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Shit buffs

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Jan 9th, 2017
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  1. How to fix overwatch before too many characters are added for no good reason.
  2.  
  3. OFFENSE
  4. Genji
  5. HP: 200
  6. Armor: 0
  7. Shield: 0
  8.  
  9. Mcree
  10. HP: 200
  11. Armor: 0
  12. Shield: 0
  13. Notes:
  14. - Roll now grants 75% damage reduce for animation duration.
  15.  
  16. Pharah
  17. HP: 200
  18. Armor: 0 (+25 for duration of ultimate)
  19. Shield: 0
  20. Notes:
  21. - Holding crouch when using Jet Jump does downward propulsion into a ground pound when contacting with ground, with same damage scaling as Winston's.
  22. - Holding E while activating concussion rocket makes it explode pre-maturely right in front of you, giving you some horizontal movement options when your rocket is not on cooldown.
  23.  
  24. Reaper
  25. HP: 250
  26. Armor: 0
  27. Shield: 0
  28. Notes:
  29. - Shadow Step time reduced from 2.5 to 2 seconds.
  30. - Wraith Form is now cancelable while in use, and starts cooldown immediately after activating, but cooldown is increased from 8 to 11 seconds.
  31.  
  32. Soldier
  33. HP: 200
  34. Armor: 0
  35. Shield:0
  36. Notes:
  37. - Damage from Pulse Rifle shots reduced from 20 to 18 per shot
  38. - Helix Missles do significantly more self knockback allowing for slight escapes and moderate Rocket Jumping.
  39. - Helix rockets fired while using tactical visor will be homing rather than fire at the locked targets current location at the time of aiming, missing if they are moving.
  40. - Biotic Field also increased from 5 to 6 meter radius, and puts out a signal for teammates that they can see through walls and a visible hologram that shows it counting down until it goes away.
  41.  
  42. Sombra
  43. HP: 200
  44. Armor: 0
  45. Shield: 0
  46. Notes:
  47. - Hacked Healthpacks are now visible through walls to allies, and hacked enemies are also highlighted to all allies.
  48. - Announcement of decloaking is removed
  49. - cloaking/decloaking animations are reduced from 1 to 0.3seconds.
  50. - Hack also requires a minimum of 25 damage to be broken
  51. - Symmetras ultimates buildings are also hackable, granting 30 seconds of shields to the opposing team or a 30 second window where your team gains access to the teleporter.
  52.  
  53. Tracer
  54. HP: 150
  55. Armor: 0
  56. Shield: 0
  57. Notes:
  58. - 10% reduction in ultimate points required for Pulse Bomb
  59.  
  60. DEFENSE
  61. Bastion
  62. HP: 200
  63. Armor: 100
  64. Shield: 0
  65. Notes:
  66. - Self-heal is moved to alt-fire
  67. - Self healing no longer interrupted by damage, reduces heal rate from 75 to 17.5 HP per second for next 1.2 seconds without taking damage.
  68. - New ability allows for different functions depending on mode. Can move at half speed while healing self in recon mode.
  69.  
  70. **Recon Scan- (2 second duration, 14 second cooldown) allows bastion see enemies through walls while in recon mode within 50 meters
  71. **Sentry Shield- (1 Second casting time, exists until destroyed or another is deployed, 18 second cooldown) Allows you to "build" similar to Mei wall but fires it in an arc, creating a bastion sized 200 HP flat shield that once completely destroyed, can't regenerate. Unable to fire while in "building" mode, but enemies can not pass through the shield.
  72.  
  73. Hanzo
  74. HP: 200
  75. Armor: 0
  76. Shield: 0
  77. Notes:
  78. - Sonar arrow now shares its slot with another "support" arrow ability with the same cooldown that can be cycled through by tapping the ability button again: "Embolden."
  79. - Embolden arrow creates a 5 meter radius of damage reduction by 33% that lasts 4.5 seconds and has a viable indication of how long before is dissipates.
  80.  
  81. Junkrat
  82. HP: 200
  83. Armor: 0
  84. Shield: 0
  85. Notes:
  86. - 20% increase in projectile speed of Frag Launch, but damage is reduced from 120 to 105.
