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pichuJC

IN WHICH I GO FULL RETARD

Jul 19th, 2012
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  1. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2. THE ULTIMATE LIST OF RETARDED RETARDATION
  3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4.  
  5. AKA let's make Disgaea stats for characters I know/like/don't like. This is more of a one-off thing, as opposed to the Arcanas.
  6.  
  7.  
  8. NOTES BEFORE READING:
  9.  
  10. * All stats posted assume a character is level 1, so don't expect hugenormous numbers. To put things into perspective, a stat of 10 means that you're really really REALLY bad in that stat, while a stat of 30 means that holy shitake you're godlike in that stat. Averages usually occur anywhere between 12-24.
  11. * Disgaea uses the following stats for fighting:
  12. ~ HP - How much damage you can take before dying.
  13. ~ SP - Spent when using special attacks.
  14. ~ ATK - Physical damage
  15. ~ DEF - Physical resistance
  16. ~ INT - Magical damage
  17. ~ RES - Magical resistance, also used for the power of most healing techniques
  18. ~ HIT - Accuracy
  19. ~ SPD - Evasion
  20. * There are also aptitudes for these stats (shown as such: "HP Apt"), which determines how much of a boost you get from equipment that increases those stats. Usually, it reflects your own stats.
  21. * Disgaea uses the following stats for field purposes:
  22. ~ Jump - How high you can go in a single turn; 20 is the average
  23. ~ Counter - How many counter-attacks you get; 2 is the average
  24. ~ Range - How much range your basic attack gets; 1 tile is the average
  25. ~ Movement - How far you can move in a single turn; 5 tiles is the average
  26. ~ Throw - How far you can throw someone you're lifting; 4 tiles is the average
  27. * Resistances refers to what elements you are weak/resistant to. On their own, they can go anywhere from -75% to 75% (but normally it's less than that). 0 means that an element is neutral, a positive number indicates resistance, and a negative number indicates weakness.
  28. * There are four elements, three of which you can have weaknesses/resistances to - Fire, Ice, Wind, and Star. Star is the one that you can't really resist nor be weak to.
  29. * Weapon Forte is exclusively for humanoid characters. This determines what sorts of weapons you can learn skills for (you can equip any sort of weapon you want).
  30. * Magichange Type is exclusively for Monster-Type characters, who can only equip ATK and INT Monster weapons. This determines what sort of weapon they become. They'll also have a list of their Magichange skills, listed after their main skills.
  31. * Evilities are passive abilities. Every character gets one that's always equipped and can't be changed. Humanoids can equip one other ability, while Monsters can equip two extras. Also, it's not necessary to note, but if you Magichange, then the human will get access to both their Evilities and the main one of the monster.
  32.  
  33.  
  34. And now for the retarded part.
  35.  
  36.  
  37. ~~~~~~~~~~~~
  38. Kyoko Whitefield
  39. ~~~~~~~~~~~~
  40. ~~~Stats~~~
  41.  
  42. NAME: Kyoko
  43. TITLE: Sistagonist
  44. Type: Humanoid
  45. Forte: Staff, Fist
  46. Stats:
  47. HP - 21 (HP Apt - 105%)
  48. SP - 26 (SP Apt - 110%)
  49. ATK - 16 (ATK Apt - 100%)
  50. DEF - 15 (DEF Apt - 90%)
  51. INT - 19 (INT Apt - 110%)
  52. RES - 16 (RES Apt - 100%)
  53. HIT - 13 (HIT Apt - 100%)
  54. SPD - 15 (SD Apt - 105%)
  55. Field:
  56. Jump - 20
  57. Counter - 2
  58. Range - 1
  59. Movement - 5
  60. Throw - 4
  61. Resistances:
  62. Fire - -25%
  63. Ice - -25%
  64. Wind - 0%
  65.  
  66. ~~~Class Skills~~~
  67. * Generic Skills
  68. -Magic
  69. Healing Magic - Heals HP. Kyoko can learn up to the Mega version of the spell.
  70. Elemental Magic - Wind & Ice. Kyoko can learn up to the Giga version of these spells.
  71. Speed Boost - Increases SPD.
  72. Braveheart - Increases ATK.
  73. Resist Break - Lowers RES.
  74. Mind Break - Lowers INT.
  75. - Fist Techniques
  76.  
  77. * Unique Skills
  78.  
  79. - Broom Discipline
  80. SP Used: 10
  81. Power: D
  82. FX: ATK
  83. Element: None
  84. Ailment: Forget
  85. Range: Point Blank
  86. Notes: An Axe-type special attack. Pretty good damage for a default move, but you need to be right next to an enemy to use it. May inflict Forget, which prevents enemies from using special attacks and forces them to rely on basic attacks.
