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- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- THE ULTIMATE LIST OF RETARDED RETARDATION
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- AKA let's make Disgaea stats for characters I know/like/don't like. This is more of a one-off thing, as opposed to the Arcanas.
- NOTES BEFORE READING:
- * All stats posted assume a character is level 1, so don't expect hugenormous numbers. To put things into perspective, a stat of 10 means that you're really really REALLY bad in that stat, while a stat of 30 means that holy shitake you're godlike in that stat. Averages usually occur anywhere between 12-24.
- * Disgaea uses the following stats for fighting:
- ~ HP - How much damage you can take before dying.
- ~ SP - Spent when using special attacks.
- ~ ATK - Physical damage
- ~ DEF - Physical resistance
- ~ INT - Magical damage
- ~ RES - Magical resistance, also used for the power of most healing techniques
- ~ HIT - Accuracy
- ~ SPD - Evasion
- * There are also aptitudes for these stats (shown as such: "HP Apt"), which determines how much of a boost you get from equipment that increases those stats. Usually, it reflects your own stats.
- * Disgaea uses the following stats for field purposes:
- ~ Jump - How high you can go in a single turn; 20 is the average
- ~ Counter - How many counter-attacks you get; 2 is the average
- ~ Range - How much range your basic attack gets; 1 tile is the average
- ~ Movement - How far you can move in a single turn; 5 tiles is the average
- ~ Throw - How far you can throw someone you're lifting; 4 tiles is the average
- * Resistances refers to what elements you are weak/resistant to. On their own, they can go anywhere from -75% to 75% (but normally it's less than that). 0 means that an element is neutral, a positive number indicates resistance, and a negative number indicates weakness.
- * There are four elements, three of which you can have weaknesses/resistances to - Fire, Ice, Wind, and Star. Star is the one that you can't really resist nor be weak to.
- * Weapon Forte is exclusively for humanoid characters. This determines what sorts of weapons you can learn skills for (you can equip any sort of weapon you want).
- * Magichange Type is exclusively for Monster-Type characters, who can only equip ATK and INT Monster weapons. This determines what sort of weapon they become. They'll also have a list of their Magichange skills, listed after their main skills.
- * Evilities are passive abilities. Every character gets one that's always equipped and can't be changed. Humanoids can equip one other ability, while Monsters can equip two extras. Also, it's not necessary to note, but if you Magichange, then the human will get access to both their Evilities and the main one of the monster.
- And now for the retarded part.
- ~~~~~~~~~~~~
- Kyoko Whitefield
- ~~~~~~~~~~~~
- ~~~Stats~~~
- NAME: Kyoko
- TITLE: Sistagonist
- Type: Humanoid
- Forte: Staff, Fist
- Stats:
- HP - 21 (HP Apt - 105%)
- SP - 26 (SP Apt - 110%)
- ATK - 16 (ATK Apt - 100%)
- DEF - 15 (DEF Apt - 90%)
- INT - 19 (INT Apt - 110%)
- RES - 16 (RES Apt - 100%)
- HIT - 13 (HIT Apt - 100%)
- SPD - 15 (SD Apt - 105%)
- Field:
- Jump - 20
- Counter - 2
- Range - 1
- Movement - 5
- Throw - 4
- Resistances:
- Fire - -25%
- Ice - -25%
- Wind - 0%
- ~~~Class Skills~~~
- * Generic Skills
- -Magic
- Healing Magic - Heals HP. Kyoko can learn up to the Mega version of the spell.
- Elemental Magic - Wind & Ice. Kyoko can learn up to the Giga version of these spells.
- Speed Boost - Increases SPD.
- Braveheart - Increases ATK.
- Resist Break - Lowers RES.
- Mind Break - Lowers INT.
- - Fist Techniques
- * Unique Skills
- - Broom Discipline
- SP Used: 10
- Power: D
- FX: ATK
- Element: None
- Ailment: Forget
- Range: Point Blank
- Notes: An Axe-type special attack. Pretty good damage for a default move, but you need to be right next to an enemy to use it. May inflict Forget, which prevents enemies from using special attacks and forces them to rely on basic attacks.
