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- "1 Death, Fight Pandorite" route
- Route by cyghfer, modified by Checkers, small updates by Tsukigato
- Current as of 11/23/2014
- Thanks to: rakuu, 0xwas, romscout, krystal, and catastrophe
- NOTE: This route does not have to be followed directly. The goal of it is to provide easier exp/coin routes and some safer boss strategies. It is recommended that you read the optimal route as well and build your own route from the two if you wish.
- Optimal route: http://pastebin.com/n4SkJFGW
- Level-up bonuses throughout the entire run:
- Mario: all Special EXCEPT Lv. 6, 9, 12 & 15 which should be Attack
- Mallow: all Special EXCEPT Lv. 3, which should be Attack and Lv. 16 which should be HP
- Geno: all Attack EXCEPT Lv. 7, which should be HP
- Bowser: all Attack EXCEPT Lv. 14 & 15, which should be HP
- Toadstool: all HP
- ***Bowser's Keep***
- !!Terrapins
- 1 untimed attack, 3 untimed jumps
- !!Bowser
- 2 untimed jumps to Kinklink
- ***Mario's Pad***
- Jump on save box, do not save
- Talk to Toad
- Cutscenes
- 2nd option for both text prompts
- ***Mushroom Way***
- Get flower in 2nd room
- !!Hammer Bros.
- Jump -> jump on other -> timed attack -> untimed jump
- ***Mushroom Kingdom***
- Go to store and: sell Flower Jar / buy 5 Honey Syrups, 5 Pick Me Ups, 4 Able Juice, 1 Shirt, 1 Jump Shoes / equip Hammer, Shirt, Jump Shoes
- Get frog coin in castle
- Cutscenes
- ***Bandit's Way***
- Get KeroKeroCola in 2nd screen
- Use star, kill 14 K-9s*
- LEVEL-UPS: Mario - 2 - SP
- *Note about all overworld stars: What is listed is the minimum to be at the correct levels for every fight. Killing more than the number listed is OK.
- Attempt "Enemyjump" off 3rd K-9 to get flower
- !!Croco
- (Jump & defend)*2 -> jump -> use Honey Syrup -> jump -> defend -> jump -> defend -> jump -> use Honey Syrup -> jump -> defend -> jump
- >>Do not use Mushrooms
- LEVEL-UPS: Mallow - 3 - ATK
- ***Mushroom's Kingdom 2***
- Enter from Mushroom Way, not Bandit's Way
- Mack Skip
- ***Kero Sewers***
- !!Pandorite
- Jump -> defend
- Jump -> defend
- Jump if alive and not feared (Pandorite dies)/use Mushroom if feared -> Use Able Juice on Mario if feared/Use Pick Me Up on Mario if dead
- Jump (if necessary)
- Get Flower in same room as Pandorite
- Use star, kill 8 rats
- LEVEL-UPS: Mario - 3 - SP
- Use recovery mushroom
- !!Belome
- Jump -> untimed attack (do not block with Mallow if attacked) -> Jump -> Defend -> Jump -> use Honey Syrup (Mallow is swallowed) -> jump*2 -> use Honey Syrup -> (Jump & Defend) * 4 (hope Mallow dies/status affected, otherwise after 2 of these Mallow will be swallowed again)
- The goal is to have Mallow die after second honey syrup to save time, or if he's asleep/scarecrow he can't be swallowed, skipping the second swallow dialogue/animation.
- LEVEL-UPS: Mallow - 4 - SP
- ***Midas River***
- Collect 4 frog coins during waterfall segment
- >>There is a specific pattern to easily ensure the obtainment of 60 regular coins every time, which skips a line of text during the
- coming cutscene. Collect 13 regular coins during waterfall segment. Proceed as normal in river section, but skip the 4th coin of every
- cluster of 4 coins during which a fish does NOT jump out underneath the 4th coin. There are 8 of these such clusters assuming you
- do not get hit by any fish.
