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- BEGIN samus
- **********
- Jab1
- Frame 3- 4: 3% 8b/100g (KO@ 484%) 361°
- Frame 3- 4: 3% 8b/80g (KO@ 607%) 361°
- Max Damage: 3%
- Enables transition to next jab state on real frame 12
- Jab2
- Frame 6- 9: 8% 30b/95g (KO@ 215%) 361°
- Max Damage: 11%
- Dash Attack
- Frame 10-13: 10% 80b/60g (KO@ 220%) 75°
- Frame 14-18: 6% 80b/60g (KO@ 340%) 75°
- Max Damage: 10%
- F-tilt (high)
- Frame 8-10: 8% 15b/90g (KO@ 251%) 361°
- Frame 8-10: 7% 15b/90g (KO@ 281%) 361°
- Frame 8-10: 6% 15b/90g (KO@ 318%) 361°
- Max Damage: 8%
- F-tilt (normal)
- Frame 8-10: 7% 15b/90g (KO@ 281%) 361°
- Frame 8-10: 6% 15b/90g (KO@ 318%) 361°
- Frame 8-10: 5% 15b/90g (KO@ 366%) 361°
- Max Damage: 7%
- F-tilt (low)
- Frame 8-10: 8% 15b/90g (KO@ 251%) 361°
- Frame 8-10: 7% 15b/90g (KO@ 281%) 361°
- Frame 8-10: 6% 15b/90g (KO@ 318%) 361°
- Max Damage: 8%
- U-tilt
- Frame 15-18: 13% 40b/100g (KO@ 177%) 270° Ground-Target-Only
- Frame 15-18: 12% 40b/100g (KO@ 129%) 361° Aerial-Target-Only
- Max Damage: 13%
- D-tilt
- Frame 6- 8: 12% 80b/48g (KO@ 230%) 80° 0.4-Trip Fire
- Max Damage: 12%
- F-smash (high)
- Frame 10-11: 15% 40b/100g (KO@ 101%) 361° Fire
- Frame 10-11: 13% 16b/112g (KO@ 125%) 361°
- Max Damage: 15%
- F-smash (normal)
- Frame 10-11: 14% 40b/100g (KO@ 109%) 361° Fire
- Frame 10-11: 12% 16b/112g (KO@ 136%) 361°
- Max Damage: 14%
- Smash charge window on real frame 4
- F-smash (low)
- Frame 10-11: 13.5% 40b/100g (KO@ 114%) 361° Fire
- Frame 10-11: 11% 16b/112g (KO@ 148%) 361°
- Max Damage: 13.5%
- U-smash
- Frame 11-12: 3% 100f/100w 110° 0.8-SDI Fire Ground-Target-Only
- Frame 11-12: 3% 100f/90w 80° 0.8-SDI Fire
- Frame 11-12: 3% 100f/70w 366° 0.8-SDI Fire Aerial-Target-Only
- Frame 15-16: 3% 100f/90w 80° 0.8-SDI Fire
- Frame 15-16: 3% 100f/70w 160° 0.8-SDI Fire
- Frame 19-20: 3% 100f/90w 80° 0.8-SDI Fire
- Frame 19-20: 3% 100f/70w 160° 0.8-SDI Fire
- Frame 23-24: 3% 100f/80w 85° 0.8-SDI Fire
- Frame 23-24: 3% 100f/50w 366° 0.8-SDI Fire
- Frame 27-28: 6% 50b/135g (KO@ 171%) 80° 0.8-SDI Fire
- Max Damage: 18%
- Smash charge window on real frame 10
- D-smash
- Frame 9-10: 10% 70b/46g (KO@ 245%) 31° 0.3-Trip
- Frame 17-18: 12% 70b/48g (KO@ 188%) 31° 0.3-Trip
- Max Damage: 22%
- Smash charge window on real frame 6
- Nair
- Frame 8- 9: 8% 40b/100g (KO@ 176%) 32°
- Frame 16-17: 7% 40b/100g (KO@ 205%) 361°
- Frame 18-22: 6% 10b/80g (KO@ 362%) 361°
- Max Damage: 15%
- Enables transition to Nair landing state (landing lag) on real frame 8
- Cancels transition to Nair landing state (landing lag) on real frame 35
- Fair
- Frame 6- 7: 3% 100f/3w 280° 0.8-SDI Fire
- Frame 6- 7: 3% 100f/3w 295° 0.8-SDI Fire
- Frame 20-13: [1%]x3 100f/30w 366° 0.8-SDI Fire
- Frame 20-13: [1%]x3 100f/25w 20° 0.8-SDI Fire
- Frame 30-31: 5% 40b/140g (KO@ 190%) 361° 2.2-Hitlag Fire
- Max Damage: 11%
- Enables transition to Fair landing state (landing lag) on real frame 1
