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Samus Full Frame Data

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Feb 18th, 2015
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  1. BEGIN samus
  2. **********
  3. Jab1
  4. Frame 3- 4: 3% 8b/100g (KO@ 484%) 361°
  5. Frame 3- 4: 3% 8b/80g (KO@ 607%) 361°
  6. Max Damage: 3%
  7. Enables transition to next jab state on real frame 12
  8.  
  9. Jab2
  10. Frame 6- 9: 8% 30b/95g (KO@ 215%) 361°
  11. Max Damage: 11%
  12.  
  13. Dash Attack
  14. Frame 10-13: 10% 80b/60g (KO@ 220%) 75°
  15. Frame 14-18: 6% 80b/60g (KO@ 340%) 75°
  16. Max Damage: 10%
  17.  
  18. F-tilt (high)
  19. Frame 8-10: 8% 15b/90g (KO@ 251%) 361°
  20. Frame 8-10: 7% 15b/90g (KO@ 281%) 361°
  21. Frame 8-10: 6% 15b/90g (KO@ 318%) 361°
  22. Max Damage: 8%
  23.  
  24. F-tilt (normal)
  25. Frame 8-10: 7% 15b/90g (KO@ 281%) 361°
  26. Frame 8-10: 6% 15b/90g (KO@ 318%) 361°
  27. Frame 8-10: 5% 15b/90g (KO@ 366%) 361°
  28. Max Damage: 7%
  29.  
  30. F-tilt (low)
  31. Frame 8-10: 8% 15b/90g (KO@ 251%) 361°
  32. Frame 8-10: 7% 15b/90g (KO@ 281%) 361°
  33. Frame 8-10: 6% 15b/90g (KO@ 318%) 361°
  34. Max Damage: 8%
  35.  
  36. U-tilt
  37. Frame 15-18: 13% 40b/100g (KO@ 177%) 270° Ground-Target-Only
  38. Frame 15-18: 12% 40b/100g (KO@ 129%) 361° Aerial-Target-Only
  39. Max Damage: 13%
  40.  
  41. D-tilt
  42. Frame 6- 8: 12% 80b/48g (KO@ 230%) 80° 0.4-Trip Fire
  43. Max Damage: 12%
  44.  
  45. F-smash (high)
  46. Frame 10-11: 15% 40b/100g (KO@ 101%) 361° Fire
  47. Frame 10-11: 13% 16b/112g (KO@ 125%) 361°
  48. Max Damage: 15%
  49.  
  50. F-smash (normal)
  51. Frame 10-11: 14% 40b/100g (KO@ 109%) 361° Fire
  52. Frame 10-11: 12% 16b/112g (KO@ 136%) 361°
  53. Max Damage: 14%
  54. Smash charge window on real frame 4
  55.  
  56. F-smash (low)
  57. Frame 10-11: 13.5% 40b/100g (KO@ 114%) 361° Fire
  58. Frame 10-11: 11% 16b/112g (KO@ 148%) 361°
  59. Max Damage: 13.5%
  60.  
  61. U-smash
  62. Frame 11-12: 3% 100f/100w 110° 0.8-SDI Fire Ground-Target-Only
  63. Frame 11-12: 3% 100f/90w 80° 0.8-SDI Fire
  64. Frame 11-12: 3% 100f/70w 366° 0.8-SDI Fire Aerial-Target-Only
  65. Frame 15-16: 3% 100f/90w 80° 0.8-SDI Fire
  66. Frame 15-16: 3% 100f/70w 160° 0.8-SDI Fire
  67. Frame 19-20: 3% 100f/90w 80° 0.8-SDI Fire
  68. Frame 19-20: 3% 100f/70w 160° 0.8-SDI Fire
  69. Frame 23-24: 3% 100f/80w 85° 0.8-SDI Fire
  70. Frame 23-24: 3% 100f/50w 366° 0.8-SDI Fire
  71. Frame 27-28: 6% 50b/135g (KO@ 171%) 80° 0.8-SDI Fire
  72. Max Damage: 18%
  73. Smash charge window on real frame 10
  74.  
  75. D-smash
  76. Frame 9-10: 10% 70b/46g (KO@ 245%) 31° 0.3-Trip
  77. Frame 17-18: 12% 70b/48g (KO@ 188%) 31° 0.3-Trip
  78. Max Damage: 22%
  79. Smash charge window on real frame 6
  80.  
  81. Nair
  82. Frame 8- 9: 8% 40b/100g (KO@ 176%) 32°
  83. Frame 16-17: 7% 40b/100g (KO@ 205%) 361°
  84. Frame 18-22: 6% 10b/80g (KO@ 362%) 361°
  85. Max Damage: 15%
  86. Enables transition to Nair landing state (landing lag) on real frame 8
  87. Cancels transition to Nair landing state (landing lag) on real frame 35
  88.  
