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  1. "1 Death, Fight Pandorite" route
  2. Route by cyghfer, modified by Checkers, small updates by Tsukigato
  3. Current as of 11/23/2014
  4. Thanks to: rakuu, 0xwas, romscout, krystal, and catastrophe
  5.  
  6. NOTE: This route does not have to be followed directly. The goal of it is to provide easier exp/coin routes and some safer boss strategies. It is recommended that you read the optimal route as well and build your own route from the two if you wish.
  7.  
  8. Optimal route: http://pastebin.com/n4SkJFGW
  9.  
  10. Level-up bonuses throughout the entire run:
  11.  
  12. Mario: all Special EXCEPT Lv. 6, 9, 12 & 15 which should be Attack
  13. Mallow: all Special EXCEPT Lv. 3, which should be Attack and Lv. 16 which should be HP
  14. Geno: all Attack EXCEPT Lv. 7, which should be HP
  15. Bowser: all Attack EXCEPT Lv. 14 & 15, which should be HP
  16. Toadstool: all HP
  17.  
  18. ***Bowser's Keep***
  19.  
  20. !!Terrapins
  21. 1 untimed attack, 3 untimed jumps
  22.  
  23. !!Bowser
  24. 2 untimed jumps to Kinklink
  25.  
  26. ***Mario's Pad***
  27.  
  28. Jump on save box, do not save
  29. Talk to Toad
  30. Cutscenes
  31. 2nd option for both text prompts
  32.  
  33. ***Mushroom Way***
  34.  
  35. Get flower in 2nd room
  36.  
  37. !!Hammer Bros.
  38. Jump -> jump on other -> timed attack -> untimed jump
  39.  
  40. ***Mushroom Kingdom***
  41.  
  42. Go to store and: sell Flower Jar / buy 5 Honey Syrups, 5 Pick Me Ups, 4 Able Juice, 1 Shirt, 1 Jump Shoes / equip Hammer, Shirt, Jump Shoes
  43. Get frog coin in castle
  44. Cutscenes
  45.  
  46. ***Bandit's Way***
  47.  
  48. Get KeroKeroCola in 2nd screen
  49. Use star, kill 14 K-9s*
  50.  
  51. LEVEL-UPS: Mario - 2 - SP
  52.  
  53. *Note about all overworld stars: What is listed is the minimum to be at the correct levels for every fight. Killing more than the number listed is OK.
  54.  
  55. Attempt "Enemyjump" off 3rd K-9 to get flower
  56.  
  57. !!Croco
  58. (Jump & defend)*2 -> jump -> use Honey Syrup -> jump -> defend -> jump -> defend -> jump -> use Honey Syrup -> jump -> defend -> jump
  59. >>Do not use Mushrooms
  60.  
  61. LEVEL-UPS: Mallow - 3 - ATK
  62.  
  63. ***Mushroom's Kingdom 2***
  64.  
  65. Enter from Mushroom Way, not Bandit's Way
  66. Mack Skip
  67.  
  68.  
  69. ***Kero Sewers***
  70.  
  71. !!Pandorite
  72. Jump -> defend
  73. Jump -> defend
  74. Jump if alive and not feared (Pandorite dies)/use Mushroom if feared -> Use Able Juice on Mario if feared/Use Pick Me Up on Mario if dead
  75. Jump (if necessary)
  76.  
  77. Get Flower in same room as Pandorite
  78. Use star, kill 8 rats
  79.  
  80. LEVEL-UPS: Mario - 3 - SP
  81.  
  82. Use recovery mushroom
  83.  
  84. !!Belome
  85. Jump -> untimed attack (do not block with Mallow if attacked) -> Jump -> Defend -> Jump -> use Honey Syrup (Mallow is swallowed) -> jump*2 -> use Honey Syrup -> (Jump & Defend) * 4 (hope Mallow dies/status affected, otherwise after 2 of these Mallow will be swallowed again)
  86.  
  87. The goal is to have Mallow die after second honey syrup to save time, or if he's asleep/scarecrow he can't be swallowed, skipping the second swallow dialogue/animation.
