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- Update 1.1.0.49.4000:
- 17.10.2016 (1.1.0.49.4000)
- General
- 1. Fog of War is no longer transparent on monitors with high brightness.
- 2. Black color scheme is swapped for green one.
- 3. We’ve increased the number of color schemes available for players to choose from 7 to 12.
- 4. We’ve disabled resource node icons in the “freemode”. This way it will be easier to make screenshots.
- 5. Now it’s possible to change controlled player in editor/cheat mode on laptops without using your numpad: simply use the combination of ALT+Number instead (e. g. ALT + 1, ALT +2 etc).
- 6. Increased the construction queues for peasants, now they can construct more buildings when Shift + Left click is used.
- 7. Units moving out of barracks to a rally point will now engage any encountered enemy.
- 8. Fixed a bug in Polish and Czech localizations, that made the bonus campaign line in campaign selection screen appear blank.
- 9. Fixed some typos in the Ukrainian localization.
- 10. Fixed typos in descriptions of building of certain nations, now they will display a correct number of dwellers they provide.
- 11. Fixed a bug when recently built ships moved to a wrong point after a command from player.
- Multiplayer
- 1. Fixed a bug when players didn’t get the “Victory/Defeat” screen if the host had previously lost and was in the spectating mode.
- 2. Fixed a bug when a host migration caused already built mines to stop resource producing resources.
- 3. Fixed a bug that caused an incorrect display of players present in the session (in list above the minimap).
- 4. Fixed an error that caused a black screen for players that had lost all of their units, instead of going to the Spectator mode.
- Balance
- 1. Removed the last fire power and defense upgrades for Serdiuks in Cossack House. Now their maximum value for fire power is 57 (previously 78) and 15 for defense (previously 21).
- 12.10.2016 (1.0.9.48.3986)
- General
- 1. Fixed common “Access violation” errors that occurred on maps with AI and Peace Time option enabled.
- 2. Fixed a bunch of small bugs that sometimes caused “Access violation” errors to occur.
- 3. Ships have proper hitboxes now, around 33% less than before. Situations when shots were registered, despite the fact that cannonballs were actually missing ship’s model, won’t happen anymore.
- 4. Explosions from destroyed ships will now deal significantly less damage and won’t cause a chain reaction in ship formations.
- 5. Unfinished stone walls and palisades will now self-destruct if hostile units happen to approach them.
- 6. Ships will now maintain their custom formation set by player even after movement. We’ve also tweaked their movement system and eliminated majority of ineffective maneuvers.
- 7. Fixed a bug that caused sails to be displayed incorrectly.
- Multiplayer
- 1. Multiplayer sessions will now continue even if the host quits or disconnects from the game. This feature is still being polished, some small annoyances may occur.
- 2. Fixed rare cases of time desynchronizations between players.
- 3. Session will now automatically start if the loading time for still loading players exceeds 4,5 minutes. It should be noted, that this time should be easily achievable even by a machine barely meeting minimum requirements of the game.
- 4. Improved server performance, connectivity should be much more stable now.
- 5. Balloons will now use a color scheme of the correct player.
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