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  1. _newObject = createVehicle ['B_MRAP_01_F', [16659.5,12307.1,0.0127244], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [16659.5,12307.1,4.5321]; _newObject setVectorDirAndUp [[-0.706263,0.707157,-0.0334833], [-0.0374568,0.0099041,0.999249]];_newObject = createVehicle ['B_Mortar_01_F', [16755.1,13584.9,0.0224171], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [16755.1,13584.9,11.6061]; _newObject setVectorDirAndUp [[-0.813354,0.58151,0.0173374], [-0.0120391,-0.0466189,0.99884]];_newObject = createVehicle ['B_Mortar_01_F', [16759.4,13586.7,0.015234], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [16759.4,13586.7,11.0584]; _newObject setVectorDirAndUp [[-0.862646,0.483639,0.148107], [0.142331,-0.0488766,0.988611]];_newObject = createVehicle ['B_Mortar_01_F', [16759,13582.2,0.0665331], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [16759,13582.2,10.9141]; _newObject setVectorDirAndUp [[-0.866495,0.466793,0.176893], [0.144273,-0.105061,0.983945]];_newObject = createVehicle ['C_Truck_02_covered_F', [16635.3,13503.2,0.112581], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [16635.3,13503.2,10.5919]; _newObject setVectorDirAndUp [[-0.999817,4.77293e-005,-0.019142], [-0.0190805,-0.0825714,0.996402]];_newObject = createVehicle ['B_Heli_Light_01_armed_F', [16541.4,12540,0.00603962], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [16541.4,12540,3.67651]; _newObject setVectorDirAndUp [[-0.00058714,0.999998,0.00154507], [1.1706e-006,-0.00154507,0.999999]];_newObject = createVehicle ['B_Heli_Light_01_armed_F', [16523.6,12558.3,0.00604796], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [16523.6,12558.3,3.67652]; _newObject setVectorDirAndUp [[0.000119423,0.999999,0.00154119], [-3.71142e-007,-0.00154119,0.999999]];_newObject = createVehicle ['B_MBT_01_cannon_F', [17399.7,13153.9,-0.0619678], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [17399.7,13153.9,17.1358]; _newObject setVectorDirAndUp [[0.779525,0.626369,0.00165069], [0.000821884,-0.00365817,0.999993]];_newObject = createVehicle ['B_MBT_01_cannon_F', [17390.9,13166.4,-0.0633507], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [17390.9,13166.4,17.1652]; _newObject setVectorDirAndUp [[0.779473,0.626433,-0.00207052], [0.000762038,0.00235704,0.999997]];_newObject = createVehicle ['B_MBT_01_cannon_F', [17390.9,13147.4,-0.0598888], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [17390.9,13147.4,17.3112]; _newObject setVectorDirAndUp [[0.77949,0.626381,-0.00654055], [0.00776449,0.000779102,0.99997]];_newObject = createVehicle ['B_MBT_01_cannon_F', [17380.7,13157.2,-0.0639248], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [17380.7,13157.2,17.3869]; _newObject setVectorDirAndUp [[0.779469,0.626437,-0.00215694], [0.000363401,0.00299099,0.999996]];_newObject = createVehicle ['B_APC_Wheeled_01_cannon_F', [17495.6,13102.5,0.0639725], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [17495.6,13102.5,17.3282]; _newObject setVectorDirAndUp [[0.747012,-0.664608,0.0163969], [0.0369274,0.0661067,0.997129]];_newObject = createVehicle ['B_APC_Wheeled_01_cannon_F', [17489.6,13097.2,0.0451603], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [17489.6,13097.2,17.7339]; _newObject setVectorDirAndUp [[0.747359,-0.663648,0.0320219], [0.00451761,0.0532697,0.99857]];_newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_G_Soldier_GL_F', [16759.2,13591.8,0.000989914], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 158.625; _newUnit setDir 158.625; _newUnit setPosWorld [16759.2,13591.8,10.4116];_newUnit = _newGroup createUnit ['B_G_Soldier_F', [16764.3,13587.9,0.00107574], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 234.678; _newUnit setDir 234.678; _newUnit setPosWorld [16764.3,13587.9,9.61562];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_G_Soldier_GL_F', [16752.7,13581.1,0.00102043], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 1.60574; _newUnit setDir 1.60574; _newUnit setPosWorld [16752.7,13581.1,10.5066];_newUnit = _newGroup createUnit ['B_G_Soldier_F', [16755.2,13576,0.00176239], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 24.5106; _newUnit setDir 24.5106; _newUnit setPosWorld [16755.2,13576,9.88265];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_G_Soldier_GL_F', [16750.8,13584.8,0.00150204], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 80.3772; _newUnit setDir 80.3772; _newUnit setPosWorld [16750.8,13584.8,10.7834];_newUnit = _newGroup createUnit ['B_G_Soldier_F', [16753.9,13578.8,0.00132656], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 34.4565; _newUnit setDir 34.4565; _newUnit setPosWorld [16753.9,13578.8,10.2331];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_G_Soldier_GL_F', [16650.9,13489.8,0.00137711], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 288.402; _newUnit setDir 288.402; _newUnit setPosWorld [16650.9,13489.8,8.02346];_newUnit = _newGroup createUnit ['B_G_Soldier_F', [16651.8,13485.5,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 341.051; _newUnit setDir 