  87.  
  88. - Elemental Art: Lightning Storm
  89. SP Used: 20
  90. Power: E
  91. FX: INT
  92. Element: Wind
  93. Ailment: Paralysis
  94. Range: 4 tiles
  95. Notes: A spell that will hit like a spell- or bow-type weapon - that is, within a certain range, you can hit five specific squares. "Tiles" refers to the area around a character, so this is a fairly big area for this spell. Paralyzed enemies cannot move, but can still attack and use items and such.
  96.  
  97. - Dark Art: Eternal Nightmare
  98. SP Used: 60
  99. Power: B
  100. FX: INT
  101. Element: Star
  102. Ailment: Forget
  103. Range: 5 tiles, Area of Effect
  104. Notes: Hits ALL tiles in the area. A sort of ultimate move for her, and when there are a lot of enemies around, it can be worth pulling this move out.
  105.  
  106. Evilities:
  107.  
  108. Ki Manipulation [Native Evility]
  109. Mana required: N/A
  110. Level available: N/A
  111. Heals 5% of Kyoko's max HP and 10% of Kyoko's max SP at the end of each turn.
  112.  
  113. Elemental Barrier
  114. Mana required: 1000
  115. Level available: 20
  116. Raises Kyoko's elemental resistances by 50%.
  117.  
  118. Magical Overdrive
  119. Mana required: 10000
  120. Level available: 60
  121. Raises Kyoko's magic damage by 100%, but Kyoko loses 15% of her SP at the end of every turn.
  122.  
  123.  
  124. ~~~~~~~~~~~~
  125. Agape Hilaria
  126. ~~~~~~~~~~~~
  127. ~~~Stats~~~
  128.  
  129. NAME: Agape
  130. TITLE: Demon Thief
  131. Type: Humanoid
  132. Forte: Gun, Bow
  133. Stats:
  134. HP - 18 (HP Apt - 90%)
  135. SP - 16 (SP Apt - 100%)
  136. ATK - 17 (ATK Apt - 100%)
  137. DEF - 12 (DEF Apt - 90%)
  138. INT - 14 (INT Apt - 100%)
  139. RES - 13 (RES Apt - 100%)
  140. HIT - 23 (HIT Apt - 110%)
  141. SPD - 26 (SD Apt - 120%)
  142. Field:
  143. Jump - 30
  144. Counter - 1
  145. Range - 1
  146. Movement - 6
  147. Throw - 3
  148. Resistances:
  149. Fire - 50%
  150. Ice - -25%
  151. Wind - -50%
  152.  
  153. ~~~Class Skills~~~
  154. * Generic Skills
  155. -Magic
  156. Elemental Magic - Fire. Agape can learn up to the Mega version of this spell.
  157. Lock On - Raises HIT.
  158. - Gun Skills
  159. - Bow Skills
  160.  
  161. * Unique Abilities
  162.  
  163. - Flamethrower
  164. SP Used: 10
  165. Power: F
  166. FX: ATK/HIT
  167. Element: Fire
  168. Ailment: None
  169. Range: 5 tiles, straight line
  170. Notes: A very simple move. Good if you don't think your basic abilities would work very well, or if the opponent happens to be weak to Fire, which is something gun and bow skills tend to lack.
  171.  
  172. - Soul Stealer
  173. SP Used: 20
  174. Power: E
  175. FX: ATK/HIT
  176. Element: None
  177. Ailment: Deprave
  178. Range: 4 tiles, area of effect
  179. Notes: Works like a gun special - you may choose 1 tiles out of a 4 tile line. Deprave prevents characters from gaining experience, and also lowers stats by 20%.
  180.  
  181. - Neverending Projectiles Work
  182. SP Used: 60
  183. Power: D
  184. FX: ATK/HIT
  185. Element: Star
  186. Ailment: None
  187. Range: 5 tiles, fixed area of effect
  188. Point gained: Default
  189. Notes: Forms a diamond shape around Agape. Like Dark Art: Eternal Nightmare, it's a move with a wide area of effect, and is good if a lot of enemies surround Agape. However, it'll bite into her SP even more than Eternal Nightmare does for Kyoko.
  190.  
  191. Evilities:
  192.  
  193. Demonic Passion [Native]
  194. Mana required: N/A
  195. Level available: N/A
  196. If Agape misses a stealing attempt, the chances will increase by 10%. It resets entirely once it succeeds.
  197.  
  198. Demonic Eye
  199. Mana required: 3000
  200. Level available: 35
  201. Raises the range of gun and bow techniques by 1 tile, but they cost 25% more SP.
  202.  
