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May 27th, 2015
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  1. void sendData(double &x, double &y, int frame, int button){
  2. char *sendX = (char*)malloc(sizeof(char)* 10), *sendY = (char*)malloc(sizeof(char)* 10);
  3. char *sendFrame = (char*)malloc(sizeof(char)* 10);
  4. char *sendButton = (char*)malloc(sizeof(char)* 10);
  5. sprintf(sendX,"%0.1f",x);
  6. sprintf(sendY, "%0.1f", y);
  7. sprintf(sendFrame, "%0.1f", frame);
  8. sprintf(sendButton, "%0.1f", button);
  9. send(serverSocket, sendX, 10, 0);
  10. send(serverSocket, sendY, 10, 0);
  11. send(serverSocket, sendFrame, 10, 0);
  12. send(serverSocket, sendButton, 10, 0);
  13. }
  14. void receiveData(double &x, double &y, int frame, int button){
  15. char *recX = (char*)malloc(sizeof(char)* 10), *recY = (char*)malloc(sizeof(char)* 10);
  16. char *recFrame = (char*)malloc(sizeof(char)* 10);
  17. char *recButton = (char*)malloc(sizeof(char)* 10);
  18. recv(serverSocket, recX, 10, 0);
  19. recv(serverSocket, recY, 10, 0);
  20. recv(serverSocket, recFrame, 10, 0);
  21. recv(serverSocket, recButton, 10, 0);
  22. x=atof(recX);
  23. y = atof(recY);
  24. frame = atof(recX);
  25. button = atof(recY);
  26. }
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