341.051; _newUnit setPosWorld [16651.8,13485.5,9.96613];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_G_Soldier_GL_F', [16649.2,13489.6,0.00144005], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 25; _newUnit setDir 25; _newUnit setPosWorld [16649.2,13489.6,12.3173];_newUnit = _newGroup createUnit ['B_G_Soldier_F', [16639.1,13499.1,0.0012455], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 324.4; _newUnit setDir 324.4; _newUnit setPosWorld [16639.1,13499.1,8.09407];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_G_officer_F', [16664.3,13591.3,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 30; _newUnit setDir 30; _newUnit setPosWorld [16664.3,13591.3,17.2713];_newUnit = _newGroup createUnit ['B_G_officer_F', [16663.5,13586.5,0.00127792], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 135; _newUnit setDir 135; _newUnit setPosWorld [16663.5,13586.5,14.856];_newUnit = _newGroup createUnit ['B_G_officer_F', [16663.4,13591.4,0.00143909], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 345; _newUnit setDir 345; _newUnit setPosWorld [16663.4,13591.4,14.8668];_newUnit = _newGroup createUnit ['B_G_officer_F', [16664.9,13583.7,-0.0110359], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 135; _newUnit setDir 135; _newUnit setPosWorld [16664.9,13583.7,17.2061];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_Soldier_SL_F', [17481.4,13073.6,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'SERGEANT'; _newUnit setFormDir 359.703; _newUnit setDir 359.703; _newUnit setPosWorld [17481.4,13073.6,30.9942];_newUnit = _newGroup createUnit ['B_soldier_AR_F', [17487.3,13068,0.00142097], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 84.8446; _newUnit setDir 84.8446; _newUnit setPosWorld [17487.3,13068,15.7538];_newUnit = _newGroup createUnit ['B_HeavyGunner_F', [17486.4,13068,0.00142097], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 173.738; _newUnit setDir 173.738; _newUnit setPosWorld [17486.4,13068,15.7539];_newUnit = _newGroup createUnit ['B_soldier_AAR_F', [17492.6,13072.4,0.00142097], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 227.245; _newUnit setDir 227.245; _newUnit setPosWorld [17492.6,13072.4,15.7022];_newUnit = _newGroup createUnit ['B_soldier_M_F', [17481.7,13073.4,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 290.146; _newUnit setDir 290.146; _newUnit setPosWorld [17481.7,13073.4,30.9942];_newUnit = _newGroup createUnit ['B_soldier_LAT_F', [17491.5,13061.5,0.00144386], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 35.58; _newUnit setDir 35.58; _newUnit setPosWorld [17491.5,13061.5,15.7981];_newUnit = _newGroup createUnit ['B_medic_F', [17471,13079,0.00143909], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 177.12; _newUnit setDir 177.12; _newUnit setPosWorld [17471,13079,15.5416];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_Soldier_SL_F', [17309.1,13174.3,0.00145531], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'SERGEANT'; _newUnit setFormDir 24.7442; _newUnit setDir 24.7442; _newUnit setPosWorld [17309.1,13174.3,15.1954];_newUnit = _newGroup createUnit ['B_Soldier_F', [17312.3,13179.8,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 334.799; _newUnit setDir 334.799; _newUnit setPosWorld [17312.3,13179.8,30.4635];_newUnit = _newGroup createUnit ['B_soldier_LAT_F', [17304.3,13179.1,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 70.8536; _newUnit setDir 70.8536; _newUnit setPosWorld [17304.3,13179.1,15.1784];_newUnit = _newGroup createUnit ['B_soldier_M_F', [17306.9,13174.9,0.00142574], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 94.5152; _newUnit setDir 94.5152; _newUnit setPosWorld [17306.9,13174.9,15.1974];_newUnit = _newGroup createUnit ['B_Soldier_TL_F', [17309.3,13183.2,0.00144005], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'SERGEANT'; _newUnit setFormDir 146.799; _newUnit setDir 146.799; _newUnit setPosWorld [17309.3,13183.2,30.4671];_newUnit = _newGroup createUnit ['B_soldier_AR_F', [17301.6,13170,0.00149632], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 323.591; _newUnit setDir 323.591; _newUnit setPosWorld [17301.6,13170,15.2701];_newUnit = _newGroup createUnit ['B_Soldier_A_F', [17298.1,13185.3,0.00146389], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 16.8456; _newUnit setDir 16.8456; _newUnit setPosWorld [17298.1,13185.3,15.1837];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup ?; _newGroup setFormation 'ERROR'; _newGroup setCombatMode 'ERROR'; _newGroup setBehaviour 'ERROR'; _newGroup setSpeedMode 'ERROR';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_Soldier_GL_F', [17545.3,13138.5,0.00142288], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [17545.3,13138.5,14.1933];_newUnit = _newGroup createUnit ['B_Soldier_F', [17548.9,13132.6,0.00136471], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 90; _newUnit setDir 90; _newUnit setPosWorld [17548.9,13132.6,14.3368];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_Soldier_GL_F', [17507.3,13180.8,0.00144196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [17507.3,13180.8,13.5064];_newUnit = _newGroup createUnit ['B_Soldier_F', [17510.7,13174.3,0.00147915], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 254.19; _newUnit setDir 254.19; _newUnit setPosWorld [17510.7,13174.3,13.6168];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_Soldier_GL_F', [17442.7,13047.5,0.00149345], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [17442.7,13047.5,15.6216];_newUnit = _newGroup createUnit ['B_Soldier_F', [17445.2,13042.7,0.00139523], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 76.0078; _newUnit setDir 76.0078; _newUnit setPosWorld [17445.2,13042.7,15.728];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_Soldier_GL_F', [17397.1,13145.6,0.00150299], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 34.0171; _newUnit setDir 34.0171; _newUnit setPosWorld [17397.1,13145.6,14.6964];_newUnit = _newGroup createUnit ['B_Soldier_F', [17400.4,13139.1,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 158.809; _newUnit setDir 158.809; _newUnit setPosWorld [17400.4,13139.1,14.6604];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_Soldier_GL_F', [17414.5,13280.2,0.00147152], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [17414.5,13280.2,12.2693];_newUnit = _newGroup createUnit ['B_Soldier_F', [17418.2,13274.5,0.00144863], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 30; _newUnit setDir 30; _newUnit setPosWorld [17418.2,13274.5,12.3216];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_Soldier_TL_F', [17866.8,12811.8,0.00150299], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'SERGEANT'; _newUnit setFormDir 6.29812; _newUnit setDir 6.29812; _newUnit setPosWorld [17866.8,12811.8,30.4946];_newUnit = _newGroup createUnit ['B_soldier_AR_F', [17862.9,12816.7,0.0015316], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 30; _newUnit setDir 30; _newUnit setPosWorld [17862.9,12816.7,30.4465];_newUnit = _newGroup createUnit ['B_Soldier_GL_F', [17860.5,12808.5,0.00141525], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 65.9747; _newUnit setDir 65.9747; _newUnit setPosWorld [17860.5,12808.5,30.73];_newUnit = _newGroup createUnit ['B_soldier_LAT_F', [17865.5,12814.8,0.00157547], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 332.292; _newUnit setDir 332.292; _newUnit setPosWorld [17865.5,12814.8,30.4366];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_Soldier_GL_F', [17867,13368.2,0.00141716], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [17867,13368.2,16.9247];_newUnit = _newGroup createUnit ['B_Soldier_F', [17871.6,13360.9,0.00130081], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 30; _newUnit setDir 30; _newUnit setPosWorld [17871.6,13360.9,17.3928];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_recon_TL_F', [17298.3,12014.2,0.0014286], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'SERGEANT'; _newUnit setFormDir 359.928; _newUnit setDir 359.928; _newUnit setPosWorld [17298.3,12014.2,19.6401];_newUnit = _newGroup createUnit ['B_recon_M_F', [17298.3,12004.2,0.00126648], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 359.999; _newUnit setDir 359.999; _newUnit setPosWorld [17298.3,12004.2,19.8538];_newUnit = _newGroup createUnit ['B_recon_medic_F', [17298.3,11993.5,0.00132942], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 0.00209781; _newUnit setDir 0.00209781; _newUnit setPosWorld [17298.3,11993.5,20.1121];_newUnit = _newGroup createUnit ['B_recon_F', [17298.3,11983.4,0.00144577], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 359.995; _newUnit setDir 359.995; _newUnit setPosWorld [17298.3,11983.4,20.9978];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'SAFE'; _newGroup setSpeedMode 'LIMITED';_newWaypoint = _newGroup addWaypoint [[17550,12083.1,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[17549.2,11932,7.62939e-006], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[17419.5,11854.1,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[17289.4,11932,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[17286.7,12081.6,-3.8147e-006], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[17422.2,12159.8,-3.8147e-006], 0]; _newWaypoint setWaypointType 'CYCLE'; _newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_recon_TL_F', [16629.9,11416.6,0.00156784], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 225.901; _newUnit setDir 225.901; _newUnit setPosWorld [16629.9,11416.6,43.4112];_newUnit = _newGroup createUnit ['B_recon_F', [16635.5,11424.9,0.00122833], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 230.077; _newUnit setDir 230.077; _newUnit setPosWorld [16635.5,11424.9,41.0939];_newUnit = _newGroup createUnit ['B_recon_medic_F', [16643.9,11422.6,0.00147629], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 224.724; _newUnit setDir 224.724; _newUnit setPosWorld [16643.9,11422.6,40.7582];_newUnit = _newGroup createUnit ['B_recon_M_F', [16638.8,11435.3,0.00163651], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 201.673; _newUnit setDir 201.673; _newUnit setPosWorld [16638.8,11435.3,38.9083];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newWaypoint = _newGroup addWaypoint [[16629.7,11718.2,-1.13416], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16757.7,11642.9,-0.265755], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16756.9,11491.9,7.71639], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16627.2,11414,-0.828819], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16497.1,11491.9,-4.106], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16494.3,11641.5,3.93921], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16629.8,11719.6,-1.06508], 0]; _newWaypoint setWaypointType 'CYCLE'; _newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_recon_TL_F', [18253.6,12883.6,0.00131416], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 44.9827; _newUnit setDir 44.9827; _newUnit setPosWorld [18253.6,12883.6,27.0539];_newUnit = _newGroup createUnit ['B_recon_F', [18248.4,12874,0.00141716], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 45.7563; _newUnit setDir 45.7563; _newUnit setPosWorld [18248.4,12874,27.0779];_newUnit = _newGroup createUnit ['B_recon_medic_F', [18241.7,12878.9,0.00136757], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 25.0202; _newUnit setDir 25.0202; _newUnit setPosWorld [18241.7,12878.9,26.8297];_newUnit = _newGroup createUnit ['B_recon_M_F', [18246.9,12867.7,0.00133324], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 47.6317; _newUnit setDir 47.6317; _newUnit setPosWorld [18246.9,12867.7,27.221];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newWaypoint = _newGroup addWaypoint [[18279.2,12891,11.5244], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[18407.3,12817,9.98072], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[18406.3,12664.7,7.27805], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[18269.5,12586.4,21.9282], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[18146.5,12664.7,4.20041], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[18143,12815.2,10.6623], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[18279.3,12892.5,11.5654], 0]; _newWaypoint setWaypointType 'CYCLE'; _newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_recon_TL_F', [18394.7,13720.2,0.00145721], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 122.051; _newUnit setDir 122.051; _newUnit setPosWorld [18394.7,13720.2,26.2194];_newUnit = _newGroup createUnit ['B_recon_F', [18384.4,13720.8,0.00148201], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 129.071; _newUnit setDir 129.071; _newUnit setPosWorld [18384.4,13720.8,25.9667];_newUnit = _newGroup createUnit ['B_recon_medic_F', [18389.5,13729.7,0.00139046], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 129.573; _newUnit setDir 129.573; _newUnit setPosWorld [18389.5,13729.7,26.0659];_newUnit = _newGroup createUnit ['B_recon_M_F', [18376,13720.8,0.00146866], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 137.243; _newUnit setDir 137.243; _newUnit setPosWorld [18376,13720.8,25.6099];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newWaypoint = _newGroup addWaypoint [[18301.5,13757.4,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[18431.7,13683.3,-1.90735e-006], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[18428.7,13531.1,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[18299,13453.2,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[18168.9,13531.1,1.6339], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[18166.1,13680.7,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[18301.4,13759.2,0], 0]; _newWaypoint setWaypointType 'CYCLE'; _newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_recon_TL_F', [17721,14409.8,0.00139141], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 106.208; _newUnit setDir 106.208; _newUnit setPosWorld [17721,14409.8,10.3685];_newUnit = _newGroup createUnit ['B_recon_F', [17713.6,14408.1,0.00128746], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 106.242; _newUnit setDir 106.242; _newUnit setPosWorld [17713.6,14408.1,10.0676];_newUnit = _newGroup createUnit ['B_recon_medic_F', [17709.9,14417.7,0.00138378], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 103.563; _newUnit setDir 103.563; _newUnit setPosWorld [17709.9,14417.7,9.81056];_newUnit = _newGroup createUnit ['B_recon_M_F', [17704.8,14408.7,0.00124454], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 110.447; _newUnit setDir 110.447; _newUnit setPosWorld [17704.8,14408.7,9.81565];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newWaypoint = _newGroup addWaypoint [[17640.2,14464.6,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[17768.2,14389.3,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[17767.4,14238.3,-1.90735e-006], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[17637.7,14160.4,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[17507.6,14238.3,0.471988], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[17503.6,14388.3,2.52012], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[17640.3,14466,0], 0]; _newWaypoint setWaypointType 