- Automatically receive NokNok Shell
- ***Tadpole Pond***
- Cutscenes
- Go to Juice Bar and: Buy 2 Froggie Drinks
- Go to Frog Coin Emporium and: buy 1 Sleepy Bomb, 1 Energizer (Optional 2nd Sleepy Bomb, see Johnny fight for more info)
- ***Rose Way***
- Get both 10-coins on the way
- Get 1 coin from screen before Bowser cutscene screen from the first chest
- ***Rose Town***
- Enter shop through chimney and get flower and frog coin
- Go to elevated house and get frog coin and 2 flowers
- 2nd option for text prompt preceding Geno cutscene
- ***Forest Maze***
- Get KeroKeroCola in 1st room
- Get frog coin in room after 1st underground section
- Get KeroKeroCola behind sleeping Wiggler
- Get Red Essence before 4-path screens
- !!Bowyer
- Attack -> jump -> use Energizer on Geno
- attack -> jump -> attack
- geno beam -> defend/use Froggie Drink(Static E)/Mushroom(if Geno bolted)/Honey Syrup(if Mallow bolted) -> use Honey Syrup
- geno beam -> Defend/use Mushroom(If Geno is hurt, Mallow dead) -> Defend/use Mushroom(If Geno is hurt)
- geno beam -> Defend -> Defend
- geno beam -> Defend -> Defend
- geno beam
- Goal is to let Mario/Mallow die after honey syrup as long as Geno is max hp. If one dies, have the other mushroom Geno turn 4 if not max HP
- LEVEL-UPS: Mario - 4 - SP
- ***Moleville***
- Go to shop and: buy 1 Punch Glove, 1 Cymbals, 1 Finger Shot, 4 Work Pants / equip new weapons and Work Pants to all three
- Cutscenes
- Chase Croco
- !!Croco 2
- IF you freebied the Energizer during Bowyer, Mallow uses Energizer on Geno first turn
- For a little more consistency, consider defending with Mario on turn 1 or turn 2
- Geno & Mallow normal attack and Mario jumps throughout
- >>Croco 2 randomly causes misses
- >>There is a 25% chance that you will receive a Flower Box from this battle
- Get Frog Coin from Shy Guy on Minecart
- Use star, kill 7 enemies
- LEVEL-UPS: Mario - 5 - SP; Mallow - 5 - SP; Geno - 7 - HP
- IF you didn't get the Flower Box drop, double back and deplete 150 coin chest
- Get flower next to save box in the screen before Punchinello
- !!Punchinello
- If you freebied an Energizer, Mallow uses it on Geno 1st turn
- All 3 normal attack through the fight
- If Punchinello sandstorms early, Mallow uses an Able Juice on Geno
- Mine Cart minigame
- ***Booster Pass***
- Get frog coin and Rock Candy
- ***Booster Tower***
- Cutscenes, 2nd option for switch allies text prompt
- Get frog coin in 2nd room
- Get Flower Tab in 3rd room
- Press green exclamation switch
- Get both frog coins in room after Thwomp seesaw room
- Get all frog coins in checkerboard room
- Get Zoom Shoes
- Get Goody Bag and frog coin in last room before curtain room
- Do not fail curtain minigame and automatically receive Amulet
- Switch & Equip:
- Mallow -> Bowser
- Bowser: Work Pants, Zoom Shoes
- Geno: Amulet
- !!Knife & Grate Guy
- Attack KG -> use Terrorize -> Fire Orb KG
- Attack GG/use Able Juice if Mario/Bowser was put to sleep or if Mario is muted -> Attack GG/use Able Juice if Geno was put to sleep -> Fire Orb KG (KG dies)
- attack with all 3 until GG dies
- ***Booster Hill***
- 7 flowers is ideal to skip all extra flowers (There are 2 flowers, one in Barrel Volcano and one in Bowser’s Keep that are free to get)
- ***Marrymore***
- If you bought 2 Sleepy Bombs, get frog coin from the 2nd floor of the Inn
- Cutscenes
- After the door to the main room closes in the save box room, exit and reenter, making sure not to talk to Bowser again after his little speech (this is faster than talking to the door)
- !!Bundt
- Attack -> attack -> attack
- attack -> attack -> use Red Essence on himself
- attack (candle mode starts) -> untimed attack -> untimed attack
- untimed attack -> untimed attack -> untimed attack
- untimed attack -> untimed attack -> untimed attack (Raspberry mode starts)
- attack -> attack -> jump
- attack (-> attack -> jump
- etc.)
