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Atskadan

Thamos, the Burden of Death

Feb 3rd, 2016
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  1. Passive - Vagrant
  2. Thamos does not use mana, but instead has a resource in the form of the 6 bullets in his revolver.
  3. Thamos is a melee fighter, but can change to ranged with his abilities.
  4. While in melee form, Thamos has [scaling number] bonus armor and magic resist and [scaling flat amount] more movespeed.
  5. While ranged, Thamos must expend bullets to attack. The revolver does not reload on its own.
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  7. Thamos starts with one point in Sharpshooter, which has 6 ranks. At rank 1, it does not do extra damage, however he starts with full ammo.
  8.  
  9. Q - Sharpshooter
  10. Active: Thamos switches to ranged form. This allows him to expend bullets to fire ranged attacks. It also changes W - Deft Feet to W - Deft Hands
  11. Passive: Deal [scaling number] flat bonus damage (+%AD) on autoattacks in ranged form.
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  14. W - Deft Feet/Deft Hands
  15. W - Deft Feet
  16. While in melee form, Thamos has access to a dash, which stops when colliding with enemies and cannot go through walls. After using Deft Feet, Thamos gains [scaling % number] movespeed for 2 seconds. If colliding with an enemy, Thamos stuns them for .75s.
  17.  
  18. W - Deft Hands
  19. While in ranged form, Thamos can expend all current bullets (or none) to reload his gun, dropping cartridges on the ground equal to the amount of bullets left in the gun. Each cartridge remains for 4 seconds, exploding when an enemy unit walks over it, doing [scaling cumulative number](+%AD) damage and slowing them by [small cumulative percent] based on the number of cartridges. The reload speed of Deft Hands scales with CDR.
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  21. E - Dartboard
  22. Thamos has access to [1/2/2/3/3] throwing knives which he can throw in both ranged and melee form. In melee form, the knives are thrown straight forward and collide with enemy units on impact. In ranged form, the knives are thrown in an arc to a location, allowing them to go over units. The knives do not use bullet ammo, but replenish faster in melee form.
  23. Each knife does [scaling number](+%AD) damage, and ignores [0/5/10/15/20]% of the enemy’s bonus armor.
  24.  
  25. R - High Noon (melee or ranged)
  26. (Requires all 6 shots) In melee form, Thamos quickdraws his revolver, and for up to 4 seconds may aim 6 shots which, when the 4 seconds are up or all 6 shots have been queued, will fire in extreme rapid succession in the direction they were aimed, stopping at the first target hit. Each shot does [basic attack damage]+[low scaling number](+low %AD) and rends the target’s total armor for 5% each shot. If every shot hits a single target, the -%armor bonus is doubled for the duration of the debuff - each shot benefits from its own armor shred bonus, including the 6th.
  27. Thamos may choose not to shoot all his shots, and 1/6th of the cooldown is refunded for each shot not fired for the first 3 shots - afterwards, the ability goes on normal cooldown.
  28. Only Thamos benefits from the -armor on the target.
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  30. If in ranged form, High Noon can be used at any time to shoot one bullet, however this does not benefit from armor rend and cannot be fired in rapid succession. The cooldown between shots increases based on the number fired until at the 6th shot it reaches full cooldown. (1+ minutes)
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  34. Itemization:
  35. Top
  36. Essential: Black Cleaver
  37. Boots: Lucidity, Tabi, or Merc’s
  38. Offensive: Youmuu’s, Maw, Death’s Dance, BT, Trinity
  39. Defensive: Titanic, Sterak’s, DMP, Randuin’s, Spirit Visage, Banshee’s
  40.  
  41. ADC
  42. Essential: Black Cleaver
  43. Boots: Zerker, Lucid, Merc’s
  44. Offensive: Youmuu’s, BT, Trinity, Zeal items, BotRK, IE
  45. Defensive: Sterak’s, Banshee’s, Maw, Death’s Dance, Scimitar
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