Advertisement
Guest User

FSOBPWiHR1GOEVENFASTERSHITHAPPENED

a guest
Jun 26th, 2012
207
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 137.67 KB | None | 0 0
  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.13
  6. Passed cmdline options:
  7. -spec_exp 11
  8. -ogl_spec 35
  9. -spec_static 0.6
  10. -spec_point 1
  11. -spec_tube 1.25
  12. -ambient_factor 75
  13. -nomotiondebris
  14. -no_emissive_light
  15. -3dshockwave
  16. -soft_particles
  17. -post_process
  18. -fxaa
  19. -fb_explosions
  20. -ballistic_gauge
  21. -dualscanlines
  22. -orbradar
  23. -rearm_timer
  24. -targetinfo
  25. -3dwarp
  26. -ship_choice_3d
  27. -weapon_choice_3d
  28. -warp_flash
  29. -snd_preload
  30. -mod blueplanet2,blueplanet,mediavps_3612
  31. -new_collision
  32. -fps
  33. Building file index...
  34. Found root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-audio1.vp' with a checksum of 0x51171798
  35. Found root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-core.vp' with a checksum of 0xe386a796
  36. Found root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-visuals1.vp' with a checksum of 0xd263c407
  37. Found root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-visuals2.vp' with a checksum of 0xd3552477
  38. Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-adv-visuals.vp' with a checksum of 0xbba0f03c
  39. Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio1.vp' with a checksum of 0xe79b67ce
  40. Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio2.vp' with a checksum of 0xb50d55b7
  41. Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-core.vp' with a checksum of 0x6b804787
  42. Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals1.vp' with a checksum of 0x316467fa
  43. Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals2.vp' with a checksum of 0x39fe8221
  44. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  45. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  46. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  47. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  48. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  49. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  50. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  51. Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0x747372cc
  52. Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  53. Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  54. Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  55. Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  56. Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  57. Searching root 'C:\Games\FreeSpace2\blueplanet2\' ... 15 files
  58. Searching root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-audio1.vp' ... 156 files
  59. Searching root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-core.vp' ... 72 files
  60. Searching root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-visuals1.vp' ... 641 files
  61. Searching root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-visuals2.vp' ... 2012 files
  62. Searching root 'C:\Games\FreeSpace2\blueplanet\' ... 0 files
  63. Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-adv-visuals.vp' ... 358 files
  64. Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio1.vp' ... 41 files
  65. Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio2.vp' ... 683 files
  66. Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-core.vp' ... 52 files
  67. Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals1.vp' ... 374 files
  68. Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals2.vp' ... 1488 files
  69. Searching root 'C:\Games\FreeSpace2\mediavps_3612\' ... 802 files
  70. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  71. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
  72. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  73. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
  74. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
  75. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  76. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
  77. Searching root 'C:\Games\FreeSpace2\' ... 6 files
  78. Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
  79. Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
  80. Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
  81. Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  82. Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
  83. Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
  84. Found 27 roots and 17505 files.
  85. ERROR: Unknown Language Checksum: -1162327434
  86. Using default language settings...
  87. Setting language to English
  88. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  89. Initializing OpenAL...
  90. OpenAL Vendor : Creative Labs Inc.
  91. OpenAL Renderer : Software
  92. OpenAL Version : 1.1
  93.  
  94. Found extension "ALC_EXT_EFX".
  95.  
  96. Sample rate: 44100 (44100)
  97. EFX enabled: NO
  98. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  99. Capture device: Microphone (Realtek High Defini
  100. ... OpenAL successfully initialized!
  101. Failed to init speech
  102. Initializing OpenGL graphics device at 1366x768 with 32-bit color...
  103. Initializing WGL...
  104. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  105. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  106. OpenGL Vendor : NVIDIA Corporation
  107. OpenGL Renderer : GeForce GT 520MX/PCI/SSE2
  108. OpenGL Version : 4.1.0
  109.  
  110. Using extension "GL_EXT_fog_coord".
  111. Using extension "GL_ARB_multitexture".
  112. Using extension "GL_ARB_texture_env_add".
  113. Using extension "GL_ARB_texture_compression".
  114. Using extension "GL_EXT_texture_compression_s3tc".
  115. Using extension "GL_EXT_texture_filter_anisotropic".
  116. Using extension "GL_ARB_texture_env_combine".
  117. Using extension "GL_EXT_compiled_vertex_array".
  118. Using extension "GL_EXT_draw_range_elements".
  119. Using extension "GL_ARB_texture_mirrored_repeat".
  120. Using extension "GL_ARB_texture_non_power_of_two".
  121. Using extension "GL_ARB_vertex_buffer_object".
  122. Using extension "GL_ARB_pixel_buffer_object".
  123. Using extension "GL_SGIS_generate_mipmap".
  124. Using extension "GL_EXT_framebuffer_object".
  125. Using extension "GL_ARB_texture_rectangle".
  126. Using extension "GL_EXT_bgra".
  127. Using extension "GL_ARB_texture_cube_map".
  128. Using extension "GL_EXT_texture_lod_bias".
  129. Using extension "GL_ARB_point_sprite".
  130. Using extension "GL_ARB_shading_language_100".
  131. Using extension "GL_ARB_shader_objects".
  132. Using extension "GL_ARB_vertex_shader".
  133. Using extension "GL_ARB_fragment_shader".
  134. Using extension "GL_NV_vertex_program3".
  135. Using extension "GL_ARB_texture_float".
  136. Using extension "GL_ARB_draw_elements_base_vertex".
  137. Found special extension function "wglSwapIntervalEXT".
  138.  
  139. Compiling new shader:
  140. Loading built-in default shader for: soft-v.sdr
  141. Loading built-in default shader for: soft-f.sdr
  142. Shader features:
  143. Depth-blended Particles
  144. Compiling new shader:
  145. Loading built-in default shader for: soft-v.sdr
  146. Loading built-in default shader for: soft-f.sdr
  147. Shader features:
  148. Distorted Particles
  149.  
  150. Compiling post-processing shader 1 ...
  151. Compiling post-processing shader 2 ...
  152. Compiling post-processing shader 3 ...
  153. Compiling post-processing shader 4 ...
  154. Compiling post-processing shader 5 ...
  155. Loading built-in default shader for: fxaa-v.sdr
  156. Loading built-in default shader for: fxaa-f.sdr
  157. Compiling post-processing shader 6 ...
  158. Loading built-in default shader for: fxaapre-f.sdr
  159. Compiling post-processing shader 7 ...
  160. Loading built-in default shader for: ls-f.sdr
  161.  
  162. Max texture units: 4 (32)
  163. Max elements vertices: 1048576
  164. Max elements indices: 1048576
  165. Max texture size: 16384x16384
  166. Max render buffer size: 16384x16384
  167. Can use compressed textures: YES
  168. Texture compression available: YES
  169. Post-processing enabled: YES
  170. Using trilinear texture filter.
  171. OpenGL Shader Version: 4.10 NVIDIA via Cg compiler
  172. ... OpenGL init is complete!
  173. Size of bitmap info = 742 KB
  174. Size of bitmap extra info = 48 bytes
  175. ANI cursorweb with size 24x24 (25.0% wasted)
  176. GRAPHICS: Initializing default colors...
  177. Game Settings Table : Using Standard Loops For SEXP Arguments
  178. SCRIPTING: Beginning initialization sequence...
  179. SCRIPTING: Beginning Lua initialization...
  180. LUA: Opening LUA state...
  181. LUA: Initializing base Lua libraries...
  182. LUA: Beginning ADE initialization
  183. ADE: Initializing enumeration constants...
  184. ADE: Assigning Lua session...
  185. SCRIPTING: Beginning main hook parse sequence....
  186. Wokka! Error opening file (scripting.tbl)!
  187. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  188. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  189. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  190. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  191. TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
  192. TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
  193. TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
  194. TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
  195. TBM => Starting parse of 'bp2-csc-sct.tbm' ...
  196. TBM => Starting parse of 'bp2-betty-sct.tbm' ...
  197. SCRIPTING: Inititialization complete.
  198. SCRIPTING: Splash screen overrides checked
  199. SCRIPTING: Splash hook has been run
  200. SCRIPTING: Splash screen conditional hook has been run
  201. Using high memory settings...
  202. Wokka! Error opening file (interface.tbl)!
  203. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  204. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  205. TBM => Starting parse of 'bp-sdf.tbm' ...
  206. Windows reported 16 joysticks, we found 0
  207. Current soundtrack set to -1 in event_music_reset_choices
  208. TBM => Starting parse of 'mv_music-mus.tbm' ...
  209. TBM => Starting parse of 'bp-mus.tbm' ...
  210. TBM => Starting parse of 'bp2-mus.tbm' ...
  211. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  212. TBM => Starting parse of 'bp-mfl.tbm' ...
  213. TBM => Starting parse of 'bp2-mfl.tbm' ...
  214. Wokka! Error opening file (armor.tbl)!
  215. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  216. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  217. TBM => Starting parse of 'bp2-amr.tbm' ...
  218. TBM => Starting parse of 'bp-aip.tbm' ...
  219. TBM => Starting parse of 'bp2-aip.tbm' ...
  220. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  221. TBM => Starting parse of 'bp-wxp.tbm' ...
  222. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  223. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  224. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  225. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  226. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  227. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  228. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  229. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  230. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  231. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  232. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  233. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  234. TBM => Starting parse of 'mv_core-wep.tbm' ...
  235. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  236. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  237. TBM => Starting parse of 'bp-wep.tbm' ...
  238. TBM => Starting parse of 'bp2-wep.tbm' ...
  239. Ignoring free flight speed for weapon 'Trebuchet#Aegis'
  240. Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  241. Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  242. Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  243. Weapon 'Harpoon#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  244. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  245. TBM => Starting parse of 'bp2-obt.tbm' ...
  246. TBM => Starting parse of 'mv_core-shp.tbm' ...
  247. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  248. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  249. TBM => Starting parse of 'bp-shp.tbm' ...
  250. TBM => Starting parse of 'bp2-shp.tbm' ...
  251. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  252. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  253. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  254. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  255. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  256. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  257. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  258. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  259. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  260. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  261. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  262. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  263. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  264. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  265. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  266. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  267. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  268. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  269. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  270. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  271. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  272. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  273. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  274. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  275. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  276. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  277. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  278. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  279. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  280. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  281. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  282. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  283. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  284. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  285. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  286. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  287. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  288. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  289. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  290. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  291. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  292. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  293. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  294. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  295. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  296. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  297. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  298. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  299. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  300. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  301. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  302. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  303. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  304. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  305. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  306. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  307. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  308. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  309. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  310. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  311. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  312. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  313. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  314. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  315. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  316. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  317. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  318. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  319. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  320. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  321. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  322. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  323. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  324. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  325. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  326. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  327. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  328. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  329. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  330. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  331. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  332. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  333. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  334. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  335. Particle effect for impact spew disabled on ship 'Moon Landscape'.
  336. Particle effect for damage spew disabled on ship 'Moon Landscape'.
  337. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  338. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  339. BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
  340. ANI objective1 with size 149x21 (34.4% wasted)
  341. BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
  342. BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
  343. BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
  344. ANI support1 with size 108x24 (25.0% wasted)
  345. ANI damage1 with size 148x25 (21.9% wasted)
  346. ANI wingman1 with size 71x53 (17.2% wasted)
  347. ANI wingman2 with size 35x53 (17.2% wasted)
  348. ANI wingman3 with size 14x53 (17.2% wasted)
  349. ANI toggle1 with size 57x20 (37.5% wasted)
  350. ANI head1 with size 164x132 (48.4% wasted)
  351. ANI weapons1 with size 126x20 (37.5% wasted)
  352. ANI weapons1_b with size 150x20 (37.5% wasted)
  353. ANI energy1 with size 12x41 (35.9% wasted)
  354. ANI targetview1 with size 137x156 (39.1% wasted)
  355. ANI targetview2 with size 4x96 (25.0% wasted)
  356. ANI targetview3 with size 7x20 (37.5% wasted)
  357. ANI 2_radar1 with size 209x170 (33.6% wasted)
  358. ANI 2_energy2 with size 86x96 (25.0% wasted)
  359. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  360. ANI targhit1 with size 31x21 (34.4% wasted)
  361. ANI 2_leftarc with size 103x252 (1.6% wasted)
  362. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  363. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  364. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  365. ANI netlag1 with size 29x30 (6.3% wasted)
  366. ANI 2_lead1 with size 26x26 (18.8% wasted)
  367. ANI 2_lock1 with size 56x53 (17.2% wasted)
  368. ANI 2_lockspin with size 100x100 (21.9% wasted)
  369. ANI time1 with size 47x23 (28.1% wasted)
  370. TBM => Starting parse of 'mv_effects-str.tbm' ...
  371. TBM => Starting parse of 'bp-str.tbm' ...
  372. TBM => Starting parse of 'bp2-str.tbm' ...
  373. loading animated cursor "cursor"
  374. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  375. TABLES => Starting parse of 'mainhall.tbl.
  376. MediaVPs: Flaming debris script loaded!
  377. MediaVPs: Explosions script loaded!
  378. Ships.tbl is : INVALID!!!!
  379. Weapons.tbl is : INVALID!!!!
  380. cfile_init() took 1022
  381. Movie Error: Unable to open 'intro' movie in any supported format.
  382. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  383. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  384. Someone passed an extension to bm_load for file 'hammer1.pcx'
  385. WARNING!, Could not load door anim 2_Exit in main hall
  386. WARNING!, Could not load door anim 2_Pilot in main hall
  387. WARNING!, Could not load door anim 2_Continue in main hall
  388. WARNING!, Could not load door anim 2_Tech in main hall
  389. WARNING!, Could not load door anim 2_Option in main hall
  390. WARNING!, Could not load door anim 2_Campaign in main hall
  391. Frame 0 too long!!: frametime = 0.322 (0.322)
  392. Frame 0 too long!!: frametime = 0.328 (0.328)
  393. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  394. Techroom successfully initialized, now changing tab...
  395. Loading model 'fighter01.pof'
  396. Compiling new shader:
  397. Shader features:
  398. Lighting
  399. Diffuse Mapping
  400. Compiling new shader:
  401. Shader features:
  402. Lighting
  403. Fog Effect
  404. Diffuse Mapping
  405. Compiling new shader:
  406. Shader features:
  407. Lighting
  408. Diffuse Mapping
  409. Animated Effects
  410. Compiling new shader:
  411. Shader features:
  412. Lighting
  413. Fog Effect
  414. Diffuse Mapping
  415. Animated Effects
  416. Compiling new shader:
  417. Shader features:
  418. Lighting
  419. Diffuse Mapping
  420. Glow Mapping
  421. Specular Mapping
  422. Normal Mapping
  423. Environment Mapping
  424. Compiling new shader:
  425. Shader features:
  426. Lighting
  427. Fog Effect
  428. Diffuse Mapping
  429. Glow Mapping
  430. Specular Mapping
  431. Normal Mapping
  432. Environment Mapping
  433. Compiling new shader:
  434. Shader features:
  435. Lighting
  436. Diffuse Mapping
  437. Glow Mapping
  438. Specular Mapping
  439. Normal Mapping
  440. Environment Mapping
  441. Animated Effects
  442. Compiling new shader:
  443. Shader features:
  444. Lighting
  445. Fog Effect
  446. Diffuse Mapping
  447. Glow Mapping
  448. Specular Mapping
  449. Normal Mapping
  450. Environment Mapping
  451. Animated Effects
  452. Compiling new shader:
  453. Shader features:
  454. Lighting
  455. Diffuse Mapping
  456. Specular Mapping
  457. Environment Mapping
  458. Compiling new shader:
  459. Shader features:
  460. Lighting
  461. Fog Effect
  462. Diffuse Mapping
  463. Specular Mapping
  464. Environment Mapping
  465. Compiling new shader:
  466. Shader features:
  467. Lighting
  468. Diffuse Mapping
  469. Specular Mapping
  470. Environment Mapping
  471. Animated Effects
  472. Compiling new shader:
  473. Shader features:
  474. Lighting
  475. Fog Effect
  476. Diffuse Mapping
  477. Specular Mapping
  478. Environment Mapping
  479. Animated Effects
  480. IBX: Found a good IBX to read for 'fighter01.pof'.
  481. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
  482. Frame 0 too long!!: frametime = 2.402 (2.402)
  483. Frame 0 too long!!: frametime = 0.581 (0.581)
  484. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  485. Freeing all existing models...
  486. Frame 0 too long!!: frametime = 0.971 (0.971)
  487. Frame 0 too long!!: frametime = 0.587 (0.587)
  488. Frame 0 too long!!: frametime = 0.309 (0.309)
  489. Frame 0 too long!!: frametime = 0.268 (0.268)
  490. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  491. =================== STARTING LEVEL LOAD ==================
  492. Someone passed an extension to bm_load for file '2_LoadingBGM00.png'
  493. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  494. Starting model page in...
  495. Beginning level bitmap paging...
  496. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  497. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  498. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  499. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  500. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  501. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  502. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  503. Loading warp model
  504. Loading model 'warp.pof'
  505. Compiling new shader:
  506. Shader features:
  507. Lighting
  508. Compiling new shader:
  509. Shader features:
  510. Lighting
  511. Fog Effect
  512. Compiling new shader:
  513. Shader features:
  514. Lighting
  515. Animated Effects
  516. Compiling new shader:
  517. Shader features:
  518. Lighting
  519. Fog Effect
  520. Animated Effects
  521. IBX: Found a good IBX to read for 'warp.pof'.
  522. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  523. 600
  524. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  525. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  526. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  527. SHOCKWAVE => Loading default shockwave model...
  528. Loading model 'shockwave.pof'
  529. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  530. Compiling new shader:
  531. Shader features:
  532. Lighting
  533. Diffuse Mapping
  534. Glow Mapping
  535. Compiling new shader:
  536. Shader features:
  537. Lighting
  538. Fog Effect
  539. Diffuse Mapping
  540. Glow Mapping
  541. Compiling new shader:
  542. Shader features:
  543. Lighting
  544. Diffuse Mapping
  545. Glow Mapping
  546. Animated Effects
  547. Compiling new shader:
  548. Shader features:
  549. Lighting
  550. Fog Effect
  551. Diffuse Mapping
  552. Glow Mapping
  553. Animated Effects
  554. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  555. IBX: Found a good IBX to read for 'shockwave.pof'.
  556. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  557. SHOCKWAVE => Default model load: SUCCEEDED!!
  558. SHOCKWAVE => Loading default shockwave animation...
  559. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  560. SHOCKWAVE => Default animation load: SUCCEEDED!!
