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- [ShooterGame.SGUIHUDPlayer]
- NativeHUDResolution=(X=1280, Y=720)
- WezelkrozumHUDConfiguratorResolution=(X=1440, Y=900)
- WezelkrozumHUDConfiguratorVersion=(V=2)
- ScopeInfoPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=-17.77777777777778,Y=432))
- ConsoleMessageLogPosition=(Align=(H=HA_RIGHT,V=HA_TOP),Attach=(H=HA_RIGHT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=17.77777777777778,Y=416))
- ChatInputPosition=(Align=(H=HA_RIGHT,V=HA_TOP),Attach=(H=HA_RIGHT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=17.77777777777778,Y=544))
- IncapMenuPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=-426.66666666666663,Y=160))
- ObjectiveProgressionPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_LEFT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=195.55555555555554,Y=160))
- ObjectiveProgressionNotificationPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_CENTER,HA="",VA=""),PixelOffset=(X=0,Y=-80))
- ObjectiveClockPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=0,Y=20))
- MinimapPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=817.7777777777777,Y=16))
- ObituaryMessageLogPosition=(Align=(H=HA_RIGHT,V=HA_TOP),Attach=(H=HA_RIGHT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=35.55555555555556,Y=7.2))
- InteractionFillbarPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=0,Y=368))
- GameplayNotificationPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=288))
- ObjectiveNotificationPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=0,Y=12))
- GameInfoPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=-17.77777777777778,Y=16))
- SpectatorInfoPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=16))
- CarryableStatusPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=-17.77777777777778,Y=464))
- DetectedNotificationPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=-373.3333333333333,Y=112))
- WeaponAmmoPosition=(Align=(H=HA_RIGHT,V=HA_BOTTOM),Attach=(H=HA_RIGHT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=462.2222222222222,Y=128))
- AbilityCooldownPosition=(Align=(H=HA_RIGHT,V=HA_BOTTOM),Attach=(H=HA_RIGHT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=657.7777777777777,Y=96))
- PlayerHealthPosition=(Align=(H=HA_RIGHT,V=HA_BOTTOM),Attach=(H=HA_RIGHT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=657.7777777777777,Y=160))
- ExperiencePosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=533.3333333333333,Y=192))
- ReadyUpPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_LEFT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=906.6666666666666,Y=352))
- BadgeNotificationPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=0,Y=64))
- DeathInfoCardPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=400))
- GameWaveTimerPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_LEFT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=124.44444444444444,Y=640))
- ObjectivePosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_LEFT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=17.77777777777778,Y=672))
- ActionMenuPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_LEFT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=17.77777777777778,Y=16))
- SubtitlesPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=48))
- ExpCounterPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=-248.88888888888889,Y=64))
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