- >>If you freebie the Red Essence, you can sell it at Seaside to have more bombs to work with
- LEVEL-UPS: Mallow - 6 - SP
- ***Mushroom Kingdom 3***
- Ass boring cutscene (?ABC)
- Get Cricket Pie
- ***Tadpole Pond 2***
- Give Cricket Pie to Frogfucious, automatically get Froggiestick
- Talk to Frogfucious for Star Hill
- ***Booster Pass 2***
- Enter Booster Pass secret and obtain KeroKeroCola, frog coin, and flower if necessary (for fewer than 7 flowers at Booster Hill)
- ***Star Hill***
- Just do it.
- ***Seaside Town***
- ---Shopping procedure---
- 1. Sell small items (Mushrooms, Honey Syrups, Able Juices, Pick Me Ups) - saving Pick Me Ups is optional safety
- 2. Sell all KeroKeroColas, all Flower Tabs/Jars/Boxes, Froggie Drinks if available, the Goody Bag, the Wallet, and the Red Essence if you freebied it
- 3. De-equip everything except all Work Pants and the Amulet
- 4. Give Mario the Amulet
- 5. Sell all equips
- 6. Assuming you did not get Croco 2 Flower Box and did not freebie the Red Essence, you should end up with 6 Ice / 5 Fire / 10 Fright
- If you got the flower box, buy 7 Ice / 6 Fire / 9 Fright
- If you got the red essence freebie, buy 6 Ice / 6 Fire / 10 Fright
- If you got both, buy 7 Ice / 6 Fire / 11 Fright
- Talk to Fake Elder
- ***Sea***
- Use Star, kill every Starslap except for 1
- LEVEL-UPS:
- Mario - 6,7 - ATK,SP
- Bowser - 9 - ATK
- Geno - 8 - ATK
- Mallow - 7 - SP
- Toadstool - 10 - HP
- Enter the back room behind the last Starslap, get frog coin and flower
- ***Sunken Ship***
- ---Password hit pattern---
- 0 3 2
- 4 2 0
- !!King Calamari
- Untimed Geno Boost to Bowser -> use Fire Bomb -> use Fire Bomb
- untimed Geno Boost to Mario -> attack remaining Tentacle (note that Mario will, for some reason, switch turn order with Bowser) -> use Fire Bomb
- defend -> jump -> use Fire Bomb
- There is an optional KeroKeroCola in the clone room, safety strat for Smithy 2
- Get 4 frog coins in underwater room
- Get Safety Ring in room attached to Blooper room
- 4+ Fire Bombs Remaining: Use Fire Bomb on both Bandana Reds
- 3 Fire Bombs Remaining: Use Fire Bomb on 1st Bandana Red, if freebie, use on 2nd. If no freebie, switch to Mallow for 2nd Bandana Red, use untimed Geno Boost -> Thunderbolt
- 2 or fewer Fire Bombs Remaining: Switch Bowser->Mallow, use untimed Geno Boost -> Thunderbolt on both Bandana Reds
- LEVEL-UPS: Mallow - 8 - SP; Geno - 9 - ATK; Bowser - 10 - ATK
- If you used Mallow for Bandana Reds and do not have a fire bomb for Johnny, switch Mallow->Bowser before Johnny
- !!Johnny
- IF you have at least 3 Fire Bombs remaining:
- Use Fire Bomb -> use Fright Bomb -> 100 Super Jumps
- Otherwise:
- Use Fright Bomb -> attack -> 100 Super Jumps
- >>NOTE: All Super Jump figures in this guide do NOT count the initial jump
- Sleepy Bomb Strat:
- Use Sleepy Bomb -> Use Fright Bomb -> 100 Super Jumps
- defend -> Attack -> Jump
- Sleepy Bomb Strat Notes: This strat is definitely slower and requires getting an extra frog coin, but it is safer as Mario cannot die to Bandana Blue attacks and you can have another attempt or 2 at the 100 Jumps if you aren’t consistent at them. This also works better if Mario is level 8 before the fight, as Johnny will die at the end of 100 Super Jumps, so consider trying for that if you choose this strat.