  561. MISSION LOAD: 'bp2-00.fs2'
  562. Hmmm... Extension passed to mission_load...
  563. Starting mission message count : 294
  564. Ending mission message count : 296
  565. Current soundtrack set to -1 in event_music_reset_choices
  566. Current soundtrack set to -1 in event_music_set_soundtrack
  567. Loading model 'nighthawk.pof'
  568. Compiling new shader:
  569. Shader features:
  570. Lighting
  571. Diffuse Mapping
  572. Specular Mapping
  573. Normal Mapping
  574. Environment Mapping
  575. Compiling new shader:
  576. Shader features:
  577. Lighting
  578. Fog Effect
  579. Diffuse Mapping
  580. Specular Mapping
  581. Normal Mapping
  582. Environment Mapping
  583. Compiling new shader:
  584. Shader features:
  585. Lighting
  586. Diffuse Mapping
  587. Specular Mapping
  588. Normal Mapping
  589. Environment Mapping
  590. Animated Effects
  591. Compiling new shader:
  592. Shader features:
  593. Lighting
  594. Fog Effect
  595. Diffuse Mapping
  596. Specular Mapping
  597. Normal Mapping
  598. Environment Mapping
  599. Animated Effects
  600. Compiling new shader:
  601. Shader features:
  602. Lighting
  603. Diffuse Mapping
  604. Glow Mapping
  605. Normal Mapping
  606. Compiling new shader:
  607. Shader features:
  608. Lighting
  609. Fog Effect
  610. Diffuse Mapping
  611. Glow Mapping
  612. Normal Mapping
  613. Compiling new shader:
  614. Shader features:
  615. Lighting
  616. Diffuse Mapping
  617. Glow Mapping
  618. Normal Mapping
  619. Animated Effects
  620. Compiling new shader:
  621. Shader features:
  622. Lighting
  623. Fog Effect
  624. Diffuse Mapping
  625. Glow Mapping
  626. Normal Mapping
  627. Animated Effects
  628. Compiling new shader:
  629. Shader features:
  630. Lighting
  631. Diffuse Mapping
  632. Glow Mapping
  633. Specular Mapping
  634. Environment Mapping
  635. Compiling new shader:
  636. Shader features:
  637. Lighting
  638. Fog Effect
  639. Diffuse Mapping
  640. Glow Mapping
  641. Specular Mapping
  642. Environment Mapping
  643. Compiling new shader:
  644. Shader features:
  645. Lighting
  646. Diffuse Mapping
  647. Glow Mapping
  648. Specular Mapping
  649. Environment Mapping
  650. Animated Effects
  651. Compiling new shader:
  652. Shader features:
  653. Lighting
  654. Fog Effect
  655. Diffuse Mapping
  656. Glow Mapping
  657. Specular Mapping
  658. Environment Mapping
  659. Animated Effects
  660. IBX: Found a good IBX to read for 'nighthawk.pof'.
  661. IBX-DEBUG => POF checksum: 0xbbd23708, IBX checksum: 0x9b3d3ae9 -- "nighthawk.pof"
  662. Submodel 'detail-1b' is detail level 1 of 'detail-1a'
  663. Loading model 'KarunaMk1.pof'
  664. Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship KarunaMk1.pof
  665. Potential problem found: Unrecognized subsystem type 'Reactor02', believed to be in ship KarunaMk1.pof
  666. Potential problem found: Unrecognized subsystem type 'Reactor01', believed to be in ship KarunaMk1.pof
  667. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship KarunaMk1.pof
  668. IBX: Found a good IBX to read for 'KarunaMk1.pof'.
  669. IBX-DEBUG => POF checksum: 0x3c59bd40, IBX checksum: 0xd1369acb -- "KarunaMk1.pof"
  670. Submodel 'engine01b' is detail level 1 of 'engine01a'
  671. Submodel 'engine01c' is detail level 2 of 'engine01a'
  672. Submodel 'engine01d' is detail level 3 of 'engine01a'
  673. Submodel 'engine01b-destroyed' is detail level 1 of 'engine01a-destroyed'
  674. Submodel 'engine01c-destroyed' is detail level 2 of 'engine01a-destroyed'
  675. Submodel 'engine01d-destroyed' is detail level 3 of 'engine01a-destroyed'
  676. Submodel 'engine02b' is detail level 1 of 'engine02a'
  677. Submodel 'engine02c' is detail level 2 of 'engine02a'
  678. Submodel 'engine02d' is detail level 3 of 'engine02a'
  679. Submodel 'engine02b-destroyed' is detail level 1 of 'engine02a-destroyed'
  680. Submodel 'engine02c-destroyed' is detail level 2 of 'engine02a-destroyed'
  681. Submodel 'engine02d-destroyed' is detail level 3 of 'engine02a-destroyed'
  682. Submodel 'engine03b' is detail level 1 of 'engine03a'
  683. Submodel 'engine03c' is detail level 2 of 'engine03a'
  684. Submodel 'engine03d' is detail level 3 of 'engine03a'
  685. Submodel 'engine03b-destroyed' is detail level 1 of 'engine03a-destroyed'
  686. Submodel 'engine03c-destroyed' is detail level 2 of 'engine03a-destroyed'
  687. Submodel 'engine03d-destroyed' is detail level 3 of 'engine03a-destroyed'
  688. Submodel 'engine04b' is detail level 1 of 'engine04a'
  689. Submodel 'engine04c' is detail level 2 of 'engine04a'
  690. Submodel 'engine04d' is detail level 3 of 'engine04a'
  691. Submodel 'engine04b-destroyed' is detail level 1 of 'engine04a-destroyed'
  692. Submodel 'engine04c-destroyed' is detail level 2 of 'engine04a-destroyed'
  693. Submodel 'engine04d-destroyed' is detail level 3 of 'engine04a-destroyed'
  694. Submodel 'rotatorb' is detail level 1 of 'rotatora'
  695. Submodel 'rotatorc' is detail level 2 of 'rotatora'
  696. Submodel 'rotatord' is detail level 3 of 'rotatora'
  697. Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
  698. Submodel 'rotatorc-destroyed' is detail level 2 of 'rotatora-destroyed'
  699. Submodel 'rotatord-destroyed' is detail level 3 of 'rotatora-destroyed'
  700. Allocating space for at least 43 new ship subsystems ... a total of 200 is now available (43 in-use).
  701. Loading model 'LargeStarbase2.pof'
  702. Potential problem found: Unrecognized subsystem type 'fighterbay1', believed to be in ship LargeStarbase2.pof
  703. Potential problem found: Unrecognized subsystem type 'fighterbay2', believed to be in ship LargeStarbase2.pof
  704. Potential problem found: Unrecognized subsystem type 'fighterbay3', believed to be in ship LargeStarbase2.pof
  705. IBX: Found a good IBX to read for 'LargeStarbase2.pof'.
  706. IBX-DEBUG => POF checksum: 0xc91f26cb, IBX checksum: 0x24217ca5 -- "LargeStarbase2.pof"
  707. Loading model 'Torrent.pof'
  708. IBX: Found a good IBX to read for 'Torrent.pof'.
  709. IBX-DEBUG => POF checksum: 0x8a9221fb, IBX checksum: 0x2e125f81 -- "Torrent.pof"
  710. Loading model 'raynor.pof'
  711. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
  712. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
  713. IBX: Found a good IBX to read for 'raynor.pof'.
  714. IBX-DEBUG => POF checksum: 0x9b9ac3c6, IBX checksum: 0x9887f033 -- "raynor.pof"
  715. Loading model 'corvette3t-03.pof'
  716. IBX: Found a good IBX to read for 'corvette3t-03.pof'.
  717. IBX-DEBUG => POF checksum: 0x9142af71, IBX checksum: 0xf793794d -- "corvette3t-03.pof"
  718. Loading model 'corvette3t-01.pof'
  719. IBX: Found a good IBX to read for 'corvette3t-01.pof'.
  720. IBX-DEBUG => POF checksum: 0xd009b1ca, IBX checksum: 0xe057b300 -- "corvette3t-01.pof"
  721. Allocating space for at least 32 new ship subsystems ... a total of 400 is now available (204 in-use).
  722. Loading model 'corvette3t-04.pof'
  723. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette3t-04.pof
  724. Potential problem found: Unrecognized subsystem type 'deck', believed to be in ship corvette3t-04.pof
  725. IBX: Found a good IBX to read for 'corvette3t-04.pof'.
  726. IBX-DEBUG => POF checksum: 0x4e2075ae, IBX checksum: 0x982c59c1 -- "corvette3t-04.pof"
  727. Loading model 'cruiser3t-01.pof'
  728. IBX: Found a good IBX to read for 'cruiser3t-01.pof'.
  729. IBX-DEBUG => POF checksum: 0x1372f4a4, IBX checksum: 0x81089a12 -- "cruiser3t-01.pof"
  730. Loading model 'FtUhlan.pof'
  731. IBX: Found a good IBX to read for 'FtUhlan.pof'.
  732. IBX-DEBUG => POF checksum: 0xa2610dfb, IBX checksum: 0x848a3cc5 -- "FtUhlan.pof"
  733. Submodel 'Uhland' is detail level 3 of 'Uhlana'
  734. Submodel 'Uhlanc' is detail level 2 of 'Uhlana'
  735. Submodel 'Uhlanb' is detail level 1 of 'Uhlana'
  736. Loading model 'jackal-e.pof'
  737. Potential problem found: Unrecognized subsystem type 'gundoorbl', believed to be in ship jackal-e.pof
  738. Potential problem found: Unrecognized subsystem type 'gundoorbr', believed to be in ship jackal-e.pof
  739. Potential problem found: Unrecognized subsystem type 'gundoortl', believed to be in ship jackal-e.pof
  740. Potential problem found: Unrecognized subsystem type 'gundoortr', believed to be in ship jackal-e.pof
  741. Potential problem found: Unrecognized subsystem type 'guns', believed to be in ship jackal-e.pof
  742. Potential problem found: Unrecognized subsystem type 'hullpodl', believed to be in ship jackal-e.pof
  743. Potential problem found: Unrecognized subsystem type 'hullpodr', believed to be in ship jackal-e.pof
  744. Potential problem found: Unrecognized subsystem type 'leftintake', believed to be in ship jackal-e.pof
  745. Potential problem found: Unrecognized subsystem type 'leftventbl', believed to be in ship jackal-e.pof
  746. Potential problem found: Unrecognized subsystem type 'leftventbr', believed to be in ship jackal-e.pof
  747. Potential problem found: Unrecognized subsystem type 'leftventtl', believed to be in ship jackal-e.pof
  748. Potential problem found: Unrecognized subsystem type 'leftventtr', believed to be in ship jackal-e.pof
  749. Potential problem found: Unrecognized subsystem type 'rightintake', believed to be in ship jackal-e.pof
  750. Potential problem found: Unrecognized subsystem type 'rightventbl', believed to be in ship jackal-e.pof
  751. Potential problem found: Unrecognized subsystem type 'rightventbr', believed to be in ship jackal-e.pof
  752. Potential problem found: Unrecognized subsystem type 'rightventtl', believed to be in ship jackal-e.pof
  753. Potential problem found: Unrecognized subsystem type 'rightventtr', believed to be in ship jackal-e.pof
  754. Potential problem found: Unrecognized subsystem type 'tailbl', believed to be in ship jackal-e.pof
  755. Potential problem found: Unrecognized subsystem type 'tailbr', believed to be in ship jackal-e.pof
  756. Potential problem found: Unrecognized subsystem type 'tailtl', believed to be in ship jackal-e.pof
  757. Potential problem found: Unrecognized subsystem type 'tailtr', believed to be in ship jackal-e.pof
  758. Potential problem found: Unrecognized subsystem type 'tdeflector1', believed to be in ship jackal-e.pof
  759. Potential problem found: Unrecognized subsystem type 'tdeflector10', believed to be in ship jackal-e.pof
  760. Potential problem found: Unrecognized subsystem type 'tdeflector11', believed to be in ship jackal-e.pof
  761. Potential problem found: Unrecognized subsystem type 'tdeflector12', believed to be in ship jackal-e.pof
  762. Potential problem found: Unrecognized subsystem type 'tdeflector2', believed to be in ship jackal-e.pof
  763. Potential problem found: Unrecognized subsystem type 'tdeflector3', believed to be in ship jackal-e.pof
  764. Potential problem found: Unrecognized subsystem type 'tdeflector4', believed to be in ship jackal-e.pof
  765. Potential problem found: Unrecognized subsystem type 'tdeflector5', believed to be in ship jackal-e.pof
  766. Potential problem found: Unrecognized subsystem type 'tdeflector6', believed to be in ship jackal-e.pof
  767. Potential problem found: Unrecognized subsystem type 'tdeflector7', believed to be in ship jackal-e.pof
  768. Potential problem found: Unrecognized subsystem type 'tdeflector8', believed to be in ship jackal-e.pof
  769. Potential problem found: Unrecognized subsystem type 'tdeflector9', believed to be in ship jackal-e.pof
  770. Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship jackal-e.pof
  771. Potential problem found: Unrecognized subsystem type 'wingpodl', believed to be in ship jackal-e.pof
  772. Potential problem found: Unrecognized subsystem type 'wingpodr', believed to be in ship jackal-e.pof
  773. IBX: Found a good IBX to read for 'jackal-e.pof'.
  774. IBX-DEBUG => POF checksum: 0xa48165d8, IBX checksum: 0xf96ee8f6 -- "jackal-e.pof"
  775. Loading model 'fighter2t-04.pof'
  776. IBX: Found a good IBX to read for 'fighter2t-04.pof'.
  777. IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x97cf5fc2 -- "fighter2t-04.pof"
  778. Loading model 'bomber2t-01.pof'
  779. IBX: Found a good IBX to read for 'bomber2t-01.pof'.
  780. IBX-DEBUG => POF checksum: 0x13bb548d, IBX checksum: 0xad039fff -- "bomber2t-01.pof"
  781. Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a'
  782. Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a'
  783. Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a'
  784. Loading model 'Wraith.pof'
  785. Potential problem found: Unrecognized subsystem type 'gpodf', believed to be in ship Wraith.pof
  786. Potential problem found: Unrecognized subsystem type 'gpodl', believed to be in ship Wraith.pof
  787. Potential problem found: Unrecognized subsystem type 'gpodr', believed to be in ship Wraith.pof
  788. Potential problem found: Unrecognized subsystem type 'panelbl', believed to be in ship Wraith.pof
  789. Potential problem found: Unrecognized subsystem type 'panelbr', believed to be in ship Wraith.pof
  790. Potential problem found: Unrecognized subsystem type 'paneltl', believed to be in ship Wraith.pof
  791. Potential problem found: Unrecognized subsystem type 'paneltr', believed to be in ship Wraith.pof
  792. Potential problem found: Unrecognized subsystem type 'raill', believed to be in ship Wraith.pof
  793. Potential problem found: Unrecognized subsystem type 'railr', believed to be in ship Wraith.pof
  794. Potential problem found: Unrecognized subsystem type 'spiner', believed to be in ship Wraith.pof
  795. Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship Wraith.pof
  796. IBX: Found a good IBX to read for 'Wraith.pof'.
  797. IBX-DEBUG => POF checksum: 0xf57e7c82, IBX checksum: 0xc002fce6 -- "Wraith.pof"
  798. Loading model 'corvette2t-01.pof'
  799. IBX: Found a good IBX to read for 'corvette2t-01.pof'.
  800. IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0x42b3e9a3 -- "corvette2t-01.pof"
  801. Loading model 'kadmos.pof'
  802. IBX: Found a good IBX to read for 'kadmos.pof'.
  803. IBX-DEBUG => POF checksum: 0x2bb9b07f, IBX checksum: 0x1349759e -- "kadmos.pof"
  804. Allocating space for at least 11 new ship subsystems ... a total of 600 is now available (404 in-use).
  805. Loading model 'GTT_Corsair.pof'
  806. IBX: Found a good IBX to read for 'GTT_Corsair.pof'.
  807. IBX-DEBUG => POF checksum: 0x31d30f0e, IBX checksum: 0xd20321e3 -- "GTT_Corsair.pof"
  808. Loading model 'florence2.pof'
  809. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship florence2.pof
  810. IBX: Found a good IBX to read for 'florence2.pof'.
  811. IBX-DEBUG => POF checksum: 0x4f280215, IBX checksum: 0xc1a533bb -- "florence2.pof"
  812. OpenGL: Created 512x512 FBO!
  813. Loading model 'europa.pof'
  814. Model europa.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  815. IBX: Found a good IBX to read for 'europa.pof'.
  816. IBX-DEBUG => POF checksum: 0x401bf33d, IBX checksum: 0xaeae6faf -- "europa.pof"
  817. =================== STARTING LEVEL DATA LOAD ==================
  818. Loading model 'support2t-01.pof'
  819. IBX: Found a good IBX to read for 'support2t-01.pof'.
  820. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  821. Submodel 'bodyb' is detail level 1 of 'bodya'
  822. Submodel 'bodyc' is detail level 2 of 'bodya'
  823. Submodel 'bodyd' is detail level 3 of 'bodya'
  824. Loading model 'support2v-01.pof'
  825. IBX: Found a good IBX to read for 'support2v-01.pof'.
  826. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
  827. Submodel 'hercb' is detail level 1 of 'herca'
  828. Submodel 'hercc' is detail level 2 of 'herca'
  829. Submodel 'hercd' is detail level 3 of 'herca'
  830. Loading model 'uefsupport.pof'
  831. IBX: Found a good IBX to read for 'uefsupport.pof'.
  832. IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof"
  833. Allocating space for at least 510 new ship subsystems ... a total of 1000 is now available (450 in-use).
  834. About to page in ships!
  835. ANI shieldft-04 with size 112x93 (27.3% wasted)
  836. ANI shieldbt-01 with size 112x93 (27.3% wasted)
  837. ANI shieldlancer with size 112x93 (27.3% wasted)
  838. ANI shieldjackal with size 112x93 (27.3% wasted)
  839. ANI shieldwraith with size 112x93 (27.3% wasted)
  840. ANI shieldainsarii with size 112x93 (27.3% wasted)
  841. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  842. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  843. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  844. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  845. Loading model 'avenger3.pof'
  846. Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  847. IBX: Found a good IBX to read for 'avenger3.pof'.
  848. IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
  849. Loading model 'VulcanGUN.pof'
  850. Model VulcanGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  851. IBX: Found a good IBX to read for 'VulcanGUN.pof'.
  852. IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof"
  853. Loading model 'FB11a.pof'
  854. Model FB11a.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  855. IBX: Found a good IBX to read for 'FB11a.pof'.
  856. IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof"
  857. Loading model 'Talon.pof'
  858. Model Talon.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  859. IBX: Found a good IBX to read for 'Talon.pof'.
  860. IBX-DEBUG => POF checksum: 0x3716c44a, IBX checksum: 0x1d16f8c1 -- "Talon.pof"
  861. Loading model 'TachyionGUN.pof'
  862. Model TachyionGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  863. IBX: Found a good IBX to read for 'TachyionGUN.pof'.
  864. IBX-DEBUG => POF checksum: 0x93a351da, IBX checksum: 0x012e3508 -- "TachyionGUN.pof"
  865. Loading model 'Redeemer.pof'
  866. Model Redeemer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  867. IBX: Found a good IBX to read for 'Redeemer.pof'.
  868. IBX-DEBUG => POF checksum: 0x318c1042, IBX checksum: 0xb212a769 -- "Redeemer.pof"
  869. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  870. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  871. Loading model 'Blip.pof'
  872. IBX: Found a good IBX to read for 'Blip.pof'.
  873. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  874. Submodel 'blipb' is detail level 1 of 'blipa'
  875. Submodel 'blipc' is detail level 2 of 'blipa'
  876. Submodel 'blipd' is detail level 3 of 'blipa'
  877. BMPMAN: Found EFF (BlueBeamGlow2.eff) with 60 frames at 26 fps.
  878. BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
  879. Loading model 'NewHornet.pof'
  880. IBX: Found a good IBX to read for 'NewHornet.pof'.
  881. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  882. Loading model 'bombardier.pof'
  883. IBX: Found a good IBX to read for 'bombardier.pof'.
  884. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
  885. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  886. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  887. Loading model 'crossbow.pof'
  888. No subsystems found for model "crossbow.pof".
  889. IBX: Found a good IBX to read for 'crossbow.pof'.
  890. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  891. Loading model 'piranha.pof'
  892. IBX: Found a good IBX to read for 'piranha.pof'.
  893. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
  894. BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
  895. Loading model 'belial.pof'
  896. IBX: Found a good IBX to read for 'belial.pof'.
  897. IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof"
  898. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
  899. Loading model 'helios.pof'
  900. IBX: Found a good IBX to read for 'helios.pof'.
  901. IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof"
  902. Loading model 'cmeasure01.pof'
  903. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  904. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  905. Loading model 'Longbow.pof'
  906. IBX: Found a good IBX to read for 'Longbow.pof'.
  907. IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof"
  908. Loading model 'dirk1pod.pof'
  909. Model dirk1pod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  910. IBX: Found a good IBX to read for 'dirk1pod.pof'.
  911. IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0xc8c3d73f -- "dirk1pod.pof"
  912. Loading model 'dart.pof'
  913. IBX: Found a good IBX to read for 'dart.pof'.
  914. IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof"
  915. Loading model 'swarmpod.pof'
  916. Model swarmpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  917. IBX: Found a good IBX to read for 'swarmpod.pof'.
  918. IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof"
  919. Loading model 'InterceptorT.pof'
  920. IBX: Found a good IBX to read for 'InterceptorT.pof'.
  921. IBX-DEBUG => POF checksum: 0x8d57e22a, IBX checksum: 0x34f751a7 -- "InterceptorT.pof"
  922. Loading model 'DirkPodHC.pof'
  923. Model DirkPodHC.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  924. IBX: Found a good IBX to read for 'DirkPodHC.pof'.
  925. IBX-DEBUG => POF checksum: 0x1a57e9d9, IBX checksum: 0xd238d70f -- "DirkPodHC.pof"
  926. Loading model 'Slammer.pof'
  927. IBX: Found a good IBX to read for 'Slammer.pof'.
  928. IBX-DEBUG => POF checksum: 0xa43d47ec, IBX checksum: 0x99fe9d26 -- "Slammer.pof"
  929. Loading model 'SlammerPOD.pof'
  930. Model SlammerPOD.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  931. IBX: Found a good IBX to read for 'SlammerPOD.pof'.
  932. IBX-DEBUG => POF checksum: 0xb2f95f62, IBX checksum: 0xb2f3ac57 -- "SlammerPOD.pof"
  933. Loading model 'paveway12.pof'
  934. IBX: Found a good IBX to read for 'paveway12.pof'.
  935. IBX-DEBUG => POF checksum: 0xfd1fbe88, IBX checksum: 0x06b8aa20 -- "paveway12.pof"
  936. Loading model 'paveway12rack.pof'
  937. Model paveway12rack.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  938. IBX: Found a good IBX to read for 'paveway12rack.pof'.
  939. IBX-DEBUG => POF checksum: 0x91c338a9, IBX checksum: 0xc0a88b15 -- "paveway12rack.pof"
  940. Loading model 'hellfire.pof'
  941. IBX: Found a good IBX to read for 'hellfire.pof'.
  942. IBX-DEBUG => POF checksum: 0x095d2434, IBX checksum: 0xbf74030a -- "hellfire.pof"
  943. Loading model 'hellfireEXT.pof'
  944. Model hellfireEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  945. IBX: Found a good IBX to read for 'hellfireEXT.pof'.
  946. IBX-DEBUG => POF checksum: 0x80933ea9, IBX checksum: 0xb4bff5af -- "hellfireEXT.pof"
  947. BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
  948. Loading model 'MissileM.pof'
  949. IBX: Found a good IBX to read for 'MissileM.pof'.
  950. IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
  951. BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps.
  952. Loading model 'GBU-240.pof'
  953. IBX: Found a good IBX to read for 'GBU-240.pof'.
  954. IBX-DEBUG => POF checksum: 0xb388876a, IBX checksum: 0x7eebd3b1 -- "GBU-240.pof"
  955. Loading model 'hornet.pof'
  956. IBX: Found a good IBX to read for 'hornet.pof'.
  957. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  958. Loading model 'SlammerCluster.pof'
  959. IBX: Found a good IBX to read for 'SlammerCluster.pof'.
  960. IBX-DEBUG => POF checksum: 0x615fcf8e, IBX checksum: 0x41858756 -- "SlammerCluster.pof"
  961. Loading model 'debris01.pof'
  962. IBX: Found a good IBX to read for 'debris01.pof'.
  963. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  964. Loading model 'debris02.pof'
  965. IBX: Found a good IBX to read for 'debris02.pof'.
  966. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  967. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  968. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  969. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  970. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  971. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  972. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  973. Paging in mission messages
  974. Stopping model page in...
  975. ANI objective1.ani with size 149x21 (34.4% wasted)
  976. ANI support1.ani with size 108x24 (25.0% wasted)
  977. ANI damage1.ani with size 148x25 (21.9% wasted)
  978. ANI wingman1.ani with size 71x53 (17.2% wasted)
  979. ANI wingman2.ani with size 35x53 (17.2% wasted)
  980. ANI wingman3.ani with size 14x53 (17.2% wasted)
  981. ANI toggle1.ani with size 57x20 (37.5% wasted)
  982. ANI head1.ani with size 164x132 (48.4% wasted)
  983. ANI weapons1.ani with size 126x20 (37.5% wasted)
  984. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  985. ANI energy1.ani with size 12x41 (35.9% wasted)
  986. ANI targetview1.ani with size 137x156 (39.1% wasted)
  987. ANI targetview2.ani with size 4x96 (25.0% wasted)
  988. ANI targetview3.ani with size 7x20 (37.5% wasted)
  989. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  990. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  991. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  992. ANI targhit1.ani with size 31x21 (34.4% wasted)
  993. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  994. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  995. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  996. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  997. ANI netlag1.ani with size 29x30 (6.3% wasted)
  998. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  999. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1000. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1001. ANI time1.ani with size 47x23 (28.1% wasted)
  1002. ANI shieldft-04.ani with size 112x93 (27.3% wasted)
  1003. ANI shieldbt-01.ani with size 112x93 (27.3% wasted)
  1004. ANI shieldlancer.ani with size 112x93 (27.3% wasted)
  1005. ANI shieldjackal.ani with size 112x93 (27.3% wasted)
  1006. ANI shieldwraith.ani with size 112x93 (27.3% wasted)
  1007. ANI shieldainsarii.ani with size 112x93 (27.3% wasted)
  1008. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  1009. User bitmap 'TMP256x256+8'
  1010. User bitmap 'TMP256x256+8'
  1011. User bitmap 'TMP512x512+8'
  1012. User bitmap 'TMP256x256+8'
  1013. Bmpman: 2386/4750 bitmap slots in use.
  1014. Ending level bitmap paging...
  1015. =================== ENDING LOAD ================
  1016. Real count = 795, Estimated count = 425
  1017. ================================================
  1018. MediaVPs: Flaming debris script ACTIVE!
  1019. SCRIPTING: Starting flashy deaths script loading
  1020.  
  1021. Class: gtf ulysses
  1022. DRM: 0.25
  1023. DE: 3
  1024. DM: 1
  1025.  
  1026. Class: gtf hercules
  1027. DRM: 0.25
  1028. DE: 3
  1029. DM: 1
  1030.  
  1031. Class: gtf hercules mark ii
  1032. DRM: 0.25
  1033. DE: 3
  1034. DM: 1
  1035.  
  1036. Class: gtf ares
  1037. DRM: 0.25
  1038. DE: 3
  1039. DM: 1
  1040.  
  1041. Class: gtf erinyes
  1042. DRM: 0.25
  1043. DE: 3
  1044. DM: 1
  1045.  
  1046. Class: gtf loki
  1047. DRM: 0.25
  1048. DE: 3
  1049. DM: 1
  1050.  
  1051. Class: gtf pegasus
  1052. DRM: 0.25
  1053. DE: 3
  1054. DM: 1
  1055.  
  1056. Class: gtf perseus
  1057. DRM: 0.25
  1058. DE: 3
  1059. DM: 1
  1060.  
  1061. Class: gtf myrmidon
  1062. DRM: 0.25
  1063. DE: 3
  1064. DM: 1
  1065.  
  1066. Class: sf mara (terrans)
  1067. DRM: 0.25
  1068. DE: 3
  1069. DM: 1
  1070.  
  1071. Class: gtb artemis
  1072. DRM: 0.25
  1073. DE: 3
  1074. DM: 1
  1075.  
  1076. Class: gtb artemis d.h.
  1077. DRM: 0.25
  1078. DE: 3
  1079. DM: 1
  1080.  
  1081. Class: gtb medusa
  1082. DRM: 0.25
  1083. DE: 3
  1084. DM: 1
  1085.  
  1086. Class: gtb ursa
  1087. DRM: 0.25
  1088. DE: 3
  1089. DM: 1
  1090.  
  1091. Class: gtb zeus
  1092. DRM: 0.25
  1093. DE: 3
  1094. DM: 1
  1095.  
  1096. Class: gtb boanerges
  1097. DRM: 0.25
  1098. DE: 3
  1099. DM: 1
  1100.  
  1101. Class: gtdr amazon
  1102. DRM: 0.25
  1103. DE: 3
  1104. DM: 1
  1105.  
  1106. Class: gtdr amazon advanced
  1107. DRM: 0.25
  1108. DE: 3
  1109. DM: 1
  1110. FRM: 1
  1111. FE: 6
  1112. BE: 0.45
  1113. BEDu: 5000
  1114. BEDM: 2.5
  1115.  
  1116. Class: gts hygeia
  1117. DRM: 0.25
  1118. DE: 3
  1119. DM: 1
  1120. FRM: 1
  1121. FE: 6
  1122.  
  1123. Class: gtfr triton
  1124. DRM: 0.25
  1125. DE: 3
  1126. DM: 1
  1127. FRM: 1
  1128. FE: 6
  1129. BE: 0.45
  1130. BEDu: 5000
  1131. BEDM: 2.5
  1132.  
  1133. Class: tc-tri
  1134. DRM: 0.25
  1135. DE: 3
  1136. DM: 1
  1137. FRM: 1
  1138. FE: 6
  1139. BE: 0.4
  1140. BEDu: 4000
  1141. BEDM: 2.5
  1142.  
  1143. Class: gtfr poseidon
  1144. DRM: 0.25
  1145. DE: 3
  1146. DM: 1
  1147. FRM: 1
  1148. FE: 6
  1149.  
  1150. Class: tc 2
  1151. DRM: 0.25
  1152. DE: 3
  1153. DM: 1
  1154.  
  1155. Class: tsc 2
  1156. DRM: 0.25
  1157. DE: 3
  1158. DM: 1
  1159.  
  1160. Class: tac 1
  1161. DRM: 0.25
  1162. DE: 3
  1163. DM: 1
  1164.  
  1165. Class: ttc 1
  1166. DRM: 0.25
  1167. DE: 3
  1168. DM: 1
  1169.  
  1170. Class: gtc fenris
  1171. DRM: 0.25
  1172. DE: 3
  1173. DM: 1
  1174. FRM: 2
  1175. FE: 6
  1176. BE: 0.6
  1177. BEDu: 8000
  1178. BEDM: 2.5
  1179.  
  1180. Class: gtm hippocrates
  1181. DRM: 0.25
  1182. DE: 3
  1183. DM: 1
  1184. FRM: 1
  1185. FE: 6
  1186. BE: 0.6
  1187. BEDu: 8000
  1188. BEDM: 2.5
  1189.  
  1190. Class: gtc leviathan
  1191. DRM: 0.25
  1192. DE: 3
  1193. DM: 1
  1194. FRM: 2
  1195. FE: 6
  1196. BE: 0.6
  1197. BEDu: 8000
  1198. BEDM: 2.5
  1199.  
  1200. Class: gtsc faustus
  1201. DRM: 0.25
  1202. DE: 3
  1203. DM: 1
  1204. FRM: 1
  1205. FE: 6
  1206. BE: 0.6
  1207. BEDu: 8000
  1208. BEDM: 2.5
  1209.  
  1210. Class: gtg zephyrus
  1211. DRM: 0.25
  1212. DE: 3
  1213. DM: 1
  1214. FRM: 1
  1215. FE: 6
  1216. BE: 0.55
  1217. BEDu: 7000
  1218. BEDM: 2.5
  1219.  
  1220. Class: gta charybdis
  1221. DRM: 0.25
  1222. DE: 3
  1223. DM: 1
  1224. FRM: 1
  1225. FE: 6
  1226. BE: 0.5
  1227. BEDu: 6000
  1228. BEDM: 2.5
  1229.  
  1230. Class: gtd orion
  1231. DRM: 0.25
  1232. DE: 3
  1233. DM: 1
  1234. FRM: 2
  1235. FE: 6
  1236. BE: 0.7
  1237. BEDu: 10000
  1238. BEDM: 2.5
  1239.  
  1240. Class: gtd hecate
  1241. DRM: 0.25
  1242. DE: 3
  1243. DM: 1
  1244. FRM: 2
  1245. FE: 6
  1246. BE: 0.7
  1247. BEDu: 10000
  1248. BEDM: 2.5
  1249.  
  1250. Class: gtd orion#2 (bastion)
  1251. DRM: 0.25
  1252. DE: 3
  1253. DM: 1
  1254. FRM: 2
  1255. FE: 6
  1256. BE: 0.7
  1257. BEDu: 10000
  1258. BEDM: 2.5
  1259.  
  1260. Class: gtd hades
  1261. DRM: 0.25
  1262. DE: 3
  1263. DM: 1
  1264. FRM: 2
  1265. FE: 6
  1266. BE: 0.7
  1267. BEDu: 10000
  1268. BEDM: 2.5
  1269.  
  1270. Class: gti arcadia
  1271. DRM: 0.25
  1272. DE: 3
  1273. DM: 1
  1274. FRM: 2
  1275. FE: 6
  1276. BE: 0.7
  1277. BEDu: 10000
  1278. BEDM: 2.5
  1279.  
  1280. Class: gtva colossus
  1281. DRM: 0.25
  1282. DE: 3
  1283. DM: 1
  1284. FRM: 5
  1285. FE: 6
  1286. BE: 0.75
  1287. BEDu: 11000
  1288. BEDM: 2.5
  1289.  
  1290. Class: gtcv deimos
  1291. DRM: 0.25
  1292. DE: 3
  1293. DM: 1
  1294. FRM: 2
  1295. FE: 6
  1296. BE: 0.65
  1297. BEDu: 9000
  1298. BEDM: 2.5
  1299.  
  1300. Class: gtc aeolus
  1301. DRM: 0.25
  1302. DE: 3
  1303. DM: 1
  1304. FRM: 2
  1305. FE: 6
  1306. BE: 0.6
  1307. BEDu: 8000
  1308. BEDM: 2.5
  1309.  
  1310. Class: ntf iceni
  1311. DRM: 0.25
  1312. DE: 3
  1313. DM: 1
  1314. FRM: 2
  1315. FE: 6
  1316. BE: 0.65
  1317. BEDu: 9000
  1318. BEDM: 2.5
  1319.  
  1320. Class: ntf boadicea
  1321. DRM: 0.25
  1322. DE: 3
  1323. DM: 1
  1324. FRM: 2
  1325. FE: 6
  1326. BE: 0.6
  1327. BEDu: 8000
  1328. BEDM: 2.5
  1329.  
  1330. Class: gtt elysium
  1331. DRM: 0.25
  1332. DE: 3
  1333. DM: 1
  1334.  
  1335. Class: gtt argo
  1336. DRM: 0.25
  1337. DE: 3
  1338. DM: 1
  1339. FRM: 1
  1340. FE: 6
  1341. BE: 0.4
  1342. BEDu: 4000
  1343. BEDM: 2.5
  1344.  
  1345. Class: gti ganymede
  1346. DRM: 0.25
  1347. DE: 3
  1348. DM: 1
  1349. FRM: 2
  1350. FE: 6
  1351. BE: 0.7
  1352. BEDu: 10000
  1353. BEDM: 2.5
  1354.  
  1355. Class: knossos
  1356. DRM: 0.25
  1357. DE: 3
  1358. DM: 1
  1359. FRM: 5
  1360. FE: 6
  1361. BE: 0.8
  1362. BEDu: 12000
  1363. BEDM: 2.5
  1364.  
  1365. Class: gtsg watchdog
  1366. DRM: 0.25
  1367. DE: 3
  1368. DM: 1
  1369.  
  1370. Class: gtsg cerberus
  1371. DRM: 0.25
  1372. DE: 3
  1373. DM: 1
  1374.  
  1375. Class: gtsg alastor
  1376. DRM: 0.25
  1377. DE: 3
  1378. DM: 1
  1379.  
  1380. Class: gtep hermes
  1381. DRM: 0.25
  1382. DE: 3
  1383. DM: 1
  1384.  
  1385. Class: tc-meson bomb
  1386. FRM: 4
  1387. FE: 6
  1388. BE: 0.8
  1389. BEDu: 10000
  1390. BEDM: 10
  1391.  
  1392. Class: gtsg mjolnir
  1393. DRM: 0.25
  1394. DE: 3
  1395. DM: 1
  1396. FRM: 2
  1397. FE: 6
  1398. BE: 0.6
  1399. BEDu: 8000
  1400. BEDM: 2.5
  1401.  
  1402. Class: gtsg mjolnir#home
  1403. DRM: 0.25
  1404. DE: 3
  1405. DM: 1
  1406. FRM: 2
  1407. FE: 6
  1408. BE: 0.6
  1409. BEDu: 8000
  1410. BEDM: 2.5
  1411.  
  1412. Class: gvf seth
  1413. DRM: 0.25
  1414. DE: 3
  1415. DM: 1
  1416.  
  1417. Class: gvf horus
  1418. DRM: 0.25
  1419. DE: 3
  1420. DM: 1
  1421.  
  1422. Class: gvf thoth
  1423. DRM: 0.25
  1424. DE: 3
  1425. DM: 1
  1426.  
  1427. Class: gvf serapis
  1428. DRM: 0.25
  1429. DE: 3
  1430. DM: 1
  1431.  
  1432. Class: gvf tauret
  1433. DRM: 0.25
  1434. DE: 3
  1435. DM: 1
  1436.  
  1437. Class: gvb sekhmet
  1438. DRM: 0.25
  1439. DE: 3
  1440. DM: 1
  1441.  
  1442. Class: gvb osiris
  1443. DRM: 0.25
  1444. DE: 3
  1445. DM: 1
  1446.  
  1447. Class: gvb bakha
  1448. DRM: 0.25
  1449. DE: 3
  1450. DM: 1
  1451.  
  1452. Class: gvf ptah
  1453. DRM: 0.25
  1454. DE: 3
  1455. DM: 1
  1456.  
  1457. Class: gvs nephthys
  1458. DRM: 0.25
  1459. DE: 3
  1460. DM: 1
  1461. FRM: 1
  1462. FE: 6
  1463.  
  1464. Class: gvt isis
  1465. DRM: 0.25
  1466. DE: 3
  1467. DM: 1
  1468.  
  1469. Class: pvfr ma'at
  1470. DRM: 0.25
  1471. DE: 3
  1472. DM: 1
  1473. FRM: 1
  1474. FE: 6
  1475.  
  1476. Class: gvfr bes
  1477. DRM: 0.25
  1478. DE: 3
  1479. DM: 1
  1480. FRM: 1
  1481. FE: 6
  1482.  
  1483. Class: vac 5
  1484. DRM: 0.25
  1485. DE: 3
  1486. DM: 1
  1487.  
  1488. Class: vac 4
  1489. DRM: 0.25
  1490. DE: 3
  1491. DM: 1
  1492.  
  1493. Class: gvfr satis
  1494. DRM: 0.25
  1495. DE: 3
  1496. DM: 1
  1497. FRM: 1
  1498. FE: 6
  1499. BE: 0.45
  1500. BEDu: 5000
  1501. BEDM: 2.5
  1502.  
  1503. Class: gvg anuket
  1504. DRM: 0.25
  1505. DE: 3
  1506. DM: 1
  1507. FRM: 1
  1508. FE: 6
  1509. BE: 0.55
  1510. BEDu: 7000
  1511. BEDM: 2.5
  1512.  
  1513. Class: gvc aten
  1514. DRM: 0.25
  1515. DE: 3
  1516. DM: 1
  1517. FRM: 2
  1518. FE: 6
  1519. BE: 0.6
  1520. BEDu: 8000
  1521. BEDM: 2.5
  1522.  
  1523. Class: gvc mentu
  1524. DRM: 0.25
  1525. DE: 3
  1526. DM: 1
  1527. FRM: 2
  1528. FE: 6
  1529. BE: 0.6
  1530. BEDu: 8000
  1531. BEDM: 2.5
  1532.  
  1533. Class: gvcv sobek
  1534. DRM: 0.25
  1535. DE: 3
  1536. DM: 1
  1537. FRM: 2
  1538. FE: 6
  1539. BE: 0.65
  1540. BEDu: 9000
  1541. BEDM: 2.5
  1542.  
  1543. Class: gvd typhon
  1544. DRM: 0.25
  1545. DE: 3
  1546. DM: 1
  1547. FRM: 2
  1548. FE: 6
  1549. BE: 0.7
  1550. BEDu: 10000
  1551. BEDM: 2.5
  1552.  
  1553. Class: gvsg ankh
  1554. DRM: 0.25
  1555. DE: 3
  1556. DM: 1
  1557.  
  1558. Class: gvsg edjo
  1559. DRM: 0.25
  1560. DE: 3
  1561. DM: 1
  1562.  
  1563. Class: gvep ra
  1564. DRM: 0.25
  1565. DE: 3
  1566. DM: 1
  1567.  
  1568. Class: gva setekh
  1569. DRM: 0.25
  1570. DE: 3
  1571. DM: 1
  1572. FRM: 1
  1573. FE: 6
  1574. BE: 0.5
  1575. BEDu: 6000
  1576. BEDM: 2.5
  1577.  
  1578. Class: gvd hatshepsut
  1579. DRM: 0.25
  1580. DE: 3
  1581. DM: 1
  1582. FRM: 2
  1583. FE: 6
  1584. BE: 0.7
  1585. BEDu: 10000
  1586. BEDM: 2.5
  1587.  
  1588. Class: sf dragon
  1589. DRM: 0.25
  1590. DE: 3
  1591. DM: 1
  1592.  
  1593. Class: sf basilisk
  1594. DRM: 0.25
  1595. DE: 3
  1596. DM: 1
  1597.  
  1598. Class: sf manticore
  1599. DRM: 0.25
  1600. DE: 3
  1601. DM: 1
  1602.  
  1603. Class: sf aeshma
  1604. DRM: 0.25
  1605. DE: 3
  1606. DM: 1
  1607.  
  1608. Class: sf mara
  1609. DRM: 0.25
  1610. DE: 3
  1611. DM: 1
  1612.  
  1613. Class: sf astaroth
  1614. DRM: 0.25
  1615. DE: 3
  1616. DM: 1
  1617.  
  1618. Class: sb nephilim
  1619. DRM: 0.25
  1620. DE: 3
  1621. DM: 1
  1622.  
  1623. Class: sb taurvi
  1624. DRM: 0.25
  1625. DE: 3
  1626. DM: 1
  1627.  
  1628. Class: sb nahema
  1629. DRM: 0.25
  1630. DE: 3
  1631. DM: 1
  1632.  
  1633. Class: sb seraphim
  1634. DRM: 0.25
  1635. DE: 3
  1636. DM: 1
  1637.  
  1638. Class: st azrael
  1639. DRM: 0.25
  1640. DE: 3
  1641. DM: 1
  1642.  
  1643. Class: sfr dis
  1644. DRM: 0.25
  1645. DE: 3
  1646. DM: 1
  1647. FRM: 1
  1648. FE: 6
  1649. BE: 0.45
  1650. BEDu: 5000
  1651. BEDM: 2.5
  1652.  
  1653. Class: sac 3
  1654. DRM: 0.25
  1655. DE: 3
  1656. DM: 1
  1657. FRM: 1
  1658. FE: 6
  1659. BE: 0.4
  1660. BEDu: 4000
  1661. BEDM: 2.5
  1662.  
  1663. Class: sfr mephisto
  1664. DRM: 0.25
  1665. DE: 3
  1666. DM: 1
  1667. FRM: 1
  1668. FE: 6
  1669.  
  1670. Class: sc 5
  1671. DRM: 0.25
  1672. DE: 3
  1673. DM: 1
  1674.  
  1675. Class: sfr asmodeus
  1676. DRM: 0.25
  1677. DE: 3
  1678. DM: 1
  1679. FRM: 1
  1680. FE: 6
  1681. BE: 0.45
  1682. BEDu: 5000
  1683. BEDM: 2.5
  1684.  
  1685. Class: sac 2
  1686. DRM: 0.25
  1687. DE: 3
  1688. DM: 1
  1689.  
  1690. Class: sc lilith
  1691. DRM: 0.25
  1692. DE: 3
  1693. DM: 1
  1694. FRM: 2
  1695. FE: 6
  1696. BE: 0.6
  1697. BEDu: 8000
  1698. BEDM: 2.5
  1699.  
  1700. Class: sc rakshasa
  1701. DRM: 0.25
  1702. DE: 3
  1703. DM: 1
  1704. FRM: 2
  1705. FE: 6
  1706. BE: 0.6
  1707. BEDu: 8000
  1708. BEDM: 2.5
  1709.  
  1710. Class: sd demon
  1711. DRM: 0.25
  1712. DE: 3
  1713. DM: 1
  1714. FRM: 2
  1715. FE: 6
  1716. BE: 0.7
  1717. BEDu: 10000
  1718. BEDM: 2.5
  1719.  
  1720. Class: sd ravana
  1721. DRM: 0.25
  1722. DE: 3
  1723. DM: 1
  1724. FRM: 2
  1725. FE: 6
  1726. BE: 0.7
  1727. BEDu: 10000
  1728. BEDM: 2.5
  1729.  
  1730. Class: sd lucifer
  1731. DRM: 0.25
  1732. DE: 3
  1733. DM: 1
  1734. FRM: 2
  1735. FE: 6
  1736. BE: 0.7
  1737. BEDu: 10000
  1738. BEDM: 2.5
  1739.  
  1740. Class: ssg trident
  1741. DRM: 0.25
  1742. DE: 3
  1743. DM: 1
  1744.  
  1745. Class: ssg belial
  1746. DRM: 0.25
  1747. DE: 3
  1748. DM: 1
  1749.  
  1750. Class: ssg rahu
  1751. DRM: 0.25
  1752. DE: 3
  1753. DM: 1
  1754. FRM: 1
  1755. FE: 6
  1756. BE: 0.55
  1757. BEDu: 7000
  1758. BEDM: 2.5
  1759.  
  1760. Class: scv moloch
  1761. DRM: 0.25
  1762. DE: 3
  1763. DM: 1
  1764. FRM: 2
  1765. FE: 6
  1766. BE: 0.65
  1767. BEDu: 9000
  1768. BEDM: 2.5
  1769.  
  1770. Class: sj sathanas
  1771. DRM: 0.25
  1772. DE: 3
  1773. DM: 1
  1774. FRM: 5
  1775. FE: 6
  1776. BE: 0.75
  1777. BEDu: 11000
  1778. BEDM: 2.5
  1779.  
  1780. Class: shivan comm node
  1781. DRM: 0.25
  1782. DE: 3
  1783. DM: 1
  1784. FRM: 1
  1785. FE: 6
  1786. BE: 0.65
  1787. BEDu: 9000
  1788. BEDM: 2.5
  1789.  
  1790. Class: gtf aurora
  1791. DRM: 0.25
  1792. DE: 3
  1793. DM: 1
  1794.  
  1795. Class: gtf kulas
  1796. DRM: 0.25
  1797. DE: 3
  1798. DM: 1
  1799.  
  1800. Class: gtf comanche
  1801. DRM: 0.25
  1802. DE: 3
  1803. DM: 1
  1804.  
  1805. Class: gtf seminole
  1806. DRM: 0.25
  1807. DE: 3
  1808. DM: 1
  1809.  
  1810. Class: gtf cherokee
  1811. DRM: 0.25
  1812. DE: 3
  1813. DM: 1
  1814.  
  1815. Class: gtb yurok
  1816. DRM: 0.25
  1817. DE: 3
  1818. DM: 1
  1819.  
  1820. Class: gtb navajo
  1821. DRM: 0.25
  1822. DE: 3
  1823. DM: 1
  1824.  
  1825. Class: gtc hyperion
  1826. DRM: 0.25
  1827. DE: 3
  1828. DM: 1
  1829. FRM: 2
  1830. FE: 6
  1831. BE: 0.6
  1832. BEDu: 8000
  1833. BEDM: 2.5
  1834.  
  1835. Class: gtcv chimera
  1836. DRM: 0.25
  1837. DE: 3
  1838. DM: 1
  1839. FRM: 2
  1840. FE: 6
  1841. BE: 0.65
  1842. BEDu: 9000
  1843. BEDM: 2.5
  1844.  
  1845. Class: gtcv bellerophon
  1846. DRM: 0.25
  1847. DE: 3
  1848. DM: 1
  1849. FRM: 2
  1850. FE: 6
  1851. BE: 0.65
  1852. BEDu: 9000
  1853. BEDM: 2.5
  1854.  
  1855. Class: gtd titan
  1856. DRM: 0.25
  1857. DE: 3
  1858. DM: 1
  1859. FRM: 2
  1860. FE: 6
  1861. BE: 0.7
  1862. BEDu: 10000
  1863. BEDM: 2.5
  1864.  
  1865. Class: gtd raynor
  1866. DRM: 0.25
  1867. DE: 3
  1868. DM: 1
  1869. FRM: 2
  1870. FE: 6
  1871. BE: 0.7
  1872. BEDu: 10000
  1873. BEDM: 2.5
  1874.  
  1875. Class: gtl anemoi
  1876. DRM: 0.25
  1877. DE: 3
  1878. DM: 1
  1879. FRM: 2
  1880. FE: 6
  1881. BE: 0.7
  1882. BEDu: 10000
  1883. BEDM: 2.5
  1884.  
  1885. Class: orion refit
  1886. DRM: 0.25
  1887. DE: 3
  1888. DM: 1
  1889. FRM: 2
  1890. FE: 6
  1891. BE: 0.7
  1892. BEDu: 10000
  1893. BEDM: 2.5
  1894.  
  1895. Class: alliance jump gate
  1896. DRM: 0.25
  1897. DE: 3
  1898. DM: 1
  1899. FRM: 2
  1900. FE: 6
  1901. BE: 0.8
  1902. BEDu: 12000
  1903. BEDM: 2.5
  1904.  
  1905. Class: sj dante
  1906. DRM: 0.25
  1907. DE: 3
  1908. DM: 1
  1909. FRM: 5
  1910. FE: 6
  1911. BE: 0.75
  1912. BEDu: 11000
  1913. BEDM: 2.5
  1914.  
  1915. Class: vishnan preserver
  1916. DRM: 0.25
  1917. DE: 3
  1918. DM: 1
  1919. FRM: 5
  1920. FE: 6
  1921. BE: 0.75
  1922. BEDu: 11000
  1923. BEDM: 2.5
  1924.  
  1925. Class: vishnan arbiter
  1926. DRM: 0.25
  1927. DE: 3
  1928. DM: 1
  1929. FRM: 2
  1930. FE: 6
  1931. BE: 0.65
  1932. BEDu: 9000
  1933. BEDM: 2.5
  1934.  
  1935. Class: vishnan sacred keeper
  1936. DRM: 0.25
  1937. DE: 3
  1938. DM: 1
  1939. FRM: 2
  1940. FE: 6
  1941. BE: 0.7
  1942. BEDu: 10000
  1943. BEDM: 2.5
  1944.  
  1945. Class: vishnan missionary
  1946. DRM: 0.25
  1947. DE: 3
  1948. DM: 1
  1949.  
  1950. Class: vishnan preacher
  1951. DRM: 0.25
  1952. DE: 3
  1953. DM: 1
  1954.  
  1955. Class: vishnan seeker
  1956. DRM: 0.25
  1957. DE: 3
  1958. DM: 1
  1959.  
  1960. Class: vishnan inquisitor
  1961. DRM: 0.25
  1962. DE: 3
  1963. DM: 1
  1964.  
  1965. Class: vishnan protector
  1966. DRM: 0.25
  1967. DE: 3
  1968. DM: 1
  1969. FRM: 1
  1970. FE: 6
  1971. BE: 0.6
  1972. BEDu: 8000
  1973. BEDM: 2.5
  1974.  
  1975. Class: uefg karuna
  1976. DRM: 0.25
  1977. DE: 3
  1978. DM: 1
  1979. FRM: 2
  1980. FE: 6
  1981. BE: 0.65
  1982. BEDu: 9000
  1983. BEDM: 2.5
  1984.  
  1985. Class: gtf atalanta
  1986. DRM: 0.25
  1987. DE: 3
  1988. DM: 1
  1989.  
  1990. Class: gtf nyx
  1991. DRM: 0.25
  1992. DE: 3
  1993. DM: 1
  1994.  
  1995. Class: gtf draco
  1996. DRM: 0.25
  1997. DE: 3
  1998. DM: 1
  1999.  
  2000. Class: gtb rhea
  2001. DRM: 0.25
  2002. DE: 3
  2003. DM: 1
  2004.  
  2005. Class: gtcv diomedes
  2006. DRM: 0.25
  2007. DE: 3
  2008. DM: 1
  2009. FRM: 2
  2010. FE: 6
  2011. BE: 0.65
  2012. BEDu: 9000
  2013. BEDM: 2.5
  2014.  
  2015. Class: gvl tawaret
  2016. DRM: 0.25
  2017. DE: 3
  2018. DM: 1
  2019. FRM: 2
  2020. FE: 6
  2021. BE: 0.7
  2022. BEDu: 10000
  2023. BEDM: 2.5
  2024.  
  2025. Class: uef uhlan
  2026. DRM: 0.25
  2027. DE: 3
  2028. DM: 1
  2029.  
  2030. Class: uef kentauroi
  2031. DRM: 0.25
  2032. DE: 3
  2033. DM: 1
  2034.  
  2035. Class: uef uriel
  2036. DRM: 0.25
  2037. DE: 3
  2038. DM: 1
  2039.  
  2040. Class: uef izra'il
  2041. DRM: 0.25
  2042. DE: 3
  2043. DM: 1
  2044.  
  2045. Class: uef lao tze
  2046. DRM: 0.25
  2047. DE: 3
  2048. DM: 1
  2049.  
  2050. Class: uef ainsarii
  2051. DRM: 0.25
  2052. DE: 3
  2053. DM: 1
  2054.  
  2055. Class: ueb durga
  2056. DRM: 0.25
  2057. DE: 3
  2058. DM: 1
  2059.  
  2060. Class: ueb vajradhara
  2061. DRM: 0.25
  2062. DE: 3
  2063. DM: 1
  2064.  
  2065. Class: uem florence
  2066. DRM: 0.25
  2067. DE: 3
  2068. DM: 1
  2069. FRM: 1
  2070. FE: 6
  2071. BE: 0.6
  2072. BEDu: 8000
  2073. BEDM: 2.5
  2074.  
  2075. Class: uet kadmos
  2076. DRM: 0.25
  2077. DE: 3
  2078. DM: 1
  2079. FRM: 1
  2080. FE: 6
  2081. BE: 0.4
  2082. BEDu: 4000
  2083. BEDM: 2.5
  2084.  
  2085. Class: uet corsair
  2086. DRM: 0.25
  2087. DE: 3
  2088. DM: 1
  2089. FRM: 1
  2090. FE: 6
  2091.  
  2092. Class: uet upanishad
  2093. DRM: 0.25
  2094. DE: 3
  2095. DM: 1
  2096. FRM: 1
  2097. FE: 6
  2098. BE: 0.6
  2099. BEDu: 8000
  2100. BEDM: 2.5
  2101.  
  2102. Class: uea oculus
  2103. DRM: 0.25
  2104. DE: 3
  2105. DM: 1
  2106. FRM: 1
  2107. FE: 6
  2108. BE: 0.5
  2109. BEDu: 6000
  2110. BEDM: 2.5
  2111.  
  2112. Class: uec sanctus
  2113. DRM: 0.25
  2114. DE: 3
  2115. DM: 1
  2116. FRM: 2
  2117. FE: 6
  2118. BE: 0.6
  2119. BEDu: 8000
  2120. BEDM: 2.5
  2121.  
  2122. Class: uefg narayana
  2123. DRM: 0.25
  2124. DE: 3
  2125. DM: 1
  2126. FRM: 2
  2127. FE: 6
  2128. BE: 0.65
  2129. BEDu: 9000
  2130. BEDM: 2.5
  2131.  
  2132. Class: ued solaris
  2133. DRM: 0.25
  2134. DE: 3
  2135. DM: 1
  2136. FRM: 2
  2137. FE: 6
  2138. BE: 0.7
  2139. BEDu: 10000
  2140. BEDM: 2.5
  2141.  
  2142. Class: ues centaur
  2143. DRM: 0.25
  2144. DE: 3
  2145. DM: 1
  2146. FRM: 1
  2147. FE: 6
  2148.  
  2149. Class: uefr demeter
  2150. DRM: 0.25
  2151. DE: 3
  2152. DM: 1
  2153. FRM: 1
  2154. FE: 6
  2155. BE: 0.45
  2156. BEDu: 5000
  2157. BEDM: 2.5
  2158.  
  2159. Class: uec-dem
  2160. DRM: 0.25
  2161. DE: 3
  2162. DM: 1
  2163. FRM: 1
  2164. FE: 6
  2165. BE: 0.4
  2166. BEDu: 4000
  2167. BEDM: 2.5
  2168.  
  2169. Class: uei kumari
  2170. DRM: 0.25
  2171. DE: 3
  2172. DM: 1
  2173. FRM: 2
  2174. FE: 6
  2175. BE: 0.7
  2176. BEDu: 10000
  2177. BEDM: 2.5
  2178.  
  2179. Class: intrasystem gate
  2180. DRM: 0.25
  2181. DE: 3
  2182. DM: 1
  2183. FRM: 2
  2184. FE: 6
  2185. BE: 0.7
  2186. BEDu: 10000
  2187. BEDM: 2.5
  2188.  
  2189. Class: uei bretonia
  2190. DRM: 0.25
  2191. DE: 3
  2192. DM: 1
  2193. FRM: 2
  2194. FE: 6
  2195. BE: 0.7
  2196. BEDu: 10000
  2197. BEDM: 2.5
  2198.  
  2199. Class: scimitar
  2200. DRM: 0.25
  2201. DE: 3
  2202. DM: 1
  2203.  
  2204. Class: sred
  2205. BEI: 0.2
  2206. BEDu: 200
  2207. BEDi: 100
  2208.  
  2209. Class: lred
  2210. BEI: 0.2
  2211. BEDu: 600
  2212. BEDi: 300
  2213.  
  2214. Class: bfred
  2215. BEI: 0.2
  2216. BEDu: 2100
  2217. BEDi: 1050
  2218.  
  2219. Class: terslash
  2220. BEI: 0.2
  2221. BEDu: 350
  2222. BEDi: 175
  2223.  
  2224. Class: lterslash
  2225. BEI: 0.2
  2226. BEDu: 150
  2227. BEDi: 75
  2228.  
  2229. Class: bfgreen
  2230. BEI: 0.2
  2231. BEDu: 1900
  2232. BEDi: 950
  2233.  
  2234. Class: lrbgreen
  2235. BEI: 0.2
  2236. BEDu: 1900
  2237. BEDi: 950
  2238.  
  2239. Class: bgreen
  2240. BEI: 0.2
  2241. BEDu: 1200
  2242. BEDi: 650
  2243.  
  2244. Class: sgreen
  2245. BEI: 0.2
  2246. BEDu: 210
  2247. BEDi: 105
  2248.  
  2249. Class: svas
  2250. BEI: 0.2
  2251. BEDu: 350
  2252. BEDi: 175
  2253.  
  2254. Class: bvas
  2255. BEI: 0.2
  2256. BEDu: 1100
  2257. BEDi: 550
  2258.  
  2259. Class: vslash
  2260. BEI: 0.2
  2261. BEDu: 750
  2262. BEDi: 375
  2263.  
  2264. Class: green beam
  2265. BEI: 0.2
  2266. BEDu: 200
  2267. BEDi: 100
  2268.  
  2269. Class: mjolnirbeam
  2270. BEI: 0.2
  2271. BEDu: 750
  2272. BEDi: 375
  2273.  
  2274. Class: mjolnirbeam#home
  2275. BEI: 0.2
  2276. BEDu: 400
  2277. BEDi: 200
  2278.  
  2279. Class: cyclops
  2280. FR: 100
  2281. FE: 6
  2282. BEI: 0.6
  2283. BEDu: 2000
  2284. BEDi: 1000
  2285.  
  2286. Class: cyclops#short
  2287. FR: 100
  2288. FE: 6
  2289. BEI: 0.6
  2290. BEDu: 2000
  2291. BEDi: 1000
  2292.  
  2293. Class: rebel bomb
  2294. FR: 100
  2295. FE: 6
  2296. BEI: 0.6
  2297. BEDu: 400
  2298. BEDi: 200
  2299.  
  2300. Class: helios
  2301. FR: 100
  2302. FE: 6
  2303. BEI: 0.6
  2304. BEDu: 6800
  2305. BEDi: 3400
  2306.  
  2307. Class: unknown bomb
  2308. FR: 100
  2309. FE: 6
  2310. BEI: 0.6
  2311. BEDu: 1500
  2312. BEDi: 750
  2313.  
  2314. Class: unknown megabomb
  2315. FR: 100
  2316. FE: 6
  2317. BEI: 0.6
  2318. BEDu: 3200
  2319. BEDi: 1600
  2320.  
  2321. Class: shivan bomb
  2322. FR: 100
  2323. FE: 6
  2324. BEI: 0.6
  2325. BEDu: 2000
  2326. BEDi: 1000
  2327.  
  2328. Class: shivan bomb#short
  2329. FR: 100
  2330. FE: 6
  2331. BEI: 0.6
  2332. BEDu: 2000
  2333. BEDi: 1000
  2334.  
  2335. Class: shivan weak bomb
  2336. FR: 100
  2337. FE: 6
  2338. BEI: 0.6
  2339. BEDu: 400
  2340. BEDi: 200
  2341.  
  2342. Class: shivan megabomb
  2343. FR: 100
  2344. FE: 6
  2345. BEI: 0.6
  2346. BEDu: 6800
  2347. BEDi: 3400
  2348.  
  2349. Class: fusion mortar
  2350. FR: 20
  2351. FE: 6
  2352. BEI: 0.2
  2353. BEDu: 80
  2354. BEDi: 40
  2355.  
  2356. Class: vasudan flux cannon
  2357. FR: 20
  2358. FE: 6
  2359. BEI: 0.4
  2360. BEDu: 500
  2361. BEDi: 250
  2362.  
  2363. Class: vishnan huge turret
  2364. BEI: 0.2
  2365. BEDu: 90
  2366. BEDi: 45
  2367.  
  2368. Class: hred
  2369. BEI: 0.2
  2370. BEDu: 800
  2371. BEDi: 400
  2372.  
  2373. Class: lrsred
  2374. BEI: 0.2
  2375. BEDu: 100
  2376. BEDi: 50
  2377.  
  2378. Class: terslashblue
  2379. BEI: 0.2
  2380. BEDu: 425
  2381. BEDi: 212.5
  2382.  
  2383. Class: bfblue
  2384. BEI: 0.2
  2385. BEDu: 2200
  2386. BEDi: 1100
  2387.  
  2388. Class: hblue
  2389. BEI: 0.2
  2390. BEDu: 1850
  2391. BEDi: 925
  2392.  
  2393. Class: bblue
  2394. BEI: 0.2
  2395. BEDu: 1500
  2396. BEDi: 750
  2397.  
  2398. Class: mblue
  2399. BEI: 0.2
  2400. BEDu: 900
  2401. BEDi: 450
  2402.  
  2403. Class: sblue
  2404. BEI: 0.2
  2405. BEDu: 320
  2406. BEDi: 160
  2407.  
  2408. Class: abeamtiny
  2409. BEI: 0.2
  2410. BEDu: 200
  2411. BEDi: 100
  2412.  
  2413. Class: sabeam
  2414. BEI: 0.2
  2415. BEDu: 400
  2416. BEDi: 200
  2417.  
  2418. Class: babeam
  2419. BEI: 0.2
  2420. BEDu: 870
  2421. BEDi: 435
  2422.  
  2423. Class: lrabeam
  2424. BEI: 0.2
  2425. BEDu: 2500
  2426. BEDi: 1250
  2427.  
  2428. Class: mass driver#karuna
  2429. BEI: 0.2
  2430. BEDu: 1200
  2431. BEDi: 600
  2432.  
  2433. Class: gauss cannon#karuna
  2434. BEI: 0.2
  2435. BEDu: 1200
  2436. BEDi: 600
  2437.  
  2438. Class: vishnan megabomb
  2439. FR: 100
  2440. FE: 6
  2441. BEI: 0.6
  2442. BEDu: 4100
  2443. BEDi: 2050
  2444.  
  2445. Class: vishnan ultrabomb
  2446. FR: 100
  2447. FE: 6
  2448. BEI: 0.6
  2449. BEDu: 4100
  2450. BEDi: 2050
  2451.  
  2452. Class: eos
  2453. FR: 150
  2454. FE: 7
  2455. BEI: 0.6
  2456. BEDu: 1000
  2457. BEDi: 500
  2458.  
  2459. Class: supernova
  2460. FR: 200
  2461. FE: 7
  2462. BEI: 0.6
  2463. BEDu: 5000
  2464. BEDi: 2500
  2465.  
  2466. Class: apocalypse#karuna
  2467. FR: 100
  2468. FE: 7
  2469. BEI: 0.6
  2470. BEDu: 500
  2471. BEDi: 250
  2472.  
  2473. Class: archer
  2474. BEI: 0.2
  2475. BEDu: 350
  2476. BEDi: 175
  2477.  
  2478. Class: redeemer
  2479. BEI: 0.2
  2480. BEDu: 120
  2481. BEDi: 60
  2482.  
  2483. Class: vajra
  2484. BEI: 0.2
  2485. BEDu: 600
  2486. BEDi: 300
  2487.  
  2488. Class: mass driver#sanctus
  2489. BEI: 0.2
  2490. BEDu: 600
  2491. BEDi: 300
  2492.  
  2493. Class: mass driver#narayana
  2494. BEI: 0.2
  2495. BEDu: 2400
  2496. BEDi: 1200
  2497.  
  2498. Class: gauss cannon#sanctus
  2499. BEI: 0.2
  2500. BEDu: 600
  2501. BEDi: 300
  2502.  
  2503. Class: gauss cannon#narayana
  2504. BEI: 0.2
  2505. BEDu: 2400
  2506. BEDi: 1200
  2507.  
  2508. Class: gattler turret#solaris
  2509. BEI: 0.2
  2510. BEDu: 15
  2511. BEDi: 7.5
  2512.  
  2513. Class: warhammer
  2514. FR: 50
  2515. FE: 6
  2516. BEI: 0.4
  2517. BEDu: 500
  2518. BEDi: 250
  2519.  
  2520. Class: sledgehammer
  2521. FR: 100
  2522. FE: 6
  2523. BEI: 0.6
  2524. BEDu: 7500
  2525. BEDi: 3750
  2526.  
  2527. Class: jackhammer
  2528. FR: 100
  2529. FE: 6
  2530. BEI: 0.6
  2531. BEDu: 4000
  2532. BEDi: 2000
  2533.  
  2534. Class: warhammer#sanctus
  2535. FR: 50
  2536. FE: 6
  2537. BEI: 0.4
  2538. BEDu: 500
  2539. BEDi: 250
  2540.  
  2541. Class: apocalypse#narayana
  2542. FR: 150
  2543. FE: 7
  2544. BEI: 0.6
  2545. BEDu: 1000
  2546. BEDi: 500
  2547.  
  2548. Class: apocalypse#solaris
  2549. FR: 125
  2550. FE: 7
  2551. BEI: 0.6
  2552. BEDu: 1000
  2553. BEDi: 500
  2554.  
  2555. Class: hydra#spawn
  2556. FR: 25
  2557. FE: 6
  2558. BEI: 0.4
  2559. BEDu: 125
  2560. BEDi: 62.5
  2561. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  2562. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
  2563. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  2564. ANI iconwing01 with size 32x28 (12.5% wasted)
  2565. Loading model 'Dirk1TECH.pof'
  2566. Model Dirk1TECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2567. IBX: Found a good IBX to read for 'Dirk1TECH.pof'.
  2568. IBX-DEBUG => POF checksum: 0xf5646d37, IBX checksum: 0x400509a3 -- "Dirk1TECH.pof"
  2569. Loading model 'SlammerTECH.pof'
  2570. Model SlammerTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2571. IBX: Found a good IBX to read for 'SlammerTECH.pof'.
  2572. IBX-DEBUG => POF checksum: 0x3c502a43, IBX checksum: 0x5049ba9f -- "SlammerTECH.pof"
  2573. Loading model 'Paveway12tech.pof'
  2574. Model Paveway12tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2575. IBX: Found a good IBX to read for 'Paveway12tech.pof'.
  2576. IBX-DEBUG => POF checksum: 0x344be43d, IBX checksum: 0x75449096 -- "Paveway12tech.pof"
  2577. Loading model 'hellfireTECH.pof'
  2578. Model hellfireTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2579. IBX: Found a good IBX to read for 'hellfireTECH.pof'.
  2580. IBX-DEBUG => POF checksum: 0x8c777831, IBX checksum: 0xab24a941 -- "hellfireTECH.pof"
  2581. Frame 0 too long!!: frametime = 75.503 (75.503)
  2582. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  2583. Entering game at time = 117.204
  2584. Compiling new shader:
  2585. Shader features:
  2586. Diffuse Mapping
  2587. Frame 1 too long!!: frametime = 0.609 (0.609)
  2588. nothing ok to fire
  2589. nothing ok to fire
  2590. message 'evac' with invalid head. Fix by assigning persona to the message.
  2591. ANI Head-CM14b.ani with size 160x120 (6.3% wasted)
  2592. nothing ok to fire
  2593. nothing ok to fire
  2594. nothing ok to fire
  2595. 1085 frames executed in 30.004 seconds, 36.162 frames per second.
  2596. message 'roger that' with invalid head. Fix by assigning persona to the message.
  2597. ANI Head-CM11b.ani with size 160x120 (6.3% wasted)
  2598. nothing ok to fire
  2599. nothing ok to fire
  2600. nothing ok to fire
  2601. message 'good luck' with invalid head. Fix by assigning persona to the message.
  2602. ANI Head-CM14a.ani with size 160x120 (6.3% wasted)
  2603. nothing ok to fire
  2604. nothing ok to fire
  2605. nothing ok to fire
  2606. nothing ok to fire
  2607. nothing ok to fire
  2608. nothing ok to fire
  2609. nothing ok to fire
  2610. nothing ok to fire
  2611. nothing ok to fire
  2612. nothing ok to fire
  2613. nothing ok to fire
  2614. nothing ok to fire
  2615. nothing ok to fire
  2616. nothing ok to fire
  2617. nothing ok to fire
  2618. nothing ok to fire
  2619. nothing ok to fire
  2620. nothing ok to fire
  2621. nothing ok to fire
  2622. nothing ok to fire
  2623. nothing ok to fire
  2624. nothing ok to fire
  2625. nothing ok to fire
  2626. nothing ok to fire
  2627. nothing ok to fire
  2628. nothing ok to fire
  2629. nothing ok to fire
  2630. nothing ok to fire
  2631. nothing ok to fire
  2632. nothing ok to fire
  2633. nothing ok to fire
  2634. nothing ok to fire
  2635. nothing ok to fire
  2636. nothing ok to fire
  2637. nothing ok to fire
  2638. nothing ok to fire
  2639. nothing ok to fire
  2640. nothing ok to fire
  2641. nothing ok to fire
  2642. nothing ok to fire
  2643. nothing ok to fire
  2644. nothing ok to fire
  2645. nothing ok to fire
  2646. nothing ok to fire
  2647. nothing ok to fire
  2648. Compiling new shader:
  2649. Shader features:
  2650. Diffuse Mapping
  2651. Glow Mapping
  2652. nothing ok to fire
  2653. nothing ok to fire
  2654. nothing ok to fire
  2655. nothing ok to fire
  2656. nothing ok to fire
  2657. nothing ok to fire
  2658. nothing ok to fire
  2659. nothing ok to fire
  2660. nothing ok to fire
  2661. nothing ok to fire
  2662. nothing ok to fire
  2663. nothing ok to fire
  2664. nothing ok to fire
  2665. nothing ok to fire
  2666. nothing ok to fire
  2667. nothing ok to fire
  2668. nothing ok to fire
  2669. nothing ok to fire
  2670. Beam couldn't find a good object model/type!! (0)
  2671. nothing ok to fire
  2672. nothing ok to fire
  2673. nothing ok to fire
  2674. nothing ok to fire
  2675. nothing ok to fire
  2676. nothing ok to fire
  2677. nothing ok to fire
  2678. Beam couldn't find a good object model/type!! (0)
  2679. nothing ok to fire
  2680. nothing ok to fire
  2681. nothing ok to fire
  2682. nothing ok to fire
  2683. nothing ok to fire
  2684. nothing ok to fire
  2685. nothing ok to fire
  2686. nothing ok to fire
  2687. nothing ok to fire
  2688. nothing ok to fire
  2689. nothing ok to fire
  2690. nothing ok to fire
  2691. nothing ok to fire
  2692. nothing ok to fire
  2693. nothing ok to fire
  2694. nothing ok to fire
  2695. nothing ok to fire
  2696. nothing ok to fire
  2697. nothing ok to fire
  2698. nothing ok to fire
  2699. nothing ok to fire
  2700. nothing ok to fire
  2701. nothing ok to fire
  2702. nothing ok to fire
  2703. nothing ok to fire
  2704. nothing ok to fire
  2705. nothing ok to fire
  2706. nothing ok to fire
  2707. nothing ok to fire
  2708. nothing ok to fire
  2709. nothing ok to fire
  2710. nothing ok to fire
  2711. nothing ok to fire
  2712. nothing ok to fire
  2713. nothing ok to fire
  2714. nothing ok to fire
  2715. nothing ok to fire
  2716. nothing ok to fire
  2717. nothing ok to fire
  2718. nothing ok to fire
  2719. nothing ok to fire
  2720. nothing ok to fire
  2721. nothing ok to fire
  2722. nothing ok to fire
  2723. Beam couldn't find a good object model/type!! (0)
  2724. nothing ok to fire
  2725. nothing ok to fire
  2726. Beam couldn't find a good object model/type!! (0)
  2727. nothing ok to fire
  2728. nothing ok to fire
  2729. nothing ok to fire
  2730. nothing ok to fire
  2731. Beam couldn't find a good object model/type!! (0)
  2732. nothing ok to fire
  2733. nothing ok to fire
  2734. nothing ok to fire
  2735. nothing ok to fire
  2736. nothing ok to fire
  2737. nothing ok to fire
  2738. nothing ok to fire
  2739. Beam couldn't find a good object model/type!! (0)
  2740. nothing ok to fire
  2741. nothing ok to fire
  2742. nothing ok to fire
  2743. nothing ok to fire
  2744. nothing ok to fire
  2745. nothing ok to fire
  2746. Beam couldn't find a good object model/type!! (0)
  2747. nothing ok to fire
  2748. nothing ok to fire
  2749. nothing ok to fire
  2750. nothing ok to fire
  2751. nothing ok to fire
  2752. nothing ok to fire
  2753. nothing ok to fire
  2754. nothing ok to fire
  2755. nothing ok to fire
  2756. nothing ok to fire
  2757. nothing ok to fire
  2758. nothing ok to fire
  2759. nothing ok to fire
  2760. nothing ok to fire
  2761. nothing ok to fire
  2762. nothing ok to fire
  2763. nothing ok to fire
  2764. nothing ok to fire
  2765. Warning: Too many triangles in shield hit.
  2766. nothing ok to fire
  2767. nothing ok to fire
  2768. nothing ok to fire
  2769. nothing ok to fire
  2770. nothing ok to fire
  2771. nothing ok to fire
  2772. nothing ok to fire
  2773. nothing ok to fire
  2774. nothing ok to fire
  2775. nothing ok to fire
  2776. nothing ok to fire
  2777. nothing ok to fire
  2778. nothing ok to fire
  2779. nothing ok to fire
  2780. nothing ok to fire
  2781. nothing ok to fire
  2782. nothing ok to fire
  2783. nothing ok to fire
  2784. nothing ok to fire
  2785. nothing ok to fire
  2786. nothing ok to fire
  2787. nothing ok to fire
  2788. nothing ok to fire
  2789. nothing ok to fire
  2790. nothing ok to fire
  2791. nothing ok to fire
  2792. Beam couldn't find a good object model/type!! (0)
  2793. nothing ok to fire
  2794. nothing ok to fire
  2795. nothing ok to fire
  2796. nothing ok to fire
  2797. nothing ok to fire
  2798. nothing ok to fire
  2799. Beam couldn't find a good object model/type!! (0)
  2800. nothing ok to fire
  2801. nothing ok to fire
  2802. nothing ok to fire
  2803. nothing ok to fire
  2804. nothing ok to fire
  2805. nothing ok to fire
  2806. nothing ok to fire
  2807. nothing ok to fire
  2808. nothing ok to fire
  2809. nothing ok to fire
  2810. nothing ok to fire
  2811. nothing ok to fire
  2812. nothing ok to fire
  2813. nothing ok to fire
  2814. nothing ok to fire
  2815. nothing ok to fire
  2816. nothing ok to fire
  2817. nothing ok to fire
  2818. nothing ok to fire
  2819. nothing ok to fire
  2820. nothing ok to fire
  2821. nothing ok to fire
  2822. nothing ok to fire
  2823. nothing ok to fire
  2824. nothing ok to fire
  2825. nothing ok to fire
  2826. nothing ok to fire
  2827. nothing ok to fire
  2828. nothing ok to fire
  2829. nothing ok to fire
  2830. nothing ok to fire
  2831. nothing ok to fire
  2832. nothing ok to fire
  2833. Killing beam at initial fire because of illegal targeting!!!
  2834. nothing ok to fire
  2835. nothing ok to fire
  2836. nothing ok to fire
  2837. nothing ok to fire
  2838. nothing ok to fire
  2839. nothing ok to fire
  2840. nothing ok to fire
  2841. nothing ok to fire
  2842. Beam couldn't find a good object model/type!! (0)
  2843. nothing ok to fire
  2844. Beam couldn't find a good object model/type!! (0)
  2845. nothing ok to fire
  2846. nothing ok to fire
  2847. nothing ok to fire
  2848. nothing ok to fire
  2849. nothing ok to fire
  2850. nothing ok to fire
  2851. nothing ok to fire
  2852. nothing ok to fire
  2853. nothing ok to fire
  2854. Killing beam at initial fire because of illegal targeting!!!
  2855. nothing ok to fire
  2856. nothing ok to fire
  2857. nothing ok to fire
  2858. nothing ok to fire
  2859. nothing ok to fire
  2860. nothing ok to fire
  2861. nothing ok to fire
  2862. nothing ok to fire
  2863. nothing ok to fire
  2864. nothing ok to fire
  2865. nothing ok to fire
  2866. nothing ok to fire
  2867. Beam couldn't find a good object model/type!! (0)
  2868. nothing ok to fire
  2869. nothing ok to fire
  2870. nothing ok to fire
  2871. nothing ok to fire
  2872. nothing ok to fire
  2873. nothing ok to fire
  2874. nothing ok to fire
  2875. Frame 1956 too long!!: frametime = 0.279 (0.279)
  2876. nothing ok to fire
  2877. nothing ok to fire
  2878. nothing ok to fire
  2879. Beam couldn't find a good object model/type!! (0)
  2880. nothing ok to fire
  2881. nothing ok to fire
  2882. nothing ok to fire
  2883. nothing ok to fire
  2884. nothing ok to fire
  2885. nothing ok to fire
  2886. nothing ok to fire
  2887. Beam couldn't find a good object model/type!! (0)
  2888. nothing ok to fire
  2889. nothing ok to fire
  2890. nothing ok to fire
  2891. nothing ok to fire
  2892. nothing ok to fire
  2893. nothing ok to fire
  2894. nothing ok to fire
  2895. nothing ok to fire
  2896. nothing ok to fire
  2897. nothing ok to fire
  2898. nothing ok to fire
  2899. nothing ok to fire
  2900. nothing ok to fire
  2901. nothing ok to fire
  2902. nothing ok to fire
  2903. nothing ok to fire
  2904. nothing ok to fire
  2905. nothing ok to fire
  2906. nothing ok to fire
  2907. nothing ok to fire
  2908. Killing beam at initial fire because of illegal targeting!!!
  2909. nothing ok to fire
  2910. nothing ok to fire
  2911. nothing ok to fire
  2912. nothing ok to fire
  2913. message 'keep evading' with invalid head. Fix by assigning persona to the message.
