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  1. ####################################################################################################
  2. # ExtraHardMode Config #
  3. # #
  4. # 1. The config cleans itself, so if something resets you probably did something wrong #
  5. # 2. Generally if you can specify a block you can add meta after an @ #
  6. # F.e: STEP@3 = cobblestone slab. STEP@3,11 matches normal&upside cobble slabs #
  7. # If you specify meta it will only match cobble slabs and not the other slabs. #
  8. # If you don't specify meta it matches all slabs. #
  9. # You can use numerical block ids as well, they will be converted to bukkit names #
  10. # 3. If your empty lists reset, put [] instead #
  11. # 4. This config changes regularly, so you might want to revisit it after an update. #
  12. # 5. Lots of the configuration is user requested so if you need something just ask #
  13. # 6. Remember to use /ehm reload after you changed the config instead of /reload #
  14. # #
  15. # Happy Configuring! #
  16. ####################################################################################################
  17. ExtraHardMode:
  18. Config Type: MAIN
  19. # If the big text on top of the config should be printed
  20. Print Config Header: true
  21. # If comments like this should be printed
  22. Print Comments: true
  23. # Set the worlds you want ehm active here. F.e. [world, world_nether]. "@all" enables ehm for all worlds
  24. Enabled Worlds:
  25. - world
  26. - world_nether
  27. Bypassing:
  28. # Disabling this disables all checks for bypass permissions.
  29. Check For Permission: true
  30. # Disable ehm for creative mode players. Useful for building.
  31. Creative Mode Bypasses: true
  32. # If activated ops automatically bypass. Disable if you want your ops to be able to play with ehm.
  33. Operators Bypass: false
  34. World Rules:
  35. Mining:
  36. # Hardened blocks require certain tools to be broken and will wear those tools down quicker
  37. # This is to encourage caving, by making branch mining unprofitable
  38. Inhibit Tunneling:
  39. # If hardened blocks can only be broken by specific tools
  40. Enable: false
  41. # These blocks will be treated as hardened
  42. Hardened Blocks:
  43. - STONE
  44. # Block players from placing ore next to stone to soften the stone when mining the ore.
  45. Block Placing Ore Next To Stone Exploit: true
  46. # Block sneaky players from trying to tunnel using pistons. This will block movement of stone and ore blocks with pistons.
  47. Block Moving Of Stone Blocks With Piston Exploit: true
  48. # List of tools that can mine stone. If a tool isn't in the list it can't mine stone.
  49. # F.e. DIAMOND_PICKAXE@100 = Mine 100 stone blocks -> pick broken
  50. Amount of Stone Tool Can Mine (Tool@Blocks):
  51. - IRON_PICKAXE@32
  52. - DIAMOND_PICKAXE@64
  53. Breaking Blocks Softens Surrounding Stone:
  54. # Cave-ins are a persistent threat. Mining ore softens the stone around it, which can then fall and injure the careless player.
  55. # Dirt and grass, which is often compacted into a solid mass in cavern ceilings and floors, will also come crashing down when disturbed.
  56. Enable: false
  57. # If the softened stone blocks should fall. They do not have to be in additional falling blocks section for this.
  58. Apply Physics To Weakened Stone: true
  59. # Ore blocks that will soften surrounding stone blocks.
  60. Blocks (Block@id,id2):
  61. - COAL_ORE
  62. - EMERALD_ORE
  63. - LAPIS_ORE
  64. - DIAMOND_ORE
  65. - REDSTONE_ORE
  66. - GLOWING_REDSTONE_ORE
  67. - GOLD_ORE
  68. - IRON_ORE
  69. # Here you can specify custom stone blocks or change what stone softens into.
  70. Stone Blocks (Stone@data-Cobble@data):
  71. - STONE-COBBLESTONE
  72. Torches:
  73. # No placement of torches below Defined Value. Makes for scarier caves on the lower levels. Y: 0 to disable
  74. No Placement Under Y: 0
  75. # Soft materials include sand and dirt. Idea is that players don't litter the landscape with torches.
  76. No Placement On Soft Materials: false
  77. # When it rains there is a chance that torches will be removed in a chunk.
  78. # Any kind of block above the torch is enough to protect the torch
  79. Rain Breaks Torches: false
  80. Play Sounds:
  81. # A lava fizz when a torch's placement has been blocked.
  82. Torch Fizzing: true
  83. # A Ghast shriek when a creeper drops tnt.
  84. Creeper Tnt Warning: true
  85. # Tunneling in the nether will randomly set a fire. Players have to be careful
  86. # to not set themselves on fire.
