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Haspen

Camel Riders v0.1b

Oct 7th, 2015
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  1. Special: Camel
  2. Passive Effect
  3. While mounted, characters with this skill gain +1 MOV, and an effective +14 bonus to their Aid stat, allowing them to rescue almost any ally.
  4. However, they also have an effective +14 bonus to their Weight, meaning only other camel riders can rescue them while mounted.
  5. After taking an action, the characters are able to use the rest of their movement for the round to get away from the action as far as they can.
  6. Furthermore, horses are scared of camel's scent, and because of that Horseback units receive -10 Hit against Camel units.
  7. ---
  8.  
  9. Trainee base: Swordman Trainee
  10.  
  11. First Class:
  12.  
  13. CAMEL RIDER: The animals native to the deserts are sturdy mounts, and the tanned men and women of the land have domesticated them. Now the camels are seeing wide use in every day travel through the sands. Camel Riders use swords in the fight, and with the help of their mounts, they can travel through treacherous sands with ease.
  14.  
  15. Weapon Skill: 1 Sword Subcategory (C), Swords (D)
  16. Starting Weapon: Iron Sword
  17. Preferred Stats: HP, SKL
  18.  
  19. Special: Camel, Dismount
  20.  
  21. Special: Sand Walk
  22. Passive Effect
  23. When Mounted, Camel Riders can travel through Sand without penalties, and Dunes increase necessary Move cost only by 2 points instead of 5.
  24.  
  25. Promotes From: Swordman Trainee
  26. Promotes To: Camel Knight, Desert Hunter
  27. Item Required: Knight Crest (Camel Master), Orion's Bolt (Desert Hunter)
  28.  
  29. Base Stats:
  30. HP 21 STR 4 MAG 0 SKL 6 CON 7 AID 6
  31. LCK 2 DEF 3 RES 2 SPD 4 MOV 5
  32.  
  33. Promotion Bonuses:
  34. HP +3 STR +2 MAG +0 SKL +2 CON +3 AID +3
  35. LCK +0 DEF +1 RES +0 SPD +1 MOV +1
  36. ---
  37.  
  38. Promoted Class A:
  39.  
  40. CAMEL MASTER:
  41.  
  42. Weapon Skill: 1 Sword Subcategory (A), 1 Axe Subcategory (A), Swords (C), Axes (C)
  43. Preferred Stats: STR, SKL
  44.  
  45. Special: Camel, Dismount
  46.  
  47. Special: Saddle Fighting
  48. Passive Effect
  49. Whenever mounted, Camel Knight gets +3 Total Damage and +3 to AS (not counted into Evasion).
  50.  
  51. Promotes from: Camel Rider
  52. Item Required: Knight Crest
  53.  
  54. Promotion Bonuses:
  55. HP +3 STR +2 MAG +0 SKL +2 CON +3 AID +3
  56. LCK +0 DEF +2 RES +0 SPD +1 MOV +1
  57. ---
  58.  
  59. Promoted Class B:
  60.  
  61. DESERT HUNTER:
  62.  
  63. Weapon Skill: 1 Bow Subcategory (A), 1 Sword Subcategory (A), Bows (C), Swords (C)
  64. Preferred Stats: SKL, SPD
  65.  
  66. Special: Camel, Dismount
  67.  
  68. Special: Desert Falcon
  69. Passive Effect
  70. When using Bows, +10 to Hit and +10 to Crit.
  71.  
  72. Special: Rush
  73. Activated Effect
  74. Desert Hunter gets +3 to MOV to the end of the turn, but cannot Attack this turn.
  75.  
  76. Promotes from: Camel Rider
  77. Item Required: Orion's Bolt
  78.  
  79. Promotion Bonuses:
  80. HP +2 STR +1 MAG +0 SKL +3 CON +3 AID +3
  81. LCK +1 DEF +1 RES +0 SPD +2 MOV +1
  82. ---
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