  2914. ANI Head-CM14b.ani with size 160x120 (6.3% wasted)
  2915. nothing ok to fire
  2916. nothing ok to fire
  2917. nothing ok to fire
  2918. nothing ok to fire
  2919. nothing ok to fire
  2920. nothing ok to fire
  2921. nothing ok to fire
  2922. nothing ok to fire
  2923. nothing ok to fire
  2924. nothing ok to fire
  2925. nothing ok to fire
  2926. nothing ok to fire
  2927. nothing ok to fire
  2928. nothing ok to fire
  2929. nothing ok to fire
  2930. nothing ok to fire
  2931. nothing ok to fire
  2932. nothing ok to fire
  2933. nothing ok to fire
  2934. nothing ok to fire
  2935. nothing ok to fire
  2936. nothing ok to fire
  2937. nothing ok to fire
  2938. nothing ok to fire
  2939. Beam couldn't find a good object model/type!! (0)
  2940. nothing ok to fire
  2941. nothing ok to fire
  2942. nothing ok to fire
  2943. nothing ok to fire
  2944. nothing ok to fire
  2945. nothing ok to fire
  2946. nothing ok to fire
  2947. Beam couldn't find a good object model/type!! (0)
  2948. nothing ok to fire
  2949. nothing ok to fire
  2950. nothing ok to fire
  2951. nothing ok to fire
  2952. nothing ok to fire
  2953. nothing ok to fire
  2954. Beam couldn't find a good object model/type!! (0)
  2955. nothing ok to fire
  2956. nothing ok to fire
  2957. nothing ok to fire
  2958. nothing ok to fire
  2959. nothing ok to fire
  2960. nothing ok to fire
  2961. nothing ok to fire
  2962. nothing ok to fire
  2963. nothing ok to fire
  2964. nothing ok to fire
  2965. nothing ok to fire
  2966. nothing ok to fire
  2967. nothing ok to fire
  2968. nothing ok to fire
  2969. nothing ok to fire
  2970. nothing ok to fire
  2971. nothing ok to fire
  2972. nothing ok to fire
  2973. nothing ok to fire
  2974. nothing ok to fire
  2975. nothing ok to fire
  2976. nothing ok to fire
  2977. Killing beam at initial fire because of illegal targeting!!!
  2978. nothing ok to fire
  2979. nothing ok to fire
  2980. nothing ok to fire
  2981. nothing ok to fire
  2982. nothing ok to fire
  2983. nothing ok to fire
  2984. nothing ok to fire
  2985. nothing ok to fire
  2986. nothing ok to fire
  2987. nothing ok to fire
  2988. nothing ok to fire
  2989. nothing ok to fire
  2990. message 'Suffron' with invalid head. Fix by assigning persona to the message.
  2991. nothing ok to fire
  2992. nothing ok to fire
  2993. nothing ok to fire
  2994. nothing ok to fire
  2995. nothing ok to fire
  2996. nothing ok to fire
  2997. nothing ok to fire
  2998. nothing ok to fire
  2999. nothing ok to fire
  3000. nothing ok to fire
  3001. nothing ok to fire
  3002. nothing ok to fire
  3003. nothing ok to fire
  3004. nothing ok to fire
  3005. nothing ok to fire
  3006. nothing ok to fire
  3007. nothing ok to fire
  3008. nothing ok to fire
  3009. nothing ok to fire
  3010. nothing ok to fire
  3011. nothing ok to fire
  3012. nothing ok to fire
  3013. nothing ok to fire
  3014. nothing ok to fire
  3015. nothing ok to fire
  3016. nothing ok to fire
  3017. nothing ok to fire
  3018. nothing ok to fire
  3019. nothing ok to fire
  3020. nothing ok to fire
  3021. nothing ok to fire
  3022. nothing ok to fire
  3023. nothing ok to fire
  3024. nothing ok to fire
  3025. nothing ok to fire
  3026. nothing ok to fire
  3027. nothing ok to fire
  3028. nothing ok to fire
  3029. nothing ok to fire
  3030. nothing ok to fire
  3031. nothing ok to fire
  3032. nothing ok to fire
  3033. nothing ok to fire
  3034. nothing ok to fire
  3035. nothing ok to fire
  3036. nothing ok to fire
  3037. nothing ok to fire
  3038. nothing ok to fire
  3039. nothing ok to fire
  3040. nothing ok to fire
  3041. nothing ok to fire
  3042. nothing ok to fire
  3043. nothing ok to fire
  3044. nothing ok to fire
  3045. nothing ok to fire
  3046. nothing ok to fire
  3047. nothing ok to fire
  3048. nothing ok to fire
  3049. nothing ok to fire
  3050. nothing ok to fire
  3051. nothing ok to fire
  3052. nothing ok to fire
  3053. nothing ok to fire
  3054. nothing ok to fire
  3055. nothing ok to fire
  3056. nothing ok to fire
  3057. nothing ok to fire
  3058. nothing ok to fire
  3059. nothing ok to fire
  3060. message 'increase to ramming speed' with invalid head. Fix by assigning persona to the message.
  3061. nothing ok to fire
  3062. nothing ok to fire
  3063. nothing ok to fire
  3064. nothing ok to fire
  3065. nothing ok to fire
  3066. nothing ok to fire
  3067. nothing ok to fire
  3068. nothing ok to fire
  3069. nothing ok to fire
  3070. nothing ok to fire
  3071. nothing ok to fire
  3072. nothing ok to fire
  3073. nothing ok to fire
  3074. nothing ok to fire
  3075. nothing ok to fire
  3076. nothing ok to fire
  3077. nothing ok to fire
  3078. nothing ok to fire
  3079. nothing ok to fire
  3080. nothing ok to fire
  3081. nothing ok to fire
  3082. nothing ok to fire
  3083. Beam couldn't find a good object model/type!! (0)
  3084. nothing ok to fire
  3085. nothing ok to fire
  3086. nothing ok to fire
  3087. nothing ok to fire
  3088. nothing ok to fire
  3089. nothing ok to fire
  3090. nothing ok to fire
  3091. nothing ok to fire
  3092. nothing ok to fire
  3093. nothing ok to fire
  3094. nothing ok to fire
  3095. nothing ok to fire
  3096. nothing ok to fire
  3097. nothing ok to fire
  3098. nothing ok to fire
  3099. nothing ok to fire
  3100. nothing ok to fire
  3101. nothing ok to fire
  3102. nothing ok to fire
  3103. nothing ok to fire
  3104. nothing ok to fire
  3105. nothing ok to fire
  3106. nothing ok to fire
  3107. nothing ok to fire
  3108. nothing ok to fire
  3109. nothing ok to fire
  3110. nothing ok to fire
  3111. nothing ok to fire
  3112. nothing ok to fire
  3113. nothing ok to fire
  3114. nothing ok to fire
  3115. nothing ok to fire
  3116. nothing ok to fire
  3117. nothing ok to fire
  3118. nothing ok to fire
  3119. nothing ok to fire
  3120. nothing ok to fire
  3121. nothing ok to fire
  3122. nothing ok to fire
  3123. nothing ok to fire
  3124. nothing ok to fire
  3125. nothing ok to fire
  3126. nothing ok to fire
  3127. nothing ok to fire
  3128. nothing ok to fire
  3129. nothing ok to fire
  3130. nothing ok to fire
  3131. nothing ok to fire
  3132. nothing ok to fire
  3133. nothing ok to fire
  3134. nothing ok to fire
  3135. nothing ok to fire
  3136. nothing ok to fire
  3137. nothing ok to fire
  3138. nothing ok to fire
  3139. nothing ok to fire
  3140. nothing ok to fire
  3141. nothing ok to fire
  3142. nothing ok to fire
  3143. nothing ok to fire
  3144. nothing ok to fire
  3145. nothing ok to fire
  3146. nothing ok to fire
  3147. nothing ok to fire
  3148. nothing ok to fire
  3149. nothing ok to fire
  3150. nothing ok to fire
  3151. nothing ok to fire
  3152. nothing ok to fire
  3153. nothing ok to fire
  3154. nothing ok to fire
  3155. Beam couldn't find a good object model/type!! (0)
  3156. nothing ok to fire
  3157. nothing ok to fire
  3158. nothing ok to fire
  3159. Warning: Too many triangles in shield hit.
  3160. nothing ok to fire
  3161. nothing ok to fire
  3162. nothing ok to fire
  3163. nothing ok to fire
  3164. nothing ok to fire
  3165. nothing ok to fire
  3166. nothing ok to fire
  3167. nothing ok to fire
  3168. nothing ok to fire
  3169. nothing ok to fire
  3170. nothing ok to fire
  3171. Beam couldn't find a good object model/type!! (0)
  3172. nothing ok to fire
  3173. nothing ok to fire
  3174. nothing ok to fire
  3175. nothing ok to fire
  3176. nothing ok to fire
  3177. nothing ok to fire
  3178. nothing ok to fire
  3179. nothing ok to fire
  3180. nothing ok to fire
  3181. nothing ok to fire
  3182. Beam couldn't find a good object model/type!! (0)
  3183. nothing ok to fire
  3184. nothing ok to fire
  3185. nothing ok to fire
  3186. nothing ok to fire
  3187. nothing ok to fire
  3188. nothing ok to fire
  3189. nothing ok to fire
  3190. nothing ok to fire
  3191. nothing ok to fire
  3192. nothing ok to fire
  3193. nothing ok to fire
  3194. nothing ok to fire
  3195. nothing ok to fire
  3196. nothing ok to fire
  3197. nothing ok to fire
  3198. nothing ok to fire
  3199. nothing ok to fire
  3200. nothing ok to fire
  3201. nothing ok to fire
  3202. nothing ok to fire
  3203. nothing ok to fire
  3204. nothing ok to fire
  3205. nothing ok to fire
  3206. nothing ok to fire
  3207. nothing ok to fire
  3208. Someone passed an extension to bm_load for file 'bptitle.tga'
  3209. Someone passed an extension to bm_load for file 'bptitle.tga'
  3210. nothing ok to fire
  3211. nothing ok to fire
  3212. nothing ok to fire
  3213. nothing ok to fire
  3214. nothing ok to fire
  3215. nothing ok to fire
  3216. nothing ok to fire
  3217. nothing ok to fire
  3218. nothing ok to fire
  3219. nothing ok to fire
  3220. nothing ok to fire
  3221. nothing ok to fire
  3222. Beam couldn't find a good object model/type!! (0)
  3223. nothing ok to fire
  3224. nothing ok to fire
  3225. nothing ok to fire
  3226. nothing ok to fire
  3227. nothing ok to fire
  3228. nothing ok to fire
  3229. nothing ok to fire
  3230. Beam couldn't find a good object model/type!! (0)
  3231. nothing ok to fire
  3232. nothing ok to fire
  3233. nothing ok to fire
  3234. nothing ok to fire
  3235. nothing ok to fire
  3236. nothing ok to fire
  3237. Beam couldn't find a good object model/type!! (0)
  3238. nothing ok to fire
  3239. nothing ok to fire
  3240. nothing ok to fire
  3241. nothing ok to fire
  3242. nothing ok to fire
  3243. nothing ok to fire
  3244. nothing ok to fire
  3245. nothing ok to fire
  3246. nothing ok to fire
  3247. nothing ok to fire
  3248. nothing ok to fire
  3249. nothing ok to fire
  3250. nothing ok to fire
  3251. nothing ok to fire
  3252. nothing ok to fire
  3253. nothing ok to fire
  3254. nothing ok to fire
  3255. nothing ok to fire
  3256. nothing ok to fire
  3257. nothing ok to fire
  3258. nothing ok to fire
  3259. nothing ok to fire
  3260. nothing ok to fire
  3261. nothing ok to fire
  3262. nothing ok to fire
  3263. nothing ok to fire
  3264. nothing ok to fire
  3265. nothing ok to fire
  3266. nothing ok to fire
  3267. nothing ok to fire
  3268. nothing ok to fire
  3269. nothing ok to fire
  3270. nothing ok to fire
  3271. nothing ok to fire
  3272. nothing ok to fire
  3273. nothing ok to fire
  3274. nothing ok to fire
  3275. nothing ok to fire
  3276. nothing ok to fire
  3277. nothing ok to fire
  3278. nothing ok to fire
  3279. nothing ok to fire
  3280. nothing ok to fire
  3281. nothing ok to fire
  3282. nothing ok to fire
  3283. nothing ok to fire
  3284. nothing ok to fire
  3285. nothing ok to fire
  3286. nothing ok to fire
  3287. nothing ok to fire
  3288. nothing ok to fire
  3289. nothing ok to fire
  3290. nothing ok to fire
  3291. nothing ok to fire
  3292. nothing ok to fire
  3293. nothing ok to fire
  3294. nothing ok to fire
  3295. nothing ok to fire
  3296. nothing ok to fire
  3297. nothing ok to fire
  3298. nothing ok to fire
  3299. nothing ok to fire
  3300. nothing ok to fire
  3301. nothing ok to fire
  3302. nothing ok to fire
  3303. nothing ok to fire
  3304. nothing ok to fire
  3305. nothing ok to fire
  3306. nothing ok to fire
  3307. nothing ok to fire
  3308. nothing ok to fire
  3309. Beam couldn't find a good object model/type!! (0)
  3310. nothing ok to fire
  3311. nothing ok to fire
  3312. nothing ok to fire
  3313. nothing ok to fire
  3314. nothing ok to fire
  3315. nothing ok to fire
  3316. nothing ok to fire
  3317. nothing ok to fire
  3318. nothing ok to fire
  3319. nothing ok to fire
  3320. nothing ok to fire
  3321. Beam couldn't find a good object model/type!! (0)
  3322. nothing ok to fire
  3323. nothing ok to fire
  3324. nothing ok to fire
  3325. nothing ok to fire
  3326. nothing ok to fire
  3327. nothing ok to fire
  3328. nothing ok to fire
  3329. nothing ok to fire
  3330. Beam couldn't find a good object model/type!! (0)
  3331. nothing ok to fire
  3332. nothing ok to fire
  3333. nothing ok to fire
  3334. nothing ok to fire
  3335. nothing ok to fire
  3336. nothing ok to fire
  3337. nothing ok to fire
  3338. nothing ok to fire
  3339. nothing ok to fire
  3340. nothing ok to fire
  3341. nothing ok to fire
  3342. nothing ok to fire
  3343. nothing ok to fire
  3344. nothing ok to fire
  3345. nothing ok to fire
  3346. nothing ok to fire
  3347. nothing ok to fire
  3348. nothing ok to fire
  3349. nothing ok to fire
  3350. nothing ok to fire
  3351. nothing ok to fire
  3352. nothing ok to fire
  3353. nothing ok to fire
  3354. nothing ok to fire
  3355. nothing ok to fire
  3356. nothing ok to fire
  3357. nothing ok to fire
  3358. nothing ok to fire
  3359. nothing ok to fire
  3360. nothing ok to fire
  3361. nothing ok to fire
  3362. nothing ok to fire
  3363. nothing ok to fire
  3364. nothing ok to fire
  3365. nothing ok to fire
  3366. nothing ok to fire
  3367. nothing ok to fire
  3368. nothing ok to fire
  3369. nothing ok to fire
  3370. nothing ok to fire
  3371. nothing ok to fire
  3372. nothing ok to fire
  3373. nothing ok to fire
  3374. nothing ok to fire
  3375. nothing ok to fire
  3376. nothing ok to fire
  3377. nothing ok to fire
  3378. nothing ok to fire
  3379. nothing ok to fire
  3380. nothing ok to fire
  3381. nothing ok to fire
  3382. nothing ok to fire
  3383. nothing ok to fire
  3384. nothing ok to fire
  3385. nothing ok to fire
  3386. nothing ok to fire
  3387. nothing ok to fire
  3388. nothing ok to fire
  3389. nothing ok to fire
  3390. nothing ok to fire
  3391. nothing ok to fire
  3392. nothing ok to fire
  3393. nothing ok to fire
  3394. nothing ok to fire
  3395. nothing ok to fire
  3396. nothing ok to fire
  3397. nothing ok to fire
  3398. nothing ok to fire
  3399. nothing ok to fire
  3400. nothing ok to fire
  3401. nothing ok to fire
  3402. nothing ok to fire
  3403. nothing ok to fire
  3404. nothing ok to fire
  3405. nothing ok to fire
  3406. nothing ok to fire
  3407. nothing ok to fire
  3408. nothing ok to fire
  3409. nothing ok to fire
  3410. nothing ok to fire
  3411. nothing ok to fire
  3412. nothing ok to fire
  3413. nothing ok to fire
  3414. nothing ok to fire
  3415. nothing ok to fire
  3416. nothing ok to fire
  3417. nothing ok to fire
  3418. nothing ok to fire
  3419. nothing ok to fire
  3420. nothing ok to fire
  3421. nothing ok to fire
  3422. nothing ok to fire
  3423. nothing ok to fire
  3424. Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
  3425. SOUND: d:\users\swifty\software development\freespace open\git\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid Operation'
  3426. Unloading in mission messages
  3427. Storing stats now
  3428. Frame 2750 too long!!: frametime = 0.784 (0.784)
  3429. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_DEBRIEF (27)
  3430. WARNING!, Could not load door anim 2_Exit in main hall
  3431. WARNING!, Could not load door anim 2_Pilot in main hall
  3432. WARNING!, Could not load door anim 2_Continue in main hall
  3433. WARNING!, Could not load door anim 2_Tech in main hall
  3434. WARNING!, Could not load door anim 2_Option in main hall
  3435. WARNING!, Could not load door anim 2_Campaign in main hall
  3436. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  3437. Techroom successfully initialized, now changing tab...
  3438. Loading model 'fighter01.pof'
  3439. IBX: Found a good IBX to read for 'fighter01.pof'.
  3440. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
  3441. Frame 2750 too long!!: frametime = 0.707 (0.707)
  3442. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  3443. Freeing all existing models...
  3444. Frame 2750 too long!!: frametime = 0.439 (0.439)
  3445. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  3446. =================== STARTING LEVEL LOAD ==================
  3447. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  3448. Starting model page in...
  3449. Beginning level bitmap paging...
  3450. Loading warp model
  3451. Loading model 'warp.pof'
  3452. IBX: Found a good IBX to read for 'warp.pof'.
  3453. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  3454. 18900
  3455. Loading model 'shockwave.pof'
  3456. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  3457. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3458. IBX: Found a good IBX to read for 'shockwave.pof'.
  3459. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  3460. MISSION LOAD: 'bp2-15.fs2'
