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Afk-System by DarkNight

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May 23rd, 2012
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  1. // This is a comment
  2. // uncomment the line below if you want to write a filterscript
  3. //#define FILTERSCRIPT
  4.  
  5. #include <a_samp>
  6. #define COLOR_GREEN 0x00BF00FF
  7. #define COLOR_RED 0xD30000FF
  8.  
  9. #if defined FILTERSCRIPT
  10.  
  11. public OnFilterScriptInit()
  12. {
  13. print("\n--------------------------------------");
  14. print(" AFK-System");
  15. print("--------------------------------------\n");
  16. return 1;
  17. }
  18.  
  19. public OnFilterScriptExit()
  20. {
  21. return 1;
  22. }
  23.  
  24. #else
  25.  
  26. main()
  27. {
  28. print("\n----------------------------------");
  29. print(" Blank Gamemode by your name here");
  30. print("----------------------------------\n");
  31. }
  32.  
  33. #endif
  34.  
  35. public OnGameModeInit()
  36. {
  37. // Don't use these lines if it's a filterscript
  38. SetGameModeText("Blank Script");
  39. AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  40. return 1;
  41. }
  42.  
  43. public OnGameModeExit()
  44. {
  45. return 1;
  46. }
  47.  
  48. public OnPlayerRequestClass(playerid, classid)
  49. {
  50. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  51. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  52. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  53. return 1;
  54. }
  55.  
  56. public OnPlayerConnect(playerid)
  57. {
  58. return 1;
  59. }
  60.  
  61. public OnPlayerDisconnect(playerid, reason)
  62. {
  63. return 1;
  64. }
  65.  
  66. public OnPlayerSpawn(playerid)
  67. {
  68. return 1;
  69. }
  70.  
  71. public OnPlayerDeath(playerid, killerid, reason)
  72. {
  73. return 1;
  74. }
  75.  
  76. public OnVehicleSpawn(vehicleid)
  77. {
  78. return 1;
  79. }
  80.  
  81. public OnVehicleDeath(vehicleid, killerid)
  82. {
  83. return 1;
  84. }
  85.  
  86. public OnPlayerText(playerid, text[])
  87. {
  88. return 1;
  89. }
  90.  
  91. public OnPlayerCommandText(playerid, cmdtext[])
  92. {
  93. if(strcmp(cmdtext, "/afk", true) == 0) {
  94. new str[256], pname[256]; GetPlayerName(playerid, pname, 256);
  95. format(str, 256, "*%s ist in den Afk-Modus gegangen!", pname, cmdtext[4]);
  96. SendClientMessage(playerid, COLOR_RED, "Um dich Zurück zumelden, tippe /zurück");
  97. SendClientMessageToAll(0x4682B4AA, str);
  98. TogglePlayerControllable(playerid, 0);
  99. return 1;
  100. }
  101.  
  102. if(strcmp(cmdtext, "/zurück", true) == 0) {
  103. new str[256], pname[256]; GetPlayerName(playerid, pname, 256);
  104. format(str, 256, "*%s ist vom Afk-Modus zurueck!", pname, cmdtext[4]);
  105. SendClientMessageToAll(0x4682B4AA, str);
  106. GameTextForPlayer(playerid,"~w~Willkommen zurueck, wir wünschen noch viel Spass!",2500,3);
  107. TogglePlayerControllable(playerid, 1);
  108. return 1;
  109. }
  110.  
  111. }
  112.  
  113. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  114. {
  115. return 1;
  116. }
  117.  
  118. public OnPlayerExitVehicle(playerid, vehicleid)
  119. {
  120. return 1;
  121. }
  122.  
  123. public OnPlayerStateChange(playerid, newstate, oldstate)
  124. {
  125. return 1;
  126. }
  127.  
  128. public OnPlayerEnterCheckpoint(playerid)
  129. {
  130. return 1;
  131. }
  132.  
  133. public OnPlayerLeaveCheckpoint(playerid)
  134. {
  135. return 1;
  136. }
  137.  
  138. public OnPlayerEnterRaceCheckpoint(playerid)
  139. {
  140. return 1;
  141. }
  142.  
  143. public OnPlayerLeaveRaceCheckpoint(playerid)
  144. {
  145. return 1;
  146. }
  147.  
  148. public OnRconCommand(cmd[])
  149. {
  150. return 1;
  151. }
  152.  
  153. public OnPlayerRequestSpawn(playerid)
  154. {
  155. return 1;
  156. }
  157.  
  158. public OnObjectMoved(objectid)
  159. {
  160. return 1;
  161. }
  162.  
  163. public OnPlayerObjectMoved(playerid, objectid)
  164. {
  165. return 1;
  166. }
  167.  
  168. public OnPlayerPickUpPickup(playerid, pickupid)
  169. {
  170. return 1;
  171. }
  172.  
  173. public OnVehicleMod(playerid, vehicleid, componentid)
  174. {
  175. return 1;
  176. }
  177.  
  178. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  179. {
  180. return 1;
  181. }
  182.  
  183. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  184. {
  185. return 1;
  186. }
  187.  
  188. public OnPlayerSelectedMenuRow(playerid, row)
  189. {
  190. return 1;
  191. }
  192.  
  193. public OnPlayerExitedMenu(playerid)
  194. {
  195. return 1;
  196. }
  197.  
  198. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  199. {
  200. return 1;
  201. }
  202.  
  203. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  204. {
  205. return 1;
  206. }
  207.  
  208. public OnRconLoginAttempt(ip[], password[], success)
  209. {
  210. return 1;
  211. }
  212.  
  213. public OnPlayerUpdate(playerid)
  214. {
  215. return 1;
  216. }
  217.  
  218. public OnPlayerStreamIn(playerid, forplayerid)
  219. {
  220. return 1;
  221. }
  222.  
  223. public OnPlayerStreamOut(playerid, forplayerid)
  224. {
  225. return 1;
  226. }
  227.  
  228. public OnVehicleStreamIn(vehicleid, forplayerid)
  229. {
  230. return 1;
  231. }
  232.  
  233. public OnVehicleStreamOut(vehicleid, forplayerid)
  234. {
  235. return 1;
  236. }
  237.  
  238. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  239. {
  240. return 1;
  241. }
  242.  
  243. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  244. {
  245. return 1;
  246. }
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