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  1. Using configuration source: "C:\Spiele\spring_91.0.1-1334\spring-91.0.1-1334-g799e0c7\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 124, flags:
  3. SSE 1.0: 1, SSE 2.0: 1
  4. SSE 3.0: 1, SSSE 3.0: 1
  5. SSE 4.1: 0, SSE 4.2: 0
  6. SSE 4.0A: 0, SSE 5.0A: 0
  7. using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Microsoft Windows
  9. Microsoft Windows Vista Home Premium Edition, 32-bit Service Pack 2 (build 6002)
  10. Intel(R) Core(TM)2 CPU 6320 @ 1.86GHz; 3069MB RAM, 6355MB pagefile
  11. OS: 32bit native mode
  12. [Watchdog] Installed (HangTimeout: 10sec)
  13. Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound, LuaSocket
  14. Enabled log sections: KeyBindings(LOG_LEVEL_INFO), Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17. Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 91.0.1-1334-g799e0c7 release (OMP)
  20. Build date/time: Feb 11 2013 22:52:07
  21. Build environment: boost-105000, GNU libstdc++ version 20120920
  22. Compiler: gcc-4.7.2
  23. Using read-only data directory: C:\Spiele\springcontent\
  24. Using read-write data directory: C:\Spiele\spring_91.0.1-1334\spring-91.0.1-1334-g799e0c7\
  25. Using read-only data directory: C:\Users\dell\Documents\My Games\Spring\
  26. Scanning: C:\Spiele\spring_91.0.1-1334\spring-91.0.1-1334-g799e0c7\maps
  27. Scanning: C:\Spiele\spring_91.0.1-1334\spring-91.0.1-1334-g799e0c7\base
  28. Scanning: C:\Spiele\spring_91.0.1-1334\spring-91.0.1-1334-g799e0c7\games
  29. Scanning: C:\Spiele\springcontent\maps
  30. Scanning: C:\Spiele\springcontent\base
  31. Scanning: C:\Spiele\springcontent\games
  32. Scanning: C:\Spiele\springcontent\mods
  33. Scanning: C:\Spiele\springcontent\packages
  34. Supported Video modes: 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 848x480, 800x600, 720x576, 720x480, 640x480
  35. Video mode set to 1280x1024/32bit (windowed)
  36. [f=0000000] SDL version: 1.2.10
  37. [f=0000000] GL version: 2.1.8545 Release
  38. [f=0000000] GL vendor: ATI Technologies Inc.
  39. [f=0000000] GL renderer: Radeon X1300/X1550 Series
  40. [f=0000000] GLSL version: 1.20
  41. [f=0000000] GLEW version: 1.5.8
  42. [f=0000000] Video RAM: total 209MB, available 209MB
  43. [f=0000000] GL info:
  44. haveARB: 1, haveGLSL: 1, ATI hacks: 1
  45. FBO support: 1, NPOT-texture support: 0, 24bit Z-buffer support: 0
  46. maximum texture size: 4096, compress MIP-map textures: 0
  47. maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 11/16
  48. maximum drawbuffers: 4, maximum recommended indices/vertices: 16384/2147483647
  49. number of UniformBufferBindings: 0 (0kB)
  50. [f=0000000] VSync disabled
  51. [f=0000000] Joysticks found: 1
  52. [f=0000000] Using joystick 0: Microsoft-PC-Joysticktreiber
  53. [f=0000000] CPU Cores: 2
  54. [f=0000000] [Sound] OpenAL info:
  55. [f=0000000] [Sound] Available Devices:
  56. [f=0000000] [Sound] DirectSound Software
  57. [f=0000000] [Sound] Device: DirectSound Software
  58. [f=0000000] [Sound] Vendor: OpenAL Community
  59. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  60. [f=0000000] [Sound] Renderer: OpenAL Soft
  61. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  62. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  63. [f=0000000] [Sound] EFX Enabled: yes
  64. [f=0000000] [Sound] Max Sounds: 96
  65. [f=0000000] Connecting to local server
  66. [f=0000000] PreGame::StartServer: 19 ms
  67. [f=0000000] Using map: AlienDesert
  68. [f=0000000] Using game: XTA 9.725 [patch 1.8]
  69. [f=0000000] Using game archive: XTAPEv9725p1.8.sdz
  70. [f=0000000] recording demo: demos/20130212_192430_AlienDesert_91.0.1-1334-g799e0c7 release.sdf
  71. [f=0000000] PreGame::GameDataReceived: 103 ms
  72. [f=0000000] User number 0 (team 0, allyteam 0)
  73. [f=0000000] [Threading] Main thread CPU affinity mask set: 2
  74. [f=0000000] Warning: Couldn't create an offscreen GL context: wglCreateContextAttribsARB failed!