- - Elemental Art: Lightning Storm
- SP Used: 20
- Power: E
- FX: INT
- Element: Wind
- Ailment: Paralysis
- Range: 4 tiles
- Notes: A spell that will hit like a spell- or bow-type weapon - that is, within a certain range, you can hit five specific squares. "Tiles" refers to the area around a character, so this is a fairly big area for this spell. Paralyzed enemies cannot move, but can still attack and use items and such.
- - Dark Art: Eternal Nightmare
- SP Used: 60
- Power: B
- FX: INT
- Element: Star
- Ailment: Forget
- Range: 5 tiles, Area of Effect
- Notes: Hits ALL tiles in the area. A sort of ultimate move for her, and when there are a lot of enemies around, it can be worth pulling this move out.
- Evilities:
- Ki Manipulation [Native Evility]
- Mana required: N/A
- Level available: N/A
- Heals 5% of Kyoko's max HP and 10% of Kyoko's max SP at the end of each turn.
- Elemental Barrier
- Mana required: 1000
- Level available: 20
- Raises Kyoko's elemental resistances by 50%.
- Magical Overdrive
- Mana required: 10000
- Level available: 60
- Raises Kyoko's magic damage by 100%, but Kyoko loses 15% of her SP at the end of every turn.
- ~~~~~~~~~~~~
- Agape Hilaria
- ~~~~~~~~~~~~
- ~~~Stats~~~
- NAME: Agape
- TITLE: Demon Thief
- Type: Humanoid
- Forte: Gun, Bow
- Stats:
- HP - 18 (HP Apt - 90%)
- SP - 16 (SP Apt - 100%)
- ATK - 17 (ATK Apt - 100%)
- DEF - 12 (DEF Apt - 90%)
- INT - 14 (INT Apt - 100%)
- RES - 13 (RES Apt - 100%)
- HIT - 23 (HIT Apt - 110%)
- SPD - 26 (SD Apt - 120%)
- Field:
- Jump - 30
- Counter - 1
- Range - 1
- Movement - 6
- Throw - 3
- Resistances:
- Fire - 50%
- Ice - -25%
- Wind - -50%
- ~~~Class Skills~~~
- * Generic Skills
- -Magic
- Elemental Magic - Fire. Agape can learn up to the Mega version of this spell.
- Lock On - Raises HIT.
- - Gun Skills
- - Bow Skills
- * Unique Abilities
- - Flamethrower
- SP Used: 10
- Power: F
- FX: ATK/HIT
- Element: Fire
- Ailment: None
- Range: 5 tiles, straight line
- Notes: A very simple move. Good if you don't think your basic abilities would work very well, or if the opponent happens to be weak to Fire, which is something gun and bow skills tend to lack.
- - Soul Stealer
- SP Used: 20
- Power: E
- FX: ATK/HIT
- Element: None
- Ailment: Deprave
- Range: 4 tiles, area of effect
- Notes: Works like a gun special - you may choose 1 tiles out of a 4 tile line. Deprave prevents characters from gaining experience, and also lowers stats by 20%.
- - Neverending Projectiles Work
- SP Used: 60
- Power: D
- FX: ATK/HIT
- Element: Star
- Ailment: None
- Range: 5 tiles, fixed area of effect
- Point gained: Default
- Notes: Forms a diamond shape around Agape. Like Dark Art: Eternal Nightmare, it's a move with a wide area of effect, and is good if a lot of enemies surround Agape. However, it'll bite into her SP even more than Eternal Nightmare does for Kyoko.
- Evilities:
- Demonic Passion [Native]
- Mana required: N/A
- Level available: N/A
- If Agape misses a stealing attempt, the chances will increase by 10%. It resets entirely once it succeeds.
- Demonic Eye
- Mana required: 3000
- Level available: 35
- Raises the range of gun and bow techniques by 1 tile, but they cost 25% more SP.
- Demonic Curse
- Mana required: 10000
- Level available: 65
- When Agape uses a basic attack, she has a chance of stealing a random item from an opponent.
- ~~~~~~~~~~~~
- Renna Astragel (Holy Princess mode)
- ~~~~~~~~~~~~
- ~~~Stats~~~
- NAME: Renna
- TITLE: Holy Priestess
- Type: Humanoid
- Forte: Staff
- Stats:
- HP - 13 (HP Apt - 80%)
- SP - 24 (SP Apt - 120%)
- ATK - 10 (ATK Apt - 80%)
- DEF - 13 (DEF Apt - 80%)
- INT - 20 (INT Apt - 140%)
- RES - 18 (RES Apt - 100%)
- HIT - 15 (HIT Apt - 95%)
- SPD - 15 (SD Apt - 80%)
- Field:
- Jump - 20
- Counter - 0
- Range - 1
- Movement - 3
- Throw - 3
- Resistances:
- Fire - 25%
- Ice - 25%
- Wind - 25%
- ~~~Class Spells~~~
- * Generic Skills
- -Elemental Magic - Star, Fire, Ice. Renna can learn up to the Giga version of the spell.
- -Healing Magic - Heal, Espoir. Renna can learn up to the Mega version of the Heal spell.
- * Unique Skills
- - Azure Judgement
- SP Used: 10
- Power: E
- FX: INT
- Element: Wind
- Ailment: Paralysis
- Range: 3 tiles, area of effect
- Notes: Works like a standard Magic spell, in that you must upgrade it to get more variations on the area of effect and range. Similar to the generic Wind spell, but can inflict Paralysis.
- - Vermillion Impaler
- SP Used: 20
- Power: B
- FX: ATK/HIT
- Element: None
- Ailment: None
- Range: 4 tiles, fixed
- Notes: This hits in a single tile 4 tiles away from Renna in a straight line. A very effective damage dealer.
- - Final Hour
- SP Used: 60
- Power: B
- FX: INT
- Element: Star
- Ailment: None
- Range: 4 tiles, area of effect
- Notes: Hits in a star-shaped pattern.
- Evilities:
- Highest Priest [Native]
- Mana required: N/A
- Level available: N/A
- On odd turns, Renna's attacks do 50% more damage, but take 50% more SP to use. On even turns, Renna's attacks do 50% less damage, but take 50% less SP to use.
- Godly Healing
- Mana required: 1000
- Level available: 20
- When Renna doesn't move on a turn, she will heal 25% of her max HP.
- Knowledge Through Traveling
- Mana required: 10000
- Level available: 60
- When Renna moves, her INT is increased by 10% per tile.
- ~~~~~~~~~~~~
- Margaret Vermillion
- ~~~~~~~~~~~~
- ~~~Stats~~~
- NAME: Margaret
- TITLE: Teacher
- Type: Monster
- Magichange: That thing! [Staff]
- Stats:
- HP - 30 (HP Apt - 110%)
- SP - 26 (SP Apt - 120%)
- ATK - 19 (ATK Apt - 105%)
- DEF - 16 (DEF Apt - 90%)
- INT - 25 (INT Apt - 120%)
- RES - 14 (RES Apt - 90%)
- HIT - 14 (HIT Apt - 90%)
- SPD - 20 (SD Apt - 110%)
- Field:
- Jump - 20
- Counter - 2
- Range - 3
- Movement - 6
- Throw - 3
- Resistances:
- Fire - 0%
- Ice - 25%
- Wind - 25%
- ~~~Class Skills~~~
- * Generic Skills
- Elemental Magic - Wind, Ice. Margaret can learn up to the Giga level of these spells.
- Magic Boost - Raises INT.
- Speed Boost - Raises SPD.
- Braveheart - Raises ATK.