  87. Breaking Netherrack Starts Fire Percent: 10
  88. # Blocks jumping and placing a block directly beneath you and branching out with no blocks to support
  89. Limited Block Placement: false
  90. # The trunk and branches of a tree will fall and potentially injure you.
  91. # It makes it easier to chop trees, but you have to watch out a little for the falling logs.
  92. # Also by making logs of branches fall down most treetops should decay naturally.
  93. Better Tree Felling: false
  94. Player:
  95. # Apply effects and damage multipliers to players
  96. # Bukkit effect names: http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
  97. # or effect ids: http://minecraft.gamepedia.com/Status_effects
  98. Enhanced Environmental Injuries:
  99. Enable: false
  100. Fall:
  101. Dmg Multiplier: 2.0
  102. Potion Type: SLOW
  103. Duration (ticks): 80
  104. Amplifier: 2
  105. Explosion:
  106. Dmg Multiplier: 1.0
  107. Potion Type: CONFUSION
  108. Duration (ticks): 300
  109. Amplifier: 3
  110. Suffocation:
  111. Dmg Multiplier: 5.0
  112. Potion Type: NONE
  113. Duration (ticks): 0
  114. Amplifier: 0
  115. Lava:
  116. Dmg Multiplier: 2.0
  117. Potion Type: NONE
  118. Duration (ticks): 0
  119. Amplifier: 0
  120. Burning:
  121. Dmg Multiplier: 1.0
  122. Potion Type: BLINDNESS
  123. Duration (ticks): 20
  124. Amplifier: 1
  125. Starvation:
  126. Dmg Multiplier: 2.0
  127. Potion Type: NONE
  128. Duration (ticks): 0
  129. Amplifier: 0
  130. Drowning:
  131. Dmg Multiplier: 2.0
  132. Potion Type: NONE
  133. Duration (ticks): 0
  134. Amplifier: 0
  135. # Set the player on fire when he tries to extinguish fire with his bare hand.
  136. Extinguishing Fires Ignites Player: false
  137. # On death, a small portion of the player's inventory disappears forever,
  138. # discouraging players from killing themselves to restore health and hunger.
  139. # After respawn, the player won't have a full health and food bar.
  140. Death:
  141. Loose Items On Death:
  142. Enable: false
  143. # Percentage of all of the players items that will get lost on death.
  144. Percentage: 5
  145. # Damage some tools from the list instead of completely removing them.
  146. # Encourages players to use more valuable tools as they won't completely loose them on death.
  147. Damage Tools By Percentage: 1
  148. # If an already heavily damaged tool should be kept or completely destroyed.
  149. Keep Heavily Damaged Tools: true
  150. # Tool settings apply only to these tools
  151. Tools:
  152. - DIAMOND_SWORD
  153. - DIAMOND_SPADE
  154. - DIAMOND_PICKAXE
  155. - DIAMOND_AXE
  156. # These items will never be removed on death.
  157. Blacklisted Items:
  158. - DIAMOND_SWORD
  159. - DIAMOND_SPADE
  160. - DIAMOND_PICKAXE
  161. - MAP
  162. - DIAMOND_AXE
  163. Override Respawn Health:
  164. Enable: true
  165. # Percentage of total health that the player will spawn with. Works with custom max health.
  166. Percentage: 50
  167. # How many food hunches a player will spawn with
  168. Respawn Foodlevel: 15
  169. # Adds a weight system to your inventory. If your inventory exceeds the weight you will be pulled down
  170. # and eventually drown. This is to encourage players to use boats and make swimming up waterfalls harder.
  171. No Swimming When Too Heavy:
  172. Enable: false
  173. # Set to false if you want to exempt players from drowning when swimming up 1x1 water streams.
  174. Block Elevators/Waterfalls: false
  175. # The maximum inventory weight you can have before starting to drown.
  176. Max Points: 18.0
  177. # One piece of worn armor would add 2.0 weight. So full set of armor adds 8.0
  178. One Piece Of Worn Armor Adds: 2.0
  179. # A stack of any item adds 1.0, half a stack add 0.5 so it calculates fractions
  180. One Stack Adds: 1.0
  181. # A tool is any item that doesn't stack, swords, axes, not worn armor, shears etc
  182. One Tool Adds: 0.5
  183. # Basically an esoteric percentage of how fast you drown. 35 actually doesnt really make you drown. 50 would make you drown
  184. Drown Rate: 35
  185. # If your inventory weight exceeds the max weight every weightpoint will add 2 to the drownrate.
  186. # Weight = 25 => (base) + (exceeding) * (modifier) = 35 + 7 * 2 = 49 (new drown rate)
  187. Overencumbrance Adds To Drown Rate: 2
  188. General Monster Rules:
  189. # This is an advanced anti monster grinder module. It will block drops if the monster
  190. # spawned on an unnatural block, took too much damage from natural causes (falldmg etc.)
  191. # cant reach a player or can not easily reach a player f.e. monster is in water.
  192. Inhibit Monster Grinders: true
  193. More Monsters:
  194. Max Y: 15
  195. # A simple multiplier to increase spawns under ground by increasing the packspawning size.
  196. Multiplier: 0
  197. Monsters Spawn In Light:
  198. Max Y: 30
  199. # 0-3: bats spawning, 0-7 normal mob spawning, 8-11 mobs are hostile but don't burn, 12+ mobs burn
  200. Max Light: 8
  201. # Spawns monsters at locations where player has been previously.
  202. Percentage: 100
  203. Horses:
  204. Block Usage Of Chest Below: 0
  205. # Instead of speeding Zombies up, a Zombie will slow a player down for a few seconds when the player is hit by a zombie.
  206. # Zombies may resurrect when slain. They will respawn after a few seconds and might ambush a player.
  207. Zombies:
  208. Slow Players:
  209. Enable: true
  210. # Effect to apply to the player when he is hit.
  211. Effect:
  212. Potion Type: SLOW
  213. Duration (ticks): 160
  214. Amplifier: 1
  215. Stack Effect:
  216. # If the effect strength should be increased when a player is hit in succession
  217. Enable: false
  218. # Maximum strength of the effect that can be achieved.
  219. Max Strength: 2
  220. Reanimate:
  221. # If zombie heads should be placed at the location where a zombie will resurrect
  222. # Breaking the head will result in the zombie not resurrecting.
  223. Place Skulls: false
  224. # What percentage of the placed skulls should drop as an item, when broken before the zombie respawns.
  225. Placed Skulls Drop Percentage: 5
  226. # Percentage for the 1st respawn to occur. To reduce the amount of consecutive respawns the percentage reduced by 1/n respawns.
  227. # F.e 1: 50%, 2: 1/2 of 50% = 25%, 3: 1/3 of 25% = 7.5% and so on
  228. Percent: 2
  229. Skeletons:
  230. Shoot Snowballs:
  231. Enable: false
  232. Percent: 20
  233. Blind Player (ticks): 100
  234. Shoot Fireworks:
  235. Enable: false
  236. Percent: 30
  237. Knockback Player Velocity: 1.0
  238. Shoot Fireballs:
  239. Enable: false
  240. Percentage: 10
  241. Player Fireticks: 40
  242. Shoot Silverfish:
  243. Enable: false
  244. Percent: 20
  245. Kill Silverfish After Skeleton Died: true
  246. Limit To X Spawned At A Time: 5
  247. Limit To X Spawned In Total: 15
  248. Deflect Arrows Percent: 10
  249. Silverfish:
  250. Cant enter blocks: false
  251. Drop Cobble: false
  252. Show Particles To Make Better Visible: false
  253. Spiders:
  254. Bonus Underground Spawn Percent: 5
  255. Drop Web On Death: true
  256. Creepers:
  257. Charged Creeper Spawn Percent: 1
  258. Drop Tnt On Death:
  259. Percent: 5
  260. Max Y: 50
  261. Charged Creepers Explode On Damage: false
  262. Fire Triggers Explosion:
  263. Enable: true
  264. Firework Count: 0
  265. Launch In Air Speed: 0.5
  266. Blazes:
  267. Near Bedrock Spawn Percent: 5
  268. Block Drops In Overworld: true
  269. Bonus Nether Spawn Percent: 25
  270. Drop Fire On Damage: false
  271. Bonus Loot: false
  272. Nether Split On Death Percent: 1
  273. MagmaCubes:
  274. Spawn With Nether Blaze Percent: 6
  275. Grow Into Blazes On Damage: false
  276. PigZombies:
  277. Always Angry: false
  278. # This simple multiplier allows you to reduce the damage of PigZombies. They are a bit too tough otherwise.
  279. Dmg to players percent: 70
  280. # Add netherwart to the drops of pigzombies.
  281. Always Drop Netherwart In Fortresses: false
  282. Percent Chance to Drop Netherwart Elsewhere In Nether: 5
  283. Spawn on Lighting Strikes:
  284. Enable: true
  285. Ghasts:
  286. # Reduce the damage arrows do to Ghasts to make fights with Ghasts more challenging.
  287. Arrows Do % Damage: 90
  288. Exp Multiplier: 1
  289. Drops Multiplier: 1
  290. Endermen:
  291. # No more easy killing by standing under a 3 high roof! An enderman may teleport a Player. Makes fights with enderman challenging and dangerous.