- LEVEL-UPS: Mario - 8 - SP
- Switch & Equip:
- IF Mallow was used during Johnny, Mallow -> Bowser
- Switch Bowser -> Toadstool (party is Mario -> Toadstool -> Geno)
- Mario: Safety Ring
- Geno: Amulet
- ***Seaside Town 2***
- !!Yaridovich
- Mario: use Fright Bomb every turn
- Toadstool: 1st turn defend, 2nd turn Group Hug, 3rd turn Group Hug (except if Yarid used Flame Stone on Geno, then use Fright Bomb), subsequent turns use Fright Bomb
- Geno: Geno Boost to Mario, then Toadstool, and then himself, subsequent turns use Fright Bomb
- Unless you have enough Fright Bombs (10) to kill him during the fight, use Fire Bomb (2+ Fire Remaining) or an Ice Bomb to kill him
- Switch:
- Geno -> Mallow
- Get Shed Key, go to shed, and automatically receive Flower Box
- Buy 1 Exp. Booster from Frog Disciple
- Talk to Elder
- Go to shop and: sell 1 Flower Box / buy 1 Hurly Glove, 1 Double Punch / de-equip Work Pants from Mario & Mallow / equip Exp. Booster to Mario
- ***Land's End***
- Optional Red Essence on 1st screen, safety strat for Axems
- Use 1 Ice Bomb per Armored Ant battle
- LEVEL-UPS: Mario - 9 - ATK; Mallow - 9 - SP; Geno - 11 - ATK; Bowser - 11 - ATK; Toadstool - 11 - HP
- Perform death abuse once:
- 1st star: Kill all enemies but leave 1 of the final 4 Chows alive
- LEVEL-UPS: Mario - 10,11 - SP,SP; Mallow - 10 - SP; Geno - 11 - ATK; Toadstool - 12 - HP
- 2nd star: Kill all geckos
- LEVEL-UPS: Mario - 12 - ATK; Bowser - 12 - ATK
- 3rd star: Kill all enemies
- LEVEL-UPS: Mario - 13 - SP; Mallow -11 - SP; Geno - 12 - ATK; Bowser - 13 - ATK; Toadstool - 13 - HP
- 4th star: Kill all geckos
- LEVEL-UPS: Mario - 14 - SP; Mallow - 12 - SP;
- Pay 100 coins to trampoline Shaman
- There are 2 optional coin chests in Belome Temple, you can get some coins there (should only need if you got the Croco 2 Flower Box as you would have fewer coins after Seaside shopping)
- Switch & Equip:
- Toadstool -> Bowser
- Mallow -> Geno (Bowser should be in the middle slot)
- Mario: Work Pants, Amulet
- Bowser: Hurly Glove, Safety Ring
- Geno: Double Punch
- Mallow: Exp. Booster
- The correct statue order when receiving your fortune is Left -> Middle -> Right
- !!Belome 2
- 1. FOR 1+ Fright Bomb(s) remaining:
- Use Fright Bomb -> Attack -> 49/50** Super Jumps
- **49 Jumps if Bowser’s attack >= 182, 50 Jumps otherwise
- 2. FOR 0 Fright Bombs remaining:
- Untimed Geno Boost to Mario -> Attack -> 59/60** Super Jumps
- **59 Jumps if Bowser’s attack >= 122, 60 Jumps otherwise
- ***Monstro Town***
- Get Super Suit and Attack Scarf
- Talk to melody star and then talk to Monstermama
- Scale the cliff and automatically obtain Troopa Pin
- ***Bean Valley***
- Equip:
- Mario: Attack Scarf
- Geno: Super Suit, Troopa Pin
- !!Megasmilax
- Attack -> jump -> untimed attack to same enemy as Mario
- attack -> use Ice Bomb -> use Ice Bomb
- attack -> (mushroomed, defend if otherwise) -> attack
- attack -> (if necessary) (mushroomed, defend if otherwise) -> attack
- LEVEL-UPS: Geno - 13 - ATK;
- ***Nimbus Land***