  75. [f=0000000] Loading Radar Icons
  76. [f=0000000] Loading GameData Definitions
  77. [f=0000000] [unitdefs.lua] Error: Error parsing units/arm_iceberg.fbi: no [UNITINFO] table
  78. [f=0000000] [unitdefs.lua] Error: Error parsing units/core_copperheadold.fbi: no [UNITINFO] table
  79. [f=0000000] [unitdefs.lua] Error: Error parsing units/core_crockold.fbi: no [UNITINFO] table
  80. [f=0000000] [unitdefs.lua] Error: Error parsing units/core_mobile_artilleryold.fbi: no [UNITINFO] table
  81. [f=0000000] Weapons_post: Local sound option detected, moving sounds to customparams
  82. [f=0000000] Loading all definitions: 0.540000
  83. [f=0000000] Game::LoadDefs (GameData): 652 ms
  84. [f=0000000] Loading Sound Definitions
  85. [f=0000000] [Sound] parsed 344 sounds from gamedata/sounds.lua
  86. [f=0000000] Game::LoadDefs (Sound): 29 ms
  87. [f=0000000] Parsing Map Information
  88. [f=0000000] Loading SMF
  89. [f=0000000] Loading Map (38 MB)
  90. [f=0000000] Creating Smooth Height Mesh
  91. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 67 ms
  92. [f=0000000] Creating QuadField & CEGs
  93. [f=0000000] Number of damage types: 17
  94. [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
  95. [f=0000000] Creating Unit Textures
  96. [f=0000000] Creating Sky
  97. [f=0000000] Loading Weapon Definitions
  98. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  99. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  100. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  101. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  102. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  103. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  104. [f=0000000] Warning: WeaponDef isShield is removed. Use weaponType="Shield" instead!
  105. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  106. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  107. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  108. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  109. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  110. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  111. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  112. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  113. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  114. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  115. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  116. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  117. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  118. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  119. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  120. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  121. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  122. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  123. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  124. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  125. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  126. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  127. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  128. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  129. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  130. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  131. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  132. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  133. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  134. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  135. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  136. [f=0000000] Warning: WeaponDef isShield is removed. Use weaponType="Shield" instead!
  137. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  138. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  139. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  140. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  141. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  142. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  143. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  144. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  145. [f=0000000] Warning: WeaponDef isShield is removed. Use weaponType="Shield" instead!
  146. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  147. [f=0000000] Warning: WeaponDef isShield is removed. Use weaponType="Shield" instead!
  148. [f=0000000] Warning: WeaponDef isShield is removed. Use weaponType="Shield" instead!
  149. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  150. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  151. [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  152. [f=0000000] Loading Unit Definitions