- Cancels transition to Fair landing state (landing lag) on real frame 47
- Bair
- Frame 9-10: 14% 42b/98g (KO@ 110%) 361° 1.1-Hitlag
- Frame 9-10: 12% 30b/98g (KO@ 142%) 361°
- Frame 11-14: 9% 20b/90g (KO@ 220%) 361°
- Max Damage: 14%
- Enables transition to Bair landing state (landing lag) on real frame 9
- Cancels transition to Bair landing state (landing lag) on real frame 42
- Uair
- Frame 5- 6: 3% 100f/30w 90°
- Frame 5- 6: 3% 0b/130g (KO@ 388%) 361°
- Frame 8- 9: [1%]x4 100f/30w 80°
- Frame 8- 9: [1%]x4 0b/130g (KO@ 702%) 80°
- Frame 20-21: 4% 40b/160g (KO@ 225%) 70°
- Max Damage: 11%
- Enables transition to Uair landing state (landing lag) on real frame 5
- Cancels transition to Uair landing state (landing lag) on real frame 34
- Dair
- Frame 17-18: 10% 25b/100g (KO@ 172%) 361°
- Frame 19-21: 14% 25b/85g (KO@ 212%) 270°
- Frame 22-23: 11% 25b/100g (KO@ 157%) 361°
- Max Damage: 14%
- Enables transition to Dair landing state (landing lag) on real frame 4
- Cancels transition to Dair landing state (landing lag) on real frame 34
- Grab
- Frame 16-25: Grab
- Article generated on real frame 1
- Dash Grab
- Frame 16-26: Grab
- Article generated on real frame 1
- Pivot Grab
- Frame 17-28: Grab
- Article generated on real frame 1
- Pummel
- Frame 3- 3: 1.2% 100f/30w 361°
- Max Damage: 1.2%
- Enables state transition on real frame 9
- F-throw
- Frame 1- 2: 9% 60b/55g (KO@ 278%) 42°
- Max Damage: 9%
- Article generated on real frame 1
- B-throw
- Frame 1- 2: 8% 60b/55g (KO@ 301%) 40°
- Max Damage: 8%
- Article generated on real frame 1
- U-throw
- Frame 1-13: 4% 80b/70g (KO@ 377%) 90°
- Frame 14-15: [1%]x5 10b/100g (KO@ 868%) 80° 0.0-Hitlag 0.0-SDI Electric
- Max Damage: 9%
- Article generated on real frame 1
- D-throw
- Frame 1- 2: 6% 80b/50g (KO@ 401%) 80°
- Max Damage: 6%
- Article generated on real frame 1
- unknown substate 0x22e
- Enables state transition on real frame 20
- unknown substate 0x22f
- Enables state transition on real frame 20
- unknown substate 0x230
- Enables state transition on real frame 23
- unknown substate 0x236
- Enables state transition on real frame 23
- unknown substate 0x237
- Enables state transition on real frame 23
- unknown substate 0x238
- Enables state transition on real frame 28
- Screw Attack (???)
- Frame 5- 6: 2%(+3) 100f/180w 95° 0.5-SDI
- Frame 5- 6: 2%(+3) 100f/120w 95° 0.5-SDI
- Frame 7- 8: [1%(+3)]x3100f/150w 100° 0.2-SDI Aerial-Target-Only
- Frame 7- 8: [1%(+3)]x3100f/120w 100° 0.2-SDI Ground-Target-Only
- Frame 13-14: [1%(+3)]x6 100f/80w 100° 0.5-SDI Ground-Target-Only
- Frame 13-14: [1%(+3)]x6 100f/50w 110° 0.5-SDI Aerial-Target-Only
- Frame 25-26: 1%(+3) 50b/240g (KO@ 281%) 70° 2.0-Hitlag Electric
- Max Damage: 12%
- Enables state transition on real frame 5
- Enables forward ledge grabs on real frame 7
- Enables all ledge grabs on real frame 27
- Screw Rush (???)
