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pichuJC

Movelist - George

Dec 20th, 2012
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  1. George's movelist:
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  5. * Specials - Offense
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  7. ~ Heat Wave
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  9. George can create beams of heat within a 60-foot area. The effects can range from simply annoying blasts of warmer or colder air, to being able to light fires or cause ice to form. Due to the nature of heat, this can occur just about instantly within this range.
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  13. ~ Granite Fist
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  15. An uppercut-esque move which has George surround his fist with spirit energy. The spirit energy is used for two things: adding spirit-based damage, and adding a sort of "endurance boost", which means he essentially has super armor to help him through attacks.He often likes to use this against flying enemies, as he can follow up with another strike that knocks them down to earth.
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  18. ~ Return Strike
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  20. George catches an opponent's physical strike, such as a punch or kick, with one or two of his hands. He then throws the opponent to the ground, following up with a stomp to whatever part of theirs is most vulnerable. He can use this with weapon strikes, like with swords or hammers, but that is something he is not as well-versed in and therefore is less likely to be successful. The opponent does have a chance to escape when thrown down.
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  23. * Specials - Healing
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  25. ~ Healing Flow
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  27. George can manipulate the flow of life energy through himself to another, or focus it on a specific area of his own or another person's body, to provide quick healing. This is best for direct damage, such as wounds. He can deal with diseases, poisons, or other such afflictions, but this usually requires more focus than the sort of fights he tends to be in allow him to have.
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  30. ~ Regeneration [Passive]
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  32. George heals damage over time, with some limits. He cannot recover from lost limbs, and his regeneration is not as useful against diseases or poisons either.
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  35. * Specials - Support
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  37. ~ Spirit Flow
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  39. George can alter the flow of spirit energy in his body, allowing him to give his attacks different properties. These include:
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  41. ~~"attack boosts", which is a direct improvement to his physical strength,
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  43. ~~"defense boosts", which increase his durability to physical attacks,
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  45. ~~"speed boosts", which increase the speed at which his body moves, and
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  47. ~~"endurance boosts", which lessens his ability to feel pain.
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  49. George can have multiple effects on at once, as he needs. However, he cannot keep them up for as long. This also means that the spirit energy in another part of his body will be weaker, making those parts more weak. He needs an outside source of spirit energy to be able to cause the boost to not weaken other parts of him.
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  53. * Supers
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  55. ~ Hellburst
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  57. George generates huge amounts of heat all throughout the 60 foot range he has for Heat Wave, allowing him to create massive amounts of damage. However, the ability is ridiculously draining, and has the potential to completely drain his energy, essentially killing him through spirit energy depletion.
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  60. ~ Meteor Strike
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  62. A much safer ability, George encases himself in heat energy before launching himself at the foe. The power of this attack is, as might be hinted by the name, about comparable to a meteor strike.
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