SPADE
- - DIAMOND_PICKAXE
- - MAP
- - DIAMOND_AXE
- Override Respawn Health:
- Enable: true
- # Percentage of total health that the player will spawn with. Works with custom max health.
- Percentage: 50
- # How many food hunches a player will spawn with
- Respawn Foodlevel: 15
- # Adds a weight system to your inventory. If your inventory exceeds the weight you will be pulled down
- # and eventually drown. This is to encourage players to use boats and make swimming up waterfalls harder.
- No Swimming When Too Heavy:
- Enable: false
- # Set to false if you want to exempt players from drowning when swimming up 1x1 water streams.
- Block Elevators/Waterfalls: false
- # The maximum inventory weight you can have before starting to drown.
- Max Points: 18.0
- # One piece of worn armor would add 2.0 weight. So full set of armor adds 8.0
- One Piece Of Worn Armor Adds: 2.0
- # A stack of any item adds 1.0, half a stack add 0.5 so it calculates fractions
- One Stack Adds: 1.0
- # A tool is any item that doesn't stack, swords, axes, not worn armor, shears etc
- One Tool Adds: 0.5
- # Basically an esoteric percentage of how fast you drown. 35 actually doesnt really make you drown. 50 would make you drown
- Drown Rate: 35
- # If your inventory weight exceeds the max weight every weightpoint will add 2 to the drownrate.
- # Weight = 25 => (base) + (exceeding) * (modifier) = 35 + 7 * 2 = 49 (new drown rate)
- Overencumbrance Adds To Drown Rate: 2
- General Monster Rules:
- # This is an advanced anti monster grinder module. It will block drops if the monster
- # spawned on an unnatural block, took too much damage from natural causes (falldmg etc.)
- # cant reach a player or can not easily reach a player f.e. monster is in water.
- Inhibit Monster Grinders: true
- More Monsters:
- Max Y: 15
- # A simple multiplier to increase spawns under ground by increasing the packspawning size.
- Multiplier: 0
- Monsters Spawn In Light:
- Max Y: 30
- # 0-3: bats spawning, 0-7 normal mob spawning, 8-11 mobs are hostile but don't burn, 12+ mobs burn
- Max Light: 8
- # Spawns monsters at locations where player has been previously.
- Percentage: 100
- Horses:
- Block Usage Of Chest Below: 0
- # Instead of speeding Zombies up, a Zombie will slow a player down for a few seconds when the player is hit by a zombie.
- # Zombies may resurrect when slain. They will respawn after a few seconds and might ambush a player.
- Zombies:
- Slow Players:
- Enable: true
- # Effect to apply to the player when he is hit.
- Effect:
- Potion Type: SLOW
- Duration (ticks): 160
- Amplifier: 1
- Stack Effect:
- # If the effect strength should be increased when a player is hit in succession
- Enable: false
- # Maximum strength of the effect that can be achieved.
- Max Strength: 2
- Reanimate:
- # If zombie heads should be placed at the location where a zombie will resurrect
- # Breaking the head will result in the zombie not resurrecting.
- Place Skulls: false
- # What percentage of the placed skulls should drop as an item, when broken before the zombie respawns.
- Placed Skulls Drop Percentage: 5
- # Percentage for the 1st respawn to occur. To reduce the amount of consecutive respawns the percentage reduced by 1/n respawns.
- # F.e 1: 50%, 2: 1/2 of 50% = 25%, 3: 1/3 of 25% = 7.5% and so on
- Percent: 2
- Skeletons:
- Shoot Snowballs:
- Enable: false
- Percent: 20
- Blind Player (ticks): 100
- Shoot Fireworks:
- Enable: false
- Percent: 30
- Knockback Player Velocity: 1.0
- Shoot Fireballs:
- Enable: false
- Percentage: 10
- Player Fireticks: 40
- Shoot Silverfish:
- Enable: false
- Percent: 20
- Kill Silverfish After Skeleton Died: true
- Limit To X Spawned At A Time: 5
- Limit To X Spawned In Total: 15
- Deflect Arrows Percent: 10
- Silverfish:
- Cant enter blocks: false
- Drop Cobble: false
- Show Particles To Make Better Visible: false
- Spiders:
- Bonus Underground Spawn Percent: 5
- Drop Web On Death: true
- Creepers:
- Charged Creeper Spawn Percent: 1
- Drop Tnt On Death:
- Percent: 5
- Max Y: 50
- Charged Creepers Explode On Damage: false
- Fire Triggers Explosion:
- Enable: true
- Firework Count: 0
- Launch In Air Speed: 0.5
- Blazes:
- Near Bedrock Spawn Percent: 5
- Block Drops In Overworld: true
- Bonus Nether Spawn Percent: 25
- Drop Fire On Damage: false
- Bonus Loot: false
- Nether Split On Death Percent: 1
- MagmaCubes:
- Spawn With Nether Blaze Percent: 6
- Grow Into Blazes On Damage: false
- PigZombies:
- Always Angry: false
- # This simple multiplier allows you to reduce the damage of PigZombies. They are a bit too tough otherwise.
