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TheMod V3Test3C Changelog

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Apr 28th, 2016
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  1. //V3 Test 3c//
  2.  
  3. *Zomo*
  4. -CrossBomb now costs 16 memory to use. The explosions are spaced apart a bit more, but are now delayed on both Mid/CrossBombs. Also, the damage/explosion sizes are nerfed slightly.
  5. -Fire/Normal charge shots take a bit longer now to fully charge.
  6. -Normal charge shot damage/explosion size lowered slightly.
  7. -DarkSoul mode now lasts for a shorter time, about 1.5 seconds shorter in fact.
  8.  
  9. *Glace*
  10. - Nerfed armor slightly.
  11. - Nerfed Ice Shield, it's damage is now dealt from the actual hitbox and not through A_Explodes.
  12. - Ice Shield armor nerfed slightly.
  13. - Final Smash should not longer be denied by things like the Wily Barrels.
  14. - Now you shouldn't be able to get stuck in the Snow Glace death state when killing a Glace.
  15. - Nerfed the Super Ice Wave just a little bit, might've made it too high due to previous encounters of it just flat-out not working.
  16. - Nerfed Frost Slasher a bit, even added reactiontimes on it so the projectiles aren't all over the place.
  17. - Ice Bomb no longer has a weird arc (this automatically applies to the copywep version as well as it inherits off this).
  18. - SuperFrostSlasher and the Ice Bomb copywep both use the Ice Explode that I use for Glace's death states.
  19. - Decreased chances of the copywep spawning after death.
  20.  
  21. *Darkile*
  22. - Now has a custom HUD.
  23. - A new copywep based on her has been added.
  24. - A custom death state has been added that may or may not dispense the new copywep in one way or another. This new death state
  25. includes new sprites and sounds.
  26.  
  27. *Belmont*
  28. - Vampire Killer can no longer be reflected.
  29.  
  30. *Aquoon*
  31. - All attacks now use ammo, the exceptions being Dry Ice Chunk and Liquid Shot.
  32. - Nerfed Wave Spiker's RoF from 20 > 25 tics.
  33. - Nerfed Wave Spiker's speed from 30 > 28.
  34. - Nerfed Hydra Splitter's RoF from 25 > 27 tics.
  35. - Nerfed Hydra Splitter damage from 100 > 75 (so since it's 2 projectiles, 150 damage max).
  36. - Nerfed Hydra Splitter's water drops damage from 35 > 30.
  37. - Fixing a bug where switching forms from 1 wep made you have 3 weapons, 1 that comes from your previous form.
  38. - Turned up the volume on both his taunts.
  39.  
  40. *Copyweps*
  41. - A new weapon has been made, Magnetic Shockwave (from Marvel vs. Capcom). This was something that's been meaning to be added
  42. ever since this mod has started but now it's finally done.
  43.  
  44. *Misc*
  45. - A new assist joins the fray: the Scuttle! For now it includes the White/Blue ones, as they are basic enough with their attacks; however, it sports an interesting gimmick: the LifeAura. It requires
  46. a relatively strong attack (must be able to do at least 250 damage in 1 tic) for the shield to be cancelled out. You may attack it as normal when it decides to open fire if you do not have a strong attack,
  47. and this monster times out after a while on its own like any other assist.
  48. - A new item has been made, the Wind Turret. Basically a wind-based sphere that is spawned pushing away anybody nearby it, great
  49. for those low on health and in dire need of getting someone off your back. Includes sprites and sounds.
  50. - Hopefully all SFX on F.U. Bomb play.
  51. - F.U. should not use up your ammo from your active weapon anymore.
  52. - "Whipping the light gives you more strength", in otherwords did something neat when you destroy the candles/torches in MM4PHA
  53. and MM6KNI.
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