  88.  
  89. LEVEL-UPS: Mallow - 4 - SP
  90.  
  91. ***Midas River***
  92.  
  93. Collect 4 frog coins during waterfall segment
  94. >>There is a specific pattern to easily ensure the obtainment of 60 regular coins every time, which skips a line of text during the
  95. coming cutscene. Collect 13 regular coins during waterfall segment. Proceed as normal in river section, but skip the 4th coin of every
  96. cluster of 4 coins during which a fish does NOT jump out underneath the 4th coin. There are 8 of these such clusters assuming you
  97. do not get hit by any fish.
  98. Automatically receive NokNok Shell
  99.  
  100. ***Tadpole Pond***
  101.  
  102. Cutscenes
  103. Go to Juice Bar and: Buy 2 Froggie Drinks
  104. Go to Frog Coin Emporium and: buy 1 Sleepy Bomb, 1 Energizer (Optional 2nd Sleepy Bomb, see Johnny fight for more info)
  105.  
  106. ***Rose Way***
  107.  
  108. Get both 10-coins on the way
  109. Get 1 coin from screen before Bowser cutscene screen from the first chest
  110.  
  111. ***Rose Town***
  112.  
  113. Enter shop through chimney and get flower and frog coin
  114. Go to elevated house and get frog coin and 2 flowers
  115. 2nd option for text prompt preceding Geno cutscene
  116.  
  117. ***Forest Maze***
  118.  
  119. Get KeroKeroCola in 1st room
  120. Get frog coin in room after 1st underground section
  121. Get KeroKeroCola behind sleeping Wiggler
  122. Get Red Essence before 4-path screens
  123.  
  124. !!Bowyer
  125. Attack -> jump -> use Energizer on Geno
  126. attack -> jump -> attack
  127. geno beam -> defend/use Froggie Drink(Static E)/Mushroom(if Geno bolted)/Honey Syrup(if Mallow bolted) -> use Honey Syrup
  128. geno beam -> Defend/use Mushroom(If Geno is hurt, Mallow dead) -> Defend/use Mushroom(If Geno is hurt)
  129. geno beam -> Defend -> Defend
  130. geno beam -> Defend -> Defend
  131. geno beam
  132.  
  133. Goal is to let Mario/Mallow die after honey syrup as long as Geno is max hp. If one dies, have the other mushroom Geno turn 4 if not max HP
  134.  
  135. LEVEL-UPS: Mario - 4 - SP
  136.  
  137. ***Moleville***
  138.  
  139. Go to shop and: buy 1 Punch Glove, 1 Cymbals, 1 Finger Shot, 4 Work Pants / equip new weapons and Work Pants to all three
  140. Cutscenes
  141. Chase Croco
  142.  
  143. !!Croco 2
  144.  
  145. IF you freebied the Energizer during Bowyer, Mallow uses Energizer on Geno first turn
  146. For a little more consistency, consider defending with Mario on turn 1 or turn 2
  147. Geno & Mallow normal attack and Mario jumps throughout
  148. >>Croco 2 randomly causes misses
  149. >>There is a 25% chance that you will receive a Flower Box from this battle
  150.  
  151. Get Frog Coin from Shy Guy on Minecart
  152. Use star, kill 7 enemies
  153.  
  154. LEVEL-UPS: Mario - 5 - SP; Mallow - 5 - SP; Geno - 7 - HP
  155.  
  156. IF you didn't get the Flower Box drop, double back and deplete 150 coin chest
  157. Get flower next to save box in the screen before Punchinello
  158.  
  159. !!Punchinello
  160. If you freebied an Energizer, Mallow uses it on Geno 1st turn
  161. All 3 normal attack through the fight
  162. If Punchinello sandstorms early, Mallow uses an Able Juice on Geno
  163.  
  164. Mine Cart minigame
  165.  
  166. ***Booster Pass***
  167.  
  168. Get frog coin and Rock Candy
  169.  