- Frame 11-23: [2%(+3)]x5 100f/95w 35° 0.8-Hitlag 0.2-SDI Ground-Target-Only
- Frame 11-23: [2%(+3)]x5 100f/95w 366° 0.8-Hitlag 0.2-SDI Aerial-Target-Only
- Frame 25-25: 5%(+3) 80b/110g (KO@ 167%) 40° 2.0-Hitlag Electric
- Max Damage: 15%
- Enables state transition on real frame 11
- Enables forward ledge grabs on real frame 15
- Enables all ledge grabs on real frame 26
- Apex Screw Attack (???)
- Frame 15-15: 2% 150b/20g (KO@ 762%) 92°
- Frame 25-27: 9% 90b/100g (KO@ 131%) 70° 2.0-Hitlag Electric
- Max Damage: 11%
- Enables forward ledge grabs on real frame 15
- Enables state transition on real frame 15
- Enables all ledge grabs on real frame 28
- Screw Attack (???)
- Frame 5- 6: [1%(+3)]x3 100b/0g 110°
- Frame 5- 6: [1%(+3)]x3 25b/0g 140°
- Frame 11-12: [1%(+3)]x8 100f/50w 100° 0.5-SDI Ground-Target-Only
- Frame 11-12: [1%(+3)]x8 25b/0g 366° Aerial-Target-Only
- Frame 27-28: 1%(+3) 50b/240g (KO@ 281%) 70° 2.0-Hitlag Electric
- Max Damage: 12%
- Enables forward ledge grabs on real frame 5
- Enables all ledge grabs on real frame 29
- Screw Rush (???)
- Frame 11-23: [2%(+3)]x5 100f/95w 35° 0.8-Hitlag 0.2-SDI Ground-Target-Only
- Frame 11-23: [2%(+3)]x5 100f/95w 366° 0.8-Hitlag 0.2-SDI Aerial-Target-Only
- Frame 25-25: 5%(+3) 80b/110g (KO@ 167%) 40° 2.0-Hitlag Electric
- Max Damage: 15%
- Enables forward ledge grabs on real frame 15
- Enables all ledge grabs on real frame 26
- Apex Screw Attack (???)
- Frame 15-15: 2% 140b/25g (KO@ 751%) 92°
- Frame 26-27: 7% 90b/100g (KO@ 164%) 70° 2.0-Hitlag Electric
- Max Damage: 9%
- Enables forward ledge grabs on real frame 18
- Enables all ledge grabs on real frame 28
- unknown substate 0x246
- Enables state transition on real frame 4
- unknown substate 0x247
- Enables state transition on real frame 4
- unknown substate 0x248
- Enables state transition on real frame 6
- Final Smash
- Frame 1- 7: 1%(+1) 100f/22w 20°
- Frame 8-11: 2%(+1) 100f/22w 20°
- Max Damage: 3%
- Article generated on real frame 1
- Article generated on real frame 1
- Final Smash
- Frame 1- 7: 1%(+1) 100f/22w 20°
- Frame 8-11: 2%(+1) 100f/22w 20°
- Max Damage: 3%
- Article generated on real frame 1
- Article generated on real frame 1
- Final Smash
- Frame 48-68: [1%]x3 100f/12w 18° 0.0-Hitlag 0.0-SDI Electric
- Frame 48-68: [0%]x3 100f/30w 18° 0.0-Hitlag 0.0-SDI
- Frame 48-68: [0%]x3 100f/30w 367° 0.0-Hitlag 0.0-SDI
- Max Damage: 3%
- Article generated on real frame 1
- **********
- END samus
- BEGIN samus_bomb
- **********
- Bomb (???)
