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- err:d3d_shader:gen_arbfp_ffp_shader >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glProgramStringARB() @ arb_program_shader.c / 6287
- fixme:d3d_shader:gen_arbfp_ffp_shader Fragment program error at position 517: "line 22, column 41: error: expected ';'\n"
- fixme:d3d_shader:shader_arb_dump_program_source !!ARBfp1.0
- fixme:d3d_shader:shader_arb_dump_program_source OPTION ARB_fog_linear;
- fixme:d3d_shader:shader_arb_dump_program_source PARAM const = {1, 2, 4, 0.5};
- fixme:d3d_shader:shader_arb_dump_program_source TEMP TMP;
- fixme:d3d_shader:shader_arb_dump_program_source TEMP ret;
- fixme:d3d_shader:shader_arb_dump_program_source TEMP arg0;
- fixme:d3d_shader:shader_arb_dump_program_source TEMP arg1;
- fixme:d3d_shader:shader_arb_dump_program_source TEMP arg2;
- fixme:d3d_shader:shader_arb_dump_program_source TEMP tex0;
- fixme:d3d_shader:shader_arb_dump_program_source PARAM bumpmat0 = program.env[10];
- fixme:d3d_shader:shader_arb_dump_program_source TEMP tex1;
- fixme:d3d_shader:shader_arb_dump_program_source TEMP tex2;
- fixme:d3d_shader:shader_arb_dump_program_source PARAM tfactor = program.env[0];
- fixme:d3d_shader:shader_arb_dump_program_source PARAM specular_enable = program.env[1];
- fixme:d3d_shader:shader_arb_dump_program_source TEX tex0, fragment.texcoord[0], texture[0], 2D;
- fixme:d3d_shader:shader_arb_dump_program_source SWZ tex0, tex0, x, y, 1, 1;
- fixme:d3d_shader:shader_arb_dump_program_source SWZ arg1, bumpmat0, x, z, 0, 0;
- fixme:d3d_shader:shader_arb_dump_program_source DP3 ret.x, arg1, tex0;
- fixme:d3d_shader:shader_arb_dump_program_source SWZ arg1, bumpmat0, y, w, 0, 0;
- fixme:d3d_shader:shader_arb_dump_program_source DP3 ret.y, arg1, tex0;
- fixme:d3d_shader:shader_arb_dump_program_source MOV ret.w, fragment.texcoord[1].w;
- fixme:d3d_shader:shader_arb_dump_program_source MUL ret.xyz, ret, fragment.texcoord[1].w, fragment.texcoord[1];
- fixme:d3d_shader:shader_arb_dump_program_source TXP_SAT tex1, ret, texture[1], 2D;
- fixme:d3d_shader:shader_arb_dump_program_source TEX_SAT tex2, fragment.texcoord[2], texture[2], 2D;
- fixme:d3d_shader:shader_arb_dump_program_source MOV ret.w, fragment.color.primary;
- fixme:d3d_shader:shader_arb_dump_program_source MOV ret.xyz, tex1;
- fixme:d3d_shader:shader_arb_dump_program_source MOV ret.w, tfactor;
- fixme:d3d_shader:shader_arb_dump_program_source MUL ret.xyz, tex2, ret;
- fixme:d3d_shader:shader_arb_dump_program_source MOV ret.w, tex2;
- fixme:d3d_shader:shader_arb_dump_program_source MAD result.color, fragment.color.secondary, specular_enable, ret;
- fixme:d3d_shader:shader_arb_dump_program_source END
- fixme:d3d_shader:shader_arb_dump_program_source
- err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElementsBaseVertex @ drawprim.c / 46
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