  87. - Trap has visible indicator to allies
  88. - RIPtire's health is now 25HP/75Armor so that is can survive chip damage.
  89. - RIPtire also can not be damaged until 1 second after its startup animation.
  90.  
  91. Torbjorn
  92. HP: 175
  93. Armor: 25
  94. Shield: 0
  95. Notes:
  96. - Activating Molten core will upgrade a level 1 turret to a level 2
  97.  
  98. Mei
  99. HP: 250
  100. Armor: 0
  101. Shield: 0
  102. Notes:
  103. - 25% reduction in ultimate points gained while using cryofreeze.
  104. - Pre-building layout of walls is visible to allies before casting.
  105.  
  106. Widowmaker
  107. HP: 200
  108. Armor: 0
  109. Shield: 0
  110. Notes:
  111. - Poison Mine leaves cloud for 5 seconds when activated that can infect others but with the timer on the victim only lasting as long as the cloud when they made contact.
  112. - New passive ability "Satisfaction:" reduces cooldown on abilities currently on cooldown by 1 second for every headshot.
  113.  
  114. TANK
  115. D.Va
  116. Mech
  117. HP: 350
  118. Armor: 250
  119. Shield: 0
  120. Zero-Suit
  121. HP: 150
  122. Armor: 0
  123. Shield: 0
  124. Notes:
  125. - Gain 1% ult for every 1000 damage you absorb with DM.
  126.  
  127. Reinhardt
  128. HP: 300
  129. Armor: 200
  130. Shield: 0
  131.  
  132. Winston
  133. HP: 400
  134. Armor: 100
  135. Shield: 0
  136. Notes:
  137. - Projector Barrier now starts cooldown after deployment, but cooldown increased to 14 seconds. - - - Projector Barrier has visible indicator to team showing how long before barrier dissipates.
  138. - Primal Rage initiation animation grant 75% damage reduction for duration
  139. - Primal Rage strikes ignore armor.
  140.  
  141. Zarya
  142. HP: 200
  143. Armor: 0
  144. Shield: 200
  145. Notes:
  146. - Using ultimate stops Charge decay for duration.
  147.  
  148. SUPPORT
  149. Symmetra
  150. HP: 100
  151. Armor: 0
  152. Shield: 100
  153. Notes:
  154. - Teleporter entrance, exit, and shield generator's are now visible through walls to allies.
  155. - Photon Barrier health reduced to 800.
  156. - Beam DPS reduced from 7.5/15/30 to 6.25/12.5/25, and range of disengagement is now the same as attachment, 7 meters.
  157.  
  158.  
  159. Ana
  160. HP: 200
  161. Armor: 0
  162. Shield: 0
  163. Notes:
  164. - Sleep reduced from 5.5 to 4 seconds on body shot, but increased to 7.2 seconds on headshot.
  165. - Shows Visual indicator for sleeping enemy that allies can see through wall for duration.
  166. - Biotic Grenades healing occurs over 1 second like the rifle healing
  167. - nanoboosting Mercy/Lucio grant them simultaneous use of their buffs for its duration (Damage/healing boost & Speed+healing AOE respectively)
  168.  
  169. Lucio
  170. HP: 200
  171. Armor: 0
  172. Shield: 0
  173.  
  174. Mercy
  175. HP: 200
  176. Armor: 0
  177. Shield: 0
  178. Notes:
  179. - New E ability depending on Staff or Gun being equipped, each with 14 second cooldowns.
  180. 1. Staff(Halo stamp): 0.4 second casting time, stamped the ground with staff and creates 5 meter AOE damage reduction around her by 33% for 3 seconds
  181. 2. Gun (Heavenly Flare): 0.4 second casting time, fires a shot that explodes creating AOE buff, returning 20% of all damage dealt back as health for 5 seconds.
  182.  
  183. Zenyatta
  184. HP: 25
  185. Armor: 25
  186. Shield: 150
  187. Note:
  188. - Orbs of Harmony continues to be in Line of sight through Windows/glass.
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