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Re leak thingy okay bye

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Feb 19th, 2017
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  1. _G.TeleportTeammates=false -- i should just make a global TeammatesAreEnemies and use that for esp, aimbot, etc. that's why im using globals for this anyway... why'd i even name it this.
  2. _G.ClipCharacters=true -- im pretty sure i named this improperly tbh
  3.  
  4. local key = "t"
  5. local key_that_sets_position="="
  6. local LocalPlayer = game:service("Players").LocalPlayer
  7. local runni_G.TeleportTeammates=false -- i should just make a global TeammatesAreEnemies and use that for esp, aimbot, etc. that's why im using globals for this anyway... why'd i even name it this.
  8. _G.ClipCharacters=true -- im pretty sure i named this improperly tbh
  9.  
  10. local key = "t"
  11. local key_that_sets_position="="
  12. local LocalPlayer = game:service("Players").LocalPlayer
  13. local running = false
  14. local mouse = LocalPlayer:GetMouse()
  15.  
  16. _G.TeleportOffset=Vector3.new(0,5,0)
  17. _G.TeleportPosition=Vector3.new(0,0,0)
  18.  
  19. local keydown = mouse.KeyDown:connect(function(k)
  20. if (k == key) then
  21. running = not running
  22. print("[FE-TP] FilterTP ".. (running and "activated." or "deactivated."))
  23. end
  24. end)
  25.  
  26. local setposition = mouse.KeyDown:connect(function(pressed_key)
  27. if (pressed_key==key_that_sets_position) then
  28. _G.TeleportPosition=mouse.Hit.p+_G.TeleportOffset
  29. print("[FE-TP] Coordinates updated to: " ..tostring(_G.TeleportPosition))
  30. end
  31. end)
  32.  
  33. game:GetService("RunService"):BindToRenderStep("Camera", Enum.RenderPriority.Camera.Value, function()
  34. if running==false then return end
  35. for i,v in pairs(game:service("Players"):GetChildren()) do
  36. if(v ~= LocalPlayer and v.Character and (v.TeamColor ~= LocalPlayer.TeamColor or _G.TeleportTeammates)) then
  37. if _G.ClipCharacters == false then
  38. v.Character:MoveTo(_G.TeleportPosition)
  39. else
  40. v.Character.HumanoidRootPart.CFrame=CFrame.new(_G.TeleportPosition)
  41. end
  42. end
  43. end
  44. end)
  45.  
  46. _G.FETP_disconnect = function()
  47. running = false;
  48. keydown:disconnect()
  49. _G.FETP_disconnect = nil
  50. warn"[FE-TP] globally deactivated."
  51. end
  52.  
  53. print"[FE-TP] loaded."ng = false
  54. local mouse = LocalPlayer:GetMouse()
  55.  
  56. _G.TeleportOffset=Vector3.new(0,5,0)
  57. _G.TeleportPosition=Vector3.new(0,0,0)
  58.  
  59. local keydown = mouse.KeyDown:connect(function(k)
  60. if (k == key) then
  61. running = not running
  62. print("[FE-TP] FilterTP ".. (running and "activated." or "deactivated."))
  63. end
  64. end)
  65.  
  66. local setposition = mouse.KeyDown:connect(function(pressed_key)
  67. if (pressed_key==key_that_sets_position) then
  68. _G.TeleportPosition=mouse.Hit.p+_G.TeleportOffset
  69. print("[FE-TP] Coordinates updated to: " ..tostring(_G.TeleportPosition))
  70. end
  71. end)
  72.  
  73. game:GetService("RunService"):BindToRenderStep("Camera", Enum.RenderPriority.Camera.Value, function()
  74. if running==false then return end
  75. for i,v in pairs(game:service("Players"):GetChildren()) do
  76. if(v ~= LocalPlayer and v.Character and (v.TeamColor ~= LocalPlayer.TeamColor or _G.TeleportTeammates)) then
  77. if _G.ClipCharacters == false then
  78. v.Character:MoveTo(_G.TeleportPosition)
  79. else
  80. v.Character.HumanoidRootPart.CFrame=CFrame.new(_G.TeleportPosition)
  81. end
  82. end
  83. end
  84. end)
  85.  
  86. _G.FETP_disconnect = function()
  87. running = false;
  88. keydown:disconnect()
  89. _G.FETP_disconnect = nil
  90. warn"[FE-TP] globally deactivated."
  91. end
  92.  
  93. print"[FE-TP] loaded."
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