  89. Fair
  90. Frame 6- 7: 3% 100f/3w 280° 0.8-SDI Fire
  91. Frame 6- 7: 3% 100f/3w 295° 0.8-SDI Fire
  92. Frame 20-13: [1%]x3 100f/30w 366° 0.8-SDI Fire
  93. Frame 20-13: [1%]x3 100f/25w 20° 0.8-SDI Fire
  94. Frame 30-31: 5% 40b/140g (KO@ 190%) 361° 2.2-Hitlag Fire
  95. Max Damage: 11%
  96. Enables transition to Fair landing state (landing lag) on real frame 1
  97. Cancels transition to Fair landing state (landing lag) on real frame 47
  98.  
  99. Bair
  100. Frame 9-10: 14% 42b/98g (KO@ 110%) 361° 1.1-Hitlag
  101. Frame 9-10: 12% 30b/98g (KO@ 142%) 361°
  102. Frame 11-14: 9% 20b/90g (KO@ 220%) 361°
  103. Max Damage: 14%
  104. Enables transition to Bair landing state (landing lag) on real frame 9
  105. Cancels transition to Bair landing state (landing lag) on real frame 42
  106.  
  107. Uair
  108. Frame 5- 6: 3% 100f/30w 90°
  109. Frame 5- 6: 3% 0b/130g (KO@ 388%) 361°
  110. Frame 8- 9: [1%]x4 100f/30w 80°
  111. Frame 8- 9: [1%]x4 0b/130g (KO@ 702%) 80°
  112. Frame 20-21: 4% 40b/160g (KO@ 225%) 70°
  113. Max Damage: 11%
  114. Enables transition to Uair landing state (landing lag) on real frame 5
  115. Cancels transition to Uair landing state (landing lag) on real frame 34
  116.  
  117. Dair
  118. Frame 17-18: 10% 25b/100g (KO@ 172%) 361°
  119. Frame 19-21: 14% 25b/85g (KO@ 212%) 270°
  120. Frame 22-23: 11% 25b/100g (KO@ 157%) 361°
  121. Max Damage: 14%
  122. Enables transition to Dair landing state (landing lag) on real frame 4
  123. Cancels transition to Dair landing state (landing lag) on real frame 34
  124.  
  125. Grab
  126. Frame 16-25: Grab
  127. Article generated on real frame 1
  128.  
  129. Dash Grab
  130. Frame 16-26: Grab
  131. Article generated on real frame 1
  132.  
  133. Pivot Grab
  134. Frame 17-28: Grab
  135. Article generated on real frame 1
  136.  
  137. Pummel
  138. Frame 3- 3: 1.2% 100f/30w 361°
  139. Max Damage: 1.2%
  140. Enables state transition on real frame 9
  141.  
  142. F-throw
  143. Frame 1- 2: 9% 60b/55g (KO@ 278%) 42°
  144. Max Damage: 9%
  145. Article generated on real frame 1
  146.  
  147. B-throw
  148. Frame 1- 2: 8% 60b/55g (KO@ 301%) 40°
  149. Max Damage: 8%
  150. Article generated on real frame 1
  151.  
  152. U-throw
  153. Frame 1-13: 4% 80b/70g (KO@ 377%) 90°
  154. Frame 14-15: [1%]x5 10b/100g (KO@ 868%) 80° 0.0-Hitlag 0.0-SDI Electric
  155. Max Damage: 9%
  156. Article generated on real frame 1
  157.  
  158. D-throw
  159. Frame 1- 2: 6% 80b/50g (KO@ 401%) 80°
  160. Max Damage: 6%
  161. Article generated on real frame 1
  162.  
  163. unknown substate 0x22e
  164. Enables state transition on real frame 20
  165.  
  166. unknown substate 0x22f
  167. Enables state transition on real frame 20
  168.  
  169. unknown substate 0x230
  170. Enables state transition on real frame 23
  171.  
  172. unknown substate 0x236
  173. Enables state transition on real frame 23
  174.  
  175. unknown substate 0x237
  176. Enables state transition on real frame 23
  177.  
  178. unknown substate 0x238
  179. Enables state transition on real frame 28
  180.  
  181. Screw Attack (???)
  182. Frame 5- 6: 2%(+3) 100f/180w 95° 0.5-SDI
  183. Frame 5- 6: 2%(+3) 100f/120w 95° 0.5-SDI
  184. Frame 7- 8: [1%(+3)]x3100f/150w 100° 0.2-SDI Aerial-Target-Only
  185. Frame 7- 8: [1%(+3)]x3100f/120w 100° 0.2-SDI Ground-Target-Only
  186. Frame 13-14: [1%(+3)]x6 100f/80w 100° 0.5-SDI Ground-Target-Only
  187. Frame 13-14: [1%(+3)]x6 100f/50w 110° 0.5-SDI Aerial-Target-Only
  188. Frame 25-26: 1%(+3) 50b/240g (KO@ 281%) 70° 2.0-Hitlag Electric
  189. Max Damage: 12%
  190. Enables state transition on real frame 5
  191. Enables forward ledge grabs on real frame 7
  192. Enables all ledge grabs on real frame 27
  193.  
  194. Screw Rush (???)
  195. Frame 11-23: [2%(+3)]x5 100f/95w 35° 0.8-Hitlag 0.2-SDI Ground-Target-Only
  196. Frame 11-23: [2%(+3)]x5 100f/95w 366° 0.8-Hitlag 0.2-SDI Aerial-Target-Only
  197. Frame 25-25: 5%(+3) 80b/110g (KO@ 167%) 40° 2.0-Hitlag Electric
  198. Max Damage: 15%
  199. Enables state transition on real frame 11
  200. Enables forward ledge grabs on real frame 15
  201. Enables all ledge grabs on real frame 26
  202.  
  203. Apex Screw Attack (???)
  204. Frame 15-15: 2% 150b/20g (KO@ 762%) 92°
  205. Frame 25-27: 9% 90b/100g (KO@ 131%) 70° 2.0-Hitlag Electric
  206. Max Damage: 11%
  207. Enables forward ledge grabs on real frame 15
  208. Enables state transition on real frame 15
  209. Enables all ledge grabs on real frame 28
  210.  
  211. Screw Attack (???)
  212. Frame 5- 6: [1%(+3)]x3 100b/0g 110°
  213. Frame 5- 6: [1%(+3)]x3 25b/0g 140°
  214. Frame 11-12: [1%(+3)]x8 100f/50w 100° 0.5-SDI Ground-Target-Only
  215. Frame 11-12: [1%(+3)]x8 25b/0g 366° Aerial-Target-Only
  216. Frame 27-28: 1%(+3) 50b/240g (KO@ 281%) 70° 2.0-Hitlag Electric
  217. Max Damage: 12%
  218. Enables forward ledge grabs on real frame 5
  219. Enables all ledge grabs on real frame 29
  220.  
  221. Screw Rush (???)
  222. Frame 11-23: [2%(+3)]x5 100f/95w 35° 0.8-Hitlag 0.2-SDI Ground-Target-Only
  223. Frame 11-23: [2%(+3)]x5 100f/95w 366° 0.8-Hitlag 0.2-SDI Aerial-Target-Only
  224. Frame 25-25: 5%(+3) 80b/110g (KO@ 167%) 40° 2.0-Hitlag Electric
  225. Max Damage: 15%
  226. Enables forward ledge grabs on real frame 15
  227. Enables all ledge grabs on real frame 26
  228.  
  229. Apex Screw Attack (???)
  230. Frame 15-15: 2% 140b/25g (KO@ 751%) 92°
  231. Frame 26-27: 7% 90b/100g (KO@ 164%) 70° 2.0-Hitlag Electric
  232. Max Damage: 9%
  233. Enables forward ledge grabs on real frame 18
  234. Enables all ledge grabs on real frame 28
  235.  
  236. unknown substate 0x246
  237. Enables state transition on real frame 4
  238.  
  239. unknown substate 0x247
  240. Enables state transition on real frame 4
  241.  
  242. unknown substate 0x248
  243. Enables state transition on real frame 6
  244.  
  245. Final Smash
  246. Frame 1- 7: 1%(+1) 100f/22w 20°
  247. Frame 8-11: 2%(+1) 100f/22w 20°
  248. Max Damage: 3%
  249. Article generated on real frame 1
  250. Article generated on real frame 1
  251.  
  252. Final Smash
  253. Frame 1- 7: 1%(+1) 100f/22w 20°
  254. Frame 8-11: 2%(+1) 100f/22w 20°
  255. Max Damage: 3%
  256. Article generated on real frame 1
  257. Article generated on real frame 1
  258.  
  259. Final Smash
  260. Frame 48-68: [1%]x3 100f/12w 18° 0.0-Hitlag 0.0-SDI Electric
  261. Frame 48-68: [0%]x3 100f/30w 18° 0.0-Hitlag 0.0-SDI
  262. Frame 48-68: [0%]x3 100f/30w 367° 0.0-Hitlag 0.0-SDI
  263. Max Damage: 3%
  264. Article generated on real frame 1
  265.  
  266. **********
  267. END samus
  268.  
  269. BEGIN samus_bomb
  270. **********
  271. Bomb (???)
  272. Frame 52-53: 4%(+6) 22b/45g (KO@ 828%) 361° 0.6-Hitlag Fire
  273. Max Damage: 4%
  274.  