  292. May Teleport Players: false
  293. Witches:
  294. # Includes spawning of baby zombies, explosions and teleporting
  295. Additional Attacks: true
  296. Bonus Spawn Percent: 0
  297. EnderDragon:
  298. Respawns: false
  299. Drops Dragonegg: false
  300. Drops 2 Villager Eggs: false
  301. # Dragon summons minions including blazes and zombies. Can also aggro nearby endermen!
  302. Harder Battle: true
  303. # Announces in chat when someone is challenging the dragon or has beaten her.
  304. Battle Announcements: true
  305. # Block building in the end to prevent players from building big protective structures.
  306. No Building Allowed: false
  307. Farming:
  308. Weak Crops:
  309. Enable: false
  310. Loss Rate: 30
  311. Infertile Deserts: true
  312. Snow Breaks Crops: true
  313. Cant Craft Melonseeds: false
  314. No Bonemeal On Mushrooms: true
  315. No Farming Nether Wart: false
  316. Sheep Grow Only White Wool: false
  317. Buckets Dont Move Water Sources: false
  318. Animal Experience Nerf: true
  319. Iron Golem Nerf: false
  320. Additional Falling Blocks:
  321. Enable: false
  322. Break Torches: false
  323. # Whether a falling block that is broken by an obstructing block should drop as an item
  324. Drop As Items: false
  325. # When a falling block lands it checks if the blocks around it should fall as well. Can cascade downwards infinitely.
  326. Landed Blocks Can Cause Blocks To Fall: false
  327. # Should a falling block damage players when it lands on them.
  328. Dmg Amount When Hitting Players: 0
  329. Turn Mycel/Grass To Dirt: false
  330. Enabled Blocks:
  331. - MOSSY_COBBLESTONE
  332. - GRASS
  333. - DIRT
  334. - COBBLESTONE
  335. - DOUBLE_STEP@3
  336. - MYCEL
  337. Explosions:
  338. # When enabled explosions will turn surrounding stone into cobblestone
  339. Turn Stone To Cobble: false
  340. Physics:
  341. # Makes explosions uber cool by throwing blocks up into the air
  342. Enable: false
  343. Enable For Plugin Created Explosions: false
  344. # How many of the blocks that would have been destroyed should go flying instead
  345. Blocks Affected Percentage: 20
  346. # Following 2 variables basically determine the angle and speed in what the blocks go flying
  347. Up Velocity: 2.0
  348. Spread Velocity: 3.0
  349. # Blocks exceeding this radius will no be placed in the world to avoid explosions uglying the landscape.
  350. # Set to 0 if you want blocks to not be placed at all
  351. Exceed Radius Autoremove: 0
  352. # Determines where your surface is located. You can have seperate settings for the surface and caves.
  353. Border Y: 0
  354. Creeper:
  355. Enable Custom Explosion: false
  356. Below Border:
  357. # 3 = default creeper, 4 = default tnt, 6 = default charged creeper
  358. Explosion Power: 3
  359. Set Fire: false
  360. World Damage: true
  361. Above Border:
  362. Explosion Power: 3
  363. Set Fire: false
  364. # Disabling worlddamage allows you to have explosions that damage players above ground, but doesn't make a mess.
  365. World Damage: true
  366. Charged Creeper:
  367. Enable Custom Explosion: false
  368. Below Border:
  369. Explosion Power: 4
  370. Set Fire: false
  371. World Damage: true
  372. Above Border:
  373. Explosion Power: 4
  374. Set Fire: false
  375. World Damage: true
  376. Tnt:
  377. Enable Custom Explosion: false
  378. # Creates 3 explosions at random locations close to the original tnt
  379. # Makes for more natural looking craters.
  380. Enable Multiple Explosions: false
  381. # Change recipe to yield 3 tnt instead of 1
  382. Tnt Per Recipe: 1
  383. Below Border:
  384. Explosion Power: 6
  385. Set Fire: false
  386. World Damage: true
  387. Above Border:
  388. Explosion Power: 6
  389. Set Fire: false
  390. World Damage: true
  391. Blazes Explode On Death:
  392. Enable: false
  393. Below Border:
  394. Explosion Power: 4
  395. Set Fire: true
  396. World Damage: true
  397. Above Border:
  398. Explosion Power: 4
  399. Set Fire: true
  400. World Damage: true
  401. Ghasts:
  402. Enable Custom Explosion: false
  403. Below Border:
  404. Explosion Power: 3
  405. Set Fire: true
  406. World Damage: true
  407. Above Border:
  408. Explosion Power: 3
  409. Set Fire: true
  410. World Damage: true
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