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- areas
- beach front
- spawns: 3 tanks, 2 humvees
- locked spawns: vulcan tank (requires artilery destruction 1,2,3)
- stashes: armory, stash, one wooden crate holding power armor. crate name [intercepted supplies]
- soldier spawns: 10x
- beach area
- spawns: damaged rubber boats with soldier spawn points near them
- beach defense
- spawns: 5x TOW, 10x MG, 2x minigun, 1x siege gate
- siege gate: can take 200 damage, whe destroyed beach defense is taken, unlocks garage and airport for capture
- garage
- spawns: 2x APC, 1x tank (enemy only)
- defense: 3x moratar
- objective: 4x fuel tanks
- soldier spawns: 4x
- stashes: one stash
- Airport
- spawns: NA
- defense: NA
- objectives: art platform 1 and 2, 8x moratar ammo around them. (Blowing hte ammo should destory them) AA gun
- soldier spawns: 8x
- stashes: 2x armory
- fort defense outer
- spawns: 2x tanks. leave via special one way paths... need to design.
- defense: 8x miniguns, 10x TOW, 4x mortar
- objecitves: art platform 3, 2x mortar ammo, 2x siege gate (once both are destroyed barracks and vulcan depot
- unlocked for capture.)
- barracks
- spawns: 20x soldier spawn points
- defense: 1x mortar (is on roof of main building)
- objective: radar jammer, 2x mortar ammo, 1x water tower, 1x coms truck.
- vulcan depote
- spawns: 2x heavy vulcan tanks (have mortars)
- defense: NA
- spawns: 4x soldier spawns
- MAIN FORT
- defense: everything 5x miniguns, 8x mortar, 4x tow
- soldier spawns: 10x soldier spawns
- note: enemy starts spawning power armor units at this point
- objective: 2x seige gates, once destroyed must hold fort to win. when destroyed at barracks to hostile dark cats
- and 20 power armor soldiers will spawn. if the take barracks it will be last base if not fort is last base.
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