  3461. Hmmm... Extension passed to mission_load...
  3462. Using callsign: Simms
  3463. Using callsign: Laporte
  3464. Using callsign: Levi
  3465. Using callsign: Ng Mei
  3466. Using callsign: Olefumi
  3467. Using callsign: Cobalt
  3468. Using callsign: Baritone
  3469. Using callsign: 63rd Sword-and-Spear
  3470. Using callsign: 63rd Sword-and-Spear
  3471. Using callsign: 63rd Sword-and-Spear
  3472. Using callsign: 63rd Sword-and-Spear
  3473. Using callsign: 181st Bloodhounds
  3474. Using callsign: 181st Bloodhounds
  3475. Using callsign: 181st Bloodhounds
  3476. Using callsign: 61st Kampilan
  3477. Using callsign: 61st Kampilan
  3478. Using callsign: 61st Kampilan
  3479. Using callsign: 61st Kampilan
  3480. Using callsign: 61st Kampilan
  3481. Using callsign: 181st Bloodhounds
  3482. Using callsign: 181st Bloodhounds
  3483. Using callsign: 181st Bloodhounds
  3484. Using callsign: 61st Kampilan
  3485. Using callsign: 61st Kampilan
  3486. Using callsign: 61st Kampilan
  3487. Using callsign: 61st Kampilan
  3488. Using callsign: 161st Yoshisada
  3489. Using callsign: 161st Yoshisada
  3490. Using callsign: 161st Yoshisada
  3491. Using callsign: 161st Yoshisada
  3492. Using callsign: 161st Yoshisada
  3493. Using callsign: 161st Yoshisada
  3494. Using callsign: 161st Yoshisada
  3495. Using callsign: 161st Yoshisada
  3496. Using callsign: 161st Yoshisada
  3497. Using callsign: 161st Yoshisada
  3498. Using callsign: 161st Yoshisada
  3499. Using callsign: 202nd Lobos
  3500. Using callsign: 202nd Lobos
  3501. Using callsign: 202nd Lobos
  3502. Using callsign: 202nd Lobos
  3503. Using callsign: 202nd Lobos
  3504. Using callsign: 202nd Lobos
  3505. Using callsign: 202nd Lobos
  3506. Using callsign: 202nd Lobos
  3507. Using callsign: 202nd Lobos
  3508. Using callsign: 202nd Lobos
  3509. Using callsign: 202nd Lobos
  3510. Using callsign: 202nd Lobos
  3511. Using callsign: 2nd Stormriders
  3512. Using callsign: 2nd Stormriders
  3513. Using callsign: 2nd Stormriders
  3514. Using callsign: 2nd Stormriders
  3515. Using callsign: 2nd Stormriders
  3516. Using callsign: Copperhead
  3517. Using callsign: Nimbus
  3518. Using callsign: Mongoose
  3519. Using callsign: Nightlight
  3520. Using callsign: 39th Szczerbiec
  3521. Using callsign: 39th Szczerbiec
  3522. Using callsign: 39th Szczerbiec
  3523. Using callsign: 39th Szczerbiec
  3524. Using callsign: 39th Szczerbiec
  3525. Using callsign: 39th Szczerbiec
  3526. Using callsign: Schooner
  3527. Using callsign: Blood
  3528. Using callsign: Cyanide
  3529. Using callsign: Plaster
  3530. Using callsign: 401st Ninetails
  3531. Using callsign: 401st Ninetails
  3532. Using callsign: 401st Ninetails
  3533. Using callsign: 401st Ninetails
  3534. Using callsign: 401st Ninetails
  3535. Using callsign: 491st Balrog
  3536. Using callsign: 491st Balrog
  3537. Using callsign: 491st Balrog
  3538. Using callsign: 491st Balrog
  3539. Using callsign: 402nd Tulwar
  3540. Using callsign: 402nd Tulwar
  3541. Using callsign: 401st Ninetails
  3542. Using callsign: 401st Ninetails
  3543. Using callsign: 401st Ninetails
  3544. Using callsign: 401st Ninetails
  3545. Using callsign: 401st Ninetails
  3546. Using callsign: 401st Ninetails
  3547. Using callsign: 529th Kilji
  3548. Using callsign: 529th Kilji
  3549. Using callsign: 529th Kilji
  3550. Using callsign: 529th Kilji
  3551. Using callsign: 529th Kilji
  3552. Using callsign: 529th Kilji
  3553. Using callsign: 491st Balrog
  3554. Using callsign: 491st Balrog
  3555. Using callsign: 491st Balrog
  3556. Using callsign: 491st Balrog
  3557. Using callsign: 491st Balrog
  3558. Using callsign: 491st Balrog
  3559. Using callsign: 491st Balrog
  3560. Using callsign: 491st Balrog
  3561. Using callsign: 491st Balrog
  3562. Using callsign: 491st Balrog
  3563. Using callsign: 491st Balrog
  3564. Using callsign: 491st Balrog
  3565. Using callsign: 380th Executioners
  3566. Using callsign: 380th Executioners
  3567. Using callsign: 380th Executioners
  3568. Using callsign: 380th Executioners
  3569. Using callsign: 380th Executioners
  3570. Using callsign: 380th Executioners
  3571. Using callsign: 380th Executioners
  3572. Using callsign: 380th Executioners
  3573. Using callsign: 380th Executioners
  3574. Using callsign: 380th Executioners
  3575. Using callsign: 380th Executioners
  3576. Using callsign: 380th Executioners
  3577. Using callsign: 181st Bloodhounds
  3578. Using callsign: 181st Bloodhounds
  3579. Using callsign: 401st Ninetails
  3580. Using callsign: 401st Ninetails
  3581. Using callsign: 401st Ninetails
  3582. Using callsign: 401st Ninetails
  3583. Using callsign: 507th Goliaths
  3584. Using callsign: 507th Goliaths
  3585. Using callsign: 507th Goliaths
  3586. Using callsign: 507th Goliaths
  3587. Using callsign: 212th Silver Scythes
  3588. Using callsign: 212th Silver Scythes
  3589. Using callsign: 212th Silver Scythes
  3590. Using callsign: 212th Silver Scythes
  3591. Using callsign: 212th Silver Scythes
  3592. Using callsign: 212th Silver Scythes
  3593. Using callsign: 212th Silver Scythes
  3594. Using callsign: 212th Silver Scythes
  3595. Using callsign: 212th Silver Scythes
  3596. Using callsign: 212th Silver Scythes
  3597. Using callsign: 212th Silver Scythes
  3598. Using callsign: 212th Silver Scythes
  3599. Starting mission message count : 294
  3600. Ending mission message count : 298
  3601. Current soundtrack set to -1 in event_music_reset_choices
  3602. Loading model 'Wraith.pof'
  3603. Potential problem found: Unrecognized subsystem type 'gpodf', believed to be in ship Wraith.pof
  3604. Potential problem found: Unrecognized subsystem type 'gpodl', believed to be in ship Wraith.pof
  3605. Potential problem found: Unrecognized subsystem type 'gpodr', believed to be in ship Wraith.pof
  3606. Potential problem found: Unrecognized subsystem type 'panelbl', believed to be in ship Wraith.pof
  3607. Potential problem found: Unrecognized subsystem type 'panelbr', believed to be in ship Wraith.pof
  3608. Potential problem found: Unrecognized subsystem type 'paneltl', believed to be in ship Wraith.pof
  3609. Potential problem found: Unrecognized subsystem type 'paneltr', believed to be in ship Wraith.pof
  3610. Potential problem found: Unrecognized subsystem type 'raill', believed to be in ship Wraith.pof
  3611. Potential problem found: Unrecognized subsystem type 'railr', believed to be in ship Wraith.pof
  3612. Potential problem found: Unrecognized subsystem type 'spiner', believed to be in ship Wraith.pof
  3613. Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship Wraith.pof
  3614. IBX: Found a good IBX to read for 'Wraith.pof'.
  3615. IBX-DEBUG => POF checksum: 0xf57e7c82, IBX checksum: 0xc002fce6 -- "Wraith.pof"
  3616. Loading model 'capital01c.pof'
  3617. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01c.pof
  3618. IBX: Found a good IBX to read for 'capital01c.pof'.
  3619. IBX-DEBUG => POF checksum: 0x70471a02, IBX checksum: 0x334d81d6 -- "capital01c.pof"
  3620. Submodel 'turret01b' is detail level 1 of 'turret01a'
  3621. Submodel 'turret01c' is detail level 2 of 'turret01a'
  3622. Submodel 'turret02b' is detail level 1 of 'turret02a'
  3623. Submodel 'turret02c' is detail level 2 of 'turret02a'
  3624. Submodel 'turret03b' is detail level 1 of 'turret03a'
  3625. Submodel 'turret03c' is detail level 2 of 'turret03a'
  3626. Submodel 'turret04b' is detail level 1 of 'turret04a'
  3627. Submodel 'turret04c' is detail level 2 of 'turret04a'
  3628. Submodel 'turret05b' is detail level 1 of 'turret05a'
  3629. Submodel 'turret05c' is detail level 2 of 'turret05a'
  3630. Allocating space for at least 25 new ship subsystems ... a total of 200 is now available (25 in-use).
  3631. Loading model 'KarunaMk1.pof'
  3632. Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship KarunaMk1.pof
  3633. Potential problem found: Unrecognized subsystem type 'Reactor02', believed to be in ship KarunaMk1.pof
  3634. Potential problem found: Unrecognized subsystem type 'Reactor01', believed to be in ship KarunaMk1.pof
  3635. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship KarunaMk1.pof
  3636. IBX: Found a good IBX to read for 'KarunaMk1.pof'.
  3637. IBX-DEBUG => POF checksum: 0x3c59bd40, IBX checksum: 0xd1369acb -- "KarunaMk1.pof"
  3638. Submodel 'engine01b' is detail level 1 of 'engine01a'
  3639. Submodel 'engine01c' is detail level 2 of 'engine01a'
  3640. Submodel 'engine01d' is detail level 3 of 'engine01a'
  3641. Submodel 'engine01b-destroyed' is detail level 1 of 'engine01a-destroyed'
  3642. Submodel 'engine01c-destroyed' is detail level 2 of 'engine01a-destroyed'
  3643. Submodel 'engine01d-destroyed' is detail level 3 of 'engine01a-destroyed'
  3644. Submodel 'engine02b' is detail level 1 of 'engine02a'
  3645. Submodel 'engine02c' is detail level 2 of 'engine02a'
  3646. Submodel 'engine02d' is detail level 3 of 'engine02a'
  3647. Submodel 'engine02b-destroyed' is detail level 1 of 'engine02a-destroyed'
  3648. Submodel 'engine02c-destroyed' is detail level 2 of 'engine02a-destroyed'
  3649. Submodel 'engine02d-destroyed' is detail level 3 of 'engine02a-destroyed'
  3650. Submodel 'engine03b' is detail level 1 of 'engine03a'
  3651. Submodel 'engine03c' is detail level 2 of 'engine03a'
  3652. Submodel 'engine03d' is detail level 3 of 'engine03a'
  3653. Submodel 'engine03b-destroyed' is detail level 1 of 'engine03a-destroyed'
  3654. Submodel 'engine03c-destroyed' is detail level 2 of 'engine03a-destroyed'
  3655. Submodel 'engine03d-destroyed' is detail level 3 of 'engine03a-destroyed'
  3656. Submodel 'engine04b' is detail level 1 of 'engine04a'
  3657. Submodel 'engine04c' is detail level 2 of 'engine04a'
  3658. Submodel 'engine04d' is detail level 3 of 'engine04a'
  3659. Submodel 'engine04b-destroyed' is detail level 1 of 'engine04a-destroyed'
  3660. Submodel 'engine04c-destroyed' is detail level 2 of 'engine04a-destroyed'
  3661. Submodel 'engine04d-destroyed' is detail level 3 of 'engine04a-destroyed'
  3662. Submodel 'rotatorb' is detail level 1 of 'rotatora'
  3663. Submodel 'rotatorc' is detail level 2 of 'rotatora'
  3664. Submodel 'rotatord' is detail level 3 of 'rotatora'
  3665. Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
  3666. Submodel 'rotatorc-destroyed' is detail level 2 of 'rotatora-destroyed'
  3667. Submodel 'rotatord-destroyed' is detail level 3 of 'rotatora-destroyed'
  3668. Loading model 'Torrent.pof'
  3669. IBX: Found a good IBX to read for 'Torrent.pof'.
  3670. IBX-DEBUG => POF checksum: 0x8a9221fb, IBX checksum: 0x2e125f81 -- "Torrent.pof"
  3671. Loading model 'corvette2t-01.pof'
  3672. IBX: Found a good IBX to read for 'corvette2t-01.pof'.
  3673. IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0x42b3e9a3 -- "corvette2t-01.pof"
  3674. Loading model 'cruiser2t-01.pof'
  3675. IBX: Found a good IBX to read for 'cruiser2t-01.pof'.
  3676. IBX-DEBUG => POF checksum: 0xb6b2d965, IBX checksum: 0x8b764fcf -- "cruiser2t-01.pof"
  3677. Loading model 'cruiser01x.pof'
  3678. IBX: Found a good IBX to read for 'cruiser01x.pof'.
  3679. IBX-DEBUG => POF checksum: 0xd2d59346, IBX checksum: 0x152fa60b -- "cruiser01x.pof"
  3680. Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
  3681. Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
  3682. Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
  3683. Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
  3684. Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
  3685. Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
  3686. Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
  3687. Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
  3688. Allocating space for at least 33 new ship subsystems ... a total of 400 is now available (221 in-use).
  3689. Loading model 'fgstrikebmb.pof'
  3690. IBX: Found a good IBX to read for 'fgstrikebmb.pof'.
  3691. IBX-DEBUG => POF checksum: 0x2c385027, IBX checksum: 0xa68dc912 -- "fgstrikebmb.pof"
  3692. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  3693. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  3694. Submodel 'thruster01d' is detail level 3 of 'thruster01a'
  3695. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  3696. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  3697. Submodel 'thruster02d' is detail level 3 of 'thruster02a'
  3698. Loading model 'fighter2t-03.pof'
  3699. IBX: Found a good IBX to read for 'fighter2t-03.pof'.
  3700. IBX-DEBUG => POF checksum: 0x437b0cfb, IBX checksum: 0x7a6fa692 -- "fighter2t-03.pof"
  3701. Loading model 'Bonus2t-01.pof'
  3702. IBX: Found a good IBX to read for 'Bonus2t-01.pof'.
  3703. IBX-DEBUG => POF checksum: 0xf10b290a, IBX checksum: 0x2f27e40e -- "Bonus2t-01.pof"
  3704. Submodel 'hercd' is detail level 3 of 'herca'
  3705. Submodel 'hercb' is detail level 1 of 'herca'
  3706. Submodel 'hercc' is detail level 2 of 'herca'
  3707. Loading model 'pfighter01.pof'
  3708. IBX: Found a good IBX to read for 'pfighter01.pof'.
  3709. IBX-DEBUG => POF checksum: 0xbc3ad812, IBX checksum: 0xc5dbc284 -- "pfighter01.pof"
  3710. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  3711. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  3712. Submodel 'thruster01d' is detail level 3 of 'thruster01a'
  3713. Loading model 'fighter2t-04.pof'
  3714. IBX: Found a good IBX to read for 'fighter2t-04.pof'.
  3715. IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x97cf5fc2 -- "fighter2t-04.pof"
  3716. Loading model 'fighter2t-05.pof'
  3717. IBX: Found a good IBX to read for 'fighter2t-05.pof'.
  3718. IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
  3719. Loading model 'ezec8guns.pof'
  3720. IBX: Found a good IBX to read for 'ezec8guns.pof'.
  3721. IBX-DEBUG => POF checksum: 0x1a29459f, IBX checksum: 0x042fe26d -- "ezec8guns.pof"
  3722. Loading model 'UEFoculus.pof'
  3723. IBX: Found a good IBX to read for 'UEFoculus.pof'.
  3724. IBX-DEBUG => POF checksum: 0x6eb73ec5, IBX checksum: 0x9fb3720f -- "UEFoculus.pof"
  3725. Loading model 'fighter2t-02.pof'
  3726. IBX: Found a good IBX to read for 'fighter2t-02.pof'.
  3727. IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof"
  3728. Loading model 'carrier3t-01.pof'
  3729. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship carrier3t-01.pof
  3730. IBX: Found a good IBX to read for 'carrier3t-01.pof'.
  3731. IBX-DEBUG => POF checksum: 0xe52e4a6b, IBX checksum: 0xfdbd76fb -- "carrier3t-01.pof"
  3732. Loading model 'corvette3t-01.pof'
  3733. IBX: Found a good IBX to read for 'corvette3t-01.pof'.
  3734. IBX-DEBUG => POF checksum: 0xd009b1ca, IBX checksum: 0xe057b300 -- "corvette3t-01.pof"
  3735. Loading model 'bomber2t-01.pof'
  3736. IBX: Found a good IBX to read for 'bomber2t-01.pof'.
  3737. IBX-DEBUG => POF checksum: 0x13bb548d, IBX checksum: 0xad039fff -- "bomber2t-01.pof"
  3738. Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a'
  3739. Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a'
  3740. Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a'
  3741. Loading model 'Bomber2T-03.pof'
  3742. IBX: Found a good IBX to read for 'Bomber2T-03.pof'.
  3743. IBX-DEBUG => POF checksum: 0xd02b1bbd, IBX checksum: 0xf53ed53f -- "Bomber2T-03.pof"
  3744. Loading model 'navbuoy.pof'
  3745. IBX: Found a good IBX to read for 'navbuoy.pof'.
  3746. IBX-DEBUG => POF checksum: 0x7c9f8f53, IBX checksum: 0xf7820816 -- "navbuoy.pof"
  3747. Loading model 'SuperCap2S-01.pof'
  3748. BMPMAN: Found EFF (supertile1-glow.eff) with 40 frames at 10 fps.
  3749. BMPMAN: Found EFF (supertile2-glow.eff) with 35 frames at 30 fps.
  3750. BMPMAN: Found EFF (supertile3-glow.eff) with 40 frames at 30 fps.
  3751. DDS ERROR: Couldn't open 'supertile3-glow_0036' -- Filecode did not equal "DDS "
  3752. WARNING: "EFF: Unable to load all frames for 'supertile3-glow.eff', stopping at #36" at bmpman.cpp:977
  3753. BMPMAN: Found EFF (supertile4-glow.eff) with 40 frames at 30 fps.
  3754. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship SuperCap2S-01.pof
  3755. IBX: Found a good IBX to read for 'SuperCap2S-01.pof'.
  3756. IBX-DEBUG => POF checksum: 0x33218381, IBX checksum: 0xa1acc7db -- "SuperCap2S-01.pof"
  3757. Submodel 'supercap2s-01c' is detail level 2 of 'supercap2s-01a'
  3758. Submodel 'supercap2s-01b' is detail level 1 of 'supercap2s-01a'
  3759. Loading model 'TF-13_Kvasir.pof'
  3760. IBX: Found a good IBX to read for 'TF-13_Kvasir.pof'.
  3761. IBX-DEBUG => POF checksum: 0x7abef3e7, IBX checksum: 0xdd574d15 -- "TF-13_Kvasir.pof"
  3762. Loading model 'fighterCW-02t.pof'
  3763. IBX: Found a good IBX to read for 'fighterCW-02t.pof'.
  3764. IBX-DEBUG => POF checksum: 0x8141707d, IBX checksum: 0xad84eb2c -- "fighterCW-02t.pof"
  3765. OpenGL: Reusing 512x512 FBO!
  3766. Loading model 'saturn-htsb.pof'
  3767. Model saturn-htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3768. IBX: Found a good IBX to read for 'saturn-htsb.pof'.
  3769. IBX-DEBUG => POF checksum: 0x5fc3bab7, IBX checksum: 0x430c4182 -- "saturn-htsb.pof"
  3770. =================== STARTING LEVEL DATA LOAD ==================
  3771. Loading model 'support2t-01.pof'
  3772. IBX: Found a good IBX to read for 'support2t-01.pof'.
  3773. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  3774. Submodel 'bodyb' is detail level 1 of 'bodya'
  3775. Submodel 'bodyc' is detail level 2 of 'bodya'
  3776. Submodel 'bodyd' is detail level 3 of 'bodya'
  3777. Loading model 'support2v-01.pof'
  3778. IBX: Found a good IBX to read for 'support2v-01.pof'.
  3779. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
  3780. Submodel 'hercb' is detail level 1 of 'herca'
  3781. Submodel 'hercc' is detail level 2 of 'herca'
  3782. Submodel 'hercd' is detail level 3 of 'herca'
  3783. Loading model 'uefsupport.pof'
  3784. IBX: Found a good IBX to read for 'uefsupport.pof'.
  3785. IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof"
  3786. Allocating space for at least 1247 new ship subsystems ... a total of 1600 is now available (347 in-use).
  3787. About to page in ships!
  3788. ANI shieldft-02 with size 112x93 (27.3% wasted)
  3789. ANI shieldft-03 with size 112x93 (27.3% wasted)
  3790. ANI shieldft-05 with size 112x93 (27.3% wasted)
  3791. ANI shieldbt-03 with size 112x93 (27.3% wasted)
  3792. ANI shieldAurora with size 112x93 (27.3% wasted)
  3793. ANI shieldkulas with size 112x93 (27.3% wasted)
  3794. ANI shield-TF13Kvasir with size 112x93 (27.3% wasted)
  3795. ANI shieldnyx with size 112x93 (27.3% wasted)
  3796. ANI shieldRhea with size 112x93 (27.3% wasted)
  3797. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  3798. Loading model 'avenger3.pof'
  3799. Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3800. IBX: Found a good IBX to read for 'avenger3.pof'.
  3801. IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
  3802. Loading model 'VulcanGUN.pof'
  3803. Model VulcanGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3804. IBX: Found a good IBX to read for 'VulcanGUN.pof'.
  3805. IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof"
  3806. Loading model 'FB11a.pof'
  3807. Model FB11a.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3808. IBX: Found a good IBX to read for 'FB11a.pof'.
  3809. IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof"
  3810. Loading model 'machinegun.pof'
  3811. Model machinegun.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3812. IBX: Found a good IBX to read for 'machinegun.pof'.
  3813. IBX-DEBUG => POF checksum: 0xf9286466, IBX checksum: 0xea61a66d -- "machinegun.pof"
  3814. Loading model 'Talon.pof'
  3815. Model Talon.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3816. IBX: Found a good IBX to read for 'Talon.pof'.
  3817. IBX-DEBUG => POF checksum: 0x3716c44a, IBX checksum: 0x1d16f8c1 -- "Talon.pof"
  3818. Loading model 'Redeemer.pof'
  3819. Model Redeemer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3820. IBX: Found a good IBX to read for 'Redeemer.pof'.
  3821. IBX-DEBUG => POF checksum: 0x318c1042, IBX checksum: 0xb212a769 -- "Redeemer.pof"
  3822. BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
  3823. Loading model 'Blip.pof'
  3824. IBX: Found a good IBX to read for 'Blip.pof'.
  3825. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  3826. Submodel 'blipb' is detail level 1 of 'blipa'
  3827. Submodel 'blipc' is detail level 2 of 'blipa'
  3828. Submodel 'blipd' is detail level 3 of 'blipa'
  3829. Loading model 'rockeye.pof'
  3830. IBX: Found a good IBX to read for 'rockeye.pof'.
  3831. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
  3832. Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
  3833. Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
  3834. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  3835. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  3836. Loading model 'Tempest.pof'
  3837. IBX: Found a good IBX to read for 'Tempest.pof'.
  3838. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  3839. Loading model 'NewHornet.pof'
  3840. IBX: Found a good IBX to read for 'NewHornet.pof'.
  3841. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  3842. Loading model 'bombardier.pof'
  3843. IBX: Found a good IBX to read for 'bombardier.pof'.
  3844. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
  3845. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  3846. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  3847. Loading model 'crossbow.pof'
  3848. IBX: Found a good IBX to read for 'crossbow.pof'.
  3849. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  3850. Loading model 'trebuchet.pof'
  3851. IBX: Found a good IBX to read for 'trebuchet.pof'.
  3852. IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof"
  3853. Loading model 'tagc.pof'
  3854. IBX: Found a good IBX to read for 'tagc.pof'.
  3855. IBX-DEBUG => POF checksum: 0x88691f47, IBX checksum: 0xcb7a4eef -- "tagc.pof"
  3856. Submodel 'tagc-b' is detail level 1 of 'tagc-a'
  3857. Submodel 'tagc-c' is detail level 2 of 'tagc-a'
  3858. Loading model 'piranha.pof'
  3859. IBX: Found a good IBX to read for 'piranha.pof'.
  3860. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
  3861. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  3862. Loading model 'belial.pof'
  3863. IBX: Found a good IBX to read for 'belial.pof'.
  3864. IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof"
  3865. Loading model 'helios.pof'
  3866. IBX: Found a good IBX to read for 'helios.pof'.
  3867. IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof"
  3868. Loading model 'cmeasure01.pof'
  3869. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  3870. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  3871. Loading model 'ShivanCluster.pof'
  3872. IBX: Found a good IBX to read for 'ShivanCluster.pof'.
  3873. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof"
  3874. Loading model 'Longbow.pof'
  3875. IBX: Found a good IBX to read for 'Longbow.pof'.
  3876. IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof"
  3877. Loading model 'dirk1pod.pof'
  3878. Model dirk1pod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3879. IBX: Found a good IBX to read for 'dirk1pod.pof'.
  3880. IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0xc8c3d73f -- "dirk1pod.pof"
  3881. Loading model 'dart.pof'
  3882. IBX: Found a good IBX to read for 'dart.pof'.
  3883. IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof"
  3884. Loading model 'swarmpod.pof'
  3885. Model swarmpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3886. IBX: Found a good IBX to read for 'swarmpod.pof'.
  3887. IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof"
  3888. Loading model 'InterceptorT.pof'
  3889. IBX: Found a good IBX to read for 'InterceptorT.pof'.
  3890. IBX-DEBUG => POF checksum: 0x8d57e22a, IBX checksum: 0x34f751a7 -- "InterceptorT.pof"
  3891. Loading model 'DirkPodHC.pof'
  3892. Model DirkPodHC.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3893. IBX: Found a good IBX to read for 'DirkPodHC.pof'.
  3894. IBX-DEBUG => POF checksum: 0x1a57e9d9, IBX checksum: 0xd238d70f -- "DirkPodHC.pof"
  3895. Loading model 'Slammer.pof'
  3896. IBX: Found a good IBX to read for 'Slammer.pof'.
  3897. IBX-DEBUG => POF checksum: 0xa43d47ec, IBX checksum: 0x99fe9d26 -- "Slammer.pof"
  3898. Loading model 'SlammerPOD.pof'
  3899. Model SlammerPOD.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3900. IBX: Found a good IBX to read for 'SlammerPOD.pof'.
  3901. IBX-DEBUG => POF checksum: 0xb2f95f62, IBX checksum: 0xb2f3ac57 -- "SlammerPOD.pof"
  3902. Loading model 'paveway12.pof'
  3903. IBX: Found a good IBX to read for 'paveway12.pof'.
  3904. IBX-DEBUG => POF checksum: 0xfd1fbe88, IBX checksum: 0x06b8aa20 -- "paveway12.pof"
  3905. Loading model 'paveway12rack.pof'
  3906. Model paveway12rack.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3907. IBX: Found a good IBX to read for 'paveway12rack.pof'.
  3908. IBX-DEBUG => POF checksum: 0x91c338a9, IBX checksum: 0xc0a88b15 -- "paveway12rack.pof"
  3909. Loading model 'hellfire.pof'
  3910. IBX: Found a good IBX to read for 'hellfire.pof'.
  3911. IBX-DEBUG => POF checksum: 0x095d2434, IBX checksum: 0xbf74030a -- "hellfire.pof"
  3912. Loading model 'hellfireEXT.pof'
  3913. Model hellfireEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3914. IBX: Found a good IBX to read for 'hellfireEXT.pof'.
  3915. IBX-DEBUG => POF checksum: 0x80933ea9, IBX checksum: 0xb4bff5af -- "hellfireEXT.pof"
  3916. Loading model 'treb2.pof'
  3917. IBX: Found a good IBX to read for 'treb2.pof'.
  3918. IBX-DEBUG => POF checksum: 0x968f230a, IBX checksum: 0xe55d68b5 -- "treb2.pof"
  3919. Loading model 'treb2EXT.pof'
  3920. Model treb2EXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3921. IBX: Found a good IBX to read for 'treb2EXT.pof'.
  3922. IBX-DEBUG => POF checksum: 0x77a743f3, IBX checksum: 0xf95794cf -- "treb2EXT.pof"
  3923. Loading model 'harbinger.pof'
  3924. IBX: Found a good IBX to read for 'harbinger.pof'.
  3925. IBX-DEBUG => POF checksum: 0x18046fab, IBX checksum: 0xdfae2af9 -- "harbinger.pof"
  3926. BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
  3927. Loading model 'MissileL.pof'
  3928. IBX: Found a good IBX to read for 'MissileL.pof'.
  3929. IBX-DEBUG => POF checksum: 0xb1f8614e, IBX checksum: 0xb0afd483 -- "MissileL.pof"
  3930. Loading model 'MissileM.pof'
  3931. IBX: Found a good IBX to read for 'MissileM.pof'.
  3932. IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
  3933. Loading model 'GBU-240.pof'
  3934. IBX: Found a good IBX to read for 'GBU-240.pof'.
  3935. IBX-DEBUG => POF checksum: 0xb388876a, IBX checksum: 0x7eebd3b1 -- "GBU-240.pof"
  3936. Loading model 'hornet.pof'
  3937. IBX: Found a good IBX to read for 'hornet.pof'.
  3938. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  3939. Loading model 'S_Hornet.pof'
  3940. IBX: Found a good IBX to read for 'S_Hornet.pof'.
  3941. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof"
  3942. Loading model 'SlammerCluster.pof'
  3943. IBX: Found a good IBX to read for 'SlammerCluster.pof'.
  3944. IBX-DEBUG => POF checksum: 0x615fcf8e, IBX checksum: 0x41858756 -- "SlammerCluster.pof"
  3945. Loading model 'debris01.pof'
  3946. IBX: Found a good IBX to read for 'debris01.pof'.
  3947. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  3948. Loading model 'debris02.pof'
  3949. IBX: Found a good IBX to read for 'debris02.pof'.
  3950. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  3951. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  3952. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  3953. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  3954. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  3955. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  3956. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  3957. Paging in mission messages
  3958. Stopping model page in...
  3959. ANI shieldft-02.ani with size 112x93 (27.3% wasted)
  3960. ANI shieldft-03.ani with size 112x93 (27.3% wasted)
  3961. ANI shieldft-05.ani with size 112x93 (27.3% wasted)
  3962. ANI shieldbt-03.ani with size 112x93 (27.3% wasted)
  3963. ANI shieldAurora.ani with size 112x93 (27.3% wasted)
  3964. ANI shieldkulas.ani with size 112x93 (27.3% wasted)
  3965. ANI shield-TF13Kvasir.ani with size 112x93 (27.3% wasted)
  3966. ANI shieldnyx.ani with size 112x93 (27.3% wasted)
  3967. ANI shieldRhea.ani with size 112x93 (27.3% wasted)
  3968. User bitmap 'TMP256x256+8'
  3969. User bitmap 'TMP256x256+8'
  3970. User bitmap 'TMP512x512+8'
  3971. User bitmap 'TMP256x256+8'
  3972. Bmpman: 2816/4750 bitmap slots in use.
  3973. Ending level bitmap paging...
  3974. =================== ENDING LOAD ================
  3975. Real count = 937, Estimated count = 425
  3976. ================================================
  3977. MediaVPs: Flaming debris script ACTIVE!
  3978. SCRIPTING: Starting flashy deaths script loading
  3979.  
  3980. Class: gtf ulysses
  3981. DRM: 0.25
  3982. DE: 3
  3983. DM: 1
  3984.  
  3985. Class: gtf hercules
  3986. DRM: 0.25
  3987. DE: 3
  3988. DM: 1
  3989.  
  3990. Class: gtf hercules mark ii
  3991. DRM: 0.25
  3992. DE: 3
  3993. DM: 1
  3994.  
  3995. Class: gtf ares
  3996. DRM: 0.25
  3997. DE: 3
  3998. DM: 1
  3999.  
  4000. Class: gtf erinyes
  4001. DRM: 0.25
  4002. DE: 3
  4003. DM: 1
  4004.  
  4005. Class: gtf loki
  4006. DRM: 0.25
  4007. DE: 3
  4008. DM: 1
  4009.  
  4010. Class: gtf pegasus
  4011. DRM: 0.25
  4012. DE: 3
  4013. DM: 1
  4014.  
  4015. Class: gtf perseus
  4016. DRM: 0.25
  4017. DE: 3
  4018. DM: 1
  4019.  