- Frame 52-53: 4%(+6) 22b/45g (KO@ 828%) 361° 0.6-Hitlag Fire
- Max Damage: 4%
- Slip Bomb (???)
- Frame 60-61: 0% 0b/45g 361° Fire Unblockable
- Mega Bomb (???)
- Frame 100-101: 4%(+6) 22b/45g (KO@ 828%) 361° 0.6-Hitlag Fire
- Max Damage: 4%
- Bomb (explosion)
- Frame 1-18: 5%(+6) 15b/45g (KO@ 740%) 361° 0.3-Hitlag Fire
- Max Damage: 5%
- Slip Bomb (explosion)
- Frame 1- 3: 3.5%(+3) 40b/110g (KO@ 468%) 270° 0.3-Hitlag Fire Aerial-Target-Only
- Frame 1- 3: 2.5%(+6) 15b/45g 361° 1.0-Trip 0.3-Hitlag Fire Ground-Target-Only
- Max Damage: 3.5%
- Mega Bomb (explosion)
- Frame 1-18: 9%(+10) 30b/75g (KO@ 275%) 50° 0.5-Hitlag Fire
- Max Damage: 9%
- **********
- END samus_bomb
- BEGIN samus_cshot
- **********
- Charge Shot
- Frame 1- 2: 25%(+3) 30b/62g (KO@ 102%) 40° 0.7-Hitlag Electric
- Frame 1- 2: 3% 14b/42g 361° Electric
- Max Damage: 25%
- Dense Charge Shot
- Frame 1- 2: 27%(+3) 40b/65g (KO@ 78%) 40° 0.7-Hitlag Electric
- Frame 1- 2: 4% 14b/42g (KO@ 933%) 361° Electric
- Max Damage: 27%
- Melee Charge Shot
- Frame 1- 2: 18%(+3) 65b/60g (KO@ 110%) 35° 2.2-Hitlag Electric
- Frame 1- 2: 5% 30b/50g (KO@ 633%) 45° Electric
- Max Damage: 18%
- **********
- END samus_cshot
- BEGIN samus_laser
- **********
- Final Smash
- Frame 13-140: [1.5%(+1)]x13 100f/16w 20°
- Frame 141-148: 5.5%(+30) 60b/200g (KO@ 86%) 361° Electric Unblockable
- Max Damage: 25%
- **********
- END samus_laser
- BEGIN samus_laser2
- **********
- Final Smash
- Frame 18-140: [0.5%(+1)]x16 100f/20w 325°
- Frame 141-148: 2.5%(+30) 70b/180g (KO@ 192%) 45° Electric Unblockable
- Max Damage: 10.5%
- Final Smash
- Frame 18-140: [0.5%(+1)]x16 100f/24w 45°
- Frame 141-148: 2.5%(+30) 70b/180g (KO@ 192%) 45° Electric Unblockable
- Max Damage: 10.5%
- **********
- END samus_laser2
- BEGIN samus_missile
- **********
- Missile (homing)
- Frame 1- 2: 5%(+1) 26b/22g 0° Fire
- Max Damage: 5%
- Relentless Missile (homing)
- Frame 1- 2: 3%(+1) 26b/22g 0° Fire
- Max Damage: 3%
- Turbo Missile (homing)
- Frame 1-57: 4%(+1) 26b/22g 0° Fire
- Max Damage: 4%
- unknown substate 0x6
- Frame 1- 2: 4%(+1) 26b/22g 361° Fire
- Max Damage: 4%
- **********
- END samus_missile
- BEGIN samus_supermissile
- **********
- Missile (super)
- Frame 1- 2: 10%(+5) 50b/65g (KO@ 273%) 65° Fire
- Max Damage: 10%
- Relentless Missile (super)
- Frame 1- 2: 12%(+5) 50b/65g (KO@ 240%) 60° Fire
- Max Damage: 12%
- Turbo Missile (super)
- Frame 1-59: 9%(+5) 50b/65g (KO@ 300%) 65° Fire
- Max Damage: 9%
- unknown substate 0x6
- Frame 1- 2: 9%(+5) 50b/65g (KO@ 300%) 65° Fire
- Max Damage: 9%
- **********
- END samus_supermissile
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