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- {window}
- |RESIZEABLE|BORDERLESS|
- WIDTH = 800
- HEIGHT = 600
- POSITION = 0, 0
- ICON = ""
- caption = "A-Engine Powered Game"
- {/window}
- {time}
- |VARIABLE_TIMESTEP|
- TIMESTEP = 1000/60
- {/time}
- {cursor}
- show_cursor = TRUE
- CURSOR = ""
- {/cursor}
- {input}
- KEY_BUFFER_SIZE = 12
- KEY_CLICK_BUFFER_SIZE = 6
- KEY_RELEASE_BUFFER_SIZE = 6
- RAW_KEY_BUFFER_SIZE = 12
- RAW_KEY_CLICK_BUFFER_SIZE = 6
- RAW_KEY_RELEASE_BUFFER_SIZE = 6
- {x_axis}
- POSITIVE_KEY = "<right>"
- NEGATIVE_KEY = "<left>"
- POSITIVE_START = 0.0
- NEGATIVE_START = 0.0
- POSITIVE_FINAL = 1.0
- NEGATIVE_FINAL = -1.0
- TIME_TO_MAX = 0
- TIME_TO_RESET = 0
- {/x_axis}
- {y_axis}
- POSITIVE_KEY = "<up>"
- NEGATIVE_KEY = "<down>"
- POSITIVE_START = 0.0
- NEGATIVE_START = 0.0
- POSITIVE_FINAL = 1.0
- NEGATIVE_FINAL = -1.0
- TIME_TO_MAX = 0
- TIME_TO_RESET = 0
- {/y_axis}
- {z_axis}
- POSITIVE_KEY = "<up>"
- NEGATIVE_KEY = "<down>"
- POSITIVE_START = 0.0
- NEGATIVE_START = 0.0
- POSITIVE_FINAL = 1.0
- NEGATIVE_FINAL = -1.0
- TIME_TO_MAX = 0
- TIME_TO_RESET = 0
- {/z_axis}
- {/input}
- {graphics}
- CLEAR_COLOR = 128, 128, 255
- [VIEWPORT_SETTING = 0] # normal mode; single viewport taking whole screen
- {viewport}
- CAMERA_ID = 0 X = 0 Y = 0 W = 1 H = 1
- {/viewport}
- [/VIEWPORT_SETTING]
- [VIEWPORT_SETTING = 1] # 2 splitscreen display; 2 viewports
- {viewport} #left half of screen
- CAMERA_ID = 0 X = 0 Y = 0 W = 0.5 H = 1
- {/viewport}
- {viewport} #right half of screen
- CAMERA_ID = 1 X = 0.5 Y = 0 W = 0.5 H = 1
- {/viewport}
- [/VIEWPORT_SETTING]
- {/graphics}
- {objects}
- ALLOCATE_OBJECTS = 1000
- RESERVE_IN_POOL = 1000
- CACHE_OBJECTS = FALSE
- CACHE_OBJECT_FILES = FALSE
- {preload}
- load[ID = 10]
- load[ID = 20]
- {/preload}
- {per_object}
- call[ID="hp_bar" condition = @is_player]
- call[ID="sp_bar" condition = @is_player]
- call[ID="wp_bar" condition = @is_player]
- {/per_object}
- {per_game}
- call[]
- call[]
- call[]
- {/per_game}
- {/objects}
- {physics}
- ONE_METER_IN_PIXELS = 100.0
- MAX_POSITION_ITERATIONS = 6
- MAX_VELOCITY_ITERATIONS = 3
- {/physics}
- {variables}
- {local}
- var1 = 0
- var2 = 0
- var3 = 0
- {/local}
- {shared}
- var1 = 0
- var2 = 0
- var3 = 0
- {/shared}
- {global}
- var1 = 0
- var2 = 0
- var3 = 0
- {/global}
- {permanent}
- var1 = 0
- var2 = 0
- var3 = 0
- {/permanent}
- {/variables}
- {defaults}
- {object}
- {info}
- ALLOCATE_FRAMES = 100
- {/info}
- hit_box[ x = 10 y = 10 z = -9 d = 18]
- hurt_box[ z = -20 d = -20 ]
- [F=NONE]
- image = 1 xy_center = 50, 100 delay = 1
- [/F]
- {/object}
- {stage}
- [ENTITY=NONE]
- image = 2
- [/ENTITY]
- {/stage}
- {/defaults}
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