  4020. Class: gtf myrmidon
  4021. DRM: 0.25
  4022. DE: 3
  4023. DM: 1
  4024.  
  4025. Class: sf mara (terrans)
  4026. DRM: 0.25
  4027. DE: 3
  4028. DM: 1
  4029.  
  4030. Class: gtb artemis
  4031. DRM: 0.25
  4032. DE: 3
  4033. DM: 1
  4034.  
  4035. Class: gtb artemis d.h.
  4036. DRM: 0.25
  4037. DE: 3
  4038. DM: 1
  4039.  
  4040. Class: gtb medusa
  4041. DRM: 0.25
  4042. DE: 3
  4043. DM: 1
  4044.  
  4045. Class: gtb ursa
  4046. DRM: 0.25
  4047. DE: 3
  4048. DM: 1
  4049.  
  4050. Class: gtb zeus
  4051. DRM: 0.25
  4052. DE: 3
  4053. DM: 1
  4054.  
  4055. Class: gtb boanerges
  4056. DRM: 0.25
  4057. DE: 3
  4058. DM: 1
  4059.  
  4060. Class: gtdr amazon
  4061. DRM: 0.25
  4062. DE: 3
  4063. DM: 1
  4064.  
  4065. Class: gtdr amazon advanced
  4066. DRM: 0.25
  4067. DE: 3
  4068. DM: 1
  4069. FRM: 1
  4070. FE: 6
  4071. BE: 0.45
  4072. BEDu: 5000
  4073. BEDM: 2.5
  4074.  
  4075. Class: gts hygeia
  4076. DRM: 0.25
  4077. DE: 3
  4078. DM: 1
  4079. FRM: 1
  4080. FE: 6
  4081.  
  4082. Class: gtfr triton
  4083. DRM: 0.25
  4084. DE: 3
  4085. DM: 1
  4086. FRM: 1
  4087. FE: 6
  4088. BE: 0.45
  4089. BEDu: 5000
  4090. BEDM: 2.5
  4091.  
  4092. Class: tc-tri
  4093. DRM: 0.25
  4094. DE: 3
  4095. DM: 1
  4096. FRM: 1
  4097. FE: 6
  4098. BE: 0.4
  4099. BEDu: 4000
  4100. BEDM: 2.5
  4101.  
  4102. Class: gtfr poseidon
  4103. DRM: 0.25
  4104. DE: 3
  4105. DM: 1
  4106. FRM: 1
  4107. FE: 6
  4108.  
  4109. Class: tc 2
  4110. DRM: 0.25
  4111. DE: 3
  4112. DM: 1
  4113.  
  4114. Class: tsc 2
  4115. DRM: 0.25
  4116. DE: 3
  4117. DM: 1
  4118.  
  4119. Class: tac 1
  4120. DRM: 0.25
  4121. DE: 3
  4122. DM: 1
  4123.  
  4124. Class: ttc 1
  4125. DRM: 0.25
  4126. DE: 3
  4127. DM: 1
  4128.  
  4129. Class: gtc fenris
  4130. DRM: 0.25
  4131. DE: 3
  4132. DM: 1
  4133. FRM: 2
  4134. FE: 6
  4135. BE: 0.6
  4136. BEDu: 8000
  4137. BEDM: 2.5
  4138.  
  4139. Class: gtm hippocrates
  4140. DRM: 0.25
  4141. DE: 3
  4142. DM: 1
  4143. FRM: 1
  4144. FE: 6
  4145. BE: 0.6
  4146. BEDu: 8000
  4147. BEDM: 2.5
  4148.  
  4149. Class: gtc leviathan
  4150. DRM: 0.25
  4151. DE: 3
  4152. DM: 1
  4153. FRM: 2
  4154. FE: 6
  4155. BE: 0.6
  4156. BEDu: 8000
  4157. BEDM: 2.5
  4158.  
  4159. Class: gtsc faustus
  4160. DRM: 0.25
  4161. DE: 3
  4162. DM: 1
  4163. FRM: 1
  4164. FE: 6
  4165. BE: 0.6
  4166. BEDu: 8000
  4167. BEDM: 2.5
  4168.  
  4169. Class: gtg zephyrus
  4170. DRM: 0.25
  4171. DE: 3
  4172. DM: 1
  4173. FRM: 1
  4174. FE: 6
  4175. BE: 0.55
  4176. BEDu: 7000
  4177. BEDM: 2.5
  4178.  
  4179. Class: gta charybdis
  4180. DRM: 0.25
  4181. DE: 3
  4182. DM: 1
  4183. FRM: 1
  4184. FE: 6
  4185. BE: 0.5
  4186. BEDu: 6000
  4187. BEDM: 2.5
  4188.  
  4189. Class: gtd orion
  4190. DRM: 0.25
  4191. DE: 3
  4192. DM: 1
  4193. FRM: 2
  4194. FE: 6
  4195. BE: 0.7
  4196. BEDu: 10000
  4197. BEDM: 2.5
  4198.  
  4199. Class: gtd hecate
  4200. DRM: 0.25
  4201. DE: 3
  4202. DM: 1
  4203. FRM: 2
  4204. FE: 6
  4205. BE: 0.7
  4206. BEDu: 10000
  4207. BEDM: 2.5
  4208.  
  4209. Class: gtd orion#2 (bastion)
  4210. DRM: 0.25
  4211. DE: 3
  4212. DM: 1
  4213. FRM: 2
  4214. FE: 6
  4215. BE: 0.7
  4216. BEDu: 10000
  4217. BEDM: 2.5
  4218.  
  4219. Class: gtd hades
  4220. DRM: 0.25
  4221. DE: 3
  4222. DM: 1
  4223. FRM: 2
  4224. FE: 6
  4225. BE: 0.7
  4226. BEDu: 10000
  4227. BEDM: 2.5
  4228.  
  4229. Class: gti arcadia
  4230. DRM: 0.25
  4231. DE: 3
  4232. DM: 1
  4233. FRM: 2
  4234. FE: 6
  4235. BE: 0.7
  4236. BEDu: 10000
  4237. BEDM: 2.5
  4238.  
  4239. Class: gtva colossus
  4240. DRM: 0.25
  4241. DE: 3
  4242. DM: 1
  4243. FRM: 5
  4244. FE: 6
  4245. BE: 0.75
  4246. BEDu: 11000
  4247. BEDM: 2.5
  4248.  
  4249. Class: gtcv deimos
  4250. DRM: 0.25
  4251. DE: 3
  4252. DM: 1
  4253. FRM: 2
  4254. FE: 6
  4255. BE: 0.65
  4256. BEDu: 9000
  4257. BEDM: 2.5
  4258.  
  4259. Class: gtc aeolus
  4260. DRM: 0.25
  4261. DE: 3
  4262. DM: 1
  4263. FRM: 2
  4264. FE: 6
  4265. BE: 0.6
  4266. BEDu: 8000
  4267. BEDM: 2.5
  4268.  
  4269. Class: ntf iceni
  4270. DRM: 0.25
  4271. DE: 3
  4272. DM: 1
  4273. FRM: 2
  4274. FE: 6
  4275. BE: 0.65
  4276. BEDu: 9000
  4277. BEDM: 2.5
  4278.  
  4279. Class: ntf boadicea
  4280. DRM: 0.25
  4281. DE: 3
  4282. DM: 1
  4283. FRM: 2
  4284. FE: 6
  4285. BE: 0.6
  4286. BEDu: 8000
  4287. BEDM: 2.5
  4288.  
  4289. Class: gtt elysium
  4290. DRM: 0.25
  4291. DE: 3
  4292. DM: 1
  4293.  
  4294. Class: gtt argo
  4295. DRM: 0.25
  4296. DE: 3
  4297. DM: 1
  4298. FRM: 1
  4299. FE: 6
  4300. BE: 0.4
  4301. BEDu: 4000
  4302. BEDM: 2.5
  4303.  
  4304. Class: gti ganymede
  4305. DRM: 0.25
  4306. DE: 3
  4307. DM: 1
  4308. FRM: 2
  4309. FE: 6
  4310. BE: 0.7
  4311. BEDu: 10000
  4312. BEDM: 2.5
  4313.  
  4314. Class: knossos
  4315. DRM: 0.25
  4316. DE: 3
  4317. DM: 1
  4318. FRM: 5
  4319. FE: 6
  4320. BE: 0.8
  4321. BEDu: 12000
  4322. BEDM: 2.5
  4323.  
  4324. Class: gtsg watchdog
  4325. DRM: 0.25
  4326. DE: 3
  4327. DM: 1
  4328.  
  4329. Class: gtsg cerberus
  4330. DRM: 0.25
  4331. DE: 3
  4332. DM: 1
  4333.  
  4334. Class: gtsg alastor
  4335. DRM: 0.25
  4336. DE: 3
  4337. DM: 1
  4338.  
  4339. Class: gtep hermes
  4340. DRM: 0.25
  4341. DE: 3
  4342. DM: 1
  4343.  
  4344. Class: tc-meson bomb
  4345. FRM: 4
  4346. FE: 6
  4347. BE: 0.8
  4348. BEDu: 10000
  4349. BEDM: 10
  4350.  
  4351. Class: gtsg mjolnir
  4352. DRM: 0.25
  4353. DE: 3
  4354. DM: 1
  4355. FRM: 2
  4356. FE: 6
  4357. BE: 0.6
  4358. BEDu: 8000
  4359. BEDM: 2.5
  4360.  
  4361. Class: gtsg mjolnir#home
  4362. DRM: 0.25
  4363. DE: 3
  4364. DM: 1
  4365. FRM: 2
  4366. FE: 6
  4367. BE: 0.6
  4368. BEDu: 8000
  4369. BEDM: 2.5
  4370.  
  4371. Class: gvf seth
  4372. DRM: 0.25
  4373. DE: 3
  4374. DM: 1
  4375.  
  4376. Class: gvf horus
  4377. DRM: 0.25
  4378. DE: 3
  4379. DM: 1
  4380.  
  4381. Class: gvf thoth
  4382. DRM: 0.25
  4383. DE: 3
  4384. DM: 1
  4385.  
  4386. Class: gvf serapis
  4387. DRM: 0.25
  4388. DE: 3
  4389. DM: 1
  4390.  
  4391. Class: gvf tauret
  4392. DRM: 0.25
  4393. DE: 3
  4394. DM: 1
  4395.  
  4396. Class: gvb sekhmet
  4397. DRM: 0.25
  4398. DE: 3
  4399. DM: 1
  4400.  
  4401. Class: gvb osiris
  4402. DRM: 0.25
  4403. DE: 3
  4404. DM: 1
  4405.  
  4406. Class: gvb bakha
  4407. DRM: 0.25
  4408. DE: 3
  4409. DM: 1
  4410.  
  4411. Class: gvf ptah
  4412. DRM: 0.25
  4413. DE: 3
  4414. DM: 1
  4415.  
  4416. Class: gvs nephthys
  4417. DRM: 0.25
  4418. DE: 3
  4419. DM: 1
  4420. FRM: 1
  4421. FE: 6
  4422.  
  4423. Class: gvt isis
  4424. DRM: 0.25
  4425. DE: 3
  4426. DM: 1
  4427.  
  4428. Class: pvfr ma'at
  4429. DRM: 0.25
  4430. DE: 3
  4431. DM: 1
  4432. FRM: 1
  4433. FE: 6
  4434.  
  4435. Class: gvfr bes
  4436. DRM: 0.25
  4437. DE: 3
  4438. DM: 1
  4439. FRM: 1
  4440. FE: 6
  4441.  
  4442. Class: vac 5
  4443. DRM: 0.25
  4444. DE: 3
  4445. DM: 1
  4446.  
  4447. Class: vac 4
  4448. DRM: 0.25
  4449. DE: 3
  4450. DM: 1
  4451.  
  4452. Class: gvfr satis
  4453. DRM: 0.25
  4454. DE: 3
  4455. DM: 1
  4456. FRM: 1
  4457. FE: 6
  4458. BE: 0.45
  4459. BEDu: 5000
  4460. BEDM: 2.5
  4461.  
  4462. Class: gvg anuket
  4463. DRM: 0.25
  4464. DE: 3
  4465. DM: 1
  4466. FRM: 1
  4467. FE: 6
  4468. BE: 0.55
  4469. BEDu: 7000
  4470. BEDM: 2.5
  4471.  
  4472. Class: gvc aten
  4473. DRM: 0.25
  4474. DE: 3
  4475. DM: 1
  4476. FRM: 2
  4477. FE: 6
  4478. BE: 0.6
  4479. BEDu: 8000
  4480. BEDM: 2.5
  4481.  
  4482. Class: gvc mentu
  4483. DRM: 0.25
  4484. DE: 3
  4485. DM: 1
  4486. FRM: 2
  4487. FE: 6
  4488. BE: 0.6
  4489. BEDu: 8000
  4490. BEDM: 2.5
  4491.  
  4492. Class: gvcv sobek
  4493. DRM: 0.25
  4494. DE: 3
  4495. DM: 1
  4496. FRM: 2
  4497. FE: 6
  4498. BE: 0.65
  4499. BEDu: 9000
  4500. BEDM: 2.5
  4501.  
  4502. Class: gvd typhon
  4503. DRM: 0.25
  4504. DE: 3
  4505. DM: 1
  4506. FRM: 2
  4507. FE: 6
  4508. BE: 0.7
  4509. BEDu: 10000
  4510. BEDM: 2.5
  4511.  
  4512. Class: gvsg ankh
  4513. DRM: 0.25
  4514. DE: 3
  4515. DM: 1
  4516.  
  4517. Class: gvsg edjo
  4518. DRM: 0.25
  4519. DE: 3
  4520. DM: 1
  4521.  
  4522. Class: gvep ra
  4523. DRM: 0.25
  4524. DE: 3
  4525. DM: 1
  4526.  
  4527. Class: gva setekh
  4528. DRM: 0.25
  4529. DE: 3
  4530. DM: 1
  4531. FRM: 1
  4532. FE: 6
  4533. BE: 0.5
  4534. BEDu: 6000
  4535. BEDM: 2.5
  4536.  
  4537. Class: gvd hatshepsut
  4538. DRM: 0.25
  4539. DE: 3
  4540. DM: 1
  4541. FRM: 2
  4542. FE: 6
  4543. BE: 0.7
  4544. BEDu: 10000
  4545. BEDM: 2.5
  4546.  
  4547. Class: sf dragon
  4548. DRM: 0.25
  4549. DE: 3
  4550. DM: 1
  4551.  
  4552. Class: sf basilisk
  4553. DRM: 0.25
  4554. DE: 3
  4555. DM: 1
  4556.  
  4557. Class: sf manticore
  4558. DRM: 0.25
  4559. DE: 3
  4560. DM: 1
  4561.  
  4562. Class: sf aeshma
  4563. DRM: 0.25
  4564. DE: 3
  4565. DM: 1
  4566.  
  4567. Class: sf mara
  4568. DRM: 0.25
  4569. DE: 3
  4570. DM: 1
  4571.  
  4572. Class: sf astaroth
  4573. DRM: 0.25
  4574. DE: 3
  4575. DM: 1
  4576.  
  4577. Class: sb nephilim
  4578. DRM: 0.25
  4579. DE: 3
  4580. DM: 1
  4581.  
  4582. Class: sb taurvi
  4583. DRM: 0.25
  4584. DE: 3
  4585. DM: 1
  4586.  
  4587. Class: sb nahema
  4588. DRM: 0.25
  4589. DE: 3
  4590. DM: 1
  4591.  
  4592. Class: sb seraphim
  4593. DRM: 0.25
  4594. DE: 3
  4595. DM: 1
  4596.  
  4597. Class: st azrael
  4598. DRM: 0.25
  4599. DE: 3
  4600. DM: 1
  4601.  
  4602. Class: sfr dis
  4603. DRM: 0.25
  4604. DE: 3
  4605. DM: 1
  4606. FRM: 1
  4607. FE: 6
  4608. BE: 0.45
  4609. BEDu: 5000
  4610. BEDM: 2.5
  4611.  
  4612. Class: sac 3
  4613. DRM: 0.25
  4614. DE: 3
  4615. DM: 1
  4616. FRM: 1
  4617. FE: 6
  4618. BE: 0.4
  4619. BEDu: 4000
  4620. BEDM: 2.5
  4621.  
  4622. Class: sfr mephisto
  4623. DRM: 0.25
  4624. DE: 3
  4625. DM: 1
  4626. FRM: 1
  4627. FE: 6
  4628.  
  4629. Class: sc 5
  4630. DRM: 0.25
  4631. DE: 3
  4632. DM: 1
  4633.  
  4634. Class: sfr asmodeus
  4635. DRM: 0.25
  4636. DE: 3
  4637. DM: 1
  4638. FRM: 1
  4639. FE: 6
  4640. BE: 0.45
  4641. BEDu: 5000
  4642. BEDM: 2.5
  4643.  
  4644. Class: sac 2
  4645. DRM: 0.25
  4646. DE: 3
  4647. DM: 1
  4648.  
  4649. Class: sc lilith
  4650. DRM: 0.25
  4651. DE: 3
  4652. DM: 1
  4653. FRM: 2
  4654. FE: 6
  4655. BE: 0.6
  4656. BEDu: 8000
  4657. BEDM: 2.5
  4658.  
  4659. Class: sc rakshasa
  4660. DRM: 0.25
  4661. DE: 3
  4662. DM: 1
  4663. FRM: 2
  4664. FE: 6
  4665. BE: 0.6
  4666. BEDu: 8000
  4667. BEDM: 2.5
  4668.  
  4669. Class: sd demon
  4670. DRM: 0.25
  4671. DE: 3
  4672. DM: 1
  4673. FRM: 2
  4674. FE: 6
  4675. BE: 0.7
  4676. BEDu: 10000
  4677. BEDM: 2.5
  4678.  
  4679. Class: sd ravana
  4680. DRM: 0.25
  4681. DE: 3
  4682. DM: 1
  4683. FRM: 2
  4684. FE: 6
  4685. BE: 0.7
  4686. BEDu: 10000
  4687. BEDM: 2.5
  4688.  
  4689. Class: sd lucifer
  4690. DRM: 0.25
  4691. DE: 3
  4692. DM: 1
  4693. FRM: 2
  4694. FE: 6
  4695. BE: 0.7
  4696. BEDu: 10000
  4697. BEDM: 2.5
  4698.  
  4699. Class: ssg trident
  4700. DRM: 0.25
  4701. DE: 3
  4702. DM: 1
  4703.  
  4704. Class: ssg belial
  4705. DRM: 0.25
  4706. DE: 3
  4707. DM: 1
  4708.  
  4709. Class: ssg rahu
  4710. DRM: 0.25
  4711. DE: 3
  4712. DM: 1
  4713. FRM: 1
  4714. FE: 6
  4715. BE: 0.55
  4716. BEDu: 7000
  4717. BEDM: 2.5
  4718.  
  4719. Class: scv moloch
  4720. DRM: 0.25
  4721. DE: 3
  4722. DM: 1
  4723. FRM: 2
  4724. FE: 6
  4725. BE: 0.65
  4726. BEDu: 9000
  4727. BEDM: 2.5
  4728.  
  4729. Class: sj sathanas
  4730. DRM: 0.25
  4731. DE: 3
  4732. DM: 1
  4733. FRM: 5
  4734. FE: 6
  4735. BE: 0.75
  4736. BEDu: 11000
  4737. BEDM: 2.5
  4738.  
  4739. Class: shivan comm node
  4740. DRM: 0.25
  4741. DE: 3
  4742. DM: 1
  4743. FRM: 1
  4744. FE: 6
  4745. BE: 0.65
  4746. BEDu: 9000
  4747. BEDM: 2.5
  4748.  
  4749. Class: gtf aurora
  4750. DRM: 0.25
  4751. DE: 3
  4752. DM: 1
  4753.  
  4754. Class: gtf kulas
  4755. DRM: 0.25
  4756. DE: 3
  4757. DM: 1
  4758.  
  4759. Class: gtf comanche
  4760. DRM: 0.25
  4761. DE: 3
  4762. DM: 1
  4763.  
  4764. Class: gtf seminole
  4765. DRM: 0.25
  4766. DE: 3
  4767. DM: 1
  4768.  
  4769. Class: gtf cherokee
  4770. DRM: 0.25
  4771. DE: 3
  4772. DM: 1
  4773.  
  4774. Class: gtb yurok
  4775. DRM: 0.25
  4776. DE: 3
  4777. DM: 1
  4778.  
  4779. Class: gtb navajo
  4780. DRM: 0.25
  4781. DE: 3
  4782. DM: 1
  4783.  
  4784. Class: gtc hyperion
  4785. DRM: 0.25
  4786. DE: 3
  4787. DM: 1
  4788. FRM: 2
  4789. FE: 6
  4790. BE: 0.6
  4791. BEDu: 8000
  4792. BEDM: 2.5
  4793.  
  4794. Class: gtcv chimera
  4795. DRM: 0.25
  4796. DE: 3
  4797. DM: 1
  4798. FRM: 2
  4799. FE: 6
  4800. BE: 0.65
  4801. BEDu: 9000
  4802. BEDM: 2.5
  4803.  
  4804. Class: gtcv bellerophon
  4805. DRM: 0.25
  4806. DE: 3
  4807. DM: 1
  4808. FRM: 2
  4809. FE: 6
  4810. BE: 0.65
  4811. BEDu: 9000
  4812. BEDM: 2.5
  4813.  
  4814. Class: gtd titan
  4815. DRM: 0.25
  4816. DE: 3
  4817. DM: 1
  4818. FRM: 2
  4819. FE: 6
  4820. BE: 0.7
  4821. BEDu: 10000
  4822. BEDM: 2.5
  4823.  
  4824. Class: gtd raynor
  4825. DRM: 0.25
  4826. DE: 3
  4827. DM: 1
  4828. FRM: 2
  4829. FE: 6
  4830. BE: 0.7
  4831. BEDu: 10000
  4832. BEDM: 2.5
  4833.  
  4834. Class: gtl anemoi
  4835. DRM: 0.25
  4836. DE: 3
  4837. DM: 1
  4838. FRM: 2
  4839. FE: 6
  4840. BE: 0.7
  4841. BEDu: 10000
  4842. BEDM: 2.5
  4843.  
  4844. Class: orion refit
  4845. DRM: 0.25
  4846. DE: 3
  4847. DM: 1
  4848. FRM: 2
  4849. FE: 6
  4850. BE: 0.7
  4851. BEDu: 10000
  4852. BEDM: 2.5
  4853.  
  4854. Class: alliance jump gate
  4855. DRM: 0.25
  4856. DE: 3
  4857. DM: 1
  4858. FRM: 2
  4859. FE: 6
  4860. BE: 0.8
  4861. BEDu: 12000
  4862. BEDM: 2.5
  4863.  
  4864. Class: sj dante
  4865. DRM: 0.25
  4866. DE: 3
  4867. DM: 1
  4868. FRM: 5
  4869. FE: 6
  4870. BE: 0.75
  4871. BEDu: 11000
  4872. BEDM: 2.5
  4873.  
  4874. Class: vishnan preserver
  4875. DRM: 0.25
  4876. DE: 3
  4877. DM: 1
  4878. FRM: 5
  4879. FE: 6
  4880. BE: 0.75
  4881. BEDu: 11000
  4882. BEDM: 2.5
  4883.  
  4884. Class: vishnan arbiter
  4885. DRM: 0.25
  4886. DE: 3
  4887. DM: 1
  4888. FRM: 2
  4889. FE: 6
  4890. BE: 0.65
  4891. BEDu: 9000
  4892. BEDM: 2.5
  4893.  
  4894. Class: vishnan sacred keeper
  4895. DRM: 0.25
  4896. DE: 3
  4897. DM: 1
  4898. FRM: 2
  4899. FE: 6
  4900. BE: 0.7
  4901. BEDu: 10000
  4902. BEDM: 2.5
  4903.  
  4904. Class: vishnan missionary
  4905. DRM: 0.25
  4906. DE: 3
  4907. DM: 1
  4908.  
  4909. Class: vishnan preacher
  4910. DRM: 0.25
  4911. DE: 3
  4912. DM: 1
  4913.  
  4914. Class: vishnan seeker
  4915. DRM: 0.25
  4916. DE: 3
  4917. DM: 1
  4918.  
  4919. Class: vishnan inquisitor
  4920. DRM: 0.25
  4921. DE: 3
  4922. DM: 1
  4923.  
  4924. Class: vishnan protector
  4925. DRM: 0.25
  4926. DE: 3
  4927. DM: 1
  4928. FRM: 1
  4929. FE: 6
  4930. BE: 0.6
  4931. BEDu: 8000
  4932. BEDM: 2.5
  4933.  
  4934. Class: uefg karuna
  4935. DRM: 0.25
  4936. DE: 3
  4937. DM: 1
  4938. FRM: 2
  4939. FE: 6
  4940. BE: 0.65
  4941. BEDu: 9000
  4942. BEDM: 2.5
  4943.  
  4944. Class: gtf atalanta
  4945. DRM: 0.25
  4946. DE: 3
  4947. DM: 1
  4948.  
  4949. Class: gtf nyx
  4950. DRM: 0.25
  4951. DE: 3
  4952. DM: 1
  4953.  
