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- procedure Menu;
- var
- BaseMenu : DWORD;
- AddrCodeCave : Pointer;
- begin
- try
- //------------------------------------------------------------------------------
- PBYTE(basecheat - $1188CC)^:= 1; // ativa o menu
- PBYTE(basecheat - $1188E4)^:= 1; // ativa a borda
- PDWORD(basecheat - $1188FC)^:= 178; // largura da borda
- PDWORD(basecheat - $1188F8)^:= 462; // tamanho da borda
- PBYTE(basecheat - $1199C4)^:= 1; // corrige o texto
- PBYTE(basecheat - $AB0A7)^:= 1; // congelar a tela
- GetMem(AddrCodeCave, $1000);
- PDWORD(basecheat - $1189B8)^:= Integer(AddrCodeCave); // define o texto a ser exibido
- BaseMenu := Integer(PDWORD(basecheat - $1189B8)^+ $-2);
- ZeroMemory (Pointer(PDWORD(basecheat - $1189B8)^+ $0), $720);
- //------------------------------------------------------------------------------
- WriteMenu(basemenu, '$2 OP7World.com ');
- PBYTE(basemenu + $40)^:= 10;
- WriteMenu(basemenu + $40, '$2 Cheats : ');
- PBYTE(basemenu + $80)^:= 10;
- if GM = true then begin
- //WriteMenu(basemenu + $80, '$4 Alt + G = Ghost Mode : ON ');
- WriteMenu(basemenu + $80, '$1 Ghost Mode - Disabled !!! ');
- end else begin
- //WriteMenu(basemenu + $80, '$1 Alt + G = Ghost Mode : OFF ');
- WriteMenu(basemenu + $80, '$1 Ghost Mode - Disabled !!! ');
- end;
- PBYTE(basemenu + $C0)^:= 10;
- if SH = true then begin
- WriteMenu(basemenu + $C0, '$4 Alt + S = Speed Hack : ON ');
- end else begin
- WriteMenu(basemenu + $C0, '$1 Alt + S = Speed Hack : OFF ');
- end;
- PBYTE(basemenu + $100)^:= 10;
- if FH = true then begin
- WriteMenu(basemenu + $100, '$4 Alt + F = Fly Hack : ON ');
- end else begin
- WriteMenu(basemenu + $100, '$1 Alt + F = Fly Hack : OFF ');
- end;
- PBYTE(basemenu + $140)^:= 10;
- if WN = true then begin
- WriteMenu(basemenu + $140, '$4 Alt + W = Wall Name : ON ');
- end else begin
- WriteMenu(basemenu + $140, '$1 Alt + W = Wall Name : OFF ');
- end;
- PBYTE(basemenu + $180)^:= 10;
- if FP = true then begin
- WriteMenu(basemenu + $180, '$4 Alt + P = Fast PDC : ON ');
- end else begin
- WriteMenu(basemenu + $180, '$1 Alt + P = Fast PDC : OFF ');
- end;
- PBYTE(basemenu + $1c0)^:= 10;
- if US = true then begin
- WriteMenu(basemenu + $1c0, '$4 Ctrl + U = Unlimited SP : ON ');
- end else begin
- WriteMenu(basemenu + $1c0, '$1 Ctrl + U = Unlimited SP : OFF ');
- end;
- PBYTE(basemenu + $200)^:= 10;
- if ER = true then begin
- WriteMenu(basemenu + $200, '$4 Shift + E = Editor Room : ON ');
- end else begin
- WriteMenu(basemenu + $200, '$1 Shift + E = Editor Room : OFF ');
- end;
- PBYTE(basemenu + $240)^:= 10;
- WriteMenu(basemenu + $240, '$2 Weapon Editor : ');
- PBYTE(basemenu + $280)^:= 10;
- if NR = true then begin
- WriteMenu(basemenu + $280, '$4 Alt + N = No Recoil : ON ');
- end else begin
- WriteMenu(basemenu + $280, '$1 Alt + N = No Recoil : OFF ');
- end;
- PBYTE(basemenu + $2c0)^:= 10;
- if MI = true then begin
- WriteMenu(basemenu + $2c0, '$4 Alt + M = Municion : ON ');
- end else begin
- WriteMenu(basemenu + $2c0, '$1 Alt + M = Municion : OFF ');
- end;
- PBYTE(basemenu + $300)^:= 10;
- if RS = true then begin
- WriteMenu(basemenu + $300, '$4 Alt + R = Rapid Shot : ON ');
- end else begin
- WriteMenu(basemenu + $300, '$1 Alt + R = Rapid Shot : OFF ');
- end;
- PBYTE(basemenu + $340)^:= 10;
- if AA = true then begin
- WriteMenu(basemenu + $340, '$4 Alt + A = Automatic All : ON ');
- end else begin
- WriteMenu(basemenu + $340, '$1 Alt + A = Automatic All : OFF ');
- end;
- PBYTE(basemenu + $382)^:= 10;
- if NS = true then begin
- WriteMenu(basemenu + $382, '$4 Ctrl + N = No Spread : ON ');
- end else begin
- WriteMenu(basemenu + $382, '$1 Ctrl + N = No Spread : OFF ');
- end;
- PBYTE(basemenu + $3c2)^:= 10;
- if CH = true then begin
- WriteMenu(basemenu + $3c2, '$4 Shift + C = Calibre Hack : ON ');
- end else begin
- WriteMenu(basemenu + $3c2, '$1 Shift + C = Calibre Hack : OFF ');
- end;
- PBYTE(basemenu + $406)^:= 10;
- WriteMenu(basemenu + $406, '$2 Aimbot : ');
- PBYTE(basemenu + $440)^:= 10;
- if Aim = true then begin
- WriteMenu(basemenu + $440, '$4 Alt + Z = Aimbot : ON ');
- end else begin
- WriteMenu(basemenu + $440, '$1 Alt + Z = Aimbot : OFF ');
- end;
- PBYTE(basemenu + $480)^:= 10;
- if Aim = true then begin
- if Head = true then begin
- WriteMenu(basemenu + $480, '$4 Alt + X = Target : Head ');
- end else begin
- WriteMenu(basemenu + $480, '$4 Alt + X = Target : Chest ');
- end;
- end else begin
- if Head = true then begin
- WriteMenu(basemenu + $480, '$1 Alt + X = Target : Head ');
- end else begin
- WriteMenu(basemenu + $480, '$1 Alt + X = Target : Head ');
- end;
- end;
- PBYTE(basemenu + $4c0)^:= 10;
- WriteMenu(basemenu + $4c0, '$2 Others : ');
- PBYTE(basemenu + $500)^:= 10;
- WriteMenu(basemenu + $500, '$4 Ctrl + Z = Teleport Save ');
- PBYTE(basemenu + $540)^:= 10;
- WriteMenu(basemenu + $540, '$4 Ctrl + X = Teleport Move ');
- PBYTE(basemenu + $580)^:= 10;
- WriteMenu(basemenu + $580, '$4 Ctrl + R = Force Spawn ');
- PBYTE(basemenu + $5c0)^:= 10;
- WriteMenu(basemenu + $5c0, '$2 Version : 0.3 - Free ');
- PBYTE(basemenu + $600)^:= 10;
- WriteMenu(basemenu + $600, '$2 Developed by Kaway and V3SGO');
- //------------------------------------------------------------------------------
- except
- end;
- end;
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