- Dmg to players percent: 70
- # Add netherwart to the drops of pigzombies.
- Always Drop Netherwart In Fortresses: false
- Percent Chance to Drop Netherwart Elsewhere In Nether: 5
- Spawn on Lighting Strikes:
- Enable: true
- Ghasts:
- # Reduce the damage arrows do to Ghasts to make fights with Ghasts more challenging.
- Arrows Do % Damage: 90
- Exp Multiplier: 1
- Drops Multiplier: 1
- Endermen:
- # No more easy killing by standing under a 3 high roof! An enderman may teleport a Player. Makes fights with enderman challenging and dangerous.
- May Teleport Players: false
- Witches:
- # Includes spawning of baby zombies, explosions and teleporting
- Additional Attacks: true
- Bonus Spawn Percent: 0
- EnderDragon:
- Respawns: false
- Drops Dragonegg: false
- Drops 2 Villager Eggs: false
- # Dragon summons minions including blazes and zombies. Can also aggro nearby endermen!
- Harder Battle: true
- # Announces in chat when someone is challenging the dragon or has beaten her.
- Battle Announcements: true
- # Block building in the end to prevent players from building big protective structures.
- No Building Allowed: false
- Farming:
- Weak Crops:
- Enable: false
- Loss Rate: 30
- Infertile Deserts: true
- Snow Breaks Crops: true
- Cant Craft Melonseeds: false
- No Bonemeal On Mushrooms: true
- No Farming Nether Wart: false
- Sheep Grow Only White Wool: false
- Buckets Dont Move Water Sources: false
- Animal Experience Nerf: true
- Iron Golem Nerf: false
- Additional Falling Blocks:
- Enable: false
- Break Torches: false
- # Whether a falling block that is broken by an obstructing block should drop as an item
- Drop As Items: false
- # When a falling block lands it checks if the blocks around it should fall as well. Can cascade downwards infinitely.
- Landed Blocks Can Cause Blocks To Fall: false
- # Should a falling block damage players when it lands on them.
- Dmg Amount When Hitting Players: 0
- Turn Mycel/Grass To Dirt: false
- Enabled Blocks:
- - MOSSY_COBBLESTONE
- - GRASS
- - DIRT
- - COBBLESTONE
- - DOUBLE_STEP@3
- - MYCEL
- Explosions:
- # When enabled explosions will turn surrounding stone into cobblestone
- Turn Stone To Cobble: false
- Physics:
- # Makes explosions uber cool by throwing blocks up into the air
- Enable: false
- Enable For Plugin Created Explosions: false
- # How many of the blocks that would have been destroyed should go flying instead
- Blocks Affected Percentage: 20
- # Following 2 variables basically determine the angle and speed in what the blocks go flying
- Up Velocity: 2.0
- Spread Velocity: 3.0
- # Blocks exceeding this radius will no be placed in the world to avoid explosions uglying the landscape.
- # Set to 0 if you want blocks to not be placed at all
- Exceed Radius Autoremove: 0
- # Determines where your surface is located. You can have seperate settings for the surface and caves.
- Border Y: 0
- Creeper:
- Enable Custom Explosion: false
- Below Border:
- # 3 = default creeper, 4 = default tnt, 6 = default charged creeper
- Explosion Power: 3
- Set Fire: false
- World Damage: true
- Above Border:
- Explosion Power: 3
- Set Fire: false
- # Disabling worlddamage allows you to have explosions that damage players above ground, but doesn't make a mess.
- World Damage: true
- Charged Creeper:
- Enable Custom Explosion: false
- Below Border:
- Explosion Power: 4
- Set Fire: false
- World Damage: true
- Above Border:
- Explosion Power: 4
- Set Fire: false
- World Damage: true
- Tnt:
- Enable Custom Explosion: false
- # Creates 3 explosions at random locations close to the original tnt
- # Makes for more natural looking craters.
- Enable Multiple Explosions: false
- # Change recipe to yield 3 tnt instead of 1
- Tnt Per Recipe: 1
- Below Border:
- Explosion Power: 6
- Set Fire: false
- World Damage: true
- Above Border:
- Explosion Power: 6
- Set Fire: false
- World Damage: true
- Blazes Explode On Death:
- Enable: false
- Below Border:
- Explosion Power: 4
- Set Fire: true
- World Damage: true
- Above Border:
- Explosion Power: 4
- Set Fire: true
- World Damage: true
- Ghasts:
- Enable Custom Explosion: false
- Below Border:
- Explosion Power: 3
- Set Fire: true
- World Damage: true
- Above Border:
- Explosion Power: 3
- Set Fire: true
- World Damage: true
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