- Go to shop and: buy 2 Mid Mushrooms, 1 Maple Syrup (can skip this if you have 3+ Ice Bombs), 1 Mega Glove, 1 Sticky Glove / equip: Mega Glove, swap Mario and Geno Super Suit/Work Pants (Super Suit on Mario), Swap Troopa Pin and Safety Ring (TP on Bowser, SR on Geno)
- Talk to Mallow statue in Garro's house
- Massive cutscene sequence
- Get Feather
- Get Castle Key
- !!Birdo
- untimed attack -> untimed attack -> untimed Geno Boost to Mario
- untimed attack -> untimed attack -> untimed attack (Birdo phase starts)
- Mario attacks three times while the other two defend, Bowser untimed attacks on 3rd turn if necessary
- Get Star, kill 6 Blue Birds + Dodo
- LEVEL-UPS: Mallow - 13 - SP; Toadstool - 14 - HP;
- !!Valentina
- Dodo vs. Bowser phase:
- IF you have a Fire Bomb, use Fire Bomb -> untimed attack
- IF the above is not the case, just attack
- Valentina phase:
- Mario: just attack
- Bowser: just attack
- Geno: 1st turn untimed Geno Boost to Mario, subsequent turns attack
- LEVEL-UPS: Mario - 15 - ATK
- Cutscenes
- ***Barrel Volcano***
- Get star, kill 8 enemies
- LEVEL-UPS: Mallow - 14 - SP; Bowser - 14 - HP
- Get flower in room with save box
- !!Corkpedite
- IF you have 3+ Ice Bombs up to this point, defend -> use Ice Bomb
- IF the above isn't the case, untimed attack Oerlikon -> defend -> use Geno Whirl on Body
- IF you killed less than 8 enemies, fight Stumpet
- !!Stumpet
- Attack mite -> defend -> Geno Whirl Stumpet
- Attack mite
- Do not stop for anything at Hinopio
- IF you used Geno Whirl on Corkpedite or Stumpet, use Maple Syrup in the item menu
- Switch & Equip:
- Bowser -> Mallow
- Mallow: Sticky Glove, Work Pants, Amulet
- Geno: Troopa Pin (manually de-equip the Safety Ring from Bowser)
- !!Czar Dragon
- attack -> boost Mario/use fright bomb if available -> attack or thunderbolt if fireballs (or ice bomb if 3+ ice bombs)
- attack -> boost Mario/attack if already boosted -> attack or thunderbolt if fireballs (or ice bomb if 3+ ice bombs)
- attack until dead, use mid mushroom on Mario if necessary during Zombone
- LEVEL-UPS: Geno - 14 - ATK
- >>You must have at least 1 Ice Bomb for the Axem Rangers
- Switch & Equip:
- Mario & Geno exchange Super Suit & Work Pants
- Mallow: Feather
- !!Axem Rangers
- Rock Candy Normal Strat (most common)
- rock candy -> fire bomb (attack pink if no FB) -> ice bomb
- geno blast -> defend -> shocker
- attack -> attack
- attack -> attack
- Rock Candy Freebie
- rock candy -> rock candy -> ice bomb
- attack red -> defend -> shocker
- attack -> attack
- attack -> attack
- Rock Candy + Extra Ice Bomb (very unlikely, 2 ice bombs at start of fight + first freebie):
- rock candy -> fire bomb -> ice bomb
- ice bomb -> defend -> shocker
- attack -> attack
- attack -> attack
- All of these strats require perfecting timing (2x damage) attacks from Mario and Geno during the 2nd phase. If you mistime one, you will not kill him in time, so you must use Red Essence on Geno to survive. Make sure Geno is at > 113 health and Mario is at > 60 health before entering Phase 2, otherwise Breaker Beam will kill one of them.
