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- void sendData(double &x, double &y, int frame, int button){
- char *sendX = (char*)malloc(sizeof(char)* 10), *sendY = (char*)malloc(sizeof(char)* 10);
- char *sendFrame = (char*)malloc(sizeof(char)* 10);
- char *sendButton = (char*)malloc(sizeof(char)* 10);
- sprintf(sendX,"%0.1f",x);
- sprintf(sendY, "%0.1f", y);
- sprintf(sendFrame, "%0.1f", frame);
- sprintf(sendButton, "%0.1f", button);
- send(serverSocket, sendX, 10, 0);
- send(serverSocket, sendY, 10, 0);
- send(serverSocket, sendFrame, 10, 0);
- send(serverSocket, sendButton, 10, 0);
- }
- void receiveData(double &x, double &y, int frame, int button){
- char *recX = (char*)malloc(sizeof(char)* 10), *recY = (char*)malloc(sizeof(char)* 10);
- char *recFrame = (char*)malloc(sizeof(char)* 10);
- char *recButton = (char*)malloc(sizeof(char)* 10);
- recv(serverSocket, recX, 10, 0);
- recv(serverSocket, recY, 10, 0);
- recv(serverSocket, recFrame, 10, 0);
- recv(serverSocket, recButton, 10, 0);
- x=atof(recX);
- y = atof(recY);
- frame = atof(recX);
- button = atof(recY);
- }
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