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- //V3 Test 3c//
- *Zomo*
- -CrossBomb now costs 16 memory to use. The explosions are spaced apart a bit more, but are now delayed on both Mid/CrossBombs. Also, the damage/explosion sizes are nerfed slightly.
- -Fire/Normal charge shots take a bit longer now to fully charge.
- -Normal charge shot damage/explosion size lowered slightly.
- -DarkSoul mode now lasts for a shorter time, about 1.5 seconds shorter in fact.
- *Glace*
- - Nerfed armor slightly.
- - Nerfed Ice Shield, it's damage is now dealt from the actual hitbox and not through A_Explodes.
- - Ice Shield armor nerfed slightly.
- - Final Smash should not longer be denied by things like the Wily Barrels.
- - Now you shouldn't be able to get stuck in the Snow Glace death state when killing a Glace.
- - Nerfed the Super Ice Wave just a little bit, might've made it too high due to previous encounters of it just flat-out not working.
- - Nerfed Frost Slasher a bit, even added reactiontimes on it so the projectiles aren't all over the place.
- - Ice Bomb no longer has a weird arc (this automatically applies to the copywep version as well as it inherits off this).
- - SuperFrostSlasher and the Ice Bomb copywep both use the Ice Explode that I use for Glace's death states.
- - Decreased chances of the copywep spawning after death.
- *Darkile*
- - Now has a custom HUD.
- - A new copywep based on her has been added.
- - A custom death state has been added that may or may not dispense the new copywep in one way or another. This new death state
- includes new sprites and sounds.
- *Belmont*
- - Vampire Killer can no longer be reflected.
- *Aquoon*
- - All attacks now use ammo, the exceptions being Dry Ice Chunk and Liquid Shot.
- - Nerfed Wave Spiker's RoF from 20 > 25 tics.
- - Nerfed Wave Spiker's speed from 30 > 28.
- - Nerfed Hydra Splitter's RoF from 25 > 27 tics.
- - Nerfed Hydra Splitter damage from 100 > 75 (so since it's 2 projectiles, 150 damage max).
- - Nerfed Hydra Splitter's water drops damage from 35 > 30.
- - Fixing a bug where switching forms from 1 wep made you have 3 weapons, 1 that comes from your previous form.
- - Turned up the volume on both his taunts.
- *Copyweps*
- - A new weapon has been made, Magnetic Shockwave (from Marvel vs. Capcom). This was something that's been meaning to be added
- ever since this mod has started but now it's finally done.
- *Misc*
- - A new assist joins the fray: the Scuttle! For now it includes the White/Blue ones, as they are basic enough with their attacks; however, it sports an interesting gimmick: the LifeAura. It requires
- a relatively strong attack (must be able to do at least 250 damage in 1 tic) for the shield to be cancelled out. You may attack it as normal when it decides to open fire if you do not have a strong attack,
- and this monster times out after a while on its own like any other assist.
- - A new item has been made, the Wind Turret. Basically a wind-based sphere that is spawned pushing away anybody nearby it, great
- for those low on health and in dire need of getting someone off your back. Includes sprites and sounds.
- - Hopefully all SFX on F.U. Bomb play.
- - F.U. should not use up your ammo from your active weapon anymore.
- - "Whipping the light gives you more strength", in otherwords did something neat when you destroy the candles/torches in MM4PHA
- and MM6KNI.
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