Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 10 depot
- 12 barracks
- 13 Refinery
- 15 depot(with barrack scv)
- 15 Orbital
- 15 scout
- (when Refinery finishes, put 3 scvs to mine gas)
- 15 Reactor
- (after reactor make sure only one scv is mining gas)
- 18 CC (if there is a natural for zerg at natural spot, build cc at natural spot)
- (Start Marine Production once cc is down)
- Make Bunker moment first marines are halfway to being done
- Put Scv back to refinery
- Moment 100 gas make factory
- Also make supply depot wall one at a time (until wall finishes)
- 30 supply Orbital supply
- One factory finishes make another reactor with barrack and sit factory on the 1st reactor
- Armory
- 2 widow mines
- When armoy finishes, start +1 attack and continue hellbat production(4)
- Starport
- Once reactor on barracks is finished, move starport towards reactor
- Make two medivacs
- halfway through medivac production, make a 3rd cc, double gas and ebay.
- Produce vikings and medivacs (1 by1)
- Viking to kil overlords
- Make 2nd factory after viking, cc, gas, and ebay.
- (maybe 3rd?)
- Make 2 dropshsips(One hitting third and other hitting first) ((Maybe second if no third)
- 2 base play is usually 3 factories (2tech 1 reactor) (starport reactor)
- If heavy aggro/scout it, make 5 factories (3 tech 1 reactor)
- constant hellbat harrass (just by oresence or actual damage)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement