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- How to fix overwatch before too many characters are added for no good reason.
- OFFENSE
- Genji
- HP: 200
- Armor: 0
- Shield: 0
- Mcree
- HP: 200
- Armor: 0
- Shield: 0
- Notes:
- - Roll now grants 75% damage reduce for animation duration.
- Pharah
- HP: 200
- Armor: 0 (+25 for duration of ultimate)
- Shield: 0
- Notes:
- - Holding crouch when using Jet Jump does downward propulsion into a ground pound when contacting with ground, with same damage scaling as Winston's.
- - Holding E while activating concussion rocket makes it explode pre-maturely right in front of you, giving you some horizontal movement options when your rocket is not on cooldown.
- Reaper
- HP: 250
- Armor: 0
- Shield: 0
- Notes:
- - Shadow Step time reduced from 2.5 to 2 seconds.
- - Wraith Form is now cancelable while in use, and starts cooldown immediately after activating, but cooldown is increased from 8 to 11 seconds.
- Soldier
- HP: 200
- Armor: 0
- Shield:0
- Notes:
- - Damage from Pulse Rifle shots reduced from 20 to 18 per shot
- - Helix Missles do significantly more self knockback allowing for slight escapes and moderate Rocket Jumping.
- - Helix rockets fired while using tactical visor will be homing rather than fire at the locked targets current location at the time of aiming, missing if they are moving.
- - Biotic Field also increased from 5 to 6 meter radius, and puts out a signal for teammates that they can see through walls and a visible hologram that shows it counting down until it goes away.
- Sombra
- HP: 200
- Armor: 0
- Shield: 0
- Notes:
- - Hacked Healthpacks are now visible through walls to allies, and hacked enemies are also highlighted to all allies.
- - Announcement of decloaking is removed
- - cloaking/decloaking animations are reduced from 1 to 0.3seconds.
- - Hack also requires a minimum of 25 damage to be broken
- - Symmetras ultimates buildings are also hackable, granting 30 seconds of shields to the opposing team or a 30 second window where your team gains access to the teleporter.
- Tracer
- HP: 150
- Armor: 0
- Shield: 0
- Notes:
- - 10% reduction in ultimate points required for Pulse Bomb
- DEFENSE
- Bastion
- HP: 200
- Armor: 100
- Shield: 0
- Notes:
- - Self-heal is moved to alt-fire
- - Self healing no longer interrupted by damage, reduces heal rate from 75 to 17.5 HP per second for next 1.2 seconds without taking damage.
- - New ability allows for different functions depending on mode. Can move at half speed while healing self in recon mode.
- **Recon Scan- (2 second duration, 14 second cooldown) allows bastion see enemies through walls while in recon mode within 50 meters
- **Sentry Shield- (1 Second casting time, exists until destroyed or another is deployed, 18 second cooldown) Allows you to "build" similar to Mei wall but fires it in an arc, creating a bastion sized 200 HP flat shield that once completely destroyed, can't regenerate. Unable to fire while in "building" mode, but enemies can not pass through the shield.
- Hanzo
- HP: 200
- Armor: 0
- Shield: 0
- Notes:
- - Sonar arrow now shares its slot with another "support" arrow ability with the same cooldown that can be cycled through by tapping the ability button again: "Embolden."
- - Embolden arrow creates a 5 meter radius of damage reduction by 33% that lasts 4.5 seconds and has a viable indication of how long before is dissipates.
- Junkrat
- HP: 200
- Armor: 0
- Shield: 0
- Notes:
- - 20% increase in projectile speed of Frag Launch, but damage is reduced from 120 to 105.
- - Trap has visible indicator to allies
- - RIPtire's health is now 25HP/75Armor so that is can survive chip damage.
- - RIPtire also can not be damaged until 1 second after its startup animation.
- Torbjorn
- HP: 175
- Armor: 25
- Shield: 0
- Notes:
- - Activating Molten core will upgrade a level 1 turret to a level 2
- Mei
- HP: 250
- Armor: 0
- Shield: 0
- Notes:
- - 25% reduction in ultimate points gained while using cryofreeze.
- - Pre-building layout of walls is visible to allies before casting.
- Widowmaker
- HP: 200
- Armor: 0
- Shield: 0
- Notes:
- - Poison Mine leaves cloud for 5 seconds when activated that can infect others but with the timer on the victim only lasting as long as the cloud when they made contact.
- - New passive ability "Satisfaction:" reduces cooldown on abilities currently on cooldown by 1 second for every headshot.
- TANK
- D.Va
- Mech
- HP: 350
- Armor: 250
- Shield: 0
- Zero-Suit
- HP: 150
- Armor: 0
- Shield: 0
- Notes:
- - Gain 1% ult for every 1000 damage you absorb with DM.
- Reinhardt
- HP: 300
- Armor: 200
- Shield: 0
- Winston
- HP: 400
- Armor: 100
- Shield: 0
- Notes:
- - Projector Barrier now starts cooldown after deployment, but cooldown increased to 14 seconds. - - - Projector Barrier has visible indicator to team showing how long before barrier dissipates.
- - Primal Rage initiation animation grant 75% damage reduction for duration
- - Primal Rage strikes ignore armor.
- Zarya
- HP: 200
- Armor: 0
- Shield: 200
- Notes:
- - Using ultimate stops Charge decay for duration.
- SUPPORT
- Symmetra
- HP: 100
- Armor: 0
- Shield: 100
- Notes:
- - Teleporter entrance, exit, and shield generator's are now visible through walls to allies.
- - Photon Barrier health reduced to 800.
- - Beam DPS reduced from 7.5/15/30 to 6.25/12.5/25, and range of disengagement is now the same as attachment, 7 meters.
- Ana
- HP: 200
- Armor: 0
- Shield: 0
- Notes:
- - Sleep reduced from 5.5 to 4 seconds on body shot, but increased to 7.2 seconds on headshot.
- - Shows Visual indicator for sleeping enemy that allies can see through wall for duration.
- - Biotic Grenades healing occurs over 1 second like the rifle healing
- - nanoboosting Mercy/Lucio grant them simultaneous use of their buffs for its duration (Damage/healing boost & Speed+healing AOE respectively)
- Lucio
- HP: 200
- Armor: 0
- Shield: 0
- Mercy
- HP: 200
- Armor: 0
- Shield: 0
- Notes:
- - New E ability depending on Staff or Gun being equipped, each with 14 second cooldowns.
- 1. Staff(Halo stamp): 0.4 second casting time, stamped the ground with staff and creates 5 meter AOE damage reduction around her by 33% for 3 seconds
- 2. Gun (Heavenly Flare): 0.4 second casting time, fires a shot that explodes creating AOE buff, returning 20% of all damage dealt back as health for 5 seconds.
- Zenyatta
- HP: 25
- Armor: 25
- Shield: 150
- Note:
- - Orbs of Harmony continues to be in Line of sight through Windows/glass.
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