  203. Demonic Curse
  204. Mana required: 10000
  205. Level available: 65
  206. When Agape uses a basic attack, she has a chance of stealing a random item from an opponent.
  207.  
  208.  
  209. ~~~~~~~~~~~~
  210. Renna Astragel (Holy Princess mode)
  211. ~~~~~~~~~~~~
  212. ~~~Stats~~~
  213.  
  214. NAME: Renna
  215. TITLE: Holy Priestess
  216. Type: Humanoid
  217. Forte: Staff
  218. Stats:
  219. HP - 13 (HP Apt - 80%)
  220. SP - 24 (SP Apt - 120%)
  221. ATK - 10 (ATK Apt - 80%)
  222. DEF - 13 (DEF Apt - 80%)
  223. INT - 20 (INT Apt - 140%)
  224. RES - 18 (RES Apt - 100%)
  225. HIT - 15 (HIT Apt - 95%)
  226. SPD - 15 (SD Apt - 80%)
  227. Field:
  228. Jump - 20
  229. Counter - 0
  230. Range - 1
  231. Movement - 3
  232. Throw - 3
  233. Resistances:
  234. Fire - 25%
  235. Ice - 25%
  236. Wind - 25%
  237.  
  238. ~~~Class Spells~~~
  239. * Generic Skills
  240. -Elemental Magic - Star, Fire, Ice. Renna can learn up to the Giga version of the spell.
  241. -Healing Magic - Heal, Espoir. Renna can learn up to the Mega version of the Heal spell.
  242.  
  243. * Unique Skills
  244.  
  245. - Azure Judgement
  246. SP Used: 10
  247. Power: E
  248. FX: INT
  249. Element: Wind
  250. Ailment: Paralysis
  251. Range: 3 tiles, area of effect
  252. Notes: Works like a standard Magic spell, in that you must upgrade it to get more variations on the area of effect and range. Similar to the generic Wind spell, but can inflict Paralysis.
  253.  
  254. - Vermillion Impaler
  255. SP Used: 20
  256. Power: B
  257. FX: ATK/HIT
  258. Element: None
  259. Ailment: None
  260. Range: 4 tiles, fixed
  261. Notes: This hits in a single tile 4 tiles away from Renna in a straight line. A very effective damage dealer.
  262.  
  263. - Final Hour
  264. SP Used: 60
  265. Power: B
  266. FX: INT
  267. Element: Star
  268. Ailment: None
  269. Range: 4 tiles, area of effect
  270. Notes: Hits in a star-shaped pattern.
  271.  
  272. Evilities:
  273.  
  274. Highest Priest [Native]
  275. Mana required: N/A
  276. Level available: N/A
  277. On odd turns, Renna's attacks do 50% more damage, but take 50% more SP to use. On even turns, Renna's attacks do 50% less damage, but take 50% less SP to use.
  278.  
  279. Godly Healing
  280. Mana required: 1000
  281. Level available: 20
  282. When Renna doesn't move on a turn, she will heal 25% of her max HP.
  283.  
  284. Knowledge Through Traveling
  285. Mana required: 10000
  286. Level available: 60
  287. When Renna moves, her INT is increased by 10% per tile.
  288.  
  289.  
  290. ~~~~~~~~~~~~
  291. Margaret Vermillion
  292. ~~~~~~~~~~~~
  293.  
  294. ~~~Stats~~~
  295.  
  296. NAME: Margaret
  297. TITLE: Teacher
  298. Type: Monster
  299. Magichange: That thing! [Staff]
  300. Stats:
  301. HP - 30 (HP Apt - 110%)
  302. SP - 26 (SP Apt - 120%)
  303. ATK - 19 (ATK Apt - 105%)
  304. DEF - 16 (DEF Apt - 90%)
  305. INT - 25 (INT Apt - 120%)
  306. RES - 14 (RES Apt - 90%)
  307. HIT - 14 (HIT Apt - 90%)
  308. SPD - 20 (SD Apt - 110%)
  309. Field:
  310. Jump - 20
  311. Counter - 2
  312. Range - 3
  313. Movement - 6
  314. Throw - 3
  315. Resistances:
  316. Fire - 0%
  317. Ice - 25%
  318. Wind - 25%
  319.  
  320. ~~~Class Skills~~~
  321. * Generic Skills
  322. Elemental Magic - Wind, Ice. Margaret can learn up to the Giga level of these spells.
  323. Magic Boost - Raises INT.
  324. Speed Boost - Raises SPD.
  325. Braveheart - Raises ATK.
  326.  
  327.  
  328. * Unique Skills
  329.  
  330. - Magic Blast
  331. SP Used: 10
  332. Power: E
  333. FX: INT
  334. Element: Wind
  335. Ailment: Poison
  336. Range: 3 tiles, area of effect
  337. Notes: It's range is like that of a magic spell. May poison, which deals damage over time.
  338.  
  339. - Guessing Game
  340. SP Used: 30
  341. Power: C
  342. FX: INT
  343. Element: Ice
  344. Ailment: Forget
  345. Range: 3 tiles, area of effect
  346. Notes: It's range is like that of a magic spell.
  347.  
  348. - Dark Art: Eternal Nightmare
  349. SP Used: 75
  350. Power: A
  351. FX: INT
  352. Element: Star
  353. Ailment: None
  354. Range: 5 tiles, area of effect
  355. Notes: Hits ALL tiles in the area. This move will also lower the opponent's stats by 15%.
  356.  
  357. - Attack of the Clones
  358. SP Used: 15
  359. Power: E
  360. FX: INT
  361. Element: None
  362. Ailment: Forget
  363. Range: 5 tiles
  364. Notes: Aimed like a magic spell. You must Magichange with Margaret in order to use this move.
  365.  
  366. - Magic Act
  367. SP Used: 64
  368. Power: B
  369. FX: INT
  370. Element: Star
  371. Ailment: None
  372. Range: 6 tiles, area of effect
  373. Notes: Aimed like a magic spell, with 5 tiles instead of 1. You must Magichange with Margaret in order to use this move.
  374.  
  375. Evilities:
  376.  
  377. Demon Nature [Native]
  378. Mana required: N/A
  379. Level available: N/A
  380. Margaret cannot be afflicted by any status ailment.
  381.  
  382. Illusory Facade
  383. Mana required: 1000
  384. Level available: 30
  385. When equipped with an INT Monster weapon, SPD is boosted by 30%.
  386.  
  387. Demon Buff
  388. Mana required: 10000
  389. Level available: 50
  390. Margaret's INT is increased by 50%, but they deal damage as if the opponent has 50% resistance to the move's element.
  391.  
  392.  
  393. ~~~~~~~~~~~~
  394. Alena Mastema
  395. ~~~~~~~~~~~~
  396. ~~Stats~~~
  397.  
  398. NAME: Alena
  399. TITLE: Bounty Hunter
  400. Type: Humanoid
  401. Forte: Axe, Sword, Spear
  402. Stats:
  403. HP - 26 (HP Apt - 100%)
  404. SP - 15 (SP Apt - 80%)
  405. ATK - 27 (ATK Apt - 120%)
  406. DEF - 18 (DEF Apt - 90%)
  407. INT - 12 (INT Apt - 70%)
  408. RES - 11 (RES Apt - 70%)
  409. HIT - 17 (HIT Apt - 95%)
  410. SPD - 15 (SD Apt - 90%)
  411. Field:
  412. Jump - 20
  413. Counter - 2
  414. Range - 1
  415. Movement - 4
  416. Throw - 6
  417. Resistances:
  418. Fire - -50%
  419. Ice - -25%
  420. Wind - 0%
  421.  
  422. ~~~Class Skills~~~
  423. * Generic Skills
  424. Stun - Inflicts Paralysis.
  425. Poison - Inflicts Poison.
  426. - Axe Skills
  427. - Sword Skills
  428. - Spear Skills
  429.  
  430. * Unique Skills
  431.  
  432. - Paralyzer
  433. SP Used: 10
  434. Power: F
  435. FX: ATK
  436. Element: None
  437. Ailment: Paralysis
  438. Range: 3 units, straight line
  439. Notes: You must aim this like a Gun skill. When this hits enemies, it'll push them back one space.
  440.  
  441. - Voice of God
  442. SP Used: 20
  443. Power: D
  444. FX: ATK
  445. Element: None
  446. Ailment: None
  447. Range: 3x1 tiles
  448. Notes: Hits one enemy in front of you, plus one on the diagonals.
  449.  
  450. - Kaminari Megami
  451. SP Used: 60
  452. Power: B
  453. FX: ATK
  454. Element: Wind
  455. Ailment: Paralysis
  456. Range: Area of effect
  457. Notes: The area of effect is shaped like a three-tier reverse pyramid, with the first unit being point blank.
  458.  
  459. Evilities:
  460.  
  461. Violence Rising [Native]
  462. Mana required: N/A
  463. Level available: N/A
  464. Alena's ATK grows by 5% for every 5% of her total HP she loses.
  465.  
  466. Painful Life
  467. Mana required: 1000
  468. Level available: 30
  469. Alena's basic attacks always have a chance of inflicting Poison.
  470.  
  471. Bruised Pride
  472. Mana required: 10000
  473. Level available: 60
  474. When Alena is inflicted with a status ailment, she will gain a 20% boost to ATK.
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