  153. [f=0000000] Warning: [UnitDef] inconsistent path-type 17 for "arm_plesiosaur" (move-class "hover4"): canFloat, but not a ship-based movetype
  154. [f=0000000] Warning: Could not load sound from def: hovsmof1
  155. [f=0000000] Warning: [UnitDef] inconsistent path-type 17 for "zulu" (move-class "hover4"): canFloat, but not a ship-based movetype
  156. [f=0000000] Loading Feature Definitions
  157. [f=0000000] Reading Estimate PathCosts [8]
  158. [f=0000000] Reading Estimate PathCosts [32]
  159. [f=0000000] [CPathManager] pathing data checksum: 39c3bdff
  160. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  161. [f=0000000] Initializing Map Features
  162. [f=0000000] Creating ShadowHandler & DecalHandler
  163. [f=0000000] Creating GroundDrawer
  164. [f=0000000] Loading Tile Files
  165. [f=0000000] Reading Tile Map
  166. [f=0000000] Loading Square Textures
  167. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
  168. [f=0000000] Switching to ROAM Mesh Rendering
  169. [f=0000000] Creating TreeDrawer
  170. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  171. [f=0000000] Creating Projectile Textures
  172. [f=0000000] Creating Water
  173. [f=0000000] Game::LoadInterface (Camera&Mouse): 148 ms
  174. [f=0000000] Game::LoadInterface (Console): 3 ms
  175. [f=0000000] Loading LuaRules
  176. [f=0000000] Failed to load: gui_endstats.lua (duplicate name)
  177. [f=0000000] No Self Pwn: Nonexisting unit: core_mobile_artilleryold
  178. [f=0000000] Loaded gadget: CobButton <unit_cobbutton.lua>
  179. [f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  180. [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
  181. [f=0000000] Loaded gadget: Announce kills <ui_announce_kills.lua>
  182. [f=0000000] Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua>
  183. [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  184. [f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
  185. [f=0000000] Loaded gadget: Factory Anti-Stuck <factory_anti_stuck.lua>
  186. [f=0000000] Loaded gadget: Fire Rate <unit_fire_rate.lua>
  187. [f=0000000] Loaded gadget: Game End <game_end.lua>
  188. [f=0000000] Loaded gadget: Health Upgrade <unit_health_upgrade.lua>
  189. [f=0000000] Loaded gadget: I Hate CMD.SET_WANTED_MAX_SPEED <i_hate_cmd_set_wanted_max_speed.lua>
  190. [f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
  191. [f=0000000] Loaded gadget: Jumpjets <unit_jumpjets.lua>
  192. [f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework <unit_script.lua>
  193. [f=0000000] Loaded gadget: Lua unit script framework <unit_script.lua>
  194. [f=0000000] Loaded gadget: Mission Script Engine <game_mission_script.lua>
  195. [f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
  196. [f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
  197. [f=0000000] Loaded gadget: NoAirNuke <exp_no_air_nuke.lua>
  198. [f=0000000] Loaded gadget: Production Rate <unit_buildspeed.lua>
  199. [f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
  200. [f=0000000] Loaded gadget: Repair Pad <unit_refuel.lua>
  201. [f=0000000] Loaded gadget: Spawn <commoption.lua>
  202. [f=0000000] Loaded gadget: State Broadcast <game_statebroadcast.lua>
  203. [f=0000000] Loaded gadget: Unfinished unit orders <unit_unfinishedorders.lua>
  204. [f=0000000] Loaded gadget: UnitEStallDisable <unit_estall_disable.lua>
  205. [f=0000000] Loaded gadget: UnitMorph <unit_morph.lua>
  206. [f=0000000] Loaded gadget: UnitStealth <unit_stealth.lua>
  207. [f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
  208. [f=0000000] Loaded gadget: gui_endstats <dbg_testceg.lua>
  209. [f=0000000] Loaded gadget: gui_minimapX <gui_minimapx.lua>
  210. [f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
  211. [f=0000000] Loaded gadget: snd_local <snd_local.lua>
  212. [f=0000000] Loaded gadget: unit_commander_sounds.lua <unit_commander_sounds.lua>
  213. [f=0000000] Loaded gadget: unit_crashing_aircraft <unit_crashing_aircraft.lua>
  214. [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
  215. [f=0000000] Loaded gadget: Cursor too far <gui_cursortoofar.lua>
  216. [f=0000000] Loaded gadget: Sneer after comnap <ui_comnapsneer.lua>
  217. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  218. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  219. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  220. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  221. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  222. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  223. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  224. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  225. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  226. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  227. [f=0000000] Error: Spring 91.0.1-1334-g799e0c7 release (OMP) has crashed.
  228. [f=0000000] Error: DLL information:
  229. [f=0000000] Error: 0x00400000 spring
  230. [f=0000000] Error: 0x77d90000 ntdll
  231. [f=0000000] Error: 0x77cb0000 kernel32
  232. [f=0000000] Error: 0x10000000 DevIL
  233. [f=0000000] Error: 0x70c00000 MSVCP80
  234. [f=0000000] Error: 0x72e40000 MSVCR80
  235. [f=0000000] Error: 0x76870000 msvcrt
  236. [f=0000000] Error: 0x76c00000 USER32
  237. [f=0000000] Error: 0x76650000 GDI32
  238. [f=0000000] Error: 0x76920000 ADVAPI32
  239. [f=0000000] Error: 0x77ae0000 RPCRT4
  240. [f=0000000] Error: 0x73b30000 GLU32
  241. [f=0000000] Error: 0x64e10000 OPENGL32
  242. [f=0000000] Error: 0x73960000 DDRAW
  243. [f=0000000] Error: 0x74090000 DCIMAN32
  244. [f=0000000] Error: 0x764c0000 SETUPAPI
  245. [f=0000000] Error: 0x76b70000 OLEAUT32
  246. [f=0000000] Error: 0x766d0000 ole32
  247. [f=0000000] Error: 0x745b0000 dwmapi
  248. [f=0000000] Error: 0x766a0000 IMAGEHLP
  249. [f=0000000] Error: 0x62480000 pthreadGC2
  250. [f=0000000] Error: 0x75260000 WSOCK32
  251. [f=0000000] Error: 0x76820000 WS2_32
  252. [f=0000000] Error: 0x76850000 NSI
  253. [f=0000000] Error: 0x76ef0000 SHELL32
  254. [f=0000000] Error: 0x769f0000 SHLWAPI
  255. [f=0000000] Error: 0x6b600000 OpenAL32
  256. [f=0000000] Error: 0x74d90000 WINMM
  257. [f=0000000] Error: 0x74d50000 OLEACC
  258. [f=0000000] Error: 0x70780000 vorbisfile
  259. [f=0000000] Error: 0x68140000 ogg
  260. [f=0000000] Error: 0x64cc0000 vorbis
  261. [f=0000000] Error: 0x62e80000 zlib1
  262. [f=0000000] Error: 0x66fc0000 freetype6
  263. [f=0000000] Error: 0x62aa0000 glew32
  264. [f=0000000] Error: 0x00260000 SDL
  265. [f=0000000] Error: 0x7c340000 MSVCR71
  266. [f=0000000] Error: 0x76450000 IMM32
  267. [f=0000000] Error: 0x77a10000 MSCTF
  268. [f=0000000] Error: 0x77ec0000 LPK
  269. [f=0000000] Error: 0x77c30000 USP10
  270. [f=0000000] Error: 0x75000000 comctl32
  271. [f=0000000] Error: 0x6e440000 dsound
  272. [f=0000000] Error: 0x75750000 POWRPROF
  273. [f=0000000] Error: 0x76e60000 CLBCatQ
  274. [f=0000000] Error: 0x75360000 MMDevApi
  275. [f=0000000] Error: 0x753e0000 WINTRUST
  276. [f=0000000] Error: 0x75d80000 CRYPT32
  277. [f=0000000] Error: 0x75ee0000 MSASN1
  278. [f=0000000] Error: 0x76300000 USERENV
  279. [f=0000000] Error: 0x762e0000 Secur32
  280. [f=0000000] Error: 0x73110000 wdmaud
  281. [f=0000000] Error: 0x735a0000 ksuser
  282. [f=0000000] Error: 0x74d20000 AVRT
  283. [f=0000000] Error: 0x730e0000 AUDIOSES
  284. [f=0000000] Error: 0x73070000 audioeng
  285. [f=0000000] Error: 0x763b0000 PSAPI
  286. [f=0000000] Error: 0x73060000 msacm32
  287. [f=0000000] Error: 0x72a60000 MSACM32
  288. [f=0000000] Error: 0x72ad0000 midimap
  289. [f=0000000] Error: 0x69030000 atioglxx
  290. [f=0000000] Error: 0x75b10000 VERSION
  291. [f=0000000] Error: 0x02a70000 atiadlxx
  292. [f=0000000] Error: 0x752a0000 DINPUT
  293. [f=0000000] Error: 0x749c0000 HID
  294. [f=0000000] Error: 0x67520000 dbghelp
  295. [f=0000000] Error: Exception: Access violation (0xc0000005)
  296. [f=0000000] Error: Exception Address: 0x691cab30
  297. [f=0000000] Error: Stacktrace:
  298. [f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
  299. [f=0000000] Error: (0) C:\Windows\system32\atioglxx.dll(atiPPHSN+0xda5d0) [0x691CAB30]
  300. [f=0000000] Error: (1) C:\Windows\system32\atioglxx.dll(atiPPHSN+0xd9e59) [0x691CA3B9]
  301. [f=0000000] Error: (2) Unknown [0x14F3A17C]
  302. [f=0000000] Error: (3) C:\Spiele\spring_91.0.1-1334\spring-91.0.1-1334-g799e0c7\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x5d1360) [0x00DFFDE0]
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