  4954. Class: gtf draco
  4955. DRM: 0.25
  4956. DE: 3
  4957. DM: 1
  4958.  
  4959. Class: gtb rhea
  4960. DRM: 0.25
  4961. DE: 3
  4962. DM: 1
  4963.  
  4964. Class: gtcv diomedes
  4965. DRM: 0.25
  4966. DE: 3
  4967. DM: 1
  4968. FRM: 2
  4969. FE: 6
  4970. BE: 0.65
  4971. BEDu: 9000
  4972. BEDM: 2.5
  4973.  
  4974. Class: gvl tawaret
  4975. DRM: 0.25
  4976. DE: 3
  4977. DM: 1
  4978. FRM: 2
  4979. FE: 6
  4980. BE: 0.7
  4981. BEDu: 10000
  4982. BEDM: 2.5
  4983.  
  4984. Class: uef uhlan
  4985. DRM: 0.25
  4986. DE: 3
  4987. DM: 1
  4988.  
  4989. Class: uef kentauroi
  4990. DRM: 0.25
  4991. DE: 3
  4992. DM: 1
  4993.  
  4994. Class: uef uriel
  4995. DRM: 0.25
  4996. DE: 3
  4997. DM: 1
  4998.  
  4999. Class: uef izra'il
  5000. DRM: 0.25
  5001. DE: 3
  5002. DM: 1
  5003.  
  5004. Class: uef lao tze
  5005. DRM: 0.25
  5006. DE: 3
  5007. DM: 1
  5008.  
  5009. Class: uef ainsarii
  5010. DRM: 0.25
  5011. DE: 3
  5012. DM: 1
  5013.  
  5014. Class: ueb durga
  5015. DRM: 0.25
  5016. DE: 3
  5017. DM: 1
  5018.  
  5019. Class: ueb vajradhara
  5020. DRM: 0.25
  5021. DE: 3
  5022. DM: 1
  5023.  
  5024. Class: uem florence
  5025. DRM: 0.25
  5026. DE: 3
  5027. DM: 1
  5028. FRM: 1
  5029. FE: 6
  5030. BE: 0.6
  5031. BEDu: 8000
  5032. BEDM: 2.5
  5033.  
  5034. Class: uet kadmos
  5035. DRM: 0.25
  5036. DE: 3
  5037. DM: 1
  5038. FRM: 1
  5039. FE: 6
  5040. BE: 0.4
  5041. BEDu: 4000
  5042. BEDM: 2.5
  5043.  
  5044. Class: uet corsair
  5045. DRM: 0.25
  5046. DE: 3
  5047. DM: 1
  5048. FRM: 1
  5049. FE: 6
  5050.  
  5051. Class: uet upanishad
  5052. DRM: 0.25
  5053. DE: 3
  5054. DM: 1
  5055. FRM: 1
  5056. FE: 6
  5057. BE: 0.6
  5058. BEDu: 8000
  5059. BEDM: 2.5
  5060.  
  5061. Class: uea oculus
  5062. DRM: 0.25
  5063. DE: 3
  5064. DM: 1
  5065. FRM: 1
  5066. FE: 6
  5067. BE: 0.5
  5068. BEDu: 6000
  5069. BEDM: 2.5
  5070.  
  5071. Class: uec sanctus
  5072. DRM: 0.25
  5073. DE: 3
  5074. DM: 1
  5075. FRM: 2
  5076. FE: 6
  5077. BE: 0.6
  5078. BEDu: 8000
  5079. BEDM: 2.5
  5080.  
  5081. Class: uefg narayana
  5082. DRM: 0.25
  5083. DE: 3
  5084. DM: 1
  5085. FRM: 2
  5086. FE: 6
  5087. BE: 0.65
  5088. BEDu: 9000
  5089. BEDM: 2.5
  5090.  
  5091. Class: ued solaris
  5092. DRM: 0.25
  5093. DE: 3
  5094. DM: 1
  5095. FRM: 2
  5096. FE: 6
  5097. BE: 0.7
  5098. BEDu: 10000
  5099. BEDM: 2.5
  5100.  
  5101. Class: ues centaur
  5102. DRM: 0.25
  5103. DE: 3
  5104. DM: 1
  5105. FRM: 1
  5106. FE: 6
  5107.  
  5108. Class: uefr demeter
  5109. DRM: 0.25
  5110. DE: 3
  5111. DM: 1
  5112. FRM: 1
  5113. FE: 6
  5114. BE: 0.45
  5115. BEDu: 5000
  5116. BEDM: 2.5
  5117.  
  5118. Class: uec-dem
  5119. DRM: 0.25
  5120. DE: 3
  5121. DM: 1
  5122. FRM: 1
  5123. FE: 6
  5124. BE: 0.4
  5125. BEDu: 4000
  5126. BEDM: 2.5
  5127.  
  5128. Class: uei kumari
  5129. DRM: 0.25
  5130. DE: 3
  5131. DM: 1
  5132. FRM: 2
  5133. FE: 6
  5134. BE: 0.7
  5135. BEDu: 10000
  5136. BEDM: 2.5
  5137.  
  5138. Class: intrasystem gate
  5139. DRM: 0.25
  5140. DE: 3
  5141. DM: 1
  5142. FRM: 2
  5143. FE: 6
  5144. BE: 0.7
  5145. BEDu: 10000
  5146. BEDM: 2.5
  5147.  
  5148. Class: uei bretonia
  5149. DRM: 0.25
  5150. DE: 3
  5151. DM: 1
  5152. FRM: 2
  5153. FE: 6
  5154. BE: 0.7
  5155. BEDu: 10000
  5156. BEDM: 2.5
  5157.  
  5158. Class: scimitar
  5159. DRM: 0.25
  5160. DE: 3
  5161. DM: 1
  5162.  
  5163. Class: sred
  5164. BEI: 0.2
  5165. BEDu: 200
  5166. BEDi: 100
  5167.  
  5168. Class: lred
  5169. BEI: 0.2
  5170. BEDu: 600
  5171. BEDi: 300
  5172.  
  5173. Class: bfred
  5174. BEI: 0.2
  5175. BEDu: 2100
  5176. BEDi: 1050
  5177.  
  5178. Class: terslash
  5179. BEI: 0.2
  5180. BEDu: 350
  5181. BEDi: 175
  5182.  
  5183. Class: lterslash
  5184. BEI: 0.2
  5185. BEDu: 150
  5186. BEDi: 75
  5187.  
  5188. Class: bfgreen
  5189. BEI: 0.2
  5190. BEDu: 1900
  5191. BEDi: 950
  5192.  
  5193. Class: lrbgreen
  5194. BEI: 0.2
  5195. BEDu: 1900
  5196. BEDi: 950
  5197.  
  5198. Class: bgreen
  5199. BEI: 0.2
  5200. BEDu: 1200
  5201. BEDi: 650
  5202.  
  5203. Class: sgreen
  5204. BEI: 0.2
  5205. BEDu: 210
  5206. BEDi: 105
  5207.  
  5208. Class: svas
  5209. BEI: 0.2
  5210. BEDu: 350
  5211. BEDi: 175
  5212.  
  5213. Class: bvas
  5214. BEI: 0.2
  5215. BEDu: 1100
  5216. BEDi: 550
  5217.  
  5218. Class: vslash
  5219. BEI: 0.2
  5220. BEDu: 750
  5221. BEDi: 375
  5222.  
  5223. Class: green beam
  5224. BEI: 0.2
  5225. BEDu: 200
  5226. BEDi: 100
  5227.  
  5228. Class: mjolnirbeam
  5229. BEI: 0.2
  5230. BEDu: 750
  5231. BEDi: 375
  5232.  
  5233. Class: mjolnirbeam#home
  5234. BEI: 0.2
  5235. BEDu: 400
  5236. BEDi: 200
  5237.  
  5238. Class: cyclops
  5239. FR: 100
  5240. FE: 6
  5241. BEI: 0.6
  5242. BEDu: 2000
  5243. BEDi: 1000
  5244.  
  5245. Class: cyclops#short
  5246. FR: 100
  5247. FE: 6
  5248. BEI: 0.6
  5249. BEDu: 2000
  5250. BEDi: 1000
  5251.  
  5252. Class: rebel bomb
  5253. FR: 100
  5254. FE: 6
  5255. BEI: 0.6
  5256. BEDu: 400
  5257. BEDi: 200
  5258.  
  5259. Class: helios
  5260. FR: 100
  5261. FE: 6
  5262. BEI: 0.6
  5263. BEDu: 6800
  5264. BEDi: 3400
  5265.  
  5266. Class: unknown bomb
  5267. FR: 100
  5268. FE: 6
  5269. BEI: 0.6
  5270. BEDu: 1500
  5271. BEDi: 750
  5272.  
  5273. Class: unknown megabomb
  5274. FR: 100
  5275. FE: 6
  5276. BEI: 0.6
  5277. BEDu: 3200
  5278. BEDi: 1600
  5279.  
  5280. Class: shivan bomb
  5281. FR: 100
  5282. FE: 6
  5283. BEI: 0.6
  5284. BEDu: 2000
  5285. BEDi: 1000
  5286.  
  5287. Class: shivan bomb#short
  5288. FR: 100
  5289. FE: 6
  5290. BEI: 0.6
  5291. BEDu: 2000
  5292. BEDi: 1000
  5293.  
  5294. Class: shivan weak bomb
  5295. FR: 100
  5296. FE: 6
  5297. BEI: 0.6
  5298. BEDu: 400
  5299. BEDi: 200
  5300.  
  5301. Class: shivan megabomb
  5302. FR: 100
  5303. FE: 6
  5304. BEI: 0.6
  5305. BEDu: 6800
  5306. BEDi: 3400
  5307.  
  5308. Class: fusion mortar
  5309. FR: 20
  5310. FE: 6
  5311. BEI: 0.2
  5312. BEDu: 80
  5313. BEDi: 40
  5314.  
  5315. Class: vasudan flux cannon
  5316. FR: 20
  5317. FE: 6
  5318. BEI: 0.4
  5319. BEDu: 500
  5320. BEDi: 250
  5321.  
  5322. Class: vishnan huge turret
  5323. BEI: 0.2
  5324. BEDu: 90
  5325. BEDi: 45
  5326.  
  5327. Class: hred
  5328. BEI: 0.2
  5329. BEDu: 800
  5330. BEDi: 400
  5331.  
  5332. Class: lrsred
  5333. BEI: 0.2
  5334. BEDu: 100
  5335. BEDi: 50
  5336.  
  5337. Class: terslashblue
  5338. BEI: 0.2
  5339. BEDu: 425
  5340. BEDi: 212.5
  5341.  
  5342. Class: bfblue
  5343. BEI: 0.2
  5344. BEDu: 2200
  5345. BEDi: 1100
  5346.  
  5347. Class: hblue
  5348. BEI: 0.2
  5349. BEDu: 1850
  5350. BEDi: 925
  5351.  
  5352. Class: bblue
  5353. BEI: 0.2
  5354. BEDu: 1500
  5355. BEDi: 750
  5356.  
  5357. Class: mblue
  5358. BEI: 0.2
  5359. BEDu: 900
  5360. BEDi: 450
  5361.  
  5362. Class: sblue
  5363. BEI: 0.2
  5364. BEDu: 320
  5365. BEDi: 160
  5366.  
  5367. Class: abeamtiny
  5368. BEI: 0.2
  5369. BEDu: 200
  5370. BEDi: 100
  5371.  
  5372. Class: sabeam
  5373. BEI: 0.2
  5374. BEDu: 400
  5375. BEDi: 200
  5376.  
  5377. Class: babeam
  5378. BEI: 0.2
  5379. BEDu: 870
  5380. BEDi: 435
  5381.  
  5382. Class: lrabeam
  5383. BEI: 0.2
  5384. BEDu: 2500
  5385. BEDi: 1250
  5386.  
  5387. Class: mass driver#karuna
  5388. BEI: 0.2
  5389. BEDu: 1200
  5390. BEDi: 600
  5391.  
  5392. Class: gauss cannon#karuna
  5393. BEI: 0.2
  5394. BEDu: 1200
  5395. BEDi: 600
  5396.  
  5397. Class: vishnan megabomb
  5398. FR: 100
  5399. FE: 6
  5400. BEI: 0.6
  5401. BEDu: 4100
  5402. BEDi: 2050
  5403.  
  5404. Class: vishnan ultrabomb
  5405. FR: 100
  5406. FE: 6
  5407. BEI: 0.6
  5408. BEDu: 4100
  5409. BEDi: 2050
  5410.  
  5411. Class: eos
  5412. FR: 150
  5413. FE: 7
  5414. BEI: 0.6
  5415. BEDu: 1000
  5416. BEDi: 500
  5417.  
  5418. Class: supernova
  5419. FR: 200
  5420. FE: 7
  5421. BEI: 0.6
  5422. BEDu: 5000
  5423. BEDi: 2500
  5424.  
  5425. Class: apocalypse#karuna
  5426. FR: 100
  5427. FE: 7
  5428. BEI: 0.6
  5429. BEDu: 500
  5430. BEDi: 250
  5431.  
  5432. Class: archer
  5433. BEI: 0.2
  5434. BEDu: 350
  5435. BEDi: 175
  5436.  
  5437. Class: redeemer
  5438. BEI: 0.2
  5439. BEDu: 120
  5440. BEDi: 60
  5441.  
  5442. Class: vajra
  5443. BEI: 0.2
  5444. BEDu: 600
  5445. BEDi: 300
  5446.  
  5447. Class: mass driver#sanctus
  5448. BEI: 0.2
  5449. BEDu: 600
  5450. BEDi: 300
  5451.  
  5452. Class: mass driver#narayana
  5453. BEI: 0.2
  5454. BEDu: 2400
  5455. BEDi: 1200
  5456.  
  5457. Class: gauss cannon#sanctus
  5458. BEI: 0.2
  5459. BEDu: 600
  5460. BEDi: 300
  5461.  
  5462. Class: gauss cannon#narayana
  5463. BEI: 0.2
  5464. BEDu: 2400
  5465. BEDi: 1200
  5466.  
  5467. Class: gattler turret#solaris
  5468. BEI: 0.2
  5469. BEDu: 15
  5470. BEDi: 7.5
  5471.  
  5472. Class: warhammer
  5473. FR: 50
  5474. FE: 6
  5475. BEI: 0.4
  5476. BEDu: 500
  5477. BEDi: 250
  5478.  
  5479. Class: sledgehammer
  5480. FR: 100
  5481. FE: 6
  5482. BEI: 0.6
  5483. BEDu: 7500
  5484. BEDi: 3750
  5485.  
  5486. Class: jackhammer
  5487. FR: 100
  5488. FE: 6
  5489. BEI: 0.6
  5490. BEDu: 4000
  5491. BEDi: 2000
  5492.  
  5493. Class: warhammer#sanctus
  5494. FR: 50
  5495. FE: 6
  5496. BEI: 0.4
  5497. BEDu: 500
  5498. BEDi: 250
  5499.  
  5500. Class: apocalypse#narayana
  5501. FR: 150
  5502. FE: 7
  5503. BEI: 0.6
  5504. BEDu: 1000
  5505. BEDi: 500
  5506.  
  5507. Class: apocalypse#solaris
  5508. FR: 125
  5509. FE: 7
  5510. BEI: 0.6
  5511. BEDu: 1000
  5512. BEDi: 500
  5513.  
  5514. Class: hydra#spawn
  5515. FR: 25
  5516. FE: 6
  5517. BEI: 0.4
  5518. BEDu: 125
  5519. BEDi: 62.5
  5520. Received post for event GS_EVENT_FICTION_VIEWER during state transtition. Find Allender if you are unsure if this is bad.
  5521. Got event GS_EVENT_FICTION_VIEWER (66) in state GS_STATE_START_GAME (52)
  5522. Frame 0 too long!!: frametime = 62.241 (62.241)
  5523. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_FICTION_VIEWER (53)
  5524. ANI iconwing01 with size 32x28 (12.5% wasted)
  5525. Loading model 'FtUhlan.pof'
  5526. IBX: Found a good IBX to read for 'FtUhlan.pof'.
  5527. IBX-DEBUG => POF checksum: 0xa2610dfb, IBX checksum: 0x848a3cc5 -- "FtUhlan.pof"
  5528. Submodel 'Uhland' is detail level 3 of 'Uhlana'
  5529. Submodel 'Uhlanc' is detail level 2 of 'Uhlana'
  5530. Submodel 'Uhlanb' is detail level 1 of 'Uhlana'
  5531. Loading model 'jackal-e.pof'
  5532. Potential problem found: Unrecognized subsystem type 'gundoorbl', believed to be in ship jackal-e.pof
  5533. Potential problem found: Unrecognized subsystem type 'gundoorbr', believed to be in ship jackal-e.pof
  5534. Potential problem found: Unrecognized subsystem type 'gundoortl', believed to be in ship jackal-e.pof
  5535. Potential problem found: Unrecognized subsystem type 'gundoortr', believed to be in ship jackal-e.pof
  5536. Potential problem found: Unrecognized subsystem type 'guns', believed to be in ship jackal-e.pof
  5537. Potential problem found: Unrecognized subsystem type 'hullpodl', believed to be in ship jackal-e.pof
  5538. Potential problem found: Unrecognized subsystem type 'hullpodr', believed to be in ship jackal-e.pof
  5539. Potential problem found: Unrecognized subsystem type 'leftintake', believed to be in ship jackal-e.pof
  5540. Potential problem found: Unrecognized subsystem type 'leftventbl', believed to be in ship jackal-e.pof
  5541. Potential problem found: Unrecognized subsystem type 'leftventbr', believed to be in ship jackal-e.pof
  5542. Potential problem found: Unrecognized subsystem type 'leftventtl', believed to be in ship jackal-e.pof
  5543. Potential problem found: Unrecognized subsystem type 'leftventtr', believed to be in ship jackal-e.pof
  5544. Potential problem found: Unrecognized subsystem type 'rightintake', believed to be in ship jackal-e.pof
  5545. Potential problem found: Unrecognized subsystem type 'rightventbl', believed to be in ship jackal-e.pof
  5546. Potential problem found: Unrecognized subsystem type 'rightventbr', believed to be in ship jackal-e.pof
  5547. Potential problem found: Unrecognized subsystem type 'rightventtl', believed to be in ship jackal-e.pof
  5548. Potential problem found: Unrecognized subsystem type 'rightventtr', believed to be in ship jackal-e.pof
  5549. Potential problem found: Unrecognized subsystem type 'tailbl', believed to be in ship jackal-e.pof
  5550. Potential problem found: Unrecognized subsystem type 'tailbr', believed to be in ship jackal-e.pof
  5551. Potential problem found: Unrecognized subsystem type 'tailtl', believed to be in ship jackal-e.pof
  5552. Potential problem found: Unrecognized subsystem type 'tailtr', believed to be in ship jackal-e.pof
  5553. Potential problem found: Unrecognized subsystem type 'tdeflector1', believed to be in ship jackal-e.pof
  5554. Potential problem found: Unrecognized subsystem type 'tdeflector10', believed to be in ship jackal-e.pof
  5555. Potential problem found: Unrecognized subsystem type 'tdeflector11', believed to be in ship jackal-e.pof
  5556. Potential problem found: Unrecognized subsystem type 'tdeflector12', believed to be in ship jackal-e.pof
  5557. Potential problem found: Unrecognized subsystem type 'tdeflector2', believed to be in ship jackal-e.pof
  5558. Potential problem found: Unrecognized subsystem type 'tdeflector3', believed to be in ship jackal-e.pof
  5559. Potential problem found: Unrecognized subsystem type 'tdeflector4', believed to be in ship jackal-e.pof
  5560. Potential problem found: Unrecognized subsystem type 'tdeflector5', believed to be in ship jackal-e.pof
  5561. Potential problem found: Unrecognized subsystem type 'tdeflector6', believed to be in ship jackal-e.pof
  5562. Potential problem found: Unrecognized subsystem type 'tdeflector7', believed to be in ship jackal-e.pof
  5563. Potential problem found: Unrecognized subsystem type 'tdeflector8', believed to be in ship jackal-e.pof
  5564. Potential problem found: Unrecognized subsystem type 'tdeflector9', believed to be in ship jackal-e.pof
  5565. Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship jackal-e.pof
  5566. Potential problem found: Unrecognized subsystem type 'wingpodl', believed to be in ship jackal-e.pof
  5567. Potential problem found: Unrecognized subsystem type 'wingpodr', believed to be in ship jackal-e.pof
  5568. IBX: Found a good IBX to read for 'jackal-e.pof'.
  5569. IBX-DEBUG => POF checksum: 0xa48165d8, IBX checksum: 0xf96ee8f6 -- "jackal-e.pof"
  5570. Loading model 'ArcherTECH.pof'
  5571. Model ArcherTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5572. IBX: Found a good IBX to read for 'ArcherTECH.pof'.
  5573. IBX-DEBUG => POF checksum: 0x81b57dec, IBX checksum: 0xc1b00a28 -- "ArcherTECH.pof"
  5574. Loading model 'Dirk1TECH.pof'
  5575. Model Dirk1TECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5576. IBX: Found a good IBX to read for 'Dirk1TECH.pof'.
  5577. IBX-DEBUG => POF checksum: 0xf5646d37, IBX checksum: 0x400509a3 -- "Dirk1TECH.pof"
  5578. Loading model 'SlammerTECH.pof'
  5579. Model SlammerTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5580. IBX: Found a good IBX to read for 'SlammerTECH.pof'.
  5581. IBX-DEBUG => POF checksum: 0x3c502a43, IBX checksum: 0x5049ba9f -- "SlammerTECH.pof"
  5582. Loading model 'Paveway12tech.pof'
  5583. Model Paveway12tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5584. IBX: Found a good IBX to read for 'Paveway12tech.pof'.
  5585. IBX-DEBUG => POF checksum: 0x344be43d, IBX checksum: 0x75449096 -- "Paveway12tech.pof"
  5586. Loading model 'hellfireTECH.pof'
  5587. Model hellfireTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5588. IBX: Found a good IBX to read for 'hellfireTECH.pof'.
  5589. IBX-DEBUG => POF checksum: 0x8c777831, IBX checksum: 0xab24a941 -- "hellfireTECH.pof"
  5590. ANI iconplanet with size 183x182 (28.9% wasted)
  5591. ANI FadeiconPlanet with size 183x182 (28.9% wasted)
  5592. ANI FadeiconPlanet.ani with size 183x182 (28.9% wasted)
  5593. ANI icont-cap with size 97x54 (15.6% wasted)
  5594. ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
  5595. ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted)
  5596. ANI icont-cruiser with size 70x18 (43.8% wasted)
  5597. ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
  5598. ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted)
  5599. ANI iconT-vette with size 80x31 (3.1% wasted)
  5600. ANI fadeiconT-vette with size 80x31 (3.1% wasted)
  5601. ANI fadeiconT-vette.ani with size 80x31 (3.1% wasted)
  5602. ANI iconu-cruiser with size 83x36 (43.8% wasted)
  5603. ANI Fadeiconu-cruiser with size 83x36 (43.8% wasted)
  5604. ANI Fadeiconu-cruiser.ani with size 83x36 (43.8% wasted)
  5605. ANI iconU-Corv with size 138x41 (35.9% wasted)
  5606. ANI fadeiconU-Corv with size 138x41 (35.9% wasted)
  5607. ANI fadeiconU-Corv.ani with size 138x41 (35.9% wasted)
  5608. ANI icont-fightW with size 51x54 (15.6% wasted)
  5609. ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
  5610. ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
  5611. ANI iconU-AWAC with size 90x30 (6.3% wasted)
  5612. ANI fadeiconU-AWAC with size 90x30 (6.3% wasted)
  5613. ANI fadeiconU-AWAC.ani with size 90x30 (6.3% wasted)
  5614. ANI IconU-fighterw with size 75x72 (43.8% wasted)
  5615. ANI FadeiconU-FighterW with size 75x72 (43.8% wasted)
  5616. ANI FadeiconU-FighterW.ani with size 75x72 (43.8% wasted)
  5617. ANI iconu-cap with size 188x35 (45.3% wasted)
  5618. ANI Fadeiconu-Cap with size 188x35 (45.3% wasted)
  5619. ANI Fadeiconu-Cap.ani with size 188x35 (45.3% wasted)
  5620. Frame 0 too long!!: frametime = 4.914 (4.914)
  5621. ANI iconplanet.ani with size 183x182 (28.9% wasted)
  5622. ANI icont-cap.ani with size 97x54 (15.6% wasted)
  5623. Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
  5624. ANI iconwing01.ani with size 32x28 (12.5% wasted)
  5625. Compiling new shader:
  5626. Shader features:
  5627. Animated Effects
  5628. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
  5629. Frame 0 too long!!: frametime = 0.447 (0.447)
  5630. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16)
  5631. Entering game at time = 357.426
  5632. message 'Simms: cornered rat' with invalid head. Fix by assigning persona to the message.
  5633. ANI Head-TP5a.ani with size 160x120 (6.3% wasted)
  5634. message 'Levi: big damn rat' with invalid head. Fix by assigning persona to the message.
  5635. ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
  5636. ASSERTION: "instance_depth >= 0" at 3dsetup.cpp:346
  5637. Int3(): From d:\users\swifty\software development\freespace open\git\code\globalincs\windebug.cpp at line 939
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement