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- @EventHandler
- public void onBackstab(EntityDamageByEntityEvent e) {
- if(e.getEntity() instanceof Player && e.getDamager() instanceof Player){
- Player d = (Player) e.getDamager();
- Player p = (Player) e.getEntity();
- if(plugin.assassin.contains(d.getName())){
- if(p.getItemInHand().getType() == Material.SHEARS){
- if(p.getLocation().getYaw() > d.getLocation().getYaw()-40 && p.getLocation().getYaw() < d.getLocation().getYaw()+40){
- p.damage(60.0D);
- }
- }
- }
- }
- }
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