- Go to Nimbus Castle cutscene
- ***Bowser's Keep***
- Bowser Doors 1-4 are technically the fastest 4 to enter discounting possible Battle Rooms
- IF you enter a Battle Room:
- Switch & Equip:
- Geno -> Toadstool
- De-equip Mario, Mallow and Toadstool
- Exp. Booster on Mallow
- Alternative Battle Room strat - Scouting
- Save at the Save Box right next to Croco. Enter each door and soft-reset until you know the location of the 2 Battle Rooms. Scouting is on average comparable to getting 1 Battle Room with the other strat. However, the ideal case for scouting is slower than the ideal case in the other strat.
- In the disappearing platform room, get Fright Bomb if you have none at this point, get Ice Bomb, and get Rock Candy
- Get all prize chests
- In cannonball/bob-ombs room, get Rock Candy and get flower if necessary (if less than 7 at Booster Hill)
- In paired rotating platforms room, get Royal Syrup, flower, and KeroKeroCola
- After Bowser Doors:
- 1. IF you encountered a Battle Room:
- Switch & Equip:
- Toadstool -> Geno
- Mario: Mega Glove, Work Pants, Attack Scarf
- Mallow: Sonic Cymbal, Work Pants
- Mario & Geno exchange Super Suit & Work Pants (Super Suit ends up on Mario)
- 2. IF you missed both Battle Rooms or Scouted:
- Switch & Equip:
- Mario & Geno exchange Super Suit & Work Pants (Super Suit ends up on Mario)
- Mallow: Sonic Cymbal, Exp. Booster
- !!Magikoopa
- Attack -> attack -> use Fright Bomb
- attack -> attack -> attack
- !!Boomer
- Jump -> untimed Geno Boost to Mario -> defend
- 47 Super Jumps
- !!Exor
- Jump on Left Eye -> use Geno Whirl on Exor
- ***Factory***
- LEVEL-UPS: Mallow - 15 - SP; Toadstool - 15 - HP
- Get Ultra Hammer
- Switch & Equip:
- Mario: Ultra Hammer
- Mario & Mallow exchange Super Suit & Work Pants (Super Suit on Mallow)
- Mallow: Safety Ring
- Mallow & Geno exchange Safety Ring & Troopa Pin (TP ends up on Mallow)
- >>Exp. Booster should not be equipped to anybody
- !!Count Down
- Use Thunderbolt -> use Rock Candy -> use Geno Boost to himself
- use Thunderbolt -> attack Count Down/IF scarecrowed, jump on Count Down/IF Count Down used Recover on a Ding-A-Ling jump on that Ding-A-Ling -> use Rock Candy (both Ding-A-Lings die)
- everyone attacks until end of battle except Mallow uses Shocker if Mario died
- LEVEL-UPS: Bowser - 15 - HP
- Switch & Equip:
- Mario & Mallow exchange Super Suit & Work Pants (Super Suit on Mario)
- !!Machine Made Yaridovich
- 26 Super Jumps -> use Shocker
- LEVEL-UPS: Mario - 16 - SP
- !!Cloaker & Domino
- defend -> Boost Mario
- 28 Super Jumps on Cloaker (Cloaker dies) -> attack -> attack
- attack -> attack (if alive) -> defend (if alive)
- attack -> defend (if alive) -> defend (if alive)
- attack
- LEVEL-UPS: Geno - 15 - ATK
- Switch & Equip:
- Mario & Mallow exchange Super Suit & Work Pants (Super Suit on Mallow)
- !!Mad Mallets
- Use Thunderbolt
