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- import eu.mprom.gm.achievements.GMAchievements;
- import net.minecraft.client.Minecraft;
- import net.minecraft.client.gui.FontRenderer;
- import net.minecraft.client.gui.GuiButton;
- import net.minecraft.client.gui.GuiScreen;
- import net.minecraft.entity.player.EntityPlayer;
- import net.minecraft.util.ResourceLocation;
- import org.lwjgl.opengl.GL11;
- import java.util.ArrayList;
- public class GuiAchievements extends GuiScreen {
- protected int guiWidth = 256;
- protected int guiHeight = 200;
- private ArrayList<String> achievements;
- private GuiSlotAchievement achievementsList;
- private EntityPlayer player;
- public GuiAchievements(EntityPlayer player) {
- this.player = player;
- achievements = new ArrayList<String>();
- for (int i = 0; i < 10; i++) {
- achievements.add("Achv " + i);
- }
- }
- @Override
- public void initGui() {
- super.initGui();
- int guiX = (width - guiWidth) / 2;
- int guiY = (height - guiHeight) / 2;
- //this.buttonList.add( new GuiButton(1, guiX + 9, guiY + 148, 50, 15, "Close"));
- this.achievementsList = new GuiSlotAchievement(this, achievements);
- this.achievementsList.registerScrollButtons(this.buttonList, 7, 8);
- }
- @Override
- public void drawScreen(int x, int y, float ticks) {
- int guiX = (width - guiWidth) / 2;
- int guiY = (height - guiHeight) / 2;
- mc.renderEngine.bindTexture(new ResourceLocation(GMAchievements.MOD_ID, "textures/gui/achievements.png"));
- drawTexturedModalRect(guiX, guiY, 0, 0, 256, 200);
- // This draws the scrolling list
- this.achievementsList.drawScreen(x, y, ticks);
- // I tried to put this before and after drawing the scrolling list - no difference - no result
- boolean gl = GL11.glGetBoolean(GL11.GL_SCISSOR_TEST);
- if(!gl) GL11.glEnable(GL11.GL_SCISSOR_TEST);
- GL11.glPushAttrib(GL11.GL_SCISSOR_BIT);
- GL11.glScissor(x, y, 240, 160);
- GL11.glDisable(GL11.GL_SCISSOR_TEST);
- this.drawCenteredString(this.fontRendererObj, "Glowing Mines Achievements", this.width / 2, 10, 0xFFFFFF);
- //GL11.glColor4f(1, 1, 1, 1);
- //drawDefaultBackground();
- super.drawScreen(x, y, ticks);
- }
- }
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