'CYCLE'; _newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_Soldier_TL_F', [16835.6,12050,0.00142431], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'SERGEANT'; _newUnit setFormDir 83.2977; _newUnit setDir 83.2977; _newUnit setPosWorld [16835.6,12050,5.04918];_newUnit = _newGroup createUnit ['B_soldier_AT_F', [16834.6,12043.4,0.00137854], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 7.11161; _newUnit setDir 7.11161; _newUnit setPosWorld [16834.6,12043.4,4.93311];_newUnit = _newGroup createUnit ['B_soldier_AT_F', [16828.8,12050.8,0.00139523], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 38.2977; _newUnit setDir 38.2977; _newUnit setPosWorld [16828.8,12050.8,4.9411];_newUnit = _newGroup createUnit ['B_soldier_AAT_F', [16830,12037.5,0.00142479], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 114.325; _newUnit setDir 114.325; _newUnit setPosWorld [16830,12037.5,4.94106];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = createVehicle ['B_static_AA_F', [16547.6,12767,-0.0959301], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 136.481; _newUnit setFormDir 136.481; _newUnit setPosWorld [16547.6,12767,29.3854];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = createVehicle ['B_static_AA_F', [16553.1,12775.8,-0.095932], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 136.472; _newUnit setFormDir 136.472; _newUnit setPosWorld [16553.1,12775.8,29.3791];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'GREEN'; _newGroup setBehaviour 'COMBAT'; _newGroup setSpeedMode 'FULL';_newGroup = createGroup west; _newUnit = createVehicle ['B_static_AA_F', [16641.5,12795.9,-0.0957508], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 145.135; _newUnit setFormDir 145.135; _newUnit setPosWorld [16641.5,12795.9,29.1719];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_spotter_F', [16519.6,12566.6,0.00143886], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 172.838; _newUnit setDir 172.838; _newUnit setPosWorld [16519.6,12566.6,2.27144];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_Soldier_TL_F', [17434.8,12301.2,0.00123787], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'SERGEANT'; _newUnit setFormDir 36.6182; _newUnit setDir 36.6182; _newUnit setPosWorld [17434.8,12301.2,20.4778];_newUnit = _newGroup createUnit ['B_soldier_AT_F', [17438.3,12294.7,0.00160217], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 153.577; _newUnit setDir 153.577; _newUnit setPosWorld [17438.3,12294.7,20.4837];_newUnit = _newGroup createUnit ['B_soldier_AT_F', [17429,12297.2,0.00147629], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 124.288; _newUnit setDir 124.288; _newUnit setPosWorld [17429,12297.2,20.1295];_newUnit = _newGroup createUnit ['B_soldier_AAT_F', [17442,12288.7,0.0014534], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 233.544; _newUnit setDir 233.544; _newUnit setPosWorld [17442,12288.7,20.3176];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_Soldier_TL_F', [17378.2,13809.3,0.0013864], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'SERGEANT'; _newUnit setFormDir 333.312; _newUnit setDir 333.312; _newUnit setPosWorld [17378.2,13809.3,2.47698];_newUnit = _newGroup createUnit ['B_soldier_AR_F', [17382.3,13803.9,0.00131178], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 28.3027; _newUnit setDir 28.3027; _newUnit setPosWorld [17382.3,13803.9,2.70221];_newUnit = _newGroup createUnit ['B_Soldier_GL_F', [17373.2,13804.5,0.00144982], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 288.312; _newUnit setDir 288.312; _newUnit setPosWorld [17373.2,13804.5,2.54157];_newUnit = _newGroup createUnit ['B_soldier_LAT_F', [17386.7,13798.7,0.00117993], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 40.036; _newUnit setDir 40.036; _newUnit setPosWorld [17386.7,13798.7,3.03547];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_Soldier_TL_F', [17438.7,13832.9,0.00151968], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'SERGEANT'; _newUnit setFormDir 177.856; _newUnit setDir 177.856; _newUnit setPosWorld [17438.7,13832.9,5.28782];_newUnit = _newGroup createUnit ['B_soldier_AT_F', [17442.5,13826.4,0.00136709], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 89.8625; _newUnit setDir 89.8625; _newUnit setPosWorld [17442.5,13826.4,5.48304];_newUnit = _newGroup createUnit ['B_soldier_AT_F', [17433.1,13829.4,0.00116539], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 359.862; _newUnit setDir 359.862; _newUnit setPosWorld [17433.1,13829.4,4.67325];_newUnit = _newGroup createUnit ['B_soldier_AAT_F', [17445.8,13820.7,0.00153446], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 183.701; _newUnit setDir 183.701; _newUnit setPosWorld [17445.8,13820.7,5.59712];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_Helipilot_F', [16547.5,12541,0.00143886], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'LIEUTENANT'; _newUnit setFormDir 143.654; _newUnit setDir 143.654; _newUnit setPosWorld [16547.5,12541,2.27144];_newUnit = _newGroup createUnit ['B_Helipilot_F', [16548.3,12540.9,0.00143886], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'SERGEANT'; _newUnit setFormDir 278.027; _newUnit setDir 