- * Unique Skills
- - Magic Blast
- SP Used: 10
- Power: E
- FX: INT
- Element: Wind
- Ailment: Poison
- Range: 3 tiles, area of effect
- Notes: It's range is like that of a magic spell. May poison, which deals damage over time.
- - Guessing Game
- SP Used: 30
- Power: C
- FX: INT
- Element: Ice
- Ailment: Forget
- Range: 3 tiles, area of effect
- Notes: It's range is like that of a magic spell.
- - Dark Art: Eternal Nightmare
- SP Used: 75
- Power: A
- FX: INT
- Element: Star
- Ailment: None
- Range: 5 tiles, area of effect
- Notes: Hits ALL tiles in the area. This move will also lower the opponent's stats by 15%.
- - Attack of the Clones
- SP Used: 15
- Power: E
- FX: INT
- Element: None
- Ailment: Forget
- Range: 5 tiles
- Notes: Aimed like a magic spell. You must Magichange with Margaret in order to use this move.
- - Magic Act
- SP Used: 64
- Power: B
- FX: INT
- Element: Star
- Ailment: None
- Range: 6 tiles, area of effect
- Notes: Aimed like a magic spell, with 5 tiles instead of 1. You must Magichange with Margaret in order to use this move.
- Evilities:
- Demon Nature [Native]
- Mana required: N/A
- Level available: N/A
- Margaret cannot be afflicted by any status ailment.
- Illusory Facade
- Mana required: 1000
- Level available: 30
- When equipped with an INT Monster weapon, SPD is boosted by 30%.
- Demon Buff
- Mana required: 10000
- Level available: 50
- Margaret's INT is increased by 50%, but they deal damage as if the opponent has 50% resistance to the move's element.
- ~~~~~~~~~~~~
- Alena Mastema
- ~~~~~~~~~~~~
- ~~Stats~~~
- NAME: Alena
- TITLE: Bounty Hunter
- Type: Humanoid
- Forte: Axe, Sword, Spear
- Stats:
- HP - 26 (HP Apt - 100%)
- SP - 15 (SP Apt - 80%)
- ATK - 27 (ATK Apt - 120%)
- DEF - 18 (DEF Apt - 90%)
- INT - 12 (INT Apt - 70%)
- RES - 11 (RES Apt - 70%)
- HIT - 17 (HIT Apt - 95%)
- SPD - 15 (SD Apt - 90%)
- Field:
- Jump - 20
- Counter - 2
- Range - 1
- Movement - 4
- Throw - 6
- Resistances:
- Fire - -50%
- Ice - -25%
- Wind - 0%
- ~~~Class Skills~~~
- * Generic Skills
- Stun - Inflicts Paralysis.
- Poison - Inflicts Poison.
- - Axe Skills
- - Sword Skills
- - Spear Skills
- * Unique Skills
- - Paralyzer
- SP Used: 10
- Power: F
- FX: ATK
- Element: None
- Ailment: Paralysis
- Range: 3 units, straight line
- Notes: You must aim this like a Gun skill. When this hits enemies, it'll push them back one space.
- - Voice of God
- SP Used: 20
- Power: D
- FX: ATK
- Element: None
- Ailment: None
- Range: 3x1 tiles
- Notes: Hits one enemy in front of you, plus one on the diagonals.
- - Kaminari Megami
- SP Used: 60
- Power: B
- FX: ATK
- Element: Wind
- Ailment: Paralysis
- Range: Area of effect
- Notes: The area of effect is shaped like a three-tier reverse pyramid, with the first unit being point blank.
- Evilities:
- Violence Rising [Native]
- Mana required: N/A
- Level available: N/A
- Alena's ATK grows by 5% for every 5% of her total HP she loses.
- Painful Life
- Mana required: 1000
- Level available: 30
- Alena's basic attacks always have a chance of inflicting Poison.
- Bruised Pride
- Mana required: 10000
- Level available: 60
- When Alena is inflicted with a status ailment, she will gain a 20% boost to ATK.
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