- !!Clerk
- Use Rock Candy -> attack (-> attack)
- !!Manager
- Use Thunderbolt -> attack -> attack -> use Thunderbolt -> attack -> attack
- Switch & Equip:
- Mario & Mallow Exchange Super Suit & Work Pants (Super Suit on Mario)
- !!Director
- 39 Super Jumps -> use Rock Candy
- LEVEL-UPS: Toadstool - 16 - HP
- !!Gunyolk
- 1. FOR 3 Ice Bombs:
- Use Sleepy Bomb -> use Ice Bomb -> use Ice Bomb
- jump on Gunyolk -> use Ice Bomb -> use Rock Candy (Gunyolk dies)
- attack
- 2. FOR 2 Ice Bombs (revert to 1. if you start with 2 Ice Bombs and you freebie the 1st one):
- Use Sleepy Bomb -> use Ice Bomb -> untimed Geno Boost to himself
- jump on Gunyolk -> use Ice Bomb -> use Rock Candy
- jump on Gunyolk (Gunyolk dies) -> defend -> attack
- untimed attack
- 3. FOR 1 Ice Bomb (revert to 2. if you freebie the 1st one):
- Use Sleepy Bomb -> use Ice Bomb -> untimed Geno Boost to himself
- jump on Gunyolk -> Shocker on Gunyolk -> use Rock Candy
- jump on Factory Chief -> Shocker Gunyolk/Rock Candy if at least 2 remaining(Gunyolk dies) -> attack Gunyolk if still alive, otherwise Factory Chief
- (attack Factory Chief until dead)
- LEVEL-UPS: Mallow - 16 - HP
- Switch & Equip:
- Switch Mallow -> Toadstool
- Toadstool: Super Slap, Work Pants, Safety Ring
- Geno: Troopa Pin
- !!Smithy
- Phase 1:
- Attack -> Geno Boost to Mario -> defend
- 69/70/71** Super Jumps -> Geno Boost to Toadstool -> use Rock Candy
- **69 if Mario’s attack is 236, 70 if Mario’s attack is >= 218, 71 otherwise
- Phase 2:
- attack -> Geno Boost to Geno -> Group Hug/KeroKeroCola
- do whatever is sensible to kill him
- IF Tankhead:
- attack -> use KeroKeroCola if FP is low and party member might die/use Royal Syrup if FP is low and party is safe/use Group Hug if party member might die/defend -> attack
- IF Magichead:
- attack -> use KeroKeroCola if FP is low/cry/attack if Mario was Dark Star'd -> attack
- IF Chesthead:
- use Super Flame -> use KeroKeroCola or Royal Syrup if FP is low/use Fire Bomb/Rock Candy/defend -> use Fire Bomb/Rock Candy/attack
- IF Safehead:
- attack -> use Ice Bomb/defend -> Geno Boost to Mario (after Shredder)/defend
- --------------------------------------------------------------------------------------------------------------
- Frog Coin Things:
- This route gets 2 Frog Coins that are slower and safer than the current fastest route. If you would like to get those, first remove the Minecart Shyguy coin from your route, then next remove the Sea coin.
- Optional Flower Locations:
- Booster Pass chest by Frog Coin and Kero Kero Cola
- Hidden behind blocks in the 4th room of Sunken Ship
- several chests in Nimbus Castle (fastest is upper corner of room before Birdo)
- 3rd room of Barrel Volcano
- Action room in Bowser’s Keep with rolling ball and 2 Bob-ombs, right next to exit
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