  170. ***Booster Tower***
  171. Cutscenes, 2nd option for switch allies text prompt
  172. Get frog coin in 2nd room
  173. Get Flower Tab in 3rd room
  174. Press green exclamation switch
  175. Get both frog coins in room after Thwomp seesaw room
  176. Get all frog coins in checkerboard room
  177. Get Zoom Shoes
  178. Get Goody Bag and frog coin in last room before curtain room
  179. Do not fail curtain minigame and automatically receive Amulet
  180.  
  181. Switch & Equip:
  182. Mallow -> Bowser
  183. Bowser: Work Pants, Zoom Shoes
  184. Geno: Amulet
  185.  
  186. !!Knife & Grate Guy
  187.  
  188. Attack KG -> use Terrorize -> Fire Orb KG
  189. Attack GG/use Able Juice if Mario/Bowser was put to sleep or if Mario is muted -> Attack GG/use Able Juice if Geno was put to sleep -> Fire Orb KG (KG dies)
  190. attack with all 3 until GG dies
  191.  
  192. ***Booster Hill***
  193.  
  194. 7 flowers is ideal to skip all extra flowers (There are 2 flowers, one in Barrel Volcano and one in Bowser’s Keep that are free to get)
  195.  
  196. ***Marrymore***
  197.  
  198. If you bought 2 Sleepy Bombs, get frog coin from the 2nd floor of the Inn
  199.  
  200. Cutscenes
  201. After the door to the main room closes in the save box room, exit and reenter, making sure not to talk to Bowser again after his little speech (this is faster than talking to the door)
  202.  
  203. !!Bundt
  204. Attack -> attack -> attack
  205. attack -> attack -> use Red Essence on himself
  206. attack (candle mode starts) -> untimed attack -> untimed attack
  207. untimed attack -> untimed attack -> untimed attack
  208. untimed attack -> untimed attack -> untimed attack (Raspberry mode starts)
  209. attack -> attack -> jump
  210. attack (-> attack -> jump
  211. etc.)
  212. >>If you freebie the Red Essence, you can sell it at Seaside to have more bombs to work with
  213.  
  214. LEVEL-UPS: Mallow - 6 - SP
  215.  
  216. ***Mushroom Kingdom 3***
  217.  
  218. Ass boring cutscene (?ABC)
  219. Get Cricket Pie
  220.  
  221. ***Tadpole Pond 2***
  222.  
  223. Give Cricket Pie to Frogfucious, automatically get Froggiestick
  224. Talk to Frogfucious for Star Hill
  225.  
  226. ***Booster Pass 2***
  227.  
  228. Enter Booster Pass secret and obtain KeroKeroCola, frog coin, and flower if necessary (for fewer than 7 flowers at Booster Hill)
  229.  
  230. ***Star Hill***
  231.  
  232. Just do it.
  233.  
  234. ***Seaside Town***
  235.  
  236. ---Shopping procedure---
  237. 1. Sell small items (Mushrooms, Honey Syrups, Able Juices, Pick Me Ups) - saving Pick Me Ups is optional safety
  238. 2. Sell all KeroKeroColas, all Flower Tabs/Jars/Boxes, Froggie Drinks if available, the Goody Bag, the Wallet, and the Red Essence if you freebied it
  239. 3. De-equip everything except all Work Pants and the Amulet
  240. 4. Give Mario the Amulet
  241. 5. Sell all equips
  242. 6. Assuming you did not get Croco 2 Flower Box and did not freebie the Red Essence, you should end up with 6 Ice / 5 Fire / 10 Fright
  243. If you got the flower box, buy 7 Ice / 6 Fire / 9 Fright
  244. If you got the red essence freebie, buy 6 Ice / 6 Fire / 10 Fright
  245. If you got both, buy 7 Ice / 6 Fire / 11 Fright
  246.  
  247. Talk to Fake Elder
  248.  
  249. ***Sea***
  250.  
  251. Use Star, kill every Starslap except for 1
  252.  
  253. LEVEL-UPS:
  254. Mario - 6,7 - ATK,SP
  255. Bowser - 9 - ATK
  256. Geno - 8 - ATK
  257. Mallow - 7 - SP
  258. Toadstool - 10 - HP
  259.  
  260. Enter the back room behind the last Starslap, get frog coin and flower
  261.  
  262. ***Sunken Ship***
  263.  
  264. ---Password hit pattern---
  265. 0 3 2
  266. 4 2 0
  267.  
  268. !!King Calamari
  269.  
  270. Untimed Geno Boost to Bowser -> use Fire Bomb -> use Fire Bomb
  271. untimed Geno Boost to Mario -> attack remaining Tentacle (note that Mario will, for some reason, switch turn order with Bowser) -> use Fire Bomb
  272. defend -> jump -> use Fire Bomb
  273.  
  274. There is an optional KeroKeroCola in the clone room, safety strat for Smithy 2
  275. Get 4 frog coins in underwater room
  276. Get Safety Ring in room attached to Blooper room
  277.  
  278. 4+ Fire Bombs Remaining: Use Fire Bomb on both Bandana Reds
  279. 3 Fire Bombs Remaining: Use Fire Bomb on 1st Bandana Red, if freebie, use on 2nd. If no freebie, switch to Mallow for 2nd Bandana Red, use untimed Geno Boost -> Thunderbolt
  280. 2 or fewer Fire Bombs Remaining: Switch Bowser->Mallow, use untimed Geno Boost -> Thunderbolt on both Bandana Reds
  281.  
  282. LEVEL-UPS: Mallow - 8 - SP; Geno - 9 - ATK; Bowser - 10 - ATK
  283.  
  284. If you used Mallow for Bandana Reds and do not have a fire bomb for Johnny, switch Mallow->Bowser before Johnny
  285.  
  286. !!Johnny
  287.  
  288. IF you have at least 3 Fire Bombs remaining:
  289. Use Fire Bomb -> use Fright Bomb -> 100 Super Jumps
  290.  
  291. Otherwise:
  292. Use Fright Bomb -> attack -> 100 Super Jumps
  293. >>NOTE: All Super Jump figures in this guide do NOT count the initial jump
  294.  
  295. Sleepy Bomb Strat:
  296. Use Sleepy Bomb -> Use Fright Bomb -> 100 Super Jumps
  297. defend -> Attack -> Jump
  298.  
  299. Sleepy Bomb Strat Notes: This strat is definitely slower and requires getting an extra frog coin, but it is safer as Mario cannot die to Bandana Blue attacks and you can have another attempt or 2 at the 100 Jumps if you aren’t consistent at them. This also works better if Mario is level 8 before the fight, as Johnny will die at the end of 100 Super Jumps, so consider trying for that if you choose this strat.
  300.  
  301. LEVEL-UPS: Mario - 8 - SP
  302.  
  303. Switch & Equip:
  304. IF Mallow was used during Johnny, Mallow -> Bowser
  305. Switch Bowser -> Toadstool (party is Mario -> Toadstool -> Geno)
  306. Mario: Safety Ring
  307. Geno: Amulet
  308.  
  309. ***Seaside Town 2***
  310.  
  311. !!Yaridovich
  312.  
  313. Mario: use Fright Bomb every turn
  314. Toadstool: 1st turn defend, 2nd turn Group Hug, 3rd turn Group Hug (except if Yarid used Flame Stone on Geno, then use Fright Bomb), subsequent turns use Fright Bomb
  315. Geno: Geno Boost to Mario, then Toadstool, and then himself, subsequent turns use Fright Bomb
  316. Unless you have enough Fright Bombs (10) to kill him during the fight, use Fire Bomb (2+ Fire Remaining) or an Ice Bomb to kill him
  317.  
  318. Switch:
  319. Geno -> Mallow
  320. Get Shed Key, go to shed, and automatically receive Flower Box
  321. Buy 1 Exp. Booster from Frog Disciple
  322. Talk to Elder
  323. Go to shop and: sell 1 Flower Box / buy 1 Hurly Glove, 1 Double Punch / de-equip Work Pants from Mario & Mallow / equip Exp. Booster to Mario
  324.  
  325. ***Land's End***
  326.  
  327. Optional Red Essence on 1st screen, safety strat for Axems
  328. Use 1 Ice Bomb per Armored Ant battle
  329.  
  330. LEVEL-UPS: Mario - 9 - ATK; Mallow - 9 - SP; Geno - 11 - ATK; Bowser - 11 - ATK; Toadstool - 11 - HP
  331.  
  332. Perform death abuse once:
  333. 1st star: Kill all enemies but leave 1 of the final 4 Chows alive
  334. LEVEL-UPS: Mario - 10,11 - SP,SP; Mallow - 10 - SP; Geno - 11 - ATK; Toadstool - 12 - HP
  335. 2nd star: Kill all geckos
  336. LEVEL-UPS: Mario - 12 - ATK; Bowser - 12 - ATK
  337. 3rd star: Kill all enemies
  338. LEVEL-UPS: Mario - 13 - SP; Mallow -11 - SP; Geno - 12 - ATK; Bowser - 13 - ATK; Toadstool - 13 - HP
  339. 4th star: Kill all geckos
  340. LEVEL-UPS: Mario - 14 - SP; Mallow - 12 - SP;
  341.  
  342. Pay 100 coins to trampoline Shaman
  343. There are 2 optional coin chests in Belome Temple, you can get some coins there (should only need if you got the Croco 2 Flower Box as you would have fewer coins after Seaside shopping)
  344.  
  345. Switch & Equip:
  346. Toadstool -> Bowser
  347. Mallow -> Geno (Bowser should be in the middle slot)
  348. Mario: Work Pants, Amulet
  349. Bowser: Hurly Glove, Safety Ring
  350. Geno: Double Punch
  351. Mallow: Exp. Booster
  352.  
  353. The correct statue order when receiving your fortune is Left -> Middle -> Right
  354.  
  355. !!Belome 2
  356.  
  357. 1. FOR 1+ Fright Bomb(s) remaining:
  358. Use Fright Bomb -> Attack -> 49/50** Super Jumps
  359.  
  360. **49 Jumps if Bowser’s attack >= 182, 50 Jumps otherwise
  361.  
  362. 2. FOR 0 Fright Bombs remaining:
  363. Untimed Geno Boost to Mario -> Attack -> 59/60** Super Jumps
  364. **59 Jumps if Bowser’s attack >= 122, 60 Jumps otherwise
  365.  
  366. ***Monstro Town***
  367.  
  368. Get Super Suit and Attack Scarf
  369. Talk to melody star and then talk to Monstermama
  370. Scale the cliff and automatically obtain Troopa Pin
  371.  
  372. ***Bean Valley***
  373.  
  374. Equip:
  375. Mario: Attack Scarf
  376. Geno: Super Suit, Troopa Pin
  377.  
  378. !!Megasmilax
  379. Attack -> jump -> untimed attack to same enemy as Mario
  380. attack -> use Ice Bomb -> use Ice Bomb
  381. attack -> (mushroomed, defend if otherwise) -> attack
  382. attack -> (if necessary) (mushroomed, defend if otherwise) -> attack
  383.  
  384. LEVEL-UPS: Geno - 13 - ATK;
  385.  
  386. ***Nimbus Land***
  387.  
  388. Go to shop and: buy 2 Mid Mushrooms, 1 Maple Syrup (can skip this if you have 3+ Ice Bombs), 1 Mega Glove, 1 Sticky Glove / equip: Mega Glove, swap Mario and Geno Super Suit/Work Pants (Super Suit on Mario), Swap Troopa Pin and Safety Ring (TP on Bowser, SR on Geno)
  389. Talk to Mallow statue in Garro's house
  390. Massive cutscene sequence
  391. Get Feather
  392. Get Castle Key
  393.  