278.027; _newUnit setPosWorld [16548.3,12540.9,2.27144];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_Helipilot_F', [16529.9,12548.8,0.00143886], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'LIEUTENANT'; _newUnit setFormDir 330.004; _newUnit setDir 330.004; _newUnit setPosWorld [16529.9,12548.8,2.27144];_newUnit = _newGroup createUnit ['B_Helipilot_F', [16529.5,12557.6,0.00143886], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'SERGEANT'; _newUnit setFormDir 100.158; _newUnit setDir 100.158; _newUnit setPosWorld [16529.5,12557.6,2.27144];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = createVehicle ['B_Heli_Transport_03_unarmed_F', [17550.9,13240.8,-0.171234], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 0.00896867; _newUnit setFormDir 0.00896867; _newUnit setPosWorld [17550.9,13240.8,16.3777];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_Soldier_SL_F', [16803,12556.7,0.000793457], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'SERGEANT'; _newUnit setFormDir 314.789; _newUnit setDir 314.789; _newUnit setPosWorld [16803,12556.7,17.922];_newUnit = _newGroup createUnit ['B_Soldier_F', [16928.4,12601,1.52588e-005], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 1.82821; _newUnit setDir 1.82821; _newUnit setPosWorld [16928.4,12601,17.9229];_newUnit = _newGroup createUnit ['B_soldier_LAT_F', [16927,12602.4,0.00180244], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 325.238; _newUnit setDir 325.238; _newUnit setPosWorld [16927,12602.4,17.7673];_newUnit = _newGroup createUnit ['B_soldier_M_F', [16930.3,12602.5,0.00168228], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 343.111; _newUnit setDir 343.111; _newUnit setPosWorld [16930.3,12602.5,17.5165];_newUnit = _newGroup createUnit ['B_Soldier_TL_F', [16938.3,12603.3,0.00143051], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'SERGEANT'; _newUnit setFormDir 225.064; _newUnit setDir 225.064; _newUnit setPosWorld [16938.3,12603.3,17.2693];_newUnit = _newGroup createUnit ['B_soldier_AR_F', [16940.5,12620.7,0.00154114], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 132.984; _newUnit setDir 132.984; _newUnit setPosWorld [16940.5,12620.7,17.2587];_newUnit = _newGroup createUnit ['B_Soldier_A_F', [16924.9,12632.8,0.00144958], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 88.4333; _newUnit setDir 88.4333; _newUnit setPosWorld [16924.9,12632.8,18.4451];_newUnit = _newGroup createUnit ['B_medic_F', [16927,12635.7,0.00153351], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 358.072; _newUnit setDir 358.072; _newUnit setPosWorld [16927,12635.7,18.3204];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'SAFE'; _newGroup setSpeedMode 'LIMITED';_newWaypoint = _newGroup addWaypoint [[16937.3,12773.9,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16935.5,12623.9,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16807,12548.9,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16677.7,12630.5,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16677.5,12773.5,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16807.4,12848.5,0], 0]; _newWaypoint setWaypointType 'CYCLE'; _newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_Soldier_SL_F', [16804.3,12688.7,0.00151253], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'SERGEANT'; _newUnit setFormDir 195.757; _newUnit setDir 195.757; _newUnit setPosWorld [16804.3,12688.7,23.7775];_newUnit = _newGroup createUnit ['B_soldier_AR_F', [16819.2,12701,0.00138092], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 237.582; _newUnit setDir 237.582; _newUnit setPosWorld [16819.2,12701,23.1982];_newUnit = _newGroup createUnit ['B_Soldier_GL_F', [16835.6,12709.1,0.00142288], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 243.608; _newUnit setDir 243.608; _newUnit setPosWorld [16835.6,12709.1,22.1605];_newUnit = _newGroup createUnit ['B_soldier_M_F', [16852.6,12717.1,0.00132942], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'SERGEANT'; _newUnit setFormDir 246.392; _newUnit setDir 246.392; _newUnit setPosWorld [16852.6,12717.1,20.5224];_newUnit = _newGroup createUnit ['B_soldier_AT_F', [16868.2,12726,0.00128174], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 227.873; _newUnit setDir 227.873; _newUnit setPosWorld [16868.2,12726,19.4241];_newUnit = _newGroup createUnit ['B_soldier_AAT_F', [16871.1,12728.7,0.00132561], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 228.006; _newUnit setDir 228.006; _newUnit setPosWorld [16871.1,12728.7,19.3429];_newUnit = _newGroup createUnit ['B_Soldier_A_F', [16875.1,12732.3,0.00131416], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 227.577; _newUnit setDir 227.577; _newUnit setPosWorld [16875.1,12732.3,19.1791];_newUnit = _newGroup createUnit ['B_medic_F', [16885.6,12742.2,0.00139427], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 226.925; _newUnit setDir 226.925; _newUnit setPosWorld [16885.6,12742.2,19.0716];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'SAFE'; _newGroup setSpeedMode 'LIMITED';_newWaypoint = _newGroup addWaypoint [[16898,12869.5,1.90735e-006], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16949.5,12770.2,-3.8147e-006], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16779.8,12670.8,0.527767], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16607.6,12770.4,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16607.6,12970.4,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16716.9,13013.4,1.90735e-006], 0]; _newWaypoint setWaypointType 'CYCLE'; _newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_Soldier_SL_F', [16944.4,12584.1,0.00137138], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 40.8307; _newUnit setDir 40.8307; _newUnit setPosWorld [16944.4,12584.1,18.4178];_newUnit = _newGroup createUnit ['B_medic_F', [16950,12574.3,0.00153923], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 14.1352; _newUnit setDir 14.1352; _newUnit setPosWorld [16950,12574.3,18.429];_newUnit = _newGroup createUnit ['B_Soldier_A_F', [16939.6,12574.1,0.00154877], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 295.256; _newUnit setDir 295.256; _newUnit setPosWorld [16939.6,12574.1,19.0091];_newUnit = _newGroup createUnit ['B_soldier_AR_F', [16949.1,12565.5,0.00162506], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 17.2117; _newUnit setDir 17.2117; _newUnit setPosWorld [16949.1,12565.5,18.7811];_newUnit = _newGroup createUnit ['B_Soldier_TL_F', [16935.5,12568.4,0.00156212], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 314.087; _newUnit setDir 314.087; _newUnit setPosWorld [16935.5,12568.4,19.3369];_newUnit = _newGroup createUnit ['B_soldier_M_F', [16945.3,12543.4,0.00145912], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 134.383; _newUnit setDir 134.383; _newUnit setPosWorld [16945.3,12543.4,19.6423];_newUnit = _newGroup createUnit ['B_soldier_LAT_F', [16931,12563.4,0.00154877], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 349.006; _newUnit setDir 349.006; _newUnit setPosWorld [16931,12563.4,19.6117];_newUnit = _newGroup createUnit ['B_Soldier_F', [16942.4,12534,0.00145531], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 109.313; _newUnit setDir 109.313; _newUnit setPosWorld [16942.4,12534,19.7039];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newWaypoint = _newGroup addWaypoint [[17063.4,12693.7,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[17193.3,12619,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[17191.5,12469,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[17063,12394,2.01597], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16934.5,12474.8,3.8147e-006], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16935.5,12618.3,0.1542], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[17063.4,12693.7,0], 0]; _newWaypoint setWaypointType 'CYCLE'; _newGroup = createGroup west; _newUnit = createVehicle ['B_HMG_01_high_F', [17437.5,12279.6,-0.0916634], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 143.384; _newUnit setFormDir 143.384; _newUnit setPosWorld [17437.5,12279.6,21.6684];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = createVehicle ['B_GMG_01_high_F', [17419.5,12267,-0.0580959], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 146.719; _newUnit setFormDir 146.719; _newUnit setPosWorld [17419.5,12267,21.4293];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = createVehicle ['B_static_AT_F', [16834.5,12038.2,-0.0960274], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 197.535; _newUnit setFormDir 197.535; _newUnit setPosWorld [16834.5,12038.2,23.7808];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'GREEN'; _newGroup setBehaviour 'COMBAT'; _newGroup setSpeedMode 'FULL';_newGroup = createGroup west; _newUnit = createVehicle ['B_HMG_01_high_F', [16693.9,12265.8,-0.112116], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 173.734; _newUnit setFormDir 173.734; _newUnit setPosWorld [16693.9,12265.8,23.5351];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_Soldier_TL_F', [16509.1,12603.1,0.00135088], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'SERGEANT'; _newUnit setFormDir 313.516; _newUnit setDir 313.516; _newUnit setPosWorld [16509.1,12603.1,3.26641];_newUnit = _newGroup createUnit ['B_soldier_AR_F', [16523,12589.4,0.00130224], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 314.854; _newUnit setDir 314.854; _newUnit setPosWorld [16523,12589.4,2.43642];_newUnit = _newGroup createUnit ['B_Soldier_GL_F', [16536.5,12575.7,0.00143886], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 317.134; _newUnit setDir 317.134; _newUnit setPosWorld [16536.5,12575.7,2.27144];_newUnit = _newGroup createUnit ['B_soldier_LAT_F', [16549.5,12561.7,0.00143886], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 316.996; _newUnit setDir 316.996; _newUnit setPosWorld [16549.5,12561.7,2.27144];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'SAFE'; _newGroup setSpeedMode 'LIMITED';_newWaypoint = _newGroup addWaypoint [[16596.1,12606.2,9.53674e-007], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16596.1,12556.2,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16546.4,12503.9,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16461.7,12610,4.76837e-007], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16509.5,12606.2,4.76837e-007], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16552.8,12631.2,0], 0]; _newWaypoint setWaypointType 'CYCLE'; _newGroup = createGroup west; _newUnit = createVehicle ['B_HMG_01_high_F', [17478.6,13215.5,2.36579], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 83.673; _newUnit setFormDir 83.673; _newUnit setPosWorld [17478.6,13215.5,32.7547];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = createVehicle ['B_GMG_01_high_F', [16768.6,13578,-0.111809], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 112.713; _newUnit setFormDir 112.713; _newUnit setPosWorld [16768.6,13578,12.9947];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = createVehicle ['B_GMG_01_high_F', [17478.2,13065.4,2.31546], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 130.747; _newUnit setFormDir 130.747; _newUnit setPosWorld [17478.2,13065.4,35.0433];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = createVehicle ['B_APC_Tracked_01_AA_F', [17396.7,13104.4,-0.0988617], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 132.371; _newUnit setFormDir 132.371; _newUnit setPosWorld [17396.7,13104.4,17.9506];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = createVehicle ['B_HMG_01_high_F', [17308.9,13182.9,-0.138165], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 259.087; _newUnit setFormDir 259.087; _newUnit setPosWorld [17308.9,13182.9,34.5877];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = createVehicle ['B_HMG_01_high_F', [16836.4,12037.9,2.18388], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 170.379; _newUnit setFormDir 170.379; _newUnit setPosWorld [16836.4,12037.9,24.4469];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_Soldier_SL_F', [16656.8,12393,0.00151348], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'SERGEANT'; _newUnit setFormDir 73.2422; _newUnit setDir 73.2422; _newUnit setPosWorld [16656.8,12393,2.65011];_newUnit = _newGroup createUnit ['B_soldier_AR_F', [16643.9,12379.2,0.00132298], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 45.953; _newUnit setDir 45.953; _newUnit setPosWorld [16643.9,12379.2,2.4843];_newUnit = _newGroup createUnit ['B_HeavyGunner_F', [16637.9,12371.3,0.0014143], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 45.1003; _newUnit setDir 45.1003; _newUnit setPosWorld [16637.9,12371.3,2.0891];_newUnit = _newGroup createUnit ['B_soldier_AAR_F', [16640.8,12365.5,0.00143886], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 104.248; _newUnit setDir 104.248; _newUnit setPosWorld [16640.8,12365.5,2.19144];_newUnit = _newGroup createUnit ['B_soldier_M_F', [16650.1,12365.2,0.00155735], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 270.04; _newUnit setDir 270.04; _newUnit setPosWorld [16650.1,12365.2,2.31568];_newUnit = _newGroup createUnit ['B_Sharpshooter_F', [16657.3,12364.6,0.00142407], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 294.018; _newUnit setDir 294.018; _newUnit setPosWorld [16657.3,12364.6,2.57918];_newUnit = _newGroup createUnit ['B_soldier_LAT_F', [16659.1,12358.2,0.00119472], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 29.1825; _newUnit setDir 29.1825; _newUnit setPosWorld [16659.1,12358.2,2.57901];_newUnit = _newGroup createUnit ['B_medic_F', [16644.5,12344.2,0.00143886], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 45.0947; _newUnit setDir 45.0947; _newUnit setPosWorld [16644.5,12344.2,2.19144];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'SAFE'; _newGroup setSpeedMode 'LIMITED';_newWaypoint = _newGroup addWaypoint [[16761.6,12357.6,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16784.2,12316.7,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16719.3,12238.8,2.38419e-007], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16624.5,12265.6,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16627.5,12366.1,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[16705.5,12432.3,0], 0]; _newWaypoint setWaypointType 'CYCLE'; _newGroup = createGroup west; _newUnit = _newGroup createUnit ['B_Soldier_TL_F', [16565.5,12785.6,0.00143909], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'SERGEANT'; _newUnit setFormDir 30; _newUnit setDir 30; _newUnit setPosWorld [16565.5,12785.6,11.0014];_newUnit = _newGroup createUnit ['B_soldier_AA_F', [16570.2,12780.6,0.00143909], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 75; _newUnit setDir 75; _newUnit setPosWorld [16570.2,12780.6,11.0014];_newUnit = _newGroup createUnit ['B_soldier_AA_F', [16560.5,12780.9,0.00143909], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 313.8; _newUnit setDir 313.8; _newUnit setPosWorld [16560.5,12780.9,11.0014];_newUnit = _newGroup createUnit ['B_soldier_AAA_F', [16574.8,12775.7,0.00143909], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 251.168; _newUnit setDir 251.168; _newUnit setPosWorld [16574.8,12775.7,11.0014];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';
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