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- DWORD refine = max(pItem->GetRefine() + pItem->GetSocketCount(), CItemData::ITEM_SOCKET_MAX_NUM) - CItemData::ITEM_SOCKET_MAX_NUM;
- switch (pItem->GetType())
- {
- case CItemData::ITEM_TYPE_WEAPON:
- if (refine < 7) //ÇöÀç Á¦·Ãµµ 7 ÀÌ»ó¸¸ ÀÌÆåÆ®°¡ ÀÖ½À´Ï´Ù.
- return 0;
- switch (pItem->GetSubType())
- {
- case CItemData::WEAPON_DAGGER:
- m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SMALLSWORD_REFINED7 + refine - 7;
- m_swordRefineEffectLeft = EFFECT_REFINED + EFFECT_SMALLSWORD_REFINED7_LEFT + refine - 7;
- break;
- case CItemData::WEAPON_FAN:
- m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_FANBELL_REFINED7 + refine - 7;
- break;
- case CItemData::WEAPON_ARROW:
- case CItemData::WEAPON_BELL:
- m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SMALLSWORD_REFINED7 + refine - 7;
- break;
- case CItemData::WEAPON_BOW:
- m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_BOW_REFINED7 + refine - 7;
- break;
- default:
- m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_REFINED7 + refine - 7;
- }
- if (m_swordRefineEffectRight)
- m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight);
- if (m_swordRefineEffectLeft)
- m_swordRefineEffectLeft = __AttachEffect(m_swordRefineEffectLeft);
- break;
- case CItemData::ITEM_TYPE_ARMOR:
- // °©¿Ê Æ¯È ÀÌÆåÆ®
- if (pItem->GetSubType() == CItemData::ARMOR_BODY)
- {
- DWORD vnum = pItem->GetIndex();
- if (12010 <= vnum && vnum <= 12049)
- {
- __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_SPECIAL);
- __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_SPECIAL2);
- }
- }
- if (refine < 7) //ÇöÀç Á¦·Ãµµ 7 ÀÌ»ó¸¸ ÀÌÆåÆ®°¡ ÀÖ½À´Ï´Ù.
- return 0;
- if (pItem->GetSubType() == CItemData::ARMOR_BODY)
- {
- m_armorRefineEffect = EFFECT_REFINED + EFFECT_BODYARMOR_REFINED7 + refine - 7;
- __AttachEffect(m_armorRefineEffect);
- }
- break;
- }
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