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Dec 31st, 2014
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  1. // This file was auto-generated by SourceMod (v1.6.4-dev+4609)
  2. // ConVars for plugin "afk_manager.smx"
  3.  
  4.  
  5. // Admin Flag for immunity? Leave Blank for any flag.
  6. // -
  7. // Default: ""
  8. sm_afk_admins_flag ""
  9.  
  10. // Should admins be immune to the AFK Manager? [0 = DISABLED, 1 = COMPLETE IMMUNITY, 2 = KICK IMMUNITY, 3 = MOVE IMMUNITY]
  11. // -
  12. // Default: "1"
  13. sm_afk_admins_immune "1"
  14.  
  15. // Is the AFK Manager automatic plugin update enabled or disabled? (Requires SourceMod Autoupdate plugin) [0 = FALSE, 1 = TRUE]
  16. // -
  17. // Default: "1"
  18. // Minimum: "0.000000"
  19. // Maximum: "1.000000"
  20. sm_afk_autoupdate "0"
  21.  
  22. // Is the AFK Manager enabled or disabled? [0 = FALSE, 1 = TRUE, DEFAULT: 1]
  23. // -
  24. // Default: "1"
  25. // Minimum: "0.000000"
  26. // Maximum: "1.000000"
  27. sm_afk_enable "1"
  28.  
  29. // Should the AFK Manager exclude counting bots in player counts? [0 = FALSE, 1 = TRUE, DEFAULT: 0]
  30. // -
  31. // Default: "0"
  32. // Minimum: "0.000000"
  33. // Maximum: "1.000000"
  34. sm_afk_exclude_bots "0"
  35.  
  36. // Should the AFK Manager exclude checking dead players? [0 = FALSE, 1 = TRUE, DEFAULT: 0]
  37. // -
  38. // Default: "0"
  39. // Minimum: "0.000000"
  40. // Maximum: "1.000000"
  41. sm_afk_exclude_dead "0"
  42.  
  43. // Should the AFK Manager force all message language to the server default? [0 = DISABLED, 1 = ENABLED, DEFAULT: 0]
  44. // -
  45. // Default: "0"
  46. // Minimum: "0.000000"
  47. // Maximum: "1.000000"
  48. sm_afk_force_language "0"
  49.  
  50. // Minimum number of connected clients required for AFK kick to be enabled. [DEFAULT: 6]
  51. // -
  52. // Default: "6"
  53. sm_afk_kick_min_players "1"
  54.  
  55. // Should the AFK Manager kick AFK clients? [0 = DISABLED, 1 = KICK ALL, 2 = ALL EXCEPT SPECTATORS, 3 = SPECTATORS ONLY]
  56. // -
  57. // Default: "1"
  58. sm_afk_kick_players "1"
  59.  
  60. // Time in seconds (total) client must be AFK before being kicked. [0 = DISABLED, DEFAULT: 120.0 seconds]
  61. // -
  62. // Default: "120.0"
  63. sm_afk_kick_time "300.0"
  64.  
  65. // Time in seconds remaining, player should be warned before being kicked for AFK. [DEFAULT: 30.0 seconds]
  66. // -
  67. // Default: "30.0"
  68. sm_afk_kick_warn_time "60.0"
  69.  
  70. // Threshold for amount of movement required to mark a player as AFK. [0 = DISABLED, DEFAULT: 30.0]
  71. // -
  72. // Default: "30.0"
  73. sm_afk_location_threshold "30.0"
  74.  
  75. // How many days should we keep AFK Manager log files. [0 = INFINITE, DEFAULT: 0]
  76. // -
  77. // Default: "0"
  78. sm_afk_log_days "0"
  79.  
  80. // Should the AFK Manager log client kicks. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
  81. // -
  82. // Default: "1"
  83. // Minimum: "0.000000"
  84. // Maximum: "1.000000"
  85. sm_afk_log_kicks "1"
  86.  
  87. // Should the AFK Manager log client moves. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
  88. // -
  89. // Default: "1"
  90. // Minimum: "0.000000"
  91. // Maximum: "1.000000"
  92. sm_afk_log_moves "1"
  93.  
  94. // Should the AFK Manager log plugin warning messages. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
  95. // -
  96. // Default: "1"
  97. // Minimum: "0.000000"
  98. // Maximum: "1.000000"
  99. sm_afk_log_warnings "1"
  100.  
  101. // Minimum number of connected clients required for AFK move to be enabled. [DEFAULT: 4]
  102. // -
  103. // Default: "4"
  104. sm_afk_move_min_players "1"
  105.  
  106. // Should the AFK Manager move AFK clients to spectator team? [0 = FALSE, 1 = TRUE, DEFAULT: 1]
  107. // -
  108. // Default: "0"
  109. // Minimum: "0.000000"
  110. // Maximum: "1.000000"
  111. sm_afk_move_spec "0"
  112.  
  113. // Time in seconds (total) client must be AFK before being moved to spectator. [0 = DISABLED, DEFAULT: 60.0 seconds]
  114. // -
  115. // Default: "60.0"
  116. sm_afk_move_time "0"
  117.  
  118. // Time in seconds remaining, player should be warned before being moved for AFK. [DEFAULT: 30.0 seconds]
  119. // -
  120. // Default: "30.0"
  121. sm_afk_move_warn_time "60.0"
  122.  
  123. // Should the AFK Manager warn team 0 (Usually unassigned) players? (Disabling may not work for some games) [0 = FALSE, 1 = TRUE, DEFAULT: 1]
  124. // -
  125. // Default: "1"
  126. // Minimum: "0.000000"
  127. // Maximum: "1.000000"
  128. sm_afk_move_warn_unassigned "1"
  129.  
  130. // Should the AFK Manager use a short prefix? [0 = FALSE, 1 = TRUE, DEFAULT: 0]
  131. // -
  132. // Default: "0"
  133. // Minimum: "0.000000"
  134. // Maximum: "1.000000"
  135. sm_afk_prefix_short "1"
  136.  
  137. // Time in seconds (total) that player should have moved from their spawn position. [0 = DISABLED, DEFAULT: 20.0 seconds]
  138. // -
  139. // Default: "20.0"
  140. sm_afk_spawn_time "20.0"
  141.  
  142. // Time in seconds remaining, player should be warned for being AFK in spawn. [DEFAULT: 15.0 seconds]
  143. // -
  144. // Default: "15.0"
  145. sm_afk_spawn_warn_time "30.0"
  146.  
  147. // Should the AFK Manager check spectator target changes? [0 = FALSE, 1 = TRUE, DEFAULT: 1]
  148. // -
  149. // Default: "1"
  150. // Minimum: "0.000000"
  151. // Maximum: "1.000000"
  152. sm_afk_spec_check_target "1"
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