  394. !!Birdo
  395. untimed attack -> untimed attack -> untimed Geno Boost to Mario
  396. untimed attack -> untimed attack -> untimed attack (Birdo phase starts)
  397. Mario attacks three times while the other two defend, Bowser untimed attacks on 3rd turn if necessary
  398.  
  399. Get Star, kill 6 Blue Birds + Dodo
  400.  
  401. LEVEL-UPS: Mallow - 13 - SP; Toadstool - 14 - HP;
  402.  
  403. !!Valentina
  404.  
  405. Dodo vs. Bowser phase:
  406. IF you have a Fire Bomb, use Fire Bomb -> untimed attack
  407. IF the above is not the case, just attack
  408.  
  409. Valentina phase:
  410. Mario: just attack
  411. Bowser: just attack
  412. Geno: 1st turn untimed Geno Boost to Mario, subsequent turns attack
  413.  
  414. LEVEL-UPS: Mario - 15 - ATK
  415.  
  416. Cutscenes
  417.  
  418. ***Barrel Volcano***
  419.  
  420. Get star, kill 8 enemies
  421.  
  422. LEVEL-UPS: Mallow - 14 - SP; Bowser - 14 - HP
  423.  
  424. Get flower in room with save box
  425.  
  426. !!Corkpedite
  427. IF you have 3+ Ice Bombs up to this point, defend -> use Ice Bomb
  428. IF the above isn't the case, untimed attack Oerlikon -> defend -> use Geno Whirl on Body
  429.  
  430. IF you killed less than 8 enemies, fight Stumpet
  431.  
  432. !!Stumpet
  433. Attack mite -> defend -> Geno Whirl Stumpet
  434. Attack mite
  435.  
  436. Do not stop for anything at Hinopio
  437. IF you used Geno Whirl on Corkpedite or Stumpet, use Maple Syrup in the item menu
  438. Switch & Equip:
  439. Bowser -> Mallow
  440. Mallow: Sticky Glove, Work Pants, Amulet
  441. Geno: Troopa Pin (manually de-equip the Safety Ring from Bowser)
  442.  
  443. !!Czar Dragon
  444.  
  445. attack -> boost Mario/use fright bomb if available -> attack or thunderbolt if fireballs (or ice bomb if 3+ ice bombs)
  446. attack -> boost Mario/attack if already boosted -> attack or thunderbolt if fireballs (or ice bomb if 3+ ice bombs)
  447. attack until dead, use mid mushroom on Mario if necessary during Zombone
  448.  
  449. LEVEL-UPS: Geno - 14 - ATK
  450.  
  451. >>You must have at least 1 Ice Bomb for the Axem Rangers
  452.  
  453. Switch & Equip:
  454. Mario & Geno exchange Super Suit & Work Pants
  455. Mallow: Feather
  456.  
  457. !!Axem Rangers
  458.  
  459. Rock Candy Normal Strat (most common)
  460.  
  461. rock candy -> fire bomb (attack pink if no FB) -> ice bomb
  462. geno blast -> defend -> shocker
  463. attack -> attack
  464. attack -> attack
  465.  
  466. Rock Candy Freebie
  467.  
  468. rock candy -> rock candy -> ice bomb
  469. attack red -> defend -> shocker
  470. attack -> attack
  471. attack -> attack
  472.  
  473. Rock Candy + Extra Ice Bomb (very unlikely, 2 ice bombs at start of fight + first freebie):
  474.  
  475. rock candy -> fire bomb -> ice bomb
  476. ice bomb -> defend -> shocker
  477. attack -> attack
  478. attack -> attack
  479.  
  480. All of these strats require perfecting timing (2x damage) attacks from Mario and Geno during the 2nd phase. If you mistime one, you will not kill him in time, so you must use Red Essence on Geno to survive. Make sure Geno is at > 113 health and Mario is at > 60 health before entering Phase 2, otherwise Breaker Beam will kill one of them.
  481.  
  482. Go to Nimbus Castle cutscene
  483.  
  484. ***Bowser's Keep***
  485.  
  486. Bowser Doors 1-4 are technically the fastest 4 to enter discounting possible Battle Rooms
  487.  
  488. IF you enter a Battle Room:
  489. Switch & Equip:
  490. Geno -> Toadstool
  491. De-equip Mario, Mallow and Toadstool
  492. Exp. Booster on Mallow
  493.  
  494. Alternative Battle Room strat - Scouting
  495. Save at the Save Box right next to Croco. Enter each door and soft-reset until you know the location of the 2 Battle Rooms. Scouting is on average comparable to getting 1 Battle Room with the other strat. However, the ideal case for scouting is slower than the ideal case in the other strat.
  496.  
  497. In the disappearing platform room, get Fright Bomb if you have none at this point, get Ice Bomb, and get Rock Candy
  498. Get all prize chests
  499. In cannonball/bob-ombs room, get Rock Candy and get flower if necessary (if less than 7 at Booster Hill)
  500. In paired rotating platforms room, get Royal Syrup, flower, and KeroKeroCola
  501.  
  502. After Bowser Doors:
  503. 1. IF you encountered a Battle Room:
  504. Switch & Equip:
  505. Toadstool -> Geno
  506. Mario: Mega Glove, Work Pants, Attack Scarf
  507. Mallow: Sonic Cymbal, Work Pants
  508. Mario & Geno exchange Super Suit & Work Pants (Super Suit ends up on Mario)
  509.  
  510. 2. IF you missed both Battle Rooms or Scouted:
  511. Switch & Equip:
  512. Mario & Geno exchange Super Suit & Work Pants (Super Suit ends up on Mario)
  513. Mallow: Sonic Cymbal, Exp. Booster
  514.  
  515. !!Magikoopa
  516. Attack -> attack -> use Fright Bomb
  517. attack -> attack -> attack
  518.  
  519. !!Boomer
  520. Jump -> untimed Geno Boost to Mario -> defend
  521. 47 Super Jumps
  522.  
  523. !!Exor
  524. Jump on Left Eye -> use Geno Whirl on Exor
  525. ***Factory***
  526.  
  527. LEVEL-UPS: Mallow - 15 - SP; Toadstool - 15 - HP
  528.  
  529. Get Ultra Hammer
  530. Switch & Equip:
  531. Mario: Ultra Hammer
  532. Mario & Mallow exchange Super Suit & Work Pants (Super Suit on Mallow)
  533. Mallow: Safety Ring
  534. Mallow & Geno exchange Safety Ring & Troopa Pin (TP ends up on Mallow)
  535. >>Exp. Booster should not be equipped to anybody
  536.  
  537. !!Count Down
  538. Use Thunderbolt -> use Rock Candy -> use Geno Boost to himself
  539. use Thunderbolt -> attack Count Down/IF scarecrowed, jump on Count Down/IF Count Down used Recover on a Ding-A-Ling jump on that Ding-A-Ling -> use Rock Candy (both Ding-A-Lings die)
  540. everyone attacks until end of battle except Mallow uses Shocker if Mario died
  541.  
  542. LEVEL-UPS: Bowser - 15 - HP
  543.  
  544. Switch & Equip:
  545. Mario & Mallow exchange Super Suit & Work Pants (Super Suit on Mario)
  546.  
  547. !!Machine Made Yaridovich
  548. 26 Super Jumps -> use Shocker
  549.  
  550. LEVEL-UPS: Mario - 16 - SP
  551.  
  552. !!Cloaker & Domino
  553. defend -> Boost Mario
  554. 28 Super Jumps on Cloaker (Cloaker dies) -> attack -> attack
  555. attack -> attack (if alive) -> defend (if alive)
  556. attack -> defend (if alive) -> defend (if alive)
  557. attack
  558.  
  559. LEVEL-UPS: Geno - 15 - ATK
  560.  
  561. Switch & Equip:
  562. Mario & Mallow exchange Super Suit & Work Pants (Super Suit on Mallow)
  563.  
  564. !!Mad Mallets
  565. Use Thunderbolt
  566.  
  567. !!Clerk
  568. Use Rock Candy -> attack (-> attack)
  569.  
  570. !!Manager
  571. Use Thunderbolt -> attack -> attack -> use Thunderbolt -> attack -> attack
  572.  
  573. Switch & Equip:
  574. Mario & Mallow Exchange Super Suit & Work Pants (Super Suit on Mario)
  575.  
  576. !!Director
  577. 39 Super Jumps -> use Rock Candy
  578.  
  579. LEVEL-UPS: Toadstool - 16 - HP
  580.  
  581. !!Gunyolk
  582. 1. FOR 3 Ice Bombs:
  583. Use Sleepy Bomb -> use Ice Bomb -> use Ice Bomb
  584. jump on Gunyolk -> use Ice Bomb -> use Rock Candy (Gunyolk dies)
  585. attack
  586.  
  587. 2. FOR 2 Ice Bombs (revert to 1. if you start with 2 Ice Bombs and you freebie the 1st one):
  588. Use Sleepy Bomb -> use Ice Bomb -> untimed Geno Boost to himself
  589. jump on Gunyolk -> use Ice Bomb -> use Rock Candy
  590. jump on Gunyolk (Gunyolk dies) -> defend -> attack
  591. untimed attack
  592.  
  593. 3. FOR 1 Ice Bomb (revert to 2. if you freebie the 1st one):
  594. Use Sleepy Bomb -> use Ice Bomb -> untimed Geno Boost to himself
  595. jump on Gunyolk -> Shocker on Gunyolk -> use Rock Candy
  596. jump on Factory Chief -> Shocker Gunyolk/Rock Candy if at least 2 remaining(Gunyolk dies) -> attack Gunyolk if still alive, otherwise Factory Chief
  597. (attack Factory Chief until dead)
  598.  
  599. LEVEL-UPS: Mallow - 16 - HP
  600.  
  601. Switch & Equip:
  602. Switch Mallow -> Toadstool
  603. Toadstool: Super Slap, Work Pants, Safety Ring
  604. Geno: Troopa Pin
  605.  
  606. !!Smithy
  607.  
  608. Phase 1:
  609. Attack -> Geno Boost to Mario -> defend
  610. 69/70/71** Super Jumps -> Geno Boost to Toadstool -> use Rock Candy
  611.  
  612. **69 if Mario’s attack is 236, 70 if Mario’s attack is >= 218, 71 otherwise
  613.  
  614. Phase 2:
  615. attack -> Geno Boost to Geno -> Group Hug/KeroKeroCola
  616. do whatever is sensible to kill him
  617.  
  618. IF Tankhead:
  619. attack -> use KeroKeroCola if FP is low and party member might die/use Royal Syrup if FP is low and party is safe/use Group Hug if party member might die/defend -> attack
  620.  
  621. IF Magichead:
  622. attack -> use KeroKeroCola if FP is low/cry/attack if Mario was Dark Star'd -> attack
  623.  
  624. IF Chesthead:
  625. use Super Flame -> use KeroKeroCola or Royal Syrup if FP is low/use Fire Bomb/Rock Candy/defend -> use Fire Bomb/Rock Candy/attack
  626.  
  627. IF Safehead:
  628. attack -> use Ice Bomb/defend -> Geno Boost to Mario (after Shredder)/defend
  629.  
  630. --------------------------------------------------------------------------------------------------------------
  631.  
  632. Frog Coin Things:
  633.  
  634. This route gets 2 Frog Coins that are slower and safer than the current fastest route. If you would like to get those, first remove the Minecart Shyguy coin from your route, then next remove the Sea coin.
  635.  
  636. Optional Flower Locations:
  637.  
  638. Booster Pass chest by Frog Coin and Kero Kero Cola
  639. Hidden behind blocks in the 4th room of Sunken Ship
  640. several chests in Nimbus Castle (fastest is upper corner of room before Birdo)
  641. 3rd room of Barrel Volcano
  642. Action room in Bowser’s Keep with rolling ball and 2 Bob-ombs, right next to exit
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