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May 2nd, 2016
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  1. $${
  2. if(lula);
  3. unset(lula);
  4. log( );
  5. log(&d[&3MACRO&d] &fBlaze &0[&9POR&0] // &4Desligado);
  6. keyup(left);
  7. keyup(right);
  8. stop;
  9. else;
  10. set(lula);
  11. log(&d[&3MACRO&d] &fMatador de blaze &0[&9POR&0] // &2Ligado);
  12. log(&d[&3MACRO&d] &feUkatutors (Region 2.0));
  13. #bau = 1;
  14. }$$ /home bla $${ //virado para onde vc irá matar os blazes
  15. wait(4);
  16. do
  17.  
  18. do(10);
  19. keydown(left);
  20. do(4);
  21. look(NORTH);//direção da trap
  22. look(,-35);
  23. slot(9);
  24. key(attack);
  25. if(%DURABILITY%<30);
  26. look(,90);
  27. do(3);
  28. key(use);
  29. wait(50ms);
  30. loop;
  31. look(,-35);
  32. endif;
  33. wait(100ms);
  34. loop;
  35. keyup(left);
  36. keydown(right);
  37. do(4);
  38. look(NORTH);//direção da trap
  39. look(,-35);
  40. slot(9);
  41. key(attack);
  42. if(%DURABILITY%<30);
  43. look(,90);
  44. do(3);
  45. key(use);
  46. wait(50ms);
  47. loop;
  48. look(,-35);
  49. endif;
  50. wait(100ms);
  51. loop;
  52. keyup(right);
  53. loop;
  54.  
  55. gui(inventory);
  56. wait(200ms);
  57. getslotitem(35,&id,#stackte);
  58. if(%#stackte%=0);
  59. gui();
  60. else;
  61. do;
  62. if(%#bau%=1); }$$ /home bau1 $${ endif;
  63. if(%#bau%=2); }$$ /home bau2 $${ endif;
  64. if(%#bau%=3); }$$ /home bau3 $${ endif;
  65. if(%#bau%=4); }$$ /home bau4 $${ endif;
  66. if(%#bau%=5); }$$ /home bau5 $${ endif;
  67. if(%#bau%=6); }$$ /home bau6 $${ endif;
  68. if(%#bau%=7); }$$ /home bau7 $${ endif;
  69. if(%#bau%=8); }$$ /home bau8 $${ endif;
  70. if(%#bau%=9); }$$ /home bau9 $${ endif;
  71. if(%#bau%=10); }$$ /home bau10 $${ endif;
  72. if(%#bau%=11); }$$ /home bau11 $${ endif;
  73. if(%#bau%=12); }$$ /home bau12 $${ endif;
  74. if(%#bau%=13); }$$ /home bau13 $${ endif;
  75. if(%#bau%=14); }$$ /home bau14 $${ endif;
  76. if(%#bau%=15); }$$ /home bau15 $${ endif;
  77. if(%#bau%=16); }$$ /home bau16 $${ endif;
  78. if(%#bau%=17); }$$ /home bau17 $${ endif;
  79. if(%#bau%=18); }$$ /home bau18 $${ endif;
  80. wait(3);
  81. key(use);
  82. wait(2);
  83. for(#slotn,54,88);
  84. GETSLOTITEM(%#slotn%,&id,#stack);
  85. if((%&id%="diamond_sword")||(%&id%="diamond"));
  86. else;
  87. slotclick(%#slotn%,l,true);
  88. wait(100ms);
  89. slotclick(%#slotn%,l,true);
  90. wait(100ms);
  91. endif;
  92. next;
  93. wait(500ms);
  94. getslotitem(53,#id,#stackf);
  95. wait(500ms);
  96. if(%#stackf%!=0);
  97. inc(#bau);
  98. endif;
  99.  
  100. if(%#bau%=19);
  101. unset(lula);
  102. log( );
  103. log(&d[&3MACRO&d] &fBlaze &0[&9POR&0]);
  104. stop;
  105. endif;
  106.  
  107. until(%#stacktf%=0);
  108. }$$/home bla$${
  109. wait(4);
  110. endif;
  111.  
  112. loop;
  113. endif;
  114. }$$
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