  275. Slip Bomb (???)
  276. Frame 60-61: 0% 0b/45g 361° Fire Unblockable
  277.  
  278. Mega Bomb (???)
  279. Frame 100-101: 4%(+6) 22b/45g (KO@ 828%) 361° 0.6-Hitlag Fire
  280. Max Damage: 4%
  281.  
  282. Bomb (explosion)
  283. Frame 1-18: 5%(+6) 15b/45g (KO@ 740%) 361° 0.3-Hitlag Fire
  284. Max Damage: 5%
  285.  
  286. Slip Bomb (explosion)
  287. Frame 1- 3: 3.5%(+3) 40b/110g (KO@ 468%) 270° 0.3-Hitlag Fire Aerial-Target-Only
  288. Frame 1- 3: 2.5%(+6) 15b/45g 361° 1.0-Trip 0.3-Hitlag Fire Ground-Target-Only
  289. Max Damage: 3.5%
  290.  
  291. Mega Bomb (explosion)
  292. Frame 1-18: 9%(+10) 30b/75g (KO@ 275%) 50° 0.5-Hitlag Fire
  293. Max Damage: 9%
  294.  
  295. **********
  296. END samus_bomb
  297.  
  298. BEGIN samus_cshot
  299. **********
  300. Charge Shot
  301. Frame 1- 2: 25%(+3) 30b/62g (KO@ 102%) 40° 0.7-Hitlag Electric
  302. Frame 1- 2: 3% 14b/42g 361° Electric
  303. Max Damage: 25%
  304.  
  305. Dense Charge Shot
  306. Frame 1- 2: 27%(+3) 40b/65g (KO@ 78%) 40° 0.7-Hitlag Electric
  307. Frame 1- 2: 4% 14b/42g (KO@ 933%) 361° Electric
  308. Max Damage: 27%
  309.  
  310. Melee Charge Shot
  311. Frame 1- 2: 18%(+3) 65b/60g (KO@ 110%) 35° 2.2-Hitlag Electric
  312. Frame 1- 2: 5% 30b/50g (KO@ 633%) 45° Electric
  313. Max Damage: 18%
  314.  
  315. **********
  316. END samus_cshot
  317.  
  318. BEGIN samus_laser
  319. **********
  320. Final Smash
  321. Frame 13-140: [1.5%(+1)]x13 100f/16w 20°
  322. Frame 141-148: 5.5%(+30) 60b/200g (KO@ 86%) 361° Electric Unblockable
  323. Max Damage: 25%
  324.  
  325. **********
  326. END samus_laser
  327.  
  328. BEGIN samus_laser2
  329. **********
  330. Final Smash
  331. Frame 18-140: [0.5%(+1)]x16 100f/20w 325°
  332. Frame 141-148: 2.5%(+30) 70b/180g (KO@ 192%) 45° Electric Unblockable
  333. Max Damage: 10.5%
  334.  
  335. Final Smash
  336. Frame 18-140: [0.5%(+1)]x16 100f/24w 45°
  337. Frame 141-148: 2.5%(+30) 70b/180g (KO@ 192%) 45° Electric Unblockable
  338. Max Damage: 10.5%
  339.  
  340. **********
  341. END samus_laser2
  342.  
  343. BEGIN samus_missile
  344. **********
  345. Missile (homing)
  346. Frame 1- 2: 5%(+1) 26b/22g 0° Fire
  347. Max Damage: 5%
  348.  
  349. Relentless Missile (homing)
  350. Frame 1- 2: 3%(+1) 26b/22g 0° Fire
  351. Max Damage: 3%
  352.  
  353. Turbo Missile (homing)
  354. Frame 1-57: 4%(+1) 26b/22g 0° Fire
  355. Max Damage: 4%
  356.  
  357. unknown substate 0x6
  358. Frame 1- 2: 4%(+1) 26b/22g 361° Fire
  359. Max Damage: 4%
  360.  
  361. **********
  362. END samus_missile
  363.  
  364. BEGIN samus_supermissile
  365. **********
  366. Missile (super)
  367. Frame 1- 2: 10%(+5) 50b/65g (KO@ 273%) 65° Fire
  368. Max Damage: 10%
  369.  
  370. Relentless Missile (super)
  371. Frame 1- 2: 12%(+5) 50b/65g (KO@ 240%) 60° Fire
  372. Max Damage: 12%
  373.  
  374. Turbo Missile (super)
  375. Frame 1-59: 9%(+5) 50b/65g (KO@ 300%) 65° Fire
  376. Max Damage: 9%
  377.  
  378. unknown substate 0x6
  379. Frame 1- 2: 9%(+5) 50b/65g (KO@ 300%) 65° Fire
  380. Max Damage: 9%
  381.  
  382. **********
  383. END samus_supermissile
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